WEBVTT

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Hey everybody and welcome to Mixing Light.

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I'm Rich Roddman and I'm going to have a

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conversation with a gaffer.

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Those of you who don't know what a gaffer is,

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he's the person who basically

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controls all the light on set.

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So I'd like to introduce you to Rick Kalivoda,

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who's the owner of First Unit Production Services,

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owns a grip companies in Tampa Bay and Orlando

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throughout central Florida.

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They've been in business since

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1989 and had numerous feature films,

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TV shows and I don't know how

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many Super Bowl commercials.

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So, so Rick, we're talking to a bunch of people who

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probably have never set foot on a set before.

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So can you answer one of the basic questions as is,

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what is a gaffer?

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Thanks for having me first really appreciate

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been looking forward to this. We've been talking about this

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For a little bit of time now. So I'm kind of excited.

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A gaffer? Well, it's pretty

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simple and in a way that we're just,

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we're responsible for the

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lighting on the set, the electricity,

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the safety about the electricity side.

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But what's more important,

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I think for the DP standard

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and for what this podcast is about is the lighting,

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the type of lighting we do, the

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feel that we give to the lighting,

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you know, it's a little bit

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more than just setting up a light

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and turning it on and

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getting the right exposure from it.

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You know, the position is

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extremely important to time of day,

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putting a mood or feeling,

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you know, I've talked to DPs

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and we'll be discussing what do you like, you know,

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for doing like a morning kind

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of commercial scene and you know,

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do you like it like a grape nuts

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commercial or like a Cornflakes commercial?

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One's a little bit more warm

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and fuzzier than the other one

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and there's a difference between

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the two and the looks, you know,

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so that's kind of what we do.

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We help collaborate with the Director of photography 

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 to try to take some of that responsibility off his

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shoulders So he can concentrate on what he does

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with everybody else.

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Years ago, you and I were at a Publix's

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commercial together and we were shooting in

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the store and I don't remember if they had

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florescent lighting or sodium vapor lighting

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or that but the director or the DP made the

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decision that they wanted to go with that

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lighting in there.

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Usually we shut off all the lights

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and create our own light.

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I saw you take out a tool and start measuring the

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natural light, not the natural light but

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the light coming from the ceiling and then you had

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your guys skin some 4x4s with the

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proper side of gel just to offset what was elements

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were missing from the lighting that

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was already provided.

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Could you explain what tools were

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you using and what was that process?

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Back then I was just using a basic light meter, it

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wasn't even a spectral light meter

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that we're using now with full spectrums that it

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shows us and gives us CRI and all the other

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measurements but the lights were mixed metal halite

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and I do remember that because we did

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a bunch of jobs with Publix that ranged from doing

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florescent in-store lighting to the

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mixed metal halite but they were green and they

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were daylight and actually they were

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a little bit cooler than regular daylight ranging

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in the 6000 degree range.

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So we had to add green to all our

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lights just to balance with those.

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I think the conversation we had was how much green

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do you add to the lights?

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Do you match exactly what the florescence or the

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mixed metal halite is giving?

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What I always questioned and would have a

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conversation with the DP is can we cheat

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and not do as much green so we're leaving a little

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bit more red in the spectrum for

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the skin tones and not just

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completely pulling that out.

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Now I think you remember a commercial that I didn't

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do but we had a conversation with.

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There was another gaffer and they were doing a, it

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was for an eyeglass, I don't even remember

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the name of it, it was for eyeglasses and he went

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in and this is kind of in the beginning

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of LED lighting and the lights he

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wanted to use were extremely green.

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The manufacturer actually sent out a minus green

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filter to put on the lights because

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they were so green but it was a

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power thing to him to use those lights.

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fluorescent lights coming in, it was flourescent lights

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in the room, he's using green lights

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but he didn't correct for the

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daylight that was coming in the room.

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I remember I did a follow up phone call with you

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after that because I was talking with

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the gaffer beforehand that he should be using HMIs

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instead of these LEDs just for the color

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rendering of the set.

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I remember I did a follow up with you and you were

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telling me what a nightmare you couldn't

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get the skin tones right and all of that because

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you had all these different greens

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and the choices that we make in

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that stuff is extremely important.

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People just don't take it for granted.

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You had mentioned using the

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CRI now and there's also the SIS.

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The interesting thing I want

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to mention is that the SIS.

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It's SSI.

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It's action.

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Sorry, you're correct, SSI, my apologies.

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I always get that backwards.

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The SSI test is actually put together by the

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Academy which is the same people who do the

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color space of ACES and that's

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becoming a more standard test.

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Can you tell us the difference between the two?

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The way I understand it and I'm not like a huge

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like technically a light technician or

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scientist but CRI is a color rendering index.

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We've used that for I used it for decades just to

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purchase fluorescence, looking at

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the quality of fluorescence back when we were using

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fluorescence and it kind of bled into

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the quality of LEDs.

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What was a CRI?

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of an LED and anything

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above a 90 we considered good.

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When I looked into it, it is really a test over a

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certain band of colors like just nine

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different colors.

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The SSI takes in and I don't even know how many but

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it's many more colors so it can look

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at the gradients difference between the colors and

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it gives you a much truer indication of

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that color rendering of that particular light.

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We have to understand this is like such been such a

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changing industry especially for the

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last five plus years when we started using LEDs and

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now we're almost using nothing but

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LEDs.

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The development of the LEDs has changed as fast as

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us having to use those LEDs.

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So five years ago it's not the same LEDs as the

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LEDs that we're using now or the science

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and the mixing those.

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I know Aperture just had a video out that you

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shared with me that we were looking at if

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it's okay to mention this.

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That they were talking about SSI and how Aperture

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is using multiple different, I think it was

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seven different colors to render white light

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whether it's tungsten or daylight or anything

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in between.

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That's been in the industry for a really long time.

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ETC lusters have been using that forever.

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If you look down the barrel of a luster, a LECO,

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you'll see that there's mint, green,

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magenta, there's just not RGB,

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white, amber, those typical colors.

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There is a whole cluster of LEDs that

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are in there to create a white light.

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ARRI does the same thing with the sky panels.

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Their color science has been top forever and

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they're doing the same thing when you

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pull the panel and look at the raw LEDs.

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You can see that there's a

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mixture of light that's going on.

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I think the luster from ETC has

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been around for at least 10 years.

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I know I've been using those.

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This is not new science that's been around.

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I just want to mention that because people get

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caught up into what one manufacturer

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says they have and thinks their's the

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only one that does that and it's not.

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It's been around for a while.

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Let's talk a little bit about

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the types of lights that we have.

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I remember when you and I got into the business

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pretty much around the same time.

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Exactly.

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We were using candles.

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Exactly.

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It started with good old daylight.

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I still remember the crews go out with the old

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Molt Richardson kits or if we were lucky

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we had a nice four light pack of the ARRI lights.

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They were all tungsten lighting.

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Then after which would give us

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that 3200 Kelvin indoor look.

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From there went into HDMI and then from there into

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the fluorescent keno flows and then into

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the LED world.

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Can you talk about each of

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those lighting technologies?

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What does that give us on the image?

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What does that bring?

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Why would you choose one of those lights versus a

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different one of those lights?

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What are the advantages or

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disadvantages in lighting wise?

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It's interesting that you're talking about that

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because all those different lights I

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look at like a painter with

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a palette full of brushes.

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They all do certain things.

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The current charts right now, I was just looking at

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some stuff when we were talking about doing

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this.

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I was looking at some

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information about the different CRI, SSI.

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I think it's TSI, a television index.

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They're all comparing it to a spectrum but that

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spectrum is compared to tungsten lighting

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which has kind of been interesting.

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Every time I'm listening to a podcast or something

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on YouTube about this, those measurements

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get compared to tungsten lighting.

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We were talking about years ago I used to have, I

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was at NAB and I picked up this little

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spectroscope that's used for jewelers.

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You can actually hold it up to your eye and look,

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physically look at a light and it breaks

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up the spectrum of the light for you.

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Tungsten will have this very even gradient field.

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It's just a beautiful rainbow across it.

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Then you hold that up to a fluorescent light and

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it's a very chopped up spectrum.

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The green may be spiked a little bit bigger than

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normal and it may have pieces missing.

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There's just no color there.

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That's what gets interesting because when there's

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no color there, you can't render that

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color.

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If it's missing from the spectrum of the light

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you're doing, you just can't see it.

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To me, tungsten's kind of that holy grail of

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instruments but because of the power consumptions

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and the ease of the LED and being able to go from

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daylight to tungsten in one fixture

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and being able to control it on your phone, we've

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come to a different place.

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HMI's fall in that same spectrum as tungsten

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because their color rendering field was always

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pretty good.

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It had a really nice even feel to it.

267
00:12:13.833 --> 00:12:15.583
It had a nice punch to it and it was

268
00:12:15.583 --> 00:12:18.458
daylight so it was able to give us sun.

269
00:12:19.666 --> 00:12:22.375
I still look at some of the

270
00:12:22.375 --> 00:12:26.416
lights today that we're going out with.

271
00:12:27.291 --> 00:12:30.208
It's got a big chip in it

272
00:12:30.208 --> 00:12:32.708
and you put a reflector on it.

273
00:12:32.708 --> 00:12:33.875
It just can't give you

274
00:12:33.875 --> 00:12:37.333
this real spiky sunlight look.

275
00:12:38.250 --> 00:12:42.333
You can cheat it by exposure but it's still not

276
00:12:42.333 --> 00:12:44.666
like a hard sunlight look.

277
00:12:45.333 --> 00:12:47.916
You can put just like an M18 outside a window and

278
00:12:47.916 --> 00:12:52.041
hit something on the sink or whatever

279
00:12:52.041 --> 00:12:53.625
and it looks like sunlight.

280
00:12:54.083 --> 00:12:56.250
It's just not a diffuse sunlight

281
00:12:56.250 --> 00:12:57.375
coming through a cloud looking.

282
00:12:58.166 --> 00:13:01.666
That's kind of where that painter's palette comes

283
00:13:01.666 --> 00:13:03.500
in, the brushes that you have to use.

284
00:13:04.041 --> 00:13:06.208
I don't want to poo-poo on the LEDs because they're

285
00:13:06.208 --> 00:13:07.375
great and they're convenient and they're

286
00:13:07.500 --> 00:13:10.625
wonderful, but sometimes you want to have another

287
00:13:10.625 --> 00:13:12.500
one of these instruments in your palette

288
00:13:12.500 --> 00:13:13.458
to kind of ...

289
00:13:13.541 --> 00:13:18.083
You need that punch to have coming through that.

290
00:13:18.291 --> 00:13:18.500
Right.

291
00:13:19.083 --> 00:13:19.291
Right.

292
00:13:19.833 --> 00:13:21.833
There's where the big HMIs come into play.

293
00:13:23.125 --> 00:13:23.416
Go ahead.

294
00:13:23.666 --> 00:13:24.791
I remember a couple of sets.

295
00:13:25.000 --> 00:13:29.375
We were shooting in a kitchen and you had two 18Ks

296
00:13:29.375 --> 00:13:31.750
or two 20Ks out coming through each

297
00:13:31.750 --> 00:13:35.458
of the window and we had mornings that looked like

298
00:13:35.458 --> 00:13:37.000
morning sunlight all day long.

299
00:13:37.208 --> 00:13:37.500
All day long.

300
00:13:37.500 --> 00:13:38.916
10 hour day all shot on.

301
00:13:39.375 --> 00:13:39.541
Yeah.

302
00:13:39.916 --> 00:13:41.625
It's a great advantage that way.

303
00:13:41.708 --> 00:13:43.791
Well, and that's why you light like that because

304
00:13:43.791 --> 00:13:45.291
you want to shoot throughout the day

305
00:13:45.291 --> 00:13:46.583
and have consistency and you

306
00:13:46.583 --> 00:13:48.875
don't rely on the sun at all.

307
00:13:50.166 --> 00:13:54.666
A lot of times we're covering the windows from

308
00:13:54.666 --> 00:13:56.916
outside or blocking the hard sun from

309
00:13:57.000 --> 00:13:59.583
coming in and it can be difficult because you got a

310
00:13:59.583 --> 00:14:01.083
light that's 20 feet away from the

311
00:14:01.083 --> 00:14:03.000
window shining into a light and you got to keep the

312
00:14:03.000 --> 00:14:04.875
raw light out and it gets tricky.

313
00:14:05.208 --> 00:14:06.791
That's where key grips come into place.

314
00:14:08.583 --> 00:14:09.666
I was one of my questions.

315
00:14:09.666 --> 00:14:10.708
How do you handle the sun?

316
00:14:10.708 --> 00:14:13.250
If we have all this light that we're providing, we

317
00:14:13.250 --> 00:14:15.708
have to deal with the natural light, which

318
00:14:15.708 --> 00:14:16.500
is what we're used to

319
00:14:16.500 --> 00:14:18.416
looking at, dealing with that.

320
00:14:19.250 --> 00:14:22.416
I remember some being on a set where a DP started

321
00:14:22.416 --> 00:14:26.333
with a 20K and I remember counting.

322
00:14:26.333 --> 00:14:30.083
It went through 12 or 14 different elements in

323
00:14:30.083 --> 00:14:32.541
front of the light to get down onto ...

