Near Future Podcast

Tom and Jonny dig into the outcomes of Tom's Mostly Working event featuring James Storer from Monzo, unpacking how leading design teams are using AI not to ship faster, but to learn faster — and why the language of "design vs. product" is getting in the way. They get into the state of Figma: is it losing its grip on the design workflow, or is it actually thriving? And they draw an unexpected parallel to the smartphone camera era to ask whether AI will democratise design the same way. Plus: upcoming events, what they're each building, and some honest holiday parenting failure.
  • 0:04 — Mostly Working: AI in Design at Monzo — Tom recaps the event with James Storer, prototyping at Monzo, and why the team focuses on learning speed over shipping speed
  • 6:11 — Three Use Cases for AI in Design Workflows — Jonny breaks down the emerging buckets: shipping production code, faster prototyping, and building internal tools
  • 13:12 — Is Figma Losing Its Grip? — Jonny's spicy take on Figma overreaching, seat cancellation stats from a 90-person design org, and the Adobe comparison
  • 18:17 — Figma's Growth vs. The Designer Exodus — Two things can be true: enterprise growth numbers and a slow professional exodus
  • 21:29 — The Smartphone Camera Analogy — Did smartphones kill professional photography? And will AI do the same to design?
  • 25:52 — Upcoming Events: Berlin, Shoreditch & Brighton — Jonny's "Tools That Shape Us" talk at Hatch Berlin (Sep 18), the live build session at Product Unleashed Shoreditch, and the Brighton workshop
  • 35:37 — What We're Building — Jonny's prototype hosting tool, a Notion CRM, and Tom's AI-powered family holiday journal idea

Find us at nearfuture.works

Creators and Guests

Host
Jonny Burch
Co-founder of Near Future
Host
Tom Harman
Co-founder of Near Future

What is Near Future Podcast?

A regular podcast covering design and AI from the founders of Near Future, a boutique AI consultancy focused on teams that care about craft. We cover both what we're seeing on the ground and industry trends, ways of working and occasional guests from the design world.

Jonny: Hi, and welcome to
the Near Future Podcast.

This is episode two with Tom and Johnny.

We are gonna get straight into it.

So first of all, Tom, I would love
to hear about the event that you ran

yesterday, Mostly Working: Fire Away

Tom: Yeah.

Let me, let me tell you about it.

So we had, these are events.

This is the fourth one we've run now.

They're monthly-ish, and they are
mostly for, senior plus designers who

are exploring AI in some capacity.

so it's really a chance to get practical
hands-on and get a sort of glimpse behind

the curtain of what people, designers,
practicing designers at leading companies

are doing, in incorporating AI into
how they work and how their teams work.

So yesterday we had, featured
James Storer, local London, or UK

consumer design Extraordinaire.

at every, every consumer company I
can think of in London, a consumer

startup related company in London.

and most recently has been at Monzo.

He joined there nine months ago
as a staff product designer.

and it was a, it was a great morning.

really interesting hearing his
perspective on how he's building out

AI infrastructure for, prototyping
at, at Monzo more broadly.

I have a bunch of reflections
around that, but a couple of

things I wanted to call out today.

one, was this interesting or reflection.

He didn't really mention
the word design that much.

I think this relates to something else
I've been talking with other leaders

in companies and teams about recently,
which is, this idea of an internal

stack rank of like, oh, the product
managers are doing loads of stuff with

AI, but design is further behind or, or
maybe design is much further ahead and

product's behind or engineering's behind.

and there's kind of this interesting
adversarial competitive relationship

between these different disciplines.

But the thing that really s- came s-
through very strongly with how James was

talking about it is team was, less focused
on what designers are responsible for and

more about how to build bridges with other
disciplines and focus on the outcomes

that matter most to the business or to
users and the artifacts that are kind

of shared across different disciplines.

So specifically, the wedge they were
focusing on was around, learning faster.

So that wasn't at all related to shipping
designs to production more quickly.

although that's a common theme
in the conversation around this.

It was much more about how do we
learn whether this is even the right

direction as quickly as possible.

So a lot of their experiments have
been around, doing things to accelerate

or improve the quality of prototyping
that helps guide more effective user

research, helping product teams more
broadly, generate or create prototypes

that will get and ideas in front of
users to test much faster to lock in, a

direction that feels like there's more
conviction behind it to move forward.

