CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)

From Tron and Tide commercials to Stargate's breathtaking transformations, Flight of the Navigator's liquid metal ship, and X-Men's morphing Mystique, Jeff Kleiser shares his story of how he launched his own CGI company with Ed Kramer in the second episode of his CGI Fridays podcast.

Show Notes

If you’re a fan of Stargate SG-1 then you should know Jeff Kleiser’s name. 

It’s not your fault if you don’t, he can’t be found in a single episode of the show, but along with CGI Fridays host Ed Kramer, and future podcast guest Frank Vitz, they created the visual language of 1994’s Stargate movie – the iconic kawoosh of the Stargate opening and morphing helmets of the Jackal Guards and Horus Guards – that are now indelibly linked to the series.

But how we got there has more twists and turns – and Tide – than you might expect from a résumé that groans under the weight of visual effects triumphs.

Jeff Kleiser's full IMDb profile reads:

The Legen of Ne Zha (visual effects supervisor: synthespian studios)
Defrost: The Virtual Series (TV Short) (vfx consultant)
RoboCop (visual effects supervisor: Perception NYC)
Ra.One (visual effects supervisor)
Surrogates (visual effects plate supervisor: Synthespian Studios)
X-Men: The Last Stand (visual effects supervisor: Kleiser-Walczak)
Scary Movie 4 (visual effects supervisor: Synthespian Studios)
Slither (senior visual effects supervisor: Kleiser-Walczak)
Fantastic Four (executive producer: Kleiser-Walczak - as Jeff Kleiser)
Son of the Mask (visual effects supervisor: Kleiser-Walczak)
Exorcist: The Beginning (executive producer: Kleiser-Walczak)
Scary Movie 3 (executive producer: Kleiser-Walczak - as Jeff Kleiser)
X-Men 2 (senior visual effects supervisor: Kleiser-Walczak)
The One (senior visual effects supervisor: Kleiser-Walczak)
X-Men (creative advisor: Kleiser-Walczak)
The Amazing Adventures of Spider-Man (Video short) (animation director)
The Rage: Carrie 2 (digital effects executive producer: Kleiser-Walczak)
Mortal Kombat: Annihilation (digital effects producer: Kleiser-Walczak)
It's My Party (computer animation supervisor: Kleiser-Walczak)
Judge Dredd (computer animation supervisor: Kleiser-Walczak)
Honey, I Shrunk the Audience (Short) (animation director - uncredited)
Stargate (executive producer: Kleiser-Walczak - as Jeff Kleiser)
Clear and Present Danger (computer animation supervisor: Kleiser-Walczak)
Secrets of the Luxor Pyramid (visual effects supervisor: Kleiser-Walczak)
Luxor Live (Short) (visual effects supervisor)
Theater of Time (Short) (visual effects supervisor)
In Search of the Obelisk (Short) (visual effects supervisor: Kleiser-Walczak)
Honey, I Blew Up the Kid (digital effects supervisor: Kleiser-Walczak - uncredited)
Flight of the Navigator (digital effects supervisor)
Still of the Night (optical effects: EFX Unlimited, New York - as J. Kleiser)
Summer Lovers (special optical effects: EFX Unlimited - as Jeff Kleiser)
TRON (computer production supervisor: Digital Effects Inc.)
Xanadu (layout artist: special visual effects unit)
The Blue Lagoon (special optical effects)

What is CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)?

SEASON 2 COMING SOON!

Industrial Light and Magic alum and CGI educator Ed Kramer (Star Wars, Stargate, The Mummy, Galaxy Quest) catches up with pioneers and innovators to learn about the coolest VFX in our favorite films and how they got started in the industry. Hilarious, informative, and surprising, CGI Fridays is a must for anyone starting a career in visual effects or computer animation, as well as fans of behind-the-scenes stories from some of the biggest science fiction films of all time.

Jeff Kleiser: I'm Jeff KLEISER,
and my partner Diana walls Zack

and I brought the first digital
actors to life. We even coined

the term synthetic Viens.

Unknown: My name is Jeff
cleanser. I'm a visual effects

supervisor. I started out my
career at a very young age

working with my brother Randall
who went on to become a film

director. He directed grease in
the Blue Lagoon and slightly the

navigator that maybe 15
different feature films but he

was my older brother and he was
making films in high school

instead of writing papers and I
thought this was a good idea. I

was an actor in his early films.
When I got to high school I

started making films superhero
movies, and it's kicked off a

real interest in cinema and and
watching movies watched all the

movies I possibly could get a
hold of Randall went on to USC

in the film department. He was a
roommate of George Lucas's and

got his career started as a film
director. I went to Colgate

University I was a math major
part of the curriculum at

Colgate was if you were a math
major, you had to take a

computer course and there was
one in computer generated music

and I thought, well that sounds
great because I was a drummer in

high school had a band called
froth in high school. So the

idea of being able to programme
100 and 32nd notes if I wanted

to was pretty interesting and
creating sounds from the

ultimate synthesiser which is a
computer creating these

different types of sounds and
noises really struck me as

Lawrence Kao: I hope you're
enjoying CGI Fridays with visual

effects pioneer Edie Kramer, who
worked for George Lucas at

Industrial Light and Magic. If
you want to read more Star Wars

stories to companions got you
covered sign up to a companion

membership at the companion dot
app. That's www dot the

companion dot a PP. Now, back to
the show,

Unknown: fascinating
conglomeration of mathematics

and art. I took a course at
Syracuse, Colgate has a winter

studies programme where students
can go off for a month and do

something off the wall. So I
decided I would go and work for

IBM and Syracuse, and I found
out very quickly that did not

want to work for IBM, or be a
salesperson for IBM products.

But I lived right below a
professor at Syracuse named

Judson rosebush. He was making
films with computers. And I

thought, wow, this is
incredible. So Johnson and I

became friends, I went back to
Colgate and I went to the fine

arts department, I said, we
could be making images with

computers, they had no idea what
I was talking about. And they

told me to go away. And I went
to the computer science

department said, you know, we
can use these computers to make

images and they said, We're
doing statistics here, you know,

going back and forth. And they
said, Well, what do you want?

And I said, Well, I want us
computer graphics major,

somewhere between Fine Arts and
computer science. And I have a

professor at Syracuse who will
sponsor me and give me the

software and look over my
shoulder. So they said, Alright,

just go away and do that. And
thankfully, Colgate allowed me

to do it my own major in
computer graphics, there were no

programmes in the country at the
time that I could get a degree

in computer graphics. You know,
in 1976. Upon graduation, I went

and worked for dolphin Sunday,
my mom went to the opera, I

think, in New York, and in the
opera guy, there was an

advertisement for dolphin
computer animation. And she sent

it to me, and I called them up.
I got an interview with Alan

Stanley and God, my work for
college, which is all digital.

