The United States Department of Nerds Podcast

Bruno Catarino returns to the USDN Podcast to discuss Crimson Bay Issue #2, the latest installment in his creator-owned martial arts comic series inspired by classic fighting games, action cinema, and crime dramas.

In this episode, Bruno shares how Crimson Bay has evolved since its debut, the importance of balancing action with character development, building an original comic universe, collaborating with artist Samuel Donato, and the lessons he's learned through crowdfunding on Kickstarter.
We also explore the challenges of launching original intellectual property, the opportunities presented by public domain characters, convention pitching, and what the future holds for Crimson Bay and Bruno's growing catalog of creator-owned comics.

If you're passionate about indie comics, comic book writing, Kickstarter campaigns, martial arts storytelling, or creator-owned publishing, this episode is packed with practical insights and behind-the-scenes discussion from an experienced independent creator.

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The USDN Podcast - Where Indie Comics Come to Life.

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Oh, my God!

What is up everybody and welcome to the

United States Department of Nerds where we

are for the people, by the people,

and of the people.

Every city has its legends.

Some are built on hope.

Some are built on fear.

Crimson Bay is a city built on violence,

revenge,

and the

choices that define who we become when the

fight is finally brought to our doorstep.

Over the years,

Bruno has built a growing catalog of

creator-owned comics through passion,

persistence,

and a commitment to telling stories his

way.

Now he returns for the second time with

a comic book that has an issue too.

We're going away from one shots.

The next chapter of Crimson Bay,

issue two,

in a martial arts saga inspired by classic

fighting games, action cinema,

and the character-driven rivalries that

have captivated audiences for generations.

Ladies and gentlemen,

the Council of Nerds is now in session.

Bruno, welcome back, man.

What can I say?

Sup, nerds?

Okay, I'll stop trying to sound cool now.

Hi.

Don't do that again.

Come on, Bruno.

I know.

I know.

It's always a pleasure to have you on,

man.

You are the main reason why I am

sitting here and I get to interview a

bunch of people about comic books.

So to this day,

I am forever grateful for you to giving

me that one shot two years ago to

have you on and talk about your books.

So, uh,

I applaud you, man.

I appreciate it.

Absolutely not.

If it wasn't me,

it would have been someone else.

You produced some great stuff.

I appreciate it.

We try.

We try.

Thank you so much for having me again.

Oh, dude, you're always welcome back.

But how have things been since your last

appearance here?

I know you've been ultra busy.

You got a Kickstarter currently going

right now.

You've been hitting the con scene.

How have things been, dude?

Well, I've been unemployed as well, so no.

But yeah, let's talk about the positives.

Yeah, I mean, it's been fun.

I mean, I had MCM,

which is the big con here,

and that was great.

I had a couple of other cons that

are a bit smaller,

but surprisingly good as well.

So yeah, it's been nice.

And as well, Kickstarter being...

Back to Back, Family and Honor,

now The Odyssey, which is still live.

And yeah, now Crimson Bay coming up next.

And Space Odyssey is looking to be your

best Kickstarter to date,

if I'm not mistaken.

Yes, so far, by far.

And yeah,

it actually makes me think about...

Because The Odyssey is a special case,

because it's a non-IP...

People are always going to be more

interested and it's going to be tough to

now go back to like original IP with

Crimson Bay and be like, well,

it's obviously not going to be as

successful.

It's obviously not going to get as much

attention.

And managing that is going to be a

bit weird to go from the Odyssey to

a fully original IP.

Yeah,

I'll have to figure out how to manage

that.

I mean, but the book, in my eyes,

sells itself, you know, because, I mean,

for those nostalgia people from the

eighties who grew up with, you know,

these types of video games for us,

it's like, oh, cool.

It's a book with a story,

but it's also,

it feels just like our retro video games

from the eighties and nineties.

But looking back,

that time has passed with Crimson Bay

number one.

How is the response to the first issue

of it?

It's been really good.

