Tales of the Broken Realms

The House of Velma Thorn and the Spider-Rat Below
The party recaps entering a fog-shrouded, decrepit town, fighting undead near a Church of Tyr, discovering townsfolk are euphoric and branded when they notice the true horror, and finding a mass grave where Isabelle grabs dog tags and resists corrupting ichor. They follow an eight-legged “spider rat” into the crypt of Elora Thorn, avoid a hoard mimic treasure room, and trigger a sarcophagus/portal that separates Van into a strange house. Inside, they find a guest book of notable townspeople, Van has extra brands and no reflection, and a Modron servant says its mistress Velma Thorn left centuries ago; it identifies several names tied to the town. After manipulating a magically stuck grandfather clock to midnight and reaching an attic lab under time-stop, Velma’s diary reveals she tried to undo Elora’s death via a deal. In the basement they battle a multi-headed bear-sized spider-rat and shadows, seize a cipher fragment orb, lift the town’s curse, and are teleported back to town.
00:00 Session Recap Begins
03:41 Graveyard Dog Tags Curse
07:08 Spider Rat Leads to Crypt
09:55 Elora Thorn Crypt Entry
13:03 Split Level Crypt Exploration
15:25 Treasure Room Mimic Reveal
19:25 Sarcophagus Trap and Portal
23:04 Oil Painting Gateway to House
25:50 Van Alone in the House
34:47 Guestbook and Time Dilation
44:10 Study Clues and Clock Mystery
48:06 Living Paintings and Bat Crash
51:49 Dining Hall Feast
53:39 Grandfather Clock Curse
58:19 Modron Butler Appears
01:04:38 Guestbook Names Explained
01:06:07 Marks and Library Plan
01:07:51 Library Darkness Test
01:13:55 Deciphering the Cursed Book
01:20:40 Incantation Triggers Staircase
01:27:47 Attic Lab Time Stop
01:33:45 Velma Thorn Diary Reveal
01:35:44 Trapdoor Under the Bed
01:36:56 Down the Trapdoor
01:38:55 Ceiling Horror Revealed
01:41:09 Initiative and Opening Volley
01:45:30 Grapple and Shadow Minions
01:54:13 Shatter Brings It Down
02:01:13 Turn Undead Cleanup
02:13:53 Final Push and Kill Shot
02:18:13 Claiming the Orb Cipher
02:20:12 Curse Lifted Finale



Creators and Guests

AG
Host
Adam Green
ZC
Host
Zac Carter
GH
Guest
Grace Henman
KM
Guest
Kaleb McGuire
SL
Guest
Sam Limon
SB
Guest
Skyy Bunny

What is Tales of the Broken Realms?

Welcome to Tales of the Broken Realm, A multistory episodic Dungeons and Dragons Campaign. Where the Dungeon Master is changing once their story has been told, all within the same world. Sit back and enjoy this adventure.

Sam: Last time Zac wanna us

Last time, Zac, wanna us our, our recap?

Zac: Yes.

We all went into the mist,
so that would have been Anya,

Dorian, Reggie, and myself.

The mist tried to prevent
us from going into the town.

We get into the town.

It's a little decrepit
place, but it's very large.

We go to the church, find Isabelle
fighting three undead infected creatures.

I perch up on a roof,
start doing sharp shooting.

Everybody else is doing
close range encounters.

Anya gets her face split in two, dies.

We kill the brutes.

Anya gets revived because Isabelle
had a diamond and revivify.

And then we go into a tavern,
realize that everybody is pretty much

on LSD and thinks everything's
great and it's not.

We got a little bit of
a false hydra situation.

We also realize people are getting
branded if they see what is causing this.

Isabelle has six brands.

Five, six, something like that.

Three.

Kaleb: And I remember

Zac: I'm multiplying it.

Kaleb: So many

Zac: And then we go to the church.

I see it's a church of Tyr.

Homeboy's not worshiping Tyr.

I get mad.

De-escalate said situation.

Nothing happens.

Inner enlightenment.

I end up with a mark.

Damn.

We go to the graveyard.

Graveyard is mass burial.

Mass burial man does not give a shit
that I shoot his shovel out of his hand.

Continues burying.

Decide to look around.

We find homie.

Isabelle goes to grab homie's
tags with her bare hands, and

Kaleb: Bless.

Zac: we say,

Kaleb: Canonical

Zac: this," and she does this

Sky: Yep

Zac: So that's it

Sam: Awesome.

Sky: homie

Sam: RIP.

Rest in peace, homie.

Kaleb: homie.

Sam: Yeah, pour one out.

Perfect, and that's
where we're gonna begin.

Isabelle, you have, reached your hand
out and I'm ... I don't remember if

we made you do a con saving throw yet.

Did we do that?

Zac: I think we

Sky: I don't remember.

Kaleb: We had just ended

Sky: ended it

Zac: Yeah

Sam: Then we're gonna start there.

I need you to roll me a
constitution saving throw as you

kind of grab the, the dog tags.

This, like goo, ichor kind of starts to
kind of like venom kind of around your

fingers and tries to burrow into your skin

Sky: I was supposed to.

16.

Not bad.

Not bad

Sam: so you are able to like, like as
it, as you kind of touch it, it does

burrow under some of your skin, but it,
it, you're able to kind of like, like

kind of stiffen up and overcome like
from it burrowing super deep into it.

But it's still going to affect
you to the, just not to the same

degree, if that makes sense.

Sky: Det er jeg

Sam: As you grab the dog tags and have
this experience, the Grave Digger is

just like, "Ah, I wouldn't do that.

Wouldn't touch that if I were you."

Sky: I, it, it, it's too late.

I had to...

I- it's done

Sam: you just go around touching
things you shouldn't all the time?

Is that how that works?

Sky: my homie, yeah

Sam: Oh, homie.

Okay.

You, you knew the kid?

Sky: The...

Yeah, yeah, I knew homie.

Uh, he was a good guy.

Good guy

Sam: yeah, well, was, yeah.

Sky: Was, yep

Sam: yeah, it was.

He's dead.

Sky: I don't remember him
dying, but I guess he died

Sam: so what, what brings you guys around?

Sky: Then I like look at everybody else

Kaleb: would you believe
us if we said vacation?

Sam: Nah.

People are strange.

People vacation in random places, so

Kaleb: And of open-mindedness, I see.

I, I, I appreciate your candor.

Uh

Sam: It's not like we have
any, like, the nicest places to

stay or coolest things to see.

People try to usually leave from here,
but if you wanna come here for a vacation,

like, you know, it's your business

Kaleb: Well, on the topic of things
to see, uh, if one were to look for

points of interest in this town,
what, uh, what would you suggest?

What would you point us towards?

Sam: Oh.

Well, the church.

It's really pretty.

Has some good, uh, good
stained glass in there.

there's a haunted house
somewhere around here.

I've even heard, I've heard of
it and I haven't seen it, but

Kaleb: And, what direction
might we find that?

Sam: Um, I don't know.

Probably- Kind of looks
around, kind of squints.

And as you kind of, as you guys kind
of like follow his gaze, you just see

like the thick fog like all around
you, and he goes, "Uh, I don't know.

What, what are we talking about?"

Kaleb: The, uh, the haunted house.

You, you gave us, uh, a glowing
re- glowing re- uh, reviews of it.

Said it was a place that many,
many would, like, need to see,

Sam: there's a haunted house?

Where?

Kaleb: I'm gonna turn back
to the group and say, "Well,

we know at least there's a house.

Uh, I don't think he's
gonna be much help to us."

Grace: Indeed

Kaleb: Did we,

Sam: do you guys already, um,
investigate the graveyard?

I couldn't remember if we had

Kaleb: Yes, we found, like claw marks
etched into the back of several,

Sam: Right,

Kaleb: the

Sam: Right.

You guys also noticed, roll me
perception checks real quick

Kaleb: Of course

Zac: 13

Kaleb: It's a nat one, baby

Sam: Ooh,

Grace: Eleven

Sam: Ooh.

Sky: I have a plus nine

Sam: that's really good.

Isabelle, kind of out of the corner
of your eye you see, something kind

of move out from behind the, one of
the gravest- gravestones and, like,

quickly sk- like skitter across
the, the ground behind the church

Sky: Guys.

That, uh, and she just kind
of points in that direction.

Something

just, like, ran back there

Zac: I'm on

it.

And I'm, I'm gonna...

And you, you're just gonna see him
turn into a bat and fly ri- try to

this thing as close as possible.

Sam: Awesome

Zac: I'm

Grace: Yes.

Sam: Mar- Martha?

Zac: Justice.

Sam: It's, it's, all
right, the dumbest movie

Zac: Ah.

Sam: in the best way.

Um, okay.

So you turn into a bat and you kind
of fly over and you round, you round

the cor- round the corner and Van,
what you see is like, like a rat

with like eight, with like eight legs
that's like scurrying across, down

this kind of like, if you can imagine
the, the church is on a hill, right?

And the graveyard's kind of in the back.

It kind of scurries down the hill to
the kind of the, the far right of the

church into a kind of lower part where
there's like this kind of big crypt

Zac: Yeah, fuck that.

And I'm gonna fly back and,
tell the group real quick

Fun fact about Van Draven, he
is extremely arachnophobic.

Sky: 嗯。

Zac: to the group and he's gonna
say, uh, "There's a, there's a,

um, a spider rat, a rat spider.

There's a, there's a
thing and there's a crypt.

The thing went in the crypt."

Kaleb: Pave, and I

Zac: rat

Kaleb: can't help but notice,
um, your usual demeanor seems

to have cracked just a bit.

Zac: I don't know.

I don't, uh, you're,

Kaleb: there's no shame, but-

Zac: Nope.

Nope.

Don't know what you're talking about.

Oh,

Kaleb: all in favor of
chasing after the spider rat?

Grace: As good a lead as any

Kaleb: All right.

Let's

Zac: Lead the way.

I'll stay in the back

Grace: And you know, what is a
crypt but a house for dead people?

So might be what he's talking about.

Kaleb: the best, mo- most
information we've got to go off of.

Let's go.

All right, let's take
off and follow Spider Rat

Sam: Awesome.

You guys, follow where spider wreck
it goes and you see, it kind of

scurries underneath like the, like
this, a grate that ha- like a, like

a portcullis gate that's kind of
barring entrance into this, crypt.

The crypt has a long, like, arch and
over the, over, like, the, the arch

are, is, is a name etched out in Elvish

Zac: Ooh.

Can anyone read Elvish?

Grace: I speak

Sky: can read Elvish

Sam: The name etched across is Elora Thorn

Zac: It's Kithric's long lost daughter.

We're about to fight Myrkul, guys

Grace: like one or like a surname or
is that like a full name of a single

Sam: That's a, it's like a
full name of a, of a person.

Yeah

Zac: And it's what thorn again?

Sam: Elara

Zac: Elera.

The crypt of Elera Thorn

OK

Kaleb: This is a dumb question.

Is the door open?

If we try to open it, does it open?

Uh,

Sam: can touch it

Kaleb: it.

I'm gonna, I'm gonna touch
it, try to open the door.

Sam: Dorian reaches his hand out
to grab the door and then the

portcullis swings open, unlocked

Kaleb: Cool.

I was fully expecting to get my hand bit
off, but we're just gonna roll with it.

Exactly.

A pit opens up and I die.

Sam: It's the ultimate
enemy of D&D players, doors

Kaleb: Doors.

Adam: The spiderwright didn't have
time to, lock the, door behind him, so

Kaleb: rat.

I'm

Zac: Spider rat

Kaleb: Spider rat.

Sam: Ba da ba.

Okay

Kaleb: I mean, I, I look to the group.

Well, I mean, it's not locked,
and I don't think anybody's going

to fight us on exploring this, so
Draven, I'm going to take it you

want to continue staying in the back?

Zac: Yeah.

Yeah, that'll be, uh, preferable

Kaleb: Uh, Reggie, would you like

to either follow behind
me or lead in front of me?

You seems to be, you
know, of a stockier build

Zac: Reggie.

Reggie, stop thinking about baked goods

Adam: Sorry, I was looking
at my character sheet.

Explain, explain that again.

I was thinking of what I
wanted to do, so sorry.

My

Grace: It's time to lock in, Reginald

Kaleb: He's thinking about the tarts
that Mama Cumberbatch makes him.

Adam: My bad.

Kaleb: Uh, no,

Adam: again.

Kaleb: no Dorian looks to Reggie
and says, "Reggie, would you, uh,

you are stockier build than myself,
would, would you mind leading the way?

I'll follow behind"

Adam: S-s-sure.

That, that's fine.

I don't get scared easily, sir

Kaleb: Uh, my sweet, brave boy, you

Adam: So, uh, Reggie will, will,
uh, will walk into the crypt first

Kaleb: All

Sam: All right.

Reg, you, you walk into the
crypt and there is like the

kind of this like stairway.

If you guys have ever been to like,
the, like an old like hou- houses on

the East Coast where you, you walk
in and there's like an up and a down,

but you're like in the middle landing.

That's kind of what you guys see.

So you walk in this middle landing and
you s- these old stairs going up and

like mossy stairs kind of going down.

Both are pretty dark.

There's no like natural
light or lit torches in here.

You just have the light of
the moon and kind of whatever

ambience is kind of coming through
you or coming from behind you.

You guys do smell that it's not, um...

So because, right, it's a,
it was a portcullis, the...

It's not like musty, but you
definitely do smell, uh, death in here.

It does smell awful

Zac: Okay.

Um

Adam: Well, it's kind of dark.

I don't have dark vision, so we're
gonna need to light something

Zac: you.

Sky: I will, I'll cast light on you,

Zac: Oh yeah, I was about
to say I had light too.

That's what I was about to do.

Reggie's gonna get double lighted.

He's

Sky: Double lighted.

Kaleb: Caspar

Adam: I choose the

Sky: flashlight.

Adam: C-can I choose the color?

Kaleb: Please

Zac: know if that's how that works, Reggie

Sam: Reggie, you are glowing.

Sky: So

Adam: See?

See?

Sky: could choose what
color do you want, Reggie?

Adam: I, I would like my lack 'cause it
reminds me of Mama Cumberpatch's d- dress

Zac: God

Sky: I will do lilac for you.

Zac: I think Reggie's
got a Oedipus complex.

I mean

Sky: Apple's

Kaleb: friend, you, you s-
you never cease to amaze me

Zac: Okay, so Reggie's sure glowing

Sam: glowing li- you're glowing lilac.

Like a, like a beautiful sundress

Kaleb: Every part of me was
hoping you would say gold.

Sam: You see?

Yeah.

Kaleb: it would be so good

Sam: Reggie, do you wanna go up

or down?

Adam: I didn't know that
crypts had a split level.

That's cool

Zac: Right, she's gonna die first

Sam: We can only hope so

Sky: I can only help

Sam: Up or down?

Adam: The rest of my scope

Sam: Okay.

You guys, uh, walk up and the
other up- the, the, the upper

room is, is pretty small.

But it looks like a, Give me quick
perception checks as you guys kinda enter.

But at first glance you see this kind of
like, almost like a, like a treasure room.

27, awesome.

Like a treasure room of, like, a
pharaoh style, so a lot of, like,

gold and jewels, and there's a
one single chest kinda in the back

that has, like, a gold lock on it.

But there's still a lot of other treasure
and gold kind of around this, in this room

Adam: That seems pretty cursed to me

Zac: yeah.

I was gonna say, can I do an arcana check?

Grace: It'll almost certainly kill us

Kaleb: This would, yeah,

Adam: I kind of want to touch it though

Zac: big metal

Kaleb: don't trust, don't touch anything,

Zac: Never mind, a four ain't happening

Sam: Van, this is, Treasure

Zac: All right, guys.

Sam: I'll treasure

Kaleb: I had done that with him, 'cause

Adam: I rolled a 19 for

Kaleb: I was gonna say,
I rolled, I rolled a 28.

Zac: Damn

Sam: Nice.

So Van thinks this is treasure.

And Dorian, you guys, kind of instantly
clock the, the, the, the outlines

of like fangs along the outskirts
of the, the tre- the treasure hoard.

