Effekt

00.00.40: Introduction
00.02.45: Round 1 -  Mutant Year Zero
00.07.10: Round 2 -  Coriolis
00.10.55: Round 3 -  Vaesen
00.14.42: Round 4  -  Alien   
00.20.02: Round 5  -  Best of the Rest
00.26.20: Round 6 -  Woah - new style year zero goes beyond 6?!
00.32.03: Round 7  -  What is this madness? D20? (Symbaroum)
00.36.42: Final Round - Taking us up to 20   
00.40.00: The Prizegiving
00.43.00: Questions from the audience 
0.54.10:  Goodbye

Effekt is brought to you by Fictionsuit and RPG Gods. Music is by Stars in a Black Sea, used with kind permission of Free League Publishing.
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Creators & Guests

Host
Dave Semark
Dave is co-host and writer on the podcast, and part of the writing team at Free League - he created the Xenos for Alien RPG and as been editor and writer on a number of further Alien and Vaesen books, as well as writing the majority the upcoming Better Worlds book. He has also been the Year Zero Engine consultant on War Stories and wrote the War Stories campaign, Rendezvous with Destiny.
Host
Matthew Tyler-Jones
Matthew is co host of the podcast, as well as writer, producer, senior editor, designer and all round top dog. He was also been involved a couple of project for Free League - writing credits include Alien RPG, Vaesen: Mythic Britain and Ireland, and Vaesen: Seasons of Mystery as well as a number of Free League Workshop products.

What is Effekt?

A fan podcast celebrating (mostly Swedish) RPGs including, but not limited to: Coriolis; Forbidden Lands; Symbaroum; Tales from the Loop; and, Alien.

Matthew:

Hello and welcome to episode 233 of the Effect podcast. The all about 3 league pub quiz. I'm Matthew.

Dave:

And I'm Dave, and don't get too excited. But yeah. So, the the All About Free League Pub Cruise. That is the podcast for this week. I normally introduce what we're gonna talk about, but we're not

Matthew:

gonna talk about anything

Dave:

but the pub cruise, so you've already done it by doing the title.

Matthew:

Dave and I have written the questions and, we've written enough questions to hopefully fill a decent episode and also this subsequent hour. But if you feel you're getting bored of answering questions and you wanna ask us some questions, feel free. But we're gonna test your knowledge. There will be points awarded on our laser display board here.

Dave:

Yep. And With beautiful Loretta. Loretta, come along and, thank you.

Matthew:

She's not. Splurted.

Dave:

Or maybe not.

Matthew:

I think

Matthew:

it's Sven. I think it's Sven or something. Finn.

Dave:

Yeah. Okay.

Matthew:

He hasn't he hasn't made an appearance

Dave:

on Loretta let us down then.

Matthew:

Yeah. Yeah. And, unless you just play ball, Dave is the beautiful Loretta. He's gonna be keeping score. So does that make me the question master then?

Dave:

Well, we're both doing it.

Matthew:

Oh, you will do again do it.

Dave:

You do once and I do the next. Right. Okay. And the rules, though?

Matthew:

The rules

Matthew:

And the rules are shout out 1st person to shout out the answer to the question wins, and we are the ultimate adjudicators of who is first.

Dave:

It does It has to be the right answer. Yes. That would help. Yeah. If it's if it's close and we like you, we'll give you the point.

Dave:

If it's close and we don't like you, we won't give you the point. So Who goes to poverty every Wednesday night? So Bolton gets 10 points to begin. Now.

Matthew:

I've written most of the questions, but I asked A to do 2 rounds worth of questions. And so he's written the first round and therefore the first question. The first round is on Mutant Year 0.

Dave:

Are we all ready?

Matthew:

Are we all ready?

Dave:

Is everybody ready? Are we do we need a drum roll for round 1 of the all about free No.

Matthew:

We don't need a drum roll.

Dave:

We are having a drum roll. Uh-huh. I saw the drum roll.

Matthew:

That would be at the end when we announce who the winner is. We're good. We're good.

Dave:

I thought, please, I got I'm gonna run out of space and get more people. That's outrageous.

Matthew:

So the first question written by Dave is, which handsome and talented podcaster and RPG writer picked up a copy of Mutant Year 0 in a shop in London in 2015 and started his love affair with all things Free League? That'd be Dave Seamark.

Dave:

I think Pete got that one.

Matthew:

I think Pete got that one. You're gonna have to be louder. Everybody who wants to make sure Pete doesn't win, I think. Because Always

Dave:

wins on loudness. Okay. One nil to Pete.

Matthew:

And we're doing Walter that you on.

Dave:

But yeah. That's something he doesn't he doesn't hear very often because he sports Spurs. But okay. Anyway.

Matthew:

In Mutant Year 0, the player characters live in their arc, their home and community in the zone. Each arc has 4 development levels, 2 of which are food supply and technology. Name one of the other 2. Oh, nobody scores 1 point. The other 2 were culture and warfare.

Matthew:

Oh, come on. You've been listening to the podcast for 8 years.

Dave:

That man bought the book, like, 20 minutes ago. He still doesn't know.

Matthew:

In Mutant Year 0, what is the maximum number of mutations that any one character can have?

Dave:

3. Wrong. 5. Wrong. 4.

Dave:

3. Well

Matthew:

done to Connor.

Dave:

There's a point goes to Connor. In

Matthew:

the middle. In GenLab alpha, player characters don't have mutations. They have something else. What? Oh, well done, Bruce, at the back there.

Matthew:

The score Yeah.

Dave:

Yeah. I was about to shout exactly the same thing, but you just took my line.

Matthew:

Yeah. Sorry. We we did not apportion.

Dave:

I want I wanted to be excited about Bruce's getting the question right, but he's Okay.

Matthew:

Go ahead. Be excited.

Dave:

Bruce at the back gets that question right. Yes. Well done, Bruce.

Matthew:

In Mecatron, the community of robots and artificial intelligence intelligences within Mecatron 7 is better known as Oh, dear. You lot are really gonna jam up on your Mutant Year 0 started this whole company. You know?