I had people come to me in cons

and saying that they bought issue one and

where is issue two?

So that has actually happened.

I had people come look for more.

And I had people come buy issue one

and

buy something else for me because they

read issue one of crimson bay and they

liked it so they want to try other

stuff so so yeah i need to get

issue two out there because people have

asked for for real so yeah i mean

i actually got interviews

you know scheduled interviews after that

show featuring crimson bay number one

because and people messaged me it was like

hey i backed crimson bay number one

because i seen it here on the podcast

oh that's great or hey i was following

crimson bay number one and that led me

to your podcast so and people backed your

book off of that so i was like

and i think i sent you the screenshots

or the email i was getting from people

saying hey you know you're the reason why

i backed this and that and dude i

was like so damn happy like but i

was like like i don't know if you

felt the same joy that i did getting

those emails like oh i bet this book

because i've seen him on your podcast and

i thought it was really cool i was

like just working just finally exactly

it's like the way i envision it is

finally happening so i thought that was

like the coolest thing ever

yeah, it's the, you know, the, the whole,

it's, it's, it's that slow buildup of,

you know, growing,

growing on one side helps growing on the

other.

And, you know, it's like the whole,

as your audience grows, that helps,

you know, the creators that,

come to your show as well yeah and

yeah that's great yeah it's great to see

that it's you know that it's happening

that way yeah you know it's one of

those things too where i try to explain

that to people like hey it's kind of

like you know as a hannibal lecter would

explain to clarice that it's quid pro quo

you know like one helps the other one

hand scratched the back of the other you

know and um some people get it some

people don't and the ones that don't well

move on right but um for anyone

discovering crimson bay today what is

crimson bay oh what is so as you

mentioned before it's kind of like a love

letter to martial arts games from the

eighties and nineties so your street

fighters your streets of rage so either

you know the

fighting games or the side-scrolling like

beat-em-ups.

So that sort of vibe,

that's kind of what I'm trying to capture

in Crimson Bay.

In this case,

it's the story of two brothers, obviously,

who go to the town of Crimson Bay

to avenge the death of their father by,

you know, supposedly his best friend.

Again, obviously, you know,

the story always starts with something

like that, a revenge story.

a relationship between two brothers or

something like that.

I think where Crimson Bay is different is

that and this is actually a line in

issue two.

This is not a revenge story.

You think it is is that as the

two brothers start to learn more about

their enemy,

they realize that they are in over their

heads and there's a lot more going on

than they initially expected to find when

they went there with their mission.

So

Yeah, I mean,

hopefully it's something that people will

appreciate the proximity to the nostalgia

from those games that people love,

but also appreciate the new elements that

I'm adding to it.

And you struck gold when you released the

issue one of this,

because I do believe Cobra Kai was on

TV at the time as well.

Which is really cool.

I believe so,

like Cobra Kai was on the TV.

I think they had just announced maybe the

Street Fighter movie,

which is about to come out here soon.

So I think a lot of these things

were happening at the same time,

which is cool.

And then you hit us with Crimson Bay.

It was just like this perfect opportune

time to release this book.

But what makes Crimson Bay different from

in the market um oh i don't know

i mean i think i think that the

way to respond to that is you know

um the uniqueness comes from the the voice

of the people doing it so i guess

it comes from you know whatever me and

samuel uh have added to the

to the story and Gio in the colors.

So I think that's it.

It's like the unique elements come from

the people doing it.

why is it different i i don't know

i i like to add uh elements of

more like crime drama so it's not just

uh you know just the action just martial

arts uh so it has a story uh

i like to compare it more to uh

king of fighters than street fighter yeah

because king of fighters has more of a

structured story yeah and that's it that's

kind of more

that's kind of more the slice of the

market, let's call it like that,

that I'm trying to hit is that it's

martial arts action,

It's like fantasy martial arts.

It's characters screaming the name of

their attacks and energy blasts and stuff

like that.

Yeah.

But it's also a mature story that

hopefully people will appreciate.

