In this episode of Crazy Wisdom, host Stewart Alsop speaks with Moritz Bierling, community lead at Daylight Computer, about reimagining our relationship to technology through intentional hardware and software design. The conversation traverses the roots of Daylight Computer—born from a desire to mitigate the mental and physiological toll of blue light and digital distraction—into explorations of AI integration, environmental design, open-source ethos, and alternative models for startup funding. Moritz discusses the vision behind Daylight’s “Outdoor Computing Club,” a movement to reclaim nature as a workspace, and the broader philosophical inquiry into a “third timeline” that balances techno-optimism and primitivism. You can explore more about the project at
daylightcomputer.com and connect through their primary social channels on
X (Twitter) and
Instagram.
Check out this GPT we trained on the conversationTimestamps
00:00 – Introduction to
Daylight Computer, critique of mainstream tech as a
distraction machine, and inspiration from Apple’s software limitations.
05:00 – Origin story of Daylight, impact of
blue light, and how
display technology influences wellbeing.
10:00 – Exploration of
e-ink vs. RLCD, Kindle as a sanctuary, and Anjan’s experiments with the
Remarkable tablet.
15:00 – Development of Solo OS, the role of
spaces in digital environments, and distinctions between
hardware and software.
20:00 – Vision for
AI-assisted computing, voice interaction, and creating a
context-aware interface.
25:00 – Emphasis on
environmental design, using devices outdoors, and the
evolutionary mismatch of current computing.
30:00 – Reflections on
solar punk, right relationship with technology, and rejecting
accelerationism.
35:00 – Introduction of the
third timeline, rhizomatic organizational structure, and critique of
VC funding models.
40:00 – Discussions on
alternative economics, open-source dynamics, and long-term sustainability.
45:00 –
Outdoor Computing Club, future launches,
on-device AI, and the ambition to reclaim embodied computing.