Hello and welcome to another Zelda podcast. I'm David, your co host today, and today I'm joined by a very special guest, Steven Nolasco. Steven, how are you?
Steven Nolasco:I am doing great. Thank you so much for having me here. I'm I'm really excited to record this episode.
David Geisler:I'm tremendously excited as well.
Steven Nolasco:And I'm really excited to, you know, eventually play a Legend of Zelda game.
David Geisler:Yes. So some people have probably seen the title of this episode either on their podcast thing or on YouTube or whatever. But, yeah. What actually actually, so we just before we started recording, you disclosed to me that you've never recorded a podcast before. You've never been on a podcast or anything like that.
David Geisler:No.
Steven Nolasco:Absolutely never. I have recorded, like, like, let's plays and game plays before, but I've never recorded just like a pure podcast by itself.
David Geisler:Yeah. Right. Yeah. Well, this is, our audience is phenomenal. I love them so much.
David Geisler:They're very it's a very supportive kind of audience. And so Alright. You're definitely welcome here on the show. I can I can probably speak for me and all the listeners? But I'm gonna, like, throw you into the fire a little bit.
Steven Nolasco:Okay. Say,
David Geisler:Steven. Why are we here today? Why why are we joined here at the AZP table?
Steven Nolasco:So the reason why I am here is because I am going to be playing, Legend of Zelda Ocarina of Time for the first time ever. And not only am I playing that game for the first time ever, it's going to be my first time completing a Legend of Zelda game in my entire life, in my my entire twenty five years of living. This will be the first time I finished a game.
David Geisler:I am I'm shocked. So this this is a development. We work together. Yeah. And, at at the store that that I work at and you work at.
David Geisler:Mhmm. And I think oh, good. Oh, it was almost a year ago. But I'll you know, maybe six months ago, eight months ago, we were chatting a little bit about your you have you have you have projects with your YouTube channel. I have projects with this podcast.
David Geisler:And, we were kinda just talking a little bit. I don't remember who broke the ice as to you never playing a Zelda game, but maybe you did just say something quickly like, oh, I've never played one.
Steven Nolasco:I think I, like, noticed, like, you had, like, a Legend of Zelda something or other just, like, on a, like, a bag or, like, maybe, like, you had it pulled up on your phone. And I was just like, oh, you know, are are you into legend of Zelda and stuff?
David Geisler:And Yeah.
Steven Nolasco:Maybe that eventually broke the ice. But, yeah, I've I've never finished one of those games before. And so
David Geisler:Well, through that conversation and through speaking for the the following weeks when we had a, you know, spare moment here and there at the store, yes. You're right. I learned that, you well, you what you you have you technically have a first Zelda game. I do. Was it Spirit Tracks?
Steven Nolasco:No. It is Phantom Hourglass.
David Geisler:Phantom Hourglass. Yes. On the DS. On the DS.
Steven Nolasco:I played that one. I don't even remember how old I was when I first played that, but I, oh, yeah. There it is. There's the box right there. Wow.
Steven Nolasco:This is crazy. I have not seen this in forever, but I I played it when I was young enough to, like, not fully understand what was going on inside the game, so I never finished it. I remember getting to a certain part where, like, I'm on a ship and I'm, like, drawing lines on the ocean to get to different islands and whatnot. Yep. But I I think I got to, like, a temple and I cannot complete that temple for the life of me.
David Geisler:The first temple or dungeon in that game is the one that's kinda like on the volcano. It's like the dungeon. I think that might have been it. That might have been where you got.
Steven Nolasco:I think I think I got to that point and I never got past it.
David Geisler:Right. Sure. Sure. And I I get it as, like, as a kid or whatever playing it, I I feel like you probably were playing it for what felt like an eternity already.
Steven Nolasco:You know what I mean?
David Geisler:No. Absolutely.
Steven Nolasco:And I And I think I was also just, like, impatient enough as a kid. So, like, I'm skipping past all the dialogue and I'm not reading anything. So I'm just, like, I just wanna, like, slash some monsters.
David Geisler:Yeah. Yeah. Wow. That's that's impressive. So then we we I think I think somehow I learned about your YouTube channel Mhmm.
David Geisler:And that you you don't pardon me. You don't necessarily stream games, but you you put you put videos up on your YouTube channel Yeah. Yeah. Playing different games.
Steven Nolasco:Yeah. So the mainly, like, what I've been playing is, like Valorant, which is, like, a competitive, like, FPS. And recently, I've been playing Marvel Rivals, which just came out, like Yeah. Early December, I wanna say, and that's been really fun. That's basically, a hero shooter.
Steven Nolasco:It's very akin to Overwatch, but I've been having a blast with that game. So
David Geisler:I think that's the same company that did Star Wars rivals because it's all kind of under the Disney contract, I think.
Steven Nolasco:Maybe. I have no idea.
David Geisler:Yeah. I have no idea. Still, but I understand that Marvel rivals is is doing pretty well. A lot people are talking about it.
Steven Nolasco:It has been, like, the most refreshing game I've played in so long. And in terms of, like, multiplayer games, just because, like, the same multiplayer games have sort of, like, taken over in terms of, like, the competitive multiplayer games. Yeah. Yeah. So it's like Overwatch and Valorant and, like, Counter Strike and, League of Legends.
Steven Nolasco:Like, those have all been staples for, like, the past couple years. And Overwatch as a hero shooter never really had, like, a competitor until Marvel rivals came out.
David Geisler:Yeah.
Steven Nolasco:And it has just, like, blown everything out of the water and, like, a lot of the fan base from Overwatch has sort of shifted over to Marvel rivals. And, like, just on, like, PC and Steam, it's getting, like, a couple hundred thousand players concurrently
David Geisler:Wow.
Steven Nolasco:At, like, any given moment. So I it's been really fun. It's been really fun.
David Geisler:Some of my team at the store, they're, like, in casual conversation. They're just talking about the different characters they're playing. Oh, absolutely. Wait to get home and play.
Steven Nolasco:No. I I've talked to them before. And we talked about it all the time on our breaks.
David Geisler:Oh, yeah. We should mention you you and I are we we cross each other's paths a lot at work. And and technically, we work together on days where maybe we open the store together or close the store together. Yeah. But otherwise, like, you're on you're on it's you're on the team that's more in the electronics department and, like, on the floor.
David Geisler:And my team is the service engagement people, the the check lanes people. Yeah. Yeah. So our paths will cross during the day, but sometimes we we don't see each other for a while.
Steven Nolasco:Yeah. No.
David Geisler:Nevertheless, I we'll get we'll get further into this story in a second here because I think what happened was I think I kind of pinged you a little bit and said, would you be interested in doing some kind of Yeah. Video collaboration thing with AZP? Because we don't have a tremendous amount of, like, YouTube content. And not that you'd be playing on our channel. I just thought it'd be fun to, like, have a have a have a little bit of a collaboration here.
Steven Nolasco:Yeah.
David Geisler:And you were pretty excited about it, if if if I may. You it sounded like at time you were kinda like, let's go for it. Yeah.
Steven Nolasco:No. I'm very excited because I've never played like, I've always heard about, like, Ocarina of Time and just, like, all these, like, very, legendary, like, Legend of Zelda games that everyone, like, holds so dearly to them Yeah. That I've wanted to play them for so long. I've just never really found the time, but, like, this is the perfect excuse to actually, like, go in and, like, experience those games.
David Geisler:Absolutely. I love it. I love it. And so then real quick, we gotta get into our listener feedback. I've actually skipped that just a little bit here, though.
David Geisler:So excited to talk about this. But, so no Breath of the Wild, no Tears of the King, but
Steven Nolasco:I almost played Breath
David Geisler:of the Wild. I almost played Breath of the Wild. That's I want that that needs to be a bumper sticker
Steven Nolasco:or something. I love it. I almost did because I bought a switch, probably in like 2022 or something like that. And when I was choosing like the first couple games that I want to play on it, I chose like Mario Kart. I chose, like, Mario Party.
Steven Nolasco:Yep. And then, like, what was it? Just Dance. And those were, like, the three games I had on it. And, like, maybe, like, a Pokemon game or something like that.
Steven Nolasco:Yeah. But I never I was thinking about playing Breath of the Wild and then I just didn't for some reason.
David Geisler:Yeah. Yeah. That's fine.
Steven Nolasco:I don't know why.
David Geisler:That's totally fine. Well, this is gonna be an a very exciting experience for the both of us. I do I did wanna say well, actually I'll save it. Let's do our listener feedback first. Okay.
Steven Nolasco:Because I
David Geisler:was just gonna keep on talking. Alright. So this is, listener feedback, Steve. And I I even think I'm gonna have you be even though you're a a special guest tonight Yeah. I'm gonna have you fulfill my regular cohost's spot.
Steven Nolasco:Okay.
David Geisler:And if you're cool with it, it's okay if you fumble a little bit here and there. I'm gonna have us go back and forth. I'll read one listener feedback. You read one. I'll read one.
David Geisler:You read one. Sound good?
Steven Nolasco:Yeah. Let's do it. Alright. Cool. I'll try my best.
David Geisler:So this is a, this is a two listener feedbacks.
Steven Nolasco:Okay.
David Geisler:On, these are comments on one of our Instagram posts. And it was about oh, yes. Most recently, I I we had an Instagram post where we I posted just a picture of this link, a link to the past, plastic cartridge, you know, from the from the mid nineties. Mhmm. And I had it down on a magazine.
David Geisler:It was one of our Instagram posts, and it got a lot of love. And so here we go. Tim Tim Vitulu over on Instagram said, this was the first game I ever owned and beat. I received it for Christmas in 1995 with my SNES or SNES and have been a shameless Zelda fanboy ever since. I still have the system and this cartridge for nostalgia.
David Geisler:I 100% ed a link to the past at least one I 100% at link a link a link to the past at least once per year and still love it dearly, three green heart emojis. We've kind of adopted our our listeners. They use the green heart emojis as our little, like, code for Yeah. Easy p love. And so now we start getting those all the time, and I love it so much.
Steven Nolasco:Oh, that's amazing.
David Geisler:Super cool. Yeah. Yeah. There is a definite nostalgia factor to these. I mean, you're gonna get it with Ocarina a little bit.
David Geisler:The Yeah. The plastic cartridge feel and all this stuff. You know, that was you just click these things right into the systems. Oh, boy. And, oh, there was a follow-up comment then too.
David Geisler:Grubbs Great Adventure then said, hands down the best video game of all time. Not only my personal favorite Zelda, but the standard in the industry. Okay. Wow. Yes.
David Geisler:Grubbs. Great adventure. Well, there's a lot of love for A Link to the Past. And in many ways, you know, it's interesting. I've said it before.