So the, the theme I was reflecting on
around that is the, the importance of

language and focusing on the artifacts
and the outcomes rather than like

design does this or product does this.

think that has a nice sort of side benefit
of having some shared, shared ownership

of what is most important to the overall
team rather than, what is most important

to designers or product managers or

Jonny: Mm.

Tom: So

Jonny: interesting

Tom: yeah, yeah, that, that I think
that was sort of like, yeah, one

really interesting piece of it.

And I think the other that sort of
ties into that is this idea of not,

trying to solve everything related
to AI all at once, but being really

specific about where is the, the
highest leverage point right now.

And for that team, it was really about
that sort of initial learning loop and

product discovery, rather than just
trying to get something into production

quicker, which on the surface, if
you're looking at metrics of the amount

of change that's being shipped to
customers week by week, it probably

doesn't move the needle that quickly.

but there's all this foundational work
and this foundational muscle building

in how the team think about using AI
is, long-term, huge thing that is,

building up as an asset to the team.

So I thought that was just quite,
liberating as well to not have

to have this emphasis on like
caring or tran- directly forcing a

translation between AI and faster,

Jonny: Hmm

Tom: they're sort of building the muscle
and the foundation across the team that

puts a much more solid foundation in
place so that when there's a bit more

maturity around how things, workflows,
tools for actually shipping to production,

the team is really well positioned to
take advantage of that and to establish

standards and, and ways of working
that are more in line with where the

tool set is at that s- at that time.

So bunch of thoughts there

Jonny: Awesome.

So it sounds like I, I've seen
a little bit of James' tool.

I wasn't at the event yesterday, but

What you're describing is
effectively no real goal around

production-ready code for this.

It is pure, pure exploration for--
As you know, this is what designers

have been doing forever, is exploring
ideas, trying to validate, trying to

get to something that feels good, that
feels appropriate, that will work.

And actually, this is really just
a way to bring that to life with

the tools that we now have to bear.

I was having a conversation with a
director of design at a very fast-growing

company yesterday who was talking about
building internal tools for themselves,

and it made me start to think that maybe
there are these-- It's hard to bucket this

stuff up, and it's, and it's, it's messier
than, than what I'm about to describe.

But there are three-- starting to be
three clear use cases for why you--

where you would implement AI in a,
in a design workflow, and potentially

reaches into product and research
and engineering at the edges of this.

But, one is, I can ship production
code, and that might be bugs.

I'm squashing bugs or, like, tweaking
pixel alignment in the live product.

There's, what, what James, I think,
is describing, which is, "This is just

another tool in our tool- toolkit to
be able to prototype faster, to p- be

able to put something higher fidelity
in front of a user or, better describe

what we want to the engineering
team with no actual code handover."

And then there's the sort of meta one,
which is also interesting, which is what

can we build for ourselves by way of
tools that we then maintain and sort of

have as, something new in our toolkit
that then will allow us to do all of

the other things that we do better.

So that might look like workflows for
better research, analysis or, tools

to, build like a mini Photoshop,
but only using your brand colors

and your assets, for asset creation.

There's all sorts of different things
you can do within there as well.

But it feels like in the last six months,
as AI has crept into more, more of the

product lifecycle outside the engineering
organization, we can have a bit more

of a nuanced conversation about what
exactly we're using AI for, and it's

not just use AI for design full stop.

It's, it's appropriate here for our
organization because we're Intercom

and we want everyone to be able to ship
production code versus we don't do that

here, like the engineers ship production
code, but there's other interesting ways

we can use AI as part of our workflow.

It's interesting what you're saying
also about design and product

having a shared conversation and
that tribalism breaking down.

I suspect that will also be
really culture dependent as well.

We've definitely seen cultures
where that wouldn't work, as a

as a duo, in, in places in, in,
companies that we've partnered with.

So, there's, all sorts of nuance and
challenges and, and things like that.

And I suppose maybe this is a big vote
for like find your own path through it

rather than look at lots of Twitter posts
and think that's what you should be doing.

What do you think?

Tom: Yeah.

Yeah, 100%.

although I do think I definitely support
find your own path through it, but I

like the idea of getting really crisp and
precise about what is the most valuable

place to start, the place that has--
where AI gives most leverage to teams

and helps them try things out, test new
ideas, and find enough value in just

that step of the process, rather than
trying to redesign the entire product

development life cycle, Because I think
that is, very disruptive to a lot of

teams, but it's also there's so much
evolving and moving quickly with design

tooling and various other things that I
think it's hard to completely overhaul

things at this current moment in time.

