Gender & Intersectional Identities in Gaming Podcast

The group discusses how the overarching concepts of “Villainy” and “False Narratives”
within What Remains of Edith Finch contribute to intergenerational trauma as a focal point within
the game’s narrative.

Show Notes

Works cited:

Joseph Anderson, “The Villain of Edith Finch,” https://www.youtube.com/watch?v=6bMn4CoyUkM&t=85s

Noelle Warner, "What Remains of Edith Finch’s family curse is ambiguity done right," https://www.destructoid.com/what-remains-of-edith-finch-family-curse-ambiguity-game-storytelling-done-right/

What is Gender & Intersectional Identities in Gaming Podcast?

A podcast by students enrolled in Film Studies/Gender Studies 404. Students will discuss topics of gender and identity in In Sound Mind, What Remains of Edith Finch, and LEGO Star Wars: The Skywalker Saga.

We are recording, OK? Hi, everyone, I'm Kate. I'm

Elias. I'm Johnny Connor Dahl. I'm Nathan. I'm Dylan

and Eve. So today we're going to be talking about

the game. What remains of Edith Finch? This is a

narrative style first person game that tells the

story of Edith Finch, who is the last remaining

family member in her family tree, and she returns

to her childhood home and tries to uncover some of

the secrets of what's going on. We're going to be

talking about two main topics today and villainy

within the game, how that feeds into, you know,

the overall overarching intergenerational trauma

as well as false narratives and how they feed into

that intergenerational trauma as well. So already

so severe. I'm going to talk about the first topic,

which is Villaine and how it feeds into narrative

trauma. And so I'm going to just come right out

and say this. I think Eddie is the villain, Amy.

She is the one who is perpetuating the idea of

this family curse, and she is also the one to

create and a very oppressive atmosphere by

drilling holes into everyone's bedroom door. Also,

I think another good point mentioned by Noelle

Warner in her blog post titled What Remains of to

Finch's Family Curse is Ambiguity, Dunn writes,

The fact that it creates shrines for all of her

dead relatives is, I think, really in poor taste.

And that's putting it lightly. So I think this is

either the behavior of a deeply troubled woman,

troubled but otherwise benign woman, or one who is

actively harming her own family in order to make

herself feel better. Yes, the Gulf allies point

when discussing almost article and brings up

examples demonstrating its not so great qualities.

For example, there's the fact that Eddie left Mali

with no suppo, which ultimately led to the death

actually. Yeah, she ate the Misato got poisoned.

Molly could have also prevented Calvin's death by

not having Calvin play on a swing near the cliff.

And Sam maybe could also prevent that by having

Netiv teach them to be more powerful and, you know,

not being stand next to it a deal, maybe dactyl on

a cliff. So there's plenty of little pieces of

evidence that sort of demonstrate these

carelessness. It's definitely interesting to see

all of the deaths as kind of coincidental. So what

I mean is like like you're saying like the swing

is right near the cliff. The that is taking a

picture with a deer right on a cliff. So it's very

much I think in terms of the curse, it's.

Yes and no with does it exist? It could all be

seen as accidental, but similarly, she also

creates those shrines sometimes before people die

through and sometimes without her knowing if

they're actually done or not. We know that one of

Edith siblings is unknown as to whether or not

he's dead and she still created the shrine. So

it's kind of like she's perpetuating that curse,

even though she doesn't know if it's actually like

his family. Yeah. How many accidents till it

becomes the incident. Right. But honestly, I think

I do kind of want to humor the idea that maybe

there is a potential curse, maybe it isn't

actually a bad person. And, you know, I mean, all

of these deaths that have been presented could be

accidental. I mean, there isn't anything directly

tied to any that we can actually see. I mean, even

the one death which was caused by neglect was

actually caused by dawn, which is her daughter,

like forgetting to watch the baby in the bathtub

versus Eddie, like coming in there and doing

something nefarious or something like that. So it

really could all be accidents. And I think it

really shows because if this curse is potentially

real, for instance, and all these kids have

knowledge of it from E.T., like what happens when

someone has this knowledge and they're expecting

it and then it never comes and they just have to

sit around and wait for it. So I'm referencing

right now a video documentary from YouTube by Paul

Anderson. Sorry, Joseph Anderson. Let me correct

myself. And one of the ideas that kind of goes

into this is that Lewis isn't actually going to

ever meet his curse because he is just sitting

around expecting it. He's actually the one person

who it isn't really an accident. I mean, Lewis

kills himself at his factory job. He gets stuck in

this monotonous loop and expect some sort of

fantastical thing to come to him. That never does.