And then who rolled the
higher intelligence?

Was it Dorian?

Adam: Yeah, it'll be Dorian

Kaleb: that was

Sam: Dorian, this is a hoard mimic

Kaleb: Of course it is.

are we in the actual room itself?

Are we

Sam: No, you guys, you guys, you guys, I
picture you guys kind of peeked in first.

Kaleb: Okay, cool.

Sam: you saw is you, like, walked up
the stairs and peeked your head in

Kaleb: G is going to very calmly just
put his ha- Do- Dorian's gonna put his

hand very calmly on Reggie and just kind
of ever slow- slowly just inch him back.

No one step into the room.

That entire

Adam: a tongue on it

Kaleb: Correct.

D- Reggie saw it.

That entire room is a mimic.

Do, do not walk in there, please.

Zac: it looks like treasure.

What do you mean?

Kaleb: Is there like a rock
or something, a piece of stone

that I can see, like near me?

Like

Sam: Oh yeah, for sure.

For sure.

Mm-hmm.

Kaleb: I'm just gonna pick the rock
up and just toss it into the room

Sam: You kinda like get the rock and
lob it in there and it goes clunk,

clunk, clunk, clunk, clunk, and like
sits there for like a couple seconds,

and the gold just kinda like, like
gets around it and like consumes it and

then goes away, and the rock is gone

Zac: Okay

Kaleb: Hey, Ben.

It's not treasure, man.

It's so much worse

Zac: Hmm.

Okay.

Good eye

Kaleb: So down we go.

Zac: Downstairs it

Kaleb: Unless there's something somebody
wants to do in this very dangerous

room, but don't think it's the best idea

Sam: All right.

Kaleb: All right.

Grace: And there was that chest
if you wanna double check if

that's part of the mimic, but

Kaleb: I mean, that is in like
the back of the room, is it not?

Sam: Угу

Grace: could throw me

Kaleb: Would he have levitate or fly?

Zac: Okay, I got an idea.

Could I shoot the lock?

On the chest

Sam: you can try

Kaleb: rope bridge moment?

Sky: another rope bridge moment.

Sam: Henry

Zac: That's a 25 to hit?

Sam: 25.

Dorian, you kind of, you draw back
your bow and let loose a, an arrow,

and it strikes true on the, on the,
the lock, but it just pings off

with like a magical, like off a
magical force field around the lock

Zac: Magic lock.

We need whatever's downstairs

Kaleb: Yeah

Zac: Hmm.

Kaleb: I'd say let's, let's make our
way, let's make our way downstairs then

Zac: Yep.

Sam: OK

Zac: was fairish

Adam: Th- this is a beautiful
purple hue working through the grips

Kaleb: Does really, does
really brighten up the place

Sam: it does.

You guys, walked further down and it's
about like a 10-minute descent into the,

kind of the deeper part of, of this crypt.

But it kind of opens up into a, a big
long central room with just a, massive

sarcophagus, in the center of the room
that has the lid slightly kind of cracked

Zac: And we see what's through
the, like in the sarcophagi

Sam: If you get closer to it, but
right now you guys are, if you

guys are on the, like the steps,
it's in the center of the room.

You can just see that the lid's been
kind of cracked open a little bit

Zac: Okay.

I am going to turn into a bat and
hang upside down above it to see

what, if I can see what's in it

Sam: Yeah, yeah.

So Van, you turn into a bat and
you do the thing, and, it's empty.

You don't see anything in it

Zac: All right, I'm gonna
unbat and, back to the group.

I'm not gonna do it right there.

I'm gonna say, "There's nothing in there.

No vampires."

Adam: You thought this was vampires?

Zac: I- I'm just saying it's a crypt.

And, you

Adam: there's a lot of things that crips

Zac: Reggie, think about it, sweetheart.

Kaleb: And we notice there's no
other, like, anything of interest

or defining feature in the room.

It's just the big

Sam: No, just the big sarcophagi
in the middle of the room

Kaleb: Is it just

Zac: what about getting in it?

What about like someone
getting in the sarcophagus?

I'll do it.

I don't care.

Kaleb: David, I'm not gonna
fight you on that one, please.

Zac: fine.

We've gotta find out
what's happening here.

If no one else will do it, I will.

I'm gonna, I'm gonna g-

Grace: quick divine

Zac: in the sarcophagi.

Why not?

Sam: You step in

Kaleb: what you say?

Zac: Yeah, yeah, I'm gonna go in it

Sam: Van, you kinda like step inside the
sarcophagus, and make me a strength saving

throw as, as you step in, there's like
a force that's gonna pull you into the

sarcophagus and close the lid behind you

Zac: Nah, not gonna work.

Five.

Sam: Okay.

So you get pulled into the sarcophagus
and the, and the lid closes shut.

It's a DC 27, unless it helps in that.

Kaleb: No, absolutely not

Sam: you like see a, like the last
bit of light as, as the lid closes,

and for a split second you see
nothing, you hear nothing, and all,

it all goes super dark and silent.

and then three seconds later you
are, you kind of wake up or like you

gain your vision back, and you are on
the fl- on a, like a hardwood floor

looking up at a, at a chandelier
in a place you don't recognize.

the rest of you, as the, as the
thing is closes shut, the, the, the

back of the wall starts to glow and
there's a large, like runic s- arcane

script along the back kind of lining
the wall like in a, in an archway

Kaleb: What does the runic script say?

Or does it in a language that we notice or

Sam: it's in like arcane.

You can make like an

arcana check for it

Sky: I'll give you guidance

Kaleb: Yeah.

what does that give me?

Sky: Adieu voor

Kaleb: Before, mm, I'm gonna

Sam: pat on the

Kaleb: Actually, no.

What is it?

So I'm sitting at 12 with guidance.

Did not roll well

Sam: Dorian, even though you didn't roll
well, you can still decipher what it says.

And it says, "Those who carelessly undo
the works of death must pay the toll."

But you do get something else with the 12.

Like you can kind of make the inference
of there's something, you know,

magical going on with this town and
whoever's behind it is super powerful.

Kaleb: I'm gonna step into the room 'cause

we gotta see if we can
get that sarcophagus open

Sam: Okay.

you step kind of forward into the, into
the, the runic arch and it kind of meshes

and you can walk right through and you're
now standing, in a field facing a house

Zac: I'm so

Kaleb: I turn behind me,
is that archway there?

Or did it fully just teleport me

Sam: it's, it's still there.

And you guys kind of see, like, as
Dorian steps through, it's almost

like he, is being painted in, like,
an oil painting inside the grooves or

inside the arch of this, arcane runes

Grace: It's just

Kaleb: So they see the, the,
the scene in front of me and

then me as like a oil painting.

If I turn around and walk back through
the arch, do I get back to them?

Sam: is that what you wanna do?

Kaleb: yeah, let's go ahead and try

Sam: Okay, sorry.

Yeah, so you, you are able to successfully
come, to and from the painting

Kaleb: That could have been real bad.

I'm gonna look at the group and say,
"I cannot begin to tell you what is

happening, but, that's a, it's a portal.

what you see on the wall is
what you walk through and see.

Grace: I know.

Sam: pulled into the matrix

Grace: Oh, no

Zac: Grace

Kaleb: Grace actually
walked through the portal.

Zac: Yeah,

Grace: don't know what happened

Zac: is going through
that portal right now"

Kaleb: That full derailed
my entire train of thought.

I was like...

I look up, I'm like, "What?"

Grace: sorry.

I was really hoping it
was just on my screen

Sam: give a, a

Zac: her face and

Sam: of this

Zac: like...

Kaleb: Congratulations, everyone
just got a free epilepsy test.

Grace: You

Zac: Excuse me.

I'm so sorry.

Kaleb: Dorian's gonna be like, "Well,
it, what you see in the painting,

that's where that takes us."

And just to confirm, this archway,
like with the painting, that's on

the other side of the sarcophagus.

Like, we walk past that to get to there,
and then I walk straight through it.

Okay, cool.

and, I, un- can we try to, if we
try to open the sarcophagus, I'm

guessing that lid just doesn't budge

Sam: Yeah, it's not gonna budge

Kaleb: Okay, cool.

Zac: That's gonna be the ongoing thing

Kaleb: Yep, Zac's character,
all of Zac's characters either

die or get disappeared somehow.

well, seeing as the sarcophagus isn't
going to open, I guess push forward,

unless anyone has any object- objections

Grace: Why not?

Sky: it

Kaleb: Reggie Hopefully he didn't land
in a room full of those rat spiders.

That would be very bad.

Sam: You guys,

Kaleb: I guess let's

Sam: walk through the, the,
this portal painting thing.

and you could see if, like, the
camera pulls back as you guys enter.

it, it's the oil painting of
you guys standing in, in this

field in front of this house.

Van, you come to, on this
very cold hardwood floor.

You look up and see a chandelier.

what are you doing?

Zac: Yeah.

Adam: He's gonna swing from it

Zac: Okay, so what, what's around me?

Like, what's in

Sam: Yeah.

So as you kind of get up and, like,
kind of come to yourself, you look

around and you see, like, you're in,
like, this, a foyer of a, of like

a, this building, like in a foyer

Zac: Okay.

is there anything in
the room specifically?

Sam: So as you kind of stand up, you
notice there's, there's two rooms, one

to your right and one to your left.

The one, on the right
looks like a library.

The other one looks like a study.

Across from you is a kind of
entryway desk table with a mirror,

and behind you is a door with
something hanging kind of above it

Zac: I'm definitely going in the library

Sam: Awesome.

Zac: It's a big-ass sarcophagus

Sam: Van, as you enter, this library,
you kind of notice that the bookshelves

kind of just forever go up into,
this kind of dark abyss above you,

and these endless shelves kind of
rise up into the gloom, thick air.

There's a lone lantern that flickers kind
of on a chain in the center of the room,

casting kind of these weird, shadows.

And underneath that lantern sits
a, pristine pedestal holding

a book that's currently open

Zac: Here we go.

Bat.

I'm gonna turn into a bat and fly
up there to see what that book is.

Sam: you look at the, at the book
and it's written in, in plain common.

and it really has only like two or three
kind of like scribbles inside of it.

one of the lines says, "Oblivion's grasp."

Another line reads, "Memories consumed."

And then last line reads,
"Eater beyond names."

Zac: Eater beyond names?

Sam: MhmmMhmm。 Yes,

Zac: can I roll s- maybe like a
history or something to see if I can,

like, figure out what this means?

Sam: Please do

Zac: All right.

Oh, that's not bad.

Sam: 16.

Awesome.

You said this is a history check?

Zac: Mhm

Sam: Perfect.

You, you've heard of, of some, like,
warlocks referring to a particular

being called the Eater Beyond Names,
and it's, from what you can understand,

it's a common patron of some warlocks

Zac: A eater beyond names,
common patron for warlocks.

Okay.

I'm gonna fly back down

Sam: OK

Zac: you said there
was a study too, right?

Sam: is a study.

Zac: I'm gonna go in the study

Sam: Awesome.

As you enter the study, it's a, it's
this kind of really long, warm study

with a hearth that's currently not
lit, with a desk and a chair and

a grandfather clock in the corner.

And all along the, the walls
are like spiral portraits.

Kind of think of like Van Gogh
Starry Night kind of vibe of just

spiral portraits all lining the
entire- entirety of the room.

we're gonna swap back to
the rest of the party.

You guys are now in this field.

No idea where you are,
no idea where Van is

But in front of you does stand

Kaleb: a house, yeah?

Sam: a tall, imposing house

Kaleb: that's just open field
with just the house, correct?

Sam: Mm-hmm.

I mean, there's like a garden
in front of the house with like

some scarecrows, but it's just a
house from where, what you can see

Grace: Heck yeah, let's
go steal some tomatoes

Kaleb: I mean, should we, seeing
as there's a, a disturbing lack

of anything other than this
house, I'd say let's take a look

Yeah.

Dorian's just gonna start

walking up to the house

Sam: Okay

Kaleb: Unless anybody else has
any objections or other ideas

Sky: Nope.

I am just gonna casually
Death Ward myself as we walk.

Sam: All right.

Sky: Just a little, "You got this.

It's okay."

Kaleb: instilling such confidence.

Cool.

So, do we notice anything, like, distinct
about the house other than the fact

that there's a big garden outside?

Sam: So as you kind of walk up, you
know, the things that you see initially

are kind of this, walled garden kind of
lining the whole building with an archway

and a couple scarecrows that are kind of
posted up with, like, pumpkins for heads.

but there's two of them.

They're both wearing, like, this
pristine we- white wedding dress

Kaleb: Both of the scarecrows are?

Sam: mhm

Zac: Oh

Sky: yeah,

Grace: Oh yeah

Zac: Hell yeah

Kaleb: Hell, hell yeah, brother.

Zac: Hell yeah, brother

Kaleb: yeah.

So these, like you said,
they're like pristine.

Like, these look like they're brand new.

Sam: Угу

Kaleb: cool.

And you said that there's pumpkins
for heads on the scarecrows?

Sam: Correct

Kaleb: Can I roll something
perception s- it...

are these scarecrows made of people?

Are these just scarecrows?

Zac: Are these people

Sam: yeah, you can look at

Kaleb: are these scarecrow's bodies
or are these actual just scarecrows?

Sam: they look like scarecrows.

Kaleb: Okay, cool.

Sam: Like actual, actual legit scarecrows.

Kaleb: Okay, cool.

Sam: Not

Kaleb: Got it.

Sam: No.

Grace: poke one with a
stick just to be sure

Kaleb: I, I was gonna say, Sam, forgive me
if I am skeptical of things when I, when

Sam: No, please.

Zac: Forgive me,

Kaleb: Yeah, I guess we can just
continue walking up to the door

unless there's something else
that somebody wants to look at

Oh,

Grace: Yeah, let's do

Kaleb: Cool.

Yep.

Let's walk right up to the door

Sam: you guys walk up to the
door, you pass the scarecrows.

the scarecrows, their heads kinda
turn and watch you as, you walk, but

they don't actually interact with you.

They kinda just, stare.

the pumpkin head just kind of rotates.

the body stays still, right?

you get to the front door,
and it's currently unlocked

Kaleb: Trying to decide if I
should test my luck with two doors

Grace: Look for traps

Kaleb: Yeah, I'm gonna turn to Anya.

and anything weird about
this door that you notice?

Grace: Well, let's find out.

investigation, I'm assuming
we're going for here

That one

Sam: it, it, no, no traps

Grace: Looks fine

Sam: Looks great.

Let's get to work

Zac: Great

Kaleb: All right, well

Are, so are there, is there, like, windows
or anything that we can see into the

Sam: There are windows you can look into

Kaleb: What can we see
through the windows?

Sam: do you want to go right
or the left of the house?

Kaleb: Left

Sam: you go to the left and you peer
through the windows and you see a

study with spiral paintings on the wall

Kaleb: And there's that.

It's just empty.

The room's empty.

Sam: n-

Adam: there, there's a pumpkin.

there's a pumpkin-headed
scarecrow with a st- with a book

Kaleb: gonna scare...

Zac: there's a fucking bat
flying around in there.

What's that all about?

Sam: Yeah, you do see a solitary bat
just kinda like checking everything out

Kaleb: Yeah.

I'm gonna relay that to the group.

Like, doesn't seem to be anybody home,
at least not where I'm saying is...

Do we see anything
through the other window?

Sam: through the other window you
see, like, a giant library through

the other window on the right

Kaleb: I'm assuming also
empty other than, anything?

Sam: a bat

Kaleb: It's a bat.

Zac: What?

Kaleb: Yeah, let's just
open the door then.

Sam: So the door's open and untrapped.

You

Kaleb: in.

Sam: it's untrapped.

Adam: plate

Zac: just remembered the detail
where he was like, "Yeah, there's

something hanging above the door
behind you," and I was like, "Oh.

Oh."

Kaleb: act- it's actually Spider Rat.

It's Spider Rat who's waiting on me

Zac: Oh,

Sam: Weird wedding.

you guys open the door
into this beautiful, foyer.