But I think there's a lot that can
be done to target specific things

that help build the experimentation
and the muscle into things.

But I think your point about
culture is completely correct.

And as someone who has previously
spent time working at Monzo, I think

there is a very strong culture is very
cross-disciplinary, cross-functional,

and focused on impact and outcomes
to the business and to customers.

and that's not necessarily the
same culture in every organization.

so yeah, your mileage may vary there.

there was maybe one slight, twist on
that, that James mentioned, which is,

his-- he built a bunch of prototyping,
tooling that sounded like it was sort

of soft rolled out to the team and
people could start playing with this

stuff, but it wasn't forced on anyone.

It wasn't mandated that everyone
should use this, but enough people

from enough disciplines found enough
value in using it that that sort of

pull started the momentum naturally.

And I think there is something subtle
there that's less about culture

change across the specifics of an
organization and more about change

that people feel a part of and that
they, about, or at least they can see

the value for themselves before it's

Jonny: Mm-hmm.

Tom: them.

That I do think is maybe more-- a more
universal quality that I think is worth,

enabling in whichever approach feels
right for the culture of your team.

Jonny: Finding this low pressure
state of play or, exploration and

yeah, because there is this meta
goal that exists more or less maybe

within different organizations, which
is get everyone comfortable so that

when we do decide what we want, we
don't have to cross that bridge.

There's a, there's a base
level of comfort with it

Tom: Yeah.

Yeah, exactly.

So yeah.

it was super cool.

It actually raised,

it was sort of hinted at with James, but
this led into other conversations I was

having with other designers, other design
leaders who were there afterwards, around

the role of, Figma in the design process
and Figma as, as the source of truth.

And I was kind of surprised that
it feels like if you just read the

internet, all design teams everywhere
have have migrated away from Figma and

are now working in code all the time.

but a consistent theme that I keep hearing
is, AI tools are really good for discovery

and prototyping and trying out new ideas.

many teams who are even quite AI advanced
are then taking the concepts that they've

put in front of users and, and have
some confidence behind are bringing

those back into Figma and are spending
days manually crafting interfaces

Jonny: Mm-hmm.

Tom: hand over more easily with engineers.

and I was kind of surprised that the--
was true in like early stage startups

that have a single designer on the
team through to much bigger companies

that have, a substantial design team.

So, as much as we've had advances in
what AI makes possible, that handover

point and that sort of source of truth
of what is, what is the real design, at

least right now, still in Figma's world.

Jonny: Hmm.

Tom: but I'm curious
about your perspective.

There's obviously been a bunch of
changes recently or last week, I

think, Figma rolled out a- their agent,

Jonny: Yeah

Tom: skipped code and allowed
you to design straight into

production, at least in theory.

but I think, it'll be interesting to
see how that unfolds over the next

six months as to whether Figma remains
playing the role of source of truth or

how much that's gonna move toward code.

curious if you have any
thoughts on that, Johnny?

Jonny: Well, I have spicy opinions
about Figma and, that come from-- They

are not Figm- in any way Figma's fault,
but just come from a m-more broad

opinion, which is that these tools have
overstretched themselves in terms of how

much they want us to do within them to
the point of not being useful anymore.

They're appropriate for exploration,
which is where they started, and have

now become-- started to reach into
full sort of production suite as well.

And then you start to get to the source
of truth being in the wrong place, which

is-- which I do think is a problem.

I actually do have a good anecdote,
which I hadn't told you yet, from a

conversation this week, which is an
organization with 90 designers, so

big, you know, decent sized design org.

They put in place a, an automatic
Figma cancellation, seat cancellation

if you don't open Figma for 30 days.

So after 30 days, if you try and log into
Figma, you'll find that your account no

longer exists, and you then have to go and
ask IT or whoever it is to, to get your

seat back, and you have to justify it.

And he said that in the last week,
he had 12 of those requests, and

that means sort of two things.

I think that means, you
know, 12 designers out of 90.

I mean, presumably some are already
out of Figma by this point, but 12

designers out of 90 in any one week not
having used Figma for 30 days when they

are full-time designers at a design--
at, at, at a company that is-- that

values design tells you something.

But then the fact that they
actually did want the seat

back tells you something else.

There is some need for what
Figma offers very well.

it's an excellent tool
at, at a lot of things.

but I wonder if some of those things
that Figma does very well are moving

out of the center of gravity and, you
know, the, the-- Figma is no longer

the sun and tools revolve around it.

