Flavored Enemy: Myth, Magic and Might

"Six roads became three, then become one, as six adventurers are brought together. By fate? By a rabbit-man? Who can say? What do the cards have in store for these would be heroes?" 

What is Flavored Enemy: Myth, Magic and Might ?

100 years ago, the world of Geb was filled with magic and wonder, powerful wizards, dimensional travelers, floating cities and arcane marvels the likes of which had never been seen before. It was the age of Magic. But the tumultuous Trickster god Wick, stole all of the magic and enchantments of the mortal world and sealed them away in various locations across the globe. Ancient tombs, forgotten temples, sinister lairs and monstrous strongholds, all collectively referred to as "Dungeons" for now they each hold magic itself as their prisoner. Magically hidden by the trickster god himself, very few of these Dungeons have ever been found, and of all the heroes brave enough to venture into them, none have returned.

As the age of Magic came to an end, one man, Emperor Tarquinius Superbus Valerian, defined the new era. He expanded the once relatively peaceful Valerian Kingdom into the Unstoppable Valerian Empire. With steam powered machines of war and gunpowder weapons, with blood and tears, Lord Tarquin has conquered more land than could be traveled in a year and has amassed more wealth than could be spent in a lifetime. He has defined this century as the age of Might.

But there are rumors whispered through the air with a hope so fragile it'd break if spoken aloud, that magic, is slowly returning.