MedTech Speed to Data

As medical devices keep advancing, the consumables used in testing and therapeutics are moving forward as well, far beyond grandpa’s diabetes test strips. New semiconductors, circuitry, and sensors, along with automated production, bring a whole new spectrum of functionality within reach for consumables.

Show Notes

As medical devices keep advancing, the consumables used in testing and therapeutics are moving forward as well, far beyond grandpa’s diabetes test strips. New semiconductors, circuitry, and sensors, along with automated production, bring a whole new spectrum of functionality within reach for consumables. 

The burgeoning at-home market is driving demand and the growth of body-worn therapeutics and delivery devices. But with new functionality comes new risks, and among the biggest risks is human error. To paraphrase Murphy’s Law, “Anything that can be misused, will be misused.”  

Complex consumables are our topic du jour. Mechanical Engineers Will DeMore and Andy Rogers engage in a far-ranging discussion of the ins and outs of consumables development, how to avoid pitfalls, and how to engineer your way to success.

Need to know:
  • The critical importance of interfaces
  • How to “goof-proof” your system
  • Why user experience drives design
  • Common pitfalls that slow development and increase costs

The nitty-gritty:

Consumable products, whether they’re for in-home or clinical use, fall into two categories: single-use, such as blood-test strips, or multiple-use, such as CPAP masks. Each has its own special considerations. But regardless of whether your device is single-or multiple-use device, a therapeutic device, testing device, or drug delivery system, interfaces are the areas where your product will succeed or fail. 

Interfaces are where you’ll encounter the most constraints and most complexity in design. For example, a body-worn consumable in a home setting has an interface between the device and user, the device and electronics, the device and its physical space, as well as the device and the digital world, i.e., smartphone app. 

Keep the user experience topmost in your mind and your design. It pays to put some time into “poka-yoking” your product. (Poka-yoke is the Japanese term for "mistake-proofing.") It can be as simple as a “This side up” sticker, color-coding, or creating a plug-in that only works one way, a la Apple.

Consider number and types of sensors needed. If you’re dealing with gases or liquids, you’ll need a reliable seal to prevent backflow and cross-contamination – preferably with haptic feedback – so your user knows when the connection is secure. For multi-use consumables, factors like ingress protection, cleanability, and durability, come into play. 

Depending on the type of device, you can upgrade interfaces at development or add them later. The important thing is to take a risk-based approach in your design. Think ahead and design to assembly to reduce time and scrap. Think about the cost vs. benefit of upgrades. And, of course, safety first. 

The bottom line on complex consumables, whether starting from scratch or adding new functionality to an existing device, is to look for places to add value. Optimize the user experience. Add new data or new connectivity.  Prompt the user when it’s time to re-supply.  The more you succeed in simplifying a complex consumable for the user, the more successful your product will be.



HELPFUL LINKS:
https://sixsigmadsi.com/poka-yoke/

What is MedTech Speed to Data?

Speed-to-data determines go-to-market success for medical devices. You need to inform critical decisions with user data, technical demonstration data, and clinical data. We interview med tech leaders about the critical data-driven decisions they make during their product development projects.

Hey, everybody, welcome to MedTech Speed to Data.

We have some great shows in store

for you in the next couple of months.

We have Greenlight Guru

coming on in a couple episodes.

This episode we're going to interview

Will DeMore, Senior Mechanical Engineer

here at Key Tech.

We talk about consumables

and when you think about consumables,

it's easy to jump right into high volume,

injection molding, design considerations,

or how you sterilize the product.

But what you really need

to be thinking about these days is

these connected disposables

and how they interface

with the system that it's going to be living in.

What's the interface to the durable?

What's the interface to the digital ecosystem?

We'll talk with Will about integrating sensors

into the disposable and cost.

Cost is king, of course.

So enjoy the show and we'll see you guys soon.

Welcome, everybody, to

the next episode of Key Points.

Andy Rogers, your host here today on the show,

we have Mechanical Engineer Will DeMore.

Will, welcome to the show.

Thank you very much. Happy to be here.

Yeah.

So tell everybody a little bit about yourself.

Sure.

So like you said,

my background is in mechanical engineering.

I went to the University of Maryland

to get my bachelor's degree

and went straight out of there

to come to Key Tech

and been loving it here ever since.

For the last eight years or so,

I'm working on a Master's

Degree in Engineering Management

at Hopkins on the side,

and about one year left in that.

