The Crew speaks with Nice Guy Eddie and learns of a clandestine meeting that went about as South as it could go between a host of big-time criminal organizations. He gives them a lead to the next leg if their investigation, and in a classic Tarantino flash-forward, ends up dropping them in the lap of one of the most notorious gangsters in SoCal - the infamous Marsellus Wallace.
It's a brand-new Dreamslayer Studios campaign in a brand-new RPG format: Everyday Heroes RPG using the 5E Engine!
Get Charlotte is an Everyday Heroes RPG campaign set in the worlds of Quentin Tarantino, Robert Rodriguez and Frank Miller. Beau Brownstone, a multi-national crime boss is desperately searching for his missing daughter, Charlotte. He quickly assembles a rag-tag Crew to find the missing teenager. Someone is threatening his family, and it could literally be anyone - Beau has made a lot of enemies in the decade he has been in charge of the Brownstone legacy. Follow the adventures of The Crew as they tear through the underbelly of the Los Angeles underworld in search of the heir to the Brownstone criminal empire. Featuring cameos from movies like Pulp Fiction, Reservoir Dogs, Jackie Brown, Kill Bill, Desperado, Once Upon a Time in Mexico and a host of others with art inspired by Frank Miller's Sin City.
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- Oraxsis
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- Clint Byrd
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Creators & Guests
Host
Christopher Patrick Tyner
Christopher Tyner is a long-time Game Master with 30+ years under his belt running long campaigns in games such as the Marvel Superheroes RPG, Vampire the Masquerade, Savage Worlds, and a host of others. He is an actor and director and brings his love of performance to the table in all of the games that he runs.
What is Dreamslayer Studios: RPG Podcast?
Dreamslayer Studios RPG Podcast consists of a group of old school Role-Playing Game enthusiasts who have reunited to enjoy their old nerdy passion from years gone by. Led by Game Master, Christopher Tyner, the players will tackle all manner of adventures in various games, some familiar, and some which you may never have heard of before. What sets these players apart is their ability for improvisation. These adventures will focus on the true art of collaborative storytelling and push the boundaries of how you think about approaching your own role-playing games.