It is becoming,

a, a tool that sits more at
the fringe of your workflow.

A little bit like, to be honest, Adobe
has been for a very long time for me.

I held an Adobe account for years because
sometimes I needed to create something

for a print job or, use Illustrator for
some old file that I needed sometimes.

You know, like terrible reasons
to be spending 100 pounds a

month on, on the software.

And I've been, free of
Adobe for over a year now.

I'm very proud of that.

But you do start to wonder if Figma
doesn't look like everyone suddenly

switches and starts to just look like

It becomes less important as
part of a workflow, and then that

annual renewal for, for Figma
gets harder and harder to justify.

so I mean, so I, in, in that
sense, it will be patchy.

There'll be-- This organization that I
spoke to is very f-f-far forward, I think.

They're, you know, they're working almost
entirely in code as a design organization.

Like, that's where they, that's
where their center of gravity is.

They're gonna be in a m-massive
minority at the moment.

Most design orgs will be very much still
in Figma, and in fact, a, a client of

ours have-- they are still Figma-centric,
even though we've been working with

them on, using code-based tools.

They're-- It's, it's an enor- It
would be an enormous lift for them

to do anything other than still base
themselves in Figma for the near term.

But it does creep.

It creeps along, and I remember opening
Figma for, for the first time when we

were all in Sketch, and everyone was
joking around joining the same Figma file

and messing up each other's designs and
saying, "Why would anyone want this?"

So, you know, I don't know if that, when,
when that will have been 2015, 2016 maybe.

But,

we're, we're, we're in the middle of a,
a change again, and I think it-- Figma

need to move very fast with their agent
stuff or whatever they-- however they

manage to work out how to stay essential.

They need to stay essential,
and their shipping cycle isn't

massively fast on this stuff.

They announced Make, you know, a year ago,
and it's just about good now, I suppose.

so, so they, yeah, they're--
I don't envy their, the

decisions they have to make now.

But I do also have to disclose
that I would love for us to not

be so tied to Figma or s- nothing
personal to Figma, but th-those

kind of tools, over the medium term.

So, I may be talking my book, as you say

Tom: to a counterpoint to that
argument, I know, Figma's, valuation

has increased by, I think, is it 40%?

Jonny: Hmm.

Tom: don't quote me on these facts.

I, I, I remember something about
40% increase in, in some numbers

that are important to the business,
recently, which seems to be in direct

competition to the narrative of
designers moving away from Figma.

curious if you have any theories about
why that might be happening, or if that's

Jonny: Hmm.

Tom: blip, or if there is this bigger,
bigger use case that may not be as obvious

to product designers who are using Figma
or typically traditionally associated

with the sort of core customer for Figma

Jonny: Yeah.

I don't know.

I think they beat earnings.

I think that was the thing that
happened, but I'm not sure.

I don't, I don't, I don't have a detail.

But

yeah, I think two things can
probably be true at the same time.

I think they're probably doing well
in the enterprise and, you know,

their customers are growing and, will
undoubtedly be benefiting from that.

I haven't looked into their,
their, their financials.

I suppose I could.

But I think when you look at sort
of generations of designers or

generations of product teams, is
the next generation committing

to Figma when they don't have to?

Maybe still are now, but will
they be in a year's time?

Hard to say.

so I think that's where
you sort of get to this,

disconnect between what the numbers
look like within a business and,

and the future of that business.

And maybe Figma is no longer
a growth stock to hold.

It's, it's like a, a safe stock that
they'll still do well for a while, but

they're way down on their IPO price,
but that's maybe unu- not, not unusual

Tom: Yeah.

that's interesting.

Hearing you talk about that
made me think of the amount of,

people that maybe wouldn't classically
consider themselves a designer but

have increasingly been doing design
work through these AI tools and,

and what they've made available.

People, using Claude, Claude Design
and, var-various other design tools

that aren't classically Figma.

And I'm kind of curious if there's a
similar effect to when the smartphone

introduced cameras, and then everyone
started becoming a photographer.

And then I, I actually, when I first
got my smartphone and in the, back in

the day and started taking pictures
of things, I suddenly got a lot more

interested in photography, and then I
took this darkroom photography course

and could like learn the mechanics
of using like analog photography.

