Mastering Retention

On today’s episode we're gonna talk about the great world of LiveOps. Join Oscar Clark as we dive into the three must-haves for games as services: capturing data, configurations, and selling.

  • The meaning of Games as a Service from his perspective.
  • The difference between LiveOps and Games as a Service.
  • The first step to starting a LiveOps campaign.
  • Games as a Service and LiveOps as promises to players.
  • Tips for capturing data.
  • Tools for configuring oversight.
  • Principles for selling free-to-play games.
  • What does a LiveOps team look like?

Creators & Guests

Tom Hammond
Co-founder and CEO UserWise | serial entrepreneur | Inc 500 | angel investor | startup advisor

What is Mastering Retention?

Welcome to the ultimate gaming breakdown with Tom Hammond and Neil Edwards! Tune in every week as we deconstruct today's top games and reveal the secrets behind their success.