You see Van kind of like moving
from the library across to the

study that Pierre's peeking his head

Kaleb: bat form

Sam: He's 100% in bat form.

Zac: it's just floating across.

Kaleb: You see

Zac: I can't figure it out.

What the hell does it mean?

Where's Rachel?

Kaleb: Where's Martha?

Sam: you walk into the same room.

if you walk through the front door
directly opposite you is a guest table

with, some books and stuff on it.

Above it is a mirror.

To the right and left of you is a, study
and a library, and then behind you above

the door is a key hanging from a nail

Adam: Reggie's gonna
go sign the guest book

Sam: Yeah.

Kaleb: Reggie, no.

What have you done?

Zac: Have we not put it together?

It's like an Eldritch area.

We're not really supposed
to fuck with things, you

Kaleb: Ja

Grace: that spooky book
say something about names?

What could that be about?

Kaleb: What?

Zac: Let's put our name in it

Adam: But my, Mama Cumberbatch told me
to be a polite guest in people's homes,

you have to follow their rules, and if
they have a guest book, you have to write

your names in it so that way they know
that they appreciate you and yourself

being here as guests of their home

Sam: true.

Reggie, this was written for you.

I had you in mind when
I put this together.

I was like, "He's

gonna freaking do

You get

Kaleb: Your, your lack of
concern for your own wellbeing

Sam: But, but it, but
it makes for great D&D.

Zac: Thus

Sam: Imagine if characters played
it the way it's supposed to be

played, nothing would get done.

Adam: Yeah, man, Draven.

Zac: What are you guys doing here?

Grace: I could ask you the same thing

Kaleb: Ben, better question,
what are you doing here?

Zac: Well, I got in the,
sarcophagi and I teleported here.

How did y'all get here?

Adam: Reroute to the portal

Grace: through another door

Kaleb: We walked through
an oil painting on a wall.

I was going to give you a hard time
for jumping through the c- sarcophagus.

I really don't have a
leg to stand on myself

Adam: we jumped through a painting
like Mario 64, and then we were

transported to another place

Sam: Woo-hoo!

Sky: now

Zac: saying,

Sam: It's a great

Zac: I got here faster, and
I've already found things out.

I don't know what they mean, but
there is an Eater Beyond Names.

I believe that's, that's
what we're dealing with here.

It's a, patron entity of warlocks.

And, yeah, there's other paintings
here, so I'm assuming those are places

Oh shit, I'm still in bat form.

Kaleb: just been talking

Zac: Yeah.

Yeah, he pops out of bat form

Sam: Awesome.

Reggie

Kaleb: voice coming out of a bat

Sam: Reggie, you and
the, the book have, have,

have a date, correct?

All right.

You, you pull up the entry table and you
see the, the, the guest book lying there.

There's a little bottle of
ink sitting right there.

And you kind of flip and look,
and you can see a bunch of,

names that are written down.

I'm actually gonna send these
in the group chat 'cause I don't

wanna read all these to you 'cause
that would take me way too long

presence

Kaleb: what did you say the name of
the van, the, the name van found was?

Zac: The

Sam: the eater beyond names

Kaleb: Here be our

Zac: Patron saint of the warlocks.

Well, it's patron of the warlocks

Sam: All right, so I sent you guys a
list of the entries in the, in the, book.

Reggie, as you go to sign it, I need
you to make me a wisdom saving throw.

Adam: let me pull up my character

Zac: Where'd you put the names at in the

Sam: In chat.

Zac: Oh, I see it right

Sam: should have put them in lower

Zac: Yeah.

Lady of Three Widows, Hellcrar

Kaleb: for drill

Adam: A 19

Sam: 19.

Ooh, awesome.

so that, that succeeds.

You, you, you definitely feel like as you
kind of write your name in this book that

there's some- something was trying to get
at you or get to you, but you were able

to, successfully, stave it off for now

Adam: And Reggie signs it Reginald
Cumberbatch III in perfect cursive.

Just, the most probably immaculate
cursive that anyone has ever seen before

Kaleb: 哦

Sam: as your pen kind of leaves it, it
like solidifies over the, the, the writing

Adam: that way they know Benji's been
here and that we are guests of this home

Sam: OK

Kaleb: So you mentioned
there was a key that was like

across the room from like...

Is that near the book at all?

Sam: And no, it's opposite,
opposite the, the book.

It's hanging actually
over the doorway on a nail

Kaleb: Okay, cool.

Ben, you said you found some things.

what else were you able to find?

Zac: That was it.

That was literally it.

The one thing.

I found one thing.

Then you came in the door

Kaleb: a question, question.

H- how much, like, did he, how long was
he in the house before we showed up?

Like, 'cause from our perspective, he went
through the sarcophagus, and then it was a

couple of minutes before we hit the house.

Sam: Yeah, you can roll
me a perception check

Kaleb: That's a nat 20

Zac: I

Sam: hi- his beard is significantly longer

Kaleb: Does he have any extra marks?

Zac: Oh.

Kaleb: It does need cough marks.

Sam: four, Vanna has four extra marks

Zac: Oh, Van's got four now,
and they're all over his...

Yeah, they're going over his face.

Kaleb: got a barcode
going across his face now?

Sky: Bark gun?

Adam: Wow, it's pulling up...

As he scans it, it pulls up a banana.

what does that mean?

Sam: It's winter.

Winter bananas $6 a pound.

Zac: I'm gonna look at, Dorian.

I'm gonna say, what are you looking at?

What are you insinuating?"

Kaleb: And then how long were you here?

Zac: Yeah, I just got here.

Kaleb: is there a mirror
anywhere in this room?

Sam: Yeah.

Kaleb: Dorian's gonna pull Van over
to the mirror and show him the mirror.

it's a mirror.

It just opens up and, and melts both of us

Adam: You've won a Quiddit- Quidditch Cup.

Kaleb: yeah, Dorian's gonna show
Van his reflection and like,

Sam: Awesome

Kaleb: I don't

Zac: There's no reflection

Kaleb: Correct.

Van's a vampire

Sam: is Van a vampire?

Van, yeah, what do you see
when you look in the mirror?

Are you there?

Zac: yeah, no, I, I'm
gonna assume I'm there.

Van's gonna see that he,
exactly what you described.

He's got a longer beard and marks
on his head, and he's gonna be

like, "You've gotta be shitting me"

Are you serious?

Are we serious right now?

Okay, obviously this
is some, time dilation.

And, but I can swear to you I've only been
here a few minutes, in my perspective.

Kaleb: I was gonna say, friend,
it's been quite a bit longer

Zac: Oh, okay

So

The Eater Beyond Names is what we know.

Sam: Keep going

Zac: Velma Thorn is definitely
related to Elora Thorn.

That is not a coincidence.

Ashen Fordrill, don't know who that is.

Nurse of the Hollow Cradle, Devil
Sealed, Always Watching, Never Signed,

Sixth the Guests, and the Redacted.

I'm going to assume that one of
the redacted or not listed guests

is Elora Thorn, if I had to guess.

But what do these names
play into all this?

Adam: Forgot to add Reginald
Cumberpatch to that list

Zac: Oh yeah, Reg,

Grace: Yep.

Kaleb: So

Grace: Did we get the name of the
guy we talked to in the church?

Kaleb: priests

Zac: I would assume he is
Brother Silas if I was...

Or Father Casimir?

I don't know.

I didn't re- was that

Sam: never, you never asked his

Kaleb: We never asked his name.

Zac: shit

Sam: I will, I'll say there were
several things when you guys talked

to the priest and to the barkeep.

You, there were a lot of questions
I had ready, but you guys didn't ask

Zac: All right.

Kaleb: want more

Zac: Well, do you blame it on me?

Y'all could have walked in too.

Kaleb: Wait, didn't the, didn't the
barkeeper give me, give us his name?

Sam: He did.

His name was Gavin

Kaleb: Gavin,

Zac: Gavin

Kaleb: Gavin, okay, cool.

Devil sealed.

Great.

Sky: I'm calling.

Zac: Okay, so we can only assume
that Brother Silas or Father

Kasmeer was one of the two.

Kaleb: Damn

Zac: or was the preacher guy,
so he's definitely one of them

Adam: Sixth guess was probably Homie.

RIP

Sky: Poor homie.

Kaleb: Yeah, rip homie,

Sam: happy humming.

Kaleb: Or not to homie.

Zac: Well, we don't know any context
to what these names have, so let's look

around, you know, investigate the study.

Sam: Yeah.

Yep.

Kaleb: Yeah

Sam: do.

Please do.

Adam: I need Grace to

Zac: Nat 20

Adam: day and just like, "You
see here, I got the evidence

right here in this notepad."

Kaleb: Said I was crazy.

Grace: like this one?

Kaleb: me I

Adam: then every time she writes it
out, it just in my mind it's like

black and white scene with jazz music
plays in a trench coat and a hat.

It's like, "You see here, we're
gonna solve this mystery."

Grace: I love that you
have confidence in me.

Sam: yeah, so on the, on the,
we go through the kind of

the, the recap of the room.

You have all these paintings
kind of hanging on the wall.

These have like spiral,
like Starry Night images.

You have a grandfather clock, kind of
sitting in the corner, and then you have

this kind of desk with all these scattered
notes, about kind of all like ripped up,

ripped up pages and kind of like pages
taken out of books, that kind of thing.

Zac: But nothing that catches
our eye, like right off the bat

Sam: I wouldn't know.

Not, not really, unless you wanna
investigate, like, something in particular

Grace: All right, I need a corkboard,
some thumbtacks, and string

Kaleb: you, you see Anya start
tacking things to the walls.

You're like

Zac: we'll investigate the
grandfather clock, I guess.

Kaleb: Yeah, I'd like to take a

Sky: I give someone guidance,

Zac: Who's, has anybody got
a plus in investigation?

Sky: Got a minus

Grace: nine, but my rolls have

Kaleb: I have a plus nine as well

Zac: Okay.

Adam: Det blir alltid

Sky: to one of you

Kaleb: to, to, to who?

W- who is one of us?

Sky: It doesn't matter.

Kaleb: No, Baz wouldn't get

Grace: Nineteen

Sam: 19.

Kaleb: Yeah, no, I definitely didn't get

Sam: Anya, what you see, we walk
up to the grandfather clock and

you see that the time currently
set is about 10:30 on the clock.

you do notice with the 19, you hear
kind of like what you could best

describe as the shifting of gears,
but they're not quite shifting.

Like they're trying to shift to the next
gear slot, but they seem to be stuck

Kaleb: So it reads 10:30,

Grace: watch it for like a minute or so?

Is it moving at all

Sam: No, it does not move

Grace: Okay.

Zac: う

Grace: Can I try, this might be stupid,
but try and open it up and see if there's

something like messing with the gears?

Sam: Yeah, totally.

Grace: clocks have like
a panel that, you know

Sam: Yep,

Adam: Spider rat

Sam: Yeah, spider rat comes out.

Roll

Grace: Lord, spider rats.

Adam: It be pictures of Spider-Rat

Sam: Sorry.

Adam: You're the one that said spider red.

you're the one to blame here.

Sam: Anya, yes, you open up the,
the clock and you don't, you

don't see anything in the gears.

You do see them kind of like doing
this kind of, this kind of motion of

like trying to move on, but they do
seem kind of to be stuck, but there's

nothing in the gears themselves that,
that, that's preventing it from moving

Adam: They were doing the
FNAF dance in the gears.

Kaleb: Nope

Grace: The problem does not
appear to be mechanical in nature

Adam: Definitely got Sky on that joke.

Sky: It was.

Kaleb: that hurt.

Sky: hate it.

Kaleb: you said the gears are kinda stuck.

I'm assuming that Anya's relaying,
Anya relaying this to us,

Grace?

Grace: Yes

Kaleb: Okay, cool.

Adam: telepathically, obviously.

Kaleb: Exit-

Sky: Obvioument

Adam: The gears seem to be stuck, but
there's no mechanism to have it stuck.

Grace: Yeah, so just
your voiceover narrating

Kaleb: Anya thinks to

Adam: the narrator, the gears are stuck.

Kaleb: it's actually Morgan Freeman

Sam: I

Adam: That girl was stuck

Kaleb: a stack

Zac: while they're looking
at the clock, I'm gonna go...

Van Draven's gonna look at the
other oil paintings, the starry

nights of, nights of the room

Sam: Mm-hmm.

Perfect.

Adam: no portrait in this house?

Sam: Not in this room

Adam: No.

Okay

Sam: Not in this room, no.

yes, Van, you go and look at the,
the kind of starry night, pictures

and you see kind of several things.

Roll me like a, a, what's your
passive perception actually?

Zac: My passive perception is 21

Sam: So what you see is like, is
like a progression of like if you...

Almost like a storyboard, right?

Where you see this character kind of
slowly and gradually appear in the, in

the frame of the, these oil paintings as
you kind of go and look around the room.

And you see that this person
eventually, is approached by this

kind of dark, like, figure, and
it kinda ends with this individual

kneeling in front of this figure

Zac: Can I make out who
the individual is at all?

Sam: Yes.

Yes, you can.

it's, it's a, it's of a kind
of a, a younger, younger woman

With like brown hair.

You, you can't really tell
like a distinct facial features

Zac: Okay.

But all these paintings are
basically a moving storyboard?

Sam: Mm-hmm.

Zac: So like the scene in Van Helsing
where the mural comes to life,

Sam: Yeah, exactly.

Zac: talking about?

Adam: Can you jump into the painting?

Zac: Yeah, I was just about to
say, can I touch the painting?

Sam: You can try to touch the painting

Zac: I'm gonna,

Adam: a new world.

Zac: I'm gonna see, I wanna see
if like I can jump into this and

if it's like a memory captured
in time or some shit like that.

So I'm gonna look at the group and
Venge Raven's gonna go, "Well, I've

already gone in the sarcophagi.

Time for this."

And he's gonna just try
to jump in the painting.

Adam: please tell me he just

Zac: And dude, I know,

Sam: then, and you like jump into it,
and you just hit yourself on the wall.

Take, two points of bludgeoning damage.

Kaleb: Yes.

Sam: you fall over and
you're knocked prone

Zac: Yeah, I was about to say, can he
please just be knocked out for like,

I don't know, 60 seconds or something?

Just knocked unconscious

Sam: you went heads first.

Zac: Yeah, but I wanna, I want it
to like jump into it as bat form,

so I'm like knocked unconscious
as a bat just on the ground.

Sam: You're actually like half in
bat form, half not in bat form.

Zac: Okay,

Sam: you didn't fully make

Zac: a upper part of
a bat with human legs.

it's human legs and the

upper part of a bat.

Adam: They said

Sam: That's almost worse than spider rat.

Yeah.

Kaleb: Exactly.

Adam: half human, half
bat, like what the...

Sam: What is

Kaleb: We got man back here

Adam: It's like that,
Oh, what, what is that?

What is that comic, that old comic
still is like Bat-At-Kid or whatever?

Zac: Man-Bat?

Bat-Mite?

Kaleb: Man-bat

Adam: is it Batman

Zac: Man-Bat's Kirk Langstrom

Adam: something like that.

Kaleb: Oh,

Sam: Okay, so Van is knocked out on the

floor

Adam: I'm looking for murals or picture
portraits in other rooms at this point

Sam: Okay.

so the room options are you can go back
the way you came in the, foyer into

the, the library, or there's another
door at the very end of this study

Adam: It's a long study or
is it just like a, it's like

Sam: like a normal nerve study.

Adam: walk?

Okay.

Sam: Okay.

you open up the door and,
like, immediately, Reggie,

Kaleb: have Hassling and Clasher

Sam: you step into a, vast dining hall
that feels strangely untouched by the

decay surrounding the rest of this house.

Soft golden light spills from, a
grand chandelier in the center.

on this massive table in front of you is
set forth this beautiful feast with every

type of pastry you've, you, you know of

Adam: Hell yeah.

Sam: Just beyond this table, there's
like a little like butler's kitchen.

Adam: うん。

Zac: Also, if anyone

Adam: Chandelier and food

Zac: wants safe, like it's in the chat

Adam: No portraits?

Sky: scared

Kaleb: Oh, no.