Even if they're not a fan of just

martial arts,

they will appreciate for the story.

At the center of that story are Aiden

and Kenji.

What makes their relationship so important

in the series?

Yeah, and this is something that is,

you know, starts in issue one,

but it becomes more apparent in issue two

is there's obviously an age gap between

them.

They lost their father early and Aiden

took the role of caretaker for a while.

And it kind of creates this unequal,

what's the right word,

between the two where Aiden is trying to

overprotect Kenji and doesn't see him as

his equal.

So there's this imbalance of power between

the two.

They both want the same thing.

uh but um yeah there's there's the the

element of trust of whether or not uh

aiden believes kenji is ready to do what

needs to be done uh plus both of

them want to tackle this in different ways

and they have different values and um one

thing that you learn early on in issue

one is that uh while kenji kept training

with their master uh aiden left

So Aiden pretty much trained on the

streets and they have like these for the

past ten years,

they have been growing apart and they've

been learning how to, you know,

interact with the world in different ways.

So their values kind of grew very far

apart and they have very different ways to

look at this revenge.

So I think that's like the central point

of their

rivalry if that makes sense and how yeah

yeah classic it's classic story where the

big brother has to take on the fatherly

role and the little brother don't like it

yeah it's it's that i mean i think

it's more than that i think it goes

beyond that i think it goes very much

into what is right and what is wrong

and is any of them actually right and

that sort of thing but but yeah yeah

know it is yeah it it's fun storytelling

you know but um in this revenge drives

a lot of the narrative was this like

because i don't know if you've done

another story before where revenge is kind

of like the central theme where both

characters are wanting the revenge it's

just how they're willing to go around go

about getting said revenge

i'm trying to think have i done anything

like that did family and honor have

revenge in it um a little bit it

has uh one of the characters does have

like some a bone to pick with another

character it's not the central element of

the story but yeah there's a little bit

of that okay yeah i think i've read

everything you have and i just for the

life of me i couldn't like

remember like if revenge was like a

central theme to a story yet uh yeah

i think not like crimson bay i think

crimson bay is like where you know it's

like it's the main thing about the story

and it's basically is literally the thing

from issue one that uh you are kind

of putting in the reader's faces this is

a revenge story uh i guess what you

learn in issue two is that it's not

quite that revenge story you're expecting

Yeah, and so like Crimson Bay,

the city itself,

the bay itself is like another character

in this story.

How much thought went into building this

city and the culture and that kind of

stuff?

Because this place is very fleshed out.

It has its own life almost.

Oh,

I think I probably took a lot of

inspiration from, you know,

video games that have this sort of cities

uh definitely um you know south town in

fatal fury is probably a big reference

that's the vibe i got too yeah yeah

but it's it's also i'm a big believer

of not doing world building for the sake

of world building i think world building

needs to fit the story and complement the

characters and i feel like

The story,

I have it well in my head where

I want to go with the story and

character development,

but the city is kind of growing naturally.

It's...

For lack of a better word,

I'm making shit up as I go.

In terms of the city.

It's literally storytelling right there.

Just make it up as you go.

You have a flush-out story,

but everything in between,

you just kind of can be what you

want to with it, you know?

Yeah,

I didn't create the map of the city.

I'm keeping it blank.

Whenever I need a location...

I gave myself room to be able to

create that location and to make it a

new relevant location in the story.

So I guess that's why, I mean,

one of the aspects of Crimson Bay is

that there's like this very,

and this is something that is pointed out

in issue two,

is that they have like this very unique

culture of self-defense.

And I think that's kind of what makes

the city feel alive is that

It has its own culture.

But yeah, location-wise in this town,

I kind of think about locations as I

need them.

And in Institute, that happens a lot.

There's a lot of new locations that are

going to be important going forward.

But it's like, well,

wouldn't it be cool if Kenji, you know,

has this...

fight in this place doing this thing i'm

actually thinking about issue three now so

yeah i i'm currently writing issue three

and i'm actually thinking about the

location of issue three so yeah i mean

issue one did have that really cool fight

scene in the beginning it was like a

almost like a fight club feel you know

Yes.

