The United States Department of Nerds Podcast

Panopticon, Surveillance, and Indie Comics with Matt Stevens

What happens when a prison doesn't need guards because the prisoners believe they're always being watched?

This week on the USDN Podcast, Jeff "The Chairman" Fountain welcomes writer, artist, and creator Matt Stevens to the Council of Nerds to discuss Panopticon, a psychological science fiction comic that explores surveillance, memory, identity, freedom, and the systems that shape human behavior.

Matt shares the inspiration behind Panopticon, the philosophy that influenced the story, his journey into creator-owned comics, founding Dark Web Comics, launching the project's Kickstarter campaign, and what's next with Panopticon: The Chasm.

Whether you're a fan of indie comics, science fiction, psychological thrillers, or creator-owned publishing, this episode offers an insightful look into the creative process behind one of indie comics' most thought-provoking new series.

Guest Links

Panopticon:
https://www.panopticoncomic.com

Dark Web Comics:
https://www.thedarkwebcomics.com

Late Pledges:
https://www.kickstarter.com/projects/panopticoncomic/panopticon-1

Read Issue #1 Free:
https://embed.macroverse.com/portal/019d9496-2048-7299-8a67-b5d88ceb30ea

Instagram:
https://www.instagram.com/panopticoncomic/

Dark Web Comics Instagram:
https://www.instagram.com/thedarkwebcomics_/

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This has been the USDN Podcast - Where Indie Comics Come to Life.

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

what is up everybody and welcome to the

united states department of nerds where we

are for the people by the people and

of the people imagine waking up in a

prison no memory of who you are how

you got there or what crime you may

have committed around you are thousands of

prisoners living the same existence

watching waiting

surviving at the center of it all stands

a black tower no windows and no answers

no way to know if someone is watching

or if anyone is watching at all but

that's the terrifying part because

eventually you stop needing the guards you

become your own prison and tonight we're

diving into the panopticon

yeah you got it a psychological science

fiction mystery that explores surveillance

memory identity freedom and the systems

that shape the way we live joining us

is writer artist creator matt stevens the

mind behind the panopticon and dark web

comics we're going to be discussing

creator on publishing kickstarter world

building indie comments and why centuries

old idea about observation

may be more relevant today than it ever

was before.

Ladies and gentlemen,

pull up your easy cheers,

get you some popcorn,

because the Council of Nerds is now in

session.

Matt, welcome to the USDM, my friend.

Thank you very much.

Very happy to be here.

I've been looking forward to this.

Same.

I've been telling everybody lately,

I'm like, dude,

every time I get to a certain part

of the month, I'm like,

waiting for this one especially when i

remember who and what what you know

project it was because being booked months

in advance i sometimes don't realize what

project is actually coming up until like

the week prior when i start sending out

the emails just to confirm everything and

then i got to yours and i was

like i'm excited for this one because it's

just such a fun concept

Yeah,

we talked a couple months ago for the

first time, so yeah,

I've been looking forward to it.

But thank you, yeah, the concept,

super pumped about it.

It just felt right.

It is such a unique concept.

Before we jump into the concept of the

book, let's learn about who you are.

So who is Matt Stevens and kind of

what got you into comic books to begin

with?

I live in Connecticut.

I'm a high school art teacher.

I've been doing that for twenty years,

twenty-two years.

My life is talking about art,

teaching kids about art,

getting them excited about art,

and making art.

That's my day.

That's awesome.

Just coming from art from all different

points.

it's really fulfilling i just absolutely

love it um i also get summers off

so i get to draw even more over

the summer which you know bonus do y'all

get paid over the summer or do you

only get paid for half of it and

then you have to find another way to

make ends meet during the rest of the

summer you know uh you get paid you

get paid all year um but yeah we

got paid all year yeah

i mean it it just kind of depends

on how you slice it like my wife's

a teacher too she gets paid ten months

out of the year and then she gets

a big bulk check in actually this week

which is all of her summer money but

it's like one big check yeah the next

three months two months so so this is

all your dinner dates are on her

then yeah, that's on us.

But yeah, so like, that's,

that's kind of my, my day.

