Another Zelda Podcast

In this very first episode, hosts David Geisler and Kate May kick things off by sharing the origin story of the show and their long-standing love for the Legend of Zelda series. They each bring two favorite titles to the table (with one surprising overlap!) and reflect on why these particular games left such a lasting impact. With Breath of the Wild set aside for now, this episode focuses on nostalgia, discovery, and the timeless magic of Zelda. Whether you’re a longtime fan or just starting out, this is the perfect introduction to the adventure ahead.
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  • Joshua Kurtz

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Other shows by Sixfive Media:
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An Artificial Podcast - Join David Geisler and his AI co-host as they explore the boundaries of technology, philosophy, and the human experience, blending deep conversations with a touch of humor in a podcast that bridges the gap between man and machine.

See all Sixfive Media shows here: sixfive.media
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COPYRIGHT 2025 SIXFIVE MEDIA, ALL RIGHTS RESERVED.

Creators and Guests

Host
David Geisler
KM
Host
Kate May

What is Another Zelda Podcast?

It’s a secret to everybody. | Another Zelda Podcast is a show wherein we talk about all things regarding The Legend of Zelda series!

David Geisler:

This week on another Zelda podcast, we talk about our three favorite Zelda games, not including Breath of the Wild. Hello, everyone. Welcome to another Zelda podcast. I am David Geisler, and I'm here with my cohost, Kate Fisher. Kate, how are you?

Kate May:

I'm good. How are you?

David Geisler:

I'm well. I'm very excited. I don't know if maybe we should actually, just for a split second, talk about why we're even doing this show real quick. I mean, we're not trying to justify why, you know, but

Kate May:

Do you need a reason?

David Geisler:

No. No. Not in my opinion. But we were you and I were in a play together a few months ago and we would talk about Zelda before the show. We had our costumes on and ready to go or whatever.

David Geisler:

And I didn't know that you were so passionate about Zelda and that you liked it so much because I do. It's my game.

Kate May:

You can't talk to anyone about it either because some people don't get it. So I think that was cool. Was like, Oh, this guy understands.

David Geisler:

He did And then a day went by, another day went by and we talked about it and I was kind of nerding out on Breath of the Wild and you were just getting started with Breath of the Wild because I think you were going to get a switch in the moment and then you got Breath of the Wild and I was a couple months ahead. So it was always very fun to hear your versions of your stories of how you were going through the game compared to the ways I went through it. And we'll certainly talk about Breath of the Wild on this podcast from time to time. But today, we're actually gonna be doing something a little different. Because we talked about Zelda so much before those shows, for that play that we were in, Actually, remember the day.

David Geisler:

There was a day where you brought in your like Zelda compendium book or whatever it is. Yes. You have like a big fat Zelda history book.

Kate May:

Uh-huh. Hyrule Historia.

David Geisler:

Cool.

Kate May:

Which I don't even know how I found out about that. I think I saw it at Barnes and Noble at some point and was just like, I must have this. And there are two other books like it, both of which I asked for for Christmas this year.

David Geisler:

Oh my gosh. So when you brought that book in to the dressing room, I was like, don't know, little trigger went off and I was like, we need to make a Zelda podcast.

Kate May:

This girl clearly does not care about this video game at all.

David Geisler:

And I'm so excited. I'm really excited because I've always kind of wanted to talk about Zelda and so this is a perfect opportunity. So today I think what we're gonna do is this is your first time podcasting, think. Right? Like you've never Yes.

David Geisler:

You're an actress and you perform and stuff, but I don't think you've like sat in a room with microphones like this before.

Kate May:

Only once in a radio station, which did not go well. Oh. I was too shy.

David Geisler:

Oh, you were too shy? Yes. Well, already I'm sure you can feel if I may, you can already feel that this is different than like a radio show.

Kate May:

It's not like constant, constant, constant, talk, talk, talk, talk,

David Geisler:

Right. Podcasts are in my opinion way cooler because it's just about hanging out and talking. So let's tell our listeners what we are talking about today. I kind of thought since this is a new show and this is a new podcast and experience for you, I thought let's kind of warm up into things. And I said, why don't we talk about our keep it real general for this first episode.

David Geisler:

Let's just do a quick conversation about our three favorite Zelda games because there's almost 20 of them now. Have the I know. It really exploded after Ocarina. Like it Yes. All the different Game Boy games came out and I've played I think I have played every single Zelda except spirit tracks so

Kate May:

far. Okay.

David Geisler:

And I've only dipped into Oracle of seasons, but I played all the way through Oracle of Ages for the Game Boy Color. Gotcha. Anyway, and so some of the games I remember, some of them I don't remember as well. So we're going to talk about three games today. I asked you to pick two and I picked two and our favorite was actually the same game.

Kate May:

Yeah.

David Geisler:

So I'm going to save that for a second. We're going to talk about that after the break. So we are, and this is also not including Breath of the Wild because I think we both have big fat Breath of the Wild crushes right now and so I kinda wanted to remove that from the running. So it's almost like classic Zelda games.

Kate May:

And I'm only so far in that game so I cannot yet make a final judgment because I'm not very far in it at all. Are you

David Geisler:

a couple beasts in right now?

Kate May:

On my second one.

David Geisler:

I've been working hard. I've been going at it for about six months and I've got about three shrines left and then I'll be 100% complete. But I have not done the DLC one pack trial of the sword. I've not finished that yet, that's not totally accurate. But it will never be done playing that know, we might have a little bit of news here.

David Geisler:

I'm sorry. I just realized we might have some news. The DLC two trailer just the second trailer just came out. Nintendo released it on YouTube yesterday from us recording this, is about a week ago from people hearing this. It looks great.

David Geisler:

So the DLC pack is gonna happen. The DLC one pack was really just some added stuff. A couple of extra not extra shrines, but like there was a couple extra just Quests. Quests. And they added this trial of sword thing, which I'm having a lot of fun with.

David Geisler:

Do you remember Have you done the quest in Breath of the Wild? Yeah. I know we're supposed to be talking about Breath Wild, but I can't help myself. Have you done the shrine quest out on the island, way out on the island where they take away all your stuff? No.

David Geisler:

It's super cool. It is one of my favorites. When you find that island, I'm not going tell you where it is or anything. When you find that island, you're in

Kate May:

for an Okay.

David Geisler:

It's cool. They basically like strip you from all your stuff and you have to like accomplish three goals, kind of almost survivor style. You know what I mean?

Kate May:

Okay.

David Geisler:

It's neat. Well, anyway, Child of the Sword is kind like that too. Pardon me. I'm talking so much. I'm like chucking through a cough here.

David Geisler:

Alright. So, so yeah. So DLC pack two trailer just came out and I'm not sure if we're gonna do new sections on this show or not. We might if if it's appropriate, but otherwise I kinda want people to listen to these episodes in any order they want because we're gonna do episodes you and I have talked about doing episodes about. We might just do an episode where we just talk about forest temples.

David Geisler:

In fact, that might be our next episode. We might do an episode where we just talk about the narrative history of the Zoras and stuff like that. I think it's gonna be a lot of fun. Yeah. And then we'll probably do episodes where we'll actually review games, you know, talk about a specific spend a whole hour just talking about Mhmm.

David Geisler:

A specific game. Mhmm. So if I may DLC pack two looks cool. They're gonna add in it looks like there's a temple, a new temple, like maybe a legit temple or maybe it's a beefed up shrine is gonna happen. And I think the narrative arc is that one of the beasts it happens after defeating Ganon, it's definitely an epilogue.

David Geisler:

I think one of the beasts starts to act up again and you gotta go fix it and other stuff is what it looks like.

