Can We Level Up Yet?

A mysterious flash lights up the western horizon… and suddenly, nothing feels accidental anymore.
In this episode of Can We Level Up Yet?, the crew limps toward Titia after barely surviving a rift to the Smoke Plane—only to stumble into new problems, new allies, and very questionable financial decisions. Murphy wrestles with a gut feeling that something bigger is happening. Ripple invents solutions (and possibly new problems). Max continues his rise as the world’s most enthusiastic boy hero.
Along the way, they encounter imperial tax collectors, elite sea mercenaries, and whispers of a dangerous art thief tied to a Tabaxi past that might hit a little too close to home.
Also: pancakes, ship upgrades, and a crowd forming for someone called Little Wittles
You know. Normal hero stuff.


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What is Can We Level Up Yet??

Best New D&D Podcast 2026

Can We Level Up Yet? is a narrative-first Dungeons & Dragons actual-play podcast set in a sprawling fantasy world of floating islands known as the Endless Isles.

The story follows the crew of The Sailing Sales as a washed-up wizard, a would-be boy-hero, and a deeply traumatized tabaxi travel from island to island, trying to help, make money, and avoid the consequences of their own decisions. Plans fail, dice betray them, and improvisation drives the story in unexpected directions.

This D&D actual play podcast is rules-light and roleplay-heavy, built around collaborative storytelling, character-led improv, and table chemistry. The narrative grows organically through bad ideas, worse dice rolls, and moments of accidental heroism that feel earned because they aren’t scripted.

If you’re looking for a funny D&D podcast, a story-driven actual play, or the Best New Dungeons & Dragons podcast built around improv, characters, and chaos, follow and support Can We Level Up Yet? to help keep the chaos rolling and the story growing.