David Geisler:A lot of times when you ask people what their favorite Zelda game is Yeah. Oftentimes it's whatever their first Zelda game was. Yeah. Yeah. It's interesting how the original Legend of Zelda right over here hits hit certain people.
David Geisler:Like, I was in, like, fourth grade when this came out
Steven Nolasco:Okay.
David Geisler:And hit certain people as, like, the best game ever.
Steven Nolasco:Yeah.
David Geisler:And then, okay, Zelda two. And then the Super Nintendo version came out. And their their sequels are all obviously all different games. And so then there's another, set of people that were introduced to Legend of Zelda with the Super Nintendo game.
Steven Nolasco:Yeah. With that one.
David Geisler:And so then then then for them, it's the the it would at the time when it came out, it was the it was the best video game ever and and, you know, it changed everything. No. Absolutely. But to that point, then later on in the late nineteen nineties, Ocarina of Time came out and it was the best, you know, Zelda game ever, the best video game ever. And actually, I have some fun facts about Ocarina of Time.
David Geisler:Gonna save it for after our break, though.
Steven Nolasco:Okay.
David Geisler:To to the point of it being, quote unquote, the best video game ever.
Steven Nolasco:Ever. Just hands down. Some data
David Geisler:Okay. Suggests so.
Steven Nolasco:Yes. Okay.
David Geisler:I'm gonna say I'm very not I really wanna talk about it. We're gonna save it till I
Steven Nolasco:I'm very interested to hear the reasoning behind that.
David Geisler:Oh, here we go. So, Chase m hate it had it over on, Instagram here sent us a DM real quick. Why don't you read this, Steven? Okay.
Steven Nolasco:Hello, beloved podcast. I wanted to reach out and first say I absolutely love your podcast and miss it. I'm playing Echoes of Wisdom for the first time, and I need to know what you and the team think of it. Hoping you come back soon, double green heart emoji.
David Geisler:Double green heart emojis. Yes. So so I think, Chase here sent this when, we were we've just come back. As you and I record this, our second episode of season seven is out right now.
Steven Nolasco:Okay.
David Geisler:Just came out. So season seven really just kinda came out within the last three weeks. Alright. We had a we had a particularly long hiatus between season six and season seven. Oh, you know this because you and I have been talking about doing this episode for, like, nine months.
Steven Nolasco:For quite a while now.
David Geisler:Remember, I'd come to you I'd come to you and say, like, just another two or three months. So we're we're pushing it back a couple months. We're pushing season seven back a couple months.
Steven Nolasco:And look, we're finally here.
David Geisler:And we're here. We're finally here. We're finally here. We're finally here. We're almost a year later.
David Geisler:Yes. You're absolutely right. So season seven had to get pushed back a little bit because I had to produce a totally different show for I'm going back to school right now for podcasting. Most of our listeners know this. And, one of I had my just to get a little bit of context, my last semester, I had one of my 400 level classes.
David Geisler:Okay. The 400 level class is the kind where you're doing final thesis level stuff. Yeah. And for this class, it was the WCRX practicum class. You had to make an entirely new podcast and produce a full season of it Yeah.
David Geisler:Like, for the class.
Steven Nolasco:I think you've told me a little bit about it, like, a little bit.
David Geisler:Do you know which one I made?
Steven Nolasco:Is it the the AI
David Geisler:one? It's the AI one. Yeah. Yeah. Yeah.
David Geisler:Exactly. Yeah. Yeah. I was very excited as I was coming up with the inception. I do think I probably talked to your ear off about it at work a little bit.
David Geisler:But, so I had to make that show and it it kinda ate up my bandwidth for getting AZP set up. Yeah. And at the same time, we had we had our first Another Zelda podcast spinoff show published another Pokemon podcast.
Steven Nolasco:Okay. They're
David Geisler:doing great. They're in their first season right now.
Steven Nolasco:Oh, that's awesome. And they're doing
David Geisler:really, really well. And it gave me an opportunity to re this is a little too much in the weeds here, but it gave me an opportunity to rebuild how we make AZP episodes.
Steven Nolasco:Okay.
David Geisler:Because of what we did for among other Pokemon podcasts behind the scenes, how the project files work, how the graphics get made.
Steven Nolasco:Yeah.
David Geisler:I was able to I literally built our project files for AZP from the ground up. I rebuilt them over the past couple months.
Steven Nolasco:Okay.
David Geisler:So that there there we can do things like this now with the videos a little bit more. We can do more Patreon stuff. We can do a little social media stuff. The way that these files all come together, is different. Even the way our graphics are made is totally different.
Steven Nolasco:Interesting.
David Geisler:So even though I was making an artificial podcast for school and I had to keep pushing AZP back a month, back a month, back a month, I used that time as well to to really have us set up right for season seven here for AZP.
Steven Nolasco:Yeah. Just like a little revamp.
David Geisler:Yeah. So so, I think it's I think do you think it's Shay's? Shaze. Her name? I I don't know.
David Geisler:C h a I s e?
Steven Nolasco:I I can't. Shaze. Chase.
David Geisler:We hear from we hear from you from time to time, and we absolutely love your support. I love seeing your activity on Instagram and all that kind of stuff. You gotta let us know how to pronounce your first name. Send us a phonetic Yeah. DM or something like that.
Steven Nolasco:And also thank you for being the first fan that I've ever interacted with, you know.
David Geisler:That's right. That's right, Steven. Do you have a Instagram handle or anything that you need to do?
Steven Nolasco:No? I mean, I have, like, my personal one, but I I don't really put that out there. Fair enough. Fair enough.
David Geisler:Fair enough. Okay. Cool. Excellent. Very exciting.
David Geisler:And so, obviously, she sent this, I think, while, while we're in that interim, and we are so happy to be back. And Yeah. To, hopefully, her pleasure, our second episode was an echoes of wisdom episode.
Steven Nolasco:There we go. There we go.
David Geisler:It wasn't a full review episode, but it was like a first impressions. Mhmm.
Steven Nolasco:And it
David Geisler:was a lot of fun. Alright. This one we got a big one here. This is Caleb Shaw over on I can't tell. Can't tell the service.
David Geisler:This this might be Instagram. This might be an Instagram DM. You can see that little phone icon because you can make phone calls on
Steven Nolasco:Instagram. I cannot tell.
David Geisler:Or it's Facebook. Doesn't matter. Here we go. Alright. Caleb Shaw says, hey, David.
Steven Nolasco:Oh, that's quite the reaction.
David Geisler:Oh, this is actually kind of personal, but let's do
Steven Nolasco:it. Okay.
David Geisler:Alright. Let's hear it. Caleb, thank you so much. This is my personal, Instagram, profile.
Steven Nolasco:Oh, really?
David Geisler:Okay. Yeah. Well, we obviously screen grabbed it.
Steven Nolasco:So we
David Geisler:thought it was appropriate for the show, but let's see what happens here. Alright, Caleb. Let's bring it down a notch. Hey, David, sorry to reach out to your personal account. I was debating whether to send this to you or the AZP account, but I wanted to thank you personally for everything you do with six five and the podcasting scene in general.
David Geisler:I started listening to another Zelda podcast in early high school, very early on in season one. At the time, I didn't know really anybody personally who was interested in Zelda like I was, And your podcast, along with Andy Spitary's champions cast, which is now called the Zelda cast, they're our very dear friends over at Zelda Dungeon. We do collaborations with each other all all the time. And actually, Steven, once a year, Katie and I, my cohost for another Zelda podcast, are invited to their Zelda dungeon marathon stream.
Steven Nolasco:That's really They stream
David Geisler:for a whole week straight.
Steven Nolasco:Collaboration.
David Geisler:Yes. Indeed. It's it's an absolute blast. And Andy's a wonderful, wonderful person. Let's see.
David Geisler:Champions cast at the time helped keep my interest in Zelda alive and well for quite some time. Well, I'm a senior graduating college this year with a degree in digital media. Nice.
Steven Nolasco:Absolutely.
David Geisler:For one of my audio production classes, I had to produce and create a six episode podcast, and I couldn't think of a better model for my own podcast than the work you put into your own. The effort care and profesh jeez Louise, Caleb. The effort care and professionalism you bring to AZP is incredible and very easy to spot Especially after having gone through the process of making my own and just exploring the world of digital media in general, I have such a deeper appreciation for the quality content you make. Oh my gosh. As I go as I got to college and found a solid group of people who did share my interest and as the general business of college got in the way, I dropped off listening a little while back.
David Geisler:However, recently I've been listening again to refresh myself, to understand what it takes to make a good podcast. And it's been great to have a backlog of a podcast I can always trust to be of a high caliber. So that's my piece. Thanks again, and keep up the great work you and the rest of the team do over at Six Five and AZP. Caleb Shaw.
David Geisler:Oh my goodness. That was that was the sweetest thing I've read. That
Steven Nolasco:was that was so wholesome. So unbelievably wholesome. Just showering you with compliments.
David Geisler:That's Well and also the one of my most exciting things about this, this this these comments here is that Caleb also was inspired too. You know sometimes we'll get comments when people say like, oh I was inspired to go play more Zelda games. And I love that. That's so cool. I love it when young listeners go to play the older ones.
David Geisler:I love it when older ones who kind of stop playing get their their spirit, you know, reinvested or whatever. Yeah. But but this is a person who actually went on to make podcast content.
Steven Nolasco:No. There's it's a different type of inspiration. Oh my gosh. I really do think that that speaks to the quality of, you know, how you produce everything.
David Geisler:We we we try and that was that was really special, Caleb. Thank you. Alright. This one's gonna be That's so sweet. That really was.
David Geisler:We didn't actually full disclosure, to the audience, Steven, you and I didn't fully plan who would read which one. We've just Oh, no.
Steven Nolasco:No idea. Imagine if I was if I was the one that read that.
David Geisler:You'd be like, David, I think I hand this over.
Steven Nolasco:I probably would have just handed you back the phone and be like, I think this is one for you.
David Geisler:Well, here's one from an also an Instagram comment. It's gonna be a little hard to read. You might have to zoom in and scroll around a little. So if you if you stutter or stumble, it's just because the framing's super weird. But what do we got?
David Geisler:Who's the screen name over here on Instagram?
Steven Nolasco:Okay. We have Wim the greenkeeper, on YouTube. Oh. Hello to everybody in the crew. I've been listening from time to time to the podcast.
Steven Nolasco:The last few weeks, I've been going through all the seasons of the show. David really inspired me to try the original Zelda from the NES again.
David Geisler:No
Steven Nolasco:worries. After being a Zelda fan for thirty years, I'm happy to say I finally beat it and loved every bit of it. Thanks for the great podcast and the inspiration to to keep enjoying every Zelda in its own way.
David Geisler:Well, there we go. To just to that exact point, that's awesome. We didn't actually plan this. These were these were kind of random, listener feedbacks today because we were getting the other things set up. That's perfect.