And I think could be more of Eddie's fault than

any sort of, like, actuality of the curse or

anything true. Yeah, I think it's helpful that the

writing of this game is very restrained and closed

off for all of this ambiguity comes from. I love

the idea of that. And actually, one of the things

that I wanted to talk about was Edith getting

almost no information from Eddie at all. This kind

of feeds into the false narratives topic just

because, you know, Edith perceives the situation

as the player perceives the situation. She has

almost no information and receives almost nothing

from Eddie. And as someone who is perpetuating the

curse, as you know, don't sing, Eddie doesn't

really plan for telling someone who survives. What

happens? Edith is kind of forced to figure that

out herself. I was reading an article from Alissa

Strauss's Maternal Gatekeeping, which is found on

CNN, which is basically talking about how moms

don't let dads help in the households. And it's

become such a common phenomenon that there's

actually a name for it now donated by

psychologists. But what's interesting to me is the

fact that this is just perceived gatekeeping.

Other people can be interested in helping out in

the household and they just don't. And so it kind

of perpetuates this idea that the information is

being, you know, kept. So I guess that kind of

brings up the question like, is Edith Gate keeping

information or is that just what we've been led to

believe? Does she actually know nothing or does

she know more than she's leading on? And she's

actually keeping that from Edith in that case, I

absolutely see her as a villain. If that were the.

I think that's actually really interesting,

because one thing that we haven't talked about is

Eddie's room, where she has all of these news

clippings of every time this family has ever had

any sort of attention or media spotlight of any

kind. Every time there's a death, every time there

is a success with Barbara or anything like that,

there's a poster, there's a news article, there's

something for it. She has essentially a harder

space of all the attention she's received over the

years. And it's starting to it was very

interesting because I was like, OK, maybe the

curse on Eddie isn't that her family is dying, but

that she is so desperate for attention and wanting

that that when these terrible accidents happen,

she is convincing herself with delusion and the

public in order to have an attention and be like,

oh, my God, we're cursed. It's not it's not us.

We're not a terrible parents. We're not a terrible

grandmother. We're not neglectful. We're just

cursed. Right. I would say it's interesting to

look at the is real. Because I when you look at it,

I think it's really I think it's really

interesting to look at her from the perspective of

perspective of she actually knows nothing. And

she's just this is her way of coping with all of

these deaths. Like, on the one hand, you could see

it as she there is a curse and she knows more than

she's letting on. But I think the more probable

answer is she's having trouble coping. Absolutely.

She is all of her all of her family members are

dying and weird, mysterious ways to her that are

weird and mysterious. But, you know, as the

audience, we understand that it largely they're

coincidental, they're incidental. And so she has

curated this story to deal with the fact that, you

know, her family is dying off. And so it has like

it has a snowball effect. It has it leads Lewis to

live his life in such a way where he's expecting

it. But I think Lewis is the perfect example of

showing that the curse doesn't exist. It doesn't

if you if you live your life expecting one thing,

it's not it's you know, it's not a 100 percent

guarantee that it's going to happen. And so I

think it's definitely a point of. It's definitely

a a point of contention, I guess, of the family

that, you know, Eddie has created this narrative.

I mean, look at the end when Eda's mother is

arguing with Eddie

and saying, you're not like you're not telling me

everything. They're arguing they don't have enough.

Like, what are you doing to my daughter? Like,

what are you doing with my daughter? Yeah. So I

think that is definitely one of the biggest points.

And in the game of just I've just seen how this

all of these stories, all of these what are they

called flashbacks and all these flashbacks are

culminating into Eddie being confronted and going,

oh, wait, whoa. Do you think maybe like E could

potentially be alive in some ways helping like say,

you know, do you think like being anything like

what I saw in 2000? Because, you know, you might

end up someone like Iida might be coming forward

knowing all the stuff. But don't you think, of

course, that they learn lessons from going all

these stories and it's we thank you. Feel kind of

through. Yeah. I feel like Eddie might feel like

they're helping Edith cope, but in reality, it's

their own coping again, still like in their action

of I'm going to pass down this knowledge, they

feel like they're protecting something that

doesn't need to be protected. There's nothing

there. It's all delusion. So it really is just

Eddie doing what she thinks is best for herself,

if anything. And I think it could be highly

regarded as like a highly selfish action. But yeah.

So

we have talked about not only false narratives and

how they feed into intergenerational trauma. So

looking at how it has again created this story,

whether or not it's real, I think that's really is

up to interpretation of the audience member and

the player. But it really shows how one inkling of

an idea can really snowball and affect the lives

of other people and how they live their lives, as

well as how, you know, we see if one person

creating the story turns into the villain when

they themselves do not see them, like they don't

see themselves as the villain, but they clearly

are the main antagonist of the story. You know,

Eddie is trying to cope. She's trying to kind of

take the blame or take the view away from all of

these coincidental and coincidental deaths when in

reality she is the you know, she's the main

antagonist. She is causing all of the all the

problems because of that initial story,

perpetuating fear. Exactly. So that is that is, I

think, definitely the main the main point that we

were trying to get across in this podcast. Next

time we will be talking about gender disparity and

death and going more into gender, the gender and

identity of what remains of you to think. So again,

my name is Nathan. I'm Dillon and Eve. Kate, this

has been a life. I'm Johnny and thank you for

listening.