And I, I kind of wonder if there's any
sort of underlying themes of expanding

the number of people who might consider
themselves designers, and that having

this long tail effect of actually
audiences has increased massively

because now there's all these, like a
much larger pool of people who might

consider themselves now a designer, and
therefore the audience is, is much larger.

Even if there are, at the same
time, people moving away from

Figma who are the sort of hardcore
professionals that have been-- who have

Jonny: Mm.

Tom: 10 years in it day-to-day.

Jonny: Yeah.

Tom: know if that-

Jonny: The, the photography analogy
is really good because I think

there were quite a lot of losers
as smartphone cameras became good.

You know, the, the traditional
camera companies were big losers

from, from people not-- no longer
needing to buy a personal camera

just to take pictures at all.

And then there were, and at the
same time, the market for people

taking pictures massively grew.

So presumably there's win-- I mean,
Apple presumably is a winner from that.

You know, more, more people
want a smartphone suddenly

because it's got a good camera.

And then maybe there's some also second
and third order beneficiaries of like

people getting into-- more people
getting into photography to the point

where they do buy a high-end camera,
and maybe the sales of those go up.

But, but I do think that there's--
that's a possibly a good analogy, which

is more people get into design, more
people are able to design, the floor

rises and, you know, the-- we get
engineers and product managers and CEOs

all, all, you know, being able to put
together something coherent increasingly

And then the question is
whether there's still a demand.

I think there's still a more of a demand
for professional photographers than there

were in the years before the smartphone.

So I don't think that market
has been damaged by the

smartphone is my understanding.

And that may well still be true.

There'll still be
designers who are valued.

I would hope so anyway, but that feels
the tools, w- the winners and losers

amongst the, the sort of companies
that support that industry, who knows?

Like it could still be Figma, but they,
they shouldn't take it for granted.

and you look at like Canva, which is much
more of a, a tool that allows anyone to

design and is much lower barrier to entry.

Figma's quite complicated.

You have to sort of know how auto layout
works and like what all the different tool

shortcuts are and what all the buttons do.

It's a, it's a professional grade tool.

So whether this new group of designers
that are the equivalent of you sort

of getting into it more would ever
want anything that complex or by then

actually they're working in tandem with
an agent and maybe that's Figma's agent

or maybe it's someone else's agent.

It does feel like Figma going into
agents puts them in competition with

a lot of other companies that they
weren't previously in competition with.

So,

Tom: It's

Jonny: so that's, yeah, that

Tom: I imagine the same is true
from the other side though.

if Claude Design are coming out
with a design tool that seems also

directly stepping onto Figma's turf.

So,

Jonny: Yeah.

The good thing for us as
consumers is competition is great.

It means we get innovation, it means we
get fair pricing, et cetera, et cetera.

So,

the net beneficiaries of all of
this is not in a monopoly, which is

what Figma has effectively had over
interface design, but actually in the

competition, which is forcing them
to ship really interesting features.

And whether those features are appropriate
or enough is for the market to decide.

But,

be fun to watch at the very least.

Tom: Yeah.

Yeah, definitely.

I, I feel like you could listen back to
this episode in a year, and I think it's

gonna be really interesting to see where

Jonny: Yeah

Tom: source of truth for these types
of decisions lan- lives at that stage,

'cause I could see a world where that--
where Figma have cracked this challenge,

and there is like a, a age agentic and
sort of code-oriented layer to Figma that

has managed to solve for this problem.

Jonny: Yeah

Tom: Figma will be in a really
strong position, but that's, that's,

that's a big, that's a big ask.

and maybe one of these other
AI native organizations will,

solve the design tool part of

Jonny: Hmm.

Tom: base instead.

Don't know.

Could go either way.

Just check

Jonny: It's the-

Tom: a year and see how it is.

Jonny: yeah, it's theirs to
lose 'cause it's very sticky.

Like, moving off Figma is hard at scale.

Tom: Yeah.

Jonny: yeah, we'll check back in.

Re- note to self

Tom: Yeah.

okay.

Shall we move on to, events?

We have some events coming up.

Jonny: Yeah, we do

Tom: we have a bunch, a
bunch of stuff booked in.

So, you're giving a, a, a, a keynote
or a, a presentation, a talk, at Hatch

Conference in Berlin in September,
which sounds, super exciting.

do you, do you want to give a flavor
of what that talk will be about?

Jonny: Yeah.

Tom: Or is it,

Jonny: and

Tom: to go into

Jonny: no,

Tom: there?