David Geisler:That's awesome. Yeah. Going back, playing the original, it is so much fun playing that original. It is, well, this might be a good segue here, Steven, because the original Legend of Zelda is challenging to play. Is it?
David Geisler:In that back then, the vernacular of video games, the of of how you would move a character, Like, for example, you can't even walk on diagonals. Oh, no. You can only walk up, down, left, and right as Link.
Steven Nolasco:Okay.
David Geisler:He can't walk and swing his sword at the same time. There's like all this stuff
Steven Nolasco:that makes it big. Clunkier.
David Geisler:It's clunky. Yeah. Clunky. And at the time, of course, it was as smooth as it possibly could be. That's where video games were.
David Geisler:Yeah. Pardon me. But sometimes you go back to these older games and you're like, what, you know, why, you know, you're so you're you're used to, like, grabbing a paraglider and flying around an open world with present wild. Exactly. And then you go back and it's and it's, you know, eight pixels by eight pixels of these things.
David Geisler:And and some people can get a little frustrated. I had my own experience with A Link to the Past, which is a fantastic game when I played it for review for this show back in season two. Yeah. I had a little hard time with it. And I had to
Steven Nolasco:kinda, like, calm
David Geisler:down and be, like, play the game the way the game wants to be played. You You know what I mean?
Steven Nolasco:Just go back to playing it a little bit old school. Forget all the these new mechanics and these newer games.
David Geisler:Well, that's it exactly. And so actually as a segue to you, you're so you're about to let's just let's just say it outright. As of this this show is we're recording this right now, but it's actually gonna post probably in two more episodes. So about a month from now. Okay.
David Geisler:Maybe a little bit more. And so but but in the for the sake of our audience as they're hearing this probably around as they're hearing this Mhmm. You've started playing Ocarina of Time over on your channel. Yes. Absolutely.
David Geisler:My biggest thought you're playing original. You're playing original files. Mhmm. You're I gave you one of my personal Nintendo sixty four controllers.
Steven Nolasco:Thank you for that by the way. This is going to like just make the experience so much better.
David Geisler:Yeah. It's it's it's it is classic retro. It even has, like, a ding in the plastic on the side. I noticed Did it? Yeah.
David Geisler:Like, it's not it's not like a dog tooth or a cat tooth or anything, but I'm sure it, like, just hit a p hit a cement step, you know, twenty years ago or something like that. And so you're gonna be playing Ocarina of Time start to finish through series of I can only imagine what might be, I don't know, five to 12 episodes or of on your each character.
Steven Nolasco:However long.
David Geisler:Yeah. Maybe it's like a a video for each dungeon or video for wherever you choose to break it up, I think would be perfectly fine.
Steven Nolasco:Mhmm.
David Geisler:And and that's gonna be really exciting. I can't wait to watch this series. But my first thought was, like, Steve plays really Steven plays really modern video games. Yeah. To the point of a game being old and sometimes hard to play, Ocarina of Time doesn't even have camera controls.
Steven Nolasco:I yeah. No. I'm I'm really interested to see how well I can adapt to, like, this older style of games because, I do have an n 64 that I got from, like, one of my cousins, like, years ago. Okay. And I tried playing Super Mario 64 on it.
Steven Nolasco:Uh-huh. And I was having a difficult time. Like, the controls are very, very different from anything that I've played today. So I I can only imagine that playing Ocarina of Time is going to be something similar to that.
David Geisler:Right. There's there's gonna the graphics are chunky. Mhmm. They were amazing for the time. Some people we had, Mallory Coon, one of our blog previous blog writers, and she's been on the show a few times.
David Geisler:She, went back to play Ocarina of Time for the first time after playing games like Wind Waker and Twilight Princess and some of the newer Zelda, at the time, newer Zelda games. And she said it took her a couple hours to, like Okay. Just accept that people had triangles for noses and stuff like that.
Steven Nolasco:You know
David Geisler:what I mean? It's just that the graphics were just really chunky, you know? But then she also had mentioned that as she got in, you know, after a dungeon or two, your imagination takes over and you get into it. And it's, it was, it was one of her most favorite experiences. Okay.
David Geisler:I think and hope that's gonna happen for you.
Steven Nolasco:I think I'm going to really enjoy this game just based off of how everyone talks about it. I think it's going to be a great experience. I
David Geisler:think there's gonna be times where you as you're playing, there probably will be moments of slight frustration in the controller doing what you want it to do or not doing what you want it to do. Yeah. There might be some of the puzzles that I feel let me let me think about this. In Phantom Hourglass
Steven Nolasco:Yes.
David Geisler:You might remember that in the early before you get to the first dungeon Mhmm. There's, like, a couple puzzles in that game that they got a little clever with the DS. There was one where, like, you blow out the camels to open the door.
Steven Nolasco:Yeah. Wow. You just brought that memory back from, like, the deepest depth of
David Geisler:my mind. Alright. Well and then there's one to, like, you shout at the DS. Are you there's one where you actually close the cam the clamshell of the DS and reopen it and the top screen prints onto the bottom screen and stuff. Super clever stuff, but it's but but arguably tremendously not intuitive.
David Geisler:Right? Because it's not even you're like, oh, wait. I can blow on this thing and that's an input device. You know what I mean? And so there's times with a game like Phantom Hourglass where some people can just have a hard stop with the puzzles because there's like it's like really actually what do I do?
David Geisler:Yeah. I played Ocarina of Time back in whatever it was, 1997, '19 '90 '9, whatever. It came out when I was a senior in high school and I pre ordered it. Mhmm. A pre ordered golden cartridge, which is literally this cartridge right here.
Steven Nolasco:This is this
David Geisler:is my high school cartridge right here. And I'll speak to something about it a little bit later on. Something that's kinda special about it that I didn't even realize until I was doing a little bit extra research for our episode here.
Steven Nolasco:Okay.
David Geisler:And the Internet barely existed back then. Mhmm. You walk throughs really weren't a thing yet. At best, maybe there would be like a text based walkthrough.
Steven Nolasco:Okay.
David Geisler:But if you were lucky, you'd walk into like a GameStop, a Spencer's gift or a Best Buy or not a Best Buy, a Blockbuster and they'd be selling like a, like a user's manual, like, like this one here for Twilight princess or something like that. You know? And so this is like what walk throughs were back then as you can see. You just read the book and you'd go through.
Steven Nolasco:Yeah. I used to have those for, like, I don't know, some games that I had growing up. Just like random Pokemon games just trying to figure out little secrets and stuff.
David Geisler:That's wonderful. Mhmm. I did not play Ocarina of Time with any kind of walk through help.
Steven Nolasco:No. As a high school.
David Geisler:I think that that game is good enough that you can do it without a walk through. Like, you personally, as you play, I feel that all the tools are in the game. Like when you're solving puzzles, when you're moving around, just to try to I I don't know. I hope I'm not like informing your headspace too much, but I feel like when you're in there, if there's ever a moment where you're getting frustrated or something or not, you're you're not a person who expresses a lot of frustration. But I'm just saying as you're playing, I do think the game's gonna give you everything you need
Steven Nolasco:Okay.
David Geisler:To play it because it's a because it's a really moment game. Alright.
Steven Nolasco:I'm I'm just so excited to play this game. Like, I I
David Geisler:I wanted to ask you this.
Steven Nolasco:Okay.
David Geisler:We're gonna break in a minute here. Let's let's use the next five five to six minutes before we go to break with this. I wanna have a little bit of fun. Okay. Truly, what do you think Ocarina of Time is about?
Steven Nolasco:Oh, man. Okay. So from what I know, I'm gonna say everything that I know about this game right now.
David Geisler:%, Azu.
Steven Nolasco:I know that you play as Link. Mhmm. I don't even know who, like, the the big bad is in the game. Amazing. I I have no idea.
Steven Nolasco:I know at the very start, there's, like, a tree.
David Geisler:Yep. Love it.
Steven Nolasco:I know there's, like, the little, like, like, fairy that and everyone says, like, hey, listen or something like that or was something like the course. So, for everyone back home, I I'm very, very inexperienced with West Coast Zelda. So this is all that I know. And the only other thing that I know is that there's an ocarina, and you play, like, songs on it. And I know, like, there's, like, the song of rain or song of storm or something like that.
Steven Nolasco:Mhmm. I don't and that's all I know. That's all I
David Geisler:know. Storms right here.
Steven Nolasco:Yes.
David Geisler:Yep. Yep. I think so we have these new shelves in like the Zelda set now, and I'm I'm able to put all my Zelda stuff on it. I didn't realize I'd be able to just grab this stuff and include it in the show. That that is that's actually pretty exciting.
Steven Nolasco:So neat. Like, it's very interactive now. Yeah.
David Geisler:You're like, Phantom Hourglass. It's like, boom. Here's the box. Boom.
Steven Nolasco:Here it is. And it's like, I'm looking at, like, the the ocarina right behind you as well.
David Geisler:This is a real ocarina. Yeah. That's that's crazy. As you can see, I'm very good at it.
Steven Nolasco:So the thing is, when I was in when I was in seventh grade, I had an ocarina. What? Yeah. I just, like, I don't know because I've saw this one guy on YouTube, and he was, like, playing an ocarina and playing, like, all these, like, anime songs and stuff like that. And I was just like, that's so cool.
Steven Nolasco:I actually learned the song storm on my ocarina. Dude. And I never even played a legend of Zelda game. So I was just like, this is, like, an iconic song, so I was just like, I learned it.
David Geisler:That's the coolest thing in the world. Did you did you just, like, did you just, like, Google song of storms? Ocarina?
Steven Nolasco:I just searched up, yeah, like song of storms ocarina tabs, and I just followed it. And it's like, it's weird because on that Ocarina, there are, like, those two smaller holes. And on my old one, I'm gonna be careful not to drop this. My two holes were actually wait. Yeah.
Steven Nolasco:Instead of having this smaller
David Geisler:hole right here, we're gonna be here. Steven literally just put his hands on the ocarina the way, like, a violinist puts their hands on my hand. Like, you know look at this. You're you're look at your, like posture. I don't even know what to call this.
David Geisler:The way you're holding this thing you look like Link right now
Steven Nolasco:holding that.
David Geisler:That was actually pretty exciting.
Steven Nolasco:No. It's like and it's crazy because I still remember, like, the muscle memory behind it. I bet if it was, like, the same, like, holing on, as my old Ocarina, I could probably play it right now. But So
David Geisler:so what's different about this? These little holes? Are these, like, complimentary holes, like, on the bottom of a recorder?
Steven Nolasco:Yeah. It just, like, helps with, like, playing, like, extra notes. But, like, this hole was right here instead, and that's the only difference. Wow. I have no idea why it's different, but it is.
David Geisler:Wow. Interesting. I did learn a few Zelda songs on this thing. Though I've I've I've since forgotten them. And just as a side note, for Christmas Yeah.