Kate May:

Oh, sour How rude that beast. After I do all this work to

David Geisler:

correct Well, and it's interesting because Zelda has or Nintendo has said that they're not thinking that much about a sequel right now, but they have said that if they do a sequel, they're probably gonna go in the same direction that Breath of the Wild went with kind of this open world thing.

Kate May:

Gotcha.

David Geisler:

Some people are speculating that it might be they might use the same dataset, the same world, maybe just expand. Maybe that mountain range up north, they open up or something. Who knows? But that's years away. Okay.

David Geisler:

Pardon me. I don't know if we want to like bury the lead or not. Do we want to talk about the three games? Yeah. Let's do it.

David Geisler:

What? Oh, hey. Let me ask you this first. We're going to talk about I have a game that is my favorite Zelda game, which is weird. It's my like, we're going to go least favorite to most favorite, but it's our three favorites.

Kate May:

Right.

David Geisler:

So my first my first one is Link's Awakening for the Game Boy. And I have a story about that because it was actually the first Zelda game I ever

Kate May:

played. Mhmm.

David Geisler:

Which is kind of a weird story. I remember being like in sixth grade and Zelda had come out for years or whatever. Had already been out. I tried as a kid playing the first Zelda, I was too young and I didn't understand what kind of game it was supposed to be. And I would die after two or three screens.

David Geisler:

Now as an adult, I've gone back and beaten the original Zelda and it's very satisfying, but I can see how as a kid, I just couldn't pull it off. Have you did you play the original much?

Kate May:

A little bit. I kind of have it I have a couple older games downloaded for the Wii and like the virtual

David Geisler:

Virtual console on Wii? Yep. Yep.

Kate May:

So I played a little bit of them so far. Not all the way through.

David Geisler:

Right. Zelda two is the one that I really cannot get very far in. I'm not great at the temples in Zelda two with a mechanic where you push up and down to do the different dodging and you have to use your sword in a crouch and a stand. You know what I mean? And your shield can go up and down.

David Geisler:

That becomes a little much for me. So anyway, I'd kind of like to talk about Link's Awakening. But for me, I remember I had gotten a Game Boy, I bought I saved up my money on Bowen and I bought a game called A Dinosaur Story based on the movie.

Kate May:

Which I did not know I have heard you mention that before and I did not know there was a game for this movie which was like my favorite movie when I was a kid.

David Geisler:

So I liked it too.

Kate May:

I need to find that game right now.

David Geisler:

It was executive produced by Steven Spielberg and he was kind of coming off of Jurassic Park and stuff so there was definitely

Kate May:

A dinosaur thing?

David Geisler:

He directed Flintstones, then he directed Jurassic Park one, and then executive produced We're Back. So there was definitely dinos were on the brain there for him for a couple years. Yeah. It's basically a Sonic rip off, this We're Back game. But anyway, so I was starving for games and I had kind of started dipping into like Luffy at two and I started to play some role playing games on the Super Nintendo.

Kate May:

And

David Geisler:

I was like, Oh, I really wanna get I really wanna ask for a role playing game. And I knew I had never played a Zelda ever. And I knew Zeldas weren't exactly a role playing game, but I did some research and I thought maybe I'll ask for Final Fantasy Adventure for Christmas or something, which is a Game Boy game. But I basically asked for A Link's Awakening and then received it. And I plugged it and put the cartridge in and started playing it.

David Geisler:

And so my first experience was not in Hyrule. It was on Koholint Island. I can't, I'm getting tongue tied right now. Koholint or Halant. Anyway, the island that Do you know much about Link's Awakening story No.

David Geisler:

It's all a That's one of main things. The whole game is a dream and Oh, maybe we're doing this. Maybe we should talk about spoilers. I don't know if there's spoilers or not. I think if you're listening to this show, assume that you've played these games.

Kate May:

Think the statute of limitations.

David Geisler:

Whole show should be spoiler warning. Think we're always gonna talk a little bit about spoilery if you're into that, if you're worried about that big time. So Link, it takes place, it's in the narrative thread and Link, is trapped in a storm and he gets knocked off his raft, washes up on a beach unconscious, and a girl comes and rescues him and brings him to this house. In the house, he immediately asks for Zelda and the father and daughter that live in his house are like, Well, we don't know anything about a Zelda, but I'm Maren and I'm Talon and blah blah blah blah blah. So in Link's Awakening, there is no Hyrule.

David Geisler:

There's no Zelda. There's no Ganon. There's none of these staples. And I didn't know it because it's the first time I played a Zelda game.

Kate May:

Yeah. But those names you just said are? Talon and Maren?

David Geisler:

Yeah. Well, versions of them pop Versions, yeah. Of those names. But Zelda does that all the time.

Kate May:

I know. It's cool. That's one thing I really like about the whole agree.

David Geisler:

How do you feel about this theory that Breath of the Wild is actually the real game and all the other games are the literal legends of the real world happening?

Kate May:

Oh, I didn't hear that before.

David Geisler:

Because the reason this theory exists is because many I know that you found Tingle Island the other day in Breath of the Wild. Uh-huh. And there's all these name references to the things in other games. Yeah. But as far as where Zelda Breath of the Wild fits in the timeline, people aren't quite sure yet.

David Geisler:

Maybe even Nintendo's not totally sure. So some people posit that it might be the real one. And so like Tingle Island, there's legends of Tingle. You see where I'm going with this? Yeah.

David Geisler:

Maybe these other games didn't happen in real life and they're like the stories of this, but anyway, that's just a cool idea. So Link's Awakening is pretty cool. It plays like A Link to the Past for Super Nintendo, which I'm going to get stoned right now, but actually that's one of my least favorite Zelda games is the A Link to the Past. And I know for a lot of people it's their favorite. For some reason for me it didn't click all the way, but I do respect it.

David Geisler:

I think I had a hard time This is kind of shallow, but I had a hard time with the aesthetic, Link with his purple hair and stuff. I just didn't love the aesthetic and the temples Right now, I'm in the middle of the first temple again on Link's Awakening I'm sorry, Link to a Past. And I just can't push through it. I don't know. I don't know if I get bored or what.

David Geisler:

But the temples in Link's Awakening are great. They're a lot of fun. I keep calling them temples. They're dungeons, but it depends on which game you're playing. Right.

David Geisler:

What was your first time playing a Zelda game?

Kate May:

That was Ocarina of Time.

David Geisler:

For '64 and it was like when it actually came out?

Kate May:

Yeah, because I was 12 when it came out. And I probably got it like a year after that because I am not hip with the video game system. So I would always end up getting them like a year after

David Geisler:

Sure.

Kate May:

They came out or something like that. But I remember getting a Nintendo sixty four for Christmas and it was the ice blue one.

David Geisler:

Woah. It's right behind you. In this room, we're recording right now.

Kate May:

I see it. And I loved that thing. I was so excited when I got it. Like, I did not want the plain version. Had to be a cool color.

Kate May:

And then I got that game as well and it was unlike any other game that I had played before. Obviously, I came in way late on the Zelda franchise for Ocarina to be the first one I ever played.

David Geisler:

Well, was an entry point for a lot of people. Mhmm. Actually, there was a lot of people like your age where that was the the big one.

Kate May:

Yeah. And I brought my Nintendo sixty four to like my sister's house three and a half hours away from here because I had to keep playing it. Think it was for Christmas or something. I'm like, have to bring my Nintendo sixty four because I have to keep playing this game. And so like I would disrupt the entire family gathering just so I could play a video game.

David Geisler:

You plug in your 64 like in the TV, in the main room kind of thing.

Kate May:

I'm like, have to watch me play this now. And I remember making my family laugh because I would just make Link somersault somersault everywhere. Yeah. So he'd be going I don't know, my parents were tickled by that. And I don't know, I just loved that whole game.