Dave:

Are we are we are we are we, like, sickened and shocked by our

Matthew:

we are sickened and shocked by you know, a good chunk of these are our patrons as well. I know. Disgraceful. I don't know whether we can even take their money.

Dave:

I think we can. Okay. We can. Okay. We can.

Matthew:

That's the collective. There you go. You are better better educated now than you came in. With us all for?

Dave:

No. Alright.

Matthew:

I'm I haven't got much hope for this question. In Elysium, there are 4

Dave:

In round 1, it's 3 points scored.

Matthew:

This is this is good, though. I mean, I Yeah.

Dave:

We were

Matthew:

a little bit worried that everybody would get every answer right. So in Elysium, there are 4 great houses, including House Warburg and Fortescue. Name one of the other 2 great houses. Is it House Tumbleweed, Dave? It might be.

Dave:

It's not Gryffindor, that's for sure. Okay.

Matthew:

That's Morningstar and Kilgore.

Dave:

So after the exciting round 1, we have a we have a tie between Bruce, Pete, and Connor all on one point. Woo.

Matthew:

Technically winning.

Dave:

Technically winning, equally, kind of. Yeah. Right. Are you gonna get the answers? Yeah.

Dave:

Yeah.

Matthew:

Mhmm. Yes, sir.

Dave:

Round 2 is all about Coriolis. So I expect some better answers out of the lot of you, please. How many skills are there in Coriolis?

Matthew:

Too many.

Dave:

That's worth a point.

Matthew:

That is the wrong answer, Craig. Sales of the Old West has the same number of

Dave:

skills,

Matthew:

so you're wrong. Take one point off oh, I'm doing it.

Dave:

Minus 12. Craig. I think Tony got that one. Did he say 16? 16 is the right answer.

Dave:

Yeah. Craig gets minus 1 for being a smart aleck. Excellent. Question 2. What skill, according to the rules as written, must you use to spot someone sneaking up on you?

Dave:

In Corio, let's remember.

Matthew:

No. Absolutely.

Dave:

Bruce gets it at the back. Another point for Bruce?

Matthew:

A point for Bruce. Leaping into the league.

Dave:

According to the Effect podcast, who are the bad guys in Coriolis?

Matthew:

No.

Dave:

They are quite bad. But

Matthew:

The Zolossians are the good guys.

Dave:

No. They're not. No. They're not.

Matthew:

Have you not listened to my the Zolgiums are bloody starfleet.

Dave:

I wasn't convinced.

Matthew:

Who are the space Nazis?

Dave:

I think Mohammed gets it. The Hegemony. There's an Italian Hegemony. Excellent. Well done.

Dave:

Question 4. What Cthulhu Mythos creature can also be found as a dark morph in the 3rd horizon?

Matthew:

I'm really expecting Tony to get this Yeah. Since he starts Alex. In our podcast oh, well done. Who said that?

Dave:

Craig.

Matthew:

Craig. Craig has redeemed Tony.

Dave:

Craig has redeemed himself and brought him back to 0 points. They're they're in that episode that the bottle episode that we did.

Matthew:

You're negative 10? No. No. I've got brought it back to 0.

Dave:

It's worth a try. In the Coriolis call book, who is credited as the law manager?

Matthew:

You'll have heard him talking recently in the new version of Corviois.

Dave:

No. No. Well done, Mohammed. At the back. Costa Costoolis.

Dave:

Of course it is. Of course it is. I mean, you know. I mean, credits. Yeah.

Dave:

Yeah. K. Question 6. Last question on Coriolis. What is the name of the judge who might well be an ally to the players in Emissary Lost, the first part of the wake of the icons?

Matthew:

I made these questions too hard.

Dave:

You did. Yeah. It's a it's a it's a it's a good test for

Matthew:

Don't worry, guys. They get easier.

Dave:

Who whoever actually remembers the name of an MPC that they come across, like, twice 2 years ago. No. Too long. Judge Kurhan. Well, okay.

Dave:

Well, what an exciting round that was. At the end of round 2, we're very pleased to see that Craig is back on no points. Mohammed and Bruce are in the lead with 2 points each. We're not doing badly. Cool.

Dave:

Round 3.

Matthew:

Round 3 percent. Is Wesson. So I hope oh, yeah. We can see. Interesting how people change there.

Matthew:

In the core book, what Swedish town is the assumed location for your adventures? Oops. Morton.

Dave:

I know. I think I'm sorry, Morten. I think Mohammed snuck in first.

Matthew:

Mohammed. Okay then. Mohammed first.

Dave:

Well, no. Actually, let's give Morton and Mohammed a point. Yeah. I think it was very close.

Matthew:

Yes. Okay.

Dave:

I'm not gonna give any kind of credit to Right.

Matthew:

Like that, but we'll give you Okay. What skill, according to rules as written this is a question form I'll just say now that you may hear quite often. What skill according to rules as written must you use to spot someone sneaking up on you? Could you let us Oh, what do we put quick?

Dave:

Now did you hear the answer Mohammed's answer last time? You were like, ah, I think there's something there. Okay. That's why I got confused because of the sentence. Cool.

Dave:

Excellent.

Matthew:

What is the type of in the English translation of the book? It may have a different name, of course, in the Swedish version. That is the spirit of a child murdered by its mother.

Dave:

Whining her name?

Matthew:

Is I'm glad you knew the answer to that because I've got to actually write it down, but you are right.

Dave:

You could've said anything, would you? Yeah. Yeah. Well done. Doug Mohammed.

Dave:

I think we're seeing who

Matthew:

is Yeah.

Matthew:

Mohammed is studying out to be an excellent expert in Versum.

Dave:

Mohammed is winning.

Matthew:

In the seasons of no. Hold on. What and this is an interesting one, actually, that I'd totally forgotten about until I was searching these questions, but I love it. What castle upgrade gives each player character an extra experience point if one of them writes a record of the adventure?

Dave:

Why? No. No.

Matthew:

Oh, so close.

Matthew:

Bruce. Bruce.

