In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowledge. But constraints aren’t a bad thing! Leaning into and embracing constraints can inject a distinctive style and personality into a game.
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21:37 FlyhoppieAxerompa: Sam's art is so leveled up. Is he going to do the box art for CL2?
33:14 PureKnix: What are the business considerations of bundling with another developer's product?
38:45 Hydrochloric: Have you played 'grounded' (included on Xbox game pass) and if so what you thought?
45:15 Foxgameing: When making a game how do you decide which element/elements of the game represent it for making call backs
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What is Game Dev Podcast | Coffee with Butterscotch?
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net