The United States Department of Nerds Podcast

How human are you when your body can be replaced?

Australian comic creator Stephen Kok of SigmaTestudio joins The USDN Podcast for an in-depth conversation about TRANSHUMAN Vol. 4: Betrayal, human augmentation, comic book lettering, crowdfunding, and the realities of creating independent comics.

At the center of TRANSHUMAN is Rivka, a former soldier living in a world where technology can repair, augment, and increasingly replace the human body. But if our bodies can be replaced piece by piece, what actually makes us human?

Stephen takes us inside the philosophy and science fiction behind TRANSHUMAN, Rivka's evolution across four volumes, and what Volume 4: Betrayal means for the next chapter of her story.

We also go deep into Stephen's work as a professional comic book letterer. In an extended discussion on the art and psychology of lettering, Stephen breaks down how word balloons guide a reader's eye, how lettering affects pacing and storytelling, why placement matters, and how great lettering becomes an invisible part of the comic-book reading experience.

Stephen also shares lessons from more than a decade of independent comics, Kickstarter fulfillment, building trust with crowdfunding backers, measuring campaign success by readers instead of dollars, and why creators need to stop waiting and start making their work.

FOLLOW STEPHEN KOK / SIGMATESTUDIO

Website:
https://sigmatestudio.com/

Facebook:
https://www.facebook.com/sigmatestudio

Instagram - @eskay8888:
https://www.instagram.com/eskay8888/

Kickstarter - TRANSHUMAN Vol. 1-4: Betrayal:
https://www.kickstarter.com/projects/1917428739/transhuman-vol-1-to-4-betrayal-sci-fi

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The USDN Podcast - Where Indie Comics Come to Life.

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

what is up everybody and welcome to the

united states department of nerds where we

are for the people by the people and

of the people the human body has always

had its limits but what happens when

technology gives us the power to replace

them

When flesh can be augmented,

damaged bodies rebuilt,

and the line between human and machine

begins to disappear.

The question is no longer what technology

can do, it remains.

It's what remains of us when it does.

For more than a decade,

Australian creator S.K.

has been telling stories through

independent comics,

building a body of work that has earned

industry recognition and found its way

into library shelves around the world.

And with Transhuman,

Steven takes us into a science fiction

world built around augmentation, identity,

consequences,

and one deceptively difficult question.

What does it actually mean to be human?

Now, I think it's Rivka.

Yeah, it's Rivka, yeah.

Boom.

Her story continues with Transhuman,

Volume Four, Betrayal.

As Steven and artist Raz push the series

into its next chapter and open the door

for new readers to experience the journey

from beginning through a brand new

Kickstarter campaign.

Ladies and gentlemen,

the Council of Nerds is now in session.

SK, my friend, welcome to the USDN.

What an intro.

Thank you so much, Chairman.

It's really great to be here.

Dude,

we've had you on the schedule for a

while now as everybody right now is

waiting like anywhere from thirty to

ninety days to come on the podcast,

which is a great place for me to

be in.

And I'm always excited when I finally get,

you know, to interview these creators.

And you were a bit of a surprise,

man.

You gave me some stuff,

everything I needed to build this

interview for us.

But then I deep dived you and you

were throwing me surprises left and right.

A Ringo nominee, Aaliyah Awards,

you name it, you have it.

And I was just like,

this dude's a sleeper agent on me.

Oh, look, awards are nice.

And I really have to admit it.

But the main thing is to tell the

story.

I don't write the stories for awards,

as you probably can imagine.

It's always...

And look,

you probably realize I actually do work

for a whole bunch of different publishers

as letterers, editors, you know,

that type of thing.

But the one thing I do like about,

say, the indie crowdfunding spaces,

it lets me tell stories.

And that usually is very difficult.

Like comics are a niche of a niche.

If you think about the art world,

we are a niche of a niche already.

And then you go, okay,

you have stories within comics,

which are...

much more mainstream, for example.

I'll give you one of the best-selling

graphic novels out there.

It's The Babysitter's Club.

On Scholastic, it's one of the, you know,

the biggest ones.

So, or Dogman or those type of books.

And then you've got all your superheroes

and then you've got your,

like the big mangas,

you're talking like the free rents.

And then you get to tell.

So I'm now telling a niche of a

niche of a niche and I get to

tell all these really cool stories.

Yeah.

That's why a lot of people move into

independent publishing.

It's because we get to tell these stories.

It's like a lot of these stories I

think will be missed because it's very

hard to consider them,

very hard for publishers to pick up

certain stories.

And there's a whole bunch of reasons.

And it's ninety nine percent.

It's never personal and it's never the

story.

It's it's it's businesses.

It's hard to be discovered.

How much money can we make out of

it?

Or if at the time it was,

is there a zombie in it?

If you go back about ten, fifteen years,

if you had a zombie in it,

oh man, your pitch was sparkling.

Not so much now anymore, but back ten,

fifteen years ago,

you needed a zombie in your story.

It doesn't matter.

And that's what publishers were looking

for.

So they do go through different phases of

what they're looking for.

But

Like I said,

thank you so much for the thing,

but I do it to tell the story.

And sometimes when the story gets loved,

that makes me happy.

I think that's it for all of us,

right?

If what we do at the end of

the day brings happiness to not only

others, but to ourselves.

it's all the more reason to do it.

But Steven, for you,

for anyone discovering your work for the

first time tonight,

give us your quick story of who you

are and kind of how you found your

way into creating independent comics.

Um,

So what happened was I had a kid.

It's probably the best story you'll get.

Look, like most of us, I would imagine,

yourself included, Chairman,

I know we all quit out about this.

Yeah, dude, I got a junior in college,

so yeah.

My kiddo's in high school talking back.

It don't change.

Yeah.

So, but...

Before that, everybody tends,

as if most comic readers were,

tends to have a story in them.

And it's just something they want to tell.

And like I said, it's a niche.

Like my first story,

the first book I ever got published was

Romeo and Juliet with Tabby.

Yeah, Tabby, back in twenty fifteen.

Yeah, Romeo and Juliet with cats.

Which is cool.

I love cats.

I'm a cat guy.

Yeah.

And it actually starts – but the whole

point is it lets me – like that's

a – if you can imagine me pitching

that to Marvel or DC,

nobody's going to touch that.

But the point about it was before I

got my little girl,

it was a case of –

you know, I'll write the story.

I'll do it.

I'll do it.

I'll do it.

And you just procrastinate.

And I'll freely admit,

I'm one of those guys who goes,

you know what?

We'll get done.

And then I suppose it's one of those

things where you go, you know what?

If I don't do it and I,

you know,

when she's eighteen or twenty one and she

goes, oh, what did you want to do?

Oh, I want to write the story.

Where's the story?

I never did it.

It's really hard then for you to go

to your kiddo and say, hey, look,

you know, to follow your dreams,

you need to work hard.

We'll support you.

We'll do that.

but you need to put the hard work

in if you yourself don't do it so

for me it was one of those light

bulb moments to go you know what i've

got to write the damn thing i've got

because a lot of the ideas in your

head but when you actually put it and

this what i usually advise young writers

young creators and whenever i had a chance

to chat to them is there is a

huge

power when you change that changes

everything when you actually write it down

because when it's your head it's perfect

you like you it's got you you've got

the scene it's action or whatever but when

you write it down for the first time

on your first draft it is rubbish

like it's not a bad thing it's really

not but you wrote it down and that's

the important part is that you put the

pen to the paper correct so in your

head is it's this fantastic story with um

human emotion beats i mean you write it

down it's like oh my god this is

such rubbish but the good thing about that

is it's the draft because what people

don't realize is your first draft

It's garbage.

I'll call it out.

Like everybody's first draft is garbage.

I'll let you read some of the outlines

before you just go, whoa, that's bad.

But what it lets you do,

it lets you do a second draft and

a third draft.

And honestly,

that's where the hard work is to be

able to take something.

It also reminds you that you need an

editor.

Exactly.

But this is pre-edited.

This is before you made the interface.

This is even to get it to some

semblance.

I like the Simpsons quote,

the boy can't read good when Homer can't

talk.

And that's how your first script looks.

It's like, that's not a sentence.

And by the time you polish it,

even before the editor,

that's where the hard work really is.

And

That's what a lot of people want to

avoid because you've got this perfect

script, the perfect story,

the perfect one in your head,

and it's not perfect when you put it

down to paper.

But it exists.

So for me,

I went through that entire process.

I deleted a lot of stuff.

I redid a lot of stuff.

But I have to freely admit,

I look back at my earlier stuff,

even stuff that got picked up for

publication,

got published and stuff like that.

I look back at some of that and

I'm going, I cringe.

I cannot read my old work.

I'm also a letterer, as you probably know.

My first few lettering things I did,

my first few jobs,

my first few gigs and whatever,

I look at it and go,

oh my God, mistake, mistake, mistake,

mistake, mistake, mistake.

But in my headspace, I'm going,

but if I never did it,

I would never learn and I would never

make set mistakes.

So...

I got the first story out and then

the second story after that made another

story after that.

And it kind of snowballs after that.

And if you probably know the,

the comic world community, it's, it's,

it's a wonderful place because as you

start reaching out and like me reaching

out to you and you probably go to

different conventions and stuff like that,

you start to see a lot of like-minded

people and it builds your,

So I thought I would be a one

and done.

One story, tick in the box,

move on with your life.

But second story came, third story came.

In Australia, I don't know.

I think it's similar to the US.

They have different government grants.

So yeah,

I don't know if we have them per

se for like the creative arts,

like comic books.

But I do know that Canada has a

lot of stuff like that because I got

friends of mine that live up there.

They've been on the show before and

they're constantly applying for these

grants to make their work.

Correct.

In Australia,

there's actually a crowdfunding-based

grant.

So what happens is there's two types of

grants you get in Australia.

One of them is to build an artistic

endeavor.

So let's say you have a project.

You want to paint the Mona Lisa.

As an example,

you need six months to do it.

You say to them, I'm so-and-so.

I want to paint the Mona Lisa for

six months.

I need to live and I need to

eat.

And if they deem your project is

worthwhile, they'll go, well, six months,

don't worry about food, whatever.

We'll take care of you.

Make the model Lisa.