Yeah.

And that that was a lot of fun.

And I see what you're saying with just

leaving it open.

Like you have the city itself,

but you're not building the elements of

the city until you need the element of

the city instead of saying, hey,

here's Crimson Bay.

And, you know, now you're stuck.

Yeah, exactly.

It's like,

here's the map of everything that exists

in this city.

It's like, well, one,

I'm probably never going to need most of

those elements.

So I'm just world building for the sake

of world building, you know, um,

I'm not going to need it.

And two,

if I want to go in a different

direction, I have no room to do it.

So yeah,

I'm trying not to shoot myself in the

foot with that.

So do you have the whole story right

now flushed out, like the beginning,

the middle and the end,

and you're just like building it right

now?

Or do you have like, okay,

we're going to have five issues.

Here's how I'm beginning.

Here's how I'm ending.

So I'm thinking a little bit more

long-term.

So I have fleshed out wealth.

have a general outline that goes for like

three different arcs yeah and it can have

two optional arcs so the thing is

depending how successful the series is i

can do a couple of extra arcs and

still make it feel organic uh if but

after three arcs there should be some

form of an ending let's put it like

that yeah the first arc i have fully

i have fully fleshed out outlines so i

have issue three and issue four they are

fully outlined i'm currently writing issue

three but yeah i have i know how

the story is going to end beyond those

first four issues i like it dude like

to hear that you're you're ahead of the

game on it man

think that without spoilers sorry yeah go

ahead without spoilers why can people

expect coming into issue two um so i'm

trying not to spoil issue one either but

yeah it's um issue two is less action

heavy uh i'll say that i mean you

gotta develop the story at some point

right you can't just have like all

fighting

Exactly.

It has possibly the coolest fight so far.

Maybe.

In my opinion,

it might be one of the coolest.

And it's also unexpected because... Well,

I'll shut up.

I'm saying more than I should.

Yeah.

But yeah, issue two is more...

So the end of issue one ends in

a way that throws Aiden completely off

what he was thinking.

So he needs to think of a different

strategy to nail, you know, Kazuya,

his enemy.

uh and basically issue two is how that

strategy develops there's a new character

that's introduced in issue one uh mailing

who uh she seems to she has kind

of the role of a femme fatale sort

of thing did we meet her at the

end of issue one

I think we meet her right at the

beginning of issue one.

Yeah, yeah.

Yeah.

So she's the woman who sees Aiden's fight

right at the beginning.

Yeah, yeah.

And then she follows him to Crimson Bay.

Yep.

And she seems to have an interest in

Aiden.

their enemy as well.

So they seem to have a common enemy.

But she kind of is a little bit

more careful in her approaches,

more manipulative.

So yeah, there's...

And she convinces Aiden in issue two to

follower approach if that makes sense yeah

and that's why issue two is less action

packed and it's more um investigation sort

of based uh and i'll i'll just leave

it at that there's still a ridiculous you

know sequence so issue one has that

sequence with taiichi where he's just

using people as human nunchucks that is

like completely

crazy and broad and uh and my favorite

sequence to write in issue one uh issue

two has a similar sequence i'll i'll tell

you that but um but but yeah it's

yeah it's more story heavy i like it

dude that was actually not the next

question but the question after that so

where i was gonna ask well you know

along something along those lines so glad

we got that out of the way early

but so was there any scenes in this

issue that kind of was like like

challenged you as a writer where you

almost like you got yourself into a spot

and you're like how do i get myself

out of this you know or how do

i move this you know um

maybe two there's maybe two scenes that

where that happens so yeah there's you

know the dinner scene which uh you you

are i don't want to spoil too much

but because it's very much talking heads

and you know how do you make talking

heads interesting yeah and uh i think i

found a way to make talking heads

interesting but i'm not going to say

anymore um and uh the last scene because

The last scene is something that I dreamt

about for a really long time.