I draw every day for, you know,

I think about it like working out,

you know,

the days off are the rare days when

I just,

I just can't fit into my schedule,

but it's,

it's just a discipline that I do every

day.

I try to do

try to do a page a day and

by that i mean i'm either sketching a

page or i'm inking a page or i'm

adding adding color so that in my mind

that's a page um one one pass through

on a page at least a day and

if i do that i just there's a

real nice sense of

there's a sense of comfort in that,

knowing that at the end of the week,

I've got two or three pages done every

week.

And then, you know,

I can kind of plan out my year

like that.

I can say, oh, well,

I'll have this much done by October.

So, you know,

when I'm planning out my year,

I can just be like,

I can kind of figure out

where I'm going to be in October,

when I'm going to have free time,

when I can take on something new,

when I can, you know,

shift gears to something else.

So, yeah.

I mean, that's allowing you to put out,

what, two to three bullets a year?

Four.

If you did it that way?

Four.

Okay, yeah, so one a quarter.

Yep, four-ish.

And it's funny,

that's one of the reasons why I wrote

this story.

I wrote it in twenty-two page issues or

arcs.

I mean,

the graphic novel that's on Kickstarter is

eighty-eight pages,

but I wrote it as for twenty-two page

issues.

And I can do twenty-two pages in three

months.

um including a cover including adding the

text and the speech bubbles and the sfx

and all that stuff so um yeah that's

awesome because it brings us to our next

question as well as when you whether you

discovered you had this talent for art or

what have you were you an artist first

a writer first or did it kind of

for you kind of like fall hand in

hand with each other at that moment yeah

dude that's such a such a good question

uh

I started out as an artist.

I went to school for illustration,

so I got a bachelor's in fine art.

And I was an illustrator for years as

sort of a side hustle.

I still am,

doing just projects for other people,

magazines and books and just all sorts of

odd, weird things.

covers and you know all sorts of things

that that come my restaurants i mean god

the the crazy stuff uh that that's come

along but really fun but it was always

for other people yeah and you know i

just started feeling like i wanted to make

art that

was from my head and i i think

i'm kind of a late bloomer in that

way i like i i always make you

know i've got a studio full of single

image drawings and i loved doing that like

just a single yeah single image that tells

a story but it's up to the viewer

to interpret it i love i love doing

that and i'll always do that um

i think just as i got older i

wanted to tell longer stories and i've

always been a comic reader and always it

just seemed kind of unattainable to me to

like yeah do that you know like they

the the comic book artists always to me

seemed kind of magical and like well what

how how are they doing how how are

they conjuring these pages and

I'm in my forties and I still see

them that way.

Yeah.

They're like my heroes, you know?

Yeah.

And so anytime I get to meet one

or even like some of my favorite writers

out there,

or I have an interaction with them on

social media in my head,

these are my rock stars.

A hundred percent.

Yeah, absolutely.

And like the,

if you really just kind of,

dig down those dudes are sitting in a

room or wherever they make artwork for

hours a day every day like they're you

know it's not like they're I mean and

I include myself in that too you know

not the hero part but the uh just

the the discipline part like to to make

to make long form stuff it's just it's

hundreds of hours uh you know every every

couple months to to get it to get

it out there

yeah i mean even though like the stock

stuff that they make like if we use

transformers for instance like they've

drawn these characters hundreds of times

so they can literally just pull the

character out of the you know the book

and reuse it somewhere else and but at

the same time it's

It's still used,

still spent hours upon hours upon hours to

do all that legwork.

And, you know, hopefully maybe in three,

four or five, six pages from now,

you like, oh,

I need that one pose again.

Let me just go grab it and pull

it over and then work it into the

frames or shrink it down,

whatever it may be.

Yeah.

Even that is still a lot of work.

Oh yeah.

You still have to like, okay,

the sun's coming from the West.

So I have to now change the shade

into that way.

And it's like when I was first dissecting

like what it is to be a comic

artist or a writer, I was like,

they have really have to think these real

world things.

What way is the sun shining?

What way is,

are they facing the other person in front

of them?

How do they see it?

I'm like, all those things go into this.

What's the weather outside in this scene?