Kate May:

It was a gigantic game.

David Geisler:

Just realized we kind of organically switched to your first pick. It was Ocarina, wasn't it? As I look at my notes here.

Kate May:

Yeah. Well, that's that's part of the reason I picked it.

David Geisler:

Let's do it. Let's talk about it. I might maybe we'll bounce back and forth between Links Awakening and Ocarina. Then we're gonna save after the break, we're gonna be talking about Twilight Princess, which is Uh-huh. Our collective favorite Zelda game.

David Geisler:

And that's a bit controversial too. People either love Twilight or kinda hate it.

Kate May:

Yeah, yeah. And I've thought about that too, but we can talk

David Geisler:

about that. We'll talk about it after the break. So Ocarina, Ocarina, Ocarina, I say Ocarina. I know people say it a lot of different ways. Listeners, you're welcome to say it however you like.

David Geisler:

Don't hate on them. I call it Ocarina. I'm just joking.

Kate May:

They have both options with us, so.

David Geisler:

So then after Ocarina, did you play Majora's Mask?

Kate May:

I tried. I tried real hard.

David Geisler:

Oh, that's right. Think you don't care for Majora's Mask.

Kate May:

It I don't like time constraints and time limits. Even if I have the ability to start over, I still don't like that kind of pressing. It's like claustrophobic to me. I don't like the pressure of it. I want to be able to take my time, explore if need be.

Kate May:

I don't want to have something looming over me.

David Geisler:

That is one of the criticisms of Majora's Mask. I really did enjoy Majora's Mask just because at that point I had played two or three Zelda games and I was ready for something a little twisted, a little different.

Kate May:

Little different.

David Geisler:

But I agree that that time thing was not cool. You really felt it when you were in a temple or a dungeon. And all of a sudden you're like, I would have to go into it. I tried to go into a dungeon the very first thing on the first day so I could get my three days of time to really explore. One of the criticisms of Majora's Mask is that Zelda's all about exploring.

David Geisler:

And if you have this time crunch, you're inclined to not explore.

Kate May:

Right, and rush through it.

David Geisler:

So Ocarina, so I had an experience with Ocarina where I was playing it kind of in parallel with all my friends. I was in early high school when Ocarina came out. Maybe like, I don't know, freshman or something in high school. And I did. I was so excited about it.

David Geisler:

I did order it ahead of time and I ordered the gold cartridges. Was like the first video game that I pre ordered, that I saved up money and pre ordered for it because I was so excited about So many of my other friends did the same, so we were all kind of playing it in tandem or in parallel.

Kate May:

Cool.

David Geisler:

So many conversations were had at school of like, oh, you done this part yet? Have you done that part yet? Have you done this part yet? So for you, you said you kind of played it a little bit later. I would imagine you didn't have that experience then.

Kate May:

Nope, just me. Yeah. Just me playing it. Just crazy about it. I don't know.

Kate May:

I don't I don't remember my friends really liking or playing video games so much. That kind of video game. I remember like Halo was

David Geisler:

more Oh my god. You were playing Ocarina of Time when Halo was out?

Kate May:

Well, no. I mean, like that eventually, that's the friends that I had. That's the game that they were playing. But at the time I was just like the yeah. Yeah.

Kate May:

That was just kinda for funsies. I don't know. Mhmm. I was like the random video game kid in the midst of other people.

David Geisler:

I enjoyed the Zelda games because I like the action adventure RPG. I like a deep RPG too where I'm working with stats and all that. That's fun. But you know what it is? Actually, I just thought about this.

David Geisler:

My favorite thing about every Zelda game are the overarching puzzles in the temples and dungeons. Yeah. I like the adventure. Twilight Princess gives a little bit more like narrative in between those dungeons until the second half of the game. First half of the game, it's packed with stuff in between the dungeons.

David Geisler:

Yeah. Ocarina Oh, by the way, if I may go back to Link's Awakening, I was replaying it a little bit to get ready for this episode.

Kate May:

Yeah.

David Geisler:

Think these days Yeah. Yeah. Twilight Princess and Ocarina are, I prefer them to Link's Awakening. Then after that, I really had some fun with Minish Cap and the Game Boy Color games. I liked those.

David Geisler:

I really did. They were They came out right after They were the next Zelda game to come out after Ocarina. So they were on the Game Boy Color and they actually were It was a cross thing with Capcom. Capcom technically made those two games, but they used all the assets from Link's Awakening. But they brought in the Zoras and the Gorons and stuff like that from Ocarina that It was like a step up.

David Geisler:

But anyway, Link's Awakening, I was replaying it and right off the bat, there's like a little mini fetch quest right in the beginning. You wake up on this island and you kind of want to get to the first temple or something. I keep calling temples because of Breath of the Wild dungeons, whatever. Oh no, actually I think it's Twilight Princess where they call them temples. It gets a little wonky in Twilight Princess.

Kate May:

There are temples in Ocarina too.

David Geisler:

Do they call them temples? Mhmm. Oh yeah. Yeah, you're right. Forest Temple.

David Geisler:

Yeah. They're not called forest dungeons. Maybe the dungeons are back in the Super Nintendo days. But anyway, you wake up and it's like, I was kind of going around ready to I was like, okay, let me just jam into this first temple here on Link's Awakening so I can kind of play it a little bit so I can be ready for the episode. And lo and behold, I'm sent down to the beach to get my sword and then I get the sword and then I'm sent up into a forest and I'm sent for one thing in the forest.

David Geisler:

I guess this is spoilers, but to the key to the first dungeon. Mhmm. And you think, I'll just go up into the forest. You're walking around the forest and you kind of see a treasure chest and you can tell that's the key but you can't get to it. During your travels, a raccoon basically lost woods you and you go up and you get a repeating tile set and you're lost because the raccoon infects you with its toxins or whatever.

Kate May:

Rabies.

David Geisler:

It's rabies. Get bit a raccoon, we'll say. And then you get really disoriented and eventually you find a witch and the witch says, I can make powder for you. Oh, and the raccoon says, My nose is very sensitive to things. So you're starting to put things together and the witch is like, I'll make you powder.

David Geisler:

You're like, Okay, cool. Her name is Toadstool something or other. So then you're like walking around, walking around and you find a mushroom. And you're like, Okay, wait, wait, I can use the mushroom. I'll go back to the witch.

David Geisler:

Here's the thing, she makes powder, the powder, then you bring the powder, you use it on some things. If you're quick enough, you use it on the raccoon obviously because he implies that it's sensitive. He turns into another character which breaks the lost woods puzzle and then you go get the key. And I was like, I'll be damned. I had a little mini fetch quest here right off the top of this game and that was great.

David Geisler:

And it was things like that that I really did enjoy about Link's Awakening. Personally, I have a personal connection to it because it's the first Zelda game I ever played. I stand by it being my third favorite. And I think it's an accomplishment. It was a really hard job for them to get that squeezed onto a Game Boy cartridge too, by the way.

Kate May:

Yeah. I've missed out on the Game Boy games for Legend of Zelda. For some reason, I've just been purely console with them. I don't know why. Don't really have

David Geisler:

a reason for it. I could lend them to you here and there. They're great. The the two DS games were my least favorite, I think, but they were cool too. Yeah.

David Geisler:

Like there's nothing wrong with them. So let's see. So you've never played the Game Boy once. You know, I was thinking as a side project, what if we on our YouTube page, what if we did over time dungeon playthroughs together? You and I.

David Geisler:

You take a dungeon on Twilight Princess. I'd be happy to do all eight dungeons on Link's Awakening like, because it would be a way for you to see the game. Like we don't have do walkthroughs or playthroughs. Let's just do the dungeons as separate videos.