That's really cool.

I wish we did stuff like that,

but we do not do that here.

Oh, it really,

it honestly helps like a huge amount.

The other type of grant is the,

and this is the ones I actually,

I also really like,

and I think it's very smart is the

business based grants.

So it's like,

Most artists don't understand business

properly.

They want to create and totally

understand.

So what they do is they said, look,

we understand crowdfunding and Kickstarter

and that type of thing is becoming very

prevalent.

So what they'll do is they'll run courses

where they'll teach you certain things and

At the end of the course,

what they'll do is for the grant is,

and it's called Match Lab.

If anyone wants to look it up in

Australia, you apply for it.

And at the end of the grant,

you run your campaign and the government

will match it dollar for dollar.

So if you raise one dollar,

the government will kick in a dollar.

The amounts change.

Right now,

I think it's up to ten thousand dollars.

I actually went on that grant a long

while ago.

So I was actually more than ten years

ago.

And I remember they actually had

professional fundraisers talk to us.

And you're talking like,

We talk, oh, if you raise ten K,

oh, happy days, right?

There are people who work for, say,

the ballet or work for, like,

certain key industries.

When the ballet goes to a big bank

to ask for money,

they're not asking for ten thousand.

They're asking for ten million.

Yeah.

Like, be a patron to the arts.

And having...

those type of insights,

because as part of the grant,

there's also a, you have to learn,

which I think is fantastic.

It's not a case.

That's great that they're not just giving

you the money.

They're like,

you're going to earn the money.

And this is how you're going to earn

this money.

And we're going to give you the steps

to learn it as well.

So they said, look,

you're all going to turn up to this

course.

And in this course,

you will have the Australian Ballet

fundraiser person there.

And to hear how they do it, like,

again,

like talking about the millions of dollars

of patronage and stuff like that to the

arts, it's such a learning experience.

And then they're going as well,

how to structure your business,

because it is a bit,

if you want to do it,

it is a business and it's fantastic.

So I was lucky in the earlier stages

to get a couple of those.

That really boosted the career going.

And it allowed me to learn not just

the creative side of things,

but also to learn the business side of

things.

And yeah, it snowballed.

And I was then approached by different

people saying, hey,

would you do this job for me,

this job?

And yeah.

And look, a lot of serendipity,

a lucky right place, right time things,

but oh my God.

It's cool though that they take care of

you and they make sure,

like if that's a path you want to

go down,

that they give you and help build those

tools for you to put in your tool

chest to use when you need them.

Exactly.

And I do my best to give back.

So I have lost count on the number

of people who have hit me up going,

can you tell me how do you start

lettering or how do you start doing

things?

And I always make it a point to

say, if you're really interested,

happy to talk to you.

Just note,

this is my number I always give out.

You probably need to let about five

thousand pages out.

Yeah.

Before I would even consider you to be

a beginner.

It's that number because the first one

thousand pages, you're going to waffle.

You're learning the tools.

The next two thousand pages,

you're developing a style.

And then, you know, I mean,

it takes the I think the number is

ten thousand hours to be good at

something, to really be good at something.

Ten thousand hours for any any craft.

Ten thousand hours.

Did you ever see Knock Around Guys?

No, what happened?

So Vin Diesel, right?

I think it's knock around guys and Vin

Diesel's like the enforcer or whatever.

And he gets in,

like his friend is being pit Donnie.

He walks in and he just says like,

I think it was like some weird number,

like five hundred, for instance.

They're like, well, what's five hundred?

He's like five hundred.

That's the number of fights you have to

get into to be a knock around guy.

and uh then proceeds like to whoop

everybody's ass you know but that when you

said that like ten thousand i was like

oh he's gonna he's gonna pull the knock

around guys joke oh no numbers are it's

out there like and so for me when

i started uh doing anything like the

writing the lettering or whatever it

I always had that in my mind that

my first batch of stuff will be utter

rubbish, utter garbage.

And it's actually, I would say,

especially for people who want to go down

this pathway,

is not to get too discouraged and not

to, again, I'll say to you before,

I have received so many no's.

And you're looking for the one yes.

And you will get the yes every once

in a while.

And it makes it worthwhile because you

will forget the no, no, no, no,

no obsession quote.

And that's how I ended up here right

now is

I put a random post out on social

media.

It's like, Hey, if you're a creator,

I have a podcast.

I would love to talk to you.

And then it kind of just was like,

one person was like, Hey, yeah,

I have a project starting.

Like, let's do it.

And I was like,

I didn't know a damn thing about what

I was doing at the time.

And I put together like a half ass

interview.

I did some half ass social media stuff.

And you're like,

I mean, granted,

I've come a long way since then,

but I just needed that one person to

kind of help guide me into this and

then me to go...

I really like this.

This is where it's fun.

I'm talking to creators who may or may

not be big in the grand scheme of

comic books, but in indie comics,

for this one hour,

two hours that they're on this show,

they're going to be that rock star for

the time they're on this show.

And the other thing would be is,

and I would imagine it's sharing people's

experiences.

Like,

like when I know we were talking a

little bit off air, it's really,

really good to share other people's

stories and,

and not their creative stories,

but their own personal stories.

So yeah, it's,

it's been an interesting road.

I've been, I get to tell those stories.

Yeah, I know.

And,

So I've been invited to different

conventions and different pieces.

If anybody does want to hit me up,

I am SK on Facebook.

Do look me up.

More than happy to,

especially if you're a new creator,

to help you take the other journey as

well.

Because I've been really lucky.

A lot of it has been different people

at different times who go different.

He will help you.

I'll shout out one particular person.

Her name is Karen Duarte.

So she was a librarian in an area

near me.

She picked up Tabby and she loved it.

That was my Romeo and Juliet with Kat

story.

So speaking of Tabby, though,

that came out in twenty fifteen.

When you look at who you were in

twenty fifteen as that creator who

produced Tabby,

you look at yourself today getting ready

to release Transhuman Volume four.

What has changed the most in the way

you approach making the comments that

you're making?

In terms of the actual creative process

and stuff like that, it's still the same.

It's an absolute mess.

It's just creators in general.

We're messes.

Absolutely.

But the one thing that I have nailed

down a lot

and it's a learning experience,

is a lot of the business and logistics

behind it.

Like, especially around Kickstarter,

you will tend to get a little bit

overwhelmed.

Like,

I remember the first time we had to

ship off about, you know,

people who bought, bought from me.

And,

i you know you get paralysis it's like

oh gosh how do i do it you

know do i buy labels do i write

it by hand and it is very overwhelming

um but that aspect of it actually does

go away i think with the transhuman three

i had to ship close to five hundred

different packages and but the whole point

is once you i actually have things set

up now i'm gonna place the

Correct.

I've got a long table.

I've got an assembly line.

They don't have Gemdai mail list in

Australia,

but there is something equivalent.

I've got a stack of that equivalent,

like five,

six hundred of them in boxes all set

up.

And you do learn...

that part of it.

And so that part of it is a

lot less stressful than, than.

But the creative part of it,

which is why a lot of us go

down this crazy journeys to tell stories,

that's still all messy.

It's like, um, um,

the way I do tend to do stuff

is I tend to do outlines and link

it afterwards.

But then you go,

when you do your outline, you're like,

wait,

but that doesn't make sense because he

will say that after this,

and then that was going to happen.

Yeah.

It's, it's an absolute mess.

And my editor hates me for it,

but we, we,

that's why it works because I would say

is if it gets too structured to think

it takes the fun out of why you're

doing it.

Like,

Like I said,

there are projects I work on for higher

projects where it is very structured.

It is this, this, this, and you just,

you get paid, you do as you're told,

which is absolutely fine.

But when you do it yourself,

that's where the fun comes.

I find it a lot more fun to

work on my own project than to work

for, and to be fair,

to play in other people's spaces as well.

Like I've got projects where I say, hey,

look, this is my character.

Go write me a short story.

Go write me what happens.

And you have to take a lot of

input for it.

Sometimes restriction actually makes it

fun as well because you can't go totally

crazy.

You've got to stick to your vision.

But there's no...

the most amount of fun is when you're

in your own head, your own universe,

your own characters.

I got notebooks upon notebooks.

So just,

and we were talking beforehand about some

of the stuff that I'm working on behind

the scenes.

And right now,

all those ideas and characters,

and I like just like parts of a

story I want to explore or just in

a random, like the, the,

the work in titles are written on the

front of the notebook.

So I won't get them confused.

but I'm pretty sure I have like notes

from like each story in each other's

notebooks.

And it's just like, like, Oh,

I like this part of a story.

Like I'll wake up and I'm like, Oh,

let me write that down real quick.

Or I'll be at work and I'll shoot

myself an email.

Like I'll keep up emailed up at work.

And I just write notes in there and

then I'll send it to myself at the

end of the day.

So I have it.

You should do what I,

what I do is I used a,

It doesn't really matter what you do.

There's like people use different

notes-based programs,

the one that syncs to everything.

I live off that notes-based program

because whenever I get something- I wish I

could do that, but my work,

I can't do that.

So email is,

I just keep a blank email.

And then if I'm sitting there or somebody

will say something to me and I'm like,

ooh, I pick it up real quick.

And then at the end of each day,

I just send that to myself.

And I do,

I do interviews that way too.

I'll be sitting there at work and I'm

like, Ooh,

I want to ask them about this.

And I'll just type that in real quick.

And like,

so I'm breaking down this segment.

So my, my,

my comics I'm working on like interviews

I'm working on are just like a social

media thing I want to do.

And,

and I just type it in this email

and then every Friday before I,

or every day when I leave,

I just hit send.

That's a good idea, but because,

but that's the part of the really fun

creative process.

I freely admit, um, again,

it's also working out of people's, uh,

probably also fun, but you there's,

that's the most amount of fun you're going

to get.

And yeah.

Um, I, like I said,

one of the things which I, again,

to inspire a lot of creators and to

hopefully inspire yourself is once you

actually hold that physical product,

it doesn't matter.

And I've said this to everybody.

I already know.

Like I can't, I will cry.

I will cry like a little baby with

the moment I have my own book in

my own hands.

It's, it's, it's hard to describe.

And you know what's the best thing about

it?

it doesn't go away.