I'm so concerned what I'm about to see.

Sam: I hate

Adam: Just silhouette

Sky: I'm saying a prayer
over this demonic body.

Sam: but it's like a
bat-sized bat, so it's like

Zac: Yeah.

it's a tiny little, tiny little

Kaleb: a teeny little bat.

Teeny tiny little bat.

Grace, I don't know about Anya,
but Dorian def- definitely

has one of those like, "Oh no.

Anyway," and like turns back to the clock

Grace: Precisely, yeah.

Kaleb: He's like, "Oh no, this is so sad."

Grace: But

Adam: this all the

Grace: going after

Reggie who just wandered off on his
own in a for sure haunted house.

Sky: For

Kaleb: Oh, yeah.

Sam: Yep.

Adam: I want a

Sky: I'll follow

Adam: a Scooby-Doo, I definitely
want a Scooby-Doo style, like,

chase through the hallways that
make no sense with the monster.

Kaleb: I mean, this means that me
and Reggie are gonna have to go,

go off somewhere since we're...

Oh, no, wait, no, I'm not Shaggy.

I'm Velma.

Never mind.

Adam: So it's just a buffet
of food and a chandelier

Sam: Yes.

We're gonna cut back to, you guys at the
grandfather clock real quick, and we'll,

we're gonna resolve that really quick.

give me, you guys kind of
are doing some investigating.

Give me some arcana checks

Kaleb: 19

Sam: 19.

Nine.

Dorian, you definitely get, some
very strong magic, off, this clock.

It's almost as if the magic is
preventing the clock from moving

Zac: う ーん。

Kaleb: Could I use my tinkerer's tools
to try to get the gears to start moving?

Sam: Yes, you can.

intelligence plus proficiency, right?

Yeah

Kaleb: That is a dirty

Sam: Awesome.

what does it look like as you,
as you kind of repair the clock?

Kaleb: he kind of has like some of the
tools like stored in his gauntlet, so

he's able to like retract them out just
a little bit and like they're, infusing

them with just a little bit of the like
arcana, like arcanic magic that is, he

puts into his gloves and he's using it
to kind of chip away some of the teeth

to like shorten them to allow them to
like still catch but not to be like stuck

and is basically like forcing them, like
using the gears to like kind of force

them but ever so gently to start turning
to kind of get the mechanisms to work

Sam: Awesome.

So you do that and it's successful,
so the gears go click, and then

hear the clock start ticking again.

And like almost immediately after it
starts ticking, you hear the grandfather

clock go bong, bong, bong, bong.

and, Isabella, I need you to
make me a wisdom saving throw

Sky: A-ayo.

Adam: There's a whole

Sky: what I do, homie?

Zac: I'll

Sky: I'm good though.

Adam: Yeah, it's straight up Akira.

Sam: So you d- you feel the
same, feeling as I believe Van...

Was it Van who had this before?

Of something, or Reggie, of someone,
of this thing kinda like starting

to kinda overtake you and then you
were able to kind of, o- overcome it

Adam: Yeah, Reggie's not frightened

Sky: I'm going to quickly follow
behind Reggie 'cause I don't

wanna be near this anymore

Sam: Perfect

Grace: immediate change in
the room, we'll do the same

Sam: Yeah.

Adam: Can you rewind the clock?

Kaleb: Could,

Sam: Does Reggie

Kaleb: yeah, I mean, that's

Sam: interact with the clock?

Adam: I mean, I thought
you were at the clock.

Kaleb: I'd like to...

Do I notice anything immediate when
the clock starts to, like, tick again?

Do I notice any immediate
change either in the room?

'Cause I'm assuming there's
a window in this room that we

can see outside as well, right?

Sam: Yes.

as you guys fix the clock, you
notice that it has struck midnight

The clock has moved and now that their
both hands are struck at midnight.

Kaleb: Oh, it's stuck again

Sam: no, no.

it, it struck

Kaleb: Oh, the, okay,

Sam: The

Adam: It went from 10:30 when you
started it, it went rrr, it hit

Kaleb: Okay,

Adam: o'clock.

Sam: Mm-hmm.

Adam: We're on the 13th
floor of the Tower of Terror.

It struck midnight.

Lightning struck

Sam: Yeah,

Kaleb: cool,

Zac: elevator?

Adam: This was not in
the painting, Batman.

Zac: Oh, I'm still knocked out.

Kaleb: Yeah.

Okay.

I'm gonna...

now that I've satisfied my I
got the clock fixed, can I turn

around and make sure Van's okay?

Sam: Then you kind of come
to, you're like, "Ugh."

Kaleb: And, friend, I really need
to know what possessed you to

dive headfirst into a painting

Zac: Okay, well, you know, I went
in the sarcophagus, I ended up here.

Wasn't really thinking clearly.

Obviously, I'm trying things.

I'm dying because I'm older now, you
know, so, you know, we're just, we're...

Kaleb: I'm sorry

Zac: don't,

Kaleb: Man, I'm having a real
hard time taking you seriously.

Can you choose bat or man?

I can't have both.

Zac: And I re- I'm literally
just sitting upright as this half

bat, half man character, and I'm
like, you know, three foot tall.

I'm tiny right now.

So I'm gonna, I'm gonna morph, animorph
into a full human, back to van form.

I'm, I'm, I'm sorry.

That it gets lost in the sauce
sometimes of being a bat.

so

Kaleb: Happens to the best of us

Zac: where's Reggie?

Where, where's that little guy?

Kaleb: The clock is working,
so I'd say maybe let's, Well,

it went from 10:30 to midnight.

but noth- nothing else has
changed, as far as I can see

Zac: Well, that's a little anticlimactic.

Kaleb: yeah, let's go

Zac: Yep

Kaleb: Yeah, let's go find everybody else

Zac: Yep

Sam: Reggie, you're standing in front of
this, banquet that's kind of been set out.

and the food smells hot
and smells delicious

Adam: That's, that's

suspicious.

Swiper,

no swiping.

Zac: I'll be right back

Adam: All right.

Can I just walk in?

Sam: Yeah

Adam: Walk in, I'm gonna
sit down and I'm not gonna

do anything.

I'm just gonna sit there
staring at the food

Sam: as you guys kind of enter
the room and Reggie goes to

sit down, you hear like this

kind

of like mechanical sounds as like this,
like Modron rolls out from behind the

butler's cabinet and he goes, "Hello.

How can I serve you?

Greetings, friends."

Adam: семь

Sam: I'm sorry

Kaleb: Is, have we all joined
him in the room at this

Sam: Yes, I'd say so unless
someone else wanted to say back

Adam: Mr.

Artificer, this is your expertise.

Kaleb: was, no, that was why I was asking.

Sam: Hello, honored guests

Kaleb: Dorian's gonna walk up,
like literally spark in his eyes.

friend.

could I perchance get your name?"

Sam: My name is Modron, at your service

Kaleb: now seeing as this house
is in a state of disrepair, how

long have you been here, friend?

Sam: Disrepair?

Oh, yes, it has been a while

I'm sorry, what were you saying?

Kaleb: we're simply wanting to
know how long you've been here.

Is the, are you the only
one in this house right now?

Sam: Yes, my mistress said
she would be back soon.

But until then, please enjoy the meal

Kaleb: And your

mistress is who?

Sam: Lama Thorn

Kaleb: Well, tit,

Adam: the way back to the
first entry in the guest book

Kaleb: Yeah

Grace: Makes sense

Kaleb: have you by chance seen, other
than ourselves, anyone here recently?

Sam: Negative.

I was told to keep the food warm
for guests, and you are a guest

Kaleb: You are the first
guest since your mistress left

Sam: That is correct

Kaleb: do I notice, is he like...

Yeah, I was gonna s-

Adam: What does

Kaleb: Now is there a
picture of her anywhere?

Sam: I think it kind of like w- goes
back to like a buffet area or like a, he

grabs like a, like a, like a small little
like paint, like a little picture, and

he presents this to you and it looks like
the, the girl in the, the spiral photos

Zac: Oh

Kaleb: Van tried to headbutt?

Zac: I got a, really good
picture of who that is.

That's the, She was in the oil paintings.

She

Adam: it's imprinted
on your face right here

Zac: Yeah, yeah.

Thank you.

I know

Kaleb: does Mojang, does he
look like older or like, is he,

it's still in like pretty good

Sam: looks, he looked in
pretty good condition.

I mean, definitely like
weathered, but not, like not

brand new, but not broken down

Kaleb: Okay, and is, he seem like
a pretty, like, simple automaton?

Like, do I notice any, like, significant
magic on him, or is he pretty, like,

Sam: No, he's, he's, he's pretty simple

Adam: If it was liberty

Sam: like a mech- mo- like
a mechanical unseen servant

Zac: Liberty Prime, he's
gonna throw a mini nuke at you

Kaleb: About to you just, you
just hear Dorian yell, "And it's

democracy."

Adam: he's a sentry bot

walking

Sam: my mistress is delayed.

I'm sure she'll be here soon

Adam: D-

Kaleb: Did she say where she went?

Adam: 12 other

names

Kaleb: Correct

Sam: would be gone for a bit and
that my job is to maintain the feast

Adam: Did she say where she was going?

Kaleb: Edgy, your voice
sounds really weird

Sam: Yeah.

Adam: Put on my intelligence
hat at this point.

Kaleb: There we go.

Sky: You knew we probably needed it

Kaleb: Yeah.

Sam: she said she had to run
errands for spell components

Grace: How long has she been gone?

Sam: It's been about...

And he kinda like see like
the clock, like, whirls in

his head as he does the math.

Three centuries

Zac: Up

Grace: Okay

Zac: All right, guys.

Kaleb: Dorian's gonna turn to you guys.

gonna be honest, dude, our friend
here has not given me much to work

Adam: What else is in this room?

Sam: just the, the feast of the food

Adam: In a butler's pantry?

Sam: Угу

Grace: Roger, does the name
Alurothorn mean anything to you?

Sam: Just Ella?

Yes.

He like, he like does like
a thousand-yard stare.

Very tragic

Grace: 그렇군요.

Zac: Oh, the three

Grace: What happened

Adam: get the milk.

she left to go get the
milk and never came back

Sam: she has passed on

The flu

Zac: wedding dresses y'all saw outside.

The, thorn is the
something of three widows

Kaleb: 嗯

Adam: Velmathor is the
Lady of Three Widows.

every hundred years she sacrifices her

Kaleb: corporeal form

Zac: I mean, honestly, that could work.

Adam: I went to Haunted Mansion and
the ax lady in the in the attic.

Zac: Yep.

Kaleb: हम

Zac: okay

Adam: She is the lady of three widows.

Grace: does that mean she's been widowed
three times or left three widows?

For all we know, it could be
a polyamory sort of situation.

A big house, that's all I'm saying

Zac: Well, I do know that she
definitely made a deal with this Eater

Beyond Names or something similar

Adam: Why don't we just like go
through the list of names and see

if the automaton knows them or not?

Kaleb: Yeah.

Let's do

Zac: to run.

Run

Sam: Yeah.

Awesome.

So the, the automaton, shares
with you, Velma is the, is the

mistress, lady of the house.

Ashenford was a, old, choir director,
in the church who is no longer with us.

With no entry, he, he is not...

His programming does
not allow to speak of.

Brother Silas was a, a, like a page boy,
who is still working at the, chapel.

Helgrid Vance was the old blacksmith.

Gavin Thornrock, he, he kinda stumbles
when he, when he refers to him.

He, like, initially, like, he
gives, like, kind of two vague

descriptions of one of being like this.

He's always...

He's just been Gavin.

He's been the guy who's, like,
ser- who slings up beers.

But then also you can tell that there's
been, like, some revision in his

own memory of who Gavin actually is.

So he tries to, like, kind of think
through exactly what it is, but

kinda can only come out with, like,
"Yeah, he seems like a good guy."

Yeah

Zac: Interesting

Sam: Mr.

Inkwell was the old apothecary.

Father Casimir is the, like the
leader of the Church of Tyr in town

Adam: What about Reginald Cumberbatch III?

Sam: he does not recognize that name

Zac: Good。

Adam: I've been here before.

What?

What a twist.

Sam: bad of this one-shot

Adam: that.

Kaleb: out of curiosity, has anybody
else gained any more marks since

we've been either in this room or in
the house, other than Van's bark on

Sam: quick, perception checks

Adam: Hmm, great

Kaleb: Let's say 12

Grace: और

Adam: 20

Sky: Oh, Reggie

Sam: Dorian and Anya have
one additional, mark.

Kaleb: my

Adam: is that your first mark?

Kaleb: I was g- I'm pretty sure
that's my first mark, is it not?

Sam: You're first, Mark.

and then Van, you also have another one

Zac: Jesus Christ, I'm
tatted up at this point.

Adam: Instead of a
banana, now it's a tomato.

Sky: Yes

Zac: All

Kaleb: The price total just
keeps going up with each line.

Sam: Yep

Adam: Jesus, that's a lot
of tomatoes, 90 pounds.

Sam: Yes.

So

if you wouldn't mind,
please partake of the food.

Adam: Yeah, and

Sam: My missus shall be here shortly

Adam: Not that hungry

I put on the hat, so, I can
roll some intelligence stuff

Grace: I got poisoned somehow

Kaleb: Ja

Grace: That

Adam: something, y'all, y'all
had something to do with the

grandfather clock, so therefore
y'all got another mark.

Van possibly has another mark
because he hit a painting,

Kaleb: I was gonna say, is

Adam: We're not for sure anymore.

Sam: It was a freshly painted painting

Adam: Any other rooms in this house

Kaleb: Did we really dig in the

Adam: or

Kaleb: all that much?

Zac: Yeah, we

Sam: no, there's, the library's,
it's on the other half the house

Kaleb: Yeah, I'd say let's
go look in the library

Adam: To the library

Sam: So you guys, go to the library and
I'll go ahead and just describe it again.

It's the, there's the, the bookshelves
kind of seem to rise all the way

up into like s- like darkness above
you guys with a single chandelier

with that book on a pedestal.

And then there's a door on the other si-
on the far end of the, of the library

Adam: Open up that door

Grace: Mm-hmm.

Zac: Just quick question.

You said that the shelves basically
are like going up into an unseen chasm?

Sam: Yeah

Zac: Okay, you know what'd be funny?

If you heard like our first group
arguing and then Henry falling.

Kaleb: help me

Sam: Wait, hold on

Zac: "Oh shit.

I've got it."

And like you just hear him way up
there and you're like, "What was that?"

Adam: It's

Kaleb: brain moment, it all connects.

Portals,

Zac: meta gaming.

Sam,

Sam: Anya, how can you
be here and up there?

Grace: Wait,

Zac: Time

Grace: I remember this

Kaleb: Wibbly wobbly timey wimey nonsense

Adam: what I'm saying, like if the modron
knew that I was here before and he's like,

"I recognize that name," I'm like, "Whoa."

Kaleb: That's

Adam: the man of the house.

Kaleb: Reggie turns around
and Reggie's actually the BBEG

Sam: Ja

Adam: goal, Reggie BBG.

You don't wanna fight Reggie.

He loves his mama too much to die.

Kaleb: Instead of

Adam: that mom

Kaleb: Too angry to die.

Loves his mama too much to die

Adam: draven, why don't you fire
a fire arrow up into the chasm

above you so a thousand spider
rats come falling down from above?

Zac: You know what?

That's not funny.

That's not funny at all

Kaleb: It is though

Adam: Everyone else laughed.

Kaleb: do I have anything that I can do?

In all seriousness, part of me
had kind of half thought about

shooting something up to light.

Zac: mean

Adam: I have lilac casting.

I, I could point my lilac
finger north like E.T.,

phone home, shine into the darkness.

Zac: So I will say this, Van Draven does

Grace: 60 feet?

Zac: Daylight he could cast

Kaleb: I mean, I also could just
shoot a firebolt up into the

chasm and see if it hits anything

Adam: Hell yeah, there's spiders up there.

Grace: a fire bolt

Kaleb: honestly, like I kinda wanna
just say let's dance and let's do this.

Adam: All right.