And of course, he was operating
the scammy thing, this horrible

machine or making horrible
looking graphics. And he said,

Well, what I want you to do is
figure out how to make this

machine, do imagery like that.
And I said, Well, that's not

going to happen. Is this a
digital? That's analogue?

They're two different universes,
but I'll do what I can you know,

so I worked there for a year and
then I got back in touch with

Judson rosebush, and he and his
buddies at Syracuse, were

thinking that they wanted to
start a company and they wanted

me to be part of it. And so I
said, Well, the only way I'll do

it is if you come to New York,
when I'm not going to come to

Syracuse and start a company, it
has to be in New York. This is

where all the advertising
agencies are. And if we have any

chance of getting any work, it'd
be commercial work at an

advertising agency. So they all
moved to New York, and we

partnered with effects unlimited
on the optical house. This was

critical because we didn't have
any way of getting our imagery

onto film, ridiculous pipeline,
we had involved using a computer

in Maryland and shipping data to
California to put the data on a

film recorder black and white
high contrast film, and that was

sent back to New York and I
would pick this black and white

matte passes basically and on an
optical printer, do a whole

bunch of processes with colour
filters and shoot it on the

colour film multiple passes to
make colour images and it was

very, very slow and clumsy. It
took about a whole week to see

the first colour image we
figured we should get a film

recorder we bought a DICOM bed
film recorder which allowed us

to shoot colour imagery with
shading onto a negative that's

about when we got our first
motion picture contract which

was Tron, Robert Abel and
Associates did a little bit of

Tron we did a little bit of
Tron, you did the big character

right? The bit character the
opening title sequence where

pieces of Tron come together and
occlude this bright white light

source and form the Tron
character in the opening titles

and also all the bit characters
that flies around says yes No,

it was the only comic relief in
the movie and they probably

should have had more comic
relief. We did have a good time

working on Tron with Richard
Taylor. He came out from LA and

work with us. Eliminating the
optical printing step was a huge

step for us. I mean, we still
had to use optical printers to

put our imagery over backgrounds
because there was no digital

compositing at the time. But at
least we didn't have to use

optical printers just to make a
colour image. We could shoot a

colour image out onto a 35
negative and process it and get

it done. That kind of fell
apart. So we closed it. We were

ahead of everybody at that
point. I remember Colin

Rosendahl came in from Stanford
and he had a couple of Shadid

images that he showed us. Looks
pretty good, but we were way way

way ahead of them. He formed PDI
which then became DreamWorks,

you know, if we had played our
cards right, we would have been

in a whole different world. But
anyway, we closed down digital

effects. I took Bob Hoffman who
was a brilliant programmer, he

converted marijuana into
software. I met John Penny John

hired me to come out to LA to
work at Paramount on Flight of

the Navigator because we had
done testing at digital effects

for my brother on Flight of the
Navigator, but Disney was not

going to give a contract to a
company having internal

disagreements. I brought Bob and
flight of the navigate and

brought it to omnibus and we
executed that are paramount on

the tripwire machine, the triple
AI film recorders, the Thornlie,

right, the Fuli Yeah, it was
nightmarish. But we got it done

and turned out really great. The
film still holds up really well.

Many, many people have told me
that's their favourite science

fiction movie of all time. You
know, it's one of those

classics.

Ed Kramer: This is a good point
to talk about the reflection

mapping technique that you use
and the morphing technique that

you use. When grandma

Unknown: came to visit, he was
struck by two things that we had

put into commercials one was a
Tide detergent commercial, where

we took a bottle of Thai that we
had digitised and it rotates

around and changes into a map of
the United States interpolates

into a map of the United States.
He said, wow, that's cool. I've

never seen anything like that
before. He said, can we have our

spaceship change shape? And I
said, Sure, no problem give us

the two shapes of the ship will
interpolate between hover mode

into a streamlined aerodynamic
mode. So that was the first

thing that made Randall think
that computer animation was the

way to approach representing the
ship. And the other one was we

had done some reflection
mapping, Jean Miller and Bob

Hoffman had written a reflection
mapping software that we use, we

simulated a drop of water
dripping from a faucet, which

had refraction and reflection on
the spout, and it drips off. And

ramble saw that. Wow. Could you
make the spaceship reflective,

like reflect the environment?
Well, yeah, sir. We just shoot

the environment and map it onto
the spaceship and look like it's

there. We did some tests at
digital effects that everybody

loved. But the company was
spiralling down the toilet, Bob

and I went to omnibus and John
Penny hired us to do that film.

They put me in charge of motion
picture visual effects, or

digital omnibus ABL when all
three companies got together,

they put me in charge of that
division. As you know, shortly

after that the whole thing
collapsed the Canadian tax

authority, I think they were
putting some kind of shenanigans

with raising money in Canada,
they were not being truthful

about what their sales levels
were. I remember they came into

my office and said, Carrie, just
sign this. We're working on a

pilot for a TV series called
Captain power. We only done the

pilot and the document. They
want to be scientists that we've

completed 26 episodes and
they're all done and they're all

really great. And then oh, geez,
come on. It's just a formality.

I said, No, it's not for me.
It's not a formality. I don't

sign shit. That isn't true.
That's when I knew that things

were in trouble. And then I was
in Vancouver. We had a

helicopter up there. We were
location scouting for a film

called Millennium, which is
really cool sci fi script. We

were in production, you know,
scouting locations. I got a call

from DOA. And they said, Yeah,
we're having a meeting tomorrow,

you better come back down for
it. I said, Look, just send me

the notes. It's no, no, you
should come back for this

meeting. And I said, Okay, well,
how long have they said you

should bring your stuff to? And
that's what I do. Oh, this is

really bad, you know? And then
that was that horrible meeting

where 100 Navy people just were
laid off in one day.

Ed Kramer: I had no idea that
you were at the top of that

pyramid.

Unknown: Yeah, yeah, it was.
Yeah, the spooky place to be

round about that time. Actually,
before that I had met Diana at

SIGGRAPH in San Francisco in 85.
She and I are working in our

spare time building. This turned
out to be Nesta sex toner first

synthetic vision.

Ed Kramer: I remember Nestor
your dog, just so you know.