David Geisler:A month ago, Michelle got me Christmas songs for the ocarina. The book.
Steven Nolasco:Oh, that's so cool.
David Geisler:It's in the closet behind me right now. That's so fun. And so I'll have to learn some for next year. But anyway, so so that's really it. That there's an ocarina.
David Geisler:There's a big tree. There's a fairy.
Steven Nolasco:There's a fairy and
David Geisler:Maybe a big bad.
Steven Nolasco:There's, maybe a big bad, and I know there's, like, princess Zelda, at some point maybe.
David Geisler:I see. I see. Well, this is good. I have a follow-up question, but I think we're gonna go to break right now. Okay.
David Geisler:And we'll come back. And then Alright. I also, asked so one of the things that is one of the things that I adore, there's a lot of love for our audience tonight. I'm I'm sharing a lot of love to and there's actually a lot of love coming from our audience tonight. But, one of the coolest Katie and I were actually just talking about this in a different AZP episode.
David Geisler:There's something there's something super cool about Zelda fandom in in general. At least the way at least the way that Katie and I have experienced it. Yeah. Either through this show or in general. Sometimes with some fandom, it's like, oh, you've you've only seen those two movies but not the other five or you've only seen, oh you don't you didn't see this?
David Geisler:Like oh you don't really know what you're talking about? You know this kind of thing. Like it can get a little toxic sometimes with fandom. And for some reason every single Zelda person we've ever encountered, be it Zelda dungeon or our listeners or other people or when you're at conventions, if if you ever say, like, oh, I actually haven't played that game. I haven't played spirit tracks yet.
David Geisler:Almost always the reaction is, oh, my gosh. You gotta play it. You're gonna love it so much. It's so great. Blah blah blah.
David Geisler:It's never like, oh, really? You haven't? You don't know what you're talking about?
Steven Nolasco:It's not pretentious. No.
David Geisler:It's not. It's so cool. There's something about the Zelda fan base and and and I don't know what it is. So to that point Mhmm. We've done other episodes on this show.
David Geisler:I've I've a friend Dan McCoy who, he and I actually worked at a different Target years ago.
Steven Nolasco:Okay.
David Geisler:And he had only played Breath of the Wild even though he was my age. He just skipped it when when he was a kid. Yeah. And we've done episodes with him. I think it was literally called 10 questions from a new Zelda fan.
Steven Nolasco:Okay.
David Geisler:And he just asked me whatever he wanted to ask, and I tried to, like, answer it. And our audience loved those episodes because I think one of the most fun things about being a Zelda fan is, yes, maybe loving some of the games. Everyone has, like, their own kind of fingerprint of which games stand out for them because there's, you know, like, more than 20 of them now.
Steven Nolasco:Crazy. Right. That's a lot.
David Geisler:To that point, people ask me all the time, how can you be on the seventh season of a Zelda show? I mean, you run out of stuff to talk about. And it's like, no way.
Steven Nolasco:No. There's there's too much content.
David Geisler:There's there's more there's so many games spanning forty years of gaming history. Like, you're really exploring.
Steven Nolasco:Forty years is wild. Isn't that crazy? When did wait. When did the first one come out?
David Geisler:It was, like, '87 or something like that.
Steven Nolasco:Oh, wow.
David Geisler:Okay. So maybe not exactly '40. Maybe No.
Steven Nolasco:But '36,
David Geisler:but right. Yeah.
Steven Nolasco:Still, like, it's approaching that. Yeah.
David Geisler:I know. I'm getting close. And so you're also just talking about game develop how how game development has happened over the years, but I digress. All of that is to say, having you on the show and and this is almost a a plus one version of what we did with Dan because you're gonna go ahead and play one of these games now and kind of put yourself out there.
Steven Nolasco:Yeah. A %.
David Geisler:People will be watching if, you know, and it's okay if you're good, bad, or otherwise. No one really cares. It's about I think what people love is about that kinda, like, journey of navigating one of these games.
Steven Nolasco:Yeah. You know, like with all the stuff that I love, there are like many movies and games where I'm just like, I wish I could experience them for the first time again, and then I get to watch someone else experience it for the first time. So hopefully, that's what it's like for all the viewers that are watching me play Ocarina of Time for the first time.
David Geisler:Yeah. You know? Yeah. I think it's gonna be an absolute blast. And so so I don't I didn't I hope that quells any kind of nerves you had at all.
David Geisler:I think it's gonna be a a very, well, loving might be a strong word, but like loving experience for for any of our listeners that that go over to to tune into these videos. It must be super cool. So with that said, I also then asked you, I said, hey, why don't you I don't even know what they are yet, but a little bit like what we did with Dan, why don't you throw a couple questions together that you can ask me about either Zelda or A Record in Your Time or anything you have as someone who doesn't know much about Zelda yet. And so when we come back from break, I think we're gonna explore those questions. Sound good?
David Geisler:Absolutely. I have them ready. Amazing. Alright. I'll see you in thirty seconds.
David Geisler:Alright. We are back, Steven. I'm having I'm having a great time. This is fun hanging out talking about.
Steven Nolasco:I'm also having a great time. This is like a whole new world that I'm entering for the first time. I've only ever been from the outside looking in and it's it's feeling great to finally walk into the Legend of Zelda door and actually, like, like, experience the fandom.
David Geisler:Yeah. That's that's awesome. I absolutely adore it. So, I have some information. Oh, let's do this for the fun of it.
David Geisler:Mhmm. Just to kinda get the conversation going again. And maybe we'll have you ask some of these questions and and like I said, for some context, when Ocarina of time to the point of our listener feedback about link to the past being one of the best games ever, to the original legend of Zelda being considered one of the best games ever, to Ocarina of time possibly being considered one of the best games ever. Some fun facts. When Ocarina of Time came out, and it was reviewed, it was the first game ever.
David Geisler:And I think it holds this holds true that it was the only game to ever score a 40 out of 40 on Famitsu over in Japan.
Steven Nolasco:Oh.
David Geisler:It's the only game to get a perfect 100 Wow. In the history of the
Steven Nolasco:of the magazine. That is high high praise.
David Geisler:I know. And so the thing is, yes, this game is phenomenal. The only thing is feeling the age a little bit sometimes. You know what I mean? And so, you know, putting the putting the age glasses on, this game is fantastic.
David Geisler:We we Katie and I actually opened this season with a review episode of Ocarina of Time three d, which was the remake that came up for the three d s. And they did a bit of quality of life changes with some of the some of the UI. They modernized the UI a little bit and and and that's that's also a wonderful way to experience Ocarina of Time. But I'm glad that you're going all the way back to the original.
Steven Nolasco:All the way back.
David Geisler:Yep. So So 4040, Famitsu. It is the only to this day Excuse
Steven Nolasco:me.
David Geisler:I checked this before we started you're fine. I checked this before we started recording just to make sure it's still true. Okay. As long as I didn't pull up some rogue site, I went to Metacritic Mhmm. And, I learned this fact, but I wanna make sure it was still true.
David Geisler:It is to this day, all video games, the highest rated video game on Metacritic ever.
Steven Nolasco:That is ridiculous. Especially with just, like, the sheer amount of games that have come out. Right.
David Geisler:There's been amazing games that have come out.
Steven Nolasco:That's crazy.
David Geisler:It's it's it's the only game to have it has a 99.
Steven Nolasco:I was about to ask what is, like, the actual score.
David Geisler:So 90 wow. Because remember, Metacritic, it's averages. So it's really hard to get way up there. That's I've played some phenomenal games. I've played some games that I think I would almost consider to be better than Ocarina.
David Geisler:Mhmm. But as on a on on on a broad spectrum, it's the highest rated video game ever.
Steven Nolasco:Okay. Alright. That that that well, see, like, you're hyping up this game even more now. I'm so excited to like, I am so excited to play this.
David Geisler:Oh, man. Alive. I know. Alright. Cool.
David Geisler:Well, you'll have a little bit of time to, like, get yourself set up, and then we can we can not on air, but we'll have another meeting or something to talk about schedules and so that I can make sure that I can push our socials to your channel and all that kind of stuff and get it all set up. But, let's have some fun here. Why don't you, bring out some of these questions?
Steven Nolasco:Okay. Yeah. So I actually I thought I only had five. I actually have six questions prepared. The first one we I we were talking about this a couple days ago, maybe a week ago or something like that.
Steven Nolasco:But when I was downloading the ROM Mhmm. For Legend of Zelda, I kept on seeing, like, down different downloads for, like, version one point o and version 1.1. What are the differences?
David Geisler:Yes. So yes. So, we I own Ocarina of Time. I've bought it many times from Nintendo. I use the Nintendo Switch streaming service.
David Geisler:I know that you also have the Nintendo Switch streaming service. But I think for the sake of the play, you're gonna be using a ROM for the play. Is that right? Yes. Yep.
David Geisler:We 100% support people buying video games. With that said, so you're finding ROM files that have v one and v are you finding any v twos?
Steven Nolasco:I might have, like, come across it, but those weren't, like, because I wanted to get, like, a really authentic experience. Yes. I just assumed that was supposed to go, like, all the way to the beginning, but I kept on seeing people looking for specifically version one point o or 1.1. And I I I couldn't tell why people were looking for, like, either version and, like, what the differences were.
David Geisler:Yeah. Cool. And, like, because I could see the anxiety is, like, is one of these a ROM hack or something? Or is, like, do you know what I mean?
Steven Nolasco:Exactly. Like, I wasn't sure if there's, like, one that I was supposed to pick over the other.
David Geisler:Ocarina of Time. This is fun. This is cool. Oh, this leads into the cool thing about this cartridge.
Steven Nolasco:Okay. Okay.
David Geisler:There are for the Nintendo sixty four, there are technically three versions of Ocarina of Time.
Steven Nolasco:Three?
David Geisler:Three, not just two. And then there's technically a fourth, a fifth, and a sixth when they came on. They released it on GameCube. They made a couple microscopic changes. And then the virtual console on the Wii had a couple microscopic changes.
David Geisler:But for Ocarina of Time, v one are you laughing because Schrodinger is snoring?
Steven Nolasco:Yeah. Yeah.
David Geisler:I know we can hear him kinda sleeping and snoring. He's getting so old. Oh, little buddy. I know. I don't think the mics are picking it
Steven Nolasco:up. Okay.
David Geisler:It's so funny, everybody. We're sitting here talking. We just hear him
Steven Nolasco:like, it's
David Geisler:an old man snoring cat. But I don't wanna I don't wanna kick him off the table. I think it's too Oh, no. No. No.
David Geisler:No.
Steven Nolasco:I'm I'm totally fine with him, Peter.
David Geisler:Alright. With all that said, so, v one Mhmm. Just v one was the original, like, the very first version. It was the gold cartridge preorder cartridge. It was the very first batch of Ocarina of Times to come out for the Nintendo sixty four.
