Aaron Mcleran is the Head of Audio for Unreal Engine at Epic Games. We discuss the similarities and differences between pro audio (VSTs & DAWs) and game audio, how to help developers learn more about audio programming through the SIGGRAPH conference, and the future of interactive media through the eyes of Unreal Engine. Originally recorded on August 12th, 2024.
Real conversations with the engineers, entrepreneurs, and creators building the future of music technology. From VST development and DSP to AI in audio, game sound, and the business of plugins, we go deep on the craft, the code, and the careers that make it all happen. Whether you're writing your first JUCE project or running an audio software company, this is your inside track. Hosted by Joshua Hodge, Founder of The Audio Programmer.