Games Now! Podcast

On our third episode of GN! Looking Back we talk with Samuli Jääskeläinen, experimental game maker and developer at Varjo. In 2014 Samuli was lecturing at Aalto University about the current status of VR headsets and game development with the VR technologies. In this episode, we listen a snippet of his 2014 lecture and proceed with reflecting what has happened in the field of VR and XR between 2014 and 2022. How was the process of making the first large Finnish VR game production? Can P.O.L.L.E.N be played on current Varjo headsets? How game development for VR and XR differs from 2014? What did Samuli predict about Facebook/Meta in 2014? Download our latest episode on Games Now Looking Back series to find out!

Show Notes

On our third episode of GN! Looking Back we talk with Samuli Jääskeläinen, experimental game maker and developer at Varjo. In 2014 Samuli was lecturing at Aalto University about the current status of VR headsets and game development with the VR technologies. In this episode, we listen a snippet of his 2014 lecture and proceed with reflecting what has happened in the field of VR and XR between 2014 and 2022. How was the process of making the first large Finnish VR game production? Can P.O.L.L.E.N be played on current Varjo headsets? How game development for VR and XR differs from 2014? What did Samuli predict about Facebook/Meta in 2014? Download our latest episode on Games Now Looking Back series to find out!

Check Samuli's original lecture "Reality Check" at: https://youtu.be/8S-Imp92Ayo

Follow Games Now! on social media: https://gamesnow.aalto.fi/channels/

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What is Games Now! Podcast?

Games Now! is an open lecture series on game industry trends run by Aalto University. Since 2013, the lecture series has been inviting game industry experts from all over the world to share their insights on what is current in games right now. In the second season of the "Games Now!" Podcast, we introduce our "Further Questions" series. In these episodes, we revisit the lectures of the academic year, diving deeper into topics with questions submitted by our students.