David Geisler:Okay. And, in fact, in that version, there were some they discovered while they were printing the cartridge. I'm kind of broad strokes seeing this a little bit. It's not exact fact. But while they were printing the cartridge, they discovered that there were a couple, like, text bugs in the game.
Steven Nolasco:Okay. In the
David Geisler:way some of the text would show up and a couple different things. Not really game breaking, but it was just enough that they were like, oops. Next print
Steven Nolasco:Yeah.
David Geisler:We're gonna fix those little bugs.
Steven Nolasco:Okay.
David Geisler:So and so that's version so version one zero is the original one that, like, you know, hot off the shelves Yeah. Hot off the, I don't even know, Nintendo of Japan Very first. Shelves.
Steven Nolasco:Okay.
David Geisler:Very first. Version 1.1 Mhmm. Actually was patched and I'll say printed. They don't print those things, you know. Yeah.
David Geisler:Print CDs, I guess, or whatever. But, made even before version zero came out.
Steven Nolasco:Oh, really?
David Geisler:So, like, so, like, they did a they did one batch Yeah. Of these zeros
Steven Nolasco:Uh-huh.
David Geisler:And the game hadn't come out yet. And while they were making it, they're like, whoops. Next batch is in here on out. Yeah. We're gonna do this version one point one point one.
David Geisler:Mhmm. Yeah. V one is the original. V 1.1 is the modified. Okay.
David Geisler:That and so and then so technically, even if people bought Legend of Zelda Ocarina of Time on day one back in 1999 or whatever it was, in 1997, '19 '90 '9, something like that. I think it was '99 because I think Majora's Mask was 02/2001 and it was about two years later. Mhmm. You could have gotten either version. Interesting.
David Geisler:And and you know
Steven Nolasco:Very interesting.
David Geisler:Okay. So so one has these text bugs, one doesn't. The I'm getting a little distracted right now because I actually checked my cartridge.
Steven Nolasco:Okay.
David Geisler:I'm picking it up right now.
Steven Nolasco:This one that you're holding?
David Geisler:This is my I'm holding a gold Ocarina of Time cartridge right now. This is the real one that I got on pre order at a Toys R Us back in, you know, 1999. I put down my money ahead of time and, you know, went in and got it and it was all very exciting. The way to tell if it's v one or v 1.1 is see this little printed 41 here? It's a that's like a stamp.
David Geisler:Yeah.
Steven Nolasco:Yeah. I see it.
David Geisler:If it's 41 a, then it's the 1.1 version.
Steven Nolasco:Yeah. If
David Geisler:there's no letter, it's the zero version. It's the original.
Steven Nolasco:Wow. So this is
David Geisler:So I have that original batch.
Steven Nolasco:Absolute original.
David Geisler:Absolute original. By accident, I have that first batch that got made because maybe it's because I pre ordered it, maybe just because I got it so early. Yeah. So this is actually I'm realizing now kind of like a little bit of it's a little bit more important to me than I even realized.
Steven Nolasco:No. And, like, it looks like it's in amazing condition.
David Geisler:It's not bad. It's not bad. I mean, I don't know if it, like yeah. It was a little I mean, this is the real game that I really played. I had it in boxes for decades, and I was smashing it in and out of my Nintendo sixty four.
David Geisler:But, yeah, it's not bad not bad shape at all. Nevertheless, so happy to have it. Then what happened was after a little bit of time passed, let's just say a year
Steven Nolasco:Okay.
David Geisler:There was a little bit I don't know if it was the controversy might be a strong word, but there were a few things about the game that Nintendo decided they wanted to change.
Steven Nolasco:Interesting. Such as?
David Geisler:Such as. There were three main things that I can think of. The first one was the first one I can think of is in the original version. Mhmm. How do I say this without giving stuff away?
David Geisler:A certain character at a certain point, like, coughs up coughs up some blood.
Steven Nolasco:Oh, okay. Alright.
David Geisler:Like, I like, you know, and, like, you know, in Nintendo sixty four graphics, like, clouds of red smoke come out of this person's mouth. And also during, let's I think I we know it's a video game. We know there's gonna be a final battle. Yeah. During the final battle when Link takes a couple sword swipes, there was some blood that would fly into the
Steven Nolasco:air. Interesting.
David Geisler:And technically, I don't know if this is an American thing or a Japanese thing, but I think in America, the second you have blood literally flying through the air, the game has to be rated team.
Steven Nolasco:So it's no longer e for everyone.
David Geisler:So right. You can have a a speckle of blood here and there. You can have blood on something and it can be e. Mhmm. But as soon as it's moving apparently or flying through the air, which insinuates more violence, I guess, or
Steven Nolasco:I guess.
David Geisler:You know, then it has to be team. And as soon as there's, like I don't even know what puts it up to mature. But anyway, maybe it's like I can get this a bit much, but I think it has to be like dismemberment or something. Then it has to be
Steven Nolasco:Probably something like that.
David Geisler:So, what Nintendo did was they didn't wanna risk it and and get this teen rating or have to pull cartridges back or whatever. So as a little bit of a compromise, they pallet shifted the blood to green.
Steven Nolasco:Oh, okay. That changing the color.
David Geisler:So now when this character spits out blood, they spit up green.
Steven Nolasco:It's it's is it still technically blood? Or was it supposed to be, like, mucus at that point or something? Or Probably
David Geisler:it's a little bit left into interpretation. Okay. Does this person does this character have green blood? Sure. Maybe.
Steven Nolasco:Maybe.
David Geisler:Maybe they're throwing up. Maybe it's mucus. But it's the exact same graphics. They just pile shift the assets, and the assets are green. The assets that have little cloud assets that come out
Steven Nolasco:of the mouth are green. Interesting. And
David Geisler:then for and then also the blood at the end is now turned green. So all of the anytime you play Legend of Zelda on a virtual console or on the streaming service or whatever, not basically like this cartridge I have right here Mhmm. The blood's green. So if you found a v one Mhmm. And you have it Yeah.
David Geisler:Go for it. If you have a v 1.1, I think the not that it really matters, but the blood would still be red. Isn't that important?
Steven Nolasco:Yeah.
David Geisler:And if it's if you find a a file that's a v 1.2, then it would be the modified version. Okay. I don't really think it's gonna be that big a deal. Most people, maybe, let's just throw a stat out there that doesn't make any sense. I'm getting it from nowhere.
David Geisler:But, you know, 90% of people, if not more, have played the v 1.2 version. That's the one that they quickly shifted to with this different kind of blood. There's two more changes.
Steven Nolasco:Okay.
David Geisler:These are a little more controversial. Well, maybe I don't know. It depends on your point of view because people about ratings could be like, oh, it doesn't matter. Okay. Fine.
David Geisler:Yeah. However, the one of the temples, one of the dungeons or one of the temples
Steven Nolasco:Okay.
David Geisler:Calling these things so it's kinda like a square is a rectangle but a rectangle is not a square. Uh-huh. In general, when we talk about Zelda things, we talk about the dungeons. In many different games, all games have dungeons, but sometimes dungeons can be called temples, sometimes they're called other things. And so, so I'll call them dungeons Yeah.
David Geisler:Going forward. Though some of them will literally say, like, Spirit Temple. If you get there if you get to Spirit Temple, I don't want you to think, wait. Am I not at a dungeon?
Steven Nolasco:This this not a dungeon anymore? Okay. It's all the same thing.
David Geisler:Yeah. So, in the Fire Temple Mhmm. In the original release, when in the in the music, they were using a, they've downloaded there's technical so I'll just I'll start from the I'll start from the top and go down. Technically, there's a, like, Islamic chant that shows up in the music of the Fire Temple, I guess, soundtrack. Yeah.
David Geisler:And what happened was is that Nintendo, they they wrote, you know, they wrote all their own music or whatever. You know, Koji Khan was writing the music, but they grabbed a couple samples. And so there is a sample from the company Best Service Voice Spectacle volume one. Okay. It's a CD form, you know, files that has this, like, chant in it.
David Geisler:And, it they ended up using that file in the song, but the the when it's translated and it's the lyrics are from a very particular point of view. Mhmm. And so, some think that Nintendo wanted to they they essentially they took this part of the song out and changed the music for the fire temple Okay. In v 1.2. Some people thought, oh, they it was the controversy of it being like some kind of Islamic chant or anything.
David Geisler:But actually, Nintendo has a very strict no religion in their video games rule.
Steven Nolasco:Oh, interesting.
David Geisler:So strict that the original link has this, cross on his shield.
Steven Nolasco:Oh, did they have to remove that cross?
David Geisler:Future re future releases. I don't know why Nintendo is just strong about no religion in their video games. Okay. And so they realized that it was a religious from a religious point of view, and and so they they,
Steven Nolasco:they had to take that out.
David Geisler:Furthermore, the final change was that there's a certain tribe in Ocarina of Time. Do you know who the Gerudo are? Have you ever heard that?
Steven Nolasco:No idea. Doesn't mean anything. Great. Zero idea.
David Geisler:Love it. There was a symbol with this tribe that is desert like Okay. This tribe, that basically looked like the crescent moon with the star of, like, some kind of Islamic Mhmm. Symbol or something like that. I'm not actually very well versed in this and I apologize.
David Geisler:But it was close enough that, the symbol the same way that maybe for a Christian point of view, like, it would look like a crucifix or something like that. Right? Yeah. And so Nintendo removed that as well from all the imagery and they changed it. So, like, a lot of the buttons had this symbol on it in the literal dungeon in, like, the Spirit Temple.
David Geisler:Wow. It was, like, up on the the the pillars and stuff. Mhmm. And so those are the three main changes. No red blood the blood's changed to green.
David Geisler:The music in the fire temple has been changed. Changed. And, The
Steven Nolasco:symbol is changed.
David Geisler:And the symbol's changed to a symbol that was actually used in Majora's Mask, actually. Because the Majora's Mask was already in development so they just pulled the asset over. And it's now a, like, it's a little bit more in line with actual Zelda lore anyway. So they they kinda plussed that up anyway. They made it more in universe anyway.
David Geisler:One final fun fact about that about these versions is that same sound file from best service voice spectacle volume one Okay. Was is also used in cruising world, which is the cruising USA sequel, the Nintendo sixty four cruising USA sequel Okay. Cruising world in its Egypt level. Interesting.
Steven Nolasco:So So someone was just
David Geisler:Someone was loving that file.
Steven Nolasco:Yeah. Someone just really needed to use it over and over.
