{
  "version": "1.2.0",
  "chapters": [
    {
      "title": "Introduction to Excalibur.js\r",
      "startTime": 0,
      "endTime": 73
    },
    {
      "title": "What is Excalibur.js?\r",
      "startTime": 73,
      "endTime": 148
    },
    {
      "title": "Game Development Basics with Excalibur\r",
      "startTime": 148,
      "endTime": 318
    },
    {
      "title": "Exploring Actors and Scenes in Excalibur\r",
      "startTime": 318,
      "endTime": 398
    },
    {
      "title": "Diverse Game Types with Excalibur\r",
      "startTime": 398,
      "endTime": 481
    },
    {
      "title": "Physics in Excalibur\r",
      "startTime": 481,
      "endTime": 592
    },
    {
      "title": "Input Handling in Excalibur\r",
      "startTime": 592,
      "endTime": 669
    },
    {
      "title": "Asset Management in Excalibur\r",
      "startTime": 669,
      "endTime": 733
    },
    {
      "title": "Audio Management with Web Audio API\r",
      "startTime": 733,
      "endTime": 897
    },
    {
      "title": "Integrations with Art and Level Design Tools\r",
      "startTime": 897,
      "endTime": 1027
    },
    {
      "title": "Hot Reloading and Game State Management\r",
      "startTime": 1027,
      "endTime": 1155
    },
    {
      "title": "Loading and Performance Optimizations\r",
      "startTime": 1155,
      "endTime": 1335
    },
    {
      "title": "Custom Shader Support in Excalibur\r",
      "startTime": 1335,
      "endTime": 1590
    },
    {
      "title": "Excalibur's Origin Story\r",
      "startTime": 1590,
      "endTime": 1743
    },
    {
      "title": "Why Is It Called Excalibur?\r",
      "startTime": 1743,
      "endTime": 1800
    },
    {
      "title": "Building a Friendly Game Development Community\r",
      "startTime": 1800,
      "endTime": 1893
    },
    {
      "title": "Getting Started with Excalibur\r",
      "startTime": 1893,
      "endTime": 2022
    },
    {
      "title": "Publishing Games with Excalibur\r",
      "startTime": 2022,
      "endTime": 2142
    },
    {
      "title": "Who is Excalibur Designed For?\r",
      "startTime": 2142,
      "endTime": 2261
    },
    {
      "title": "Advice on Getting Into Game Development\r",
      "startTime": 2261,
      "endTime": 2451
    },
    {
      "title": "The Future of Excalibur\r",
      "startTime": 2451,
      "endTime": 2855
    },
    {
      "title": "Secrets of the Handbook: Declaration Merging\r",
      "startTime": 2855,
      "endTime": 0
    }
  ]
}