But at Key Tech,

a lot of my experience is in med tech.

Key Tech does a ton of in vitro diagnostics

stuff especially,

but I have a little bit different path

than many of the folks at Key Tech.

And so I

may bring some interesting perspective

on disposables and things like that.

Disposables, that's the topic du jour.

So we want to talk about

disposables, consumables.

And lately,

I know you've worked on on one main project,

here at Key Tech.

I see a lot of other projects coming in the door.

A lot of our customers,

particularly in the medical device market

are developing complex disposals.

That can mean many different things.

They're electrified these days,

and they're increasing in cost.

And the problem

that our clients are seeing

is that they don't have the team in place to add

these complexities into these consumables

that we're going be talking about today.

What we want to learn from you, Will,

and talk about is how to sort of think

about, you know, and change your thinking.

I suppose from classic consumable development

to this new era of complex,

connected consumables.

So what do you think is causing the increase

and the shift away

from your classic

razor blade,

if you will, where it just molded parts

into more complex consumables?

There's obviously a variety of factors

that are contributing to this move

in this direction.

A big thing is, changes in market conditions,

driving down

the cost of things like semiconductors and,

having mass automated production

driving costs down.

And that's allowing the use of those components

a lot more in disposables

because, you know, you don't care quite as much

from a cost perspective about those things

being single use or multi-use,

but not kind of permanent durable components.

Another thing is efforts to reduce

risk generally,

but especially cross-contamination risk.

And so anything that's durable

that's going to be multi-patient use

you're going to need

some kind of reprocessing

that adds risk to your system.

And usually you need to be pretty conservative

about the kinds of reprocessing

that you do on your disposal

or on your

your durable components

that are going to be reused for that.

And that really speaks to the change

in the move to the at home environment,

especially because

hospitals are really set up to be able to do

a lot more in terms of that reprocessing

than someone in an at-home scenario may have.

So that's driving a lot more of the trend

towards disposables for at-home specialty.

There are some other things

that are also contributing to this,

like the demand for

for body worn therapeutics in drug delivery.

It's very common for there

to need to be some kind of a disposable element

between a durable piece and the body.

The body comes in all sorts of different

shapes and sizes

and tends to have different effects on

how a component degrades.

And so a lot of times

it's just easier

and more robust

to make that a component that’s disposable

one important point, I think, to make as we

move into the conversation here, is the distinction

between two categories of disposables

and the big ones that I see

are single use disposables,

the ones that really have

the maximum amount of cost pressure

and have no reprocessing requirements

but are probably the best

they're reducing that risk

and then multi use disposables

which may have some kind of reprocessing requirements.

So cleaning and disinfection

being the big ones there,

but aren't designed for kind of permanent

long term use.

So something like a CPAP mask

where the manufacturer

is going to recommend that you clean that

with soap and water,

especially on some frequency

for extended use.

But you're supposed to throw those

out after 1 to 3 months.

Let's pretend

that you're responsible for designing a body

worn, connected, disposable.

That is going to be used in a home environment.

And this article

that you wrote Will recently, you know, addressed

when you're faced

with a complex disposable development challenge,

the first thing you should do

and where you should focus is the interface.

So the interface between the device and the user,

the device and embedded electronics,

the device in physical space,

and clearly the device and the digital world,

maybe not the metaverse, but, you know,

the digital world at this point.

Yeah, not yet.

So what do you mean

when you say consider the interfaces?

Why do you say that?

The primary reason that I say

that is because in any engineering

development project,

you want to think about your constraints and

and identify areas of maximum complexity.

And in a lot of cases in the kinds of devices

that we design,

the interface between your disposable

and your durable elements

are that only maximum complexity.

And furthermore, a lot of times

and as these medical technologies

get more and more complex,

the disposable may even be the most

the most complex element.

We're finding more and more

that the interfaces are the best place to start,

because you

you typically have the maximum number

of constraints

in those areas,

and then you can kind of fill in the blanks

from there. Right.

So if you if you define your constraints

that where, or you define your interfaces,

where you have all of that complexity,

and you're going to need to spend

probably the largest amount

of your design time

on improving those and making those robust

because they're going to see a lot of cycling

and things like that as well,

which are going to add

to the constraints that you have on that design.

It's best to start there

and then fill in what can often

be the easier stuff in between.

Speaking of constraints, let's talk about

probably the hardest one.

The user.

What should you consider

when you start

thinking about the constraint of the user

or the interface rather with the user

and your device?