And it's just stuff I've read,

and I never put two to two together

to get the five out of that until

the last couple of years of me doing

this and talking to indie writers and

creators and artists and editors and

publishers, where my mind started going,

it's not this big.

It's, it's giant.

Yeah.

And it's a lot of stuff to look

at.

Yeah, so true.

I fluctuate between imposter syndrome and

narcissism, where on my worst days,

who do I think I am,

to full-on narcissism.

I'm a writer, director, cinematographer,

costume designer, set designer.

I do it all, baby.

Speech coordinator, accents.

You know,

like you really as a as a solo

comic creator,

you wear all those hats and the best

guys do it just really, really well.

You know,

we're as podcasters that write this out

solo or the same way.

Yeah,

because as we deal with artists and

writers, at least me,

from my perspective is I deal with like.

everybody within the comic realm to some

degree and there's egos in there there's

all this stuff in there and i'm like

you're competing with my ego too and my

my internal narcissism when it comes to

how i am with my show and how

i want it to be i'm like you're

not going to win that battle against me

on my show yeah like you're not going

to tell me how i'm going to do

business yeah i'm like i will make some

successions with you

But at the end of the day,

if I don't like it,

I ain't going to do it.

Yeah, yeah.

That's for sure.

Yeah.

Why do it if you don't, you know?

Yeah.

So it's just wild that it's like two

separate worlds,

but we're all putting on all these

different hats every single day.

So it's really cool.

Whenever I hear that, I'm just like, God,

I know exactly what you're talking about.

Yeah, yeah.

So what moment,

was there a moment that made you decide

that you're going to create your own

worlds instead of just consuming them

yourself?

Like,

were you reading an amazing Spider-Man one

day and go, I'm going to do this.

Like, I'm going to make my own.

You know what it was?

So I...

We could talk more about this too if

you want,

but I got a call right at the

beginning of COVID from a writer who was

looking for an artist.

He had this great story called Digital

Pools that he wanted an artist for.

So we started collaborating and we're on

issue ten of Digital Pools.

That is such a wonderful experience to

collaborate with somebody.

He handles the writing, I handle the art,

and we each kind of...

It's kind of like a nice...

He's such a good writer that my feedback

to him is...

is there because i think it's important

but it's really minimal you know it's just

like oh you know i didn't write it

so let me give you this take on

this thing and you know he affords me

the same courtesy where he lets me make

the art and he has like that five

ten percent like dude yeah you're not

seeing this or you know this doesn't this

isn't clear or i really need this pose

to be like this so you know we

It's a great collaboration,

but my point is I don't always have

pages from him for digital pools or we're

in between things.

So having a solo project has been perfect

because, like I said,

I like to have a page a day.

I like to have something every day that

I'm drawing and moving a project forward.

And I was on a walk...

couple years ago listening to a podcast

and the guest mentioned a panopticon and

started talking about the definition of it

in in terms of i think they were

talking about simulation theory or

something but um i don't i don't remember

what the podcast was about but i had

never heard this word before yeah i had

to look it up just like you did

yeah and it kind of it's one of

those earworms where it like just kind of

sticks in there and and

By the end of the walk...

I was saying this word all day just

to make sure, A,

I was saying it right, and B,

it's just a fun word to say.

It's a fun word to say, yeah.

It's got a little rhythm to it,

panopticon.

And by the end of that walk,

it was sort of one of those inspiration

moments.

It was, you know,

top of the funnel moment where...

all the idea just kind of came in

and anything was possible.

And that word just kind of like,

you know,

it was an hour walk when I got

home, I had the, the,

the foundation of this story pretty,

pretty, I mean,

it wasn't written by any stretch, but the,

the idea of the single cell chamber,

mysterious prison,

a prisoner comes in and has no memory

of how he got there.

That was there.

This is the perfect segue because we are

the perfect,

we're that's that's where we're at in this

so for those discovering the panopticon

for the very first time what is the

panopticon okay so it's actually i love

that that was yeah it's

It's a real thing.

It's a real prison.

It was invented in the seventeen hundreds

by this philosopher named Jeremy Bentham.

And it was supposed to be a more

humane way to house prisoners.

