Maintainers Anonymous

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Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building the video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.

Why play or even make games? Anthony Giovannetti (MegaCrit) joins Henry to chat building video game Slay the Spire with the community. They discuss games an a interactive medium, immersion, player incentives/tradeoffs, emergent gameplay through roguelikes (procedural generation, permadeath), player mastery/difficulty, Steam early access, user feedback, importance of testing, data-informed balancing, and player accessibility driving features via streaming, translations, and UX.

Anthony (MegaCrit): https://twitter.com/megacrit
Henry: https://twitter.com/left_pad

What is Maintainers Anonymous?

How can we work together to achieve a common goal: whether in our code, cities, or infrastructure? Henry Zhu chats with fellow maintainers across all disciplines of life on their process, motivations, and struggles as they learn in public.