For a lot of reasons,

that can be the most complex of these interfaces.

And in my experience,

the reason for that, is really because

in all of your other interfaces

or at least

most of your other kinds of interfaces,

you as the designer have a significant degree

of control over both sides of your interface.

Right?

So from durable to disposable,

you have control over both sides of that.

And on the patient side,

you only have control over one side, your device

or disposable side of that interface.

And you need to account for a very wide variety

in many cases

of, you know, physiological geometry

or other constraints and designing for that user.

And you need to think

very deeply about how a user will interact

with that interface, and ways

in which they could potentially misuse it,

which are going to be,

you know, the most difficult in that space.

So I'm sure later

we'll talk about a variety of ways

that you can make device

to disposable connections more intuitive.

And a lot of

those things are really not on the table for

the disposable to patient interface.

One example of a product

that I spent a lot of my time

on, at Key Tech like you alluded to earlier,

is the CoolStat thermal regulation device

that we developed for CoolTech Medical.

And I remember

in designing the disposable elements for that,

it was relatively early in my time at Key Tech

and I kind of overestimated

the ability of a user to figure out right away,

you know, exactly what I intended with my design.

And I remember one of the founders of Key Tech,

Brian Lipford,

stressing on me that

they're going to put this mask on upside down.

You might think that it looks obvious.

You might think that,

but they're certainly going

to put it on upside down and sure enough,

we proceeded into a user study

partway into that project and, you know,

put this mask in front of people,

ask them to figure out how to put that on

and sure enough, about 40% of the users

put it on upside down.

You need to assume that your users are going

to do all sorts of wild things to

to misuse your device.

And so you need to make it

as intuitive as possible.

And so working with our industrial design team,

I was able to make some small changes

to make that more intuitive

and things that can seem a little too obvious.

But for example, in this case

we added just a sticker that I mask

and that just says the side

arrow points towards your eyes.

So sometimes it can be that simple.

So Will, you mentioned making these devices

as intuitive as possible

so that you don't misuse them.

If you need to add labels, great.

That will help prompt the user

to take certain action.

But in your experience, what are some other ways

you can make devices intuitive and easy to use?

Some things that we use are poka-yoking,

which is basically putting

some kind of a keyed feature

on both sides of your interface

so that it's not possible to place that in,

you know, maybe the incorrect orientation.

Or if you have

two similar interfaces on your device,

you want to make sure that one

element will only fit in one of those two

similar interfaces.

So let's say you have two circular interfaces.

You put a notch on one

and two notches on the other,

something like that.

Another one is color coding

or the use of symbols.

So it seems easy and obvious, but a lot of times

our first instinct is to just design an interface

and expect that it's obvious to the user where

that thing is going to go.

But if you do something simple

like make both sides of the interface red or

put a little symbol on both sides,

the one on your disposable,

for example, and one on your device side.

And the user can kind of easily identify those

and just match them up

in making that connection.

It does an immense amount

to really streamline that process

and make it more intuitive.

The last thing is to take advantage

of what people are used to, right?

So there's a lot of things in

just life in general

that people are doing very repetitively

all the time.

And it makes sense

in the design of medical products

to think about those things and try and relate

your product to those things

that people are used to

so that it's more intuitive

just based on muscle memory,

what they've

spent a lot of time doing in their life.

Yeah.

So how did you reflect that

in your experience on the CoolStat

if you did?

You know, just the mask you put it on, right?

On the CoolStat side,

the two big interfaces other than the mask

which goes straight on the face, that I'll get to in a minute

are a desking cartridge that has some

some media in it that'll dry the air

because that's for delivery of dry.

And that has a circular interface

where you insert the cartridge directly

into the top of the device

and there's a cavity there that’s

the exact size of your disposable cartridge.

And so that's basically

one method of poka-yoking

is to create this volume in your device

that's very obviously intended

for that one elements.

And then on the tube set side,

for the interface between the tube

and the device, there's a custom manifold

that has a specific

rectangular shape with some specific,

you could call it poka-yoked features

on the edges of that, that fit directly

into the front of the device

where there’s a peristaltic pump

to drive the delivery of saline,

which is necessary for that therapy.

And we needed to go

through a couple of iterations

to get that right based on feedback

from user studies,

to make that interface as obvious

as possible

and disambiguate that from the desk and cartridge

and then

in terms of things that people are very used to,

the saline interface, we use a saline spike

that clinical staff

which are the typical operators of this device,

are using for many products

in their time at the hospital.