So the conceit is that it's a central

tower and that central tower houses the

guards and all of the cells are built

in a cylinder around the central tower.

And then the common area is down below.

If you've ever seen Guardians of the

Galaxy, I think it's number two,

there's a Panopticon in that,

that prison scene, that is a Panopticon,

their version of it.

And so the idea is that the guards

can see

into every cell because they're

centralized and all the all the cells are

facing the guard tower so uh it's constant

surveillance there's no privacy and he

thought jeremy bentham thought that this

was going to be a more humane way

of uh because it would take less guards

and

The inmates would police themselves

because there was nowhere to hide.

And it really turned into, I mean,

depending on who you ask,

it's basically torture.

Yeah.

Being under constant surveillance.

And then they added this concept of they

made the guard tower blacked out.

And the cells backlit.

So the tower lit.

So the inmates couldn't even see the

guards.

And they didn't know if they were being

watched or not.

So this idea explained to me in this

podcast just kind of like blew my mind

up.

And so that's what mine is.

Mine is a central tower.

It's blacked out.

It's a single chambered prison.

But there's only seven prisoners.

And that's part of the mystery is that

why are there only seven prisoners in this

big space?

Yeah.

and uh yeah so that's that's the

panopticon i could i could keep going

about the story if you want dude i

love it and we're going to continue but

we're going to ask some more questions

about this yeah why make memory such an

important part of this story i always feel

like um i feel like prison is this

weird

space in our society and then on the

individual level in an individual's life

where it's kind of a it's like for

for you and me as we're moving through

a day there's the morning and then we

go out into the world and you know

there's a there's that freedom that we

take for granted and i feel like in

prison that goes away i mean just your

world becomes very small it's almost like

becoming

old or something where you,

you can't really leave your house.

Like, you know,

you're just constrained by, in this case,

by society.

And, uh, I just, I,

I imagine what that would do to your

memory.

Like things would get very fuzzy and not,

not, not crisp and clear.

It would just be kind of,

so that was part of it.

Like, um,

And there's also a bigger reason,

which I can't...

It gets revealed in the second graphic

novel, which isn't out yet.

But there's a reason why memory plays into

this.

All the prisoners don't remember how they

got there.

And they also don't really...

It's not even really discussed what their

crimes are, which is intentional.

Like, we don't know why they're prisoners.

They don't know why they're prisoners.

And they're...

they're not even questioning why they're

there so there's some questions there and

then we have a new prisoner who comes

in uh he becomes the seventh replacing a

prisoner named named pillory which we we

never actually meet in this first graphic

novel um pillory is gone and this new

uh character comes in itzhak and he um

very quickly recognizes

that there's something going on with

everybody's memory.

Including his.

But his is in a little bit different

way.

He's got maybe a little bit more memory,

but he still doesn't know why he's there.

It almost sounds like a social experiment

to some degree.

with this whole setup and the way this

is being done.

I don't know if that's your intention of

this.

You're feeling like a social experiment.

But that's the vibe it gives.

You know what I'm saying?

Yeah.

Yeah, good.

So that... It is... It is a...

The parallel to that is that it is

a... Without giving too much away,

it is a...

It is a kind of a contrived situation.

And there are... There is a twist...

There's a small twist at the end of

the graphic novel,

and then there's a larger twist at the

very beginning of the next graphic novel.

So we see much more of the world

in the second one.

I like it, man.

Yeah, I'm about to throw you money, dude.

We'll talk about that a little bit later.

But so what challenges came with building

a mystery where readers uncover answers

alongside these characters?

I mean,

you can always flip ahead and like, oh,

but there's no fun in that,

to be fair,

when you're reading a comic book.

But don't don't skip ahead.

Take it page by page.

Right.

Yeah.

But what were some of those challenges in

life?

not putting too much detail in there.

But just, you know,

those bread crumb in it, you know, yeah,

the Hansel and Gretel effect of a comic

book, and I love those effects.

I love the,

the bread crumb and the details and the

finer points of the story.

So this is my first book,

my first solo book.

So I'm learning as I go.