There's somebody in the planet
who actually actually remembers

who Nestor Sexton was named
after

Unknown: That's right. Anyway,
we figured out that Diana could

sculpt incredibly well, and so
she sculpted body parts and we

digitise them and when omnibus
went out of business, we bought

the poly Miss 3d digitizer at an
auction, Newt bellus helped us

get the money to buy that
digitizer at the auction, so

that we could digitise little
things. And we thought okay,

we'll call it closer walls, that
construction company, and we'll

build models for other
companies. We had good friends

at Metro light and rhythm and
hues and they all needed more

was built all the time. So we
started building models for

them. We soon got really, really
bored with building models for

other people and started
realising that one of the things

that Diana had done while we
were at omnibus was this human

figure sculpture. We digitise
that that's when we started

focusing on computer generated
actors or synthetic beings as we

call them. We did Nesta sex tone
and we follow that up with Don't

touch me, which is a music video
with our female character named

those Oh, I guess we were pretty
far ahead of the pack in terms

of creating faces that could
talk Larry Weinberg helped us by

writing a programme Dinah would
create a neutral face and then

make a mould of that so she
could sculpt different phonemes

of speech and clay. We had
multiple faces, and then we put

the same grid on all of them,
which was a real pain in the ass

to put the same grid on all
these faces, and then digitise

them, and we there's no way we
could digitise them in the same

order, it's just impossible. So
we've just digitised them willy

nilly. And then Larry's
programme which is called

reorder would go and compare the
two databases and reorder them

so that they could interpolate
from one to the other. So then

we had phonemes of speech below
the eyes you know different you

know, like faces kind of mouth
positions. And we had different

eyebrow position that we could
mix and match them to create a

character that would do what
basically whatever we wanted

them to do when we shot the
motion capture for Don't touch

me we shot perilous face
parallel bowtie was the singer

that we had shot her face and
close up so we can scrub through

the video say Okay, on frame
454, she's making them M sound,

we pull that out of our
libraries and sign that then

core frames later. It's like,
ooh, we just keyframe the whole

thing so that her face would
move and sing in sync with the

original video. That was 88 I
think we showed Don't touch me

people hadn't seen anything like
that before it was just brute

force back then, digitising,
like all night long for weeks

and weeks. All these phases, it
was horrific, but it turned out

fun. You know,

Ed Kramer: this is the great
thing about what I'm trying to

capture with this history of
visual effects because now

everybody goes to the movies.
And we see lip sync all the

time. It has become just a
given.

Unknown: It's a button now as
Lipson button.

Ed Kramer: And I know how many
CG artists that had their

hackles up when I just now said
it's a button. But I mean, you

did that before anybody else did
that you recognise that there

was a problem that needed
solving. And however brute force

is the solution was, that was
the first time it had been

solved. That's right.

Unknown: I gotta go back and
reiterate that Frank. Vince was

always a real key player for us.
He figured out lots of stuff for

Stargate and he's a spider man
ride, how to squinch on a dome

with a fisheye lens. And he was
always a key player in our

ability to keep doing new things
that hadn't been done before. If

it weren't for frankly, would
have been lost.

Ed Kramer: I think gentleman Lee
have you to make sure that Frank

gets the credit he deserves so

Unknown: well. You know, I tried
to include everybody that helped

us get things off the ground.
You were key guys. Well, you

know, for those Stargate morphs,
it was at elastic reality,

right? That

Ed Kramer: was elastic reality.
Okay, well, we'll get there, but

we're not quite there yet. So
you just finished right of the

Navigator, and you did those Oh,
and don't touch me. Then we met

Unknown: this guy, Michael Van
Hamburg. And he was doing a TV

series for Casey et called the
astronomers and what they needed

was lots of lots of footage of
cosmic phenomenon, galaxies, and

quasars and black holes and all
these sort of illustrative

animations to support their TV
series. Michael, don't touch me.

So if you can do that, you can
do some galaxies. That's no

problem. Our company and John
Whitney's company wasn't digital

productions anymore. It was his
next Whitney Deimos productions.

Maybe Whitney Deimos? Yeah,
they're a company in our company

worked for about almost a year
and a half working for KCT

strictly doing cosmic stuff.
Looking back, I'm wondering if

we shouldn't have really focused
on our synthetic viens at that

time, rather than getting
distracted by the cosmic stuff,

because there was no character
animation, all of our research

and all the work we had done was
sat on hold while we were

earning money, because we don't
really need any money from this

industry. In this case, et was
actually paying us so we had to

divert our attention to that may
not have been the smartest thing

to do. I don't know, looking
back.

Ed Kramer: I don't think there's
any way of looking back on that

and saying you made the wrong
decision. You just got to keep

making money. Right?

Unknown: Well, the next pivotal
thing that happened was the

riots in the Rodney King riots
in LA. And Doug Trumbull was

visiting all the different
computer animation companies in

LA because he had a contract to
work on a big project for the

Luxor Hotel in Las Vegas. He
needed a company that could do

computer generated animation.
His bailiwick was computer

controlled cameras, you know,
shooting models and repeatable

camera pathways that he could
produce sort of typical motion

control stuff, but he didn't
really have any experience

making computer generated things
and he needed that for some of

the ideas that he was coming up
with for the Luxor hotel. We had

a meeting right here on this pad
You know, I'll never forget it.

Doug is sitting facing me, LA's
behind him. And he said, Well, I

want to do this project. But I
really want to do it in

Massachusetts, where I'm
headquartered. And I said, Well,

we will pick up our company, and
we'll hire a bunch of people.

And we'll move to Massachusetts
to set up with you so that your

emotion control and our computer
generated elements can be

integrated in the same building,
you know, because the internet

was not in a position where you
can send stuff back and forth at

all. So we were the only company
that was willing to actually

move there and move in with him.
So he hired us. And by the way,

Doug, sitting here, there's
smoke coming, coming up from Los

Angeles in the background. And I
said, Yeah, let's go. Let's go

now before the closest airport.
We held onto our house here. And

we went to Massachusetts and set
up camp with Doug in Linux. And

yeah, we did that looks or
trilogy of visual effects

attractions that we all came to
know and love. You weren't one

of our three team leaders. We
had three teams, you were head

of one of them. And I guess
dairy Frost was head of another

one. We had a fantastic crew of
people that we brought to Linux.

And then we brought the French
guys in. Because we needed their

shader from what was that
company that wavefront bought?

Ed Kramer: Oh TDI,

Unknown: a TDI. Yeah, they're
shader, we needed that shader.

And we needed them to help us
figure out how to create the

vector base motion blur. I went
from like six hours a frame down

to like five minutes a frame we
went. For the other thing that

was funny was the PVS the power
of visualisation system that

Serge Schinsky was programming
for, and we were using it for

rendering, we thought it's got
32 processors, and we're gonna

be able to render this thing
like crazy. So we got the whole

thing set up, and we're watching
it. So you're 32 Lights showing

all the processors and we said,
Okay, go. And there's like one

light, just blinking. So what's
going on? Is this Oh, that's

loading the data. For the first
frame. That's one processor.

Yeah, one process. So it's like
goes for like three minutes. And

the frame is rendered? And then
yeah, but that doesn't help us.

It still takes forever.

Ed Kramer: That is a great story
about that era of time.

Unknown: That was a really,
really interesting, fun project.

