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Mike: This is tiny improvements.

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I'm Mike

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I never got on well with art when I
was I didn't have a steady hand, which

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meant that I could never draw or My
handwriting has always been a Bismal

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and I didn't have it in me to do better.

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I was not an artistic
person or so I thought.

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After studying computer science
in college, I started working as

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a front end engineer at Microsoft.

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Back then front end engineering
was a blossoming discipline.

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Very few engineers worked in the
land of CSS and JavaScript, and

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almost nobody cared about design.

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I got into design as a curiosity.

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I sure wanted to build better looking
apps, but because I'm not an artistic

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person, I never really thought to try.

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Until one day at the recommendation of
a mentor, I picked up a book on design.

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I tore through it gobsmacked
by the revelations that I was

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experiencing on each new page.

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Friends.

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I'm here to tell you
design is for everyone.

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In software 99% of the things you might
think of as creative are careful and

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deliberate application of basic rules.

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Sure.

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There's usually a bit of taste
and color sprinkled in, but

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the basics are all science.

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In cognitive science, we study
behavior and functions of

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it has helped us to make sense out
of how humans think and distill

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that into rules and patterns.

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in user experience or UX, we
use these rules and patterns

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to take advantage of how people
interpret and experience software.

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Once you understand some of these basic
rules, you'll find that it gets easier

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to write letters, design, graphics, build
products, or whatever it is you're working

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Truly, whatever it is you're
doing design can help.

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Five rules of design to
give you superpowers.

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No matter what it is you're doing
seriously, these will help From

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writing to graphic design, to
designing products for the web.

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I promise you you'll find
something helpful in here.

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Number one hierarchy.

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In Western countries, we tend to read
from top to bottom left to right.

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It's something we've all
been subconsciously trained

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to do since an early age.

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When you're designing something,
you can use this pattern

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to help guide your readers.

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I assume they'll go from looking
at the biggest boldest thing on

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the page to the next biggest and so

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You should therefore make sure that
the most important things you want

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someone to see are the biggest and
boldest and step down from there.

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This is called hierarchy.

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It's a way to help you guide
your reader's eyes, predictably.

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Number two: similarity.

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One nice thing about the way humans
perceive things is that we use similarity

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to recognize and group objects together.

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This comes from our
basic survival instincts.

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If you ate a fruit from a Bush without
getting sick others that looked

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similar are probably safe to eat too.

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Apples to apples quite literally.

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Your reader will use similarity to
group things together and just as

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well, things that are dissimilar
will stand out like a sore thumb.

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Break similarity.

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When you want to bring attention
to something like the most

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important action on a page.

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This is why you'll often see a sign
up button in a different color than

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everything else on a given page.

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Number three.

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Half the words then half again.

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Every one of us has a
tendency to write too much.

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We want to be thorough and we want to
make sure we cover all of our bases.

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The trouble is our natural
disposition to write long-winded

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descriptions is at odds with our
reader's desire to get to the point.

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Cut down the words on the page to the
bare minimum by following Steve Krug's.

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Sage like quote.

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Do you get rid of half
the words on each page?

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Then get rid of half of what's left.

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In other words, if I was rerecording this
section, here's how I might rewrite it.

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When it comes to writing less is more
don't waste user's time by making them

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read, get to the point and be memorable.

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Number four colors or math

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for me, this was a big one colors
and the way they interact with

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one another are predictable.

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In other words, we can tell whether
a set of colors are likely to be in

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harmony with one another based on
where they fall on the color wheel.

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There are many tools out
there to help with this too.

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If you're working with a brand
that has a specific color palette,

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you can use these tools to select
colors that both compliment and

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contrast with the brand's colors.

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You don't need to have a feel for colors.

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You can go a long way with
the help of just a calculator.

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Number five, the rule of thirds.

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The rule of thirds comes from
photography, where it's used to

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help guide the eye of the viewer.

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It's a simple rule.

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Divide your image into thirds, both
horizontally and vertically and place

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the most important elements of your image
on the intersections of those lines.

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It's a shortcut to make your image
look and feel great every time.

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You can do this with photos,
graphics, and entire page layouts.

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Color is a powerful tool and
a tricky concept to master.

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There are many tools out there to
help you pick colors that work well

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together here are a few of my favorites.

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I really like coolers for picking colors
and color hunt for finding inspiration.

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If you happen to be using material
UI, Google has some incredible

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documentation on generating
material, friendly color palettes.

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You'll see links to all of these
in the description of this show.

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I'm also a huge fan of color nerd
on Tik  he's a wizard when it comes

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to color theory and does a fantastic
job of illustrating how colors

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interact with one another in the real

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Did you know that one in 12 men are color
blind, that's a staggering percentage.

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And it's why it's so important
to make sure your colors

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are accessible to everyone.

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Stark is an accessibility tool
that plugs into Figma sketch

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and your favorite browser.

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It will help you make sure your
designs are accessible to everyone.

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If you're ready to dive into more
than the color design workbook by

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Terry Lee stone, Sean Adams and
Noreen Morioka should be required.

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Reading.

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You'll get some great fundamentals of
graphic design and color theory and

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learn how to use colors in your designs.

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If you're ready to go the full
mile and take a course on design.

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This squad over at the gymnasium,
have a whole suite of free

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online courses on design.

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In the summary of this podcast,
you'll find a link to their UX design

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collection where you can get started.

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This is just enough to be dangerous.

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I hope you found something useful
in here and you can start applying

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these rules to your own work.

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I also hope that this spurs you to learn
more, it's just as important to keep

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learning as it is to start learning.

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If you did, please consider sharing this
with people in your network or sharing

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it to a friend who might benefit from it.

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If you're looking for more, I've got a
few resources on my site to keep you busy.

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Again, check out the links in the
description for my articles on design

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and let me know what you think.

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I'd love to hear your feedback too.

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Did you learn something new?

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Are you thirsty for more?

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Let me know what you think and I'll

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I'm Mike by full go.

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And this is tiny
improvements until next time.