And so it's something that they're used to.

They're going to know where to put that.

And so we're taking advantage

of what they're used to in that case.

And then on the mask side,

we did some

benchmarking off of existing products

that are very common, like CPAPs

and designed a nasal mask

that takes advantage

of a lot of kinds of features that

people who suffer from sleep apnea are used to.

And even if you don't suffer from sleep apnea,

chances are you, you know, someone who does.

And so you've heard of what a CPAP is.

And the mask is more likely to be intuitive to you

if you've experienced that.

Oh, those are great examples, Will, thanks for that.

So now that we've conquered the user,

we know we know how to design

things that are intuitive and

and match things

that they're, that users are used to dealing with.

Let's switch and start

talking about the next interface

that we mentioned, which is,

the interface of the disposable

to the novel electronics that are powering

these things, are sensing different things.

Things are connected.

So in your experience,

like electrifying these consumables,

what are some of the examples of functionality

that you're seeing added

to traditionally all disposable medical devices?

I think the first place

where electrification of disposables

happened is really in temperature measurement

because the cost of those sensors has been

driven so low by the

ubiquity of temperature sensing

and how little you need

in terms of hardware

to get reliable temperature measurements.

The temperature sensing is a big one.

Measurement of other physiological conditions

in a hospital environment

or otherwise

is also super common for electrified disposables.

Now, even things like consumer products

like vaporizers,

which obviously is not a medical products,

but because they are so commonly used,

these disposable vaporizers,

they're driving down

the cost of things like

disposable batteries, disposable circuit components,

that go into those disposable

temperature measure sensors.

And then I've also seen flow sensors,

memory chips on products such as EEPROM chips

and things where maybe you have a variety

of different disposables that look very similar.

One example of a product

that Key Tech has spent time

working on that uses something like that,

is a product for combinational drug therapy.

And in that case,

you've got a variety of things

that may fit together

and that look very similar,

but you don't want the user

to have to think very hard about

what is in each one of those

and how they fit together.

And so if you can put some intelligence

in your disposable,

that makes it easy to identify by the durable

part of the device

that can really streamline

the process and reduce risk

for what you're trying to design.

So those are some examples of functionality

that are being added to consumables.

But you know,

the topic we're covering today is the interface.

So when you talk about,

these functions are being added,

these components are being added.

But what is it about the interface

between the disposable

and these electronics

that you need to look out for?

So it's really a different

kind of electrical connection

than what we as engineers are used to

in other areas of our devices.

So the most common thing on

the inside of a device is a PCB mounted connector

that goes directly

to your electromechanical component.

But those kinds of connectors

that are going to be board mounted,

are typically not appropriate

for the kinds of interfaces to disposables

that we're talking about here.

And so you need to think about different

things like how the user will interact

with that connection,

whether it is easy to hold in their hand,

easy to manipulate.

The number of connections involved.

You may need just

two conductors for something

like a temperature sensor.

You may need four conductors

if you are, for example,

driving some piezoelectronic element

and you want to have some sensor alongside that,

to either you know, sense the presence of liquid,

or just get a continuity check to sense

for the presence

of that disposable connected to your product.

There's a good example of a product

that I've been working on very recently,

in that we're using a piezoelectric

misting transducer to mist some saline.

And in that case we have four conductors.

And so that has driven us away from,

you know, something like, for example,

a pin and socket connector,

where if you've got four connectors,

there are some difficulties with tolerancing

among those different pins.

And so you typically want something

with a little bit more compliance

or that has those four connectors

kind of in the same annular design.

So something like an audio jack or an amp jack

is something that we may end up using for that

just because it's one connection

that the user needs to insert, but it has four

conductors along

the OD of that connector.

Some other constraints

that you're going to think about in

that case are things like ingress protection.

Your internal connections

are not going to need

the same kind of ingress protection

that you have in the outside of the device.

Cost pressures,

which are going to be different

for your single use disposables

versus your multi-use disposables,

but there's a lot more cost pressure

for something that's disposable

than there would be for some of those

inside the device connections.

And then cleanability,

especially in a multi-use disposable case.

You may need to wash that disposable

with soap and water a few times

before you replace it.

And so it can't be something

that's going to corrode in that case

Great, those are all, yeah.