It was in my head for, you know,

years and years.

And is, you know,

how do you make justice to something that

lived in your head for so long?

So I think the last scene is that.

How do you make it cool?

How do you make it live up to

the idea that you had for years?

Yeah, I can only imagine.

It's one of those where when something is

just living rent-free in your head and you

have to make it happen,

and then when you make it happen,

you're like, God damn, I hope that's cool.

Yeah.

It's cool that it wasn't in my head.

When you first write it, it's like,

this is crap.

This is not what I wanted.

Yeah.

Yeah.

Oh, dude, I'm excited, dude.

But let's talk about the art of action,

or writing action, I should say.

What makes a great comic book fight scene,

in your opinion?

Well, in that case,

it was Samuel Donato who made a great

comic book.

There you go.

Shout out, Samuel.

Yeah, I mean, it was him because, yeah,

you can't describe all you want in the

script and then you need a fantastic

artist to actually make it look good.

great and vibrant and then the colors from

geo just made it you know just pop

and it's yeah um so the whole team

is back on issue two right yeah exactly

so the entire team uh so it's i

i guess what makes a a great you

know yeah uh art in the comic is

is that is having

Someone who understands what you're going

through,

what you're trying to explain in the

script,

and can actually somehow make it better.

I think that's what Samuel did.

And yeah,

I guess the art has a bit of

this anime kind of style,

which kind of fits really nicely the

story.

yeah i don't know i mean did i

answer your question no no you did a

hundred percent so you and samuel though

had to balance action and character

development in this issue

did y'all find that good happy medium

there because i mean during a fight scene

basically all you can do in the script

is say hey samuel i want character a

and character b to have a fight maybe

in this like in this setting with these

elements around and then just let him like

go to town on it with his imagination

i'm that's how i imagine that went down

I mean,

I'm usually very specific in the script.

And for example,

because my background is in film,

I kind of try to think about performance

of actors, if that makes sense.

So I try to express what the characters

are feeling, what they look like.

so if you have a scene that's more

dramatic I like to specify you know what

the reaction or what the facial expression

of the character is same for you know

shot sizes if I feel like you know

a certain shot size is going to give

you a certain emotional response I try to

specify those and yeah even in fight

scenes is how do you make

their body language kind of correlates

what they are feeling.

So I try to specify those.

But then, yeah,

then Samuel has this ability that he can

understand what I'm going for and

sometimes it changes completely things and

it's always better.

It's like he can either follow the script

or he can just go in a completely

different direction.

But

What I'm going for,

the goal that I'm trying to do on

the page,

he nails it and sometimes better than I

imagined.

And I think that's what makes our

collaboration work is that I try to be

specific and he follows that when it calls

for that.

And when he feels like it should take

it in a different direction, he does it.

he still respects the intention yeah so do

you leave him like notes in in the

script as well when he's doing it saying

hey this is what i'm thinking here here

and here but if you see something

different that could add to it like or

do you just have that understanding with

him as you you hand him the finished

script for him to draw

Does he understand or what's that

relationship like where he has that

freedom, I should say, to, hey,

here's what I'm looking for.

But if you see something that could add

and make it better, then go ahead.

I think more often than not is where

I'm like,

I have a general thing in my head,

but I don't have like a specific image.

and I'll say, this is what I'm thinking,

but I'm not sure.

See what you can do with this,

and we can talk.

If you can't think of anything either,

let's talk.

Let's see if we can find something.

But

I don't think I need to tell him

to, you know,

just take it your own way if you

want to, because he does that naturally.

I mean, he's done that since bereavement.

And bereavement was so good.

Yeah, exactly.

And he started doing that in bereavement

naturally.

And it was like, you know,

just let him cook.

Whatever he cooks is tasty.

Let it do it.

Exactly.

But yeah, I mean,

I think we have that...

I think we came into that understanding

naturally.

And sorry, my phone is,

let me get out of here.

