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In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer
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In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.