324
00:14:32.541 --> 00:14:36.041
We could have set it up with a joker or some other

325
00:14:36.041 --> 00:14:39.000
smaller light, but he wanted to have

326
00:14:39.041 --> 00:14:40.333
all this diffusion of on

327
00:14:40.333 --> 00:14:41.416
to step it all the way down.

328
00:14:42.625 --> 00:14:44.000
You probably know who I'm talking about too.

329
00:14:44.583 --> 00:14:46.083
I think you're on that set.

330
00:14:47.208 --> 00:14:48.000
You were talking earlier

331
00:14:48.000 --> 00:14:49.875
about your conversations with DPs.

332
00:14:50.666 --> 00:14:54.958
When does the conversation actually start about how

333
00:14:54.958 --> 00:14:56.875
you're going to sculpt this light,

334
00:14:57.375 --> 00:14:59.458
which will end up defining the scene?

335
00:15:00.750 --> 00:15:03.166
How does that, what does the conversation start and

336
00:15:03.166 --> 00:15:04.625
how does that process develop?

337
00:15:06.583 --> 00:15:09.416
Typically, we'll do a scout, show up the day

338
00:15:09.416 --> 00:15:11.000
before, a couple of days before the shoot.

339
00:15:11.916 --> 00:15:14.375
We meet and we go through every setup.

340
00:15:16.583 --> 00:15:19.458
Typically at the beginning of it, I'll show up a

341
00:15:19.458 --> 00:15:22.333
little bit early and now I do it in my

342
00:15:22.333 --> 00:15:22.666
phone.

343
00:15:22.666 --> 00:15:24.166
I just grab my phone and pull

344
00:15:24.166 --> 00:15:25.708
out where the sun's going to be.

345
00:15:26.541 --> 00:15:29.291
I use Sunseeker and it tells me what time of day

346
00:15:29.291 --> 00:15:31.458
the sun is going to be there and where

347
00:15:31.458 --> 00:15:32.916
it's going to be at any time of day.

348
00:15:33.916 --> 00:15:36.166
During the scout, the DP will look at me and say,

349
00:15:36.375 --> 00:15:37.375
"Where's the sun going to be?"

350
00:15:38.375 --> 00:15:39.708
Or "When is the sun going

351
00:15:39.708 --> 00:15:40.875
to be in a particular place?"

352
00:15:40.875 --> 00:15:42.875
Because where we're standing, he

353
00:15:42.875 --> 00:15:45.291
would like the sun later in the afternoon.

354
00:15:45.291 --> 00:15:46.375
I said, "Well, two or three

355
00:15:46.375 --> 00:15:47.541
o'clock will be a good time."

356
00:15:47.916 --> 00:15:50.333
The schedule will be based upon that.

357
00:15:50.875 --> 00:15:52.875
It's on the scout that we talk about that.

358
00:15:53.791 --> 00:15:59.125
I try to, with all my years of experience, try to

359
00:15:59.125 --> 00:16:00.583
get into their head a little bit about

360
00:16:00.875 --> 00:16:02.125
what do they like.

361
00:16:02.125 --> 00:16:02.916
I'll ask the questions.

362
00:16:03.166 --> 00:16:06.125
How do you approach backlight?

363
00:16:06.375 --> 00:16:07.708
Do you like a lot of backlight?

364
00:16:07.708 --> 00:16:08.875
Do you not like backlight?

365
00:16:09.958 --> 00:16:13.750
You try to be a little bit more of a chameleon to

366
00:16:13.750 --> 00:16:17.375
their likes and you can go off and start

367
00:16:17.375 --> 00:16:20.208
doing setups without much input

368
00:16:20.208 --> 00:16:23.000
from them because you just figure out.

369
00:16:23.458 --> 00:16:27.166
Sometimes I'll just start doing a setup and if the

370
00:16:27.166 --> 00:16:30.416
DP isn't on board with what I'm doing,

371
00:16:30.875 --> 00:16:31.750
I don't take it personally.

372
00:16:32.000 --> 00:16:33.958
We have a conversation and we change it up and I

373
00:16:33.958 --> 00:16:38.500
have to clue into what his look is.

374
00:16:38.833 --> 00:16:41.583
Sometimes on a multi-day shoot, it may take me a

375
00:16:41.583 --> 00:16:44.208
couple of days to really clue in.

376
00:16:44.208 --> 00:16:46.333
He's not saying anything.

377
00:16:46.333 --> 00:16:47.708
I'm lighting and he's shooting.

378
00:16:48.583 --> 00:16:49.833
That's how it works out.

379
00:16:50.833 --> 00:16:53.416
Who determines which kind of instruments get put on

380
00:16:53.416 --> 00:16:54.750
the truck to be brought to the set?

381
00:16:55.583 --> 00:16:56.791
We both do.

382
00:16:58.541 --> 00:17:02.083
The DP pretty much does, but I help steer that

383
00:17:02.083 --> 00:17:06.208
decision a little bit based upon money.

384
00:17:07.125 --> 00:17:08.458
Sometimes money is a big thing.

385
00:17:08.666 --> 00:17:11.583
The budgets are... and we can't always have what we

386
00:17:11.583 --> 00:17:13.375
want or the DP can't always have what

387
00:17:13.375 --> 00:17:13.791
we want.

388
00:17:14.375 --> 00:17:17.875
I try to make a suggestion to achieve what he's

389
00:17:17.875 --> 00:17:20.791
hoping to get the best he can within

390
00:17:21.291 --> 00:17:21.791
the budget.

391
00:17:22.875 --> 00:17:26.416
Over the past five years, we have both had shoots

392
00:17:26.416 --> 00:17:28.833
that have been on the LED volume wall.

393
00:17:29.250 --> 00:17:31.875
We're fortunate to have both in here in Tampa and

394
00:17:31.875 --> 00:17:35.375
Orlando large volume walls, which major

395
00:17:36.583 --> 00:17:39.625
commercials and music videos all have been shot on.

396
00:17:41.166 --> 00:17:43.791
Sometimes I've seen them actually just going with

397
00:17:43.791 --> 00:17:46.500
the light emulated from the wall itself

398
00:17:46.708 --> 00:17:48.583
and not really adding any supplemental light.

399
00:17:49.375 --> 00:17:54.375
How is that lighting different than what coming in

400
00:17:54.375 --> 00:17:57.000
with a particular light kit or LED lights?

401
00:17:57.000 --> 00:18:00.458
Using the light from an LED wall as a

402
00:18:00.458 --> 00:18:02.958
lighting instrument kind of sucks.

403
00:18:03.875 --> 00:18:07.291
When you do a color reading of it, I've been on

404
00:18:07.291 --> 00:18:11.083
those wall where the CRI was at 65 and

405
00:18:11.083 --> 00:18:13.125
you don't want to shoot with anything under 90.

406
00:18:13.916 --> 00:18:16.875
I remember I was on a shoot and we had the camera

407
00:18:16.875 --> 00:18:19.666
sitting there on the camera cart and

408
00:18:19.666 --> 00:18:21.583
the camera cart is on, the monitor is on.

409
00:18:22.000 --> 00:18:25.958
It just happened to be looking at a pack of

410
00:18:25.958 --> 00:18:29.125
Starburst that was just a little pack of candy

411
00:18:29.125 --> 00:18:29.791
sitting on there.

412
00:18:29.791 --> 00:18:31.208
You know how Starburst is really yellow.

413
00:18:32.750 --> 00:18:35.708
The AC pushed it out of our light and it went into

414
00:18:35.708 --> 00:18:37.875
the light wall and that Starburst package,

415
00:18:38.541 --> 00:18:40.791
I watched it go from yellow to

416
00:18:40.791 --> 00:18:44.458
brown, is how dramatic that was.

417
00:18:45.416 --> 00:18:49.833
My theory of thinking with all of those is those

418
00:18:49.833 --> 00:18:52.833
video walls are meant to view.

419
00:18:54.041 --> 00:18:55.958
They're not built and

420
00:18:55.958 --> 00:18:58.208
engineered as a lighting instrument.

421
00:18:58.875 --> 00:19:01.666
You have all these companies that talk about the

422
00:19:01.666 --> 00:19:04.625
effort that they take and the rendering

423
00:19:05.250 --> 00:19:07.625
white light through their lights by adding all

424
00:19:07.625 --> 00:19:09.500
these colors and to do that like we talked

425
00:19:09.541 --> 00:19:10.333
about.

426
00:19:11.208 --> 00:19:13.208
A video wall doesn't do that.

427
00:19:13.208 --> 00:19:15.583
It's a television screen.

428
00:19:16.500 --> 00:19:19.916
There was no intention for using it as a light

429
00:19:19.916 --> 00:19:21.291
source when it was built.

430
00:19:24.666 --> 00:19:26.666
I always feel like you've got to come in with

431
00:19:26.666 --> 00:19:28.166
proper lighting when you do that.

432
00:19:28.958 --> 00:19:34.041
Some of those studios rent out for $30,000 a day if

433
00:19:34.041 --> 00:19:35.208
you're going to spend that much

434
00:19:35.833 --> 00:19:38.666
in just the location - have proper lighting.

435
00:19:39.583 --> 00:19:41.291
Otherwise you're going to end up with nothing

436
00:19:41.291 --> 00:19:43.791
that's going to be appealing when you're finished

437
00:19:43.791 --> 00:19:44.416
with it in post.

438
00:19:45.500 --> 00:19:48.666
On the line, the colorist hands are tied because as

439
00:19:48.666 --> 00:19:50.250
you say, if the light is not there

440
00:19:50.250 --> 00:19:52.125
to begin with, it's really

441
00:19:52.125 --> 00:19:53.458
difficult to create it from nothing.

442
00:19:53.791 --> 00:19:55.125
Correct. Right.

443
00:19:55.875 --> 00:19:58.250
We've had this conversation multiple times, but

444
00:19:58.250 --> 00:20:01.708
let's talk about images being people viewing

445
00:20:01.958 --> 00:20:05.791
final products and seeing things are too dark like

446
00:20:05.791 --> 00:20:09.041
the Game of Thrones episode from years ago.

447
00:20:12.375 --> 00:20:14.458
Our modern cameras are able to

448
00:20:14.458 --> 00:20:17.291
have 15, 18 stops of dynamic range.

449
00:20:18.541 --> 00:20:21.125
A lot of times now the projects are all being color

450
00:20:21.125 --> 00:20:23.458
graded for HDR delivery, for Netflix

451
00:20:23.625 --> 00:20:25.541
or other streaming services.

452
00:20:29.166 --> 00:20:32.708
Years ago, cameras were six, seven stops of dynamic

453
00:20:32.708 --> 00:20:34.708
range and that was a good, high quality

454
00:20:34.708 --> 00:20:35.125
camera.

455
00:20:35.958 --> 00:20:39.875
Now that we're up at 15, 18, how is that changing

456
00:20:39.875 --> 00:20:42.166
how you were lighting a set or how you should

457
00:20:42.208 --> 00:20:43.000
be lighting a set?

458
00:20:43.375 --> 00:20:44.333
We're not using any light.

459
00:20:45.875 --> 00:20:47.208
What's interesting about it is

460
00:20:47.208 --> 00:20:50.083
you're using very, very little light.

461
00:20:51.333 --> 00:20:56.166
They're shooting these things at such a high ISO

462
00:20:56.166 --> 00:21:01.250
rating that you turn a lighter on, it

463
00:21:01.250 --> 00:21:04.333
makes a difference in the quality of light.

464
00:21:05.458 --> 00:21:06.458
There's two sides of that.

465
00:21:06.500 --> 00:21:09.750
I get really excited about that because with very

466
00:21:09.750 --> 00:21:14.291
little, you can literally paint a scene.

467
00:21:15.666 --> 00:21:20.791
My wife was watching TV the other day and she goes,

468
00:21:20.791 --> 00:21:22.000
"I can't even watch a show anymore.

469
00:21:22.000 --> 00:21:22.958
I can't even see it."

470
00:21:24.041 --> 00:21:27.208
You and I were talking about, we were doing a

471
00:21:27.208 --> 00:21:30.291
little prep call about things that are driving

472
00:21:30.291 --> 00:21:31.125
me a little crazy.

473
00:21:31.541 --> 00:21:34.125
Now when I watch TV, it's just too dark.

474
00:21:34.125 --> 00:21:35.583
You can't see anything.

475
00:21:36.541 --> 00:21:38.125
I always wonder why is it?

476
00:21:38.125 --> 00:21:41.708
I think some of that is more in the way it's

477
00:21:41.708 --> 00:21:45.375
delivered instead of how it's shot.

478
00:21:46.916 --> 00:21:51.583
I do think that on the set too, that they're just,

479
00:21:51.583 --> 00:21:53.000
I always feel like you can expose a

480
00:21:53.000 --> 00:21:55.208
little bit more and then you can always downgrade

481
00:21:55.208 --> 00:21:57.291
it or bring it down in post.

482
00:21:57.291 --> 00:21:58.833
That's always easier to do.

483
00:21:59.458 --> 00:22:01.083
I'm not saying light it like daylight.

484
00:22:01.875 --> 00:22:07.750
I'm saying light it and then you can

485
00:22:07.750 --> 00:22:09.083
control it a little bit more later.