Matthew:

Bruce. With the annals of the Bruce comes

Dave:

in along the railing. Everyone else is there. Mohammed is I'm gonna tip you a second. He says Annals. He takes the point.

Matthew:

In the seasons of mystery supplement, who wrote most of the box outs suggesting places in Britain and Ireland where you might set the mysteries? I apologize. No.

Dave:

Sorry, Morten.

Matthew:

What did

Dave:

you say? I

Matthew:

think it's it's. Nope.

Dave:

Well, half and half.

Matthew:

Yeah.

Dave:

Starting at half a point to having a half a point straight.

Matthew:

Yeah. Yeah.

Dave:

It's both of us. Focus.

Matthew:

Only 1, Dartmoor, which I will keep banging on about, was not my suggestion for the beast on the moor.

Dave:

And that was, Mohammed as well, wasn't it? Yeah.

Matthew:

What is the potentially lethal result of a role of 45 on the physical injury table? Excellent, Mohammed.

Dave:

You should have gone, oh, I don't know. I don't know. Yeah. But that's right. Yep.

Dave:

Why Mohammed knew that quite so effectively? We won't go into on this podcast. Right. Your turn. Cool.

Dave:

That's the end of end of round 3. The end of round 3, we have a clear leader at the moment. Mohammed on 5 and a half. Closely followed by Bruce well, not so closely actually, but followed by Bruce on 3. With Morton on 2, Pete, Connor, and Tony all on 1, and Craig on a half.

Dave:

But at least you're not a 0 anymore. That's cool. Right. Round 4. Round 4 is all about alien.

Dave:

So you better get a lot of these questions right, Pete, because you're running it for us in the week.

Matthew:

Do it

Matthew:

all this week.

Dave:

Question 1. The core book adventure, Hope's Last Day, was developed from demonstration adventures played at which leading games convention? Excellent. That'll be Craig.

Matthew:

That'll be Craig. Really breaks his stat now with a whole point. What? I only get half a point for that. No.

Matthew:

No. You've got a whole point to add to your half,

Dave:

Well, that's complaining. I think that deserves a hard point. I know. Yeah. We're in charge here, mate.

Dave:

Yeah. Question 2. The Corvus class ship Anesadora is illustrated on page 175 of the core book, but where did it first appear? Not necessarily in a free league product. Good try.

Dave:

No. No.

Matthew:

Who said that?

Dave:

Point to the man with the beard or one of them. Excellent. See, most people have got beards.

Matthew:

Save them a man with the beard in an RPG convention. Yeah.

Dave:

I know. Well, there are 4 people with beards here. So yeah. Cool. Question 3.

Dave:

It's on a different piece of paper. Okay. We want the full answer for this, please, if you don't mind. What happens if you get 12 on a panic roll? I'm pointing out that Matt wrote these questions.

Dave:

So, you might be right, but he hasn't written that out.

Matthew:

Alright. Okay. I know the answer. I will get to the answer.

Dave:

Okay. Sorry, Bruce?

Matthew:

If I'm trying to network those, whether you probably got that 2 nights ago, you must write on on this page. Now from When you scream, you lose one point of stress for screaming. Everybody else gets a point of stress and makes a panic run.

Dave:

Disappointing. Disappointing. Question 4. The United Kingdom, Japan, and India formed a 3 world empire in the 21 eighties. Name one of the country that is a member state.

Matthew:

No. No.

Dave:

That's part of

Matthew:

the, United Americas. South Africa.

Dave:

Nope. Nope. Nope. Nope. India.

Dave:

Nope.

Matthew:

Now India is one that I've already listed. So

Dave:

Oh, yeah. United Kingdom, Japan, and India. Okay. Which else? Which other one?

Dave:

Australia. Nope. Go on. Keep guessing countries. Go on.

Dave:

France or no? Nope.

Matthew:

They don't know.

Dave:

They don't know, do they?

Matthew:

The 3 of them.

Dave:

So the 3 are United Kingdom, Japan, and India. China. Nope. No. That's the UPP.

Dave:

Yeah. It's Indonesia. Yeah. These are so easy. Indonesia, Papua New Guinea, Kenya, and Fiji.

Matthew:

We should

Dave:

Obviously, you should have got all of those, really.

Matthew:

I mean, it's

Dave:

the most It's all the obvious ones. Cool. Question 5. What extra solar creature is a relentless hunter covered in golden fast moving cilia and a razor sharp beak? You're not allowed to answer because he ran that yesterday.

Matthew:

Bruce. Bruce is allowed to answer.

Matthew:

Well, he

Dave:

ran he ran the game including them yesterday. So, Yeah.

Matthew:

Yeah. Exactly.

Matthew:

So But

Dave:

he's right. Answer. Yeah. Lion worm. He was right.

Matthew:

Yeah. No. No. No. No.

Matthew:

Peter said it. But No. I didn't say it.

Matthew:

Did did

Dave:

Mon did

Matthew:

you say it?

Dave:

Mon tell it?

Matthew:

Who tell it?

Dave:

And the fa the the fast the last question in this round. Name the wooden space station where host Matthew wants to run an adventure based on the name of the road. Road? Name of the rose.

Matthew:

In West Hamistan.

Dave:

No. Just my reading.

Matthew:

That's actually

Dave:

Struggle after 3 days of getting the gun.

Matthew:

Wooden space station.

Dave:

I wouldn't have had a freaking clue, frankly. No. I've got Scooby.

Matthew:

Gaia? No.

Dave:

Good guess. No. It's Arkeon. You all go, oh, yeah. Of course it is.

Matthew:

Of course

Dave:

it is. Yeah. I think

Matthew:

it's Oh, yeah.

Dave:

I think you're just being a little bit too tough on some of your questions, mate. But at the end of the round, scores on the doors, Matthew?

Matthew:

Scores on doors, in the lead still is Mohammed with 5a half points.

Dave:

6a half? Oh, no. 5a half.

Matthew:

5a half? Yeah. Yeah. I can count. Four points to Bruce.

Matthew:

Morton and Connor have 2 points. Craig has 1a half, and Pete and Tony are bringing up the rear after a strong start.