Kate May:

Mhmm.

David Geisler:

Does that sound cool? Yeah. I like that idea a lot.

Kate May:

Although, I've been having some difficulties playing through Twilight Princess again because not all the dungeons are intuitive. But again, can talk about that later.

David Geisler:

Okay. Wait. So maybe we maybe they're not speed runs. Maybe they're we call them like sorta speed runs because it's like we know where we're going. We played the dungeons before but we may not know everything.

Kate May:

I got all the way to the end of one without getting the big key. Like I got to the door and I'm like,

David Geisler:

oh no. Well, that's part of it. That's part of it. I think that'd be a fun side project for this podcast. Ocarina, how did you feel?

David Geisler:

Were you expecting the time travel element in Ocarina?

Kate May:

No. But that's one of my favorite parts about it. It's so interesting and cool to be playing the same levels in completely different ways. I like that

David Geisler:

a lot. Yeah. Then just as you start to sink into the older timeline, they make you jump back

Kate May:

and forth for that Was

David Geisler:

it the spirit temple or something? It's the

Kate May:

Gerudu 1. That's the spirit.

David Geisler:

That's the one where you have go back as a kid to fit through the tunnel and

Kate May:

stuff, Yeah, yeah, Mhmm.

David Geisler:

We both took drinks of water at the exact same time. Oops. It's totally fine. What are some highlights for you for Ocarina?

Kate May:

I remember really liking the music.

David Geisler:

Okay. Fair enough.

Kate May:

Not just like the little songs that you learned to play, but all the music in general. Like humming and singing along after a certain point.

David Geisler:

Yeah. I remember sometimes pulling out the ocarina and just pushing the C buttons just to play a song.

Kate May:

Yeah, yeah, I love the music.

David Geisler:

Remember that part where you make up your own song to the scarecrow down by the lake?

Kate May:

Yeah, gosh, I think I often skipped that part.

David Geisler:

Yeah, I don't think you need to do it.

Kate May:

You don't need to do it. And I was also I was thinking about, not that this is something that I liked per se, but this was back when I could not figure out, like I couldn't just go on the internet super easily and find out how to cheat at the So it really

David Geisler:

The internet was around when Ocarina came out. I'm sorry I just interrupted you. The internet was around, but like the whole walkthrough culture

Kate May:

and

David Geisler:

that wasn't quite there. Not quite. It was starting.

Kate May:

Yeah. Yeah. So Water Temple

David Geisler:

was Certainly YouTube didn't exist A

Kate May:

problem.

David Geisler:

Yeah. Water Temple took a while. That like the beginning of the end with those water temples. We're going do a water temple episode for sure.

Kate May:

Oh man, it's going be full of angst. So much angst.

David Geisler:

Maybe we'll warm up in forest temple The Twilight Princess water temple is kind of fun. That's a whole thing now. The water temples are always supposed to be kind of frustrating puzzles at this point. Did you miss a water temple, miss having a water temple in Breath? Breath of the Wild?

Kate May:

No. Yeah, keep pulling

David Geisler:

us back to breath. Shouldn't do that. We're gonna do plenty of episodes on Breath of the Wild I think. So, okay, so then what's some of the most frustrating areas? I'm kind of interviewing you right now if that's okay.

Kate May:

That's okay.

David Geisler:

What are some of the most frustrating areas in Ocarina for you?

Kate May:

Well, other than water Temple. That was really it, think, was trying to figure out how to raise and lower all the different water levels. I spent hours in that thing just trying to figure out.

David Geisler:

Yeah, because you have to kind of

Kate May:

You go back through the same areas over and over and over and over and over

David Geisler:

and over. It's true and you have to slowly just absorb memorize the whole Is that

Kate May:

water pun?

David Geisler:

No. I just meant passively, okay, I've been in this room before, okay, all the water's different this time and you do go through that

Kate May:

temple for such Now I reach this part where I haven't been able to reach this part before.

David Geisler:

You're right.

Kate May:

Etcetera.

David Geisler:

Ultimately, that's one of my favorite things about Zelda's as I noted ten or fifteen minutes ago. My favorite thing about Zelda games are the massive dungeon wide puzzles. Sometimes you have little puzzles within one room, but then there's like, Oh, if I hit this piece of fire here, might affect that. One thing that is cool about the water temples is that they are technically logical, raising and lowering that water. It's not just like Sometimes when you play a Resident Evil game, it's like, Put the gem in the statue.

David Geisler:

You're like, Why am I doing this? It doesn't make any sense in this universe, but it's the thing that opens the door.

Kate May:

Yeah,

David Geisler:

yeah. Zelda's pretty good about not having that. A lot of times there's logic behind this stuff. Fire arrow to light a thing, you know what I mean? Right.

David Geisler:

Ocarina did a bit that. I remember in Ocarina getting trapped by the Gerudo and being in jail. Do you remember that experience? Oh, yeah. I remember when I realized I could hook shot the wood, I was like,

Kate May:

what? I think that probably took me like ten minutes to figure that out. I was like, what do I do in this tiny room?

David Geisler:

Can't go anywhere. There's kind of a callback to that when you're in jail for Twilight Princess in the beginning too and you don't know that you can dig yet and

Kate May:

all that Yeah, that took me a while as well.

David Geisler:

Yeah, it did as well for me. We're kind of closing in on our break here. We're kind of speeding through these. I don't want to talk about the games much because we're going do separate episodes on each game.

Kate May:

So

David Geisler:

I think we've decided that maybe we should do some Ocarina temple playthroughs and some

Kate May:

See that I feel I could with my eyes closed.

David Geisler:

All right, let's try those first.

Kate May:

Like that game, I could just, yeah, speed through

David Geisler:

a those. So we can even do it when we're not in the same room if we need to.

Kate May:

Okay.

David Geisler:

Like I can, you know, we'll screen share it to you and then we'll still record a separate audio. I think that'd be a fun thing. Cool. I guess we go to break. I'm still learning the format of this show.

David Geisler:

We're kind of just making it up as we go and I'm alright with it.

Kate May:

It's a test run.

David Geisler:

I know. I kind of told you that this would be like an episode zero. Yeah. You know, just to feel it out.

Kate May:

Figure it out.

David Geisler:

I'm cool with that. I think we should go to break and come back and let's just let's just gush into Twilight.

Kate May:

Okay. Sounds good.

David Geisler:

Fantastic. Oh my gosh, you were literally kinda You made a gush face just You got all flustered.

Kate May:

Well, it's because I've just been playing it so I'm like in it right now.

David Geisler:

You know what? I'm excited to talk about it too. My elevator pitch on Twilight Princess is that at the time when it came out, it was everything that my imagination thought Ocarina was. You know what I mean? But better.

David Geisler:

It was Ocarina again. Yeah. And in my opinion better. Though there are some things aren't necessarily better in Twilight Princess. Think we'll talk about that when we get back.

David Geisler:

Yeah. Alright. See you in, like, thirty seconds.

Kate May:

Okay.

David Geisler:

Hey, everybody. We are back. This is another Zelda podcast with David Geisler and Kate Fisher. Oh, I said that. That's you.

David Geisler:

I feel like I just did a weird impression of, Gladys from portal. Kate Fisher.

Kate May:

Kate I

David Geisler:

put my notes down. We've got like a solid half an hour here to just talk about Twilight.

Kate May:

I like it.

David Geisler:

So I like it too. And if people don't like it, that's totally okay because I know some people that really do not care for it. And I think I know for some of the reasons why.

Kate May:

Yeah. Why do you think that is? I have a theory.

