AI and cloud technology are continuing to reshape not just how games are built, but what studios can afford to create and operate. Host Devin Becker is joined by
Mihai Pohontu, CEO of Amber, and
Andrei Muratov, Principal BD for Games at AWS, to discuss where AI is already proving useful across game development, from tooling, content pipelines, and LiveOps analytics to real-time experiences and cloud deployment. They explore why studios remain cautious about shipping AI-generated content, how teams are managing inference costs, when open models and smaller language models make sense, and what Amber learned from building Courtroom Chaos around AI as a core mechanic. The conversation also examines more practical uses beyond freeform NPC chat, the role of cloud in faster testing and distribution, and the growing impact of cloning and reverse engineering.
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