So volume two, volume two feels different,

but it's still,

the feeling is still there.

And I've received like,

I've got copies of stuff I worked on

it.

Every time I received that package from

wherever, you know, from a publisher,

whatever you open it and you see your

copies in there, it,

It's hard to describe unless you've got it

and you've done it.

But it's worth doing all that just for

that ten seconds of opening that box and

going, that's mine.

I did that.

I already know.

I already know.

But let's dive into your IP real quick.

Let's talk about transhuman.

For anybody discovering transhuman tonight

for the very first time, who is Rivka?

And kind of like what kind of world

Are we stepping into with her?

I mean, you're on volume four,

so she's been around for a while now.

Yes.

Look, so with Rivka,

the initial concept of transhumanism is

basically replacing body parts.

So if you lose an arm,

you get a new artificial arm.

But the concept about,

my initial thought about it is what

happens if you really push the envelope?

And you start going, you know what,

if you lose an eye,

how about we give you an eye that

has night vision in it?

Or if you replace a hand,

what if we give you a hand that

can crush bricks or whatever?

Or instead of,

we'll give you gills and all the really

fun stuff that you're going, wait,

you're not just doing light for light

replacements.

You're doing weird and wonderful things.

You're modifying it at that point.

Yep.

So the initial story is really Rivka was

assigned as a bodyguard to a scientist.

And there's a lot of religious backlash

against transhumanism because they're

saying, hey,

you're changing God's plan and things like

that.

The one thing I was actually really

cognizant of when I was writing the first

volume of Transhumanist,

is not to take sides because the,

the stories I absolutely always love is

stories where it just happened,

where you just present a worldview from

both sides and have the audience take one,

one, one view of the other.

And that's,

that's the approach I took because I want

to make sure that, and a lot,

and I'll,

I'll show you some of the comments I've

received.

It's like, you didn't take sides, did you?

No, I don't want to take sides.

But Rivka is that human component of this

whole argument because she's an

ex-soldier.

Unfortunately, she just, I think,

an eye and a year during an explosion.

And she's like the personification of what

happens afterwards.

But you think that she's this elite

fighting, killing machine or whatever,

but she's messed up.

Like she's going through a divorce.

She blames herself for her kids.

She has a daughter who unfortunately

passed away.

But the daughter,

and this gets back into the whole

discussion,

the daughter passed away because of a

genetic disease.

So she blames herself as the carrier.

And then it's like...

What could I have done to save her?

But I caused all this.

So there's a whole bunch of this tapestry

being woven together.

And then it explores her trying to figure

it all out.

And one of the aspects I did about

Rivka was that as far as personality goes,

you need to give your character a lot

of personality.

She would be happy to run into a

firefight to get you out of a tough

situation, that type of thing.

You want to talk about your,

you want to,

she wants to have to confront her

feelings.

Nah, she's so fast out of there.

We're all that way.

Yeah.

And so that's the whole dichotomy of her

too, that, you know what I mean?

You know, there's a fight to have,

she's there.

You need to talk about your feelings.

I think I'll just bugger off.

And so that's the whole,

that's her dichotomy.

And as the story progresses,

She does change.

She regresses.

She changes.

She's back again.

Look, Volume Four is the penultimate one.

So it will end in Volume Five.

So it will end, end.

But what I try to do is like

the first story, Volume One,

I did craft it in a way that

if you never read beyond Volume One,

it's still a full story.

But I really hope that you enjoyed it

so much that you come back for Volume

Two and Three.

And I'm really lucky that people have been

coming back

uh, to it.

So, but in terms of stories, like, uh,

Rivka, I think volume two,

or don't quote me on this was actually

picked up by the Australian library

association.

So for the,

there's three categories of like, uh, uh,

kids, teens, and adults.

So it's, this is, uh, it's an adult,

uh, more mature book.

A lot of it is in the themes

behind it.

They, they, uh,

So you got picked up for the award

for that category.

So I was lucky enough to do that,

and I was lucky enough that a lot

of different libraries have enjoyed it.

Oh, no, not five dollars, five hundred.

Five hundred, yeah, five hundred.

That's impressive for an indie comic book.

Let's keep talking about this.

So

What originally made you want to explore

the transhumanism in this series?

Was there a movie you saw?

Something had to trigger this.

Star Wars?

I do love Star Wars,

but I am a sci-fi nut.

Not just sci-fi,

I'm actually of a lot of practical

science.

I actually subscribe to different feeds

where they just tell me

new stuff got invented.

Like for example,

I think it was a couple of years

ago, artificial chlorophyll got invented.

So for space travel,

one of the issues that you have is

you couldn't resynthesize carbon dioxide

because you've got to think about it.

You have a space shuttle and everything

you have is in that space shuttle.

It's your own ecosystem.

And to waste energy to change it back

doesn't make sense.

And plants don't like to live in space

because there's no gravity.

I mean,

they do a lot of experiments for it.

So they actually invented artificial

chlorophyll, which is basically...

And what the original case study for this

was, in bus stops,

they're going to put the artificial

chlorophyll on top of the bus,

the bus stop,

or in an area where it's outside.

So when sunlight hits it,

the artificial chlorophyll reacts and it

releases oxygen around that area.

So it's like almost a fake tree.

Dude, that's so cool.

Anyway,

so I love all these things where it

all happens.

All this little science can happen.

And there's a billion of them.

So if you ever want to see all

the cool stuff that's out there,

there's so many good feeds.

I would say go to Reddit.

Yeah, Reddit.

Make yourself a GitHub that feeds you all

that stuff.

That's what I do.

I love it.

But what it really started was,

is a lot of the, uh,

I remember reading an article just about,

uh, how to replace the human eye.

And they were just talking that, uh,

when you replace the human eye,

you can actually give it more colors than

your brain has receptors for because your

brain has two receptors.

But that's only because your brain was

designed that way.

You could design your brain to have four

receptors, like five colors, six colors,

and you can start seeing things that you

could never see before.

Or you let your brain be able to

process ultraviolet or color ranges that

you've never seen, you know,

that you're...

Current eyes can't see.

And then they were going, wow.

And then you just take that as extension

and go, well, what else can you do?

And then that started the journey down

there.

You're starting to make humans do things

that you naturally can't.

And I loved it.

I absolutely love that concept behind it.

And then I wanted the conflict,

just because we can,

does it mean we should?

Which is a great segue, actually,

to my very next question.

So science fiction often asks whether

technology will save humanity or destroy

it.

But transhuman seems much more interested

in what happens fundamentally when flawed

human beings gain access to increasingly

powerful technology.

Was avoiding that simple good versus evil

relationship with technology important to

you in the series?

A hundred percent.

The other thing would be is technology

itself is neither good nor bad.

I always think it is.

It's the hands that hold it, right?

Correct.

So a lot of the concepts behind a

lot of things that happen in it is,

hey,

what can we do?

So there's, for example,

there is people who traffic transhuman

augmented limbs, for example, as weapons.

So that's the whole segment behind it.

And their whole purpose is money.

And there's people who believe in the

conflict, that believe in certain things,

and people who don't.

And they're going, you know what?

It's a weapon.

I'm selling it like I sell a gun

type thing.

So there's a lot of all those concepts

that come behind it of

just because it's technology doesn't mean

it's bad, doesn't mean it's good.

It just, it's how it applies.

And then you can kind of see it

doesn't make people,

it sometimes doesn't make people's life

easier.

It actually makes it worse.

I just want to explore a lot of

that.

Saying that though as well.

It's also a really good action story.

There's lots of it.

She's an ex-soldier,

so she does go on some really kick-ass

missions.

I love also setting up some really cool

action set pieces.

It's a lot of fun that way.

So when I do tend to write stories,

it tends to be that you can just

read it as a really cool action once

through it,

or you can take the time to go,

hey,

I didn't think about that that way.

And I like it to,

I like to try to do the pics.

I like the Pixar concept that a kid

will see a Pixar movie one way and

adult will see a Pixar movie a whole

totally different way.

So I have a philosophical question for you

though, to follow this up.

So if eventually every physical part of

Rivka is,

could be replaced while her memories,

her personality,

her experience remain intact.

Is she still that same person?

And at what point, if any,

would you say she stops being human?

That's a really good question.

Have you seen one show called The Digital

Circus?

I have not.

Is it on Netflix or Hulu?

It's on Netflix.

Okay, perfect.

I'll check it out.

I will, again, I'll put that usual.

Spoiler.

I will talk about The Digital Circus for

the next five minutes.

If you want to see it or you

haven't seen it, next five minutes.

I will watch it no matter what.

But if you want to give us the

synopsis real quick, then by all means.

It's an artificial world where basically

some people have scanned their brains.

They've gone through a brain scan to

preserve themselves.

So they're still living in the real world.

They're still happy in the real world.

Nothing's changed.

But they just went through an experiment

to be brain scanned.

And so then what happened is...

So it's like a reverse matrix, right?

Where instead of being unplugged,

you're being plugged in.

Yep.

So once their brain has been scanned,

so you've got all the zeros and ones

from your head,

these people just live their normal lives.

And the normal people who got their brain

scanned, it doesn't affect them.

They just go back to normal lives.

But these brain scans are then put into

an artificial world.

So these brain scans,

they think they are stuck in this

artificial world,

but they're

Do they exist?

Are they real?

Do they not exist?

All the personalities and all the,

you know,

they're still that person who's outside

the real world,

but they are stuck in this digital world.

So it's kind of like that movie that

Ewan McGregor, Scarlett Johansson,

where they were like... The island,

I think.

Yeah,

where they were just like raised and

they're humans on this island just waiting

to be...

Exactly.

So they're stuck in this thing and then

you're just going...

So are the brain scans who are sentient,

are they worthy of life?

Are they really human?

Because they've been... So...

The question of Rivka is, look,

she doesn't get fully replaced,

which is good.

But it's still, I think, in the end,

I always say it's Rivka's story because in

the end, she does, hopefully,

and without too much spoilers,

I do want her to find some sort

of peace in the end because the problem

isn't with the science.

The problem is with her own life.

She blames herself for a whole stack of

things.

She can't commit.

There's a whole bunch of stuff within her

that she's messed up,

that she knows she's messed up.