We have that.

Only you could hear it.

Okay.

We have that understanding naturally and

you'll just, you know,

do something different.

It will warn me, you know,

if it does something different and say,

hey, this is not what's in the script.

Is this okay?

And usually it is.

Usually I might say, you know,

this panel can be changed a little bit

here, but the rest is like spot on.

So, you know, yeah,

I think we have a very good,

I don't know.

I feel like he reads my mind and

he knows what my intention is.

So even when he changes it,

he's still respecting that intention.

like it bruno let's talk about the

business of indie comics right now you you

have done a lot of kickstarters and the

like you you've been doing this for a

hot minute now is what i'm trying to

say so what has been the biggest challenge

in getting crimson bay in front of readers

oh i mean i think we uh we

were talking about this you know earlier

about the whole

I think being an original IP is the

biggest challenge because, you know,

people love nostalgia.

People love fighting games from eighties

and nineties.

but they love the properties they already

know so if you present a new ip

people are less interested naturally i

mean i do that same right i mean

if someone shows me an ip i love

yeah i want it if someone show me

something like it i'm like i don't know

this yeah so i think that's the biggest

challenge is to convince people to try

something new you

And I feel like, for example, at cons,

I've been a lot better at pitching my

work and being like, you know,

I know you don't know this,

but how about you try it?

I have been a lot better recently at

doing that, but it's still...

You got to have your elevator pitch down.

Yeah, exactly.

It's still hard to get people to...

I don't know.

I think it's less about the elevator pitch

and it's more about...

getting people open to even hear the

pitch.

I think that's the difference of how I'm

started doing better at cons is getting

people open to hear the elevator pitch

before I even give the pitch.

I feel like if you just give the

pitch, people are like, I don't know this,

I'm not interested.

Yeah, I feel like that has been the...

the changing factor recently.

For Crimson Bay specifically, I mean,

I don't know.

I guess we'll see how it goes with

issue two.

I mean,

I am hoping a lot of people backing

Odyssey will, you know, want to come back.

Stick around, yeah.

I hope.

One of the rewards that Odyssey offers is

other books,

and Crimson Bay is one of them.

Yeah.

So my hope is that people read Crimson

Bay one and they come back for two.

I don't know.

We'll, we'll, we'll see.

The only thing I can do is,

is try.

I know he's not going to be as,

uh, you know, successful or as, um,

you know,

as many people back in Crimson Bay to

probably not going to be as many people

as the Odyssey for the reasons we talked

about earlier,

but all you can do is try,

you know, be realistic,

but try to always reach, uh,

a little bit more, but yeah.

Yeah, no, it all makes sense.

When you first started crowdfunding,

what have you learned from that?

like I'm not asking for all your secrets

to success because I literally like

anytime I have somebody on the podcast

that is new to Kickstarter or it's their

first Kickstarter,

I always go back to that very first

lessons learned that you sent me for

people.

And I always send that to them as

well as the links to the second and

third parts to that.

So you've,

whether you know it or not,

how unintentionally helped quite a few

people when launching their Kickstarters

because I like the lessons learned that

you put together so well that that is

my go-to when people ask me that question.

Like, hey, you know,

you got any tips or tricks?

I'm like, I do actually.

They don't belong to me.

They belong to my friend Bruno.

But he gave me the link and I

share that link.

So I literally every time you make a

new like how to or lesson learned or

anything like that,

I literally share that out to two people

or people who ask me for that kind

of stuff.

I'm like,

I'm not going to write all that down.

But let me send you this link to

somebody who has already took the time and

written that down,

and I can give that to them.

Yeah,

I probably need to write a number three

now because I think I wrote two of

those.

So you've got two on there,

but you have another one on there that's

very close to it.

And I can't remember if it's

convention-related or what it was,

but there's a third one in there that's

really good as well.

Okay, okay.

I can't remember exactly, but yeah.

I can't either.

I said I can't remember either.

Yeah,

I think I have one which is moving

from film to comics.