David Geisler:

Well, let me say that my personal, my one critical qualm or whatever with the game is that, and this is something I love so much about Breath of the Wild, I will stop talking about Breath of the Wild, it's tragically too linear, Twilight Princess, in my opinion. It has moments where you are literally following a sniff trail as the wolf and you can't even see your surroundings. And when you're doing those sections, you're like, why am I doing this? I'm just following a line.

Kate May:

Right.

David Geisler:

You know what I mean? I wouldn't think that was great. It was the first time that Hyrule Field was starting to get pretty large.

Kate May:

Yeah. I noticed that too. I was like, Oh, this game is kind of bigger than I remember it being. Like I was finding new stuff when I was playing through that I had not found before. And I was like, I should have taken more time to like really explore.

David Geisler:

Remember trying to explore more and wanting to find more when I played it the first I played it on GameCube the first time I played it by the way. Did you play it on Wii? I

Kate May:

think I played it on GameCube first and then I got it for the Wii as well.

David Geisler:

This game is now available with three different control schemes. You can do GameCube with the Wii controls or of course now the HD release on on Wii U.

Kate May:

I've wondered if the controls kind of play a part in why people maybe don't like the game because when I started I first played the GameCube version and then I this time that I'm playing now is with the Wii version and I'm like, Oh, I don't I did not like the controls at first.

David Geisler:

So that's fascinating. I remember I got the GameCube version because I just didn't have a Wii at the time when it came And I was just like, I was gonna wait, it's gonna wait, gonna wait. I finally

Kate May:

like, No. I must play this game.

David Geisler:

Yeah. And I actually bought it kind of late. Bought it a year or two after it came out, maybe a year. And I just couldn't wait any longer. I bought it for GameCube and I thought, Well, maybe I'll play for Wii again sometime.

David Geisler:

But one thing that I was so pleased about is that for the most part, the GameCube controls are identical to the Wind Waker GameCube controls. So you just fit right into it. Yep. And I actually I actually like the GameCube controls on Wind Waker and Twilight Princess. Yeah.

David Geisler:

I think they use the C stick very naturally. I think the item selection is kind of is fine. That z button up there is good. Like, get that fairy button out of the way. You know what I mean?

David Geisler:

Yeah. It was nice.

Kate May:

Yeah. The Wii controls are good for the boomerang and the arrows. That's good to like really be able to aim at the screen and do it that way. But camera, awful. Awful.

Kate May:

Awful. Awful. Because there is basically no camera control with that. You can you can, you know, center behind yourself.

David Geisler:

And what's that? Just pushing Z button or something? Would be the equivalent like RL or something?

Kate May:

Yeah. But you can't like, can't float the camera around. Like there have been moments playing this Wii version where I desperately want to get the camera behind me and I just, I can't.

David Geisler:

There's There's be a way to move the camera with the Wii one.

Kate May:

I haven't been able to

David Geisler:

figure it It might be like weird. It might be like hold c button and then use the Wii pointer to

Kate May:

look around. It might be I also don't like the little fairy cursor that's on the screen all the time with the Wii version. It's good for when you need the arrow or the boomerang or something, but if if I'm just running around, I do not want that on there.

David Geisler:

I I often recommend the GameCube version over the Wii version to Yeah.

Kate May:

Probably would too.

David Geisler:

It was developed for GameCube. Yeah. It's a lot of like this it's lot of like Breath again where it was developed for Wii U and then they were like, okay, we'll also put it on Switch. Yeah. Twilight Princess was very much designed for GameCube and then they kinda ported it to Wii without telling anybody.

David Geisler:

And then they marketed it that it was a Wii game because they had to because they didn't have a Mario game out for the Wii yet.

Kate May:

Yeah. Yeah.

David Geisler:

And Twilight Princess was the release game for oh, wow. There's lot of parallels between Switch and Wii then when it comes to like the Zeldas. I we have a mutual friend who coincidentally was in the play with us, Zach, Kyle. When I was in another play with him, you know, ten years ago or whatever, he lent me the Wii version of Twilight Princess. Because I had said like, oh, I played on GameCube.

David Geisler:

I love it so much. In fact in fact, I'd often put my GameCube disc into my Wii and then play with a GameCube controller. Oh. You know, because it had the the the GameCube software in it. And I would prefer to do that than play the Wii version.

David Geisler:

Yeah. So he lent it to me because I didn't wanna buy a Wii version of it. Mhmm. And I remember playing it for like one temple and I was like, I

Kate May:

don't like I know. I know. But I love the game so much that it just You'll get used to it, know.

David Geisler:

I think there'll be a day where I'll probably download the HD one on my Wii U, which is actually not dusty. I still play my Wii U a lot these days. It's a lot of Mario Maker and I don't have a Switch yet, so I did get Breath of the Wild for Wii U and I'm perfectly fine with it. I mean, kind of wish I had a Switch, but it just didn't work out at the Oh wow, wow. In my life, the Wii parallels and the Switch parallels are almost identical.

David Geisler:

I bought the Zelda game for the previous system that it was actually developed for anyway. Deja vu. So I think is that was that was your idea why people don't may not like Twilight Princess is the controls? Yeah.

Kate May:

One of the ideas. But I get I don't know. I kind of I like the linear ness of the I get what you're saying though about certain parts of it where you're just like, why am I even bothering doing this? Why did you make it a part of the game?

David Geisler:

Just trying to lengthen it or something. Yeah. Now some parts I love about Twilight I'm sorry, you were saying something though.

Kate May:

No, that's

David Geisler:

Some parts about Twilight that I adore are like early on, the first half of the game, they really do a good job of fleshing out the world in between dungeons. You have to do that protect the carriage run. Yeah. Was so cool. And I remember walking around actual Hyrule Castle Town or whatever they call it in that And really kind of feeling like I was in a living world.

David Geisler:

I love that the people would dodge you. Algorithms that help you so they don't walk in. Those are similar algorithms that help the horses in breath by the way. But then just going into the pub and talking to the people and all these different things, I loved that. I almost liked mean, dungeons were great.

David Geisler:

Now there was a little bit of Yeah. Yeah. I don't know. I have mixed feelings on the dog on the wolf situation. How do you feel about it?

Kate May:

Just it being part of the game in In general, mechanic doesn't I

David Geisler:

like it because it's

Kate May:

interesting. It's different. I guess I don't you know how you have to jump from place to place with Midna's help or whatever? Yes. That

David Geisler:

That's a connect the dots thing. Yeah. That's where you're not really playing a game, you're just pushing a button.

Kate May:

You're just pushing a button. But other than that, I kinda liked being able to explore. I liked how it looked in general when you were the wolf, the twilight. Yeah. I don't know, graphics.

David Geisler:

Twilight realm.

Kate May:

Yeah. Mhmm. Like They had

David Geisler:

lot of bloom effects which was a first for GameCube and stuff. Mhmm. I mean not a first but a first for a Zelda game on GameCube anyway.

Kate May:

I just like the look of it. I don't know. It's such a beautiful game. That's why I like it so much. It's so cinematic.

Kate May:

It's so

David Geisler:

I concur.

Kate May:

It's gorgeous.

David Geisler:

Yes. I agree. Think

Kate May:

it's very soft color scheme and I think that's why I liked it so much. It's like

David Geisler:

I was searching for graphics. When I was searching for thumbnails for this episode, I was trying to find some Twilight Princess like screenshots. And I'm saying this in a weird way, but I didn't use any of them because they were all so boring. But what I mean by that is the color palette was so realistic.

Kate May:

Yeah.

David Geisler:

A lot of browns and greens.