486
00:22:09.833 --> 00:22:10.250
Absolutely.

487
00:22:10.750 --> 00:22:12.708
Particularly in the formats that we're dealing

488
00:22:12.708 --> 00:22:15.208
with, Log and Raw and all those things, we

489
00:22:15.208 --> 00:22:17.708
have so much more control after the fact now.

490
00:22:18.416 --> 00:22:20.500
Like in the old film days, once

491
00:22:20.500 --> 00:22:21.875
you were exposed, that was it.

492
00:22:21.875 --> 00:22:23.541
You're locked into your exposure there.

493
00:22:23.750 --> 00:22:26.541
I was talking to one of the guys that works in our

494
00:22:26.541 --> 00:22:28.833
shop and he's aspiring to be a gaffer

495
00:22:29.000 --> 00:22:29.458
and stuff.

496
00:22:29.458 --> 00:22:30.666
We were just talking about

497
00:22:30.666 --> 00:22:32.416
different setups and using lights.

498
00:22:32.875 --> 00:22:38.333
I was telling him how on the sky panels and some of

499
00:22:38.333 --> 00:22:41.500
the LEDs, I will still put an ND6

500
00:22:42.625 --> 00:22:46.208
on the light because when we're working in the last

501
00:22:46.208 --> 00:22:48.916
5%, you dimmed it down and in your

502
00:22:48.916 --> 00:22:52.708
last 5%, you have no range to dim anymore.

503
00:22:52.875 --> 00:22:54.958
It just goes from off to on.

504
00:22:56.625 --> 00:22:59.291
There's no in between and that can be too much.

505
00:23:00.208 --> 00:23:03.125
You can't grade that in between that little off and

506
00:23:03.125 --> 00:23:04.750
on when you're working in those high

507
00:23:04.791 --> 00:23:05.291
ISOs.

508
00:23:05.791 --> 00:23:07.625
I put an ND6 on them and it

509
00:23:07.625 --> 00:23:09.541
gives you a range that you can go.

510
00:23:09.541 --> 00:23:12.625
You can probably get up to 25% or 30% and down to

511
00:23:12.625 --> 00:23:14.375
the bottom and it gives you some range

512
00:23:14.375 --> 00:23:15.625
in that bottom end on the light.

513
00:23:17.458 --> 00:23:19.583
I've done that on many setups.

514
00:23:19.791 --> 00:23:25.208
I did a Disney 50th anniversary fireworks when they

515
00:23:25.208 --> 00:23:28.166
were advertising for the new fireworks

516
00:23:28.333 --> 00:23:28.583
show.

517
00:23:29.791 --> 00:23:34.666
I built trees with three sky panels in each one and

518
00:23:34.666 --> 00:23:36.958
I had them to backlight Main Street.

519
00:23:37.208 --> 00:23:39.208
The lights were literally in the shot when we did

520
00:23:39.208 --> 00:23:41.458
it and they took them out in post but

521
00:23:41.625 --> 00:23:46.291
it gave this beautiful backlight to the audience in

522
00:23:46.291 --> 00:23:49.125
the street for all the guests in the street.

523
00:23:50.416 --> 00:23:53.458
I don't know if you ever watched fireworks, what it

524
00:23:53.458 --> 00:23:55.416
does to people when it's actually on

525
00:23:55.625 --> 00:23:59.333
It just gives this really soft glow and there's not

526
00:23:59.333 --> 00:24:02.125
much of a color change even by your eye

527
00:24:02.125 --> 00:24:03.291
that you can really see.

528
00:24:04.875 --> 00:24:09.000
We've done this for years as we kind of cheat what

529
00:24:09.000 --> 00:24:10.541
the look of fireworks are on the little

530
00:24:10.541 --> 00:24:13.458
girl's face as she's over her dad's shoulder and

531
00:24:13.458 --> 00:24:14.958
how it looks and everything.

532
00:24:14.958 --> 00:24:16.500
We've been cheating that for as

533
00:24:16.500 --> 00:24:19.291
long as I've been working with Disney.

534
00:24:20.375 --> 00:24:24.958
We had this beautiful light but behind us you

535
00:24:24.958 --> 00:24:27.375
wanted to kind of bring the bottom out

536
00:24:27.375 --> 00:24:30.125
and not just have it so silhouetted with color.

537
00:24:30.833 --> 00:24:34.083
I had another tree behind us going through actually

538
00:24:34.083 --> 00:24:36.875
two 12 by grids to soften up but

539
00:24:36.916 --> 00:24:39.791
I also had an ND6 on it because when I do those

540
00:24:39.791 --> 00:24:43.916
jobs I go on a real board and I'll spike

541
00:24:43.916 --> 00:24:45.583
up the faders and then slowly

542
00:24:45.583 --> 00:24:47.750
bring them down for each color.

543
00:24:48.041 --> 00:24:49.958
So I got like three or four different colors going

544
00:24:49.958 --> 00:24:52.916
and I can bang it up super hot and slowly

545
00:24:53.083 --> 00:24:53.958
grade it down.

546
00:24:54.041 --> 00:24:56.666
So the light behind me I don't want to have to pay

547
00:24:56.666 --> 00:24:59.041
attention to going halfway and down

548
00:24:59.041 --> 00:25:02.166
so I just put all that gel on it, dim it all down

549
00:25:02.166 --> 00:25:03.833
and just go all the way up and slowly

550
00:25:03.833 --> 00:25:05.166
bring it down like everything else.

551
00:25:06.875 --> 00:25:10.416
Using NDs on lights sometimes guys are going to go

552
00:25:10.416 --> 00:25:13.208
what are you doing that for but it comes

553
00:25:13.208 --> 00:25:14.083
in really handy.

554
00:25:16.291 --> 00:25:16.708
Super handy.

555
00:25:17.000 --> 00:25:18.291
Yeah as you're saying that's staying out of that

556
00:25:18.291 --> 00:25:19.583
lower power side of the light.

557
00:25:20.666 --> 00:25:25.666
Do you make choices on which instruments or

558
00:25:25.666 --> 00:25:27.583
fixtures you'll be using depending on the

559
00:25:27.708 --> 00:25:29.375
camera or the lens set

560
00:25:29.375 --> 00:25:32.458
that the DP goes with on set?

561
00:25:32.750 --> 00:25:33.333
Not really.

562
00:25:34.333 --> 00:25:35.125
Not really.

563
00:25:35.958 --> 00:25:39.125
So you wouldn't make any changes for anamorphic

564
00:25:39.125 --> 00:25:42.416
lenses as opposed to regular spherical lenses?

565
00:25:42.416 --> 00:25:44.833
As far as lighting goes no I just make sure I got

566
00:25:44.833 --> 00:25:46.208
to put them way out of the shot.

567
00:25:49.166 --> 00:25:51.500
No I mean it really doesn't.

568
00:25:51.833 --> 00:25:55.125
Lighting it should always be this way.

569
00:25:55.333 --> 00:25:58.458
There was a moment where I think we sidetracked

570
00:25:58.458 --> 00:26:01.791
where Sony you know I remember there's a company

571
00:26:01.791 --> 00:26:04.250
and I'm gonna remain they're gonna remain nameless.

572
00:26:04.791 --> 00:26:07.875
I walked into their booth and I was complaining on

573
00:26:07.875 --> 00:26:10.291
how their lights were a little bit magenta

574
00:26:10.791 --> 00:26:13.500
and the excuse the salesman used to me was well

575
00:26:13.500 --> 00:26:18.125
there we matched them to the Sony chip

576
00:26:19.166 --> 00:26:20.833
and my response is like

577
00:26:20.833 --> 00:26:23.625
what's wrong with just white light?

578
00:26:23.625 --> 00:26:25.083
Why do we have a light that works

579
00:26:25.083 --> 00:26:26.833
better with one camera than another?

580
00:26:27.791 --> 00:26:30.583
We never had this before you had film you had

581
00:26:30.583 --> 00:26:32.583
tungsten you had daylight you had all

582
00:26:32.583 --> 00:26:35.625
the colors in between there that you could make but

583
00:26:35.625 --> 00:26:38.125
it was white light you know and you

584
00:26:38.125 --> 00:26:41.916
made your choices so trying to make choices based

585
00:26:41.916 --> 00:26:48.250
on a lens or a camera I feel like it

586
00:26:48.250 --> 00:26:50.250
should just be white light and let the lens or the

587
00:26:50.250 --> 00:26:53.250
camera do what they do on their own

588
00:26:53.541 --> 00:26:57.416
based upon that white light because who comes first

589
00:26:57.416 --> 00:26:59.083
the white light or the camera or the

590
00:26:59.083 --> 00:27:01.208
camera or the white light you know.

591
00:27:02.583 --> 00:27:05.500
Precisely what light is you know what are we

592
00:27:05.500 --> 00:27:07.541
sculpting with here to see you know originally

593
00:27:07.541 --> 00:27:10.333
with all right one of the one of the best

594
00:27:10.333 --> 00:27:13.375
commercials that you and I worked on together

595
00:27:13.500 --> 00:27:16.750
visually in my opinion was one we did for Nike

596
00:27:16.750 --> 00:27:19.833
years ago with a certain running back

597
00:27:19.833 --> 00:27:22.916
football player I won't tell you know we won't give

598
00:27:22.916 --> 00:27:25.000
up too much of that away but you took

599
00:27:25.000 --> 00:27:27.625
out what I tend to be is like one of my favorite

600
00:27:27.625 --> 00:27:30.583
lights are the nine lights right which are

601
00:27:30.625 --> 00:27:34.333
the every time those lights get used it's just such

602
00:27:34.333 --> 00:27:36.791
a beautiful rendering like every

603
00:27:36.791 --> 00:27:39.083
one of every shot that gets used on the always

604
00:27:39.083 --> 00:27:42.291
looks absolutely just amazing and cinematic

605
00:27:42.291 --> 00:27:44.958
and even if that's not the intended goal it just

606
00:27:44.958 --> 00:27:47.416
ends up being there and that and that

607
00:27:47.416 --> 00:27:50.125
was a very crazy day but I think your solution

608
00:27:50.125 --> 00:27:52.958
would be setting up those nine lights really

609
00:27:53.250 --> 00:27:55.458
tungsten you know it's just tungsten.

610
00:27:55.500 --> 00:27:59.958
Yeah and what's cool about that is you know as a

611
00:27:59.958 --> 00:28:02.041
gaffer and just technically on the set

612
00:28:02.041 --> 00:28:04.750
you know they're a little power hungry but you run

613
00:28:04.750 --> 00:28:06.125
a cord to the light and you plug it

614
00:28:06.125 --> 00:28:08.958
in you don't have a ballast a header or cord got to

615
00:28:08.958 --> 00:28:10.291
strike the light and all that stuff

616
00:28:10.291 --> 00:28:12.250
you just plug the light in and go so the equipment

617
00:28:12.250 --> 00:28:15.500
you're carrying is a lot less it's a lot easier

618
00:28:15.500 --> 00:28:18.375
to run a hundred amp cable to a light then run a

619
00:28:18.375 --> 00:28:19.875
hundred amp cable to a ballast and then

620
00:28:19.875 --> 00:28:22.166
you got to put two headers on the light and you

621
00:28:22.166 --> 00:28:24.083
know and then typically you got to put

622
00:28:24.125 --> 00:28:27.083
your gel on it too kind of soften up the nine light

623
00:28:27.083 --> 00:28:29.583
make a one but yeah it's tungsten

624
00:28:29.583 --> 00:28:32.166
we go back to tungsten you know friend I have a

625
00:28:32.166 --> 00:28:34.041
friend of mine that's a chef and I always

626
00:28:34.041 --> 00:28:36.166
ask him how do you make this taste so good he says

627
00:28:36.166 --> 00:28:40.500
butter tungsten is tungsten is our

628
00:28:40.500 --> 00:28:44.750
butter you know you just can't get away from that.

629
00:28:44.750 --> 00:28:47.291
Yeah no I mean there is something to say you said

630
00:28:47.291 --> 00:28:49.291
about the classics for sure yeah no it's

631
00:28:49.291 --> 00:28:51.708
a beautiful light and you know like we talked about

632
00:28:51.708 --> 00:28:55.375
earlier it just has texture to it and

633
00:28:56.083 --> 00:28:58.875
you know I get a little frustrated with the new dps

634
00:28:58.875 --> 00:29:01.166
and people the younger generation

635
00:29:01.166 --> 00:29:03.833
it's coming out they really don't understand

636
00:29:03.833 --> 00:29:07.541
texture and the subtle differences in the

637
00:29:07.541 --> 00:29:11.000
quality of light it's to them and it's illuminating

638
00:29:11.000 --> 00:29:13.666
source and it gets a little frustrating when

639
00:29:13.666 --> 00:29:15.541
it gets looked at like that you know.