Matthew:

Last.

Dave:

Cool. Well, the next round is about the best of the rest.

Matthew:

Pass me

Dave:

the pass me the k. My job.

Matthew:

Yeah. When we when I proposed this quiz, I said we'll do a round on every game system, and then I realized, bloody hell. There's a lot of stuff that Free League makes. So who created the loop universe and, of course, illustrated Tales of the Loop?

Dave:

I think everyone gets a point for that, frankly.

Matthew:

Yeah. Everyone gets a point for that one. And you said my questions were too difficult. What skill, according to rules as written, must you use for sneaking up on someone?

Dave:

Which game? In

Matthew:

tells oh, god. Yes. In tells me the loop. Sorry.

Dave:

For sneaking up on someone. Sneak.

Matthew:

I think Tony got that first. Sneaking.

Dave:

Clues to the question, guys.

Matthew:

The Forbidden Lands core rules features and is based on whose 19 eighties illustrations. I'm gonna give it. I'm gonna give it because there's a lot of Nilses in Sweden. Yeah. It's Nils Gulliksen.

Matthew:

Gulliksen. Yeah. Yeah. I mean, it would have been it would

Dave:

have been better if he'd gone, oh, it's Gilligsen, but I can't remember his first name rather

Matthew:

than Niels.

Dave:

But we'll give you the point anyway. That's fine. I'm happy with that.

Matthew:

Entertain issues. Cool.

Dave:

It's cool. Because last I was thinking that yesterday when I was talking to somebody on the stand about Forbidden Lands, I was trying to remember how long ago it came out. And then last night, I was flicking through some photographs on my iPad and it went back to our 2019 photograph of us with the team here. And there on the table was Forbidden Land in the box set. Uh-huh.

Dave:

That was quite cool. Obviously, before 2019.

Matthew:

Yes.

Matthew:

Yeah. It won. It won, It

Dave:

did in 2019, didn't it?

Matthew:

Yeah. People's Choice and Judge's Award, I think, for best game. Yeah. Yeah. Now, in Forbidden Lands, what skill according to rules as written must you use to spot someone sneaking up on you?

Dave:

Perception. No. No.

Matthew:

A situation? No. Spotting. No.

Dave:

No. No. No. You could try. Sigh.

Dave:

Nope.

Matthew:

Scout. Hey.

Dave:

Well done.

Matthew:

Another one there. Morton coming up.

Dave:

Morton is catching up with everybody now. Quiet start, but he's just just hustling you. I think that's what he's doing.

Matthew:

Right. Name any 2 of the 4 instant death crits in The Walking Dead. Torn apart by walkers. Or is that No. That's not a crit.

Matthew:

That's a swarm attack.

Dave:

It's a walker attack. Yeah.

Matthew:

Headshot.

Dave:

Nope. No. Shout out lots of other horrible, gory things that might happen to you.

Matthew:

Their genitals are not crushed in this case.

Dave:

No. No. That's not that's not fatal.

Matthew:

That may well impaled heart. I think I'm gonna give him a point for that. Are we? Yeah.

Dave:

It's been it's been very it's been very unruly. Oh, go on then. They

Matthew:

are crushed body, disemboweled head, and pierced head, but we'll give half a point.

Dave:

I was gonna I was gonna give a whole point, actually. Question was what name 2. Was it?

Matthew:

Yeah. Question was name 2 of them.

Dave:

Oh, fair enough. So

Matthew:

a half a point. You all start awarding points. You write more of the questions, but

Dave:

There's no love lost amongst the contenders. There is a who's only having half a point for that?

Matthew:

And in The Walking Dead, what skill according to rules as written must you use to spot someone sneaking up on you? Subscription. There's a bit more detail I'm looking for in this particular question.

Dave:

Scout is half right.

Matthew:

See, scouting. Scouting.

Dave:

Is that Subfunded?

Matthew:

Scout, not scouting. But what has to be in The Walking Dead different to every other game?

Dave:

I don't think they're going to get it.

Matthew:

They're not gonna get it. We'll give him half a point, shall we? We'll give

Dave:

I can't even

Matthew:

try to give him half a point. Answer is a passive scout role because it can't be pushed.

Dave:

But but the question was what skill?

Matthew:

Yeah. Alright. So okay. Give him the point.

Dave:

And and and Pete is a bit thick, so he needs all the help he can get.

Matthew:

I mean, you're not a

Dave:

prop. You know,

Matthew:

he's just

Matthew:

didn't have to

Dave:

say Sorry, mate. You're not big, really.

Matthew:

You have to meet up.

Dave:

Fair enough. Cool. Okay. At the end of round 5, let's look at the scores on the doors. We have, Bruce on 5, Morton on 5.

Dave:

Excellent recovery from Morton from a bad start. Excellent recovery from walking from a bad start.

Matthew:

Mohammed is in the lead though.

Matthew:

Yeah. Yeah.

Dave:

I'm just going down the list. Pete, Connor, and Tony all on 3 now. Well done, guys. You were on 1. You were doing really bad.

Dave:

You're really doing much better now. Well done. Mohammed on 1, 2, 3, 5, 6 and a half, and Craig on 1, 2, 3. Now just think how well you'd be doing if you hadn't had that minus 1 at the start, Craig.

Matthew:

Yeah.

Dave:

Cool. So the man to catch is Mohammed, but there's one round oh, no. Well, there's potentially 3 rounds left to go. Alright. Round 6.

Dave:

Okay. This is Matthew's round. And he says he's titled it, woah. New style year 0 goes beyond d 6. Okay?

Matthew:

So we have 6 questions per round, so it's like a d 6, but but now it's getting a bit weird. So this is actually a continuation of the last round as we go from 6 well, from 7 all the way up to 12.

Dave:

There there is something about a really, really clever idea, isn't there? That it's not so clever if you have to explain it to everyone. And then they all have the looks on the faces like you do. Like, what the hell is he talking about?

Matthew:

That may be. Okay. Lesson learned. Anyway Say no more about it.