The reason why I made an eighty eight

page graphic novel instead of doing an

issue by issue is because I wanted some

lead so that by the time I got

to page sixty six,

I can go back and change issue one

and add that piece of graffiti on the

wall,

which is an Easter egg that we'll tie

in later on.

I love Easter egg.

Yeah,

like halfway through I made scorch marks

all around the prison on the walls,

like these sort of Star Wars-esque laser

blast scorch marks.

But I didn't... That wasn't their...

early on, it just hadn't occurred to me.

So it was sort of like a safety

net to make a longer story so I

could go back in and add those things

that didn't occur to me.

I think a more experienced comic book

maker probably would do more of that

earlier, but you know,

it's got to be fun for me, so...

that was the way I was going to

have the most fun doing this.

Give myself lots of lead time so that

I can go back in and populate.

Now it's done and kind of set in

stone,

but there were three or four

three or four things only occurred to me

later on in the story that I had

to go back in and redraw.

Not really redraw panels,

but just kind of add.

You add some Easter eggs in, you know?

Add some Easter eggs, yeah.

Add some extra details.

And, dude, that's so cool.

Like, I'm blown away by it.

Like,

the idea and the thought of how you

did it and just getting, like,

I can't imagine getting to page sixty-six

of something that I haven't

know written drawn colored penciled inked

lettered and did all these things too and

then went back and started looking at it

again like you know what i think he

needs this and go all the way back

and start adding these cool little special

effects these little easter heads in yeah

and i i think that's that's the coolest

thing and that's what's great about

being able to do everything yourself and

not relying on another person or a

teammate who does the drawing and then you

doing the writing is you get to do

everything yourself.

You are the man of many hats on

this.

So yeah.

Yeah.

Right on, man.

That's yeah.

If I had the,

the talent to do it myself,

I would a hundred percent do it myself.

yeah there's perks to it you do have

to do everything you do have to do

everything but you can you can um steer

the ship and you know be yourself for

everything you know yeah you gotta worry

about paying somebody else but oh let me

pay that uh other matt stevens you know

for drawing this yeah exactly

But let's talk a little bit about like

the surveillance of this thing in the

surveillance in modern society, really,

because we've seen kind of how this has

been playing out.

This concept of this is like centuries old

with the Panopticon,

but it kind of still feels relevant today.

Why do you think this idea kind of

still resonates today?

So yeah,

the story in a lot of ways,

one of the major themes is surveillance

and the effect that constant surveillance

has on the human psyche and what it

makes people do.

So if you're constantly surveilled and if

there's punishment if you do things that

aren't approved of,

then I think people will start to police

themselves, which I know they do.

They start to police themselves and will

adopt different

ways of being based on the fact that

they're,

they have to police themselves because

they, they think, you know,

don't do that because then we're going to

get punished in this way.

Action A has consequence A. Yeah.

So it's, it's, it's, you know,

it's genius in a really evil way.

The, the, the, the,

panopticon-style surveillance because the

inmates police themselves.

In my story,

they don't even know who the guards are.

They've never seen them.

They have no memory of them.

They don't even know if there are guards

in the tower.

All they know is that they're punished

when they step out of line.

And...

As I started writing the story and I'm

thinking about the surveillance in the

Panopticon,

I'm also thinking about surveillance in

just my life and what effect that has.

The car I got recently has cameras in

it.

It's taking pictures behind me.

It's how we do lane assist and everything.

The Tesla?

i got a uh a hyundai ionic oh

okay the new the the did you get

the hybrid or the all-electric the

electric one yeah okay hey those are so

cool those are yeah it's a freaking

hyundai they're what they get four fifty

something like that to a charge i think

the new ones do yeah mine gets about

three fifty

not still not bad yeah it's a small

little car yep and they're surprisingly

quick too oh my god yeah it's you

know my my neighbor has a tesla you

know i want to race him one day

because i i he may beat me by

a little bit but it's i'll i'll hold

my own but but yeah so surveillance like

uh

I'm an art teacher and I have a

school computer.

The district has software on there that

You know, they wouldn't call it spying.

I mean, I don't call it spying,

but they can monitor you.

And, you know,

there are corporate settings that...

You're not going to the websites you

shouldn't be going on.

Yeah.