640
00:29:15.541 --> 00:29:17.291
But it actually leads perfectly into my next

641
00:29:17.291 --> 00:29:19.708
question because I was going to say I tend

642
00:29:19.708 --> 00:29:23.666
to notice with younger dps these days they tend to

643
00:29:23.666 --> 00:29:26.500
keep going to the new more modern

644
00:29:26.500 --> 00:29:31.541
LED Aperture type environments because that's kind

645
00:29:31.541 --> 00:29:32.833
of what they've you know when they were

646
00:29:32.833 --> 00:29:35.041
in school that's what the school had because

647
00:29:35.041 --> 00:29:37.791
there's a price difference between an Aperture

648
00:29:37.833 --> 00:29:41.458
light and the high-end Arri lights and they don't

649
00:29:41.458 --> 00:29:44.958
seem to whoever utilize these really

650
00:29:45.083 --> 00:29:48.750
higher-end lights and less and less times they're I

651
00:29:48.750 --> 00:29:50.125
seem to see them on set it's like

652
00:29:50.125 --> 00:29:52.291
you have access to these great lights why are you

653
00:29:52.291 --> 00:29:54.375
not using it so is that just something

654
00:29:54.375 --> 00:29:57.458
the dps just need more exposure to or how is that

655
00:29:57.458 --> 00:30:00.125
something that should be addressed

656
00:30:00.541 --> 00:30:01.250
moving forward.

657
00:30:02.166 --> 00:30:03.916
That's a great question it's a million dollar

658
00:30:03.916 --> 00:30:06.833
question you know all these lights are all

659
00:30:06.833 --> 00:30:10.166
good tools you know and some of these companies

660
00:30:10.166 --> 00:30:12.875
have done really good at marketing the light

661
00:30:13.083 --> 00:30:16.916
but is it the best tool for the job not necessarily

662
00:30:16.916 --> 00:30:20.541
you know even though it can do all of these

663
00:30:20.541 --> 00:30:24.333
things there's other lights that do better you know

664
00:30:24.333 --> 00:30:26.958
some of the newer LEDs it's maybe

665
00:30:27.000 --> 00:30:34.041
a 12k and you put a dome on the front of it and a

666
00:30:34.041 --> 00:30:36.250
big umbrella and you put a big diffusion

667
00:30:36.375 --> 00:30:38.833
on it you've got nothing coming out

668
00:30:38.833 --> 00:30:41.291
of that light to create a soft light.

669
00:30:42.125 --> 00:30:44.500
Fortunately cameras are a lot more sensitive and it

670
00:30:44.500 --> 00:30:46.333
creates it but then you get into I

671
00:30:46.333 --> 00:30:49.666
get into these conversations about you know you now

672
00:30:49.666 --> 00:30:51.416
you have no depth of field you can't

673
00:30:51.416 --> 00:30:53.750
create depth of field you're just stuck in the back

674
00:30:53.750 --> 00:30:55.750
end you know of the lens wide open

675
00:30:55.750 --> 00:30:59.416
because you just don't have enough light to you

676
00:30:59.416 --> 00:31:01.541
know just to do an interview with you

677
00:31:01.541 --> 00:31:04.250
know and you know the importance of keeping the eye

678
00:31:04.250 --> 00:31:06.000
to the nose and you know what two

679
00:31:06.041 --> 00:31:09.250
stops of light you know means going from you know a

680
00:31:09.250 --> 00:31:12.583
two to a four is a big deal you

681
00:31:12.583 --> 00:31:16.333
know so and doesn't mean you can't keep your

682
00:31:16.333 --> 00:31:18.041
background out of focus on any of that but

683
00:31:18.041 --> 00:31:19.541
you don't have that choice.

684
00:31:20.458 --> 00:31:22.625
Well you said you know going from your eyes to nose

685
00:31:22.625 --> 00:31:23.791
we're talking about depth of field

686
00:31:23.875 --> 00:31:29.333
so explain to how what the lens setting is to

687
00:31:29.333 --> 00:31:32.625
create depth of field and how that really

688
00:31:32.666 --> 00:31:33.583
makes a difference on

689
00:31:33.583 --> 00:31:35.000
visually what we're seeing on set.

690
00:31:37.208 --> 00:31:42.458
Well the more light you have the more the closed the

691
00:31:42.458 --> 00:31:44.375
aperture the lens gets smaller which

692
00:31:44.375 --> 00:31:47.958
creates a larger depth of field so if you're

693
00:31:47.958 --> 00:31:51.416
shooting a plate of food on a tabletop and

694
00:31:51.416 --> 00:31:51.875
you want.

695
00:31:52.166 --> 00:31:55.458
Now just now just as a let me just say so depth of

696
00:31:55.458 --> 00:31:58.250
field is the how much space is actually

697
00:31:58.375 --> 00:31:59.125
in focus.

698
00:31:59.666 --> 00:31:59.875
Correct.

699
00:32:00.041 --> 00:32:03.416
So from the difference from the lens to a certain

700
00:32:03.416 --> 00:32:06.583
point is whether you have a you know

701
00:32:06.583 --> 00:32:09.583
smaller narrow range of depth of field or a wider

702
00:32:09.583 --> 00:32:10.791
range where you see like a lot of

703
00:32:10.791 --> 00:32:16.291
times in modern television the person in the shot

704
00:32:16.291 --> 00:32:18.333
is in focus and the person on the other

705
00:32:18.333 --> 00:32:20.791
side of the table is out of focus where you notice

706
00:32:20.791 --> 00:32:24.166
in you know television from the 60s

707
00:32:24.250 --> 00:32:27.291
or films from the 60s both people might be in focus

708
00:32:27.291 --> 00:32:29.166
at the same time and have a conversation

709
00:32:29.375 --> 00:32:31.333
without the focus having to drift back and forth.

710
00:32:31.875 --> 00:32:33.166
The difference is the depth of

711
00:32:33.166 --> 00:32:34.916
field of how much is being seen.

712
00:32:35.375 --> 00:32:37.875
How is that controlled by your lighting?

713
00:32:40.041 --> 00:32:41.250
If you want more depth of field

714
00:32:41.250 --> 00:32:43.125
you have to create more lighting.

715
00:32:43.458 --> 00:32:44.625
The lighting has to be brighter.

716
00:32:45.666 --> 00:32:50.250
The ISO can drop too so that or raise you're going

717
00:32:50.250 --> 00:32:52.333
to shoot at a more sensitive ISO so

718
00:32:52.375 --> 00:32:55.125
instead of like a 400 you're going to go at 800 and

719
00:32:55.125 --> 00:32:57.125
now you can go to 1600 and you

720
00:32:57.125 --> 00:33:01.166
can open the lens I'm sorry you would close the

721
00:33:01.166 --> 00:33:04.666
lens more to create a larger depth of

722
00:33:04.666 --> 00:33:05.541
field you know.

723
00:33:06.291 --> 00:33:09.333
So I mean I've been on sets with even television

724
00:33:09.333 --> 00:33:11.708
shows and on some movies and stuff and you

725
00:33:11.708 --> 00:33:14.750
know they really want this really limited depth of

726
00:33:14.750 --> 00:33:17.083
field where it's three quarters of

727
00:33:17.083 --> 00:33:20.416
an inch or an inch you know so back to what I was

728
00:33:20.416 --> 00:33:22.291
saying you can't get the nose any

729
00:33:22.291 --> 00:33:25.500
eyes in focus at the same time because your depth

730
00:33:25.500 --> 00:33:28.291
of field is so shallow you know and

731
00:33:28.791 --> 00:33:32.166
when you're working in our modern world today with

732
00:33:32.166 --> 00:33:33.791
the lighting that we're doing kind of

733
00:33:33.791 --> 00:33:36.833
getting back on our subject that you know the

734
00:33:36.833 --> 00:33:39.416
lighting isn't always providing us with

735
00:33:39.500 --> 00:33:44.000
enough light for us to close down the camera to

736
00:33:44.000 --> 00:33:46.333
give us a depth of field or to even give

737
00:33:46.333 --> 00:33:48.208
us the choice to do that.

738
00:33:49.125 --> 00:33:52.250
You know where I always feel like you want a choice

739
00:33:52.250 --> 00:33:53.625
you don't want to get pigeonholed

740
00:33:53.625 --> 00:33:57.458
on set because if the DP says I'd like to open a

741
00:33:57.458 --> 00:34:00.250
stop and you don't provide for that

742
00:34:00.750 --> 00:34:03.458
you're screwed you know you can't do anything

743
00:34:03.458 --> 00:34:07.166
because light lighting is logarithmic if you

744
00:34:07.166 --> 00:34:12.833
have a stop of a two and you're using 1k light and

745
00:34:12.833 --> 00:34:15.958
you want to go to a stop of a two eight

746
00:34:16.208 --> 00:34:20.750
you have to add a second you have to double that

747
00:34:20.750 --> 00:34:23.250
light so now you have two K's now if

748
00:34:23.250 --> 00:34:27.666
you want to go from a two to a four now you have to

749
00:34:27.666 --> 00:34:31.000
have four 1k lights so it's logarithmic

750
00:34:31.000 --> 00:34:34.083
as it goes down and it gets really interesting when

751
00:34:34.083 --> 00:34:35.583
you're doing high speed so if you're

752
00:34:35.583 --> 00:34:38.708
doing high speed photography and you want to do the

753
00:34:38.708 --> 00:34:41.250
same thing you may have two 10k

754
00:34:42.083 --> 00:34:46.166
working on a set or a 10k and the DP wants to go up

755
00:34:46.166 --> 00:34:48.958
two stops you got to add four 10k's

756
00:34:49.250 --> 00:34:51.250
to get up there so you have to have that

757
00:34:51.250 --> 00:34:53.166
conversation in the beginning

758
00:34:53.166 --> 00:34:55.708
when you're doing your lighting

759
00:34:55.916 --> 00:34:59.166
plot about what range do we have to be prepared to

760
00:34:59.166 --> 00:35:01.208
go through because you can always light

761
00:35:01.208 --> 00:35:05.333
more and take it down but you can't light and take

762
00:35:05.333 --> 00:35:06.416
it up because all of a sudden you

763
00:35:06.416 --> 00:35:07.458
don't have the instruments

764
00:35:07.458 --> 00:35:08.708
available to do it maybe.

765
00:35:09.875 --> 00:35:12.208
Right yeah it's just not there. The difference

766
00:35:12.208 --> 00:35:15.291
adjusting a lens at the two stop you might

767
00:35:15.291 --> 00:35:17.958
have a depth of field that is yeah basically six

768
00:35:17.958 --> 00:35:19.875
inches you know so you have just a person's

769
00:35:19.875 --> 00:35:25.541
face and by dropping it down to a four you might be

770
00:35:25.541 --> 00:35:27.291
able to have a four or five foot

771
00:35:27.708 --> 00:35:30.500
range where so they're moving around they'll still

772
00:35:30.500 --> 00:35:32.166
be in focus and you don't have to have

773
00:35:32.166 --> 00:35:35.791
your first AC constantly chasing focus and possibly

774
00:35:35.791 --> 00:35:37.666
having a lot of soft shots in there.

775
00:35:38.375 --> 00:35:42.000
Again all choices creative choices made you know by

776
00:35:42.000 --> 00:35:44.666
lighting right the available lighting is there

777
00:35:44.833 --> 00:35:48.291
so I tend to notice that everybody does want to

778
00:35:48.291 --> 00:35:50.666
have that short feel there was remember being on

779
00:35:50.833 --> 00:35:53.041
set where they were using Voigtlander lenses

780
00:35:53.041 --> 00:35:57.208
which was a 0.95 stop right you know and we

781
00:35:57.208 --> 00:35:59.625
calculated that the depth of field was two and a

782
00:35:59.625 --> 00:36:02.291
half inches and we're trying to figure out

783
00:36:02.375 --> 00:36:05.083
exactly you know ... but you could not

784
00:36:05.083 --> 00:36:09.041
talk the DP out of not being open all fully open

785
00:36:09.041 --> 00:36:12.375
all the time and you know it was just a it was a

786
00:36:12.375 --> 00:36:14.833
artistic piece to say the least you know that's

787
00:36:14.833 --> 00:36:17.250
that's all it could be it's all it's all soft you

788
00:36:17.250 --> 00:36:20.666
know. In a poor AC has eating tumbs the whole day

789
00:36:21.708 --> 00:36:23.166
trying to keep focus.

790
00:36:23.166 --> 00:36:31.000
Poor guy. It's nothing you could do. So if somebody

791
00:36:31.000 --> 00:36:34.750
was interested in learning about how to

792
00:36:35.250 --> 00:36:37.583
become a gaffer or sculpting with light or

793
00:36:37.583 --> 00:36:39.416
something like that how would they go about that?

794
00:36:41.666 --> 00:36:44.958
Well school's always the best choice and then I

795
00:36:44.958 --> 00:36:47.958
don't know after that where to go because to

796
00:36:48.375 --> 00:36:54.916
hone in on a craft I I you and I have had this

797
00:36:54.916 --> 00:36:57.166
conversation in the past too. It seems

798
00:36:57.166 --> 00:37:01.250
lately we're lacking mentors where you get out of

799
00:37:01.250 --> 00:37:06.041
school and you work for a DP that's

800
00:37:06.208 --> 00:37:10.041
done his job he's got his journeyman's card for

801
00:37:10.041 --> 00:37:13.291
lack of a better reason way of putting it and

802
00:37:13.291 --> 00:37:15.375
you know you're working with a group of guys that

803
00:37:15.375 --> 00:37:16.666
have been on set for a while

804
00:37:16.708 --> 00:37:18.791
been on set for a while you know kids are getting

805
00:37:18.791 --> 00:37:20.666
out of school and they're going right to work and

806
00:37:20.916 --> 00:37:24.208
they were losing that lack of mentorship and what

807
00:37:24.208 --> 00:37:27.625
that means into creating a craft you know

808
00:37:28.041 --> 00:37:30.375
a kid doesn't graduate from school and start doing

809
00:37:30.375 --> 00:37:32.625
finished carpentry right away you know.