So a lot of it is that

She needs to solve a lot of the

problems inside her before.

And that's something that, you know,

an artificial arm, leg, whatever,

doesn't fix.

Yes.

That's a great way to lead into volume

four that we're about to talk about,

Betrayal.

and so the fourth volume of course of

transhuman is called betrayal without

spoiling the journey for somebody

discovering the series how has rifka

changed from the person we meet in volume

one until what we're going to see her

as in volume four so volume four is

a fun one your your mic is currently

rubbing your zipper yeah oh sorry so

volume four is the the fun one because

um

Initially, when she's a soldier,

she leaves.

She leaves to work in private industry.

And then what happens after in Volume

Four,

she actually comes back because they've

convinced her to come back.

And something happens that actually...

There is a betrayal.

The title does give it away a little

bit.

But the whole concept, she comes back.

She's leading a squad again.

She's kicking ass.

She's doing all the leading missions.

But then when she gets betrayed,

it really sets her off again.

And it leads her down...

a spiral of how do I get out

of it?

Because her life's on the line.

It's not a simple,

I forgot to pick you up from the

airport betrayal.

It's one of those,

I could have died betrayal.

It's deep.

Yeah.

So a lot of it is,

it's all linked up to that.

So it's, she, it's,

that's one thing I love about writing

stories and writing characters is,

is

it's the journey is never, I'm better.

I'm better.

I'm better.

I'm better.

And by the end of the story,

I'm the best, best version of me.

The best stories are,

I take two steps forward.

I fall a few steps back.

Yeah.

Take another few steps forward.

I fall back again.

It's that constant moving forward at the

back, moving forward and back.

I think that makes the best stories

because that's how we are.

Yeah.

When a story ends and the character is

just kind of like that happy point in

their life where they can say, I'm happy.

Is their life better?

Maybe.

Maybe not.

Is their life worse?

Not really.

But they find that good,

happy spot in their life where they can

just sit down on the front porch,

have a glass of tea, and just go,

okay,

I think I'm good where I'm at right

now.

Mm-hmm.

But that's why I love, like,

there was actually one story I wrote,

which hasn't been published yet.

But we've got probably halfway through

production.

Actually,

I killed off one of the characters.

And the editor who has been working with

me all the time says,

if she stays dead, I quit.

And it's, I have to say.

What the fuck?

You better bring it back.

I did.

You don't want to lose the energy over

that.

It was that emotional for her to go,

you can't kill her.

You can see I'm actually leading up to

it.

I told you.

By the way,

if you want to make somebody cry in

a comic or book or whatever,

it's really easy.

Have somebody die unfulfilled.

That's the absolute way to really,

really mess people up is if people invest

in a person to go, okay,

this person is going to live the dream.

He's going to ride in the Tour de

France.

He's been riding his bicycle.

He's practicing, practicing, practicing.

He gets the call up to go to

France to make it.

He rides home to celebrate.

He gets hit by a truck and dies.

Yeah.

That's the most messed up you can do

to anybody because they've invested and

they actually want to see the guy make

the Tour de France and you kill it

before.

And it's like, that's story writing.

That's the most horrible thing a writer

can do to you.

By the way, it's the absolute pinnacle of,

I hate my audience.

I'd rather you kick me in my knee.

Kick me in my knee.

I'd rather you have me do that.

But yeah, so you got stories.

But that's how the editor saw how I

did that story where I killed off that

character.

And I left a lot of her story

unfulfilled because I actually wanted

another character to fulfill it for her.

And the editor was going,

you can't do that.

No way in hell.

I don't want to see character B take

on the legacy of character A.

oh there she gets back so uh what

happened uh you know she magically

survives the fall she's messed up by

broken bones and all the rest of it

but she's there that she's alive and

that's i love it i love how sometimes

some people get so invested that was your

editor of all people you to be invested

in that story as hard as it is

and who you know

they're a professional editor and for them

to go,

you will bring this character back or you

will not have me as an editor.

She gave a lot of really good reasons

though.

Like there was a lot.

And if anybody knows the story as well

as you, it is that editor.

yeah but I I let that person live

the story's not out yet and I really

hope to bring it to life one day

but I'm keeping on the toll on the

wraps until we are a bit further along

but yeah oh man and that's why I

love the character journeys the character

stories the I I rise I fall I

rise I fall again you know it's so

how she's changed fundamentally I don't

think she's changed all that much because

she like in Transhuman Rift Car is still

always going to be that same person it's

the acceptance of different things and

like like the first book she's going

through a divorce in book four the she

gets back she her ex-husband um

comes back into life and it's that story

that's that wraps a bit of it on

the story i don't want to give too

much away but she's messed up again uh

you know it's like she thought she ended

that one part of her life and the

worst part about all that is and is

the husband and i love i hate this

thing

he's a really good guy.

He's like, she didn't do anything wrong.

I have to,

the blame is all on her this time.

And so it's, and he,

in the beginning of volume four,

it's not like even he wants to,

he doesn't want to rekindle anything,

but he just wants to have the chat

to close things off.

And it's,

There are that emotional moments in the

story.

So I love this.

I love to tell these stories.

And like I said,

there's amazing action set pieces as well.

So I love, I love the,

the almost the days of our lives,

the X-Men, the Chris Cameron X-Men.

It's not just, yeah, sure.

You fight the Sentinels.

Sure.

You did this.

But there's an actual underlying story

being told underneath all that.

Yep, and I love it.

Those are some of my favorite books.

Yeah, it's action-packed.

Yeah, you're having fun reading it.

But when you start stripping that stuff

away,

there's a really good story in there as

well that you should be paying attention

to.

Exactly.

So I don't know if it leads to

the next segue because like I mentioned.

We're ready to talk about some of the

art.

So you're working with Raz.

I'm going to pronounce his name, try to.

Salman?

Yep, that's correct.

Holy shit.

See,

he'd do a T in there when he

didn't need the T. I know,

it's like night.

Exactly.

So you worked with him on multiple volumes

of this now.

How has that creative relationship evolved

as y'all spent more time together with

Rivka in this world of transhuman?

The one thing I love about working with

artists after a while is,

and this is the lazy part of me,

the first few scripts are huge.

Like, you know,

this shot and this and this and this

and this.

And like what panel has about

that much, like a paragraph of text.

Nowadays, it's like, yeah,

she throws a punch, make it epic.

It's, it, it, it's, I, I love that.

Oh, oh, Rivka Sach is crying.

Give her, give her some wine.

You know, I, I love that,

that when you reach that point with an

artist, um,

that they are so invested in the

characters as well that you don't longer

have to write that paragraphs and

paragraphs of seed setup, paddle setup.

Yeah,

you can just do like that one to

two sentence like, hey, here is this,

this, and just call it.

Yeah.

Exactly.

And so I've been lucky that I've been

working with him for volume two, three,

four, and five.

So five actually has been...

The artwork is in progress for number five

as well.

Oh, wow.

And I've been so lucky that when working

with him, it's... I don't...

The work is so much easier for me

because I can actually now focus on

telling the story and he can focus on

what he does best.

And there's so many times he's come back

with...

that's not the layout.

It's so much better than I would have

done it.

Yeah.

Like, um, sorry,

y'all at a point where you're finishing

each other's sandwiches now, baby.

Uh, I, I, I absolutely love it.

Like I would set up a, uh,

like when I said the script,

he'll come back with the layouts and he'll

go, yeah, this doesn't make sense.

I did this.

This doesn't make sense.

I did this.

I think that's a level of comfort in,

uh,

you want to be with your artists and

you, you,

I've talked to many of us writers and

stuff who are at that point with their,

their artists where they can just,

just send a script.

They don't need to storyboard.

They don't need to do none of that.

They just send like the words and

basically go, Hey, here you go.

And then it comes back better than they

would have ever, you know,

fully done in it.

And I'm at that point with him that

he's such a fantastic guy.

And it's reached a point where it's so

easy to work with certain people.

And yeah.

And again, like I said,

I know you're going your own journey as

well.

I hope you find somebody who wants to

get invested in it.

It becomes.

Yeah.

So he actually is.

Like when we were going back and forth

on the, on the,

the second book I was telling you about,

I'm not going to throw the name out

there.

But he's like, hey,

we have this one spot that's missing in

this story, and I think it needs this.

And I was like, well,

what are you thinking, man?

Like, what do you think?

He's like, it should be this.

And I was like, dude,

I didn't even think about that one.

Like, that's some, yes.

That's, dude, absolutely.

That's, and it's kind of like this weird,

its own,

the character is its own plot twist.

I'll put it like that.

Like how can you be both the good

guy and the bad guy at the same

time and be the same person?

So I will leave it at that,

but it's going to be a really cool

twist within the story.

And the,

and I always like to shout out colorists

as well.

So I've actually worked with two colorists

on this and colorists is look, they, the,

And I've always said this,

and the one thing that's probably keeping

a lot of, and I'll use this,

American style comics have a very

different coloring scheme.

Let's say to European comics,

like the Tintins,

there's a lot of bigger Mobius and stuff

like that.

They're actually much more watercolor,

much more softer palette.

America has much more the...

uh brighter palettes and things like that

so with coloring as well it's the one

part of comics that uh the japanese side

hasn't done yet so japanese a lot of

manga and they they turn to churn stuff

uh a lot faster bigger stories faster gray

scale exactly but there is something

really magical about color so like they

i've worked with two cars one is uh

chiara she said she worked on image comics

before she spoke for scholastic

And there's a guy called Wilson.

He's worked for IPI.

He's worked for Comics to Movies,

worked for all these different publishers.

And with the colors,

it's a lot of times.

And if you're ever writing scripts,

one of the things you always tell colors

is what time of day it is,

which a lot of scripts do not put

in there.

And my colors have been yelling and

screaming at me so much that I make

it a really point to go, okay,

I'm going to put the time of day

in.

It helps with the shadows and all the

rest of it.

It really does.

It goes into the psychology of the colors,

right?

We were talking about that literally

before we went live and how when I

had Frankie walk on a PigmaCast studio,

he broke down the psychology of how he

does colors on books.

And like how like certain colors like reds

and yellows and oranges,

that's like fast paced, right?

You're expecting action and stuff like

that.

Yeah.