Kate May:

Yeah, it's definitely not like pop of color at It's like soft and

David Geisler:

I remember playing it and thinking like, Oh, the scotulas actually are kind of scary in this one. Like, Oh, the spiders. Things were actually I remember being a little bit As a kid playing Ocarina, there were moments where the Dodongos and stuff, like they were scary. There was moments where you're like, Oh, I'm a little scared right now. And I remember my little sisters not wanting to play it at all because that game was too scary.

David Geisler:

Really? Yeah. They're about seven years younger than me. And then Wind Waker happened and none of that is scary. Right.

David Geisler:

Enjoy Wind Waker lot actually. I've even come around and liked it even more than I did when I first played it.

Kate May:

Me too.

David Geisler:

That crazy I think the think the the the Wii U HD remake of Wind Waker is superior to the original Wind Waker because they kind of fixed that almost broken fetch quest that happens two thirds away.

Kate May:

Yeah. Yeah. You can't do things in the wrong order.

David Geisler:

Yes. Three times I have stopped playing Wind Waker at that point.

Kate May:

No. Because

David Geisler:

Like over the years, over the decade. Yeah. I'm just like, I'm like done. Oh man. So Twilight though comes out and it's like, I remember literally the first trailer for Twilight, seeing it on an E3 video and there was the Goron looking like Lord of the It looked like Lord of the Rings.

David Geisler:

The trailer looked like Lord of the Rings. Goblins and the goblins or whatever they call them in that game, because they do kind of change the names a little bit sometimes from game to game that I first start to forget which one is called, But moblins, whatever they are

Kate May:

in that right. Yeah.

David Geisler:

Cause in Breath it's like Mogoblin or Gobble Gobble Moblin. They're always Gobble They always call them

Kate May:

Gobble Hopper? Yeah, yep.

David Geisler:

So Gobble Hoppers are coming over the hill on that Twilight Princess trailer and I remember just being taken with it. Yeah. Was like, I want to be in that world.

Kate May:

I love all the cut scenes, all the so cinematic.

David Geisler:

You know what they are? It feels I had a girlfriend at the time when I was playing the GameCube version and she would legitimately just sit and watch.

Kate May:

And watch, yeah.

David Geisler:

Not be like Not to just be polite and let me play a game in front of her.

Kate May:

Wanted It's captivating.

David Geisler:

I remember I knew that it was a good game when one day we both got home from work and we were living together at the time. This is, I don't know, ten, twelve years ago. And she actually said like, Are you gonna play Zelda tonight? Instead of like, What's on television?

Kate May:

Yeah, yeah.

David Geisler:

And I was like, Woah, this game's good.

Kate May:

I think my favorite one is the slow motion one where the guys are coming down the village.

David Geisler:

In Kokiri Village or whatever

Kate May:

it is. Koholint. Karkariko?

David Geisler:

Oh yeah, yeah, yeah, yeah.

Kate May:

Then We

David Geisler:

might have to get

Kate May:

some questions And the kids are about to get run down by the

David Geisler:

If our listeners know how to pronounce these things, you're welcome to tweet it to us. Or actually you can berate us anotherzeldapod on Twitter, because that's our handle right now. Because there might be ways to actually say these things correctly. It is funny because in a Zelda game, you know, characters, we only finally have voice now in Breath of the Wild. Yeah.

David Geisler:

So that is a thing. When you're a kid or even just any age, you're reading these words and you're just pronouncing them the way. It's like when someone reads book and they'll say a character name differently than the way you read it. You're like, Oh, what?

Kate May:

What's that?

David Geisler:

Hermione was one of those back in the Harry Potter days where everyone had a different way of pronouncing Hermione.

Kate May:

Well, it's not the simplest name to try to figure out.

David Geisler:

Neither is In America, whatever it is. Yeah, yeah. So the slow motion, they come and they hit the kids and they steal the kids and stuff. Are you thinking about the slow motion when they first attack Link at the watering hole with

Kate May:

the This is when they're about to run down the kids and Colin saves the other one. Forget there's like three of them that all sound exactly the same. And he pushes her out of the way and he's like, I just wanted to be brave like you. And I'm like, Oh, it's so cute. I love it.

David Geisler:

Twilight Princess is great too because many Zelda games do this, but every single little thing that they teach you before the first temple, I'll say, comes back later. Yep. Like, oh, here's how you wrestle a sheep catch the sheep while you use that on a Goron later.

Kate May:

Yeah. Exactly.

David Geisler:

And all these little mechanics come back around, which is really cool.

Kate May:

Let's see. I also like the kind of blending of So I like the book series Dark Tower, which we were talking about just before

David Geisler:

this

Kate May:

We

David Geisler:

have Dark Tower poster in this room.

Kate May:

Yep. And I like it because it's such a blending of genres. It's like sci fi western drama and like Twilight Princess kinda brings in that weird sci fi element that I really like.

David Geisler:

You know, it was kinda the first one to do

Kate May:

With the geometric, the portals It's like

David Geisler:

tech adjacent a little bit. There's like an ancient technology thing going on there.

Kate May:

Yeah. I liked that addition to it. It was like a cool twist.

David Geisler:

Agree. Absolutely. I remember the sound effects were even new. The kind of reversed overdubbed noises and stuff that would And those birds would make that noise that I don't even know. Literally, think they were playing waveforms backwards and like over peaking them and stuff like that.

David Geisler:

It was really cool. It felt kind of digital in that sense. You're right.

Kate May:

I also like the background noise in the Twilight realm where it sounds like Silent Hill. Just like beep beep beep beep beep beep Like the kind of, I don't know, bizarro background music that they had. I love it.

David Geisler:

I remember playing Twilight and loving Ocarina and then playing Twilight and just feeling like, kinda like I was back in Ocarina, it was beautiful. Like there's some of the similar callbacks. The big huge bridge is great. Was weird having Lake Hillia be so far down. This whole vertical element was starting to happen in that And technically they did.

David Geisler:

It was their first foray. No, that's not true. Wind Waker did it, where they would stream data in. So in Ocarina, every single area needs to be gets preloaded. That's why there's all those like fade to black, Link walks up a staircase moments.

David Geisler:

That still happens going interior to out exterior in Twilight Princess. But when you're in the Hyrule field and you're Have you ever noticed that there's like little hallways to bigger sections of Hyrule? That's because those are loading zones.

Kate May:

Yeah, when you're riding your horse through them, it's like shooting toward you at a really weird kind of speed and animation every once

David Geisler:

in a They bring the camera down low because they're loading up the next area so you can't see it load in. And it was technically a streaming technology, which they first deployed in Wind Waker to load the islands as you got closer to them on the ocean. And I feel like the loading in Wind Waker is amazing. You see no pop in on Wind Waker. You're playing that game again.

David Geisler:

I have looked at the islands in the distance and I've just gone toward it, just staring at it, trying to find when does the polygon count increase or when is it just a bitmap back there or a PNG and when does it turn into polygons? You can't tell in Wind Waker for GameCube for sure. HD, they probably just rendered the whole thing the whole time. So then they brought that technology into loading Hyrule Field. Each individual section of Hyrule Field in Twilight Princess is the size of Ocarina's full Hyrule Field, by the way.

David Geisler:

And one other little tidbit for Breath of the Wild, opening area that you hang out in before you get the paraglider, the sailcloth or whatever they call it in that one, that's the size of Ocarina's original all Hyrule Field in Ocarina if you do an ultra scale. Anyways, let's see. Twilight had some nice I just remember that when I was talking to the people, I felt like I was like Like they had lives. All of a sudden they had houses with items in them and it's all just aesthetics, but it helped. Like Yeah.

David Geisler:

I guess Ocarina had a bit of that. They'd have those pre rendered graphics for when you went inside houses and

Kate May:

stuff. Yeah.