You know, we had three different
attractions. One was a

stereoscopic 35 millimetre film
that was projected, during their

show, Scan Type TV show, right,
that stereoscopic film was

projected within that, right,
and then there was a vertical

VistaVision. on its side, that
real tall format, 70 feet tall.

And then there was the curved
screen in search of the obelisk,

which was all the Egyptian stuff
flying through the pyramid. I

remember one time we went to go
see the motion base as a

separate building. The guys were
just screwing around, they said,

Well, I wonder what would happen
if we put a square wave into the

horizontal, and this whole big
thing, go, bam, bam, bam. And if

somebody had been on the chair,
centrifugal force would just rip

their head off. I mean, this
thing was like two inch

hydraulic cables driving this
thing is like, Doug was very

adamant that he wanted the
motion base to be able to go

left and right forward,
backward, up and down. But not

tilt at all is always normal to
the ground because he didn't

want people to get ill. We had
to build that into the the

programming of the motion base
and connecting with the motion

of the cameras, you know, trying
to get that all to work in

orthographic pathways is
interesting.

Ed Kramer: What would you say
were some of the things that we

did for Luxor that represented
advancements in the field of

CGI,

Unknown: one of the things that
I remember was a challenge was

making contrail missiles that
were being fired at us, they had

to leave like a smoke trail.
Nobody done smoke trails in that

computer animation before. So we
had to figure out a whole bunch

of little pictures of smoke
lined up with a certain amount

of opacity. I remember one time
we were rendering, and suddenly

it went from about an hour frame
to like, one frame was like

taking 15 hours we weren't aware
of a camera was like inside one

of these smoke trails, looking
down a whole long line of semi

transparent smoke images and
just stopped the render.

Ed Kramer: That was actually me.
You remember that? Yeah. And I

had worked with Jim Horahan, who
was developing the particle

system that eventually became my
as particle system. And then I

eventually worked with Jim at
Industrial Light and Magic. He

helped me with a rock monster
stuff from Galaxy Quest was

called sprites with an image,
right? Little pictures, they're

born, and then they have a
lifespan and they die. And as

they die, they get more
transparent. And so yeah, so

that was kind of the first
contrast. The other thing that I

remember we had to solve
technically and Serge was a big

part of this was getting our
digital humans because we had

some thespians. We actually had
a bunch of people in video games

today. They're just doing an
idol. That's what it's called.

We had to put them on every
level of the miniature that Doug

had created with the Dave
Hardberger and Hardberger. Yeah,

those guys that was a challenge
that I remember we had to figure

out and I think Serge was kind
of a big brain behind that when

I'm getting

Unknown: Luxor project and Judge
Dredd intermingled in my mind

for Judge Dredd. We did the
sintesi. And Stallone and Rob

Schneider riding on the
motorcycles you know, with a

computer generated so that we
could have the length of flight

that they needed that they
couldn't shoot in London, we

built dreads motorcycle, we
built it on a gimbal so he could

rock it back and forth, Diana
did a study of body proportions

and she determined that her body
was the closest in proportions

to some investors to loans she
was the one riding on the bike,

you know, with motion capture.
And we were watching on the

video disc a playback at the
scene. And then we had you know,

guys that would rock the
motorcycle forward and backward

to match the scene. And we'd be
tracking her body motion just to

get the dynamics of riding this
motorcycle going through this

pathway. And it worked out
pretty well if you go back and

look at that the movement of
Sylvester and Rob on the bikes

the dynamics are matching
pathway of the bike and that's

the only way we can figure out
how to do it.

Ed Kramer: The funniest thing
would be if you took footage of

Diana and superimposed it over
the final footage.

Unknown: Yeah, I would have been
good to when that company was

bought and we did Judge Dredd
with them. We moved to

Williamstown, we were in Lenox
we moved up to Williamstown into

MASS MoCA. That's when we got
the contract to do the spider

man ride for universal invented
squinching and dome projection.

Frank was pivotal in writing all
that software, he was rendering

orthographic cameras facing left
forward, right up and down. And

then doing some kind of ray
tracing into the imagery to

create the curved screen, the
wide super wide angle imagery in

stereo. So it had to be left and
right. It's really complicated

stuff makes my head hurt just to
think about. That's why I had

frank around. The thing that
stands out about that project I

remember was one day we were
sitting around thinking

if you're interested in behind
the scenes stories in the world

of Star Wars, make sure you
subscribe and become a member.

The companion is the insider
platform that brings you stories

straight from the cast and crew.
You can read our Star Wars oral

history titled How we made a new
hopes Death Star trench run, as

told by Dennis Lawson, the actor
who played wedge actor Garrick

Hagen, who played Biggs and the
experts who designed the

spacecraft created the computer
animation and graphic displays

of Star Wars, head to the
companion dot app. That's www

dot the companion dot a PP and
access 500 More stories,

including a number of Star Wars,
oral histories and podcasts like

the one you're listening to
right now. All right at your

fingertips. All right back to
the show

about the squinching problem.
And Greg Juby was one of our

animators, he said, You know
what, if we have a camera, and

it's looking through like a
window into a scene, and we see

a perspective image through that
window, that is exactly what we

want to see on the screen. Yeah,
but our projector is not here,

it's over here. So what we want
to do is we want to project

exactly that image from here.
And so the idea was you take

those, render it like inside the
window, and take those corners

and stretch them out to the full
frame, stretch it out so that

when you projected from the
front, when you look at it from

this angle, you see exactly that
image through the window, that

was the leap of imagination that
Greg Juby came up with, if you

do corner pinning if you render
an image through a window, and

then you take each point and
stretch the image up into the

corner. So that's flat. That's
what you want to project from

right in front of the screen
onto the screen, and it'll look

right from that angle. And that
was the birth of squinching. It

was very, very successful
because the audience is on a

moving motion base moving past
the screen. So you not only have

the left and right imagery,
giving you stereoscopic cues.

But you also have a feeling of
parallax objects in the

foreground would move past
faster than objects in the

background. So you have parallax
and stereoscopy admitted, very

compelling 3d effect. And that's
part of the reason that that

ride was so successful and still
runs 23 years later. It's

amazing.

Ed Kramer: The spider man ride
is still active in Orlando,

maybe 10

Unknown: years ago, they re
rendered our animation files, so

they could project in video
rather than eight perf 70.

Ed Kramer: They were using eight
per film eight per 70. That's

Unknown: what we deliver. Yeah,
for that

Ed Kramer: long they were using
70 millimetre film.

Unknown: We had a solitaire film
recorder here in a frame with a

65 millimetre camera, and we
shot all those Spider Man scenes

here in house. As I say about 10
years ago, they abandoned the

film and they use 4k projectors
and they re rendered all of our

stuff, same animation. We gave
them all the data so they re

rendered it with probably with
some lighting improvements. I'm

not sure but it's still running
2024 It'll be 30 years that

spider man has been running.
Running daily. At Islands of

Adventure and also in Osaka.
Japan is running there as well.