Greens and yellows would be like fast.

That's why when you see this,

like the flash in a comic book,

his suit is red and yellow.

Why is it red and yellow?

Because it's a fast color.

Yep.

It's what we associate with going fast.

Correct.

I'm going to ask you to share my

screen because there's a lot.

I'm actually the letterer for my own work

and I actually letter professionally as

well.

So if you ever get bored.

That's what we're getting to, actually.

So I was going to,

we were going to talk a little bit

about libraries and NDCU recognition,

but you've already brought that up.

You've already brought it up.

So, I mean, you brought up that you,

you know,

you're in five hundred plus libraries

around the world.

You've been recognized by the Australian

National

Canada has a lot of my books as

well.

The Canadians like me for some reason.

What's not to like about you, man?

They're great people, man.

They're great people.

But yeah,

you've already kind of covered it.

So we can go ahead and talk about

lettering.

I know you were really excited.

I'll talk about lettering.

I said, hey, no,

we can't mess up the flow.

But now we're there, man.

SK, we're there.

Let's talk about lettering.

I'll bring it up right now.

So here we go.

I'll tell you the two fundamental rules of

lettering.

And then basically,

I'm going to tell you the rules.

I'm going to break them all.

So the first rule of lettering basically

is... There are no rules.

No, we can't talk about Fight Club.

But the first one,

there's two rules of lettering.

It's basically, number one,

you move from left to right,

top to bottom.

Why you do that is because that's how

you read.

So your eyes naturally go read across the

page.

No, no, no.

Because that's how you've been taught to

read.

The second rule,

and this is much more comic-based rule

rather than letter rule,

is one action per panel.

Because you can't tell the artist, oh,

I want in one panel for you to

draw him punching and kicking.

You can't.

One panel is the punch.

The second panel will be the kick.

So you don't do two actions per panel.

But what lettering does is it actually

lets you break the one action per panel

rule.

And I'll show you the example here.

So I don't know if you can see

the screen.

I'm hoping everybody can see the screen.

Yeah, yeah.

It's being shared.

They can see it.

You see the guy talking.

So he's talking.

And halfway through the sentence,

you can see it with the way the

art goes.

He wipes his mouth and then continues

talking.

So in this one panel,

there is more than one action happening.

Again, standard comic rules,

one action per panel.

The lettering or the dialogue,

the break of the dialogue shows that he's

doing more than one action.

He talks, wipes his mouth,

and then continues.

And it's recognized by the ellipses,

right?

Yep, by the ellipses.

And more importantly,

it's actually recognized by how the art

breaks.

That's actually like,

you can see how the guy in the

middle, he breaks the panel to two parts.

So it's one panel,

but there are two actions.

So he talks, wipes his mouth,

and then continues talking.

So there's three actions here on one

panel.

So I've broken the one action per panel

rule.

The other thing,

and I'll show you another example of it.

And so here we go.

is this one.

And I'll give you a couple of standard

comic rules.

A double dash.

Ellipsis means there's a pause.

So you take a breath.

A double dash means you've been

interrupted.

So you're still talking,

and somebody just interrupts you halfway.

So in this one,

you can kind of see here, she's talking,

the lady on the left.

And the lady on the right is just

about to talk.

So it was cold, like dot slash slash.

She's being interrupted.

And then the hug comes in.

So there's actually two actions here.

They're talking and she goes in for the

hug.

Now,

the action really shows one part

happening, the hug itself.

But because of how the dialogue is

structured and how...

I have fun manipulating the words,

it actually shows more than one action

happening in the same panel.

Your brain actually registers it as

they're talking,

she's the lady on the right talking,

and she gets stopped halfway with the hug.

So lettering allows you to actually set

different pacing and actually put in more

things that are happening in the one panel

than they should be.

So it's a real,

and just on that top left,

bottom right row.

And so if you give it any comic

page and I'll give you a couple of

the, comics have,

they're not just a storyboard.

There's actually different parts of a

comic that's actually more powerful.

Like you're talking about,

The top left of a comic page is

more important.

It's the most important part of the page

because that's where the reader's eyes get

drawn to first.

Top left of the page,

that's where you start.

And the second most important part of the

page is the bottom right because that's

where the eyes drift off.

So if you were doing a murder mystery

and you wanted to hide the murder weapon

in plain sight,

put it into the bottom left and you

would find a lot of people would just

miss it.

So if you're a smart writer, colorist,

artist,

and you want to do certain things that

you want it in plain sight that people

don't pick up until after the fact,

bottom left, top right.

People will just miss it.

Absolutely miss it.

I always like to, when I talk to,

when I'm lettering,

I'll talk to different people and say,

hey,

I could drop a clue here for you

to your next part of the story if

you want me to.

And

So many times they'll just go, yeah,

that would be awesome.

And I guarantee you,

if you let your editor read it,

they'll miss it.

They'll totally miss it.

And nine times out of ten,

it gets totally missed.

And the other thing which I don't know

if you've heard the concept of,

and this is very much also the literal

actually can help with this.

You've heard the concept of the page turn,

haven't you?

Yeah.

So every odd page is worth more than

every even page because an odd page

Bottom panel of the odd page,

you want to convince them to turn the

page.

So they turn the page right so they

can see the page spread.

So you can see page two and three

once you turn the page.

Page two, exposition.

Knock yourself out.

Who cares?

Page three,

you have to have something at the bottom

panel that makes it important.

Why that's really simple to fix.

Ask a question in the bottom panel that

doesn't get answered to the next page.

Have something they said that's not

complete.

So when you're doing dialogue or lettering

or stuff like that,

always have something that's not finished.

ellipses or all the tricks so that you

convince them to turn the page and that's

really unique to the carpet medium it's

yeah it's like a mini cliffhanger on every

single page yeah so it's so cool it

is what makes you love it man like

honestly that's just one of those things

that just

It's a special unique thing only comets

can get away with.

A hundred percent.

So the other thing I absolutely love is

when I can make my lettering part of

the art.

So I become an artist as part of

it.

So you can kind of see here,

this machine is analyzing this gold sample

that's there.

You can see the special effects.

I make that very, very bright,

very bold so that you can kind of

see it's a, you know,

the sound when you do the analysis.

But

On the screen, on the right,

it's part of the art.

I blended it all in.

I've blurred it.

I've adjusted it so that it's not...

The artist didn't do any of that.

That's all me.

And I love to be able to do

things like that where because the special

effects are nice and big and bold,

you'll draw yourself to this.

But because this is part of the...

story it looks like as though it's really

just part of the art it doesn't look

like it's anything that's different the is

different at that the reason for it is

you want the special effects to pop but

the screen oh gosh

Did the artist do it?

Did the letterer do it?

Who cares?

It's done.

And I love it that I could do

stuff like that to really just blend in

with it.

And it's all readable.

You find out how much gold is in

there and all the rest of it.

But it's part of the story.

So another example would be something

like...

The other example that's really cool as

well, why I love lettering,

is able to draw the reader's eyes.

The other rule about lettering is bubbles

float to the top.

So where possible,

bubbles have to go above somebody's head.

That's one of the rules.

So that one could easily go to the

right of this bald guy's head.

Very easily.

There's more than enough space for you to

put it in there.

The reason I put it down at the

bottom,

which again is breaking one of those

rules, is you want to draw,

and I put the red arrow to make

it very clear,

you want to draw the audience's,

the reader's eye from what he's saying

into where his hands cut off and it's

like it just your eyes hyper focus into

that red part where his bloody hand is

to go he did this to me you

scroll down and then you see that that

red bloody hand now if that what had

been up the top the reader would probably

just read at the top and then move

across it then down

Correct.

And so I'll show you,

this is actually from Transhuman.

I'll show you a really complex example of

it.

This is a really complex example.

And you can imagine the original artwork

for this page is actually very empty.

Yes.

But where this one leads there,

and this is, again, with comic things,

this is actually one of the really,

really cool examples of an establishing

panel.

And I know I'm getting technical,

but this is what it is.

I love this kind of stuff.

Because for me,

my eye is starting at the top left.

It's going straight down over.

Correct.

It moves across so that you go down

to where Rivka is to the left-hand side.

And, oh, hey, I hope you're enjoying this.

There always are rules.

Goes across to the other characters.

Look,

there's a couple of great things with an

establishing shot.

And this is where, to be fair,

my artist probably hates me for this page

because I said, establish shot,

put a lot of detail in there.

He's going, do I draw the buildings?

Yeah, you have to.

Yeah.

But so the other thing where a really

good establishing shot is,

is

everybody, every character,

there's five characters on the screen.

All of them get, gets named.

So you actually get the name of every

single character from this established

shot.

You understand exactly where this is

actually the first panel of transhuman

volume four, you know, where they are,

you know,

all their names and you need to figure

out what's happening just from one panel.

So you can kind of see here that,

um,

Maxim and Mikhail, these two guys,

are your arms dealers.

You know, you see that.

They say, you're the arms dealers.

Then it scrolls down to Rivka,

whose information has been sent.

You know, have you received it?

She goes, ah, you know,

she's acknowledging she's received it.

And so then you notice that it goes,

happy hunting, Rivka.

So her name also gets dropped.

So you know who she is.

And then it goes across where you go,

blah, blah, blah, blah,

following the trail of lettering as well.

And then they're having a silly

conversation here about Jacob's new boots.

In the meantime,

you got the guys behind them actually

shooting at them as they're having this

friendly conversation.

That's when you know you've been around a

lot of stuff being shot and just gunfire

and stuff like that.

When you can just have a conversation

like, hey,

what do you want for lunch later?

Oh, they just stopped.

You jump up.

Go back down.

Exactly.

And so with this,

as a really good establishing panel,

you know exactly what happens and you know

everybody's name.

So if you were just jumping in the

transhuman for the first panel,

you see everybody's name,

you know everybody's name on that page

already.

It's actually really funny when you're

lettering.

And I've actually picked this up to a

lot of writers and creators is,

In the script that you write, you write,

say, this is the chairman, this is Bob,

James, whatever, you put it all in.

But when you talk normally,

you don't actually always say somebody's

name.

So I've been through entire scripts where

the protagonist's names never gets

mentioned.

And I always say to them, look,

it may seem a little bit unnatural in

talking, but you have to put it in.

