Not to hate on AAA, AA, A, or even AAAA games, but sometimes indie games just do it better. In a time where everything wants our time, experiences that convey an actual, tangible vision from a creative unit are more valuable than ever.
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https://crub.orgSHOW NOTESFrogmonster:
https://store.steampowered.com/app/1853760/Frogmonster/Schedule I:
https://store.steampowered.com/app/3164500/Schedule_I/Playdate handheld:
https://play.date/Zero Zero: Perfect Stop (mentioned train game from some Sonic Mania devs):
https://play.date/games/zero-zero/Mars After Midnight:
https://play.date/games/mars-after-midnight/Sasquatchers, cryptid Pokemon Snap-esque game:
https://play.date/games/sasquatchers/Souljia Boy playing Braid:
https://youtu.be/gWqnz-7iQbYTODAY'S CRUBCAST HOSTSKevin:
https://www.youtube.com/@TheGoldenBoltNicco:
https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgMoriarty:
https://www.youtube.com/@reallycoolTrav:
https://www.youtube.com/@ThatTravGuyCHAPTERS00:00 Trav has a voice today
17:37 Nicco breaks his silence on Balatro (doctors hate him)
26:00 Talkin bout value
30:08 Remember the Playdate? You do now
41:00 Big games exhausting the paths indies forged
45:18 Being able to feel the vision goes a long way
56:08 Azure3890's Crubscriber Question of the Week