810
00:37:34.000 --> 00:37:36.666
if they were starting off as a PA

811
00:37:36.666 --> 00:37:39.750
on set you know they're recently graduated or a PA

812
00:37:39.750 --> 00:37:42.625
would they want to become into the grip

813
00:37:42.708 --> 00:37:45.458
electrician department and then learn from there or

814
00:37:45.458 --> 00:37:47.333
should they go into like the camera department

815
00:37:47.333 --> 00:37:50.000
and learn lenses and lighting and stuff like that

816
00:37:50.000 --> 00:37:52.125
what's. I always say that you should go where your

817
00:37:52.125 --> 00:37:54.541
heart follows you you know if you're on the set

818
00:37:54.541 --> 00:37:56.916
you're watching the grips more than anybody else

819
00:37:56.916 --> 00:38:00.375
you know start helping them out or do what you can

820
00:38:00.375 --> 00:38:03.208
to get to know them let them know you're

821
00:38:03.208 --> 00:38:06.583
interested I mean we always encourage everybody to

822
00:38:06.583 --> 00:38:10.041
come by our shops you know and poke in and we

823
00:38:10.375 --> 00:38:13.375
encourage even technicians to come into our shops

824
00:38:13.375 --> 00:38:17.166
and we you can pull lights off the shelf and look

825
00:38:17.166 --> 00:38:20.416
at them and work them try to figure out how to do

826
00:38:20.416 --> 00:38:23.083
all of the wireless technology that's out there

827
00:38:23.083 --> 00:38:26.000
nowadays because it's all over the map what you can

828
00:38:26.000 --> 00:38:29.041
do wirelessly you know which is which has been

829
00:38:29.041 --> 00:38:32.333
just another game changer you know in the way we do

830
00:38:32.333 --> 00:38:34.708
things especially on set there is no more

831
00:38:34.875 --> 00:38:37.083
getting on a radio and asking somebody to drop a

832
00:38:37.083 --> 00:38:38.666
double in that light I'm just sitting there by

833
00:38:38.708 --> 00:38:41.500
the camera or I'll put my little light board next

834
00:38:41.500 --> 00:38:44.333
to on the dolly next to the dp and he just

835
00:38:44.375 --> 00:38:48.125
loves playing with those faders figuring out where

836
00:38:48.125 --> 00:38:51.708
he wants it but you know it's it's about

837
00:38:52.708 --> 00:38:55.333
following your heart if you're watching the ac's

838
00:38:55.333 --> 00:38:57.416
get to know them go talk to them let them know

839
00:38:57.416 --> 00:39:00.708
you're interested you know that's the best way to

840
00:39:00.708 --> 00:39:02.583
do it and then maybe if you can ask them to

841
00:39:02.791 --> 00:39:05.750
get you on a job and even if it's for free if

842
00:39:05.750 --> 00:39:07.416
they'll let you on the job for free just to

843
00:39:07.666 --> 00:39:09.666
you know run sandbags around for them do whatever

844
00:39:09.666 --> 00:39:12.250
you can you get your foot in the door and it'll

845
00:39:12.250 --> 00:39:14.958
work is there any kind of communication you know

846
00:39:14.958 --> 00:39:17.833
when being on set that you wish would get passed

847
00:39:17.875 --> 00:39:20.166
at that obviously the script notes they go to into

848
00:39:20.166 --> 00:39:22.250
the post-process the editors and stuff like that

849
00:39:22.750 --> 00:39:25.750
are there anything that you or any information you

850
00:39:25.750 --> 00:39:28.875
think is necessary from what you do on set

851
00:39:28.875 --> 00:39:32.333
as a gaffer that should be passed along through the

852
00:39:32.333 --> 00:39:35.541
post-production process oh no uh through the

853
00:39:35.833 --> 00:39:39.750
well no because i think that's more the dp's job

854
00:39:39.750 --> 00:39:42.541
right so my conversation would be with him

855
00:39:42.875 --> 00:39:45.583
or my conversation would be with what his

856
00:39:45.583 --> 00:39:49.916
intentions are to maybe help during the shoot

857
00:39:50.375 --> 00:39:52.458
you know where what are you what are the intentions

858
00:39:52.458 --> 00:39:53.583
where is this going to go when he had

859
00:39:54.208 --> 00:39:58.291
and i will go in the dit's tent all the time you

860
00:39:58.291 --> 00:40:00.291
know i've been there with you when we talk about

861
00:40:00.375 --> 00:40:03.583
this stuff all the time and you're telling me well

862
00:40:03.583 --> 00:40:05.416
the dp really wanted to do this when i'm

863
00:40:05.416 --> 00:40:07.583
questioning something you know he's always he's you

864
00:40:07.583 --> 00:40:08.958
know so we have those conversations

865
00:40:09.416 --> 00:40:11.875
but it's really about the dp passes that onto the

866
00:40:11.875 --> 00:40:13.541
post and you know he does his

867
00:40:13.541 --> 00:40:16.708
luts and passes that on and that's where that goes

868
00:40:16.708 --> 00:40:21.041
but do uh dps talk about the fill and key ratios

869
00:40:21.583 --> 00:40:24.750
like a traditional like they traditionally did with

870
00:40:24.750 --> 00:40:27.458
film or is that no longer a necessary

871
00:40:27.750 --> 00:40:31.833
conversation so it's it's interesting that's a

872
00:40:31.833 --> 00:40:35.875
great question um so do the dps you know ask

873
00:40:35.875 --> 00:40:40.500
about fill and key um key and fill not as much

874
00:40:40.500 --> 00:40:43.875
anymore you know we don't we don't really worry

875
00:40:43.875 --> 00:40:50.000
about that with film um we we cared because all the

876
00:40:50.000 --> 00:40:52.541
the different types of film that you had

877
00:40:53.041 --> 00:40:56.000
had reacted differently to the light had different

878
00:40:56.000 --> 00:40:57.875
had different range ranges to them

879
00:40:57.958 --> 00:41:00.375
dynamic ranges to them and you had to know your

880
00:41:00.375 --> 00:41:03.625
stock to know what that range was not to put too

881
00:41:03.625 --> 00:41:06.416
much fill in and or to you needed more fill

882
00:41:06.416 --> 00:41:08.375
depending on the range of the film and yes

883
00:41:08.375 --> 00:41:12.375
the dps and i would have that they wanted a a two

884
00:41:12.375 --> 00:41:16.333
to one ratio or they wanted a three to one ratio

885
00:41:16.541 --> 00:41:18.708
you know even on a backlight they wanted to stop

886
00:41:18.708 --> 00:41:21.583
over then they're key so there was a formula

887
00:41:21.750 --> 00:41:25.166
you were giving given to do a lighting setup you

888
00:41:25.166 --> 00:41:28.875
know um nowadays you know since we got to the

889
00:41:28.875 --> 00:41:31.541
digital realm we're just looking at it you know so

890
00:41:31.541 --> 00:41:35.250
there is no conversation about the key and the

891
00:41:35.250 --> 00:41:36.958
fill we're just like can we bring in a little bit

892
00:41:36.958 --> 00:41:39.958
more fill or can we add a bounce card here and

893
00:41:40.333 --> 00:41:43.250
you know that's kind of where that goes now you

894
00:41:43.250 --> 00:41:45.875
know with the way we talk about it you know we

895
00:41:45.916 --> 00:41:51.791
i think just the whole idea of from under lighting

896
00:41:51.791 --> 00:41:53.583
putting a card from under and

897
00:41:53.666 --> 00:41:56.833
helping to lift up some of the shadows even with

898
00:41:56.833 --> 00:42:04.083
some some even with some makeup issues or you may

899
00:42:04.083 --> 00:42:07.041
even have some blemish problems in the face that

900
00:42:07.041 --> 00:42:08.291
you're trying to get

901
00:42:08.291 --> 00:42:10.541
around even if it's um a sports

902
00:42:10.708 --> 00:42:13.541
a sports celebrity right they are who they are you

903
00:42:13.541 --> 00:42:15.333
know so you're trying to make them to look

904
00:42:15.333 --> 00:42:18.833
the best that you can and you don't want to flat

905
00:42:18.833 --> 00:42:22.125
light them but you can come up from under with a

906
00:42:22.125 --> 00:42:24.875
light and help fill in some of those shadows that

907
00:42:24.875 --> 00:42:28.250
helps pull in some of the wrinkles and you know

908
00:42:29.166 --> 00:42:32.166
how is how to shoot and i am not going to name the

909
00:42:32.166 --> 00:42:36.250
person the the star but he was talking about

910
00:42:36.250 --> 00:42:38.375
the rolls in the back of his head because we were

911
00:42:38.375 --> 00:42:41.000
looking at it was a reverse shot back of his head

912
00:42:41.416 --> 00:42:44.583
and he didn't like the way the rolls in the back of

913
00:42:44.583 --> 00:42:47.000
his neck stood up and wanted to know what i

914
00:42:47.000 --> 00:42:49.875
could do to light like that and he kept talking

915
00:42:49.875 --> 00:42:52.833
about fashion lighting and i'm like okay so it

916
00:42:52.833 --> 00:42:54.958
was just a ring of light around it making it super

917
00:42:54.958 --> 00:42:57.166
flat and you couldn't see anything but

918
00:42:57.666 --> 00:43:00.750
you know those are some of the things that we do to

919
00:43:00.750 --> 00:43:05.666
help those those issues yeah even help

920
00:43:06.291 --> 00:43:08.333
make the people feel comfortable you know what we

921
00:43:08.333 --> 00:43:10.125
haven't talked about is like makeup and they're

922
00:43:10.125 --> 00:43:12.291
how important they are with a set you know because

923
00:43:12.291 --> 00:43:14.291
a good makeup artist is worth their weight and

924
00:43:14.291 --> 00:43:16.666
gold i think they're so underappreciated you know

925
00:43:16.666 --> 00:43:21.250
what they do um and and every once in a while i

926
00:43:21.250 --> 00:43:24.708
mean i'll go whisper in their ear you know i try

927
00:43:24.708 --> 00:43:26.625
not to make a point of something on a set or if

928
00:43:26.625 --> 00:43:29.166
i see something or if it's just a shiny nose or or

929
00:43:29.166 --> 00:43:31.041
whatever it is that they may need a touch up

930
00:43:31.166 --> 00:43:34.916
or there may be like an issue you know like can we

931
00:43:34.916 --> 00:43:36.875
do something about it and we look at the monitor

932
00:43:36.958 --> 00:43:40.750
and see and they're like oh that's how they are you

933
00:43:40.750 --> 00:43:43.125
know we and so we don't know if you can fix

934
00:43:43.125 --> 00:43:45.416
it but you know they are really worth their weight

935
00:43:45.416 --> 00:43:47.666
gold because when they get on the set you don't

936
00:43:47.666 --> 00:43:50.833
have to say anything it's it's it's a treat you

937
00:43:50.833 --> 00:43:55.333
know and i've seen some bad makeup.