Why do you think they always go,

who is he?

Bond, James Bond.

Who is he?

John Wick, the Baba Yaga.

They keep repeating names because there's

an unwritten rule that you actually need

to say.

It's a psychological thing.

You have to say the main character's name

in the book, not the book,

in the comic or in the movie,

you have to say it at least six

times for the audience to actually click

the name in.

Especially if you're introducing,

like it's an issue one of a book

and it

how else are you going to establish those

characters?

Exactly.

So in this, I've done it once already.

I did it five more times.

And it sounds a bit unnatural when you

go, oh, hello, Rivka.

Like, oh, hello, chairman.

It seems unnatural,

but you actually have to put that into

your script because it actually,

it's part of the comic that it has

to be included as part of it.

And this is the one fun one I

always love to show.

So when I got set the script for

this, let's just give you a heads up.

When I got set the script for this

in each of the panels,

there's no paragraphs.

It was blobs of text.

Text, text, text.

So when the writer did this,

it was just blobs of text.

So as a letterer, you've got two choices,

and it depends.

It depends on the creator, the publisher,

whatever.

You say to them, look,

how much freedom are you going to give

me?

If you tell me to do as I'm

told, I will do as I'm told.

I will put it in one giant word

balloon,

blob straight in the middle there,

if that's what you want me to do.

Or if you trust me and you make

me part of the process,

I will actually make this readable for

you.

And ninety-nine percent of the time,

it's like, that's why we hire you.

You have a say in what to do.

So you can kind of see here,

go panel by panel.

It's that left, right, left, right, top,

bottom thing.

So you can kind of see here,

it goes left, right.

And it's so much fun for me to

pick out key elements of the dialogue to

show off.

Like if you look at, say, you know,

long...

This one actually was, I have to say,

I'll zoom in a little bit because the

dialogue for this,

and the guy who wrote this dialogue,

I think it's a really sharp dialogue.

I love it.

So the idea behind it is it's about

a suicidal vampire.

So he wants to die,

but he doesn't know how to kill himself.

He's hurt so many people.

He's lived so much life,

and he wants to end himself,

but he doesn't know how to.

Can we pause real quick?

Yeah, sure.

So I just had to ban somebody.

People,

when you jump into comments and you

immediately start saying negative things,

you're going to get banned.

Please don't do that.

All right.

Escape that to you, man.

No stress.

And you can kind of see here,

it's that left, right, left,

right thing as it goes through.

And what you do is you pick up

as, because I'm a writer as well,

you pick up the key things,

enough killing, enough stalking.

Every bubble becomes a different emphasis

as it comes through.

So this is, I have a

I've said this to the writer,

this particular writer,

this is really crisp dialogue.

He actually did a really,

really good job of the dialogue.

I need to do my absolute best to

really enhance it.

So if you just pick up key speech

bubbles, you can go, oh gosh,

what's happening?

And it also gets that flow really nice,

really smooth that it goes through that

it's,

really easy to read and it's a lot

of text it's a very heavy and i

you know i understand it but it makes

it into a way that it's very easy

to digest and that's what i absolutely

love about if this is the art of

lettering not just the technical thing

i'll put the words and put a bubble

around it is being able to read it

and actually analyze it and actually make

it yeah

elevated so the next the guy who reads

it will go oh my god it's readable

and it's such good and it it's fantastic

and i love it so for me that's

why i always say like

A decent letter will just put the words

on the page for you.

A good letter makes it into a story.

And so when I...

And I say one of the jokes I

always have with a lot of people,

once you know a lot of these things,

the sad thing about it is... Oh,

thank you.

Thank you.

One of the absolute sad things about...

I can't read comics properly the same way

anymore.

Yeah,

we were just talking about that before we

went live.

A twenty two to twenty six page comic

book for me is literally a a forty

five to ninety minute affair to get

through because I understand color theory.

Now I understand lettering.

I understand how to look around the comic

page for things that are hidden,

those Easter ads and that kind of stuff.

So I may read through it.

once like at a normal pace,

but then I flip it back.

I go, okay,

now it's time to actually study and learn

and dig through and see what I can

find.

But for me,

it also breaks my heart a bit because

sometimes where,

and it breaks my heart and actually

sometimes it uplifts me as well because

sometimes when I read really good

lettering and I hyper-focus,

I don't know why I hyper-focus.

You go, oh my God,

that was done so well.

Or, oh my God,

I didn't think about the way they did

certain things.

And in my head, I'm like,

got to lock that away.

Got to learn that.

But the reverse is sometimes where there's

bad lettering and your heart breaks.

It's like that big center text box.

Oh,

I've seen people use the bubble and they

cover someone's head.

And it's like, no, no.

Half the action is missing.

I know.

And it breaks my heart.

And you just like, no, no,

don't do that.

And they don't have bubbles.

That's another one I've been noticing.

It's like, there's no bubbles.

It's just the words on the page.

And then you're like, oh, there it is.

There are times where actually that's

actually not too bad.

It can work.

It can really work,

especially on a heavy action sequence,

right?

Or there's like fires and there's like a

gunfight.

That's really cool.

I like seeing when it's a gunfight or

an explosion.

And the explosion itself is kind of like

that word box for text.

I will show you something that's give me

an example.

Let me see if I can find it.

Yep, here it is.

So I'll just drag this here.

I'll skip through.

I'll show you my sample portfolio.

This is the ones I use as a

sample.

And I'll just show it to you super

quick.

Let me share it again.

Here we go.

So this is my sample one.

So guys, if you're ever looking for work,

always make sure you have a small

portfolio.

It makes a world of difference,

especially the comic world,

because portfolios will show people in ten

seconds what...

So yeah,

his camera has a glitch every few minutes

for some reason.

Oh, I do apologize.

No, you're good.

It's not affecting anything.

It's just like every now and then,

it's like a weird little glitch that comes

across your screen.

So this is examples of, say, dialogue.

And I like to show you heavy dialogue

pages.

So you can kind of see a bit

heavy dialogue,

getting it to all fitted in and without

covering anything and still keeping the

correct reading order.

So like heavy, heavy dialogue,

like where the dialogue leads you to the

character, you know,

all this is heavy dialogue pages and like

dialogue where it bounces left, right,

back and forth.

Yeah.

That's some of my favorite ones.

like it's the other ones, which,

and this is the example I wanted to

show you is this is where they,

you know, the,

it becomes part of the artwork,

but what you were saying before.

Yeah.

This is perfect right here.

So in this one particular story,

it's a ghostly voice.

I'll just zoom out a little bit.

You kind of see here,

it's like he's hearing things.

They're exploring this dark,

superstitious place.

And these soldiers,

they are hearing things in their heads

going, do it, give in.

And I could do this in bubbles,

but it wouldn't have the same impact.

No,

this is one of those times where it's

like a ghost.

a ghostly voice in the background and I

love this kind of set up.

Yep.

And, but I have to say, uh,

from a lettering point of view,

oh my God,

it's so much more work because every

letter is individually put in because you

can't have it like straight.

Yeah.

Which is the easier thing to do.

You just draw lines or you put the

letters nice and straight lines because

it's a ghostly voice.

Of course, it's going to be messed up.

And so you can kind of see here.

I'll show you this little trick as well.

And I love this way it came out.

Look at this panel, right?

The cool thing about, say,

this panel here is the guy in the

middle is your panel break.

He's your natural panel break.

Yeah, that's actually really cool.

So by having the words left and right

of him,

you know which order to read it in

because you read the left-hand side first.

There's a guy in the middle with the

black space above him that breaks the

panel for you and then the guy on

the right.

So this is the case I was saying

before where they actually forgot to put

the guy's name in.

So

What I did in this particular panel is

I had a bit of fun.

I made sure to include the guy's name

twice because, like I told you,

my object is six.

Your name gets told six times in the

comic.

I just did it twice in here.

So Ambrose gets mentioned twice.

So it's the trick.

I shoved his name in twice.

I got to find four more spots to

put the guy's name in there.

There's Rook there too.

Don't forget about Rook.

He's there.

Yeah.

So, for example...

But this is actually one of the cool

things you can do.

The other things you can then do is,

like,

you can kind of see here is by

putting the dialogue behind the bubble,

you kind of make it like it's coming

behind them.

It's like it's coming all over them.

And so, yeah, so I love it.

Like, you can kind of tell, like,

I'll jump up from there.

It's...

It's absolutely why I love comics.

You can use lettering to really enhance

the comic, enhance the story.

So for me, it's amazing.

And ladies and gentlemen,

that is why he is a Ringo nominee.

No, it's something I really enjoy.

So for me,

and that's a whole art to it.

If you do it properly,

it gets the story to be a lot

more enhanced.

In that twenty minutes,

and I've talked to other letters and I've

had great conversations with letters,

but in the twenty minutes that you just

did that, my brain is now like,

It's messed up even more.

I was telling you before,

my brain in reading comics is really

messed up because I literally have to

break it down.

And it's a good thing.

It's never a negative thing,

but I now psychoanalyze a comic and I

look for things like this and...

You know,

and like you just gave me another twenty

minute crash course and lettering and I

fucking love that.

Like I love if I'm not learning at

the same time,

I'm getting to do this and to tell

your story.

Then what the hell am I doing?

And I love the learning.

Trust me,

like learning about this stuff makes it

ten times more enjoyable for me because.

I know what I get to do with

this later.

Remember how I was telling you before we

went live,

I have something called a chairman's cut.

That I will cut out that whole section

about lettering.

It will then go to become a chairman's

cut.

And hopefully somebody else can go, hey,

I wonder about comic book lettering.

They can hopefully find that chairman's

cut of us discussing the comic book

lettering.

And now they get a twenty minute crash

course in comic book lettering.

I hope they do.

And so for me,

it's why I really enjoy it.

And the thing is, for me,

when I first started,

it was more practicality.

It's like something I want to learn and

something I was interested in.

But once you deep dive into it,

it's something I love now.

And the psychological things that you can

do with it and how you can guide

eyes around the screen and...

Just make them follow with what you wrote.

That to me is the coolest thing.

I know.

And so it's probably a good place for

me.

But look, thank you so much.

I had so much fun explaining all of

these things to you.