David Geisler:

Twilight though. I don't know. I remember going into that forest temple in Twilight and being like, Oh yeah. All the monkey stuff was a little annoying in Yeah.

Kate May:

I remember that. When I got to that part when I was playing it through again, was like, Oh no. This is unfortunate that I have to get through this part, but that's okay.

David Geisler:

Collecting all the monkeys. They're just keys really. I know. Keys to a door. Do you have a favorite oh, I remember like the Eldon Bridge kind of experience where the guy's coming right at you and you get knocked off the bridge.

David Geisler:

Yes. That was always very dramatic.

Kate May:

That was a learning curve the first time I played it. Was a lot easier this time around, but the first time I played the game it was Yeah. I got knocked off that bridge quite a few times.

David Geisler:

I remember that bridge and then there's a section of Hydrofield that just kind of curves around before you go into the next loading area. And I used to just get on Epona, zoom all the way out on the C stick and just like watch.

Kate May:

Look at it,

David Geisler:

yeah. Link. And I've never done that again until Breath of the Wild now. But anyway.

Kate May:

It's just pretty to look around. Back to what you were saying about the how it's so linear, but it also makes fun of itself, which I kind of like. Oh, I don't recall. Because there are certain points where Midna is like, Oh, how convenient that we just overheard that conversation that told us the exact information that we needed to know.

David Geisler:

Oh my God, forgot about that.

Kate May:

They make fun of it. They know.

David Geisler:

That's nice.

Kate May:

I think you get dropped right outside the water spirit area at one point and she's like, oh, well this is convenient that we just happened to drop right here. This is right where we need to be. Cool.

David Geisler:

How do you feel about Midna in general?

Kate May:

She can be a little annoying sometimes but she's less annoying than a fairy that tells you to hey listen.

David Geisler:

The hey listen fairy is pretty rough. That was Nintendo experimenting with that mechanic. Yeah. And then they kept doing it. Then Phi or Phi in Skyward Sword, I can't handle her.

David Geisler:

Yeah. It was like, I feel like Midna's the right mix.

Kate May:

Yeah.

David Geisler:

I think She's a character that's little Not

Kate May:

always She's kind

David Geisler:

of like but she's important to the narrative. Yes. There's a reason why she's with you, which is cool.

Kate May:

Definitely more integral than

David Geisler:

I mean, know in Ocarina it's like, Every boy has a fairy, blah, blah, blah. Okay, cool. That's the story. But like, Minda's one of the characters that's driving the plot along. Yes.

David Geisler:

Also one thing I really liked about Twilight Princess is I think it ultimately has like 12 or 15 dungeons or temples. Some of them towards the end, they do start skipping and they're only half a temple once you start going into the Twilight Temple and all those other things. However, I thought they did kind of a nice job of kind of masking, Here come eight temples. So in Ocarina you do the three and then you do, what is it? Six or something, six or seven after that.

David Geisler:

Seven maybe if you're including Ganon. It's been a while since I've played Ocarina all the to the end. And sometimes in Ocarina, I got to a point where I was like, Okay, next I finished the temple and I like, Well, I guess I gotta go find the next temple now.

Kate May:

This definitely breaks it up into more

David Geisler:

oh, collect these three things. So like now we introduce a new bad guy and he broke the shards of a thing. Now you gotta go do that. If you look at it on paper, you're like, okay, that's the five temples there. But they got kind of creative with the story and at least made, oh, these three temples matter in this way.

David Geisler:

Then those two temples I liked that very much in Toronto.

Kate May:

Meeting there wasn't always fun.

David Geisler:

Oh, tell me about that.

Kate May:

I just played a part where you have to kinda go over and thank God for warping and being able to warp from place to place. Yeah. Because you have to go one to another, back to the first, back to the second, back to the first, back to What? Find. It's like you have to go talk to this person when you're trying to get Ilia's memory back basically.

Kate May:

Like, go here, talk to this person. Okay, now go to this other thing and talk to that person. Okay, go back to the first place and then tell them give them the letter that you got from the other person. Okay, now go to a third person and give them a different letter.

David Geisler:

Well, every Zelda kinda has like a famous fetch quest portion. Almost have to put them in there these Oh,

Kate May:

sword in Ocarina to get the big fancy

David Geisler:

The B'goron sword? Yeah. That's a big old fetch quest,

Kate May:

isn't Yeah. Was like the

David Geisler:

There's a massive one in Link's Awakening too. There's a term for that, but I can't remember it right now, about trading up. There's a Japanese legend about a guy who keeps trading and becomes a Well, we're kind of running out of time here to be honest. I think we'll Let's do some recaps. Let's just do some final thoughts on Twilight Princess because what we'll probably do ten, fifteen episodes from now, we'll do a deep dive into Twilight.

David Geisler:

But right now, yeah. I think it's my favorite besides Breath and I'm sticking to it, though I enjoy many of the Zelda games. I liked it because for me it was the most immersive from a narrative and from just the aesthetics for myself. Didn't need to I actually liked Wind Waker, but you have to kind of use your imagination with Wind Waker of like, oh, that's Grasp. It's really just a big blob of green.

Kate May:

You agree.

David Geisler:

Yeah. You know? But it's okay too. I thought Wind Waker was fine. Another thing I'd kind of like to talk about in this show is I'd like to do a couple episodes of like Zelda likes.

David Geisler:

What I mean is like Star Fox Adventures or Beyond Good and Evil, games that basically clone the Zelda model but that other companies made.

Kate May:

Gotcha.

David Geisler:

Maybe we'll dip into that once in a while.

Kate May:

Okay.

David Geisler:

Little while. So you've got a couple more notes there,

Kate May:

I was just looking over them just to make sure I have gone over them. Oh, why doesn't the hero of time, the swordsman, help me more? That's my question.

David Geisler:

In Twilight Princess?

Kate May:

Yeah. He teaches me all these cool moves like, can't he like hang out with me too?

David Geisler:

Oh, he's the one that's in the other realm, the white wolf Yeah.

Kate May:

I feel like, A, why is he doing this? Who is this person? Which I saw a theory that he might be Link from Ocarina

David Geisler:

of Yes. I've heard that as well.

Kate May:

That was in the book that I have.

David Geisler:

That was so that's official Nintendo theory then. Because that book is Nintendo

Kate May:

Well, think it even canon. It says, some may think or, you know, it's it's cheeky about it. But so yeah. Who is this person? Why am I being taught this by this person?

Kate May:

Why doesn't he help me more?

David Geisler:

I agree. I think unfortunately at the end of the day, it's just a mechanic to learn new moves and they had to make it make sense. They're like, Oh, let's just go to another realm. But it would be Because

Kate May:

of my son, you know? Really? Shouldn't he be more involved if he's my dad?

David Geisler:

Is Link So is Link in Twilight Princess They don't talk about him being an orphan or not, but he definitely lives on his own. Yep. Link in Wind Waker has a grandma and a family. Obviously it's his sister and stuff like that.

Kate May:

So that's a mystery. I wish that had been like fleshed out a little more maybe.

David Geisler:

Do remember thinking I remember like doing all the cool moves in Wind Waker, all those little like jump power slash whatever moves, right?

Kate May:

Yeah.

David Geisler:

And when I started playing Twilight, was like, What? They took these moves out? I can't do these cool moves? And then the Hero of Time, I started doing the White Wolf stuff and I was like, Oh, here's those moves. They're putting them back in.

David Geisler:

They just are going to teach them to you as you go. Yeah. I like it that first time you got like No, think Wind Waker had finishing moves and stuff like that. A and then But Twilight definitely embraced that.

Kate May:

Yeah. If you got an enemy. And that's another way that the Wii controls are kind of beneficial because you're actually swinging the sword.