Kaleb: Okay, cool.

Yeah, Dorian's absolutely gonna launch
a fireball just up into the chasm

Sam: Dorian, as you cast your fireball
and you see it, enter the darkness and it

gets eaten up by the darkness and three
seconds pass and you hear and see nothing

Adam: This isn't your regular darkness.

This is advanced darkness.

Kaleb: Oh.

so it was

Adam: someone cast true sight
on themselves and, and look up.

Kaleb: Does anybody have true sight?

Zac: I do have daylight.

It's a legacy spell where I could,
could basically just shoot it up.

Adam: a, summon a sun up above us.

Zac: Yeah

Adam: All right, Metamorphis.

Zac: third level spell.

I don't know if I wanna use it

Kaleb: I mean

Only other

Adam: you do it, punk rocker

Kaleb: Correct

Zac: All right, I'm gonna do it.

I'm gonna shoot

Adam: Magic versus magic

Zac: Yeah.

Boom.

There we go

Kaleb: Yeah.

Sam: to kind of push away the darkness.

And what you see, as it goes up,
it probably goes up like 700 feet.

At the very top, you see a ledge.

It's like you see this kind of doorway,
entryway at the very top of the darkness

Adam: is it like books all the way up to
that ledge or does it stop at some point?

Sam: there it goes all
the way up to the top

Zac: Now did the little baby
son clear a pathway or is it...

Sam: It did.

Zac: Okay

Sam: I'm kind of picturing the sun,
the, baby sun is kind of sitting

at the, at the top of it, and it's
kind of shining the light down

Adam: He glows right on that book,
book, open book on the, on the pedestal

Yeah, there's an open
book on the pedestal.

I'm going to assume one of us
needs to read the incantation

on the book

Grace: Didn't Fan already
check out the book?

Zac: Yeah.

Adam: Oh.

Wasn't there incantations on the book?

Zac: it just said Oblivion
something or another, and then

the patron saint of the warlocks.

Adam: Did you flip through the book
further than just what was on the

Zac: I didn't touch the book

Adam: Oh,

Kaleb: Probably gonna
need to open the book

Adam: Yeah.

Sam: sure you have a stick on you

Adam: I mean, Reggie picks up some
good sticks, you know, around.

Zac: genuine

Kaleb: of quality, quality stick

Adam: has a whole collection of sticks.

"This one looks like a wand, guys.

This one looks like an AK."

Sky: So look

Zac: You

Adam: I have no clue, Zac, until I
actually get the audio from you if I hear

you eating McFlurry or these pretzels.

Zac: I'm having snacks, man.

Leave me alone

Kaleb: it's snack time.

Don't hate on the snacks

Zac: Exact

Adam: hear it through Discord, so
I think we're okay 'cause I think

it only records Discord's audio.

So if you see your little green thing
pick up, that means it's recorded that

Zac: No, I'm just saying that
would piss me off if I heard

someone eating and smacking.

Adam: editing this, or
I'll make you edit it.

If I hear you smacking while
I'm editing, you're editing

Kaleb: That's a threat.

You have to edit all the sound.

Adam: Yeah.

so yeah, Reggie pulls out
his, book turning page stick.

It's perfectly cataloged.

It's like the third one from the right out
of his like roll, roll top of, of sticks

Sits there,

Kaleb: got a, he's got
a bedroll of just sticks

Adam: and flips the next page

Sam: You flip the next page
and you see, this, writing

in this kind of dark red ink.

and it's in, a language that
you don't think you recognize

Adam: Is it Draconic?

Sam: Unless, and anyone
else can read infernal

Adam: Oh, wait, hang on.

Did I do infernal or draconic?

No, I did draconic, close.

Close.

Sam: Close

Adam: comprehend languages, anybody?

Kaleb: negative

Adam: Okay.

Zac: hold up.

Kaleb: What does Batman have

Sky: مهم

Zac: ー

Adam: bat, what you got?

Zac: Nah, shit.

Don't worry about it

Adam: Do you just want me to g- b- best

Zac: Keep,

keep flipping till we get a language we,

Kaleb: Would there be, because I can read
and understand celestial, is there, am

I able to pick anything up out of this?

Or is it just all gibberish to me?

Adam: we're doing language
franca of like the word trees.

Kaleb: Correct.

Grace: Like

Kaleb: Dorian got a lot going for him.

He's, big old brain's one of them

Adam: Dr- celestial, Draconic, Infernal.

Kaleb: argue my way into
something, if I can do it, I'm

Adam: They're all s- different.

Sam: Oh, that's amazing.

Kaleb: You can say no,
but I just wanted to

ask

Sam: no, I ki- I like that.

But Dorian, I'll, I'll, I'll let
you, like, make an intelligence check

Adam: I'll do an

Sam: with disadvantage

Adam: with my Draconic as
well, and we will, me and him

both will put this together.

Kaleb: our powers combined.

Sam: Go for

Kaleb: Oh, that

Adam: I can tell that this word is
a derivative for a word in Draconic.

Kaleb: got,

Sam: They share common conjugations and

Adam: Yeah.

Infernal has three types:
male, female, and neu- neutral.

Kaleb: Getting nerdy up in here, y'all

Sam: Wow

Adam: I can conjugate verbs.

We're good.

Kaleb: you said intelligent.

What did you

Sam: Yeah,

Kaleb: Oh,

Adam: All right, I rolled a 17 the
first time, a 10 the next time.

My strength is a nine, so it flips to a
nine in intelligence, and that will be a

Zac: this math

Adam: that would be a 19

Kaleb: a, I got a 10

Sam: a 19.

Adam: It's more similar to
Draconic than it is Celestial.

Sam: both, both, both Reggie and
Dorian kind of, can kind of like

parse this out, but yeah, there's

Adam: It was the guidance

Sam: there's like trace roots
of Draconic in Infernal.

'Cause if you know, you know Bahamut
and Tiamat, they're like the creators of

all dragons and like the world, right?

So all languages stem from Draconic.

Adam: No one's asking why Reggie
knows Draconic, but you know,

no one's questioning that one.

Kaleb: is 100% gonna look over
and be like, we're going to unpack

this later how you know Draconic.

I'm not asking about it now,
but we're gonna have to talk.

So many questions"

Adam: Do not worry about that, young man.

Kaleb: that ship has sailed.

The concern is there

Adam: All right, so what
am I able to make out?

Grace: probably up in Dragonborn

Sam: it's a magical incantation that you
are, allowed to speak if you wish to do so

Zac: Do it

Adam: Now he's gonna take out his,

his fourth book stick,
'cause that one's cursed now.

He lays that one down next to it.

He picks up his fourth book
stick and flips to the next page.

Kaleb: He whispered, "Sweet tight,
sleep tight my sweet prince."

Adam: I'll have to find
another book stick later.

Sam: you flip to the next, the next
page and it's a, a Martha Stewart recipe

Zac: Now we're

Adam: Is it, is it a pastry?

Sam: yes.

Yes

Adam: Okay.

All right.

I rolled a, 21.

I don't need guidance on that one.

I know my pastries.

Is it a crap recipe from Martha Stewart?

Sam: It's, it, it's,

Kaleb: Betty Crocker cookies

Sam: actually, it's just that.

Adam: It's a stol- stolen
recipe from Betty Car- Crocker

morphed into Martha Stewart.

Sam: Signed Martha Stewart at the bottom

Adam: These billionaires and
millionaires, they just sit

around just copying each other.

What the hell?

Grace: It's

Adam: Can no one create anything anymore?

Grace: and James put her name on it

Adam: okay, and then he's gonna take
that book stick and then flip it.

He's gonna close the book.

The book is gonna be closed to the front,
and he's gonna flip over to the forward.

Kaleb: gonna read the magical

Grace: Always

Adam: Always a forward in a book.

Who was this book dedicated to?

Sam: it was dedicated to Bobby Flay

Sky: But before

Adam: Oh, I got it.

My intelligence is peaking here.

Moldrook needs to come in here, read
this and, and we all just, we walk

out of the room as he's reading this.

Kaleb: Big brain.

Zac: could read it

All right, I'm gonna

Kaleb: I think we need to
have, have the, the robot.

Zac: All

Kaleb: on board for this

Sam: Ryuji.

Hello.

Adam: My intelligence is peaking, guys.

When you gave me this
hat, my intelligence is...

Zac: we need you to read
something real quick.

You know, Infernal by chance, right?

Sam: Yes, I am well-versed in three
forms, 300 forms of communication

Zac: Okay, perfect.

Great.

Follow me

Kaleb: Killing C-3PO right now

Zac: That's fine.

We gotta see what happens here, guys.

Adam: We all leave the room.

he takes his fifth book stick, opens
up, finds that page, and he lays

it down and goes, "I need you...

I'm gonna need you to
read this in 10 seconds.

Can you count down for me when I say go?"

Sam: Certainly

Adam: else exit the room.

Exit the room.

Zac: Ja.

Kaleb: On

Adam: go

Sam: One Mississippi, two Mississippi,

Adam: I'm gonna trip and not make it.

I'm gonna inst- I want to fail
this r- roll myself by tripping.

Zac: Why would you wanna do that?

Sam: I'm so confused

Adam: Don't worry about it.

I got a plan.

Zac: Fine, whatever.

Sam: All

Zac: Do it.

Sam: How far...

Zac: do this

Sam: Okay, Reggie, how far
are you from the Modron?

Adam: I'm basically at the door,
but I just don't make it in time.

I trip,

Sam: Okay, that's fine.

Adam: at the

Sam: So as, as the...

Adam: incantation

Sam: Yeah, Modron says the incantation
and just kinda nothing happens, and

before he finishes his sentence, like,
a staircase just comes and crushes him

Kaleb: Oh no.

Adam: And the thing is, they
don't know what happened.

Kaleb: No.

Oh

Adam: So they, so, so
it- the door is l- shut.

I'm trying to get there.

Grace: And a crunch, I imagined

Kaleb: Correct

Adam: lots of crunches

Zac: beats the hell out of throwing
yourself into a painting, am I right?

So, I think Van's gonna
open the door just to see.

Sam: You open the door in

Zac: And Reggie's there

Sam: Just lying on the ground

Zac: Damn

Adam: My God, what a way
to make an entrance here.

Am I right?

Zac: this staircase that landed,
is it going up to that doorway up

Sam: It is.

Yes, it

Adam: else would it go?

Zac: I mean, I, I don't know.

Kaleb: spider rat lair

Adam: Draven, what,

Grace: obviously

Zac: Okay.

I'm gonna scream, "Bat," and fly
up to the st- fly up to the door.

Kaleb: that's now the power word?

Zac: Yeah, no, it's like what
we do in the shadows is, "Bat."

Sky: My favorite

Zac: way out of character voice too,

Adam: I'm gonna suggest to Dorian that he
pick up what it remains of, of the butler

Kaleb: there any like memory core
or anything that like I would

Adam: I can rebuild him

Kaleb: his personality?

Sam: You, there's like a, like a
smashed, like part of like the,

the main motherboard, the main,
like the main like CPU chip.

That's, it's fully like destroyed,
but you can get, gather mo- like

the majority, like 75% of it

Kaleb: Okay,

Adam: This is gonna start Dorian's quest.

He's secretly a, a Jedi,
and now he's gonna go to the

Sam: You can sling them on your back.

Yeah.

you can sling the, the parts
and, yeah, on your back

Kaleb: Yep.

I'm absolutely doing that

Adam: Like I said, many of
you will die, and that's a

sacrifice I was willing to make.

Next time it's Vendraven.

Kaleb: Guys, Dorian's created a monster

Sam: Oh my gosh.

let's take a five-minute break.

I'm gonna run to the restroom and
refill my drink, and we'll be right back

Adam: Reggie's intelligence is so
high, he now knows, like, the weakest

link in the party, and it's Vandreen.

Zac: So you think

Adam: Zac, what kind of pants
are you wearing right now?

Zac: Christmas vacation pajama

Adam: okay.

Zac: I'm hanging out,
chilling out in the PJs

Adam: Chilling with my homie

Zac: Homie's dead

Sky: Homie is dead.

RIP

Adam: homie.

Sky: Mm-hmm, mm-hmm.

Zac: is, this is the, the
stereotypical D&D session for sure.

Lotta, lotta goofs.

Adam: Well, while we're
trying to solve the mystery

Grace: Yeah, this will be like a darker,
like more horror-oriented kinda show,"

Adam: Oh, that's why I made Reggie.

He's the light at the end of
the tunnel of the darkness.

Zac: He's gonna die.

Grace: I say that having fully made
a joke character for the next arc.

Adam: Oh, great.

Zac: Oh, dude.

Yeah, the next one's gonna be great.

If you've got a joke character,
I've got a joke character

Grace: Now

Adam: on like a

Grace: Gonna be played
completely straight, all right?

The concept is a joke, but gonna
be, like, on it, you understand?

Like, the purdiest of, like...

Adam: be good

Grace: yeah,

Zac: Oh, I get it.

I got a character that is my
absolutely favorite that I created

on a whim and dime, and he's a
joke character, but he's great.

Adam: I'm planning on,

Zac: making an appearance

Adam: a tasteful...

Like, Kaylie like read the whole
thing, and she goes, "You should, you

should totally do, like, the Phantom."

I was like, "No, that's too obvious.

I'm not gonna do the Phantom."

I was like, "But what I will do
is Gerard Butler in another movie.

Zac: Gamer.

Adam: It'll be Gerard Butler in a
different movie style and not Phantom.

Zac: has fallen.

Adam: this is like an elite op.

Kaleb: Yes

Adam: I've got to protect him.

The bodyguard.

Straight up just the bodyguard
for, for, the Duke Armand Vaethal.

Kaleb: Oh, you guys are
talking about my campaign.

Got it

Adam: Yeah, I thought it would be funny to
do a Gerard Butler, like, but not Phantom

Gerard Butler since it's masquerade,
but be a different Gerard Butler.

Kaleb: law-abiding citizen Gerard Butler.

Adam: Yeah.

Zac: good one

Adam: Yeah, I thought that
would be really funny to do.

And then, I was thinking of that, and then
I was like, also, I was like, I could do

a Hugh Jackman, and we could all just...

I've been seeing him pop up,
that guy that does impersonations

of Hugh Jackman on TikTok.

So much vibrato happens in there.

Sam: I'll be Russell Crowe Javert

Kaleb: Oh my

Adam: We're all,

Zac: I'm Jabair.

Adam: Oh, please.

Please just be random

Sam: oh, one.

Adam: be so good

Sam: Search in the

Kaleb: done

Sam: That

Adam: God, that'd be so funny.

granted, the

Zac: have a lame Iz.

That's all it

Kaleb: you guys hate truth time,
my entire campaign is just Les Mis

Zac: Oh, yes

Sam: I'm down for that

Kaleb: Meanwhile, I'm deleting all of
my campaign notes and just furiously

typing "entire campaign lame as."

Zac: It's just the whole

Adam: Two weeks.

Okay.

Let's go.

Kaleb: The, the next time you guys
see me, my eye's twitching a little

bit and I'm just s- just mouthing,
"Do you hear the people sing?"

Adam: Oh, that's

Sam: That's when we actually all
showed up with the entire cast

of Phantom and we switched it up.

Kaleb: Yes

Adam: Nah, no, we go
full Chicago on that one.

just totally random.

Different time period and everything.

Kaleb: Yes.

I'm here for it

Sam: I was thinking of The Little,
Little Shop of Horrors actually

Adam: Oh, no, no, no.

We need to, we need to do- we, we
need to be the Book of Mormon a-

and just straight up Book of Mormon.

Sam: Hello

Zac: idowe

Kaleb: with a whole religion
for this world and then you guys

are just a bunch of door-to-door

Adam: Hello, my name is Elder Jean.

Kaleb: you guys come up to the door,
the doors of the masquerade and

just get pulled in because you're
trying to s- spread the gospel.

Adam: Let me tell you
about this special book.

Sam: That is like top
five favorite musicals.

It's so funny

Zac: It's, it is a good one

Adam: Ugh.

God, so good.

Sam: anyway, we're

Zac: All right, moving on.