It makes you wonder

why you want to add all this complexity

to these consumables,

because you're just introducing,

you know, these compounding effects

of functionality and interfaces,

particularly on the electronics side.

So we're both mechanical engineers.

Let's talk about more of like,

you know, the physical interface.

And some of the prior examples

did touch on physical interfaces.

But, you know, now that,

there's this anatomy of, yes,

consumables, they're complex.

They do interface at times with a durable

that's reused.

But you know, talk a little bit

about the physical interface rather,

of durable and disposable devices.

There's a few things that we think about

and create optimizing those physical interfaces.

One is sealing.

If you're manipulating a fluid,

whether it's

a liquid or a gas, maybe saline, or air

as in that CoolStat case,

you want to make sure

that you're getting a reliable seal

in that connection,

which can be difficult

for something that will see a lot of cycles.

And so you need something

that's not going to wear over time

in a way that's going to negatively affect that.

Or maybe you put your compliant component

on the disposable side,

let's say it's an o-ring,

and you have more robust,

rigid components on the device side.

That's a great way

to achieve one of those connections

in a single use case.

Other things that you like to think about

are users like to have some kind of haptic feedback

in making those connections.

And so maybe you want to use something like detents,

or similar spring loaded elements

to get your disposable,

to kind of snap into place when you place it.

Because the absence of that haptic feedback

can sometimes make users worry

that they haven't placed it correctly,

even if they have.

And so that's important to think about,

even if it doesn't seem immediately necessary

when you're first kicking off your design.

Another thing that you like that

we like to think about is

potential for cross-contamination, especially in

a device

that is specifically designed for multi-user use.

That's where things like reprocessing

or maybe if you have a device

that is for multiple users on the durable side.

But as a single use disposable,

you just make sure that you've got

an appropriate amount of filtration

between your durable and your disposable,

such that any kind of backflow from user

and let’s say in the CoolStat case

backflow from breathing into that nasal mask.

You want to make sure that anything

bacterial or viral, that could reach

the device is going to be filtered out

on the way over there.

Another thing that you want to think about

is the frequency of connection.

So you need a different level of reliability

and compliance

in something that is going to be cycled daily,

versus something that's going to be cycled,

you know, replaced every six months.

So frequency of a connection

is definitely a huge area that

you want to study

before you proceed into detail design.

The last interface

I want to talk about is the digital interface.

And I think the digital interface

really is a culmination of the prior three.

The use case, the user,

the electrical

interface to the electronics interface

on the disposable

and then clearly the mechanical

physical interface to a durable.

And all three of those combined really

are enabling the use case

of course, and the products used.

But now

with the advent of at home and smartphone enabled

devices, you know those three interfaces

then create that fourth digital interface.

So clearly you have to pair, your pairing,

or you're using RFID, you're taking pictures

to bridge from the physical

to the digital world.

And I know you've been working on a project

now where the product is app enabled.

Are there any, what is the most critical part of the

digital physical interface in your experience?

Well, I think the projects slightly differently

and saying, you know,

where can you get the most value

from the digitization

of the modern world

in medical product development?

And you touched on it in saying that there’s

a big move towards at-home medical products now.

And everyone has pretty much, for the most part,

a smartphone in their pocket now.

So they've got significant computing power

already prepaid and in their pocket and ready to go.

And for a lot of products,

you can get a ton of value out of that

for relatively little investment compared

to what you may have needed to do,

to get similar amount of connectivity,

you know, a decade or two ago.

And so, you know,

one product that I'm working on right now

is for an at-home therapy treatment

for an acute medical condition.

So it occurs

you take the device out and you use it,

and we're developing a mobile app for that.

That may include things like instructions

for use, use tracking, to know whether you're

running low on disposables

or something like that.

Download of device data both for improvement

over the long term.

If the client can use that data to study,

use cases, and consider improvements to the product.

And so it's

if these devices are already in your

in your pocket,

all you need to do is add

some kind of wireless

connectivity capability to your device.

And then, you know, that $600 smartphone can do

a lot of the work

for you in sending a lot of useful data

up to the cloud

where it could be accessed by the manufacturer

of the device.

It’s super valuable to both the

supplier of the device and the user.

So, you know,

there's a lot of opportunity

there to optimize the experience

for the user and add detailed instructions

or explanations of what's going on

with the device, at any given time.

You may be progress tracking through your

use of the device or something like that.

And at the same time,

the supplier is getting a lot of value

with all the data that they can record

from the use and encouragement of the user

to go ahead and get more disposables

when they need some,

which obviously is good for

that supplier's business.