Dave:

Round 6. Question 7. I don't know why it's question 7 now.

Matthew:

Chris If you listen to me, Dave Okay.

Dave:

Anyway, the first question in round 6. In twilight 2000, and these are really boring questions now, what skill according to the rules as written must you use to spot someone sneaking up on you?

Matthew:

Vigilance. The way this scout.

Dave:

No. No. Observation? No. Positivity.

Dave:

No. No. We'll notice. No. No.

Dave:

No. No. It's recon. K. The second, question in round 6.

Dave:

What's the lowest critical injury injury role that earns you instant death in Blade Runner?

Matthew:

61. Nope. You obviously haven't listened to the podcast. 11.

Dave:

No. No. No. 63. 45.

Dave:

Is that actually right?

Matthew:

55. Yes. Okay. The clue is in the question number.

Dave:

The quest the question is 8. Okay.

Matthew:

Who said that?

Dave:

Greg.

Matthew:

Bruce said it.

Dave:

Bruce, the second.

Matthew:

Bruce said it first, extra

Dave:

point. I feel like we're struggling with these questions, but okay. So round 6. 3rd question in round 6, otherwise written down as question 9 in case the answer to the question is the question number. In twilight 2000 sorry.

Dave:

In 2000, what can you find if you roll 97 on the scrounging table? Nope. Nope.

Matthew:

Oh. Well done, Bruce.

Dave:

Well, I know he's wrong because it's a yellowed short edition. Okay. Well done, Bruce. I didn't expect anyone to get that one right. Okay.

Dave:

Round 6, 4th question, question 10. Name the 3 ways you can use promotion points in Blade Runner. I always thought the answer was that. So name the 3 ways you can use promotion points in Blade Runner.

Matthew:

Bruce, you can't sit there zipping your lips shut. I always give you the answer, John. If you know the answer, tell us the answer.

Dave:

No. It's it's a bit more specific, unfortunately, I think, than that.

Matthew:

You can use it to, use the LAPT resources for access to

Dave:

Is that spend 1 enroll connections to use departmental resource?

Matthew:

Yep.

Dave:

Yeah. That's one of them. Well, I like his answers, but they're not they don't they don't tally with what you've written down here, mate.

Matthew:

So I'm gonna give him a point now.

Dave:

I think I think a point for effort in trying to answer your ridiculous question. I think that's cool. Anyway, well well done, Bruce. Round 6 question well, the 5th question, question 11. What number did the original feet dice in 3 leagues the 1 ring

Matthew:

That was the lamb.

Dave:

Go up to?

Matthew:

Who's that?

Dave:

I think do you get do we give minus for being smarty pants and answering so no? I love it. I I yeah. I I saw the look of Morten's face. You saw it, it went, uh-huh.

Dave:

I'll be quiet about that. And the last question in this round, which company published the one ring before Free

Matthew:

League? Troubadoursell.

Dave:

Poynt de Morton.

Matthew:

Yeah. Point I was rushing up was only in preparation. You're answering that question?

Dave:

Cool. That's the end of round 6. Scores on the doors, Messi.

Matthew:

Scores on the doors. That's a good count up, because he's got a lot, and that's, 7a half. Bruce, though, has got 8. So you're silverware down Morton. You're on 6.

Matthew:

You're still on 3, Craig and Pete and Connor and Tony. You're not really Yeah. You're not really trying.

Dave:

I think I think they're thinking of of ways of how the hell they can get out of this podcast.

Matthew:

Don't worry.

Dave:

Go and do something more exciting instead.

Matthew:

To the end. It's almost like I don't get to the end.

Dave:

Don't know the answer to 90% of these.

Matthew:

Well, there you go. This is why I'm the driving force in this podcast, and you just sit there guffawing and acting surprised. That's one of our favorite reviews.

Dave:

Yeah. Someone once complained that I just fought an act surprised when Matthew's saying stuff. He's not wrong. Yeah.

Matthew:

Yeah. So this round, round 7 is called, what is this d 20? We have got questions that take you all the way up to but I haven't numbered them weirdly. They're just 1 to 6. In Simbarium, when nature is exploited or violated, it grows dark and vengeful, and this has an impact on the player characters.

Matthew:

This is known by what name? Corruption. Oh, Tony there, I think.

Dave:

Oh, I think it was dead heat, actually. I think it was

Matthew:

Point to each.

Dave:

Tony and Mohammed. Yep. I had a great view of that because it's just like like in football when they when you get a a a replay of a great goal when you're directly behind where the shot is. I was right in line. Yeah.

Matthew:

If a creature displays a shadow that is gold, silver, or copper colored, what kind of creature are they said to be?

Dave:

Nope. It's not by guessing. Yeah. I know. It's Harry.

Dave:

How do you

Matthew:

think? Right.

Matthew:

They are a civilized creature. The winged ladle, the toad square, and the queen's legation are all locations within which city, town, or settlement? That's the whole country. Within which city, town, or settlement? I think there's even a book called this, isn't there?

Dave:

I think it probably is. Yeah.

Matthew:

Never mind. Thistle hold. Yeah. I'll do that.

Dave:

Obvious when you know it.

Matthew:

Alright. Okay. Now I I just wanna point out, this isn't me answer asking you difficult questions this time. These ones are written by Dave. What mountain range forms Ambria's southern border?

Dave:

See, these will be easy if anybody in the room played Played Simroom. Simroom. Or had played Simroom in the last 5 years or something. Yeah.

Matthew:

I've never played Simroom.

Dave:

It's a good game.

Matthew:

Go right out the book. Yep. So that's the titans.

Dave:

The titans. Yeah.

Matthew:

Question 5. The Etterherd and Tricklusting are 2 types of what creature?

Dave:

Tricklesting, I guess. It's pronounced.

Matthew:

Trick lusting. Tricklesting. Tricklesting. No.

Dave:

Troll? Nope. Think about the sting bit maybe. Spiders. Spiders.

Dave:

The man on the back.

Matthew:

Well done, Mohammed. Mohammed.

Dave:

I think Mohammed's running away with this now.