Sam: I probably got to
like 3:15-ish, like an hour

Zac: Okay

Sam: Okay.

So Van, you fly up to the, to the top and
it's just, there's no doorway, but you

can kind of see into like the next room.

Zac: うん。

Sam: unless

Adam: where you will
walk like normal people

Sam: Yeah.

like a non-flying person

Adam: It's a lot of stairs

Kaleb: Correct

Sam: so you guys get to the top and
you look in and what you would kind

of assume to be is like the attic or
like the upper chamber of this house.

and it, at first glance, it looks
like it serves two purposes, part

like bedroom and part laboratory.

You see like on one side, there's
like a, in the corner, there's like

a big bed, and like things that you
would normally have in a bedroom,

like dressers, all that kind of stuff.

But on the far left, you see like
a big chalkboard with like arcane

writ sigils and runes written on it.

You actually see in other spots, you have
like big flasks that have been spilt over

and you actually have some like flasks and
beakers that are kind of like suspended

in air, kind of in the laboratory area.

Part of them have like, are suspended
with like half spilt out like

stuff that's also like suspended.

Kaleb: Does it look like
anybody's been here for a while?

Does it all look like it's been
kind of just left to collect dust?

Sam: Yeah, it all looks fairly old.

Kaleb: OK

Sam: Like no one's been here for a while

Adam: And they're just levitating

Sam: Угу

Grace: A rock

Kaleb: Honestly

Zac: say you threw a rock?

Kaleb: Iraq

Adam: Reggie hands Anya just a
special throwing rock out of the bag.

Like, it's like, "This one I won
the state championship of rock

skipping with 36 rock skips.

You shouldn't miss.

It's got the perfect aerodynamics for it."

Grace: Great.

And she'll just chuck it as hard
as she can and try to get it

to ricochet as much as possible

Sam: As you throw the rock, And you
throw, like, into the laboratory

area or, like, the bed chamber?

Like, kind of where are you throwing it?

Grace: The laboratory area

Sam: Yeah.

As you throw it, and the rock enters
the space, it, like, just stops

Adam: Ooh.

It levitates too, guys.

That's cool.

Grace: 'Cause it's my special

Zac: All right, so

Adam: It's a time stop inside that labo-

Kaleb: do I notice anything that might
be, like, the cause of that effect?

Like, is there any specific, like, object
or anything that would stand out that

we might see, like, be causing that?

Sam: Yeah, you can roll me
like an investigation or arcana

Sky: I'll give you guidance

Adam: That's the guidance that we needed

Kaleb: there we go.

We'll do guidance.

I'm about it.

Sky: I was dumbfounded by
what you guys were doing.

Kaleb: Let's, I try,

Adam: I'm dumbfounded
half the time anyways

Kaleb: right number.

that's gonna be a 27.

Sam: 27.

Awesome.

You can definitely identify
that this part of the room is

currently affected by a time stop.

and you can kind of gather that
you don't really see like a, focus

that's channeling it, It just
feels like it's all about the room.

You can look on the chalkboard and you
can kind of see Like the equivalent of

like a wizard's calculus equations on the
chalkboard trying to derive like if I can

take magic from like, the transmutation
school and I do this or I swap this

thing with it, I can get to like this

Kaleb: to build a new spell.

Sam: Yeah.

Kaleb: Okay, so they're trying to do

Sam: Like the workings of a mad science.

Kaleb: This is some mad chronomancy.

Sam: No, not

that you can tell

Adam: Now can, can you tell
like the chalk is hovering

next to the like being written?

Sam: no, the chalk is like just
sitting on like the bottom of the

chalkboard, but like based off of

Adam: like an invisibility

person and he time stopped himself.

Kaleb: That's why I was
looking for a focus.

So it's been cast on the room, that
area of the room itself, not necessarily

something that's channeling it.

Got it

Adam: Now how fast does
that time stop happen?

And like is it slow-mo?

Is the

rock moving at all?

Kaleb: Or is it,

Sam: the rock has stopped.

Adam: Okay.

Sam: The rock enters a couple feet into
it and slows momentum down and then stops

Adam: To the bedroom

Grace: Yeah, check out the bedroom

Adam: Now throw a rock in the bedroom

Sam: the rock just hits the floor

Adam: You gotta make sure
deviant DMs out here.

Kaleb: Do we have a
treasure mimic already?

Sam: True

Adam: You look at Reggie.

"I'm the Mimic."

Kaleb: My body just

Sam: that'd

Adam: Whole Ditto.

Reggie's been a Ditto

the whole time

Kaleb: off

Sam: Right now you guys kind of
like what you see is the, the bed.

There's the, like a, like a lockbox
sitting at the foot of the bed.

There's a dresser and then a mirror

Grace: At 15?

Sky: I'll give you guidance,

Zac: Like a three

Kaleb: You said investigation?

Adam: You're

gonna like this then.

Hang on.

Sky: Mm-hmm.

Adam: Right, That was 20, 28

Kaleb: 28

Adam: What are you thinking?

Sam: Reggie, you notice
a trapdoor under the bed

Adam: It seems to me that this
room goes down as we went up.

Sam: Hey, you wanted a Scooby-Doo
house that made no sense

Kaleb: That's fair.

Adam: down.

Kaleb: do we know...

do we know anything that would
show us whose room this was?

Sam: yeah.

Yeah, I think there,
there, there's def- Mm-hmm

Grace: Is there a diary on the

Sam: there is a Diawe

Kaleb: details,

Adam: Was this like a hidden room?

An annex of some sort?

Kaleb: It

Sam: is like an attic.

Adam: see, it's annex, attic.

Like we got Diary of
Anne Frank right here.

Sam: Yeah.

Zac: Christ

Adam: She asked for a diary.

I asked if it was an annex.

He said yes.

You put two and two together.

Sky: Wow!

Kaleb: Two plus two
equals potato over there

Sam: there's definitely a diary, in like
the, the top of the dresser, drawer.

You open it and it says, it's
signed Velma, what was her name?

Thorn, Thorne, right?

Zac: It's so funny it's Velma, though.

Kaleb: Yeah, no, I was
like, "Of course it's

Zac: in the house and it's Velma

Adam: It's Velma.

Velma Thorn

Sam: Yep

Zac: What's the book say?

Sam: It talks about how, the passing
of her, of her partner, Elara, and

how it, she thought it was unfair
and tried to undo it with magic, but

couldn't quite find the missing pieces
needed to make it completely happen.

it talks about how she met this
individual who promised that they

could provide the missing ingredients.

And you kind of just see it, it kind
of begins to get less and less coherent

as you guys flip through the pages
until it's just like total gibberish

Zac: Yeah.

Grace: Classic

Zac: うん。

Kaleb: I wanna investigate the lab
so bad, but I know the moment I

walk over there I'm gonna get stuck

Grace: Mm-hmm.

Adam: Is it worth the sacrifice story?

Kaleb: Dorian needs to

know.

it's bothering him, but he knows he can't.

Adam: We got a trapdoor.

Kaleb: gonna cast fireball
and be done with it.

No, yeah, there's nothing
else that I can think of,

Zac: Wish we had like dispel or something,

Kaleb: That's what I was looking.

I couldn't remember if I did, but I don't

Zac: I don't have dispel
magic, I don't think

Adam: Could be too high of a level anyways

Kaleb: Correct.

If they're, they're dealing with
necromancy, I ain't down with that

Zac: magic that's

Adam: I look on the second
drawer of the nightstand, and

there's a scroll of dispel magic.

Sky: case of emergencies

Adam: Using case of

Zac: break glass in case of emergencies,

Adam: Rip scroll.

Zac: magic.

Adam: Wax seal on, break scroll, wax seal.

Zac: All right, so trap

door?

Adam: Trap door.

Oh, see, see, this is where Sam,
his spider rap comes in, 'cause

it's gonna be a trap door spider rap

Zac: Now

Kaleb: Spider

Sam: You're not, you're not far off.

Kaleb: spider rat.

This is the spider rat lair.

Adam: See?

Kaleb: Spider rat lair.

This is it

Zac: Oh my God.

Kaleb: The false hydra

Adam: lair of the spider rat.

Zac: and you said it's
under the bed, right?

Sam: Yeah

Zac: Is it, like, that big or is it

Kaleb: the bed

Sam: no.

it's like a normal person sized trapdoor.

Yeah.

Zac: Okay

Sam: Or you can like crawl
under the bed or move the bed,

but you can go through the-

Kaleb: Would you say it's spider rat

Adam: It's

Grace: You don't wanna crawl under?

Sam: I was so

Adam: move the bed.

Reggie, move this bed.

Zac: Reggie, I'm gonna need
you to stand right here.

Kaleb: Dorian can move it.

Adam: Reggie takes off the hat and he's
like, "Okay, I'll move the, the bed."

Like, one, one arm lifts
the, the bed, moves it over

Sam: So you can move the bed and
then you can access the trapdoor,

which is not trapped or locked.

It is just a normal door
you can walk through.

Kaleb: I'm here

Grace: it.

Zac: Full

Kaleb: door.

Whoop

Adam: I feel that Grace on like

Kaleb: Wrong lever!

Adam: being a trapdoor.

Sam: you enter kind of this like long...

You kinda sc- like scurry down a, a
set of, like a ladder to the bottom.

And the room you, you enter in
is pretty dark, but smells almost

as, as bad as the crypt did.

But it's pitch, it's pitch black right now

Zac: Is Reggie still glowing or no?

Sam: Yeah, I think red just so glow.

Oh yeah, if your red is glowing then...

How long does that spell last?

Adam: Just like an hour, I think

Sam: I got an R

Sky: is an hour.

Adam: You can cast it

Sky: But I could do it again

Sam: Yeah, that's fine.

Zac: again as

Adam: I can

Sam: we'll just say you have

Adam: as possible.

Sky: Smirky with lights

Sam: Every hour just back at him

Adam: D- disco

Grace: It actually took five hours
to translate that incantation, so,

Sam: It's true.

So Reggie, Reggie's lit up.

Reggie's lit.

Adam: Good help yourself there, huh?

Sam: Reggie, as you guys, you get, you
get to the bottom you see, this room is,

is fairly empty outside of like a couple
like column pillars that kind of line the

kind of center of the, this, this room.

At the far end you see like this
little like faintly glowing like orb

and then you hear kind of like, like
scurrying footsteps a- a- above you

Adam: wait.

So, so I hear footsteps above me.

Sam: Like

Adam: tall is this?

how tall is this?

Sam: Oh, like 12, 15 feet.

Grace: Spider rat

Zac: Yeah, what's up st- oh, I gotta know.

What's, what's up there?

Adam: Reggie is intentionally
not gonna look up and just...

Grace: It doesn't look up.

Zac: okay.

here's what Dr- Vandraven's gonna do.

While Reggie's doing his thing,
Vandraven's gonna, touch one of

his arrows with light, which is an
at-will, and I'm going to launch

it into the ceiling just to see

Sam: You, cast light in your arrow, you
launch it at the ceiling, and what you

see is, this, rather large spider rat,

Adam: How large are we talking?

Kaleb: we talking like a bus, a dog?

Like how big is this thing?

Adam: A dog?

A spider rat dog?

Sam: the size of a bear.

The size of like a Kodiak bear.

except where...

So it has, it has its eight legs, its
spider legs, or like spider rat legs.

And then outside of where its neck usually
is, there are 12 necks spewing out of it

with these massive like grotesque heads as
it like kind of looks at you guys and like

snarls as the light dissipates off, as
the arrow kind of clinks the, the ceiling.

Kaleb: I was right.

The spider rats, the false hydra

Grace: As someone actually in real life
allergic to rats, that's horrifying.

Adam: Oh, it's so sad that
you're allergic to rats though.

They're such a cool pet

Sam: Yeah

Grace: friend that owns six of them

Adam: I owned hamsters as a
child, and those were fun.

But I always wanted a rat, but
mom, mom and rat was not...

Grace: the same

Kaleb: Oh, no.

Does the spider rat do
anything when Draven

Sam: yeah.

Yes,

Grace: Sorry,

Sam: Got lost in

Adam: Please tell me he
just focuses on Van Draven.

Sam: He's the one that shot him.

Kaleb: It's the one that shot it.

Sam: as the arrow,

Zac: I didn't hit him, did I?

Did I hit him?

Sam: You kinda just, like,
launched it out into the...

So it, it, it hits the ceiling,
like, kinda like a, like the,

the ceiling, and you see all
of its eyes kinda just, like...

'Cause it, it's a spider rat, so it
has, like, multiple eyes per, per head.

They all kinda fixate on Van,
and all these 12 heads go...

Adam: So 12 heads, do they have
eight eyes each or two eyes?

Sam: Yes.

Eight eyes, eight eyes each per head.

And the thing looks at you, Van, and
like opens its mouth to like roar and

its jaw like unhinges like this and it
comes like fully like vertical jaw and

you see like 12 rows of like sharp teeth
per head as it like roars at you guys.

roll initiative

Kaleb: Oh, you s- I hate

Adam: Now, see, Reggie didn't look
at it, so he doesn't know it's there

Kaleb: Reggie, yeah.

Reggie actually, it has a
surprise round on Reggie

Adam: Reggie's just casually
still walking towards the orb

like, "What's going on, guys?"

Kaleb: a, I got a 13.

Grace: Ooh,

Sky: Dirty 20

Adam: dang, that's a good initiative.

Sam: Perfect.

Adam: Let me roll my advantage

Zac: I am terrified.

This thing is fucking terrifying.

Adam: Oh.

Yeah, this is a,

Zac: That's a good home
brew monster for sure.

Kaleb: Yeah,

Adam: 12 plus seven,

Sam: what's your initiative?

Reggie 19.

Adam: Now someone can
elect for me to go first.

If anybody doesn't want to go first
against the spiderette, I can go first

Grace: Here's the thing, do you
have ranged attacks or do you need

to wait for it to get down to us?

Adam: Hmm, good question

Zac: Great question

Sam: So then initiative is gonna
be Grace, then Sky, then Reggie,

then the monster, then Caleb

Adam: I could throw my trident.

Zac: I'm last?

Sam: What, what, what'd you roll?

Grace: I didn't

Adam: spear ahead, Grace.

Zac: OK。OK。OK。OK

Adam: You're like, "What's that gonna do?"

It'll do 1D8 plus four damage, I mean.

Yeah, that's okay.

Go ahead, Grace.

Ha- handle this.

Kaleb: Yeah, please

Zac: Do, do that 95 damage you do.

Kaleb: Correct.

Please

Zac: Please kill it before it gets to me

Kaleb: Oh

Grace: I'm gonna do my insightful
fighting, so it needs to roll deception

against my insight, and that'll
give me automatic sneak attack.

Sam: OK

Grace: to beat a 25

Sam: 25.

it rolls a four

Grace: So first attack is 22

Sam: Let me pull up, 22 hits

Grace: Really?

Sam: that also hits

Adam: Thank God.

Zac: I have a question.

Adam: We're not having to roll over 20

Sam: It is still currently on the ceiling

Zac: Okay

Grace: Yeah, this is with my short bow.

Zac: Okay, cool, cool,

Kaleb: just rejected that

Grace: yeah, so the first
one with sneak attack is...

Is 31, and then the second attack is...

Make that

34.

Yes, 34.

And the second one is a mere
five points of piercing damage

Sam: Perfect

Bam, bam, bam, bam.

Adam: We need something to make it fall

Grace: Ja

Kaleb: Oof.

Yeah.

Adam: Or Reggie's gonna have to
jump and grapple it to take it down.

Grace: it will, I can't imagine this
thing has ranged attacks, right?

It's gotta come down to us

Adam: not,

Sky: Jo då

Zac: Otters have

Adam: more

Zac: mind you

Kaleb: great.

Adam: I gotta grapple this thing
before it grapples Mandrake.

Kaleb: It's just gonna start chasing him

Sam: All right, Sky, you're up

Sky: Amazing.

All right, I am, gonna Guiding
Bolt this sucker at fourth level.

I don't like the look of this thing.

Kaleb: You done with it?

Sky: 18 plus nine.

Big numbers.