938
00:43:55.541 --> 00:43:58.541
You've mentioned a couple times you've mentioned

939
00:43:58.541 --> 00:44:00.500
 referencing the monitor while making decisions

940
00:44:00.500 --> 00:44:05.291
which monitor do you go to because not all monitors are

941
00:44:05.291 --> 00:44:07.791
calibrated like for example the first ac

942
00:44:08.375 --> 00:44:11.541
has his monitor cranked super crazy just so he can

943
00:44:11.541 --> 00:44:13.250
just look at focus and that's all he's

944
00:44:13.250 --> 00:44:15.291
concerned about and what it colors look like it

945
00:44:15.291 --> 00:44:17.750
doesn't matter right um and then a lot of

946
00:44:17.750 --> 00:44:20.541
monitors there there haven't been calibrated since

947
00:44:20.541 --> 00:44:23.000
they were first purchased um it's like so where do

948
00:44:23.000 --> 00:44:26.208
you go to make those decisions most of the time the

949
00:44:26.208 --> 00:44:29.166
only one i can get to is because everything

950
00:44:29.208 --> 00:44:32.083
moves so fast is the first ac's monitor i'll be

951
00:44:32.083 --> 00:44:34.291
over his shoulder and every once in a while

952
00:44:34.458 --> 00:44:36.583
i'll ask him to pull the detail out and he'll give

953
00:44:36.583 --> 00:44:38.208
me the look and i'll hang a can under

954
00:44:38.458 --> 00:44:42.083
understand and i'll put a quarter in it to make up

955
00:44:42.083 --> 00:44:45.833
for being a pain in the ass but you know i mean

956
00:44:45.833 --> 00:44:50.000
i'll literally will do that but um yeah or i'll go

957
00:44:50.000 --> 00:44:52.333
by i won't go by the client's monitor i try to stay

958
00:44:52.333 --> 00:44:55.541
away from the client unless i'm just i'll walk by

959
00:44:55.541 --> 00:44:57.000
every once in a while just see if everybody's

960
00:44:57.041 --> 00:44:59.375
happy and you know make sure their drinks are being

961
00:44:59.375 --> 00:45:01.583
served and all that kind of stuff but um

962
00:45:02.291 --> 00:45:06.125
i'll go i try to get to the dit's monitor you know

963
00:45:06.125 --> 00:45:09.250
as as much as i can if i can continually

964
00:45:09.333 --> 00:45:11.791
we'll walk away from set and go in there and check

965
00:45:11.791 --> 00:45:15.041
that monitor and what's going on or i'll

966
00:45:15.250 --> 00:45:17.666
something will have been shot and he's downloading

967
00:45:17.666 --> 00:45:20.208
it and like can we take a look at that right away

968
00:45:20.375 --> 00:45:24.375
you know just just wanted to check something and so

969
00:45:24.375 --> 00:45:26.875
yeah that's what i do you know it's it's all of

970
00:45:26.875 --> 00:45:29.500
them it's hard because they are all different

971
00:45:29.500 --> 00:45:31.708
monitors and what it got in my what am i looking

972
00:45:31.750 --> 00:45:34.666
at and you and i have gone through that too on set

973
00:45:34.666 --> 00:45:37.416
about okay Rich what am i looking at which one

974
00:45:37.416 --> 00:45:42.583
yeah well i mean i think it's um important for a

975
00:45:42.583 --> 00:45:44.458
lot of people who've never been on set

976
00:45:44.625 --> 00:45:47.791
to recognize that the change that the digital

977
00:45:47.791 --> 00:45:49.958
really is made you know back when you were

978
00:45:49.958 --> 00:45:53.708
shooting on film the dp and the gaffer pretty much

979
00:45:53.708 --> 00:45:56.458
knew what this was going to look like when

980
00:45:56.458 --> 00:45:58.625
that film was exposed properly or when it was you

981
00:45:58.625 --> 00:46:01.666
know processed and ready to see you know in dailies

982
00:46:01.666 --> 00:46:05.250
ou know for the next day nowadays it's

983
00:46:05.250 --> 00:46:07.416
everybody just send a signal to the monitor

984
00:46:07.583 --> 00:46:10.416
and everybody can see it and everybody has their

985
00:46:10.416 --> 00:46:13.000
input and it's definitely changed how production

986
00:46:13.333 --> 00:46:16.416
happens but you know again i don't think people

987
00:46:16.416 --> 00:46:19.291
realize how critical the viewing monitors on set

988
00:46:19.375 --> 00:46:21.750
actually are because major decisions are being

989
00:46:21.750 --> 00:46:26.250
driven by those oh 100% yeah I mean they used to

990
00:46:26.250 --> 00:46:30.416
be driven by those by those little single chip crt

991
00:46:30.416 --> 00:46:32.500
cameras that were on film cameras and they

992
00:46:32.500 --> 00:46:35.666
were making you know critical decisions based on

993
00:46:35.666 --> 00:46:37.958
that and would just drive you crazy like please

994
00:46:38.458 --> 00:46:41.416
look through the eyepiece just take a moment

995
00:46:41.416 --> 00:46:43.958
they're like oh yeah that way you know so yeah

996
00:46:44.125 --> 00:46:47.083
those yeah those those camera taps were was

997
00:46:47.083 --> 00:46:49.625
torturous you know to look at but you're right

998
00:46:49.625 --> 00:46:52.458
it's it's so many decisions are are made based on

999
00:46:52.458 --> 00:46:55.625
that and and even what the signal that is being

1000
00:46:55.750 --> 00:46:59.208
fed to the client monitors which aren't usually

1001
00:46:59.208 --> 00:47:02.250
studio grade monitors like you get in a dit booth

1002
00:47:02.250 --> 00:47:05.458
or you get even by you know the director's monitor

1003
00:47:05.458 --> 00:47:07.583
you know they're they're they're a better quality

1004
00:47:07.583 --> 00:47:10.333
of monitor and how many times are they bringing the

1005
00:47:10.333 --> 00:47:13.000
clients over to the director's monitor or even

1006
00:47:13.666 --> 00:47:18.291
the the client the client themselves like to the

1007
00:47:18.291 --> 00:47:21.000
dit booth and getting in the dark and looking at

1008
00:47:21.000 --> 00:47:22.916
it what it really looks like when you get in a dark

1009
00:47:22.916 --> 00:47:25.791
environment you know never they they try to

1010
00:47:25.791 --> 00:47:28.458
keep the clients away from the DIT as much as possible

1011
00:47:28.458 --> 00:47:31.875
yeah i don't blame them so i don't blame... for you

1012
00:47:32.208 --> 00:47:36.375
you too it definitely makes it my life much easier

1013
00:47:36.375 --> 00:47:38.041
when they're not around having to explain stuff

1014
00:47:38.041 --> 00:47:41.041
when you're on set and you're looking at a

1015
00:47:41.041 --> 00:47:43.708
reference monitor to see the lighting that's there

1016
00:47:43.708 --> 00:47:47.958
do you use the histograms or waveform monitors that

1017
00:47:47.958 --> 00:47:50.333
are on set or do you go by your light meters

1018
00:47:50.333 --> 00:47:54.458
what is it what's your your go-to trust tool the

1019
00:47:54.458 --> 00:47:58.625
monitor just the monitor nowadays it's the monitor

1020
00:47:58.875 --> 00:48:00.916
you know it's like you're getting a real-time look

1021
00:48:00.916 --> 00:48:03.541
at a piece of developed film you know so it's just

1022
00:48:04.000 --> 00:48:08.041
it really to look at the histogram where it's at

1023
00:48:08.041 --> 00:48:12.208
you know is is interesting sometimes to look

1024
00:48:12.208 --> 00:48:14.125
at that because you want to see sometimes if you're

1025
00:48:14.125 --> 00:48:16.666
looking at it is it really crushed that much and

1026
00:48:16.666 --> 00:48:20.208
where to but very rarely if the monitor is set up

1027
00:48:20.208 --> 00:48:22.958
properly and that's the other side of this coin

1028
00:48:23.000 --> 00:48:26.291
too right i think is more important is the monitor

1029
00:48:26.291 --> 00:48:29.458
setup which we haven't talked about on set you know

1030
00:48:29.958 --> 00:48:32.208
who's setting that monitor up and is it set up

1031
00:48:32.208 --> 00:48:34.875
properly that you're looking at you know just with

1032
00:48:34.875 --> 00:48:38.000
the brightnesses in the right place and you know

1033
00:48:38.000 --> 00:48:40.083
that the monitor is not crushed too much or is a

1034
00:48:40.083 --> 00:48:43.375
chroma cranked or you know that you set that

1035
00:48:43.375 --> 00:48:45.833
monitor that's the probably the biggest most

1036
00:48:45.875 --> 00:48:49.125
important thing that you're doing and even when

1037
00:48:49.125 --> 00:48:52.041
you're bouncing back between monitors did the AC

1038
00:48:52.208 --> 00:48:56.208
set both those monitors up you know and and the

1039
00:48:56.208 --> 00:48:58.291
good acs are really good about that so it doesn't

1040
00:48:58.291 --> 00:49:00.875
even become a question much anymore until it's just

1041
00:49:00.875 --> 00:49:05.166
blatantly wrong to you but pretty much yeah

1042
00:49:05.333 --> 00:49:08.166
i just look at the monitors because you can see

1043
00:49:08.166 --> 00:49:13.000
everything you know like so interesting i wanted

1044
00:49:13.000 --> 00:49:17.375
to kind of touch on a thing with um the new cameras

1045
00:49:17.375 --> 00:49:19.666
and how exciting it's been to work with those

1046
00:49:19.875 --> 00:49:22.250
you know we talked earlier about you could just do

1047
00:49:22.250 --> 00:49:24.625
these very subtle changes but you're looking

1048
00:49:24.708 --> 00:49:30.333
at the monitor and a DP will be looking at the

1049
00:49:30.333 --> 00:49:34.166
talent he'll be looking at the background i'm

1050
00:49:34.166 --> 00:49:36.333
really looking at the lighting so not just what's

1051
00:49:36.333 --> 00:49:37.416
on the talent but what's

1052
00:49:37.416 --> 00:49:38.875
happening in the background

1053
00:49:39.333 --> 00:49:42.125
there could be a chair in a room that's in the

1054
00:49:42.125 --> 00:49:47.208
corner i may take a little led panel put it on

1055
00:49:47.208 --> 00:49:51.000
the floor behind the chair and put this very gentle

1056
00:49:51.000 --> 00:49:53.958
glow onto the out of the wall behind the

1057
00:49:53.958 --> 00:49:57.791
chair it just helps separate that chair from the

1058
00:49:57.791 --> 00:50:00.833
wall i'm not lighting the wall or doing anything

1059
00:50:00.833 --> 00:50:03.250
and - i've been caught so many times

1060
00:50:03.250 --> 00:50:06.291
putting that light back there and the DP is like

1061
00:50:06.291 --> 00:50:08.583
what are you doing and i'm like i just was gonna

1062
00:50:08.583 --> 00:50:11.791
just bring this up a little bit and and he was

1063
00:50:11.791 --> 00:50:13.750
like on and i said trust me it's just going to be

1064
00:50:13.750 --> 00:50:15.958
this very gentle glow just take a quick look

1065
00:50:15.958 --> 00:50:17.750
if you don't like it i'll pull it out and i'll put

1066
00:50:17.750 --> 00:50:19.791
it and he goes oh no i do like that but it's just

1067
00:50:19.916 --> 00:50:22.875
it creates depth you know and helps you do that and

1068
00:50:22.875 --> 00:50:24.541
so that's some of those things that you know

1069
00:50:24.541 --> 00:50:28.166
i also do i'm always looking to try enhance what

1070
00:50:28.166 --> 00:50:29.625
they're maybe not thinking of because they got a

1071
00:50:29.625 --> 00:50:32.458
lot of things on their mind and a lot of times i'm

1072
00:50:32.458 --> 00:50:35.583
working with a DP director where they're not only

1073
00:50:35.583 --> 00:50:38.416
DP and they're directing too so that puts all the

1074
00:50:38.416 --> 00:50:40.791
lighting in your ballpark for them because their

1075
00:50:40.791 --> 00:50:43.958
mind is is into the performance and you know

1076
00:50:43.958 --> 00:50:47.375
everything else cause in not costume but wardrobe

1077
00:50:47.666 --> 00:50:51.208
and what's going on so all the other elements the

1078
00:50:51.208 --> 00:50:53.333
art department everything that goes into the image

1079
00:50:53.333 --> 00:50:56.166
itself yeah right right so that's what i pride

1080
00:50:56.166 --> 00:51:00.041
myself on is that i've just been able to you know

1081
00:51:01.000 --> 00:51:04.833
be a crucial part of that set and have input and

1082
00:51:04.833 --> 00:51:07.125
not just, "where do you want the couch, lady?" you know

1083
00:51:07.125 --> 00:51:11.583
kind of attitude to be involved right on lower

1084
00:51:11.583 --> 00:51:14.666
budget projects you tend to see a lot more

1085
00:51:14.875 --> 00:51:19.083
sharper shadows uh in the set a lot of times it's

1086
00:51:19.083 --> 00:51:21.583
due to just smaller spaces or stuff like that

1087
00:51:22.625 --> 00:51:25.625
how would you try to correct some of those images

1088
00:51:25.625 --> 00:51:27.708
to get a little more a little more

1089
00:51:27.708 --> 00:51:32.083
cinematic look to them well you can't use lights

1090
00:51:32.083 --> 00:51:34.875
directly you have to bounce them use them through

1091
00:51:34.875 --> 00:51:39.625
a bigger diffusion its shadows are all about the

1092
00:51:39.625 --> 00:51:41.875
softer the light the softer the shadow and

1093
00:51:42.875 --> 00:51:47.791
the larger the illuminated surface the softer the

1094
00:51:47.791 --> 00:51:50.208
light will be so if you just put a light up and

1095
00:51:50.208 --> 00:51:52.250
you don't put any diffusion even a four by four in

1096
00:51:52.250 --> 00:51:53.750
front of it you're going to get this hard sharp

1097
00:51:53.750 --> 00:51:56.416
shadow from it you know and there's no there's no

1098
00:51:56.416 --> 00:51:59.166
way around it so it's more about presenting the

1099
00:51:59.166 --> 00:52:01.583
light properly than it is just turning out a light

1100
00:52:01.583 --> 00:52:04.791
doing it so sometimes you know is it intentional

1101
00:52:04.791 --> 00:52:08.250
and if it's not intentional does a person really

1102
00:52:08.250 --> 00:52:10.125
know what they're doing you know with a low budget

1103
00:52:10.166 --> 00:52:13.000
project like that you know to get around some of

1104
00:52:13.000 --> 00:52:15.541
the low budget they don't have the grip supplies

1105
00:52:15.833 --> 00:52:17.833
you know they have a light but they don't have all

1106
00:52:17.833 --> 00:52:20.041
of the elements to do softening in front of it

1107
00:52:20.041 --> 00:52:22.833
but to me that's not always an excuse right because

1108
00:52:22.833 --> 00:52:24.833
you can use a bed sheet for a bounce

1109
00:52:25.500 --> 00:52:28.416
you know and use that to bounce into a create you