Yeah, those are great examples.

And I would say, you know,

these are interesting times

when you consider, you know,

interface to the digital world.

When you describe the projects you’re on,

it's clear that you're designing the consumable

with the digital experience in mind,

you know, at the same time.

But there are other products out there

that have been on the market.

Let’s call it, lateral flow, diagnostic test strips,

been on the market for decades,

and now people are adding

the digital interface

on top of it, just taking pictures

of the lateral flow strip.

So, you know,

when we talk about the interface,

there's another layer here of like

when do you add

this interface on, is it

after you launch your disposable or,

you know, slightly more complex disposable

and get it out?

Or do you do it in parallel from the get go?

And I think there, you know,

we're not going to get into the strategy here

in this episode.

But, you know,

there are different ways

to go about doing it,

I guess is my point there that I'm seeing in the market.

Absolutely.

And it really depends on the volumes

for initial launch and things like that

as to when you make those investments

like anything in a medical product.

But there are plenty of cases

where it makes sense to invest

in that early and others

where you do that much further down the line

and add something like a QR code, you know,

for example, like those lateral flow test strips

to be able to track results on the cloud.

Yeah, but I loved your response, which was,

where's the value,

you know, where can you add the most value?

And I think that applies,

you know, for all the other topics

we've brought up here, it's like,

do you want to add a battery to this disposable

and add cents?

If you're doing 10 million of these products

a year, you know, every penny matters.

So, where is the value that you're

adding and is it worth it?

We've talked about designing

for considering the interfaces

and being a soon to be master.

I believe in project management, right?

Technical project management.

Yeah. That's what your degree is. Yeah.

So yeah, congrats.

Being a good project manager,

let's talk about, you know, the best

trait of a manager is predicting the future.

So what are

some of the common pitfalls

that you've seen developing consumables,

particularly these complex consumables,

that you as a project manager

try to look out for? And how do you do that?

Yeah, that's exactly right.

The most important thing

as a manager is to take a risk based approach

and think about

what kinds of things could go wrong

from a programmatic perspective,

from a use perspective,

especially in terms of safety.

And to try and head those off in your design,

so in terms of programmatic, or cost,

to our clients,

one of the big pitfalls that I've seen is

a de-emphasis or too little emphassis on

what it's going to cost

to assembele a medical disposable and,

focusing on driving down BOM cost

while allowing the cost of assembly

to to increase and so design for assembly

is exceptionally important.

It's not going to be worth it to shave

$2 off the BOM cost

if it adds ten minutes to the assembly time.

And you know

that labor expense of doing the assembly,

especially in something

that's designed for medium volumes,

where it's not going to make sense

to do some mass automated production.

Yet, you really want to focus on

what it's going to take to assemble

on simplifying that process, both in terms

of reducing assembly time, and reducing scrap.

Because if you need to throw out

a significant portion

that's going to bring the price

of that disposable up.

And then on the at home environment side,

you want to prioritize risk over things

like aesthetics, especially.

But sometimes you need to make tradeoffs

in terms of usability and cost

because in the at-home environment,

especially if users only getting partial

or no support from insurance or a given product,

you hope to get that support from insurance.

It’s important to make sure you're thinking critically

about whether the user is going to prefer some cost

reduction versus some

minor improvement to usability,

and making sure that you're thinking

about those things correctly.

And then finally, the last

and most important thing in terms of risk

is thinking about any possible way to reduce

safety risk in the design

of a disposable element.

And sometimes that's really going to push you

towards a single use disposable,

especially for something that has fluids in it.

You certainly wouldn't

use a single disposable over multiple patients

in the at-home environment

or even in a clinical setting,

unless it's easily sterilized.

And so focusing on that risk reduction

is certainly the biggest piece.

Yeah, risk based approach is the way to go.

We talked about developing consumables,

why they're getting more complex.

They're moving from hospitals to home.

You're adding connectivity,

adding novel sensing, powering them,

challenging user environments

in the home environment.

So considering all of these interfaces is key.

We talked about,

looking for the value

in the digital physical interface.

Where can you add the most value

with connecting these things

to a smartphone

or whatever you're connecting to

and then clearly thinking about,

preventing these pitfalls

and thinking about the risks at a time

as a project manager

I think are all great

tips that we've talked about today.

Will, thanks for your time.

Thanks for having me, been a pleasure.