That is amazing. I don't think
there's any other ride that's

that's lasted that long. On, we
had rented the Mohawk Theatre in

North Adams to screen our
footage, we had a 70 millimetre

projector because we wanted to
see it on a big screen to check

resolution. So we went through
the whole rigmarole put up a

screen went into this nasty old
smelly, abandoned theatre, but

we were able to see our
SpiderMan imagery at full size.

And along about that time, this
producer named Jed Wheeler came

to visit are going over to watch
some dailies at the bow hawk.

And he came along and he said,
Wow, this is fantastic. I'm

doing this opera with Robert
Wilson and Philip Glass. Robert

wants to have this 50 foot tall
human foot come down on stage

and land and said, How the fuck
am I going to build this 50 foot

tall foot? And how am I going to
transport it? You know, can I

won't fit through the Lincoln
Tunnel, you know, how do I get

into Manhattan? But you guys
could just make a projection on

a big screen of the foot coming
down. We wouldn't have to build

the foot. I said, Yeah, that's
true. We could do that. And then

Diana, she said, Well, we could
do the whole opera and computer

animation. I said no, no, no,
don't say. But they fell in love

with this idea. And that's how
we got the contract to do

monsters of grace, which was
this 74 minute long digital

opera, which was five per 70
millimetre film projected onto a

screen with Philip Glass and his
ensemble playing live in the pit

is all composed by Philip and
lyrics from the Turkish poet

Rumi from 14th century or
something or other. We were

making lots of money on the
spider man ride and we're losing

lots of money on monsters a
great side we kind of broke even

we made an impact in both areas
and ride attractions. Like I say

spider man still running. And in
the art world, it was the first

digital opera anybody ever seen.
I'm still astounded that we were

able to get that thing done
because it was definitely four

minutes long stereoscopic, so it
was really 148 minutes of

footage that we had to get done
inside of a year. And the budget

was like 1.3 million or
something, the only way we were

able to pull it off was we hired
people and we told them, we're

not gonna be able to pay you
what you normally get paid. This

is an art project the budgets
ridiculous, we may not even be

able to finish it but we're
gonna try for the team just

jumped in full blast. So Spider
Man's on one half of the studio

monsters a great season, the two
completely opposite ends of the

spectrum. You know, Spider Man
is like, crazy, you know, lasers

and explosions. And, and over
here we're saying, just trying

to get the right colour blue.
For the background. Working with

Robert as an artist was
challenging. He didn't really

have any interest in the
technology. He's used to sitting

in theatre and telling his
technicians, you know what

percentage of pink lights on the
top and a percentage of blue

lights on the bottom and, and he
just had these slow moving

colours things. So it was a real
truck to work in that slow of a

pace. Everything was super,
super slow. There's a scene

where this boy on a bike rides
from 100 yards away up to the

camera, and the scene is nine
minutes long. That's a long time

for this kid who got like 30
yards on a bike and super slow

motion. He said yeah, but that's
what I want. The rendering was

the first big problem we had to
solve. I went to Silicon

Graphics, I knew that they have
warehouses where they put their

brand new machines and they
burned them in for a month or so

to find out which chips are
going to fail. And then they

replace those chips that these
machines are then sent to the

client. So I said well, can we
use that computing time to

render this opera and we'll give
you a credit for it, they agreed

to that. So we were able to do
all of our rendering on these

brand new Silicon Graphics
machines for free and we never

would have gotten the show done
if it hadn't been for that.

Ed Kramer: This is your genius
Jeff being able to figure out

how to just get this shit done.

Unknown: That was one that we
were very lucky on. The other

one I'm proud of because it
exploited my optical printing

background, we were having to
create 265 millimetre negatives

left eye and right eye 74
minutes long the film recorder

that we had, which could do 65
millimetre, it took about a

minute and a half to shoot each
frame with our little calculator

we figured out it'll take nine
months to shoot to shoot a show

that we needed to have done in
two months and talk with people

like John Hughes at rhythm and
hues and a couple other

companies who had laser
recorders, but they only shot

35. But they could do a frame in
six seconds, not minute and a

half. What we did was we took
our 70 millimetre frame, did an

anamorphic squeeze two to one
squeeze and inverted the lookup

tables so that we would shoot on
35 millimetre film a first

generation IP squeezed in Super
35. So as much 35 millimetre

film frame as we could possibly
use squeezed the image and scan

it out in six seconds. So we got
it all done. And then we took

that original IP and with a
anamorphic lens on an optical

printer expanded it out to a 65
millimetre negative on an

optical printer, and we got it
done in time.

Ed Kramer: That is an insane
story. It also requires people

to have an unbelievable
knowledge of how film works. IP

enter positive

Unknown: right right. Well, we
skipped photo Local generation

there by inverting the lookup
table, so the original image was

a positive image. And then when
you when you shoot that onto a

negative that becomes a negative
from which you can make release

print for the show.

Ed Kramer: You were able to get
it done in time because you are

able to figure out this
unbelievable workaround. Right,

right. Get it back out on film.

Unknown: Yeah, it looked good.
It looked good. And it's

actually really

Ed Kramer: worked well. It How
did Stargate come about? I

Unknown: think it was Michael
Van hamburger. And again, our

producer that approached the
Stargate team, we showed them

our demo reel which had both
Luxor footage and Judge Dredd

footage. And they were impressed
with the work. And again, we

said, well, we have a little
different way of operating we

have mobile teams, we can grab
people on equipment and roll

them into the most optimal place
for them to do their work. In

this case, it probably right
next to your editorial

department on Sunset, we'll put
a team of people that are

qualified with all our
equipment. We'll roll them in

setup right next to your
editorial. So when you're done

editing, you can come over and
see what we're doing and we work

together. This is our new modus
operandi, in terms of visual

effects is to have mobile units
that could just like be

temporarily put in a position
like we did with Doug and Diane

Perlman for Judge Dredd. We do
the same thing with Stargate. We

put a team of people right there
in his face and get it done. So

Ed Kramer: that was the Carroll
co building right across the

street from Tower Records on
Sunset and Spargo.

Unknown: Stargate was a fun
project and we hired Jeff Oaken

to be our visual effects
supervisor. Did some really, I

think seminal work in that
project wall of water that was

the Stargate that people went
through. We had a lot of fun

with that.

Ed Kramer: Was it called the
curse Sploosh or something?

Unknown: Carthage Carthage
Carthage Yeah, that was where he

had this new big tank of water.
And we have an air cannon the

tank was filled with waters
about I don't know two feet in

diameter, and we had the camera
mounted on the side so we can

shoot air pressure pushing down
into the water to make a

cathodic but we didn't know how
much air pressure to set the

cannon on. It went from like one
to 500 So there was try 100

Start the camera rolling and hit
the thing. It evacuated all of

the water on the camera and
everybody like it turned out to

be one pound wasn't about the
right amount to make the

Carthage 100 Just 100 times too
much power and got us all wet.