David Geisler:

Feels a little

Kate May:

more realistic.

David Geisler:

I do remember one other note about Twilight Princess because I played it multiple times on GameCube, which is the reversed one. It depends on your perspective. One of them, they're H mirrored. Yep. H axis mirrored.

David Geisler:

Y, X axis, whatever you want to call it. Depends on if you're using Photoshop or Premiere. But anyway

Kate May:

Bird alert.

David Geisler:

When I was playing the Wii one, I genuinely was disoriented having everything swapped. Had memorized the GameCube one so much, so you're doing it swapped right now.

Kate May:

Yeah, but it's been a while since I played it last, so I'm not getting confused

David Geisler:

by

Kate May:

I

David Geisler:

wonder if the Twilight

Kate May:

It's the camera.

David Geisler:

I'm so sorry, yes. I'm sorry, I wonder if the Twilight HD Remix, which version it is. If it's GameCube swapped or if it's Wii swapped.

Kate May:

I don't know, but it is interesting that in the Wii version he is right handed then, so that's different too.

David Geisler:

That's why they did it because you hold the Wii Muk in your right That's the only reason they did it. And I was kind of like upset about that. Yeah. He's

Kate May:

handed. He's left handed.

David Geisler:

Because when he's because on the GameCube controls, it all makes sense. The R, the shield works correct. Like there's a Yep. Like the shoulder buttons are almost your hands on the game control. Bring up the shield, bring up the Stuff like that.

David Geisler:

Man Alive, I don't know. I think I'm looking forward to playing Twilight Princess again and I'll probably play the HD version. I'll probably play it on Wii U.

Kate May:

That's so fun.

David Geisler:

And I'll probably love it.

Kate May:

I've already spent, like I'm trying to speed through it for, and I was trying to speed through it for the purpose of this podcast I could kind of refresh my And I've already done like thirty hours and that's me speeding through. I'm also not great at video games so some of it took me a while. But you know, I'm trying to go through this quickly and whenever I save I'm like, dang, I spent thirty hours. This is a big game regardless of if you're trying to just

David Geisler:

does speed up towards the end. The temples get a little shorter. You start to get to a point where you just go temple, temple, temple by the end.

Kate May:

Yeah. I'm almost, almost to the end. I'm almost going into the twilight.

David Geisler:

I loved the Ganon Let's finish with the Ganon battle and we'll get out of here. I thought that was a great use of all the different mechanics. Yeah. When you start off with the pink guy running around. Was one where, I mean, I was taken So Ocarina story real quick.

David Geisler:

I brought my Nintendo sixty four into school to hook it up to a television Forget

Kate May:

your sister's house. Brought it to school.

David Geisler:

Into school, into the ADV department to show my friends the Ganon cinematics when you beat him at the end. So after school, people came to the AV room and I beat him real quick just to like that was so mind blowing that there could be cinematics back then in that idea.

Kate May:

We didn't even get into the nightmare cinematics of Twilight Princess after Wait.

David Geisler:

Tell me. What are you

Kate May:

talking about? The nightmare. They're giving you the backstory and it's horrifying. We didn't even bring that up.

David Geisler:

Woah. You're right.

Kate May:

When their eyes turn all white and they're floating upside down going, And Ilya's floating upside down.

David Geisler:

Bit of like Majora's Mask It's

Kate May:

horrifying sometimes.

David Geisler:

You're right. You're right. Yeah, that's pretty intense. I do recall the Ganon fight genuinely being impressed and being like, Oh, another thing. Oh, another thing.

David Geisler:

And then we're on horseback. And of course they're bringing I'm so glad they brought the horse back, back, whatever, to that fight.

Kate May:

Yep. Since you've been using it the whole game anyway, might as well.

David Geisler:

Side note, and with a mild spoiler but not a real spoiler, the horseback portion of the Ganon fight in Breath of the Wild is underwhelming compared to the Twilight. Really? I feel like Breath of Wild is not about Ganon though. It's about the land.

Kate May:

It is.

David Geisler:

Like, oh and then I guess there's this thing to beat at the end.

Kate May:

You know, remember you have to be doing this thing. Can you just remember you have goal?

David Geisler:

It's true. It's true. It's really about all the other things. Okay. Let's wrap this episode up.

David Geisler:

This was a lot of fun. Dive in. Think next week we're gonna Well, actually I didn't talk to you about this yet. Think we're gonna have this show come out biweekly every other week.

Kate May:

Okay.

David Geisler:

I think it's just gonna work better for our recording schedule and we'll see. If we wanna start spitting out stuff quicker, we'll do that. It also gives us an opportunity that maybe like these little let's play thingies that I just kind of.

Kate May:

I would love to play more games that I have not had the chance to

David Geisler:

Cool. Let's warm up. That's awesome. Maybe in a couple weeks because it is the holidays, we're coming into the holidays here. People are hearing this probably just after Christmas right now.

Kate May:

Merry Christmas, here's your present.

David Geisler:

Have a holiday for you all. It's us. Wow, wow, humble, which is cool. She records a podcast for forty minutes and then all of a sudden

Kate May:

Instant

David Geisler:

pro. Maybe this is an opportunity for us to release those Let's Plays alternately of when the episodes come out of the same.

Kate May:

Okay.

David Geisler:

You know, this comes out every two weeks. Alright. Cool. Well, yeah, you can find us on Facebook by searching another Zelda podcast. Twitter, our handle is another Zelda pod.

David Geisler:

You can find us on YouTube, another Zelda podcast. It's all there. Our URL is another Zeldapodcast.com. It's all very, very There's

Kate May:

a theme here.

David Geisler:

Yes. It's our title.

Kate May:

Yep.

David Geisler:

Where you can listen to our episodes. If you go to YouTube, you can listen to our episodes. It'll just be the audio version, think, what we're gonna do in the beginning. Maybe maybe in season two, we'll whip out some cameras and start recording us, but I think we'll keep it audio for a while here. Does that sound good?

Kate May:

Sounds good to me.

David Geisler:

I like it. Alright, everybody. Let's see. Kate, if people wanna find you, if they're inclined to find you on Instagram or Twitter or anything like that, is there anything you wanna share?

Kate May:

I never got Twitter, but I am on Instagram and my name currently is I only take cat pics. Though I also take non cat pics, which is my bio.

David Geisler:

People subscribe

Kate May:

and then like cat pics. Did you read the bio?

David Geisler:

Oh, man. I feel like I got kinda screwed over here.

Kate May:

I came here for the cat content.

David Geisler:

Fantastic. People can find me on Twitter at raptor paint. It's also raptor paint on Instagram, and that's that. Cool. We I don't

Kate May:

think I'm gonna go play some video games.

David Geisler:

I know I'm kinda I kinda like wanna go play two right now.

Kate May:

Yeah.

David Geisler:

Cool. Well, okay. Alright. Let's get out of here. Thanks, Kate.

David Geisler:

This is a lot of fun. I'm glad we're kinda warming up. Next week, we're definitely gonna do forest temples. So if people if you're still listening and you wanna I should have said this at the top of the episode, but if you wanna tweet us and talk to us about some of your favorite forest temples or least favorite forest temples, please do

Kate May:

Mhmm.

David Geisler:

And we'll talk about that as well. Or you can put comments. If wanna do a longer comment, can do it on our Facebook page, which, of course, you can find it, another Zelda podcast. That would be great if people talk to us a little bit about things they loved or hated about temples. Absolutely.

David Geisler:

And we probably don't have, like, a large audience yet, but let's just start inviting people right off the get go. Sound good?

Kate May:

Sounds awesome.

David Geisler:

Alright, Kate. See you next week.

Kate May:

Okay.