Mastering Retention

On today's episode of Mastering Retention, Jakub Remiar (Head of Monetization at Traplight) joins Tom to discuss constructing a monetization plan, the best way to get a game to global launch, battle passes, and much more.

Show Notes

- 1:19 What got Jakub Remiar into video games?

- 4:17 Does he utilize his background in psychology when designing a video game?

- 7:16 What is the best way to get a game to global launch?

- 13:13 When is the best time to do a play test?

- 19:50 Is a PNG approach a good way to innovate?

- 27:36 When should you start thinking about monetization?

- 30:39 Battle Passes

- 32:35 Using LiveOps to test your content treadmill during soft launch.

- 35:45 Ideal launch timeline.

- 38:37 Signs you need to kill your game.

- 42:44 How to keep more players around longer.

Creators and Guests

Host
Tom Hammond
Co-founder and CEO UserWise | serial entrepreneur | Inc 500 | angel investor | startup advisor

What is Mastering Retention?

Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.