Game Dev Podcast | Coffee with Butterscotch

Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said before, it’s fine to flip randomly, but you better know what gradient you’re looking for.

Show Notes

Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said before, it’s fine to flip randomly, but you better know what gradient you’re looking for.

Questions answered (abbreviated):

  • TimConceivable: Where in the Bscotch universe did Narwhal Online take place?
  • challosis: Do y'all ever need to use focus techniques like pomodoro?

Things mentioned:

  • Favro.com
  • Regular expressions

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What is Game Dev Podcast | Coffee with Butterscotch?

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net