David Geisler:And and, you know, I think it was, you know, some of it was that it was so like when, when the cross got put on Link's shield in the original Legend of Zelda Mhmm. It was kind of like it was almost the same way that maybe if an American company referenced a Japanese religion but they didn't quite get it quite right. But like, oh, but we see this all the time. You know, let's imagine, you know, you're making a different game or a movie and there's a Japanese character and they maybe certain parts aren't represented quite right but they didn't realize that maybe it had more significance than it did Yeah. For certain cultures.
David Geisler:Once Nintendo realized that about the the cross on the shield, which they were just kind of really more thinking like, oh, it's like Eastern European castle times Yeah.
Steven Nolasco:Is what
David Geisler:they were referencing. Then they, you know, switch it up and all that kind of stuff. And so that was the same, motivation. Alright.
Steven Nolasco:So if
David Geisler:you get v v 1.2, it'll be the if the newer version with all the changes Okay. V one or v or v zero, I guess Mhmm. Is the original. And now you'll know.
Steven Nolasco:Okay. No. That that actually, wow, I didn't re I did not realize that there were that many changes that they had to do.
David Geisler:That's the longest answer, hopefully, I'll have for you for all any of these questions. But,
Steven Nolasco:I I believe the the version that I will be playing for my playthrough is 1.1.
David Geisler:One point one.
Steven Nolasco:Yes.
David Geisler:So I think you're gonna have some of those original assets in there.
Steven Nolasco:Okay. Alright. That'll be I'll have to keep my eye out for those. Okay. Yeah.
Steven Nolasco:Yeah. Alright. Next next questions. You ready?
David Geisler:Mhmm.
Steven Nolasco:Alright. So the next one I have is, are all of the games separate in terms of their story, or is there, like, any continuity between games at all, or is it just like a reset every single time?
David Geisler:Yeah. Cool. Love it. The the it go it comes and goes.
Steven Nolasco:Okay.
David Geisler:So some will be direct sequels to other games. Yeah. Tears of the kingdom was a direct sequel to Breath of the Wild. Mhmm. Majora's Mask is a direct sequel to Ocarina of Time.
David Geisler:Oh,
Steven Nolasco:it is? Yep. Oh, I had no idea about that.
David Geisler:It is the same link in Majora's Mask.
Steven Nolasco:That's really good to know. Mhmm.
David Geisler:Okay. But what's weird is actually you might realize that the Majora's Mask link is a kid, though.
Steven Nolasco:Oh, I I mean, I have no I I don't know anything about Majora's Mask. Alright.
David Geisler:Cool. I've known anything about that either. Alright. I thought maybe you'd seen a picture here and
Steven Nolasco:there or something. No. I've seen, like, a a picture of, like, that the mask and, like, maybe, like, a
David Geisler:creepy moon or something. Yeah. I have a
Steven Nolasco:Majora's Mask here. Did you see this?
David Geisler:Oh, yeah. Look at that right there. One. My old college roommate made that custom just a couple months ago.
Steven Nolasco:Oh my god. It looks amazing.
David Geisler:He does his own, like, Instagram channel where he does arts and crafts and projects and he makes film content and does stop motion animation. And he decided he wanted to make a Majora's Mask out of foam core. I'm gonna grab it for you in a second. Uh-huh. And then, bless his heart, got in touch with me and said I'd like to donate it to the Zelda set, the easel piece set.
Steven Nolasco:That's amazing. Wow.
David Geisler:It's okay. Be careful with it, but this is a one of a kind custom made Majora's Mask that you're holding right now to scale.
Steven Nolasco:This is oh, to scale. Yeah. This is the coolest thing I've wow.
David Geisler:Well, he peed so he, you know, he he found he got it all cut right and did all the wood texture and the painting and everything like that. And that's, that's the majority of it.
Steven Nolasco:That is
David Geisler:Right there.
Steven Nolasco:One of the coolest things I've seen.
David Geisler:Isn't it amazing?
Steven Nolasco:So Amazing piece for the set.
David Geisler:Okay. I'm just gonna show shove it up there real quick. In other ways though Mhmm. Some of the games are lightly connected. Wind Waker
Steven Nolasco:Okay.
David Geisler:References Ocarina of Time. Oh. But it's but it also says, like, it's been hundreds of years. Hundreds of years ago, a link, you know, a a hero named Link did a thing. Okay.
David Geisler:So then you're playing as a new Link, the Wind Waker Link, the cartoony looking one.
Steven Nolasco:Interesting.
David Geisler:There's a fun fact that in Twilight Princess for the GameCube Mhmm. There's a dead old knight that helps Link.
Steven Nolasco:Uh-huh.
David Geisler:And Nintendo has pretty much all but confirmed that that's actually the Ocarina of Time Link.
Steven Nolasco:Wow. It comes like
David Geisler:as a ghost and stuff.
Steven Nolasco:Helping. Wow. That's really cool.
David Geisler:So there's there's links to all the the games.
Steven Nolasco:That link. But links to all the games. Yeah. I was about to say.
David Geisler:But it is not like a Marvel time line or a Star Wars time line where it's like every Like, absolutely complimentary. Yeah. Yeah. Absolutely. In fact, there's, like, one of the biggest I almost said jokes, but that's almost a little cruel.
David Geisler:One of the most one of the quirkiest things about Zelda continuity that Zelda fans enjoy is that there's actually a moment in the Zelda timeline. If you the the games are kinda lined up and the Nintendo officially said this one first, then this one, then this one Okay. From a chronological point of view.
Steven Nolasco:Okay.
David Geisler:But Ocarina of Time itself, and maybe when you're done playing this game, you'll have thoughts as to why Mhmm. Creates three timeline split offs. Oh, okay. So after Ocarina of Time, there's three more timelines that happened currently because
Steven Nolasco:of this game. Dimensions. Oh, okay. Alright. Like, alternate universes?
Steven Nolasco:Kinda.
David Geisler:Yeah. Yeah. Absolutely. And so it's all over the place. For what it's worth, Breath of the Wild canonically is thousands of years later Okay.
David Geisler:Any of this stuff Okay.
Steven Nolasco:At
David Geisler:the end of it all. Yeah. And so there's a lot of times where the games contradict each other too. So there is a timeline.
Steven Nolasco:There is
David Geisler:a few games here and there that are direct sequels.
Steven Nolasco:Okay.
David Geisler:Phantom Hourglass is a sequel to Wind Waker, A direct sequel to Wind Waker.
Steven Nolasco:Interesting.
David Geisler:Okay. It's the same link in the same Zelda.
Steven Nolasco:I guess that makes sense because they, like, have like the same style, the art style. Absolutely. I mean,
David Geisler:they're both on the water and all that kind of stuff. So when you start playing Phantom Hourglass, they it's basically picking up with, like, last time with Zelda or Tetra and Link. Okay. And that's how it starts. I had one more point to say about that.
David Geisler:I'm just thinking about it real quick. All those other things. Oh, yes. Mhmm. There's a there's a thought in recent Zelda fandom, and by recent I mean the last seven years
Steven Nolasco:Okay.
David Geisler:That and and sometimes the Nintendo creators, Eiji Aonuma, Miyamoto, and others will infer this a little bit. Mhmm. But the games are called the legend of Zelda. And legends definitively are based on fact but are amplified and passed down the ages. Yeah.
David Geisler:And stories are changed and things get added and taken out. And, you know, when something becomes of legend. Mhmm. And so it's not the, historical Chronicles of Zelda. It's the legend of Zelda.
Steven Nolasco:It's the legend of Zelda.
David Geisler:And so, some of the creators have said like, it's okay. The idea is almost like all of these are just legends. It's okay if they get distorted in and out a little bit, if they don't line up, you know, perfectly.
Steven Nolasco:Okay. That's what's the idea. That's a fun distinction to make.
David Geisler:It's a soft it's a soft timeline.
Steven Nolasco:Yeah. Okay. That's that's really interesting though. I I didn't know that there were so many, like, direct, I don't even know.
David Geisler:Direct sequels? Yeah. Direct sequels. Yeah. There's a few.
David Geisler:There's a few. There's maybe four or five times where there is one where it's absolutely the very next link. Mhmm. Technically, the two Nintendo games, the second one is a sequel. Mhmm.
David Geisler:And technically, the Super Nintendo game is a prequel to both of those. Okay. But I don't believe it's the same link.
Steven Nolasco:Alright. That kind of stuff.
David Geisler:Yeah. Skyward Sword, the one that came out for the Wii, is the very first one ever. Is that the beginning of the of the inception of That's
Steven Nolasco:that's it.
David Geisler:Hyrule and
Steven Nolasco:all of it. Okay.
David Geisler:Yeah. And then one other fun fact is Breath of the Wild, there are moments in Breath of the Wild, be it names of mountains or things in books Yeah. Breath of the Wild references all of the games.
Steven Nolasco:Okay.
David Geisler:And so that's another kind of point of view where maybe Breath of the Wild is quote unquote reality and the 20 previous games are legends inside that reality. Interesting. So anyways
Steven Nolasco:No. That that's really interesting. I'm excited.
David Geisler:However, I will say that, like, Ocarina of Time Mhmm. Is the a new hope of Zelda series.
Steven Nolasco:Okay.
David Geisler:It's the episode four. You know what I mean? Yeah. It's like it's the anchor even though it's kind of in the middle of everything. Yeah.
David Geisler:It's like the one.
Steven Nolasco:Even though there are things that are technically happening before it.
David Geisler:Yeah. Yeah.
Steven Nolasco:Okay. Yeah. Well, I do have more questions. Right.
David Geisler:I'll I'll try to make this quick. I'm I'm taking too much time.
Steven Nolasco:No. It's okay. I'm like I'm I love to hear the passion around all of this, and it's great to hear the history. Is there one game that is considered the most canon?
David Geisler:The most canon. Yeah. Oh.
Steven Nolasco:Like, because there's so many iterations of it.
David Geisler:Yeah. Yeah. The most canon, I dare I say it might be, and I don't think a lot of people are gonna like hearing this, but maybe it's Breath of the Wild. Yeah. Yeah.
Steven Nolasco:Because it's
David Geisler:the because it references all the others. If you're going with the whole, like, those are stories inside the Breath of the Wild universe thing. Yeah. Not a lot of fans love that idea. Some fans are fine with it.
David Geisler:It's okay. We could we could be whatever you want it to be. Yeah. The most canon oh, I thought he was gonna knock over your water. The most canonical.
David Geisler:I will say that the timeline split that happens after Ocarina of Time initially was like the hardest thing for some fans to wrap their heads around Yeah. To and to be pleased with. Because I think back then when it happened, when it was released, you know, five, six years ago, there was this, dark horse comics released a Hyrule Historia book. Okay.
Steven Nolasco:And
David Geisler:like Nintendo officially they were like officially, this is our timeline. Mhmm. And guess what? Halfway down, it splits into three. And people like, what?
David Geisler:Are you
Steven Nolasco:kidding me?