1110
00:52:28.416 --> 00:52:31.208
can shoot through a bed sheet you know to make

1111
00:52:31.250 --> 00:52:33.875
a softer light if you don't have that kind of stuff

1112
00:52:33.875 --> 00:52:35.541
you know you can hang it up on a clothes

1113
00:52:35.583 --> 00:52:38.291
line with clothespins for Christ's sake and do that

1114
00:52:38.291 --> 00:52:40.208
so it's not always about that I think

1115
00:52:42.458 --> 00:52:44.750
it's about being creative with your lighting and

1116
00:52:44.750 --> 00:52:47.500
not getting just caught up into the minutia

1117
00:52:47.833 --> 00:52:51.500
of what you see on set and what's going on it's

1118
00:52:51.500 --> 00:52:54.625
like adding that nd i you know people will look

1119
00:52:54.625 --> 00:52:57.916
at me like i'm crazy because i put an nd on a on a

1120
00:52:57.916 --> 00:53:01.875
on a led light you know but you know i want that

1121
00:53:01.875 --> 00:53:03.875
lower end i'm never going to use this thing at 100

1122
00:53:03.875 --> 00:53:06.416
you know give me the range out of that thing

1123
00:53:06.458 --> 00:53:09.166
so no but that's what you were saying it's it's you

1124
00:53:09.166 --> 00:53:11.625
know using those you don't have to have

1125
00:53:11.750 --> 00:53:14.875
you know four by fours or um you know sheets of

1126
00:53:14.875 --> 00:53:17.875
opal or you know different diffusions you know

1127
00:53:17.875 --> 00:53:20.166
12 by 12 diffusions about you there are creative

1128
00:53:20.166 --> 00:53:22.750
ways to do that well even to get softer light

1129
00:53:22.750 --> 00:53:26.125
you can take like in low budget circumstances um

1130
00:53:26.125 --> 00:53:28.791
i've given a couple classes for like film students

1131
00:53:29.125 --> 00:53:32.750
you know coming out not having a budget to do and

1132
00:53:32.750 --> 00:53:36.458
you know i'll start off in a dark classroom

1133
00:53:36.875 --> 00:53:39.875
and we'll just have all the blinds on the on the

1134
00:53:39.875 --> 00:53:42.333
windows closed and you know all everything all

1135
00:53:42.333 --> 00:53:45.583
closed up and there's no light in the room and i'll

1136
00:53:45.583 --> 00:53:48.625
go ahead and just open the one blind that's

1137
00:53:48.625 --> 00:53:50.875
like would be closer to camera and i was saying

1138
00:53:50.875 --> 00:53:53.041
there's your key light and i'll walk in with a

1139
00:53:53.041 --> 00:53:55.666
bounce card there's your fill you know then you

1140
00:53:55.666 --> 00:53:57.375
open up the back window and there's your back

1141
00:53:57.416 --> 00:54:00.375
light so being in a room and watching the time of

1142
00:54:00.375 --> 00:54:03.458
day and where you're at is is really crucial

1143
00:54:03.458 --> 00:54:06.083
for working in a low budget environment you can

1144
00:54:06.083 --> 00:54:09.125
take those clip-up lights that used to get with

1145
00:54:09.125 --> 00:54:11.875
the with the chrome rims on them and they got

1146
00:54:11.875 --> 00:54:14.458
little springs on them and you can just take

1147
00:54:14.541 --> 00:54:17.541
on a piece of plywood put six or nine of those up

1148
00:54:17.541 --> 00:54:20.375
and put light bulbs in and you've got a nice big

1149
00:54:20.375 --> 00:54:23.583
nine light you know take a piece of cardboard paint

1150
00:54:23.583 --> 00:54:25.791
out white and you got a bounce card you know so

1151
00:54:26.375 --> 00:54:31.000
there's so many ways to create tools with no money

1152
00:54:31.000 --> 00:54:34.083
to go in you know to a working environment

1153
00:54:34.208 --> 00:54:37.375
with and then if you have a little bit of money and

1154
00:54:37.375 --> 00:54:40.583
you can get more it's sometimes it's more about

1155
00:54:40.625 --> 00:54:44.708
getting one or two instruments that you really can

1156
00:54:44.708 --> 00:54:46.375
do and you can fill it up with homemade stuff

1157
00:54:46.875 --> 00:54:50.125
and getting a handful of grip equipment that you

1158
00:54:50.125 --> 00:54:51.875
can use to manipulate all your stuff

1159
00:54:52.625 --> 00:54:55.541
you could do a lot with that kind of china balls

1160
00:54:55.541 --> 00:54:59.000
china balls are insanely cool you know a lot of

1161
00:54:59.000 --> 00:55:01.083
things we shot were just with china balls and you

1162
00:55:01.083 --> 00:55:02.833
would just right give you just this beautiful

1163
00:55:02.875 --> 00:55:05.500
glow this is this nice warmth of a light you know

1164
00:55:05.500 --> 00:55:07.958
that uh it's hard to mimic otherwise right

1165
00:55:08.791 --> 00:55:12.375
i built these these gags that have three light

1166
00:55:12.375 --> 00:55:15.458
bulbs in them and i could put them on a flicker

1167
00:55:16.041 --> 00:55:18.833
flicker gag so three cords coming out it was on a

1168
00:55:18.833 --> 00:55:22.166
china ball rig and there would be three light

1169
00:55:22.166 --> 00:55:24.916
bulbs in a china ball and i could put them in a

1170
00:55:24.916 --> 00:55:26.916
flicker box and give this really beautiful

1171
00:55:27.875 --> 00:55:31.625
fire light to them you know where i did a beer

1172
00:55:31.625 --> 00:55:33.583
commercial and then we had a whole crowd of people

1173
00:55:33.583 --> 00:55:35.791
standing in front of a fireplace and you know

1174
00:55:35.791 --> 00:55:37.875
fireplace light doesn't give put off any light

1175
00:55:38.333 --> 00:55:40.750
so i literally took these china balls and i had

1176
00:55:40.750 --> 00:55:44.750
them in the room below the shot hidden behind a

1177
00:55:44.791 --> 00:55:48.333
coffee table or a group of people that i had them

1178
00:55:48.333 --> 00:55:51.583
on the ground and had them all on the same

1179
00:55:51.583 --> 00:55:54.583
flicker box and was able to create this beautiful

1180
00:55:54.583 --> 00:55:57.041
glow within the room that looked like it came from

1181
00:55:57.041 --> 00:56:01.708
the fireplace you know and it was it was it was a

1182
00:56:01.708 --> 00:56:04.541
beautiful fireplace but it was three bulbs in a

1183
00:56:04.541 --> 00:56:07.375
china ball you know you work all the time i've

1184
00:56:07.375 --> 00:56:09.250
built these cores i've

1185
00:56:09.250 --> 00:56:10.500
just taken ribbon and wrapped

1186
00:56:10.541 --> 00:56:13.250
it around a piece of plastic tubing and they were

1187
00:56:13.250 --> 00:56:16.083
bicolor put them in a china ball and i still use

1188
00:56:16.083 --> 00:56:19.208
those you know when we do walk & talks and i can

1189
00:56:19.208 --> 00:56:22.208
have somebody on a boom pole carry a china ball

1190
00:56:22.208 --> 00:56:25.333
and i can carry i can wirelessly do the intensity

1191
00:56:25.333 --> 00:56:27.666
and the color of them as they're walking through

1192
00:56:27.666 --> 00:56:32.333
like we'll do you know a family running through the

1193
00:56:32.333 --> 00:56:34.541
park and you know they're going through a

1194
00:56:34.541 --> 00:56:36.708
couple of different lighting environments so it

1195
00:56:36.708 --> 00:56:39.375
goes from cool to warm to cool again and you can

1196
00:56:39.416 --> 00:56:42.083
make those changes but it's a china pole and some

1197
00:56:42.083 --> 00:56:44.833
ribbon light you know it's a pretty simple gag

1198
00:56:45.500 --> 00:56:49.375
talk about why uh you guys are always swapping out

1199
00:56:49.375 --> 00:56:51.708
the practical lights in a room environment

1200
00:56:52.041 --> 00:56:55.166
because usually they're too bright is what is what

1201
00:56:55.166 --> 00:56:58.125
they are um so we'll put like maybe 40 watt

1202
00:56:58.208 --> 00:57:02.208
and they're too warm too so regular light bulbs and

1203
00:57:02.208 --> 00:57:04.416
so we go into this whole new world of like

1204
00:57:04.541 --> 00:57:09.000
leds and where they're at um so typically we're

1205
00:57:09.000 --> 00:57:11.708
changing practical bulbs out in a set

1206
00:57:12.125 --> 00:57:15.791
to get more control over them i like to use

1207
00:57:15.791 --> 00:57:18.750
probably the go-to is a 40 watt reveal which

1208
00:57:18.750 --> 00:57:21.583
has kind of got a blue tinge to it um and they

1209
00:57:21.583 --> 00:57:24.125
don't go so warm if you start dimming them down

1210
00:57:24.125 --> 00:57:26.541
just a little bit to get them into the range in the

1211
00:57:26.541 --> 00:57:28.458
past it could be like fluorescence you're

1212
00:57:28.458 --> 00:57:30.625
changing out just to get rid of the fluorescence

1213
00:57:30.625 --> 00:57:33.583
and creating a better environment you know even

1214
00:57:33.666 --> 00:57:35.583
today i think that's something we haven't talked

1215
00:57:35.583 --> 00:57:37.708
about if you don't kind of segue into something

1216
00:57:38.041 --> 00:57:39.833
you know you go into these environments and there's

1217
00:57:39.833 --> 00:57:42.000
still fluorescent lights that are being used in

1218
00:57:42.125 --> 00:57:45.208
commercial environments you know most of them are

1219
00:57:45.208 --> 00:57:49.375
leds and trying to do the reading of those lights

1220
00:57:49.375 --> 00:57:53.250
and are they proper can we put better leds in um

1221
00:57:53.250 --> 00:57:56.375
one quick fix that i do if

1222
00:57:56.375 --> 00:57:57.625
i walk into an environment

1223
00:57:58.125 --> 00:58:00.625
that i need to change fluorescence out and let's

1224
00:58:00.625 --> 00:58:05.750
just say it's less than 10 in the ceiling i'll walk

1225
00:58:05.750 --> 00:58:09.541
in there with a whole bunch of uh titan tubes and i

1226
00:58:09.541 --> 00:58:12.083
i have the titan tubes already rigged with zip

1227
00:58:12.083 --> 00:58:15.500
ties and magnets i open the fluorescent light put

1228
00:58:15.500 --> 00:58:17.375
the just with magnets put

1229
00:58:17.375 --> 00:58:18.208
them up in the fluorescent

1230
00:58:18.375 --> 00:58:21.083
light close it don't have to take anything out

1231
00:58:21.083 --> 00:58:23.333
don't have to do anything and then i have total

1232
00:58:23.416 --> 00:58:27.583
control i have color intensity over the whole thing

1233
00:58:27.583 --> 00:58:30.416
you know which works out really well and

1234
00:58:30.416 --> 00:58:32.125
even if you're in a room and you go to close-ups

1235
00:58:32.125 --> 00:58:34.166
and you're not seeing the ceiling and the dps like

1236
00:58:34.166 --> 00:58:37.375
can can i turn those three back out in the corner

1237
00:58:37.375 --> 00:58:40.583
just done they're gone you know and it's really

1238
00:58:40.583 --> 00:58:44.416
easy to give you control over that stuff so now we

1239
00:58:44.416 --> 00:58:46.916
have now we have leds that we put in those

1240
00:58:47.583 --> 00:58:51.291
um we change we change them out put leds regular

1241
00:58:51.291 --> 00:58:54.833
led practicals have been and i think aperture makes

1242
00:58:54.875 --> 00:58:58.583
a set there's a couple of manufacturers that make

1243
00:58:58.583 --> 00:59:01.666
led light bulbs that you can put in the lamps

1244
00:59:01.875 --> 00:59:06.583
and over your app have control of i i built my own

1245
00:59:06.583 --> 00:59:09.625
did the same thing wrapped a tube with color

1246
00:59:10.125 --> 00:59:14.916
um with bi-color ribbon and created what is a

1247
00:59:14.916 --> 00:59:19.583
hundred watt equivalent so now i have a full range

1248
00:59:19.875 --> 00:59:22.416
that i can go and it's daylight tungsten it's

1249
00:59:22.416 --> 00:59:26.000
bi-color and so now i can pick the color and the

1250
00:59:26.000 --> 00:59:28.333
intensity that i want for the environment sometimes

1251
00:59:28.333 --> 00:59:31.916
the the ones from the manufacturers

1252
00:59:32.041 --> 00:59:34.833
the kits with the six eight bulbs and um they're

1253
00:59:34.833 --> 00:59:37.166
just not bright enough you know it's usually

1254
00:59:37.291 --> 00:59:40.875
what we come in with.  Just going back to you

1255
00:59:40.875 --> 00:59:43.458
saying about uh the lights a lot of modern

1256
00:59:43.458 --> 00:59:46.791
lights being controlled by on wi-fi off of an app

1257
00:59:46.791 --> 00:59:49.583
um i remember we were on set one time we were

1258
00:59:49.583 --> 00:59:52.750
shooting on a football field and you had on the

