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Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building the video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.
How can we work together to achieve a common goal: whether in our code, cities, or infrastructure? Henry Zhu chats with fellow maintainers across all disciplines of life on their process, motivations, and struggles as they learn in public.