Sam: go, as you go to, cast Guiding Bolt,
one of its mouths open up, it's gonna

use its reaction and open up and, like,
swallow, try to swallow your, Guiding

Bolt, and it's gonna cast Counterspell

Zac: Oh my God

Grace: It has spells

Kaleb: Yeah.

Sam: yeah,

Sky: Tells me what I have

to do next turn

Sam: Yes.

Yeah, perfect.

Sky: then I am going to use my
movement to back the fuck away,

as far away from this thing

as I can

Zac: Smart.

Very

Sky: I'm gonna say, "Good luck, gang.

I'll have your back from back here."

Sam: Awesome.

Reggie, you're up

Adam: I try to grapple it,

Kaleb: Is it up on the

Sam: It's on the ceiling

Adam: I have jump, right?

Sam: You can jump

Adam: I mean, it's what?

12-foot high ceilings

Sam: Yeah

Kaleb: I mean, I was gonna get out, I have
something to pull it down to the ground.

but Reggie, I don't know if you
have anything else you can do

Adam: At the beginning of my turn,
I was gonna throw a trident, so

Kaleb: you do what you do,
'cause I can get it on the ground

I can attempt to get it on the ground

Adam: I'm gonna enter
rage as a bonus action.

Just go ahead and count that.

but no, that doesn't count when throwing

Okay.

Yeah, I guess I'll just grapple it

Sam: Okay.

You're gonna jump up in,
it's a contested strength

Adam: Yes, it is.

It's plus eight plus my proficiency

bonus plus my strength

Sam: It got a 24 in its strength

Adam: Okay.

That, my strength is nineteen
plus eight, twenty five

Sam: 25.

Awesome.

Adam: Or actually that's
not, that's not math, right?

Sam: either way you're able
to, to grapple the stick.

And so it'll have,
disadvantage on, attacks

Zac: Nice

Adam: And it takes five
da- yeah, no, we're good.

We're good there.

Yeah.

Sam: Does it take damage?

No?

Yes?

Adam: it doesn't

Sam: Great.

Perfect.

Awesome.

Adam: I'm just riding it like a
horse, I guess, at this point.

Sam: OK

Kaleb: The world's most disturbing

Sam: it's the monster's term and
it's gonna try to, like attack

you and kinda like use its legs to
kind of pry, like, you off of him.

but it's just gonna
make a, an attack roll.

I think I only get one attack.

I'm just verifying

Adam: You try not to ungrapple yourself?

Sam: no, because this
thing's not that smart.

it just has you grappled and
wants to just get you off of it.

So it's gonna roll with
disadvantage against you.

Adam: Bring

Sam: that's a nat one and a 15.

So it's gonna miss unless
the nat one hits you somehow.

Adam: Nah.

Zac: I don't think that's happening

Sam: One of the heads is
gonna just snap back and wail.

And from each of the four corners
of the room, one, like little

shadow just like fff, fff, kind of
appear and morph out of the corner.

So there's four shadows, in each
corner of the room, and they're

gonna roll their own initiative

Kaleb: Well, I hate that

Sam: Four,

Kaleb: are they also
shaped like spider rats?

Sam: Yes, they're smaller spider ants

Kaleb: Oké,

Zac: That's

Adam: Mama spider rat
and its baby spider rats.

Zac: Okay

Kaleb: mother spiderette

The most dangerous creature on the planet

Zac: The

Sam: All right.

And that is gonna be its turn

Zac: Okay.

Then

Adam: Wait, do I get an op attack
on that since he tried to attack me

Zac: No,

Adam: he's still grappled?

Sam: so.

Adam: I don't know how that
works, why you didn't...

Hmm

Kaleb: Just to confirm, they're
grappled up on the ceiling

Sam: Yes, correct.

Adam: Yeah, I gotta kick off.

My next turn is shoving him if
you don't take him down now.

Kaleb: That's the,

Zac: Question, are those four
shadows together or separate?

Sam: Separate, and each in the corner,
each of the four corners of the room

Zac: Okay.

I gots an idea.

It's a good one.

Adam: the frightened condition,

Kaleb: No, he absolutely should

Zac: Hey, Adam, shut up.

Sam: roll me eight.

Adam: He said he was scared of spiders
and that it was his core thing.

Kaleb: I believe the
word was arachnophobic

Adam: Yeah.

Zac: Arachnophobic.

Guys, you know, you're
supposed to be helping me here.

Adam: I wanna make this a fair fight.

Sam: you're right, Adam.

Zac, Zac,

Kaleb: He's got 12 heads

Sam: me a charisma
saving throw to save face

Adam: Yeah.

Sam: Then

Kaleb: f- I, what

Zac: But I've got a D6 of
inspiration for doing the thing

Sam: true.

Kaleb: I can also Flash of

Sam: I'm gonna ask, Zac, what
DC would you set for yourself?

Like, how scared is Van of spiders?

Zac: I'd say genuinely
he's probably like a 15

Sam: OK

Kaleb: I could get you to
that with my Flash of Genius

Adam: The Slim Roll is inspiration

Kaleb: if you want to roll the
inspiration, I just don't know

what you want to try to save it

Adam: I'll give you my
inspiration from last time

Zac: All right, let's just say

Adam: Give you a handout.

Zac: only a two 'cause I
rolled a 1d6, so that's a 12.

Adam: Guidance.

Sky: I, I, shit.

Adam: Oyoshi.

Grace: for yourself, my friends

Zac: okay,

Adam: now.

Zac: So hear me out.

I have something, it's
called tactical mind.

When I fail an ability check, I can expend
a use of second wind and roll a 1d10

to add the result to the ability check

Adam: Gotta roll more than a three, folks.

More than a three.

Sky: Russell.

Kaleb: What are you, what are you missing?

Oh, there we go.

Good

Sam: Nice.

There you go

Zac: Okay, so there we go.

That's what we're gonna do.

And I have two more second
winds, so if it comes back

around to me I can do this again.

Kaleb: so

Adam: minor illusion to
make it a balloon animal.

Zac: I think Vant Raven's gonna
see this and he's gonna be,

like, scared shitless at first.

He's, he's gonna kinda snap
out of it 'cause he's gonna

realize, like, there's more.

And he's...

Like, he saw that this thing called
the other one, so he's gonna be going

for, he's gonna go for the mama or
the daddy or whatever this thing is.

so his first attack is just gonna
be a normal short bow attack

Sam: OK

Zac: That is a 16

Sam: That does not hit

Zac: Okay, that's fine.

I got another attack.

I remember I get two attacks.

That's cool.

So he's gonna shoot one.

He's gonna go for an, a second
attack, which is also...

Has this thing taken
any damage, by the way?

Sam: Yes.

Mm-hmm.

Zac: Second attack is
also gonna be a short bow.

Sam: OK

Zac: Let's see.

Bonus action, what can I do?

So I think for my bonus action, I'm just
gonna m- mark it with Hunter's Mark Yeah.

I'm gonna, I'm, I'm throw
Hunter's Mark on that bad boy.

And, Hunter's Mark, if
anybody needs to know

Until the spell ends, I'll deal an
extra 1d6 force damage to the target

whenever it's hit with an attack roll

Kaleb: And that's just you, correct?

That's not everybody?

Zac: Yeah, I don't think that applies

Kaleb: Cool

Zac: But with Hunter's Mark, since
I am, a ranger, I get hunter's lore.

When it's marked by Hunter's
Mark, I know whether it has an

immunity, resistant vulnerability,

or, like, weakness basically

Sam: Perfect.

it only has condition immunities against
charmed, exhaustion, and frightened

Kaleb: I'm really glad you did that

Zac: Okay, good.

Kaleb: I'm assuming it's my turn next

Sam: it is, but it's gonna
use a legendary action.

and it's going to...

one of the other heads is gonna
snap back and cast Hex on Van

Zac: What's my saving throw?

Sam: I don't think there's
a saving throw for Hex.

Grace: X just

Zac: that not?

Sam: Hex just

Grace: Yeah

Sam: unless you have counter

Zac: no.

No

Grace: The beauty of

Kaleb: Sit down, Mr.

Sky: So the question
is, what is it hexing?

Sam: it is concentration.

let's find out.

Mineralogy six.

that's gonna be wisdom

Adam: It has a mark on it, Zac?

Zac: Mm-hmm.

Adam: Did you find out any info about him?

Zac: No, it just has
a, condition immunities

what do I have to do, Sam?

Sam: it just casts Hex on you,
and it's gonna hex, wisdom

Zac: That's fine

Adam: X

Sam: That is its lesson reaction

Adam: This thing's got legendary axe?

Sam: Dorian,

Grace: spells and minions.

Yes, it has legendary actions.

Adam: kind of BS is that?

Kaleb: I was gonna cast shatter on the
portion of the s- the ceiling that it's on

Sky: うん?

Kaleb: to bring it down to

Sam: Oh, interesting.

Interesting

Zac: is grappling this, remind you

Kaleb: No, I know.

that's why I was trying to dissuade
Reggie from doing that, but

Zac: He's in it for the long run

Sam: you can

Adam: He's riding a bull right now.

Sam: but both the monster and Reggie
will take damage or have to succeed on

a save or whatever verbiage Shadow has

Adam: Is it, what is it?

Dex?

Kaleb: it is a dex.

Adam: I have advantage on dex save, so.

Kaleb: Oh, no, sorry, constitution

Adam: Damn.

I have a high con anyway, so

Sam: barbarian

Kaleb: Correct.

So

Sam: Is that what you wanna do?

Kaleb: if you're, if you're, I mean, yeah

Adam: Yeah, my constitution's plus nine.

Kaleb: I'm gonna absolutely
cast shatter, on the...

So it's not actually on the s- spider rat.

It's on the portion of the ceiling.

It is a 10-foot radius, like, sphere,
so, like, if I can catch part of

the spider rat on it, that would be

Sam: It roll, it r- it did roll a
20 on its, con save, so 20 plus four

Kaleb: Well, yeah, no, they got it

Sam: But I think, I think it's,
it's still gonna drop, drop

Kaleb: half, it's

Sam: Yeah, it's still gonna
drop them from the ceiling

Kaleb: Give me one second and I
can tell you what he's gonna take.

That is five, six, that is
11, that's 16, that's 17.

So we're rounding down, right?

Sam: Угу

Adam: I

Kaleb: on the damage

Adam: I rolled an 18.

Is

Kaleb: You rolled an 18?

yeah, you beat it.

Yeah, so you, you take half a half.

Am I okay, Papa?

Sam: eight, minus eight

Adam: Am I

Kaleb: Yeah, so it's 17, 17 damage.

So you take...

my goal was to try to bring that
portion of the ceiling down so

that the rat's on the ground, the
spider rat's on the ground with us

Sam: So as you, as you launch it, the,
the rat and Reggie, fall to the ground

Adam: Cool.

Kaleb: He's on the ground now.

He's still writing them down.

and then only other thing I have
as a bonus action is I am going

to engage my defensive field
and give myself some temp HP.

Sam: All right

Kaleb: got 12, 12 temp
HP, and then I am done

Sam: Wonderful

Oh, it's the shadow's turn.

Kaleb: And then

Sam: So all these four shadows are gonna,

Sky: back as I can be.

Zac: Yeah.

Sky: a wall.

Kaleb: Where, I was gonna
say where in rela- where was

the spider rat in relation to

Sky: the ladder, mid-climb.

Kaleb: Yeah, 'cause I don't think
I, I know I haven't moved from

when we would've like dropped down

Sam: Yeah.

So actually, so I think what's

Adam: everyone's crowded
around the ladder.

And then there's me just riding.

Sam: so the four of you
are back by the ladder.

Reggie and the spider rat are
in the center of the room.

And so I'm thinking the four corners
are where these shadows are, so

only the two closest to you guys
are gonna get, attacks on you.

And I'm literally just gonna
roll a D4 and see who it attacks

Adam: Is there still a lilac
room at this point too?

Sky: rave in here,

Kaleb: the spider is a lilac color now.

Sam: So that's gonna...

Ooh, so they're actually b- both
gonna hit Dorian, unfortunately.

Or go, try, try, try to attack you anyway.

so we're gonna see if
they, if these two hit.

Adam: Are these spiders or are these rats?

Zac: Like rats

Kaleb: Rats.

Sky: Both

Adam: They're both?

Zac: Both

Adam: Dang, I really wanna know,

Sam: I rolled an 18 on one of them,
and I rolled a 20 on the other one

Zac: Oh,

Kaleb: hit.

Sam: they both hit.

Zac: crit, one's a fucking

Sam: so that's gonna be, 15 total
necrotic damage to you, Dorian.

Kaleb: Mhm

Sam: Your strength score
is reduced by seven

Zac: Oh my

Sam: I rolled a four
and a three on the d4s

Adam: He made this to counter me.

Grace: Hello

Kaleb: Wait, so I, my
total strength score drops

Sam: down by seven, by four
and then by another three

Kaleb: So I take

Zac: Is that because
of the necrotic damage?

Sam: It's 'cause it's the
draining swipe on the shadows.

Zac: Oh my

Sam: the shadows that block.

They are

undead, but they're shadows.

So when they hit, they reduce
your strength score by 1D4.

Adam: Sam is a menace

Sky: My cleric is tingling right now.

Kaleb: my strength score is a five

Zac: You're, my rat
spidey senses are tingling

Kaleb: My strength score
is a five, so let's do this

Grace: Who

Adam: Anybody need to take a picture
of this guy for a strange report?

Sam: Yeah.

Kaleb: that

Sam: don't underestimate the,
the CR one-half creatures, guys.

These guys, these things are nasty

Kaleb: 'Cause what's my
modifier for that now?

Zac: Like negative five in strength

Kaleb: I was gonna say, yeah, if
it's a five, I don't know what the

negative would be, but it's rough.

Sam: Yeah, it's bad.

And then we go to the top of initiative

Grace: Me gripped

Sam: Yes

Zac: Yes

Grace: Okay.

Well, since our big bad here
is on the ground now, can I

get to a position of flanking?

Sam: Yes, you can

Grace: Excellent.

Okay, I'm gonna switch out for my, short
sword, and that's, 22 for the first attack

Sam: Oh, that hits for sure

Grace: And exactly the same,
another 22 for the second.

Sam: Wonderful

Grace: So, and with my D6,
sneak attack on the first one.

So,

it's only 11 points of piercing damage.

But then I can do a little
divine smite on the second

Sam: Ooh.

Grace: we'll just do a first level.

So that's just one point of piercing
and eight points of radiance

Sam: Awesome.

So nine total

Grace: Yes, I still have my bonus action,
so I'll bonus action disengage, right?

disengage, and, skedaddle on
back to, closer to where we

were at the base of the, ladder

Sam: Okay.

Wonderful

Grace: Sorry, buddy.

The last time I tried to stay
put to give someone flanking,

they ran away and I almost died.

Kaleb: You, yeah, you didn't

Zac: die

Grace: I did die.

Adam: did

Kaleb: You super died

Adam: You're super dead.

Zac: got split in

Kaleb: You are super dead

Grace: I

Adam: You earned a mark for it though.

Grace: anyways, that's all

Zac: What is next?

Sam: All right.

Adam: cool tattoo out of it.

Sky: I'm gonna...

How far, so like how far are
the other shadows from me?

Not the two that were already

Sam: by their next turn they'll have
movement to get to where you're at.

They're kind of standing in

Sky: But they're within 30 feet of me?

Sam: Yes.

Sky: Cool.

I'm gonna use my action to turn
undead, DC 17 wisdom saving throws

Sam: he's 17 with some saves for...

So that's all four of them?

Sky: anything undead within 30 feet of me

Sam: That would probably
be all four of them.

Good thing I have four sets of dice.

that is a 16, a five, a 10, and a 12.

They

Sky: So they all fail?

Sam: They all

Sky: they are frightened and incapacitated
conditions for one minute, and they

have to run as far as they can from me.

Sam: Awesome

Sky: and because they failed,
they take my seer undead, so

they will take 5d8 radiant.

Sam: Awesome.

And they're vulnerable.

and so double it 'cause
they're vulnerable.