But yeah, but that's a specific case.

I mean,

I don't know if I have any additional

specific advice.

I think this advice,

so there's one that I learned with the

Odyssey and that really pains me because I

absolutely hate it,

which is make projects out of IPs that

people already know.

Yeah.

Which, unfortunately, is... Yeah,

but you struck at the right time with

the Odyssey, with them announcing...

You had that light lined up perfectly to

where you could go, hey, yeah,

before you check out the Odyssey in

theaters,

check out my Odyssey that takes place in

space based on the same story.

So you struck at like the perfect time.

Like you just had that sitting on the

shelf and you're like, hey, let's go.

here we go um and i'm having a

lot of fun writing it to be honest

the odyssey the other issues i've been

writing it and it's been it's been really

fun to write but um uh i got

but yeah i think making ip and you

see that with a lot of creators a

lot of creators make you know um

adaptations of fairy tales or stuff like

that,

because the thing is that that sells,

unfortunately.

I mean, fortunately for, you know,

everybody who does it, but it's like,

Original content always struggles more.

So I guess one advice I would give

people is that maybe start with something

that's public domain.

Yeah,

that's what I was actually about to say.

The public domain right now is so full

of IPs that are just sitting there waiting

for people to make something of it.

So it's like the perfect opportunity.

And it's a quick Google search to public

domain IPs.

that you know you can go and go

oh there's hundreds if not thousands of

these sitting here not being used by

anybody they're not copyright protected

they're not anything like that that you

can literally you you find your piece of

nostalgia that you want and pull it off

that shelf and then turn it into something

that you want it to be

so it's a great place to start if

anybody just and not just comic books just

like if you wanted to get into writing

or if you wanted to like practice writing

you know and you don't you right you're

just not in a spot where you have

the headspace to create something

completely oc

you could go out to the public domain

like oh you know winnie the pooh is

sitting there or whatever and just write

yourself a short story and just kind of

get yourself into it so i mean it's

perfect for that and again it's there's a

lot of content right now sitting in the

public domain that you that's free use

there's nobody's like you can use it

nobody's going to come after you for

making winnie the pooh blood and honey

part three or whatever

I mean, it's still a little bit tricky,

for example, with Mickey.

I think you can do like now Steamboat

Willie.

Steamboat Willie is the only one, yeah.

But you can't do anything else.

So you probably are like in a thin

line.

I have a book coming recently that has

Steamboat Willie-like character in a Buzz

Lightyear sort of suit that

I'm walking a thin line there, but yeah,

that's one for the future.

It's not anytime soon.

But, I mean,

two things I would say is that, yeah,

that is probably a good way to build

your, you know,

your audience is to start with a public

domain because you have some interest.

The other thing I would say is that,

you know,

personally i do prefer original content i

just realized that it's much harder to get

to people and to convince people to you

know spend their hard earned money in

something they don't know yeah i would say

if if you do follow public domain content

you know

There's already a lot on Kickstarter,

so it should be something new,

something unique,

something you actually want to make,

and not just because you want to make

it, just because it will bring you money.

It should be something that you actually

have a passion for.

And what's cool about it is if you

want to go out to the public domain

and find something,

and then if you're curious about it,

Has anybody ever built a comic book off

this public domain character?

You can literally hop over to Kickstarter,

pop that character into Kickstarter,

and it's going to tell you.

Or just Google the character,

and it'll tell you anything recent that's

happened with it.

So, I mean,

there's a lot of checks and balances that

you can do for yourself.

Yes,

you can take a public domain character and

make it into a completely original IP for

yourself.

So...

But yeah,

it's kind of a weird area now that

we're starting to see so much coming back

into the public domain that have been just

sitting on some studio or whatever's shelf

for the last twenty or thirty years that

we fell in love with and it just

disappeared and it's back now.