And some corporate settings will monitor

your keystrokes for folks that are remote

or, you know, even not remote.

So there's all sorts of surveillance and

all these social media algorithms that

are... It's a form of surveillance.

So, like,

the amount of data that's out there

about us and kind of watching us not

really watching matt stevens but just

watching the behavior of of this is we've

just come to accept it and i'm not

a conspiracy theorist

i think that a lot of surveillance is

actually really good you know like we have

a camera on our house uh for we

just got it like only a couple months

ago but you know for like as a

doorbell um and i was kind of like

i don't love it but i love mine

i got them all the way around my

house and i absolutely love it yeah i

mean it it's it's become so ubiquitous i

mean

Again, as an art teacher, as a teacher,

every kid in my class has a device.

We make them put them on the wall,

but every kid in their class has a

like a camcorder.

They have like a, you know,

the phone with the camera and like high

def, the whole thing.

So it's really become part of our society.

And it's just very interesting to me.

I'm not saying that it's all bad.

I think probably it's more good than bad,

but there are some pretty dark places it

can go.

And, you know,

that idea has just been interesting to me

and kind of fueled some of my like

passion for this story.

Yeah.

You know you're living when you get a

speeding ticket in the mail.

It hasn't happened to me yet,

but it's coming.

I've gotten one through the mail.

What state?

We were passing through Florida.

Wow.

Well, got it in the mail.

That's a brave new world right there.

In Korea, if you speed in Korea,

you can commit a lane infraction or

anything like that.

They just mail it to you.

You don't even know you did it until...

If you accidentally turn down the wrong

way because the sign on the road was

faded and you couldn't see it,

they just send you a ticket in the

mail for going down the street the wrong

way.

Wow.

It's not that much.

It's only like...

or twelve bucks but still yeah if you're

getting like two or three of those a

day because you don't know it it adds

up yeah i mean there's it's it's it's

a it does it

Does it save lives?

Probably.

Does it make the world a little bit

safer?

You know, all these cameras everywhere?

Maybe.

Does it lessen crime?

But what are we giving up?

What sort of privacy and autonomy do we

give up?

Again,

I'm not saying I'm not like burn all

the cameras.

I'm just, you know,

always trying to find the line.

Where is that line where it's it's.

crossed over to just like, you know,

nineteen eighty four.

I mean,

that's you're going to tell me birds are

real.

Good one.

Yeah.

Oh, that one.

Yeah, that one wrote itself.

So do you think there's parallels between

the worlds of the panopticon and the world

we live in today?

A hundred percent.

Yeah.

I mean, you know, the Panopticon is a,

um, is a, is kind of a, uh,

a, uh, a, uh,

a condensed version of it, like a hyper,

a hyper version of it, uh,

hyper stylized version of it.

Um,

You know, I say that in the story,

the prisoners can only do four things.

They can eat, they can sleep,

they can shit, and they can bathe.

That's it.

So there's a place to sleep.

There's a cell.

They all each have a cell.

There's a pool that fills up once every

cycle.

There's a food dispenser that pops food up

every, you know, at mealtime.

And then there's a place to sit.

Oh, and then there's some toilets,

like prison-style toilets in the corner of

the prison.

That's it.

There's no entertainment.

There's nothing.

And, you know,

that was designed on purpose when I was

designing the prison to keep it as

hyper...

hyper stylized form of, uh,

a space that is surveilled, you know,

they can't do anything.

And in there not doing anything, they're,

they're being watched constantly.

So you sound like the life of a

cat, man.

Cause I saw the things my cat stay

right there.

Eat, sleep, beg for treats.

Yeah.

But let's talk about the memory and

identity and freedom within the story.

So these prisoners have very limited

memories of who they are.

Why was this concept so important to the

story?

Well, without giving too much away,

things are not as they seem.

It is a prison story.

You know, I love a good prison story.

You know, one of my favorite,

favorite films growing up was Escape from

Alcatraz.

Cool Hand Luke.