Matthew:

For an Ambrian to venture into Davakar Forest, they need to gain the queen's approval in the form of something they must that they must purchase. What is the exact name of this?

Dave:

Queen's Notary.

Matthew:

Oh, nice guess.

Dave:

I might give you half a point, this would a guess.

Matthew:

Certainly wrong, but

Matthew:

Yeah.

Matthew:

Yeah. Maybe worth half a point if nobody else can beat it. The queen's military would probably write this out, but it's actually simply an explorer's license. Or as I've checked it, explorer's license plus.

Dave:

That's a special one. That's a special one.

Matthew:

That's a special one. Right. And so that's only 6 questions. We need to get up to 20. So I've got the final round, only has 4 questions.

Matthew:

Yeah. Tony, I think you can cope with Tony.

Dave:

More than you, Tony. Yeah. I did.

Matthew:

I think you can

Dave:

cope with that. Tom earlier. Now, Tony Yeah. I'm not sure quite, you know, what to make of that really.

Matthew:

I'm taxidermy.

Dave:

You are. Right. Anyway, so scores on the doors.

Matthew:

Oh, Mohammed. Woah. I can hardly count them. That's

Dave:

9 and 9 and a half.

Matthew:

59a half. Bruce on 8.

Dave:

Morton on

Matthew:

6. 6. Pete on 3a half. Craig, Connor, and Tony oh, Tony on 4 Tony on 4, and Greg and Connor bringing up the rear with 3a half points.

Dave:

So there's 4 questions left. I need to make it actually.

Matthew:

Yeah. Three points off here.

Dave:

This is this is scintillating. It's scintillating here, but just imagine how good it will be on the podcast. I think to make it exciting, we should give 3 points per each of the final 4 questions. Oh, no. What do you think?

Matthew:

That's why I changed things. If it Go ahead.

Dave:

Give those people

Matthew:

who are

Dave:

not doing very well a chance. Okay. So these are these are Matthew's questions again, so I can't promise how good they are. So, how many pages does the weapons table in Merc Boyer use? 5.

Dave:

6.

Matthew:

Now I heard the answer.

Matthew:

2 videos.

Matthew:

Who said 4? Well done, Connor.

Dave:

3 points for Connor. Suddenly

Matthew:

leaping.

Dave:

Okay. Three questions to go. How many weapons are listed on that table? Mohammed.

Matthew:

Go. We

Dave:

haven't got 10 eventually. I'm surprised. What if you just didn't go 8, 9, 10, 11, 12, 13, 14. Okay. Two questions to go.

Dave:

You'll be very pleased to hear. What year was Dragonbane first published as Drakorok de Morna? 84. Nope. 83.

Dave:

Nope. 83. 83. Hey. He's right.

Dave:

The man has learned how to get the answers right. That's Craig for 3.

Matthew:

Craig, for 3 points.

Matthew:

Oh, yeah.

Matthew:

I'm done.

Dave:

And the final question. I'm not sure. Can anybody catch Mohammed at this late stage? Bruce, maybe?

Matthew:

Bruce might still manage it.

Dave:

Yeah. Okay. But yeah. Obviously, the order of of of finishing is is important, so concentrate for the last one. What rule system did Drakoroktomona originally license?

Dave:

Sorry. What rule system did Draco Oktomona originally license?

Matthew:

From BRP. Craig is the

Dave:

Yeah. He says, basic role playing, will accept magic well, but Runequest is incorrect. It's according to Matthew. I think he

Matthew:

That's strange because they ordered the dots for Luke West. Yeah.

Dave:

Yeah. The

Matthew:

dots came in in the second edition. It's a common mistake mistake I used to make, which is why I know that it's wrong now.

Dave:

Well Oh, it's Craig. Craig. So let's add up the scores. Welcome. I'm afraid you've arrived right at the end of the quiz.

Matthew:

Oh, have I?

Dave:

I might be in the wrong place then, but Okay. So this is the this is the Effect podcast, the, all about free league pub quiz. Oh, well. But you're more than welcome. No.

Matthew:

You carry on.

Matthew:

If you

Dave:

have wandered into the wrong place, that's fine. Rest rest your legs for a minute. You're you're very welcome. I'm just happy for one concentrate on one thing at

Matthew:

a time. So, Bruce has got 8 points.

Dave:

8 points.

Matthew:

Morton has got 6 points.

Dave:

And, yeah, we should be good.

Matthew:

Pete has got 3 and a half points. Connor, Good effort, Connor, in the last round, but still only 6 points. Yeah. It's not bad, though. Tony, This

Dave:

is a really you're not getting shaved. This is rubbish.

Matthew:

Four points. Four points. 10, 11, 12 and a half points, Mohammed.

Dave:

12 and a half. Yeah.

Matthew:

And there's a lot of checks on credit. Let's count this up. Minus 10, 1, 23, 89 points.

Dave:

9. My

Matthew:

way. Well done. Craig, after all that, Craig, can you second? Cool. So, Mohammed, would you like to come up to the price table and have first choice of a prize?

Matthew:

Yay. Our prizes are all, of course, free applications because we get And

Dave:

and and as and as a special thing for having having won the thing, you get to

Matthew:

buy it at

Dave:

half price.

Matthew:

Excellent. Cool. And then It's Craig. Craig. You said you're not playing enough 3 d k.

Dave:

This this is

Matthew:

a the opportunity.

Dave:

This is an absolute surprise that Craig got second, but

Matthew:

I really Excellent. Nice. Story top where I got

Matthew:

the starter set from you

Matthew:

last year. Bruce. I'm Bruce. Bruce, you're next.

Dave:

Comes 3rd.

Matthew:

Yeah. I

Dave:

think you do. You're more than welcome. Excellent. What are we Morton.

Matthew:

What have we

Dave:

Morton and Connor. Yeah. Absolutely.

Matthew:

Actual questions right.

Dave:

Yeah. He didn't just guess at numbers. Yeah. You got 4 points for guessing 4, didn't you? So Cool.

Dave:

Lovely. Excellent. Go on in, Connor. You're next, mate. Did Pete come last after all that?