Sky: So

Sam: 44.

this guy, as, as you use your seer
undead, these things just, like,

explode in light and they're all four
of them are, like, instantly destroyed

Grace: Wow, nice.

Sky: pop my knuckles,

Zac: Yes,

Adam: Then he summons eight more.

Sam: Cleric

Sky: so,

Zac: It's like a hydra just-

Sky: bonus action, I will go ahead
and do my, celestial revelation.

So I go, a searing light, comes off of me.

Sam: Awesome

Sky: be my turn

Sam: All right.

Reggie, you're up

Zac: Swing, baby boy.

Adam: What?

Sam: Magi

Zac: Swing

Adam: Swing?

Yeah, all right, I'll swing

Sam: Yeah, I could figure out if
you're not grappling him to swing

Adam: I get two actions, so I
could swing and then grapple again

Sam: Yeah

Adam: Yeah, I may do that.

Y'all are doing fine.

I'm afraid if I don't,
he will get disadvantage.

Like, d- I think disadvantage will be
helpful more than him being able to attack

Grace: Yeah

Adam: That's an eight, 18

Sam: 18 hits.

His AC

Adam: 18 hits?

Okay.

Okay, cool.

I'm just gonna roll it here
'cause that's just easier.

16 damage

Sam: That's 16 damage.

Adam: Sixteen.

And

Make sure I have that.

Make sure I did everything right there.

Okay.

Yeah, and then, beat my 27 for grapple

Sam: Oh,

Adam: Beat it

Sam: there's no way.

he only has a plus four in his strength,
so there's no way he's gonna be at 27.

But for posterity, that's a 15.

Two

Adam: and then bonus action.

Nope.

Okay, I'm good.

Sam: All right.

It's gonna try to attack you with
disadvantage with its many legs.

which is, that's a four and a five.

That's not happening.

but it's gonna use the same, bonus
action and the head will reach,

reel back, and then it'll actually
populate some more shadows.

And I'm gonna roll for this one.

three shadows, two in the back and then
one in the, kind of closer right corner.

And their initiative

Adam: Over the

Sam: 15

Zac: right

Sam: So these chats
actually go before you, Van

They rolled a 15 on their initiative.

Kaleb: yeah

Sam: one of them is going to, I'm gonna
roll again to see who they attack.

That's going to be, 'cause Van,
yeah, you still, you haven't moved.

So it's gonna, one in the
corner's gonna try to attack you.

A six doesn't hit, right?

Zac: No

Sam: Okay, great.

and that is gonna be its turn.

Now it's your turn

Zac: All right.

Van's gonna try and

shoot it with a bow again.

Sam: Beautiful

Zac: I'm gonna hit it.

The first attack is going to do one 10

Adam: Yeah

Zac: attack's gonna do 13

Sam: Okay

Zac: the second attack, I'm gonna go again

With a short bow.

And that is a 21 again to hit

That is, ooh, nice

The second attack does 15 damage.

Sam: Amazing

Zac: And I'm also going to cast my
action surge as a bonus, which means I

can take one more shot at this bad boy

Or take one more action

Sam: you can take two O2 attacks with that

Zac: Oh, I can go two attacks again

Sam: With an action surge.

Adam: it's a whole

Sam: get your full

Zac: Oh, it pulls,

Adam: It's a whole nother turn basically

Zac: Awesome.

Sam: haste is the spell that
only allows for one attack.

Zac: Understood.

Yep, you're right.

Sam: But yeah, you get two attacks.

Zac: I'm gonna do a bow once

Sam: Ah bah

Zac: That is a 27

Sam: That's awesome

Zac: so that is going to do

Let's see.

A nine plus a

six.

That's 14 damage

Sam: Awesome

Zac: And The last one I'm gonna
do an Ensnaring Strike spell

Sam: OK

Zac: you have to make a strength of 15

Sam: It rolls a one

Zac: Oh, yeah.

Yeah, well, you are restrained

Sam: Perfect.

Adam: You're restrained and grappled

Sam: Yes

Zac: well now you don't
have to grapple it.

That's why I'm saying
it will be restrained.

You can actually do other

Adam: Just, it's fine.

I'll do my two attacks, but my one
worry will be is my AC or DC is much

higher that he can't even un-grapple
himself totally versus a 15 on that.

So I will do it, but I can re-grapple
at any time if this goes south, so

Zac: To give you some attacks here.

Adam: Yeah, it gives me an extra attack,

Sam: Did, did, that do any damage?

Zac: one.

Sam: one damage.

Minus one.

Sky: Oh

Kaleb: All right.

Zac: Keep doing some

Adam: itself.

Kaleb: my, it's my turn, right?

Zac: That's his legendary action.

Kaleb: Ok, cool, cool.

Adam: Legendary reaction is revive.

Kaleb: Yeah, no, I was gonna do lightning
bolt, but that'll end up hitting

Reggie, and I don't wanna do that.

Adam: No, it's fine.

I can take it.

Do it.

Sam: Hit me, I can take it.

Adam: Just do it.

Take

Kaleb: I mean,

Sam: you can't

Adam: Do it.

I got enough.

I can take it

Kaleb: Okay, cool.

Adam: he looks at you and he
like gives you a big old thumbs

up and like, "Just do it!"

Kaleb: Yeah, I'm definitely
gonna cast lightning.

I just gotta make sure that it's...

I don't have any, lightning bolt.

There we go.

Adam: Big old thumbs up.

Kaleb: d- oh, it's a
dexterity saving throw.

Cool.

Adam: I got advantage on

Kaleb: that.

and, yeah, he, the spider rat
just has to make a dexterity

saving throw or it takes eight D6,

Zac: Ooh

Sam: Oof.

that's gonna be an, a 19 on its dex save

Kaleb: I don't know.

Adam: It's half

Kaleb: Now that makes it...

It still takes half, but,
yeah, give me one second.

Adam: Well, the 20, 20...

That was in 19,

Kaleb: Yeah.

yeah, that's 16

Sam: 16?

Awesome

Kaleb: Yeah.

Adam: so half of 16 or 16

Kaleb: yeah, six, so take...

Yeah, six.

No, it's 16 total, so
take, yeah, 16 is half.

Adam: Oh, so eight.

Kaleb: Yep.

Sam: Yep

Kaleb: Yeah.

and then h- out of curiosity, how
close are we to the spider rat?

Sam: Oh, like within 30 feet

Kaleb: No, I can do more damage
with my spells at the moment.

Adam: And we need a druid for a moonbeam.

Kaleb: Yeah, no, I'm gonna, I'm gonna hang
out here and then, I'm gonna bonus action.

I'm gonna reengage my, defensive field
so that I can get some t- temp HP.

Sam: Perfect

Kaleb: Cool.

Adam: play a druid next.

Sam: we go top of initiative,

Grace: Cool.

gonna do the exact same thing again.

Just gonna go up, hit it,
and then try to run away.

First attack is a lot, 24.

Second attack is,

Sam: I suppose it

Grace: 26 on the first attack.

Sam: 26

Grace: And then,

Sam: Awesome

Grace: piercing.

And the second one, gonna do
another first level divine smite.

Oh, my God, that was a spell slot

And that's, 11 radiant damage
and five piercing damage

Sam: Wonderful

Grace: And then disengage,
run away, and that's my turn

Sam: That's a fair amount of damage

Adam: I tell you, Anya's character is

Sky: Wild

Kaleb: I'm loving

Zac: yeah

Kaleb: Love

Sam: just

Grace: I can hit hard,
cannot take a hard hit.

So bit of a glass

cannon over here.

Sam: HP

Adam: I love it.

It's awesome.

Kaleb: I'm here for it

Sam: a, I love a glass cannon

Love

Adam: disengage is so helpful when
it comes to those kind of builds

Sam: Yeah.

That's why I wrote, like, two
levels of rogue can get you so much.

Grace: now I got seven of them

Kaleb: Nice guy.

Adam: The rest of it's paladin, right?

Grace: Mm-hmm.

Adam: You have seven in
pala- or five in paladin?

Grace: So the seven in rogue
gets me up to, like both uncanny

dodge and evasion, 'cause it's...

I get it at seven level, and then the
five in paladin get me up to a second

attack, so we're sitting pretty over here.

Anyway, continue.

Adam: Good job.

Grace: I'm raxed

Sam: All right.

Peace, my man

Sky: I'm gonna do a sacred flame,
so Big Mama needs to do a dex 17

Sam: Text 17, that is not gonna do it

Sky: Okay, then it will
take, 14 radiant damage

Sam: 14 radiant

Sky: And then I am going to run
up to it and get on the, So I'm

imagining Reggie's on one side and
Anya keeps coming to the other side.

Adam: Yeah.

Sam: Mhm,

Adam: Basically,

Sky: wanna,

Adam: I'm holding onto the, to the
big spider on one side, and then

you can come over to the other
and you get advantage basically.

Sky: yeah, I know you backed up.

I wanna get to the back of it if I can

Sam: Yep,

Sky: The thorax.

And so then I'm gonna end my turn
there, and it will take four radiant

damage from my Inner Radiance

Sam: Perfect.

Minus four.

Grace: right.

Your inner sparkle

Sam: I

Adam: I just know Zac is gonna
reuse this monster when it gets

to his turn to wrap everything up.

Like, Zac's gonna summon
this sucker for Malakar,

Kaleb: army of spider rats

Adam: "Well, I remember it."

Zac: Y'all don't even
know what's gonna happen

Sam: I'll, I'll send you the step block

Kaleb: I'm in

Sky: Absolut.

Sam: there actually is a more
powerful version of this that I

Adam: image.

Z- Zac's like, "Send that one to me."

Sam: Reggie, you're

up, I think.

Kaleb: Yes

Sam: We got 35 HP left in this sucker

Adam: All right, I'm disengaging

my grapple and I'm just
gonna go for the kill.

Sam: it

Adam: All right.

Advantage.

Nat 20 on the first one

Sam: Oh my

Sky: Damn right

Kaleb: Let's go

Sam: let's

Adam: I- technically it was my second
roll with that advantage that I got,

but no, it's nat 20 on the second roll.

It was a three the first time.

so that will be max of
17 damage on that one.

Sam: Okay

Adam: folks.

Sky: This ready

Zac: Oh, Reginald

Adam: 13 plus 9 is 21.

Sam: that does it.

Adam: Or 22, I cannot do math

Sam: Yeah.

No, that's fine

Adam: And

Kaleb: 17

Sam: 35 minus 17 is 18

Adam: Ah, yeah, no.

I rolled a seven

Sam: Nah, close.

We have 11, 11 HP left

Zac: It killed him.

Sam: All right, it's
now the monster's turn.

Adam: Yeah, and it's gotta get out

Sam: so it's gonna make its, attack
against Reggie again, 'cause it's the

thing that's closest and it can't move, so

Adam: hope this works you, Zac.

Sam: A, that's a three

Zac: Hey,

Sam: on the lowest.

Zac: guy kills the big spider ass.

Kaleb: do it

Sam: and then I, I, I, yeah, it's just
gonna, it's gonna end this turn there.

Van, it's your turn.

Adam: Do it, Suresh.

Sam: wait.

there's still two, there's
still shadows to do.

There's still shadows to

Kaleb: the-- hey, but
what if there wasn't?

Just hear me out.

What if

Sam: so I'm gonna go left to
right, one, two, three, four,

and that's not including Reggie.

So one, two, three, four.

This first one is gonna go after, Van.

One, one's gonna go after you, and
that's not gonna hit, that's a five.

The second one's gonna go after, Isabelle.

That's a 12, 12 to hit.

No, that hits you, right?

Great.

And then the third one is gonna
go after Dorian with a 19.

With a nine- with a nine- 19 to

Adam: hit you.

Sam: I,

Kaleb: that hits

Sam: I kid you not.

Adam: Negative strength.

Negative two.

Sam: that's five, necrotic damage and,
the trance core is reduced by another two

Adam: Sorry, you weakling.

Grace: No

Sam: Now it's Vance

Kaleb: my own hands

Adam: Can you even like stand up or
are you just like prone at that point?

Kaleb: I'm not immobile yet.

I'm not paralyzed yet,
but I'm pretty close

Sky: I'm getting there.

Adam: My bones are weak.

Zac: with the short bow.

That is a 23 to

Kaleb: in a wheelchair

Sam: That hits.

Good make 11, 11 damage.

Do 11 damage

Adam: He's in a wheelchair.

Zac: did 10

damage and then adding Colossus Slayer
I did another eight, so 18 damage

Sam: Awesome.

how do you kill a spider rat?

Zac: I think

Vandraven's gonna sit there.

He's gonna knock an arrow back, and
he's actually gonna say a prayer to Tyr.

He's gonna say, "Tyr, guide my bow."

And he's accidentally, I think
he's gonna hit light on the arrow

itself, and, he's gonna release it.

Yeah, I'm gonna choose, like, a blue.

Adam: Choose your color.

Zac: And so I think it's gonna,
you know, be a glowing arrow, and

this rat thing's gonna go back to,
like, call more reinforcements.

It's gonna rear its head back, and
almost like the scene from Lord of

the Rings where they shoot the cave
troll in the mouth, it's gonna go,

I mean, straight in the back of its
throat and just, I mean, hit it,

just nail it, stop it from screaming.

And that thing's gonna drop.

Adam: troll noise?

Zac: Yeah.

it makes the cave troll noise from Lord
of the Rings, and it's gonna fall down.

You're gonna kind of feel bad for it
in a, in a, in a way, in a weird way.

Kaleb: Spider rat.

I don't feel bad for it

Zac: Carterrat's dead.

Sam: Spider rat's dead
with all of its heads dead.

Adam: You only hit one head,

Sam: awesome.

Zac: The main

Sam: there's still like
12 more heads, guys.

Two more heads take its place.

roll initiative again.

No, I'm kidding.

We'll be here for hours.

Awesome.

So you have this dead spider rat, and
as you kill it, the shadows dissipate.

Zac: ん。

Sam: this dead spider rat in
front of you and this glowing

orb in the back of the room

Zac: then Draven's...

Grace: check all that over

Zac: Yeah, we're going towards the orb

Kaleb: Grab the orb.

Adam: So put on some gloves beforehand.

Kaleb: Doran wants to get out of

Adam: out.

Kaleb: here

Zac: Yep.

We're grabbing the orb.

Grab the orb, boys and girls

Adam: Oh, he just, he just,

no regard, just grabbing it

Zac: Yeah, he already faced his fear

Kaleb: I have my gauntlets on.

I can grab it

Zac: Yeah, there you go

Kaleb: I'm gonna grab the orb.

Sam: Dorian, you pick up the
order and, I actually need you

guys, roll me a, roll me a history
check as you guys had a look at it

Kaleb: Okay.

dead

Adam: Explosion.

Zac: Eight

Kaleb: And history?

Sam: Yeah

Kaleb: 26

Sky: Wow

Sam: Dorian, what does a
fragment of a cipher look like?

Kaleb: To Dorian.

Dorian picks it up and it
immediately takes the shape

of, like, a fractured gear.

Like, when he picks it up, that's just
what he sees, is it's like a, a cracked

piece of, like a, like a mechanical gear

Zac: う ーん。

Sam: that this was the thing that
you were sent here to recover.

this is part of the, the cipher that
will, hopefully bring back the divine

and put an end to Malachar's reign.

as you guys grab it, the whole room
starts to be filled with light and

like things start to fly out of it.

Like several...

You could, you could call like
magic missiles kind of swirling

around you guys, and it teleports
you to like the middle of town.

the town is now,

Adam: chest.

Sam: yes.

Do, do, do, do.

Adam: One of the chest
in the crypt upstairs.

Zac: that's secondary

Grace: the key.

Sam: you guys gain a, a
heart gainer and a container.

Adam: Heck yeah.

Sam: And, yeah, you guys
look around the town.

The, the curse has been lifted,
and everyone is back to normal life

Adam: But the Whos all come out
across the Christmas tree and learn

Sam: ahu door is.

Kaleb: Christmas

Adam: You're welcome

Sam: that's perfect.

That's all I had.

That's where we're gonna end.

You guys win