David Geisler:Right. And this is exactly I got used the star was reference a couple times now, but it's exactly the same time where people are really having a lot of fun putting every single little show and movie together to figure out where it all fits. Mhmm. And so sometimes it's kinda difficult after Ocarina of Time to consider some of those games canon in one way or another. Mhmm.
David Geisler:But the most or we can go the other route. We could say Skyward Sword, which is where it all begins. You know?
Steven Nolasco:Okay.
David Geisler:Yeah. I don't know. That's a tough one.
Steven Nolasco:Alright. Well, I mean I
David Geisler:think the I think the hard answer might have to be that it's Breath of the Wild.
Steven Nolasco:Breath of the Wild. Hey. You know? I mean, but, like you were saying, it's, you know, a legend of Zelda. There's, you know, interpretation to be had.
Steven Nolasco:Absolutely. Absolutely. Next one is, has there ever been voice acting for a legend of Zelda game? Because I've only ever heard like grunting and like that and, you know, stuff like that.
David Geisler:So That's an awesome question, and it really speaks to your newness to the franchise Yeah. Because Breath of the Wild and Tears does have voice acting.
Steven Nolasco:Oh, okay. That's good to know.
David Geisler:But only in cutscenes.
Steven Nolasco:Oh, okay.
David Geisler:And so they so all of the you know, we've never heard Link speak, if that's what you're asking to, in a way, if that's what you're asking.
Steven Nolasco:I mean, that that is, like, one of the things I was wondering, but I was I was asking, like, as overall.
David Geisler:Overall, so Breath of the Wild was the first time we ever heard anybody's voices. Mhmm. Zelda having a voice, and all of that was never portrayed in game. It's just like you kinda like, Link will get these memories and it'll be like little cut scenes and then you'll see a little vignette
Steven Nolasco:Yeah.
David Geisler:Of a moment. And that's where all the voice acting was. Famously in Tears of the Kingdom, Matt Mercer voiced the big bad guy. And I'm not sure if you know who that is, but he's he's kind of popular in the D and D scene. Okay.
David Geisler:Alright. But Link has never spoken. Technically, I think he said a word once in Wind Waker. He says, come here or something like that. Like, tell us get a very quick it's like an it's like a button you press to call over one of your sidekick characters.
David Geisler:Interesting. And I think he technically, even in the Japanese version, like, quickly is like, come here. A fun fact about the link in Ocarina of Time is definitely is that, he's voiced by a woman, a kind of famous voice actor in Japan, which certainly was famous in the nineties. Yeah. So like to have Link on her resume and vice versa was a cool thing when it when Ocarina of Time came out.
Steven Nolasco:Interesting. Very interesting. Alright. That's no. Like, this is this is all cool stuff to know.
Steven Nolasco:I didn't know that there was any of that. My Even in the newer games.
David Geisler:My favorite link noise
Steven Nolasco:Uh-huh. Which
David Geisler:may be a little Favorite link noise? Noise. Because he's always saying, yeah.
Steven Nolasco:Yeah. Exactly. No. But those are the only things I've ever heard. I've never heard him talk.
David Geisler:I know a %. Is in in it's from Ocarina of Time.
Steven Nolasco:Uh-huh.
David Geisler:And if he falls, there is technically height damage. If you fall really high if you fall from really high up, you'll take a little hit.
Steven Nolasco:Okay.
David Geisler:If you're falling from really high up and you push forward though, you can go into a roll and not take that damage by the way. Just a little
Steven Nolasco:tip. Okay. Cool. I might forget that.
David Geisler:Yeah. I know. You're gonna be like nine hours into this game and then it's gonna happen and it's okay. But if you don't push forward and he lands Uh-huh. He lands hard Okay.
David Geisler:And he kinda just like squats down almost as if you can this is a little graphic but almost like you can visualize the stress that's being put on his shins.
Steven Nolasco:Okay.
David Geisler:And he makes this noise. Really? Yeah.
Steven Nolasco:I might even experiment just to hear that noise. I I might just do that on purpose and
David Geisler:just fall from someone really hot. That's my favorite language.
Steven Nolasco:Okay. No.
David Geisler:That's good to know.
Steven Nolasco:I'm actually no. I will, like, I will actively try to do that. He's like,
David Geisler:He's like so much pain. That's really fun. And it's funny because his animation, he doesn't do much. He kinda just lands and, like, quivers a little.
Steven Nolasco:Oh, he's just, like, shaking a little bit
David Geisler:of place. Just for a split second, he's, like, quivering, and he's, like, wow. He is internalizing all of that literal pain. Just some, like, silent screaming. Jumping off a two story building.
David Geisler:That's really fun. Oh, man. Okay. What else we got?
Steven Nolasco:Okay. So that was my fourth question. Number five, what is your favorite of the games? And What
David Geisler:what's my favorite Zelda game?
Steven Nolasco:Yeah. Yeah. And if it's too hard to choose, what are your, like, top three?
David Geisler:Yeah. Copy that. I I often speak to Twilight Princess being my favorite Zelda game
Steven Nolasco:Okay.
David Geisler:Which was the second gamecube one or the first we won, depending on how you wanna look at it. Yeah. I do think I was tremendous I was tremendously impressed with Breath of the Wild Okay. When it came out. Yeah.
David Geisler:And I like Breath of the Wild for different reasons than why I like Twilight Princess. Okay. For me, Twilight Princess, I think there's, like, four standout Zelda games. Yeah. The very first one.
David Geisler:Mhmm. And then for me, the next one that for my that captured my imagination was Ocarina of Time Okay. Where you could almost because I I wanna give you some context here. When Ocarina of Time came out, the overworld, the Hyrule Field that you're gonna adventure through was the the, like, largest thing Nintendo would ever ever made. I remember reading magazine articles where they're like, it's so large, it takes an entire in game day to cross it.
David Geisler:And it was like, that's amazing. Oh my gosh. I'm gonna be on the biggest adventure ever. Yeah. It definitely takes about forty five seconds to get from one side to the other.
David Geisler:It is like a little teeny tiny little sandbox. But when it came out, it was the biggest thing they could even do. They were like, it's actually a little sparse. There's not a lot of activity in Hydro Field Yeah. Because they had to use all the polygons just for the field.
Steven Nolasco:Just for the actual field itself.
David Geisler:It's covering like two or three trees. Mhmm. There's not a lot going on. And it's actually a bit, like I said, a bit sparse. But it captured my imagination.
David Geisler:And it was the first time where it was like, yes, there were Final Fantasies already out. Yes, there were other role playing games and, you know, some of these two d like Chrono Trigger on Super Nintendo and stuff like that where you could go on these amazing adventures. But an action adventure game, which is what a legend legend of Zelda is Yeah. It was like, oh, and now we have they're all over, you know, action adventure games are all over the place. But it was like, oh, I can really actually visualize myself now being Link in that adventure, on that adventure.
David Geisler:Okay. Fine. Now, Zarkarina. Then then Majora's Mask came out and it was beautiful and it was great. Then Wind Waker came out and it was fine.
David Geisler:But Twilight Princess was the next one for me where Mhmm. It was like what my in my imagination what Ocarina of Time was.
Steven Nolasco:Okay.
David Geisler:Twilight Princess actually was. It actually was enormous. It actually had graphics that, like, really they were kind of realistic graphics. And not that I need graphics to be awesome, but they they Twilight Princess captured my imagination in that way.
Steven Nolasco:Was it just, like, more immersive for you?
David Geisler:Yeah. Yeah. It was almost it was I mean, this is disrespectful, but it was like Ocarina plus.
Steven Nolasco:Okay. You know what I mean? Interesting.
David Geisler:But it was so much more and it was really cool. And that's actually a very different style game, but it was so fun. It was so fun to play Twilight Princess and have the spiders actually be kind of scary looking. Yeah. Or have that you know what I mean?
David Geisler:Like, you were like, there's a little bit of tension. It was it was it was kinda cool in that way. And then the fourth pillar in the Zelda series for me is Breath of the Wild. Okay. So for me, Breath of the Wild was the first truly open world Zelda game.
Steven Nolasco:Okay.
David Geisler:And it was the way that I played the original Legend of Zelda on the Nintendo, the same way what Twilight Princess did to Ocarina for me. Mhmm. Breath of the Wild did that with the original for me. It was like, wow. Okay.
David Geisler:Now we're in a three d space, but, like, this is what that original game
Steven Nolasco:felt like. This is like the big adventure.
David Geisler:Yes. So it's a toss-up, Twilight and Breath. Okay. But I think at the end and I'm so impressed with Breath. I think it's wonderful.
David Geisler:Twilight's a bit more a bit like Ocarina. It's a bit more linear. Mhmm. You're definitely kind of on the story.
Steven Nolasco:Okay.
David Geisler:So it depends on what I'm in the mood for, but I think it's Twilight Princess.
Steven Nolasco:Alright.
David Geisler:There it is.
Steven Nolasco:Alright. Last question. This one is a little bit more obscure, but, a lot of games have, like, Easter eggs that people are always finding. Is there anything that I should be, like, looking out for when I'm doing my playthrough? I think
David Geisler:there are a few. Yes. Yeah. Yeah. Let's do this.
David Geisler:This will this will happen in your first play session, I'm sure. Maybe second, depending on how you chop up your episodes. Okay. When you meet princess Zelda for the first time
Steven Nolasco:Okay.
David Geisler:I'll even make it a little more obvious. You'll meet her in a courtyard. Okay. Maybe just look into some of the windows.
Steven Nolasco:Okay. Alright. Keep an eye out for the windows. Alright. Okay.
David Geisler:Maybe send us some Easter eggs
Steven Nolasco:maybe. Okay.
David Geisler:I think there's a few more in Ocarina, but that's the first one I could think of.
Steven Nolasco:Okay. No. Alright. I'll I'll definitely keep an eye out for that.
David Geisler:It'll be world breaking. You're gonna be like, what?
Steven Nolasco:Okay. I'm excited to see what you're talking about now.
David Geisler:I mean it's probably probably built it up a little too much, but you have to check out the windows.
Steven Nolasco:Okay. Alright.
David Geisler:And you and and you might even need to do it from first person mode by pushing up on the c button.
Steven Nolasco:That's a thing? Oh, yeah. Oh, that's so cool.
David Geisler:So you in in Ocarina of Time, you play it classic style this way with your hand left hand on in the middle and the right hand here. And the way they do it is, a button or b button is always sword Okay. No matter what. A button contextually changes for what you wanna do. I think its default is like roll or or put away sword or something like that.
David Geisler:Okay. But if you walk up to a ladder, the a button will flip on the screen to, like, climb.
Steven Nolasco:Yeah. Okay. As you watch
David Geisler:the button change. Also, fun fact, just as far as the history of video games go Mhmm. That was one of the first times that a contextually based button was used.
Steven Nolasco:Interesting.
David Geisler:That's used all the time in video games now.