Dave:

No, Pete. Oh, come on, mate. You got one spoon. Excellent. No.

Dave:

It's Tony next. Tony was penultimates. And go then, Pete. Hope you go. Excellent.

Dave:

You maybe. We'll have to see. Probably. Cool. And then our mystery guest.

Dave:

So you'll see no. No. No. Come on. Come on.

Dave:

Go and take something. Come on. Come on. See? Yeah.

Dave:

Yes. Our lovely mister guest who wandered in thinking it was something interesting he was coming into.

Matthew:

You got

Dave:

something free out of it? Absolutely. Yeah. Cool. You're more than welcome.

Dave:

Cool. Thank you, everybody.

Matthew:

And they thought we were gonna overrun.

Dave:

So Well, I think if we've done it as the original plan, which is to have teams and then do all the questions and do all the answers, we probably would have overrun. Yeah.

Matthew:

You're right. We're

Dave:

doing these rates.

Matthew:

But we have got a few minutes left. We did. We will take

Dave:

some questions.

Matthew:

We plan

Dave:

no content whatsoever for the rest of this. But if you have questions or anything you'd like to talk about?

Matthew:

What's been involved in the free league span this year? Me.

Dave:

In every sense of the word.

Matthew:

Although there are two copies of this have been given away, it's not because of a lack of sales. Has done really well. Actually, I Yeah.

Matthew:

I could

Matthew:

probably work out what's been hot today from the report on Zettle. Can we

Dave:

But in general, Versen has solved really well. We brought absolutely loads of Versen code book, call books, Sold all out all of those, obviously.

Matthew:

And indeed today Yesterday. It's been the top selling product.

Dave:

Zone wars has done really well. Actually, weekend had loads and loads of zone wars and that sold sold really well. Drag, Dragonbane also. Again, we had absolute tons of Dragonbane, but most of that is gone. We didn't bring that much Building Better Worlds, but that all went by loads of time yesterday, what we had.

Dave:

And we we did get more scent than they'd originally planned.

Matthew:

Dragonbait and corset, big seller. Perennial big seller that's gonna be.

Dave:

Yeah. Seems to be doing very well. And it did very well, I think, after the the tournament that they had in the Tootsie room yesterday. Because immediately after that, we had a surge of people come to the stand all wanting to buy Dragonbane, who were all saying, oh, we just played the tournament. It was great fun.

Matthew:

So that

Dave:

was that was really, really cool.

Matthew:

And, of course, the emcee there was a very good salesman who

Dave:

suggested the stand. You know? Yeah. They said he was okay.

Matthew:

Yeah. They loved me.

Dave:

They thought you're okay.

Matthew:

They loved me. They loved me more. Actually, I just noticed it's not today that, Wesson was a big seller because I think we were out of

Matthew:

out of

Matthew:

Yeah. Wesson by the end of today. We sold really well yesterday. Dragonbane sold most today, then the Mutant Year 0 games, and expansion, then the 1 Ring, and, so we go down into relatively low sales.

Dave:

Mate, I mean, it's been really busy. We had we had our best we had our best Friday Yeah. This year by a little bit, maybe by a few 100 quid, but yesterday was just manic. It was just busy from opening to closing. It was really good.

Matthew:

And we're on course. We are literally pounds away from having our best Sunday as well.

Dave:

Cool. Cool.

Matthew:

Does anybody wanna ask us about tales of the old west?

Dave:

What what what? All of it, you mean?

Matthew:

Yeah. Yes. I want to know how good value is tales of the old west.

Dave:

It's it's great value.

Matthew:

No. No.

Matthew:

No. You're the presenter. I'm the mysterious person.

Dave:

Oh, yeah. Okay. So that was the audience shouting, it's great value because they know how great value it is.

Matthew:

Yeah. Tales of the Old West, for

Matthew:

each of the, 3 Sales of the whole quest, for each of the, 3 3 d games, using the your 0 engine, they have a reroll mechanism.

Matthew:

Yep. So what's your

Matthew:

reroll mechanism for thematic reroll Yeah.

Morton:

So what's your reroll mechanism for thematic reroll Yeah. So what's your reroll mechanism for thematic reroll Yeah. So what

Matthew:

Morton, I'm glad you asked that question.

Dave:

So We love

Matthew:

that. We do. Go ahead. Do you want us to cut

Dave:

Yeah. So, so so the reroll that well, the push mechanic, covers 2 things. 1, it's driven by faith. So in the, 19th century west, everybody had faith. Now a lot of that would have been largely Christian faith, but in our game, faith is about anything.

Dave:

It's you know, it does not have to be religious faith at all. It could be faith in your friends. It could be faith in, you know, your skill with your gun. It can be the faith your faith, in

Matthew:

in your

Dave:

nature or your your skill as a horseman. So my character in the in the campaign that we're playing, the test the the playtest campaign, his faith is, a man's place is in the saddle because because he's a he's a horse rancher and that's kind of, you know, that's his his stick.

Matthew:

He's a horse I thought he was a murderer.

Dave:

He is also he is also a murderer and swinter.

Matthew:

He's probably actually explicit.

Matthew:

I mean, you need did you buy things specifically to my body?

Matthew:

I thought he was a That

Dave:

is true. That is true. They're very well fed. Well, I you know, a lot of our inspiration is from Deadwood. Yeah.

Dave:

And that's exactly what Al Swearengen did Al Swearengen did in Deadwood. Yeah. But yeah. So you have faith. You decide what that is.

Dave:

You write it down in a in one line of, you know, 6, 7, 8, 10 words. That defines kind of where your character comes from and is a great really good role playing element. So that that builds your character background. But you then have a pool of faith points that you then spend. So you spend a faith point when you push.

Dave:

The push mechanic is also tied in with our our trouble mechanic, which is kind of our word for mishaps. And your your pool of dice will have always have 5 trouble dice in it, or fewer. But if your if your pool is lower than 5, all of the dice are trouble dice. If you roll a 1 on a trouble die, that might mean trouble if you push the roll. But you can use faith to buy off that 1.