But it's kind of cool in that regards

that people are like,

brave enough to go and go like we

need the poos out there let me let

me get that or what you know steamboat

willie let me grab that and do something

completely you know different with the ip

so sometimes weird as hell as weird as

the shit is yeah exactly but let's let's

look to the future let's look to the

future

What does success look like,

not just for Crimson Bay,

but for yourself over the next year?

I mean, because, you know,

like I said earlier, you know,

because I've been kind of unemployed,

you know,

I kind of put a little bit of

a break on having a lot of projects

at the same time.

So definitely going to have Cinematic Film

on Street coming out.

So, I mean, success is, you know,

Crimson Bay two is a second issue.

Cinematic Figments is a third issue.

So it's like this series have more backers

than, you know,

previous issues that people come back.

I would say that is success.

And then, you know,

you always have the expectation and the

hope that you can, I don't know,

get knock on some publisher's door and

they will you know open the door i

don't know you're always you know hoping

that that happens always on the lockout

but um but but yeah uh the things

that i can control is keep putting books

out there that are self-published and i

can you know try to make them be

more successful than the last one i guess

that's

I mean, you've been doing that.

I mean,

it's one of those where I've seen you

barely squeak by and getting books funded

to like, oh,

it funded and I made a couple of

dollars on top.

And I've kind of watched you kind of

like each book, you know,

get better and better and better from the

crowdfunding side.

So it's like...

You're slowly but surely finding the key

that works for Bruno.

And it's been cool to watch that journey

since I've gotten to know you.

So keep pushing it, man.

But what's coming up next for you, Bruno?

What should readers keep their eyes out

for?

Yeah,

definitely Crimson Bay now and then

Crimson Bay two, issues three and four.

I'm hoping to be able to do them

before the end of the year again.

Okay.

Depends on, you know, cash coming in.

Yeah.

That's, that's, that's big, big shooting.

I mean, Samuel and Gio,

they are really fast.

So I think it's possible as soon as

I'm, you know,

working and getting a steady income that I

can put aside and spend on comics.

Yeah.

I think it's, it's doable.

I believe.

And that should close the first start

before the end of the year, hopefully.

There are cinematic figments three that is

pretty much done.

There are cinematic figments four,

which is on the way.

And I may have one other thing that

I don't want to talk about it yet

because I don't know.

Hey, people,

just hit that follow button down below.

Come back in a couple of months when

you're ready to talk about it,

and we'll talk about it then.

I have a cover for it.

I'll tell you that.

All right.

I like it.

But, yeah,

I think I'll talk about it more when

I'm ready to talk about it.

All right.

Well, you know where we'll talk about it.

You'll probably be the first to know.

All right.

I like that.

I like being the first to know.

All right, Bruno, let's wrap it up.

Where can readers support you and your

upcoming campaign?

Yeah, I mean,

if you go on Kickstarter and you look

for Crimson Bay,

you'll be able to find it.

So that is my next project.

You can also find Cinematic Figment Street

there.

The page is already up.

And yeah,

then you can follow me on my sub

stack or Blue Sky, Bruno Caterino.

That's probably the best places where you

can find me.

I like it.

All those links are down below except for

a sub stack.

Shoot me your sub stack because I can't

remember it off the top of my head.

When I do the edits to this video,

I'll add it down below into the

description as well.

Bruno, always a pleasure to have you on.

Thanks again, man,

for joining the council.

At this point,

if you're not on for a few months,

I start to worry about you.

We got to get you on the podcast,

man.

Thank you so much for having me.

Of course.

It's always great catching up with

creators who continue building the world's

one issue at a time and Crimson Bay

is shaping up to be another exciting

journey for readers who love martial arts.

compelling characters,

and creator-owned storytelling.

Council members,

if you would like to support Bruno and

Crimson Bay Issue,

be sure to check out the Kickstarter

campaign and follow his work in the links

below.

Until next time, ladies and gentlemen,

the council is adjourned.

Happy Father's Day,

and this has been the USDM Podcast,

where indie comics come to life.

Y'all be safe out there.

Great stuff, Brent.