Jonny: no, I, I mean, I, I decided
what it was called, the, the talk,

which it's funny how, these things,
the tail can wag the dog sometimes.

But the talk is called
"The Tools That Shape Us."

And I knew I wanted to talk about tools.

It's very much what we've just
been talking about, in a sense.

and how this new diversity of tools and
this choice that we're, we're getting,

we can build things in different ways.

We can choose exactly how we're set
up individually or as organizations

around our design tools for the
first time in-- since forever.

You know, engineers have had this,
that they can choose their exact stack.

They can choose everything from
their code editor through to the

individual, packages they put into their
software and everything about their

developer experience they can, they
can design or build for themselves.

Whereas as designers, we have been
locked into these, these tools

that, that we've been given are
industry standard and proprietary.

So in this world where we get to build
our own tools, what does that mean for us?

do we have to become tool
maintainers at this point?

You know, who owns them?

And how much do we really want that
versus consistency across an industry?

And then as we do shape our
own tools, how does that impact

our work and us as individuals?

And so, I mean, the history is
awash with examples of tools shaping

tool users and all sorts of things.

So I'm excited to put it together.

I think it will be great fun for me
to think through this and come up with

a coherent, narrative for 25 minutes.

But yeah, it's in, in
Berlin, 18th of September.

There are still tickets, I think.

And yeah, I'm on, I'm on main stage at
2:30, and Paula Scher closes a couple

of hours later on the same stage, so
it's pretty, a good pinch me moment.

Tom: Yeah.

Yeah, big, big name.

I'm sure that's gonna be a
fascinating talk as well.

Jonny: And, and then, we also have,
well, more th- in the very near future,

probably before this even comes out,
so by the time anyone listens to it or

watches it, we'll have completed this.

But we have a 15-minute,

build your own tool session at a
Product Unleashed event in Shoreditch

tomorrow, which is the 5th of June.

I think there are still tickets for that
as well, but we're running it twice.

And Tom, what do you think?

I mean, we've been planning this today.

How do, how do you feel about it?

Tom: I feel excited for it.

I think it's one of the, the, the classic
of agreeing to do something and being

like, "Oh, that's like a fun idea."

And then 24 hours beforehand, you're
like, we actually need to build this now.

We actually need to make this good."

but, but I feel, I feel pretty good.

So I think the, the idea of actually
building something and trying to do

that live on stage is, I think a really,
really exciting, idea, but we have to

pray to the, the Wi-Fi gods and the
token gods, make sure we don't use too

much of our tokens before, beforehand.

would be a grave error to run into

Jonny: Yeah

Tom: stage.

but, but I also think there's,
there's something, m- more

exciting and, cool about trying
something from scratch, on stage.

And yeah, I f- I feel,
I feel good about it.

We're going to be…

I don't know if we should mention any
spoilers about what we're planning to do.

but I think, I think the conversations
we've had in planning it around how

serious should it be versus how,
like, fun and silly, have been, kind

of interesting to, to think about,
like, what an, what an audience at n-

at, like, 8:00, 9:00 PM on a Friday
night is interested in hearing about.

Probably less, less on the
serious end of things and more

on the what's fun and engaging.

So I think we're gonna lean into
that, and, I think it's gonna be

a good, test of how we improvise
under those kind of, constraints.

But, yeah, it's, it's
amazing to see even…

Well, I'm kind of curious to see actually
how, people who are fairly, fairly

new or even experienced with this,
building with AI already, whether this

will feel like new territory for them.

Like, oh, I hadn't really thought
about the potential possibilities

when you can actually make, make
something usable in 15 minutes, versus

whether it will, whether 15 minutes
is enough time to reach the point

where it's, like, actually meaningful.

Don't

Jonny: Yeah.

Tom: What are your thoughts?

Jonny: I think one thing that we learned
very quickly when we started running

trials of this this week is two minutes
of Claude thinking when you're on your

own and you could read the internet
or check your emails or whatever, two

minutes feels like not a very long time.

Two minutes when you're imagining
yourself on stage and you're all

just watching Claude thinking
feels like a very long time.

So we really had to-- I think we planned
to do this before we really thought

about what we would be doing in the gaps.

W-watching someone live build
something for 15 minutes when

they're working constantly throughout
might be kind of entertaining.

Watching Claude work is less
entertaining, I suspect, for people.

So we've had to think about how to
do crowd work and fill, fill the

void with, interesting anecdotes
and things to think about.