Dave:

So if you roll the dice and you get a 1, you can use a point of faith to push and a point of faith to then buy off that one and reroll it. But if you roll any more ones, then you get trouble will affect you. And the more run the more ones you have, the worse that trouble will be. There's also a way of earning faith in the game, which is intended to encourage role playing around, not only around your own character's personal faith, but also around doing things that you might do, like, having a meal with friends or spending a night with your lover. And this is about love and companionship, not about sex.

Dave:

So spending a night at a bordello doesn't count. You won't get face point for that. You might get something else, but you won't get faith point.

Matthew:

Grooming your horse earns you a faith point. Yeah. Cleaning your guns earns you a faith point. All those things you see Western characters doing in the movies pretty much earn you a faith point.

Dave:

Yeah. And, also, we leave it open to the GM and the player. If the player comes up with something else that is is really thematic for them and, you know, that would sensibly earn them a faith point, then the GM can say, yes. I have a faith point for that. If you go to 0 faith, then that's bad.

Dave:

Your faith is shaken. You you obviously can't push your roles because you can't spend. You know, you kind of become very, very cautious, and then you have to restore your faith in in one of a number of ways.

Matthew:

And and, generally, the chances are you're out of faith for the rest of that particular storyline unless something extraordinary happens. So if you, by some chance, roll 4 successes on the role, then you do get to restore your faith.

Dave:

That restores a point of faith in 5.

Matthew:

4. It is 4. Yeah.

Dave:

No. So when when it's more than 3. Mom, 3. No. So normally, another way of earning a point of faith is if you roll 3 successes on your first role, not after a push, you're laying a point you learn a point of faith because, great, I'm really good at this.

Dave:

But, actually, once you've lost your faith, it's gotta be 4 successes because it's a bit harder to convince yourself that you're actually quite good at what you do, and get yourself sort of psychologically and mentally back on your feet.

Matthew:

It took a bit of time. You know, we've been developing this for some years. There was one I mean, this is a little bit like one of my ideas, which was the idea that you never knew how many faith points you were gonna lose until you counted your one. So you could you may not have lost any faith or you might lose all your faith because you came up with 5 ones and that's how many points. And I like the what I particularly like about what we've come up with is this idea of bay buying off ones with with extra faith if you've got enough.

Dave:

Yeah.

Matthew:

And I want to say, groom 1 horse, get one faith point, own a herd of horses and spend all day grooming those, you still only get the one faith point.

Dave:

Yeah. Yeah. Yeah. Yeah. Yeah.

Dave:

I didn't I didn't get a herd of horses just so I could go and spend a day in uncertainty faith. You know? But the other thing that's really good about it, and it it came out in one of the play tests that we did, was, the guys knew Matthew and Tony were playing with another friend of ours. They knew that they were gonna have a gunfight the next day. There's these bad guys in town wanting revenge.

Dave:

They knew they couldn't escape it and they were gonna face them down. But they knew they had another day until that was coming. So they then spent the day cleaning their gun, grooming their horse, having a good meal,

Matthew:

going to church,

Dave:

going to church and having a pray, earning face points so that when it came to the gunfight, they had as much faith as possible to be able to push their roles and deal with deal with trouble. And that just created that lovely kind of, pre fight montage you'd get in a movie where you see them doing all those things as the sun as the sun goes down and, you know, contemplating perhaps that it might get killed on the following day. And that worked really nicely in the role playing setting, and that that's kind of what we wanna try and evoke by, by those faith rules.

Matthew:

And I've got to say, if you listen to our AP channel, I'm really enjoying editing our actual plays, which I've got to say to those those of you who know our actual plays, and you may well think they're they're great, they're they're not by any means critical role. They're not produced. They are just a recording of us around the table. I edit some of the rude words out. Most of the Pringles

Dave:

Most of the Pringles eating gets edited out Yeah. If we can.

Matthew:

But I really I've I've been really enjoying editing these ones because it feels it feels like a western movie, which is just brilliant.

Dave:

Yeah. Cool. Yeah. Thank you. Good question.

Matthew:

Well done. You want another prize?

Dave:

Yeah. Feel free. But I don't wanna take them away. If you want one, go go and get go and get it. Yeah.

Dave:

Yeah. Please do. Definitely. Yeah. Yeah.

Dave:

Excellent. Good question. Any other good questions that might earn a earn a prize?

Matthew:

Well, I mean, it is If I may just

Dave:

wanna Yeah. Of course, please.

Matthew:

Sure, Mort.

Dave:

Suddenly Morten's got 4 more questions. I'm glad you asked that. The price. That's worth the price.

Matthew:

That is worth a price. That is worth So and and that is the answer. Yeah.

Dave:

The tales of the old west, the answer is all about.

Matthew:

I mean,

Matthew:

it is slightly silly that one of my bugbears I love the year zero system, but one of my bugbears is how they name different things. As you might have guessed, I was having a bit of laugh about in the quiz, that you have a different name for a skill that does essentially the same thing. And we do have a different name for the skill that does essentially the same thing, and that is in this game, Hawkeye. Yep. And our stats are different as well.

Matthew:

We've got grit. We've got quick, and we have cunning, and we have docity as our 4 stats. All kind of language, you know, built into the western language at

Dave:

the time. So skills include things like doctoring and book learning and, making and

Matthew:

You're you're pronouncing those with a g, actually. Yes. Animal handling. They're making.

Dave:

Book book learning. Yeah. Those yeah. Just so, again, to try and give it that Western in the actual language we use.

Matthew:

Yeah. But yeah. Okay. So yet another one to absolutely

Dave:

match. Yeah.

Matthew:

Brilliant. Well, thank you all very much

Dave:

for coming. Thank you so much.

Matthew:

And, for participating in the quiz. I guess we're going to say goodbye from me.

Dave:

And goodbye from him.

Matthew:

And may the icons bless your adventures.

Dave:

Cool. Thank you. You have been listening to the effect podcast presented by Fiction Suit and the RPG gods. Music stars on a black sea used with permission of freely publishing.