But it's pretty funny.

Ed Kramer: Say that's that's the
kind of story my listeners are

gonna love.

Unknown: That's what a Jeff
Hawkins favourite stories

Ed Kramer: going into that
project, you knew they were

going to be a lot of pretty big
technical challenges. What did

you see as the big technical
challenges?

Unknown: The transformation of
the headdresses I think was the

one that spooked me the most you
shoot the character without the

headdress, you shoot the
character with a headdress, and

then you have to you remember
you did you had to go in and and

create all these little sections
that you would like then wipe

off to reveal and it had to
match up, you know, the two

things had to match up. And I
think the cameras were moving as

well. So it's, it's very, very
spooky going through the

Stargate, we had a laser that
would show us where the person's

face the surface would be, you
know, as a scanning laser. So as

that went for, we knew what
parts should be visible and what

parts should be behind the
apparent water level. That stuff

wasn't too bad. We had some
spaceships that flew around,

they were pretty
straightforward. It was those

morphs that had me most worried.

Ed Kramer: I remember at the
beginning, we were talking about

are we ready yet to actually
create these in 3d geometry and

track them perfectly to
movements of the character and

then be able to use them with
their 3d animation. And I just

didn't think we were quite at
that point. I

Unknown: didn't think we had the
rendering the software at a

point where it would look
realistic.

Ed Kramer: Fortunately, elastic
reality had just come out with

this morphing software that
allowed us to use the original

pixels that were shot right.
There was never any transition

to a CGI object that may be or
maybe not at that point in time.

Unknown: Oh real footage
squished and compressed and made

made to do our will. Today we'd
probably make a different

decisions. We build a helmet and
render it and render man and it

looked fantastic. Exactly.

Ed Kramer: And I'm sure you did
a lot of that stuff in the X Men

movies. We did indeed. Any last
words before we leave Stargate

and move on.

Unknown: Once after Stargate,
I'm looking at my own imdb.com

Ed Kramer: I've got it open
here. So let's see. Theatre time

Luxor. Live Luxor pyramid clear
and present. You know, we didn't

talk about clear and present.
Oh, that

Unknown: was a blast.

Ed Kramer: That was one of the
most fun projects I've ever

worked on.

Unknown: That was particularly
exciting for me because I got to

go up in the jet, the camera jet
that was used on top gun. And

Lee Lacey is the guy's name who
owns the jet and it's a private

jet. It's got 235 millimetre
cameras in the fuselage. One has

a periscope going up through the
roof of the jet with a mirror

You could rotate so you could
shoot any direction above the

plane and the other had a
periscope grade down below so

you could shoot below.

Did you miss our live stream
with visual effects pioneer Ed

Kramer. When you're a member of
the companion, you'll

automatically be invited to all
of our events. But don't worry,

you haven't missed out. Members
can watch all of our interviews

on demand whenever you want,
including inspiring

conversations with Quantum Leap
cocreator Deborah Pratt, and

fireflies one and only jewel
state who played the wonderful

Kaylee fry, head to the
companion dot app. That's www

dot the companion dot a PP, and
check out all of our premium

videos, podcasts and articles
you won't find anywhere else.

It's a camera plane, we went up
to the Fallon Air Force Base,

the Air Force lent us a pilot
and FAA team. So we were flying

along and the FAA team that were
on the radios Okay, now just

come by underneath our left wing
for just a tracking shot, we're

gonna rotate the camera to show
the establishing shot of the

plane approaching the drug
dealers hacienda. And so the guy

came by. And he was like, we
couldn't even begin to turn the

camera that fast. You know? So
can you can you can you do it

about you know, maybe about
100 200 feet further away. So we

have a chance to track with you
see the guy out the front laces,

okay, and I'm looking around, I
see that I see the plane out

there with the door straight
down. He's like doing figure

eight around us to get back into
position. And then he came by

and did a much much slower, you
know, we could track him and

then of course, we had him drop
a hit the dummy bomb that we we

hadn't dropped but I think we
replaced the bomb with the CG

bomb. And then we had the shot
where we want them to go down

through the clouds heading for
the ground through the clouds to

fall CG bomb spiralling in front
of the going through the clouds.

And then we reveal the hacienda.
Yeah, that was a fun sequence.

Ed Kramer: I had no idea you
were in that plane shooting that

footage.

Unknown: Years later, I was in a
restaurant in New York with some

friends. And Harrison Ford walks
in with a bunch of people.

Technically, I worked with
Harrison on clear and present

danger, you know? Yeah, yes.
Your friends are like saying

yeah, name dropping your
bullshit, you know, so parison

walking with the girls, it's
gonna go out and put her in a

taxi. I went outside and he put
a taxi and I said, So Harrison.

I just want to say hi, my
company did that smart bomb and

clear and present danger. See?
Oh, man, that was the coolest

shot in the film.

Can we come in? He's got his arm
around me. Brings you back to my

day. It was good to see. My
friends.

Ed Kramer: And of course that
was before the days of iPhones

when somebody would get a little
selfie.

Unknown: Harrison was cool. He
had not met me before. But he

did a nice thing for me bringing
me back in and, and shaking my

hands. Hey, good to see you
again.

Ed Kramer: That's a great little
story. The very few times that

I've actually met Hollywood
stars. They've all been just so

nice like that. Some

Unknown: more than others, but
but for the most part, yeah. Son

of the mask? Yes. Yes. Did you
work on that?

Ed Kramer: I did a bunch of
shots at ILM of the baby,

particularly the shots where
he's wearing the yellow, kind of

fuzzy outfit and he's got a
rattle. The dog comes in and he

jumps through the ceiling. And

Unknown: we did the conception
sequence, which was

Ed Kramer: not released in the
United States release.

Unknown: So funny because we had
the sperm is green sperm.

They're all racing to get to the
egg. There's always other sperm

white sperm like Regulus burns,
the green sperms, the

Whitesboro. They're all racing
to get the egg and we sent that

as a sequence into the studio,
the studio showed it to the

MPAA. And they said, well, it's
going to be an R. And so they

came back to us and I said well,
I cut out like half of the

sperm. So we rendered it again
with half the sperm. And they

said it's our Alright, take out
all of the Whitesburg and just

leave the Greensboro and we set
it again they said what part of

no sperm Don't you guys
understand the sperm in there,

it's gonna be an R. And so they
cut it. They cut it from the

from the US release. It shows up
in the DVD and the international

releases but it doesn't show up
in the US theatrical release.

Ed Kramer: Was there anything
CGI wise that was intriguing

about that? Well,

Unknown: it was kind of a homage
to squash and stretch type

animation, you know the old cel
animation where the eyeballs

would stretch out so we were
trying to tip of the hat to the

Ed Kramer: old animators.
Absolutely. Tex Avery, I think

is the savoury Exactly.