Like, I love these stories.

i don't know they they just they're just

very appealing to me um scare kind of

scare the hell out of me but in

a good way um and you know i

mean not to get too deep but i

lost my mom to dementia and watching her

um

lose her self over the course of a

decade uh really had a pretty profound

effect on me so that's in this story

too not again not to get too deep

or anything but um the idea of memory

and um how fragile it is and how

unreliable it is and um

if you can't even trust your own memory,

that's just a very scary place to be.

So it's kind of twofold.

It adds, hopefully,

it adds to the tension to the story

and the fact that no one can remember.

But it also is a plot device because

Itzhak, who is our main character,

comes in and notices that while he doesn't

remember anything,

who he is and how he got there

and what his crimes are,

he's curious about escape,

where nobody else in the prison is.

The other six prisoners aren't even

talking about it and actually are kind of

punishing if he mentions it.

So his engagement with the idea of escape

upsets the prison in some profound ways,

and there are...

real big consequences to his like being

kind of a fish out of water um

he figured he he figures at least in

part about why they're having some memory

problems and that's part of the story um

and then so the larger it the larger

part of this gets we understand it more

in the second graphic novel uh why they're

having memory problems but that's not

really um

That's not really revealed in this first

one.

But you said social experiment,

it does have some of those parallels to

it.

That's a really good take on it.

There's some parallels to watching what

happens when things are put in place.

Yeah.

no it it's such a fun concept and

what is like what questions do you hope

readers ask themselves while reading this

graphic novel or like i think i think

i asked this question to everybody just

about it's just like from a creator

standpoint and and me as a reader what

would you like some of those things that

you would want me to think about while

reading this book

Yeah, so the value of your memory,

the power of independence,

which is taken away from these folks,

and what I really hope is that

uh hopefully people buy the second graphic

novel as well and as they read the

second graphic novel and the the lens

opens up and they see beyond the walls

of the panopticon and they understand a

little bit more of who these people are

and why they're there they are where they

are that they're like oh I gotta go

back and reread the first ADA pages

because

this thing that just happened is reminding

me of a thing that happened in the

first when i read comic books i love

like sin city you mentioned that earlier

yes

I've gone back so many times and reread

those graphic novels,

and I get so much every single time,

and I see new things,

and I make kind of new connections between

the characters,

and there's a deepening in my appreciation

for it.

It's amazing how deep that actually goes.

Oh, my God.

How things start to really connect to one

another,

and you don't really get that in the

movie the way you get it

from reading the comic book and you can't

read the story one time either.

That's like four or five,

maybe even on the sixth read through where

you can you can literally probably go to

a whiteboard and start actually connecting

the dots that are actually there.

Yeah.

Yeah.

Yeah.

And like I know I know Frank Miller

would would probably say the same thing,

like having people reread your stuff is

really the mark of like

Reading it is great,

but if they are interested enough to

reread and check their own assumptions and

go find the Easter eggs that they think

that might have been there,

that's really the... I mean,

I'm the same way with movies.

Not so much with books, like novels,

but movies I am.

I'll go back and rewatch movies too.

Yeah, I do the same.

And it's funny because I love, like,

obviously, you know,

comic books are my jam and all.

But let's say issue fifteen of a

particular book is getting ready to come

out.

I still have issue fourteen right next to

me.

No way.

I want to go back through and read

fourteen real quick and then jump into

fifteen,

especially if it's one of those books

that's only like a once a month.

Yeah, because so I can go back like,

OK,

and then like you can then just grab

up fifteen and immediately read through it

and start.

OK, all right.

They're connecting dots from over here and

over here now.

Cool, cool.

And that's how I do it.

And it takes me like an hour and

a half to read a twenty two page

comic book.

So, yeah, man.

Yeah, I'll do that.

Saga is one of the ones I read

pretty regularly.

So good.

I was linked to that,

so I got the graphic novels of it.

That's what I do too.

I get the trades.

I'm not much of a single issue dude

lately.

I love my single issues,

but for some of the stuff like Monstrous,

which is a beautiful book.

If people haven't read Monstrous or Saga,

Sweet Tooth is another one.

Get the trade paperbacks or the hardbound

paperbacks, whatever it is.

Actually read those.

Those are so damn good.

Oh, yeah.

But let's talk about Dark Web.

I don't know if you're a Letterkenny guy.

Do you ever watch Letterkenny?