And thank you so much for having me

on.

And thank you so much, Paul.

So let me talk about CanSum.

No, we got some more to talk about.

Are you ready to bounce?

Yeah,

we're going to talk about crowdfunding

this book, man.

The Kickstarter is close, right?

Oh, it's going to open in,

whatchamacallit, it's going to pre-launch.

Yeah, it's in pre-launch right now.

Yeah,

we're going to talk about the

crowdfunding, bud.

Give me one sec.

I thought we were wrapping up.

No,

I just let you have your way with

lettering.

Oh, thank you.

Give me a sec.

I will move.

I'll send a message out.

I'll move a couple of things around.

Yeah,

we only have about fifteen more minutes.

We can move.

Yep.

All to you.

So you've successfully crowdfunded

transhuman before,

and now we're asking readers to come back

from volume four, which by the way,

that link is down in the description of

this video that you're watching right now.

What has been your biggest lesson

crowdfunding has taught you about earning

and maintaining the trust of your readers?

Because you don't get to volume four of

a book through crowdfunding without having

a good reputation,

having a good respect for those people who

back your books.

The main thing is updates and being

accessible.

So for me, it's a whole case of,

hey, it's... Whatchamacallit.

Are you keeping people up to date?

And more importantly,

not just keeping people up to date,

are you...

regular feeling what you're saying.

Like,

it's not just about keeping up to date.

It's also, Hey,

if you say you're going to do a,

are you actually doing a,

and so for me,

it's been important that you also maintain

that, that you basically,

you keep your word on stuff.

If you say, Hey, look, I've started to,

I'm packing it and should be packed within

the week.

You finish packing within that week.

If you're going to tell them to take

two weeks and,

You take two weeks,

you know what I mean?

But you can't be a case of, oh,

I'm going to do it tomorrow,

and then you don't do it for the

next six months.

You need to be able to maintain what's

happening,

and you need to be able to maintain...

what you say you're going to do.

So it's just basically, it's really,

it sounds really silly,

but it's just keeping your word.

It's like saying,

if you're going to do something,

you're going to promise something,

deliver on it.

And if you're not, make that update.

Correct.

That's literally,

the moment you update Kickstarter,

Kickstarter blasts that message out to

everybody following it.

In all your backers.

So that's always my biggest thing is,

I love to get those updates two times

a week, three times a week.

Just something that says, Hey,

today I called a snag at the printer.

It's okay.

We're still on track.

That's update.

That's perfect.

That tells me there's going to be a

delay in shipping, right?

And that's all you need to do.

It's just a case of saying, Hey, um,

when you say something,

be a man of your word,

commit to it, make sure it happens.

And that's it.

And,

The whole point of it is,

I have to admit, I've been delayed before,

but it's a case of under-promise and then

over-deliver.

That's a great way to look at it.

Yeah, put risk into it.

For example,

if you think you're going to take a

week, say you're going to say, look,

two weeks just in case something happens.

And then if you deliver in the week,

happy days.

If you take them two weeks,

also happy days.

You're excited because they got it a week

early.

Exactly.

The one thing would be is don't say

you're going to do it tomorrow when you're

not going to do it tomorrow.

Yeah.

know that type of thing so um but

the main thing would be is it it's

commitment and the one thing which um i

would say which and this is the two

school of thoughts on crowdfunding and you

can go either way one of them is

hey look i need the money to pay

the artist and pay the production team or

whatever so i will front up for the

first five pages to show you my concept

and all the rest of it

our crowdfund and the rest of the money

will be to build the book that's one

way to do it the other way is

the guy is ninety percent complete and

you're going to get your comics relatively

soon after it's finished because it's more

or less done both approaches I think are

absolutely valid absolutely fine but you

have to be up front with which approach

you're taking yeah and that should be in

that pre-launch page that should be on the

front page of your kickstarter as a matter

of fact

If you know you're using this Kickstarter

to fund that whole book,

that very first paragraph says, hey, FYI,

what we earn from this,

if this Kickstarter is successful,

all this money goes to pay the artist,

the letter, the color,

And that's how this book is going to

get made.

Correct.

Put that up front before you ever put

the description of what this book is in

there.

That way people know.

It erases any doubt.

Correct.

And also if you put it into your

when the date's coming out,

because Kickstarter actually has a release

date.

Yeah, you have to, yeah.

So the main thing is,

I think that's where a lot of people

get caught, is they don't tell you,

in most cases, which way it's done.

Now, you can infer most of it,

to be really fair.

And in most sections in the bottom,

people say,

this project's almost completed,

we need to... They will write it in.

But a lot of people don't write it

in.

And so...

You might, hypothetically,

let's say you're the first category.

You've upfronted five pages and you're

basically crowdfunding to get the money to

do the other twenty pages.

That project's going to take a lot longer

because when you get the money,

the artist still has to produce the final

twenty pages, colorist needs to do that,

printing,

all the happy fun stuff needs to happen.

That's a longer project.

And if people know it's a longer project,

it's not the end of the world,

but they know.

But if they're expecting the project to be

ninety percent complete and they're just

funding the printing,

which some creators do as well,

they're going to get really annoyed.

You're going, where is it?

Where is it?

Where is it?

You're going, we're still making it.

And the whole point would be is it's

that communication.

And if you tell them upfront,

problem goes away.

Problem solved.

There's no issue because the problem all

goes away.

Because guess what?

Oh, yeah, you're still making it.

You're getting about a page, two,

three pages a week, twenty pages.

It'll be done in two months.

Happy days.

Lucky.

Unless something comes up with the artist,

right?

Correct.

So that's how you maintain that.

And to be fair,

I've actually done it in both situations.

There are situations where I had it ninety

percent funded.

I mean,

I created it and the crowdfund was just

to get the book out and get people

to see it.

And I've also had the other situation

where, hey,

I don't have everything finished.

I'm about halfway through.

The money will help me accelerate things

through because I can then pay the artist,

hey, I've got the money, let's...

Take the buff off.

Here's the money.

Finish off the work.

But in both cases,

as long as you're upfront about it.

In the case of Transhuman, though,

it's the ninety percent done one.

It's artworks all done.

We're all ready to go.

It's all been colored.

They'll hold up for me lettering.

To be fair, it's on my day.

But that doesn't take too long.

I'm the fastest part of the equation.

And we should be able to get through

it.

I put a long time frame in there.

but it's not going to take that long.

We've got to get it to you much,

much, much, much quicker.

So what do you think keeps people coming

back to transhuman?

I mean,

this is your first Kickstarter to sell in,

in doing this book.

What do you think they keep coming back

for?

I hope, I hope it's the story.

I hope it's, I,

like I mentioned with the editor,

so I hope people just love the character

as much as I love the character.

And,

it's one of those things is if you

enjoy the character,

you enjoy what's happening.

It's one of those things where you go,

I want to read more.

I want to see more of what happens.

And for me, I think that's absolutely key.

Like it's, if the characters are beloved,

you know what?

It's easier to tell that story.

And yeah, that's what I,

that's all I hope for.

That's really all I hope for that.

They love the story.

So the Kickstarter is in prelaunch right

now.

It is.

When did you say when it was launching?

It's on this Sunday.

This Sunday at...

So this Sunday at ten o'clock,

Australia is the standard time.

So it'll probably be your Saturday.

I'm going to run it for about thirty

days.

Saturday night, I think.

Yeah, Saturday night.

And it will just run through.

And look, the other thing is,

it's always nerve wracking to hit that go

live button.

It really is.

I've never heard a person say, oh, yeah,

you know,

it's great when you hit that go page.

I'm like, you're fucking lying.

Yeah.

It's nerve-wracking because now the work

has to really start.

The marketing,

the social media stuff has to start going.

All this stuff has to go into this.

Your next thirty days revolves around

Transhuman Volume Four.

I know.

It's scary.

Can you walk us through the campaign real

quick?

What are you offering?

What's going to be different with this

one?

It's in pre-launch now.

So what I'm happy to do is I'm

happy to show you the...

I can bring it up for you.

Hang on.

No, no, because it's in pre-launch.

So I can show you,

I can give you the exclusive scoop,

the behind the scenes.

Perfect.

That's what I'm talking about.

That's what's up.

So let me get this logged in.

Give me a sec.

So I always like it when the creator

sends me the pre-pre-launch.

That way I can get what I want

early.

That's my favorite ones.

Okay, so give me a sec.

But while you're bringing that up,

can you kind of...

beyond simply reaching the funding goal of

the book,

what would you like to look back at

this campaign and say Transhuman Volume

Four was a success?

What would make you look back and just

go, hey, this was it.

This was the money.

There's only one metric that's ever

important to me of any campaign I've ever

run.

To be fair, the money is always good.

I won't lie about that.

The money is great.

We're not going to lie to nobody.

The money is always great when it's

funded.

Back a number.

So as long as the backer number goes

up project to project,

that's the one that makes me happy because

we do, I mean,

I use the Royal we like because of

other creators,

we do this madness because we want to

be read.

We want to tell stories.

And for me,

it's so important to be able to tell

the story.

If more people are reading it than before,

that's what makes me happy.

And so my success really is,

I think the last campaign I had six

hundred and ninety something backers.

That's amazing though.

So for me,

what would make me happy is hitting that

six to seven hundred backer mark.

So my true goal with any campaign,

and I haven't reached it yet,

is to hit one thousand plus backers.

Do you know how many pre-launch followers

you have right now?

Seven twenty something.

Oh, that's nice.

That's nice.

But for me,

it's that one thousand markers.

You'll get there, dude.

A hundred percent.

It's going to happen.

So for me, what I always do is,

for the campaign things,

is although it's volume four,

I include the digital of volume one, two,

and three in almost every single reward

tier.

so they're going to get the whole story

exactly so if you jump in on if

you buy a physical volume four you'll get

the digital one two and three so you

can get if you want a physical copy

you can still read up and get to

exactly where you need to be that's really

cool the other thing would be is if

you want physical copies of it it's all

available as add-ons as well and on

selected reward tiers yeah so if you're

absolutely new to it

Don't stress because you can come straight

onto it.

Now,

if you're absolutely first time in

Transhuman, if this is your first rodeo,

you can just pick up the digital for

four, if that's what you want.

