{
  "version": "1.2.0",
  "chapters": [
    {
      "title": "Intro\r",
      "startTime": 0,
      "endTime": 279
    },
    {
      "title": "Fostering Innovation and Creativity as a Founder\r",
      "startTime": 279,
      "endTime": 710
    },
    {
      "title": "The Resilience of Founders\r",
      "startTime": 710,
      "endTime": 889
    },
    {
      "title": "The Gaming Industry in Asia\r",
      "startTime": 889,
      "endTime": 1143
    },
    {
      "title": "Why America is Falling Behind in Web3 and Gaming\r",
      "startTime": 1143,
      "endTime": 1337
    },
    {
      "title": "Gaming Drives Technology Adoption\r",
      "startTime": 1337,
      "endTime": 1534
    },
    {
      "title": "Who is a \"Gamer\"?\r",
      "startTime": 1534,
      "endTime": 1592
    },
    {
      "title": "What makes a good game?\r",
      "startTime": 1592,
      "endTime": 1736
    },
    {
      "title": "Financial Opportunites in Game Creation\r",
      "startTime": 1736,
      "endTime": 2319
    },
    {
      "title": "Game Innovation with Spatial Computing and Meta Glasses\r",
      "startTime": 2319,
      "endTime": 2460
    },
    {
      "title": "Real Estate in The Sandbox\r",
      "startTime": 2460,
      "endTime": 2744
    },
    {
      "title": "In Some Future Day...",
      "startTime": 2744,
      "endTime": 0
    }
  ]
}