Unknown: Then there was
surrogates, which was where we

took Bruce Willis and euthanize
him made him look younger. In

the movie he's supposed to be in
his 50s as he is in real life,

the conceit of the movie is that
everybody has a robot that lives

their life out in the real
world. They lie in bed watching

what's happening through their
robots eyes, and the robot can

look 30 or 25. You know, so we
had to take footage that we shot

at Bruce Willis and make him
look young and pretty. And we

went in and did some D gobbling
getting rid of it. chin will

smooth out his eyes and made his
ear lobes shorter, you know,

smooth out his whole face made
him look young made him look

dirty. And we delivered a lot of
shots, we developed a sort of a

pseudo AI approach, you know,
where we clean up one frame, and

then we would apply that same
series of modifications to

subsequent frames. So if we
didn't have to do it, frame by

frame, we could get the computer
to kind of get the hang of it

and help us out. We did a lot of
research to be able to do that

on a lot of shots. This

Ed Kramer: is just another
example of you in your career,

pre dating, the things that have
become common, like 1015 years

later, the work that LM did for
the Irishman, right. That's what

it was, it was using AI
techniques, it was machine

learning to do age regression.
And here you are doing that,

like, what, 15 years earlier,

Unknown: at the time, I thought,
you know, we can start a company

to just do this, you know,
because Hollywood is so vain.

And actors want to remain young
looking as much as possible.

Yeah, but we won't be able to
show our work, because there'll

be contracts that say you can't
show before and after. Anyway,

there's a company that does
nothing but age work. They just

can't show their demo reel. But
then the next one was robbed

one, which is an Indian project.
This was when we decided that we

didn't want to run a visual
effects company anymore.

Although we did a bunch of shots
on that show that synthetic Bian

studios, I didn't want to gear
up to like a lot of people and a

lot of equipment to do a big
show we did the most difficult

parts of that show, which is the
cubic transformations. We worked

with Hellgate Matthias, who
wrote software for us and ice,

which was part of Softimage
three was changing from one

thing into another, they hired
me to be the supervisor, I spent

six months in India and three
months in London shooting this

film had a lot of fun, it made
me realise that I'm much better

off being a supervisor than
running the whole show and being

responsible for everything.
Because that was making me just

go crazy. The Indians could
worry about all their personnel

and hardware and software and
budgeting, we would just do a

very small set of very
complicated shots, and I'd be

paid as a supervisor. Since
then, I've been really working

only as a supervisor, and not
really hiring people and setting

up teams in LA or anywhere. It's
better for my brain to just do

what I do and not have to be
running a company. You seem

Ed Kramer: to have just
navigated these waters really

well over the course of your
career, figuring out how to

scale a company how to scale
what you personally do, I

realised that we miss talking
about X Men.

Unknown: Oh, yeah. X man. Sure
the character of mystique played

by Rebecca Romain needed to be
able to transform from her blue

or purplish, scaly, red haired
superhero character into anybody

else who had the ability to
transform. And so 20th Century

Fox wanted a signature in effect
for this transformation. They

want it to be really, really
cool. It's again, Frank bits

working with us, we studied her
latex costume that was glued to

her and it had all these little
scales. And so we designed a

transformation that would travel
across her body, her skills

would come out of her body that
sort of flutter a little bit and

start spreading out almost like
a wave in a football stadium

with clothes would come out and
then there'll be a fleshy part

that would separate out and
inside that would be the

incoming texture of whoever
she's going to be impersonating.

If it was like a guy in a
business suit with crunchy part

would be revealed. And then this
was split apart and you see a

suit being revealed. And this
transformation would travel

across her body until she had
completely transformed from one

to the other. We didn't want to
do a morph because everybody's

seen morphing forever. So he
wanted it to be more of a

sequential thing that would look
like a mould growing across her.

So I was like 18 steps to get
all this to work. We had to get

outgoing Rebecca character in
the same position as the

incoming character so that it
would match a one day that was

really kind of tricky was we had
a scene where Magneto was going

to transform into Mystique, we
shot Mystique first, she was in

a police detention area sitting
back like this. He's going to

transform into Magneto from this
position. We shot this version

of her then of course, Sir Ian
McKellen comes in, just shoot

his half of it. And I say, Okay,
this shot you want me sitting

back like this with your arms
back like this? And he says no,

Magneto would never be in that
position. I said, Yeah, well,

you're not really Magneto. See,
this is Mystique transforming

into Magneto. And he says no, is
in front of a whole crew. When

Mystique transforms, she
transforms into Magneto. She

doesn't transform into somebody
who looks like Magneto. She

transformed into Magneto. And he
would never sit that way. I was

like, Oh, your transformation,
her CG version leaning forward

to match into the position that
certainly would allow me to

shoot him and we did lots and
lots of those transitions for

the first 3x Men movies. One,
two and three years. They

weren't called One, two and
three, but they the first three

and then after that they did it
all in house at Sony

Ed Kramer: before I forget. I do
want you to talk a little read

about and I hope you'll love
this talk about the A frame

Unknown: Diana and I were living
in Laurel Canyon and renting a

place and people told us they
wanted to sell that house that

we were renting and we didn't
want to buy that house. So we

went out driving around trying
to find some other place to

live. And we got lost in the
hills. And we came up this

Mulholland Highway, we passed
this a frame house and I thought

what a stupid ass house. You
know, there's no snow in

Hollywood, you know, there's no
snow in LA. Why would you have

an A frame that's designed for
snow? It turned out to be a dead

end. So turned around, came
back. And I said, Well, I mean,

it's kind of an interesting
looking house. Out of the corner

of my eye, I saw some bushes in
front of the house and I saw

something behind the bushes, the
guy that owned the house wanted

to sell it and he lived out in
Long Beach, he didn't want it to

be empty. So he let some 20 year
old kids stay there for free.

And what they did is they took
the for sale sign and they hid

it behind the bushes. So nobody
would see it. But I saw it. And

I stopped the car I got out and
move the bushes. I wrote down

the number and call the guy and
that's how we got the house.

Actually, it was not it was when
I was at omnibus and I was

director of the motion picture
visual effects division or

whatever. And I had, you know,
three projects millennium and

Captain power coming into the
studio and I was gonna get paid

6% commission on the growth of
these projects coming up a whole

shitload of money. So I said, we
can buy this house, I said, I

said to the guy, well, you know,
we need to just rent it for a

while until you know the money
starts coming in, then we'll buy

it. So he said, Okay, well, I'll
rent it to you for a few months.