So it's turned into a bit more of
a, bit more of a talk than maybe

I would've imagined at first,
but I think it will be good.

I actually think it'll be interesting
to see where we get to, and that means

that even if, even if we run out of
tokens or the internet fails, then

we'll be able to sort of get to the end
and it won't be like, "Well, everyone

go and get a beer because we're done."

And, the dream is we get something live on
Link by the end of the 15 minutes as well,

so people get to walk away with it, and
that has involved building some software

as well, which is my favorite thing to do.

So I'm in my happy place doing it.

Tom: Great.

I feel like, so I just…

I think we've both been asking
Claude, like, do you have any

tips for how to go faster in a

Jonny: Yeah

Tom: And I feel like there's
this interesting point of, like,

you can use a faster model.

We're probably gonna use Sonnet 4.6,

and then you can use lower effort,
which in theory would make it faster.

where is the line between, like,
low enough effort that is still it's

still sort of fairly decent-ish,

Jonny: Yeah

Tom: versus just, like, purely
optimizing for speed, and it can

be complete rubbish on stage or on,

Jonny: Or just not work.

It would just build something that
doesn't work, and then, and then

you've got the most boring scenario,
which is where you're debugging live.

That's not what you want, so

Tom: Yeah.

Yeah.

So I think, I think a few more test
runs at like that effort level and

getting that calibrated to something
that feels right, feels important.

But

Jonny: Yeah.

Tom: who knows?

Jonny: Yeah

Tom: It might fail completely, but
hopefully someone will take something away

from it even if it does fail completely.

one other thing for this workshop
is that it is all, it's a preview

of what is happening in September,
so we're gonna be running

Jonny: Hmm.

Tom: four-day workshop, for
Product Unleashed, which is an

event happening in Brighton, in…

I think it's in September.

I forget the exact

Jonny: 24th or 25th?

One of those days

Tom: Yeah.

So, s- oh yeah, of course.

It's the week after Berlin.

Jonny: It is indeed

Tom: yeah, so, guess we
can make it into a tour.

We should fit in some other
dates somewhere in between, I

don't know where, or something.

Jonny: Yeah, we could do a tour poster.

I've, like, always wanted to do…

You've probably done tour posters
already, Tom, but I've never done one

Tom: Yeah.

I, I have and I- it was my favorite,
probably my favorite part of, that, that

sort of poster design phase of my life.

Jonny: Yeah

Tom: so yeah, maybe there, maybe
there's a chance to do that.

Maybe we should find some other
companies or events that are

interested in, doing stuff together
in Berlin, London, Brighton.

So if you're listening to this and
you run a company that wants people

to come and do things, let us know.

but anyway, so the event
tomorrow is a preview of what's

happening in, in September.

So the event which, have yet to
firm up the full content of what

that workshop is gonna be like.

It will be building on and inspired
by a similar theme of helping people

build, build with AI senior designers,
design leaders building with AI to, make

meaningful, useful changes to, to how
they're operating and really amplifying

what, what they're capable of doing.

Jonny: Yep.

While, while keeping the joy

Tom: Yeah.

Yeah, yeah.

Keeping the joy, keeping the fun.

That is, definitely

Jonny: Absolutely

Tom: so I think we- we're probably coming
up to the end of our recording time.

Is there anything else that you've been
thinking about or bu- building recently

that you wanted to share, Johnny?

Jonny: Yeah.

Well, I'm building something, and
it's not quite ready for primetime

yet, but I am quite excited about it.

I've-- Through conversations over the last
probably six months with design teams,

I think we've seen that one of the real
pain points, not just design teams, but

more, more broadly non, non-engineering
teams, one of the pain points is actually

publishing stuff and getting it live.

We've got at least two, maybe more
examples of scaled design organizations

where Vercel and Netlify have been
banned across the board because people

build something in local host, and then
they're like, "I need to share it with

someone," and then they'll just like
set up a personal Vercel account, and

then that prototype will live, live
on the internet forever and ever, way

after they've left the business or way
after, it should be on the internet.

You know, it's built for one user test
the next day, found 10 years later on

your personal Vercel account isn't ideal.

So

it feels sort of unsolved, and as an
extension of that, even being able to

run code in a, a cloud environment,
not locally feels beneficial.

So I've been building
something in that space.

I'm hoping that we get to test
it tomorrow at this event.

it's consumed a lot of my time,
actually more on the infrastructure

side more than the design side.