1259
00:59:52.750 --> 00:59:55.750
other side of the there had um you know

1260
00:59:56.041 --> 00:59:58.666
back lights lighting and they wanted to make

1261
00:59:58.666 --> 01:00:02.041
changes and normally before the wi-fi apps you'd

1262
01:00:02.041 --> 01:00:05.750
have grips standing there on radios waiting to you

1263
01:00:05.750 --> 01:00:07.625
know having to just sit there the entire shoot

1264
01:00:07.958 --> 01:00:10.416
just in case you needed to make a you know turn it

1265
01:00:10.416 --> 01:00:12.333
a couple degrees and now it's just

1266
01:00:12.708 --> 01:00:16.208
dial it up on your uh on your uh your ipad and uh

1267
01:00:16.208 --> 01:00:18.791
instantaneously changes it uh in a good

1268
01:00:18.791 --> 01:00:22.083
environment you got a quarter mile you know i'm on

1269
01:00:22.083 --> 01:00:24.291
the other side of the lake at universal you know

1270
01:00:24.625 --> 01:00:26.958
turning lights on and off that accent that whole

1271
01:00:26.958 --> 01:00:29.166
background of city walk and all that kind of stuff

1272
01:00:29.166 --> 01:00:30.916
i'm controlling it from the camera on the other

1273
01:00:30.916 --> 01:00:34.041
side of the lake you know it's amazing you know

1274
01:00:34.291 --> 01:00:38.333
wireless dmx has just changed you know they have

1275
01:00:38.333 --> 01:00:40.750
wireless dmx and then you have your app on your

1276
01:00:40.750 --> 01:00:43.541
phone so if you're doing bluetooth or wi-fi your

1277
01:00:43.541 --> 01:00:46.666
signal is not as great as doing wireless dmx which

1278
01:00:46.666 --> 01:00:49.375
is really a radio signal that's being broadcasted

1279
01:00:49.375 --> 01:00:53.708
you know a little bit more robust um and and

1280
01:00:54.708 --> 01:00:58.416
in kind of segwaying into how we control those you

1281
01:00:58.416 --> 01:01:00.291
know again i was talking to this young guy in

1282
01:01:00.291 --> 01:01:02.750
the shop and we were talking about the different

1283
01:01:02.750 --> 01:01:07.541
types of boards that you can use um i use dmx at

1284
01:01:07.541 --> 01:01:10.375
boards a lot they have like these 12 channel and 24

1285
01:01:10.375 --> 01:01:13.500
channel boards sometimes i'll use two 24 channel

1286
01:01:13.500 --> 01:01:17.583
boards instead of renting one big 24 channel

1287
01:01:17.583 --> 01:01:21.083
console i'll use two boards and it's kind of

1288
01:01:21.166 --> 01:01:23.416
cool because i can set them up to do different

1289
01:01:23.416 --> 01:01:25.666
things control different parts of the set

1290
01:01:25.875 --> 01:01:29.125
and i can stay organized that way um but what's

1291
01:01:29.125 --> 01:01:33.000
nice about those boards it's a little faders are

1292
01:01:33.000 --> 01:01:38.250
a little small but you get real time changes in the

1293
01:01:38.250 --> 01:01:40.333
lights when you do them sometimes if you're

1294
01:01:40.333 --> 01:01:43.416
on an app or your pad with luminaire or even

1295
01:01:43.416 --> 01:01:45.541
blackout and you're relying on a wi-fi signal

1296
01:01:45.875 --> 01:01:48.416
there can be some latencies that happen so you'll

1297
01:01:48.416 --> 01:01:50.833
make a change and then five or ten seconds

1298
01:01:50.958 --> 01:01:53.083
later that change finally happens or it could be

1299
01:01:53.083 --> 01:01:56.375
three i'll be making changes during a scene

1300
01:01:56.791 --> 01:02:00.666
if i see something is too bright i will just very

1301
01:02:00.666 --> 01:02:03.875
gradually and very slightly bring it down

1302
01:02:04.333 --> 01:02:07.875
to just make it real instead of the dp going oh you

1303
01:02:07.875 --> 01:02:10.000
know and having to stop and deal with it you

1304
01:02:10.000 --> 01:02:12.750
know i try to catch it before we get it what's and

1305
01:02:12.750 --> 01:02:16.000
that's what's really nice about being in a in a

1306
01:02:16.541 --> 01:02:19.708
dmx environment you can change it real time or rely

1307
01:02:19.708 --> 01:02:21.083
on it changing real time as

1308
01:02:21.333 --> 01:02:24.541
opposed to being in a wi-fi environment and is dmx

1309
01:02:24.541 --> 01:02:27.875
um specific to any particular brand or is it

1310
01:02:27.875 --> 01:02:32.083
more universal no dmx is just it's a it's a radio

1311
01:02:32.083 --> 01:02:34.375
protocol that's used in theater and

1312
01:02:34.541 --> 01:02:39.083
and bands everybody uses dmx it's digital i don't

1313
01:02:39.083 --> 01:02:40.750
even know what it stands for um

1314
01:02:40.791 --> 01:02:48.208
um it's either music or mixing for the m but it

1315
01:02:48.208 --> 01:02:51.583
yeah it's it's standard throughout all the

1316
01:02:51.583 --> 01:02:54.250
industries and we've kind of come to there used to

1317
01:02:54.250 --> 01:02:58.625
be two dmx well i think there's still two dmx

1318
01:02:58.625 --> 01:03:04.375
uh frequencies in the dmx environment however one

1319
01:03:04.375 --> 01:03:07.166
one is just used for broadway so they they have

1320
01:03:07.208 --> 01:03:11.833
their own proprietary dmx and you do get into

1321
01:03:11.833 --> 01:03:13.916
situations like in the parks if i'm in disney

1322
01:03:14.875 --> 01:03:17.041
there's a lot of crap going on frequency wise

1323
01:03:17.041 --> 01:03:20.333
within those parks sometimes it doesn't work

1324
01:03:20.708 --> 01:03:23.916
you know and again you got to be prepared for that

1325
01:03:23.916 --> 01:03:27.791
you know so um i'm always carrying around

1326
01:03:28.375 --> 01:03:30.291
usually when we're running in a park i got a wooden

1327
01:03:30.291 --> 01:03:32.500
box my lighting board i've got like some

1328
01:03:32.541 --> 01:03:36.375
lighting and the board and um i'll carry a couple

1329
01:03:36.375 --> 01:03:38.750
like three four hundred feet of dmx

1330
01:03:39.250 --> 01:03:41.875
so that i can just run it out to my lights from

1331
01:03:41.875 --> 01:03:44.375
right from the board immediately to

1332
01:03:44.791 --> 01:03:48.500
span a gap because something not responding right i

1333
01:03:48.500 --> 01:03:50.666
go to another part of yeah i go to another

1334
01:03:50.666 --> 01:03:52.375
part of the park and everything's perfect you know

1335
01:03:52.375 --> 01:03:56.125
so yeah so but you have to be able to react

1336
01:03:57.500 --> 01:03:59.708
yeah well again it's being prepared you know which

1337
01:03:59.708 --> 01:04:00.541
is part of being a professional

1338
01:04:00.708 --> 01:04:05.041
and it's interesting to see yeah this is you as you

1339
01:04:05.041 --> 01:04:07.583
know we've we've talked about how cameras

1340
01:04:07.583 --> 01:04:09.625
have changed over the past few years and now you

1341
01:04:09.625 --> 01:04:12.375
know the the the grip and lighting world is

1342
01:04:12.375 --> 01:04:15.833
changing and you know and as editors and colorists

1343
01:04:15.833 --> 01:04:18.416
you know our software and the tools we use are all

1344
01:04:18.416 --> 01:04:21.041
changing it's just how much the industry is

1345
01:04:21.041 --> 01:04:23.833
constantly upgrading and how fast the pace that

1346
01:04:23.916 --> 01:04:28.708
is you know it's hard to keep up with even the

1347
01:04:28.708 --> 01:04:31.000
technicians to keep up with the dmx

1348
01:04:31.666 --> 01:04:34.791
you know and every light works differently now they

1349
01:04:34.791 --> 01:04:37.416
have their own um they have their own

1350
01:04:37.500 --> 01:04:39.666
receivers in them you know you don't even have to

1351
01:04:39.666 --> 01:04:41.500
put a receiver on a light they usually come with

1352
01:04:41.500 --> 01:04:45.041
a receiver in the light and you have all these

1353
01:04:45.041 --> 01:04:48.208
different brands that have their own proprietary

1354
01:04:48.791 --> 01:04:52.875
website or their own proprietary control over an

1355
01:04:52.875 --> 01:04:56.500
instrument and what it makes it difficult to mix

1356
01:04:56.541 --> 01:04:59.791
brands you know because you can't get out because

1357
01:04:59.791 --> 01:05:03.833
everybody wants to use the app you use dmx

1358
01:05:04.041 --> 01:05:07.458
everybody lives in the same world so you can you

1359
01:05:07.458 --> 01:05:09.958
can bring all that together and i have talked to

1360
01:05:09.958 --> 01:05:11.791
people that says no i don't like using that because

1361
01:05:11.791 --> 01:05:13.125
then i can't use the app and i'm like

1362
01:05:13.625 --> 01:05:18.083
use dmx yeah and because access is so much more

1363
01:05:18.083 --> 01:05:22.541
yeah so before i let you go um i'd like you to

1364
01:05:22.625 --> 01:05:24.958
comment about this meme that i've been floating

1365
01:05:24.958 --> 01:05:26.666
around the internet for several years i'm going

1366
01:05:26.666 --> 01:05:29.208
to put up on the screen now so uh would you agree

1367
01:05:29.208 --> 01:05:34.708
with uh this statement oh yes probably 100 across

1368
01:05:34.791 --> 01:05:38.333
the board um yeah we went back to you know makeup

1369
01:05:38.333 --> 01:05:40.583
supplementing the lighting oh yeah of course they

1370
01:05:40.625 --> 01:05:42.875
do you know they're awesome can't say enough good

1371
01:05:42.875 --> 01:05:47.125
about them now producing puts food into the

1372
01:05:47.125 --> 01:05:49.500
lighting i think they put food onto the set so that

1373
01:05:49.500 --> 01:05:52.958
the grips can eat and not eat the teacher right

1374
01:05:53.583 --> 01:05:59.166
yes fed grips a happy grip so yep and without

1375
01:05:59.166 --> 01:06:03.041
without lights there is no film so we did i'm

1376
01:06:03.041 --> 01:06:05.750
just gonna tell a real quick story i was trying to

1377
01:06:05.750 --> 01:06:10.041
advertise first unit this is years and years

1378
01:06:10.041 --> 01:06:12.500
and years ago and there was an advertising team

1379
01:06:12.500 --> 01:06:14.833
that was local to tampa and there's these these

1380
01:06:14.833 --> 01:06:17.416
two guys were awesome they were just very creative

1381
01:06:17.416 --> 01:06:20.166
and they kept uh they

1382
01:06:20.166 --> 01:06:21.958
needed a place to shoot stills

1383
01:06:21.958 --> 01:06:24.875
at so they would come into you know our studio and

1384
01:06:24.875 --> 01:06:26.916
i just did a trade-off for some advertising

1385
01:06:27.666 --> 01:06:31.375
so they came up with this ad and it was a black

1386
01:06:31.375 --> 01:06:36.500
space with a dialogue bubble that said hey mikey

1387
01:06:36.541 --> 01:06:39.500
what you eating and it said light lighting makes

1388
01:06:39.500 --> 01:06:42.041
all the difference you know because it was just

1389
01:06:42.041 --> 01:06:45.000
this black space with a dialogue bubble and i don't

1390
01:06:45.000 --> 01:06:46.500
think what was it what was it cornflakes

1391
01:06:46.500 --> 01:06:48.458
what was mikey eating at the time but it was like

1392
01:06:48.458 --> 01:06:51.083
hey mikey what you you couldn't live cereal yeah

1393
01:06:51.416 --> 01:06:53.333
you couldn't see anything and underneath it said

1394
01:06:53.333 --> 01:06:54.833
lighting makes all the difference and i thought

1395
01:06:55.000 --> 01:06:57.666
well these guys are just freaking genius at what

1396
01:06:57.666 --> 01:07:01.375
they do excellent excellent well thank you so much

1397
01:07:01.416 --> 01:07:05.708
for taking the time to have this conversation and i

1398
01:07:05.708 --> 01:07:07.916
look forward to the next time we get to be on set

1399
01:07:07.916 --> 01:07:11.041
together yeah yeah thanks Rich thanks for having me

1400
01:07:11.041 --> 01:07:15.041
oh and thank you so much for the Mixing Light

1401
01:07:15.041 --> 01:07:17.416
community for watching this and if you have

1402
01:07:17.416 --> 01:07:20.250
questions please respond in the the box below

1403
01:07:20.291 --> 01:07:24.041
and i'll be i'll do my best to uh to reply or if

1404
01:07:24.041 --> 01:07:25.291
you have a question for Rick i'll have

1405
01:07:25.416 --> 01:07:28.000
ask him and see if i can have him reply all right

1406
01:07:28.000 --> 01:07:30.208
thank you for watching have a great day