Steven Nolasco:Now nowadays. It's like,
David Geisler:I'll walk up to the thing and do the thing. But, also there were magazine articles that were like they were like, the a button will change as you play. And and game reviewers were like that. How what that's insane?
Steven Nolasco:That work?
David Geisler:How does that work? And so it was like a groundbreaking thing. Another thing that, was brought in Ocarina of Time. I've I've spoken about this many times on the show already, but, the, z targeting is what, Ocarina of Time calls it. But it's Okay.
David Geisler:Using a shoulder button Yeah. To have your character focus on maybe a bad guy. Yeah. Happens all the time in video games now. Mhmm.
David Geisler:Sometimes it even happens automatically in video games right now. I care so you can, like, circle strafe a character and stuff like that.
Steven Nolasco:Yeah. Was this the first game to do that as well?
David Geisler:They invented it. The the people who made Ocarina of Time invented that game mechanic.
Steven Nolasco:That is ridiculous.
David Geisler:And and to some degree, arguably, they also invented the contextually based button thing. Mhmm. There's there's so many things happen with Ocarina. Yeah. It was a real turning point.
David Geisler:But the way then you'll you'll do is you'll get accessory items and you'll map them to left, down, and right in your pause menu. So maybe you get a grappling hook, maybe you get a bomb, maybe you get arrows. You can move them around to wherever you like them. You can map them in the in the pause screen. But the top button here goes into first person mode, but you can't walk around.
Steven Nolasco:Oh, okay.
David Geisler:So I
Steven Nolasco:can just, like, look around? Yeah.
David Geisler:Yeah. There's a because you don't have a camera. There's no camera controls.
Steven Nolasco:Oh, that's true.
David Geisler:There's one there's kind of one camera control. Okay. Okay. Z button
Steven Nolasco:Uh-huh.
David Geisler:Will just reset behind you like so many r buttons do these days. Okay. Yeah. That that makes sense. That's your only camera.
David Geisler:So you'll like line link up and then hit z for the camera go. And then a lot of times you'll find yourself like, okay. Well, I wanna see to
Steven Nolasco:the right.
David Geisler:So you kinda move link and then. There's a lot of like move the camera. Sometimes it's easier to just be like, you know what? First person and actually look around and observe the room and see what you might need to do. So that's how that'll work.
David Geisler:All your items are gonna be right down there.
Steven Nolasco:Interesting.
David Geisler:Oof. It's gonna be good stuff. Good stuff.
Steven Nolasco:I I am very, very stoked.
David Geisler:We we've kind of already used up our half an hour for the second half.
Steven Nolasco:Oh, okay. But,
David Geisler:that's awesome. I'm I'm so excited by how about how much you don't know about this game.
Steven Nolasco:I'm going in knowing, like, essentially nothing.
David Geisler:Yeah. It's really cool. It's really cool. I don't know if there's any, like, mad plot twists. There's no there's not, like, you know, Final Fantasy seven level things or anything like that.
David Geisler:It's just a good game. Yeah. It's just a good game, and I let me tell you this. My favorite thing about Ocarina of Time Mhmm. Is that, the, yes, there's combat.
David Geisler:Mhmm. But the dungeons, which I think there's there's one, two there's three in the beginning arguably, then there's another five. It's to say that it's a puzzle game isn't exactly correct. Mhmm. But you are solving puzzles in these dungeons.
David Geisler:Yeah. And the the way you're solving these puzzles, sometimes it is as simple as, like, oh, oh, there's a weird button on the wall. I'll shoot an arrow. And, oh, great. Now a ladder fell.
David Geisler:Sometimes it's that simple. Yeah. But when this game really shines is when you do something in this room and it contextually changes something on a room on the other side of the dungeon. You kinda have to keep a mental map in your head. Yeah.
David Geisler:And and, you know, you're lining things up or you're like, oh, I kinda I did that with a bomb in that room. And then you're I think five rooms later, you're like, maybe if I used to do the bomb thing here, would that work? And Mhmm. And so it's like the whole dungeon becomes like a big macro puzzle. Okay.
David Geisler:And so sometimes you'll be in a dungeon maybe only twenty minutes, but sometimes you'll be in a dungeon for an hour or two.
Steven Nolasco:Sometimes it's not so linear.
David Geisler:Yeah. Yeah. Absolutely. And so the the path of discovery is really fun in Ocarina of Time. Okay.
David Geisler:The the path of, like, looking around, it's like alright. So you know how in Resident Evil, there's, like, puzzles, but most of the time it's like, find a gem, put it in the statue. What? Why are you laughing?
Steven Nolasco:I've never played resident evil. I've never played resident evil.
David Geisler:You know, like, sometimes a puzzle is literally just like find it find the thing, put it in the thing. You know what I mean? Yes. There are keys in this game. Yeah.
David Geisler:But, when it's at its best, it's like it's the coolest thing when you're like, okay. I'm changing this over here which changes that, which means I can do that to get there. Oh, and one tip because some people get blocked by this early on. Yeah. In this game, fire can burn spider webs.
David Geisler:Interesting. Okay. It may not be immediately intuitive at first. Yeah. But you can burn spider webs with fire if you somehow get fire.
Steven Nolasco:Okay. That that's good to know. That's good
David Geisler:to know. Here we go. We send you off.
Steven Nolasco:Alright. And this is
David Geisler:is there is there a way that you can, would you be comfortable talking to people about your YouTube channel so they can, like, go there here? I mean, we can put links in the episode description so they can get
Steven Nolasco:to you. Absolutely. On YouTube, my username is I'm Stebs. If you see a lot of Valorant and Marvel rivals content, you have found the right, the right channel. My profile picture is just like a little, like, purple cartoon, avatar of me.
Steven Nolasco:And, I would I would really appreciate if, you guys tuned in. I'm I'm really looking forward to this playthrough, and, I hope that everyone can experience it with me.
David Geisler:Yeah. I think it'll be it'll be absolutely great. Certainly when the first couple episodes start dropping, we'll do a bunch of social media posts about it. Mhmm. Depending on when people are listening to this episode, some of that stuff might be out already, and there'll be a link in our episode description to to your channel.
David Geisler:I'm imagining you'll build it as, like, a playlist or something on YouTube or something.
Steven Nolasco:Oh, yeah. Yeah. Probably.
David Geisler:Basically. And and that'll be a a total blast. I can't wait. You know what? You know what?
David Geisler:You know what? What? I could embed your playlist on a, on one of our website pages or something too.
Steven Nolasco:Okay.
David Geisler:We could even maybe even put it underneath the this episode on our Yeah. Actual website page or something. That'd be cool. The links as well. But, like, maybe I'll do maybe I'll maybe I'll build a little side thing.
David Geisler:Like, we do have, like, a fun stuff tab on our website, like, extra additional things we do. Uh-huh. If we do unboxings or something like that, like, all that stuff goes over there. Maybe I can throw it in there. So, yeah.
David Geisler:Maybe perhaps you just go to another Zeldapodcast.com as well if you're just clicking around and you might find your way over to Imstebs.
Steven Nolasco:Yep. Imstebs. Yes. I m s t e b s.
David Geisler:It's so funny. I I you sent me a link. I I I follow you and I I follow you on YouTube, and I don't think I've ever fully read what the actual channel name was. I have never said it out loud. I'm steps.
David Geisler:Sweet. Alright. Excellent. Well, I think we'll get going, Steve. Steven, this will be great.
Steven Nolasco:Thank you so much for having me. This was really, really fun.
David Geisler:Well, then here's the thing. You're coming back at the end of the season. Yeah. So I've already talked to my co host about this, Katie, who usually sits right there. Maybe we'll have you go here or whatever on the next step on the next time you return.
David Geisler:But after you've played the game through, however long that takes, we're gonna kinda go with the flow here with this. Yeah. But hopefully I'm sure it'll be by the time because this is the fourth episode of season seven. We do usually about 24 episodes a season. So Okay.
David Geisler:Somewhere in the in the early twenties, I'm sure, we'll have you back post playing the game, and the three of us will just talk about Ocarina of Time all over again and what it was like. So we'll have someone who played it back in 1999. Katie just played it on the on the three d s. She has not played the Nintendo sixty four version.
Steven Nolasco:Oh, never?
David Geisler:But she has played many other Zelda games, and so then we'll have a lot three different points of view here. Yeah. And so we'll be seeing you. I mean, it's probably gonna be a couple months from now certainly, back on the show and that'll be a blast. But in the meantime, we'll see you over on your YouTube channel.
Steven Nolasco:Thank you so much. Dude.
David Geisler:Oh, cool. Alright. Excellent. If people wanna find me on the Internet, I'm at raptor paint on all the social media things, on all the things. You can go to another Zeldapodcast.com, our website, or you can find us on blue sky as so another Zelda pod, x another Zelda pod, Instagram, YouTube, all the things, another Zelda podcast.
David Geisler:Really just I I had a guest once just say like just Google another Zelda podcast. It's all gonna pop up. And it does. It most definitely does. We're doing a bunch of fun we're doing some fun things over on our YouTube channel as well.
David Geisler:I'm throwing shorts in and stuff like that. You'll probably be in one or two if that's okay, Steven.
Steven Nolasco:Hundred percent.
David Geisler:We got the camera going right now. And and we're saying hi to our magical sword people right now who are hanging out with us here in the studio via the camera. Of course that's one of our patreon tiers and you can also find links to our patreon packages on our website anotherzillapodcast.com and all of that. All the fun things. We've already talked about I'm Stebs, Steven.
David Geisler:Is there anything else you'd like to to pitch or speak to?
Steven Nolasco:Not at the moment. I'm just really excited to play Ocarina of Time.
David Geisler:What should we call this episode? Ocarina for the first time? I think I might do that.
Steven Nolasco:Okay. Ocarina for the first time.
David Geisler:I think I like it.
Steven Nolasco:No. But, you know, it's it's perfect. It's perfect. It's perfect. This is my first time and it's like or you can even say Legend of Zelda for the first time.
David Geisler:Yeah. Well, I'm trying to play on Ocarina of time. Oh, yeah. Ocarina four. Ocarina first time?
David Geisler:I don't know. Now I'm now I'm overthinking it. We'll see. But, yes, you're absolutely right. Cool.
David Geisler:Alright. Steve, I'll I'll see you in real life in a couple days. Yep. And, I'll see you on the Internet soon. Yeah.
David Geisler:Thank you so much. Alright. Thank you. See you, everybody. See you on the next episode.
David Geisler:It's gonna be Katie and I talking about, while we do a we do a deep dive on the Koroks and the Kokiri, the evolution of Kokiri. You're gonna meet the Kokiri in Ocarina of Time.
Steven Nolasco:Yeah. I don't know them yet, but I will.
David Geisler:There it is. Alright. Have a good night, everyone.