And then I went out of business
we just talked about. So like

Homina Homina. What do we do now
amazingly, out of the blue, this

project came in an animation to
teach Japanese schoolchildren

how to multiply two fractions
together. So it involves you

know, a over b and c over d
moving these little things

around. And we had to do like
five minutes of animation. Two

weeks to do it. We guys had a
budget is $30,000, which is

exactly what we need to get a
down payment. We'll do it. We

stayed up all night cranking out
this animation for this Japanese

thing. Got $30,000 and put the
downpayment and got the house,

we were so lucky to find the
house to find out that it was

for sale and who have suddenly
$30,000 coming from nowhere to

pay the down payment so that we
can get in here is astounding.

Ed Kramer: I gotta say Jeff has
not once mentioned that this

house was directly underneath
the Hollywood sign.

Unknown: Oh yeah, it is the
closest house to the Hollywood

sign. And that band from the 60s
the association lived here. They

never my love and windy and
cherish all those sorts of sappy

love songs from the 60s were
written here at the A frame and

Michael Van Hamburg and our
producer says that he used to

work for Graham Nash. And he
says that David Crosby met

Graham Nash at a party in this
house. They were introduced by

mamma cast, and they were all
doing acid. That's the folklore.

I can't really prove that. But
that's what I've heard. And I

believe it.

Ed Kramer: I believe it too. And
those are the stories that I've

always told. Because because I
got to work in that house. We

were doing clear and present
danger we set up downstairs and

outside and it's just an
incredible, incredible place.

And it's been the site of a
number of parties during

SIGGRAPH in Los Angeles.

Unknown: Yes, indeed, Larry
Weinberg was married here. We've

had weddings, we've had some
shoots, lots of parties, the

guys from psi, the Swiss speaker
manufacturers party every year,

during the National Association
of music marketers of the music

show until COVID. had been every
year, they would come here and

have a big party for all their
clients here. Yeah, we've had

some great parties, it lends
itself to that sort of thing.

Oh, wait, wait a second. It's my
son. Let me just say, Hey,

Jackson, I'm doing a zoom call
right now. So let me call you

back a little bit later. Okay.
There's something I want to ask

you about, about building a
website for me. I have a new new

company I want you to help me
with so let's chat later on

today. Okay. All right.

Ed Kramer: Okay, well, I think I
just got a scoop on some news.

Unknown: Well, during the
pandemic, I've been sort of

scratching my head, what am I
going to do? No film work.

There's no supervisory work that
I could find. So I just looked

around and I said, Well, I'll
build a DIY Atmos mixing studio

in a garage. So that's what I've
done. I've got to 12 channels of

sound and mixing an Atmos the
bone daddies that that was the

band that did Don't touch me,
our first film they came on,

they're still they're still out
there. They came up here and we

recorded 14 songs in three days
in the A frame. And now I'm re

mixing them in Atmos, it's a
blast. It's having having so

much fun, something I can do by
myself. I don't need anybody

else. I don't need any support.
I can just dig into it and learn

about sound mixing. In 3d. Well,

Ed Kramer: there's so much there
one, the band from Don't touch

me.

Unknown: There's a really cool
system now called Sound

particles, which is a particle
system and each particle you can

associate a soundtrack with. So
you have a microphone like a

Atmos microphone seven channel
microphone, and you can have a

particle floating around and
doing whatever you want. And

then it's emitting a soundtrack
whatever sound you associated

with it. What I'm moving towards
is having a routine where really

objects that are emitting sounds
the same gets mixed

automatically give a whole
environment of founding meeting

objects. And all the sound is
coming in from the right angles.

When you're watching animation,
the sound is linked

Ed Kramer: to it in 3d. But I
need to wear headphones, you can

take

Unknown: that most Mix and
Render it with binaural audio.

So you can listen to it on
headphones, and you have a

pretty good 3d replication in
headphones. And then anybody who

has an Atmos setup would
obviously be able to hear it

precisely the way it's supposed
to sound. But the idea is in the

movie theatre, you could have
you know, automatically link 3d

animated objects with 3d sound.
And you wouldn't have to have

somebody go and try to mix it
and match it, it'd be

automatically linked to it. Kind
of fun stuff.

Ed Kramer: This is great,
because what you're doing in

your later years now is using
your ears more than your eyes.

Exactly.

Unknown: When we were working
together, you know, back in

Massachusetts or in LA, we had
like 85 people working for the

company, and I needed to have a
quarter of a million dollars in

the bank every two weeks to make
payroll, this is the most

terrifying thing. Because you
know what happens when you miss

payroll, bad things happen,
especially with all the visual

effects. Were going to Canada
for the tax rebates or to Asia

for the lower labour rates. I
figured I'm not going to be

competing with Sony and ILM and
DreamWorks building a big studio

to do animation. So I've just
been really working as a

supervisor, you know, and I can
just do what I do best, which is

know how to talk between the
technical and artistic people.

Ed Kramer: As we're heading
toward the end of this reflect

on Jeff closer his life. Where
do you see yourself in the

history, the evolution of the
computer graphics industry,

Unknown: I like to think that we
tilled some new soil along the

way, we were always trying to
find solutions to problems that

had not yet been solved. Back in
the olden days, from year to

year, SIGGRAPH and SIGGRAPH,
there was a real remarkable

difference in the progress of
imaging of rendering images.

Each year, you can see a big
step, and everybody would

applaud the big step. It's not
like a big jump in quality level

anymore. All the difficult
problems I think had been

solved. And it's now more of
volume of effects. Look at films

today. And it's just
overwhelming how much stuff is

in there, how much work is put
into it. But don't go, Oh, God,

I've never seen that before, as
frequently as we used to. And in

terms of my role, I like to
think that we did our best to

work with a small team of
rockstars. And hopefully people

will look back and say, Oh, I
remember that flight of the

Navigator. That was cool. For a
spider man ride. That was cool.

I like to think people look back
and say, Well, he did some cool

stuff.

Ed Kramer: That's great. This
was exactly what I was hoping it

would be great. Dude, I can't
tell you how much I appreciate

this. Dude, let

Unknown: me know where you're
gonna be in LA though, because I

want to I want you to hear this
room. It sounds fantastic in

here.

Ed Kramer: I can't wait because
I'm not focusing as much on

computer graphics anymore. But I
still play keys

Unknown: around our grand piano
and tune it. So you're all set.

Come on over.

Ed Kramer: All right, I'll do
that. All right. Thanks, Jeff. I

really appreciate this.

Unknown: Thanks for listening to
CGI Fridays with Industrial

Light and Magic alum Ed Kramer.
The companion is the most

authentic and trusted insider
platform in sci fi television

and film. As fans ourselves, we
want to create the magic of

ComiCon every single day. It's
why our long reads in depth

podcasts and incredible events
feel different. Our stories come

directly from the cast crew and
experts who are there. Subscribe

to a membership at WWW dot the
companion dot app and access

over 500 stories you won't find
anywhere else.