Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building the video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX. Transcript: https://maintainersanonymous.com/games
Anthony (MegaCrit): https://twitter.com/megacrit
What is Hope in Source?
What are the parallels between faith and open source software? Join Nadia Eghbal and Henry Zhu for an off-the-cuff conversation between friends. Check out hopeinsource.com and nadiaeghbal.com/public-faith for the backstory