So I sort of feel like I've done the
anti-designer thing of building something

that's a complete mess to look at and
then hoping I can clear it up at the end.

Claude has made way too many of
the design decisions so far, so I

need to clear, clear all that up.

But, excited to get something out
and see what people think of it, so

hopefully in the next couple of weeks.

The other thing I've been building is
we've finally decided to get serious

about how we run processes at Near Future.

And, so I've been building a CRM entirely
in Notion, and I think it's pretty good.

We'll see.

We'll see if it scales as we get
deeper into, our sort of new business

process and pipeline and things.

How about you, Tom?

Tom: Yeah.

Yeah, always good examples there.

Well, the one, one thing I've been
thinking about but haven't actually

done, I was away on holiday last
week, and, a good chance to disconnect

and to not on my laptop at all.

I didn't take my laptop with me.

but I still was thinking about AI and
what is relevant, what is useful today.

something that I used to do before having
kids, and now I have two young kids and

feel like less time for this on holiday.

But I would used to, maybe write
a journal, while I was away, maybe

it was throughout the course of the
time away or every day of, like,

what we got up to, what we did.

didn't have the energy for that this
time round, but I was thinking about the

idea of coming home from a holiday and
putting, like, your phone in the middle of

a table, with voice transcription on maybe
Granola or Notion AI notes or something.

And then just asking everyone what
their, their favorite part of the trip

was or what their favorite memory is.

maybe even showing some photos of
different things and asking like…

having a conversation as a family
around the table, of like, "What

were the best parts of this trip for
you or the most memorable parts?"

And then, turning that transcription into
something that, like maybe packaging it up

in a, in a book or, or something that you
can, like, revisit in a, a year or two.

and I feel like it's a
like, I like the idea of it.

I tried, I tried to do it, but then
I realized my kids are five and two,

and so the two-year-old can't speak
properly or he c- he can barely speak.

the five-year-old, every time I sort
of got to a point where I was maybe

like, "Oh, maybe now's the right time
to do this," was too hungry or too

tired or too something else that it
just wouldn't have led anywhere good.

So it's a concept that might work for,

Jonny: Give it five years.

Tom: yeah, older kids or, or
maybe no kids at all, as a way

of just like, I don't know.

The idea of, like, focusing the
interaction about, like, actually

just sharing memories together.

Jonny: Yeah

Tom: But a byproduct of that is recording
that transcription and then feeding

that into something that has this sort
of shared, shared document of, of the

mem- most memorable parts of that trip.

could be fun.

So if you're listening to this and,
about to go away on holiday somewhere

or just come back from holiday and
you think this might work, love for

you to try it out and tell me if this
actually was a terrible idea or not.

yeah.

There's something about that interaction
with, like, knowing that you're being

transcribed that probably changes
the dynamics of what you would say.

but at the same time, you're
not gonna give-- get everyone to

individually write a, a journal
and then collate that together.

It's like no one wants to do that.

But, but yeah, I don't know,
maybe there's something fun there

Jonny: I like it.

It's a, a granola conversation.

The problem with young kids is you
just-- planning is futile, isn't it?

So that conversation will happen,
but it'll be in the car while

there's background noise and snacks
and, you know, it's, it's not

gonna be a structured conversation.

It's gonna be…

Well, at least if, if your two are
anything like mine, it'll be some random

blurted out statement at some point
in the future that you don't capture.

But

Tom: Yes.

exactly.

Or there's just like very
strong recency bias or like

Jonny: Yeah.

Tom: Like,

we actually, we did get, on
the way home from the airport

when we landed back in London,

immediately after that w- I
asked my five-year-old, "What was

your favorite part of the trip?"

And he said, "Getting, getting the
toy from McDonald's, on the way home."

Jonny: Could have been a cheaper holiday.

Yeah.

Tom: yeah, could have…

Didn't need to go all the
way to Portugal for that.

Jonny: well, hopefully you're nice
and rested and ready to vibe code

some design tools with me tomorrow

Tom: Yeah.

Yeah, I feel may- maybe not rested,
but I feel, ready to work on some

design tools and, yeah, I think
that's gonna be a lot of fun.

Jonny: Right.

Well, I th- that's it.

Is that it?

We got to the bottom of all
of our ideas for, for today,

so I think we should call it.

Thank you anyone that has made it to
the end, and we'll see you next week

Tom: Yeah.

See you soon.