But beyond that point,

every reward tier will include all

previous copies of digital.

So digital is really easy for you to

catch up, to go, hey,

I want to catch up.

I want to get to where I need

to be.

Boom, you've got digital for all of it.

You want the physical copies?

Yes.

Also all available.

And if you've been following along the

journey, pick up what you want.

Pick up what you need to.

So in terms of the covers, look,

I've been really lucky to work with

Michael Shelford.

He's from Superman and X-Men Dominion.

He did a lot of the covers.

I have Abri, I've always worked with.

And I love,

it's always a bit of vibe.

This is a foil cover.

So it's actually- So the foil is actually

what I use to make the thumbnail.

Oh, cool.

So that's that.

And I just stripped the background off of

it,

the foil off of it and just used

her character because I thought it was

really cool.

And then I found the cybernetic thumb like

background and I just popped it on and

just took the logo and then done it

and just kind of like it looks almost

like it's just one thing until you get

to her and then she just that pop

on the.

Oh, cool.

I've seen that one.

I've seen your thumbnail for this image.

It's really cool.

Dude,

that's been my Achilles heel and I'm

finally finding a good groove with

thumbnails and kind of just doing my own

unique thing with them.

So for me,

it's like I love the covers.

The other thing with all the VR covers

as well is...

I'm one of the things that with variant

covers,

I want to give something back in terms

of a variant cover that isn't available.

So with the variant cover,

there's actually more story pages.

Oh, that's really cool.

It's always worth spending that extra four

or five bucks to get that variant cover,

to get that extra pages of story.

If you like the cover as it is,

get the main cover.

That's absolutely fine.

The story doesn't change too much.

But the variant gives you about ten extra

story pages so you can actually go, wow,

that's a... Because...

I love dialogue.

I love people.

You're a letter, man.

Of course you do.

So for me, having the extra pages,

it actually lets you go a deeper dive

into small characters.

They can actually say a lot more things.

But if you're ever in making a film,

movie, and all the rest of it,

you want the dialogue to be nice and

concise.

If you get the variant,

you're saying you want the director's cut.

So you get a little bit more of

that.

That's the variant.

This is the first panel,

and we've discussed this.

You get to know everybody's names.

They're on an early mission.

It's...

You know, like I said,

there's a lot of really good action

sequences.

There's also a lot of really soft,

happy scenes as well.

So I actually do make it a point.

Then you have all the different rewards.

The other thing would be is in terms

of digital as well,

I always make it a point.

I love that Immortal Coil cover.

Yeah, this is by Gerald.

He does amazing work.

I like those covers.

It's like two color covers and they just,

the black and the red.

There's a few artists that do those types

of covers and they just pop so good.

I know.

The other thing would be is when you

do digital packs is, you know,

people just go, you know,

why am I forking out X number of

dollars for one PDF?

Yeah, totally agree with you.

You'll get...

a thousand cuts you've got immortal coil

and guess what uh before the end of

it i sound like a used car salesman

now you'll get i love it keep going

i love this you'll get you'll get a

i will promise you like it by the

end of the campaign if i'm successfully

funded you'll have more than three hundred

pages of digital reading because we'll

just keep adding more and more digital

comics more add-ons right exactly um

We'll just keep throwing more stuff in.

And the more stuff I find,

the more stuff I throw in.

And other stuff that's available is you

get the four covers you can choose from.

Every physical reward tier gets this

really cool card.

It's a trading card size.

Everybody will get that.

They are a really cool print.

If you like original artwork,

you get detailed original artwork.

This is my favorite one.

And I really hope there's a couple of

people who do get this.

I'll stop on this one because I love

to be able to give a custom cover.

So by the end of the campaign,

I'll ask for you to send a photo

through and I'll put you on a cover

custom cover and the print run for that

will be

However many people buy the book, I mean,

buy that particular award and one copy for

myself.

And I don't know if you know,

with printing, there's always a,

if something gets damaged, extra.

But the print run will be psychotically

low.

You're talking,

if say five people back this tier,

I will have seven copies.

That's about how it goes.

And this one was a lot of fun

because you could see that person to the

right.

She got drawn in and that person to

the left got drawn in.

And it's a lot of fun.

It's really cool.

And I love unique things that people do

for Kickstarter.

You get to be killed in a comic

book.

You get to be the governor for a

day.

And that's the one thing that Kickstarter

gives you because Kickstarter actually

lets you do certain things that if you

were just putting the book out to a

bookstore or comic book store,

they don't get that fun.

And in terms of the add-ons,

like I mentioned,

you can pick up volume one.

Volume one is still available.

You can kind of see it.

And as well as you've got all the

volume twos still available.

And again, same thing,

volume two and three,

the variants contain extra pages.

Same thing with all the variants of volume

three.

And here's our happy team who's working on

it.

And currently we put the stretch goal at

six hundred backers and at twenty five

thousand Australian dollars.

What I'm really hoping for is, look,

to be fair,

that backer number is the one I want

to break.

Yeah, we can do it.

Happy days like seven hundred.

I really do.

I really think you can get it on

this one.

And I know you're kind of getting short

on time as well.

But what's next, man?

You spent a decade creating independent

comments and, you know,

what's something about this business

you've had to learn like the hard way

and you wish somebody had told you when

you were making like, I mean, you know,

twenty fifteen.

But, you know, what's next, man?

What's next?

Look, my biggest regret of everything,

and it's something I really hope I can

impart on anybody who's listening,

is don't procrastinate.

Don't wait the ten years to get started

on stuff.

That's probably my absolute biggest

regret,

that if I had started this journey ten

years ago,

I would be in such a better place

than I am now.

Yeah.

Because I would be ten years further

along.

But for, I would say,

for about ten years, I was thinking, oh,

I would love to get into this.

Like,

I want to move from being a consumer

to a creator.

It hit my head.

I just wish I had started that.

I just wish I had gone,

you know what?

Decision made.

I would start putting pen to paper,

putting notes, things, reading, learning,

figuring out how things happen because it

just would have been ten years more of

doing this.

And that's probably the biggest regret.

The regret isn't doing stuff because

learning and making mistakes and stuff

like that is all part of the process.

And you have to screw up.

Like I said, your first draft is rubbish,

absolute garbage.

My first drafts were all the same.

But you need to get through all that.

And if I had started earlier,

so that's why I remember talking a bit

offline is I just encourage you to like,

seriously, when, when,

when should you have started yesterday?

That's,

that's the advice I give to everybody.

And what's the second best time to start

today?

What's the worst time to start tomorrow?

You know,

that's, that's what you need to live by.

Like, and for me,

it's being able to have this journey

behind me.

I've met some incredible people like,

like yourself who have been, again,

giving up their time for me and it's

like, it makes me so happy.

You meet all these incredible people on

the journey and,

You just need to start it, really.

And so, yeah,

if you end with nothing else from this

is when should you have started?

You should have started yesterday.

When's the other time you should start?

You should start it today.

And that's the best advice I can give

anybody.

I love it, dude.

Tell people where they can find you on

social media.

And yeah.

Look, I'm a bit of a boomer.

I freely admit it.

I'm on the wrong side of money already.

So let's just end it.

I feel that.

I feel that.

So look,

so I don't know what these kids are

up to with their TikTok and get off

my lawn.

The oldest social media...

Old man yells at clouds.

But so for me,

I do try to get to the other

platforms.

I have to admit,

it's a learning experience for me,

and I'm trying to get better at it.

But if you go to Facebook, it's Sigmate,

S-I-G-M-A-T-E, Studio, S-T-U-D-I-O,

one word.

If you click on there,

you should be able to find me really

easily, Sigmate Studio, one word.

And it will be in the description below

as well, hopefully.

But the main thing would be is I

do try to post up as much as

I can.

Look, I have to freely admit it's,

I'm not the absolute,

I'm actually not the best at it and

I'm learning a lot about marketing as I'm

going through.

But if you ever want to contact me

just in terms of to have a chat,

to have a, um,

I have a conversation.

Look, dude,

just reach out that I'm relatively easy to

meet and I don't bite.

So at least I try not to too

much,

but definitely reach out and I'm more than

happy to have the chat with people.

Bro, I appreciate it so much.

You coming on and talking to us.

All the links that he just mentioned are

actually down in the description,

including the pre-launch page to the

Kickstarter that is kicking off this

Sunday,

Australia time.

That's sometime in the afternoon Saturday

for us in the U.S.

Make sure you hit that Kickstarter link.

Go follow the pre-launch.

That way you're notified at the moment it

goes live.

And it gives some love.

This is a volume four of a book

and you don't get to volume four of

a book or a graphic novel without it

being live.

Really good.

So, Stephen, with that, dude,

thank you so much again for joining us

tonight.

It was a pleasure having you on.

I apologize to you for keeping you longer

than I had intended.

It's all good.

It's all good.

That lettering conversation,

I couldn't stop you because I was learning

so much.

So I just let you cook with it.

That's the abridged version.

I actually have a proper version.

If you ever want to come back and

give us the full version of the letter

in psychology,

you are more than welcome back for that.

I will show you the part that's hidden.

whatever you want to talk about, dude,

because this was a lot of fun.

But again,

thank you for joining us tonight.

It was great learning more about your

journey through independent comments,

the world and philosophy behind

transhuman,

your work with Raz and the importance of

libraries, of course,

and the crafting of lettering and

everything that you brought to us about

Rivka's story in volume four of

Transhuman.

Honestly,

we want to wish you the best of

luck with Transhuman Volume Four.

Again, kicking off this Sunday, ten a.m.

Australia time.

I hope you get that thousand on this

one.

I really do,

because that would be so awesome.

But to everyone watching.

All the links, again,

are included in the description.

If you've enjoyed today's conversation,

please be sure to like this video,

subscribe to the channel,

and share it with someone who loves

independent comics.

And, you know,

they want to know about science fiction or

they want a really good how-to on

lettering.

They get a good twenty-minute how-to on

lettering right here in the middle of this

podcast.

But, ladies and gentlemen,

Steven, one more time,

thank you again for joining us today.

But this has been the USDM Podcast,

where indie comics come to life.

Ladies and gentlemen,

the Council of Nerds is now adjourned.

Y'all be safe out there.

Steven.