Game Dev Podcast | Coffee with Butterscotch

n this episode, we discuss memoizing, robomancing, and master-minding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost.

Show Notes

In this episode, we discuss memoizing, robomancing, and masterminding. The emotional roller coaster of excitement, frustration, annoyance, relief, and joy is part and parcel of running a game studio. From a game’s concept to its release, you have to manage So. Many. Logistics. Mastering that art is how the battle is won… or lost. 

00:34 Intro
01:16 Thanks to our supporters! (https://moneygrab.bscotch.net)

Questions answered (abbreviated):
  • 03:15 challosis: Some parts of making a game are really fun. Some parts are really annoying. Which part of making a game feels exactly in the middle?
  • 22:32 Rayboblio: What tech or programming language are you using for your robomancing needs?
  • 30:34 Gibbs: What surprised you the most about running your own video game company? Was anything easier than you expected? What was harder?

Other things mentioned:

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What is Game Dev Podcast | Coffee with Butterscotch?

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net