I know.

No.

I mean, no, I've seen clips.

If you get a chance,

go to YouTube and Letterkenny or the

druggies do the Dark Web thing.

And every time the Dark Web was mentioned,

he'd go...

Oh, now I got to look.

I don't know about this.

It was just going to come up again.

It was hilarious.

I'm a diehard Letterkenny guy,

so I used to quote that like it

was going out of style.

It's just a fun show.

What I've seen is very funny,

but I haven't watched episodes.

There's so much out there.

You can literally just go to YouTube and

waste a couple of hours watching the

clips,

and the clips are just as funny as

the actual show itself.

So,

tell us about Dark Web Comics and kind

of how that was born.

Yeah, so Dark Web,

I mentioned earlier my creative partner,

Alex Robnett, and I, you know,

he reached out to me in

he was also new at writing comics.

I was new at drawing comics and,

but I really loved his idea.

Just fire.

I was firing my brain on all cylinders

is talking about simulated worlds and, um,

virtual worlds and, um, uh,

psychology and the id and the ego and

and it's also a procedural crime sci-fi

story so um i you know we started

that in it's kind of our our covid

baby and um you know like

I'm sorry, what was the question?

Tell us about Dark Web.

What inspired that?

Your own path.

I don't know where you lost yourself on

that, but you were answering the question.

Sorry, it's been a long day.

Digital Pools, we're on our tenth issue,

and we needed something to house it under.

We have lots of stories that we're working

on at different places.

points.

And so we just needed a name to

kind of house everything,

like an umbrella.

And Alex came up with Dark Web Comics,

and I thought it was great.

So it's, you know,

not to make ourselves seem bigger than we

are.

It's just an umbrella so that when we

talk to people...

we are,

Alex and I are dark web comics,

you know, with, you know,

dreams of world domination, but you know,

we'll be,

we'll be fine with a thousand readers.

And it's wild to me,

like a thousand readers,

that's a win any day of the week.

I think as, as we, as indie creators,

we get a thousand reads are,

I know for me, like personally,

if I get a hundred views on something,

I'm like,

I just got a hundred views on a

comic book.

that nobody has probably ever heard of

before beside the two people who are

currently talking about it and their

closest friends and family yeah so if i

get fifty a hundred one hundred fifty five

hundred i'm like dude i just won with

that yeah that's i mean that's success i

the the i think people that are shooting

for marvel in dc although i nothing but

great things to say about them and it's

great it's just never really been my my

goal um

it's just sort of a different path but

trying to reach a hundred thousand or a

million five hundred thousand a million

readers I just I don't know if that's

what success looks like in twenty twenty

six in the comic world it's it's a

it's like the NBA and it's great but

you know not everyone's in the NBA so

success to me doesn't that's not really

that's not occupying any space in my mind

to um

It's really pulling what's in here and

putting it right here for people to enjoy

or to discover.

And to me,

that's what this is about too.

Like if somebody finds Matt Stevens

because the USDN introduced him to Matt

Stevens, I fucking won, you know,

at the end of the day,

I take my small doves and I take

some big L's, but trust me,

that small dove I get is going to

mean a whole hell of a lot more

than I took.

Yeah.

so yeah i'm right there with you so

yeah our goal is to is to get

a reader base for dark web comics for

our stories so that when alex and i

put something out under dark web folks um

say oh it's that's matt and alex you

know you know we're we're buds too we're

great friends so um it makes it really

uh

really fun to to i mean listen anybody

out there find someone to collaborate with

it'll be it's the best thing in the

world that you can do if you get

the right partner it's so much fun and

the you know the the output that you

can do with with somebody who you know

where you're thinking you share that brain

share the brain wavelength yeah

yep another another podcaster called it a

a pro man's not a bromance but a

pro man's which I like it if it

works it works I like that yeah yeah

yeah so so yeah that's dark web so

you mentioned that the flagship dark web

Comet story is approaching its conclusion

what can readers expect from that

So Digital Pools,

it's a twelve issue story.

We're just finishing up issue ten and

we're going to release,

we're going to finish up issue eleven.

Alex is writing issue eleven now.

So we're going to work on that through

the summer and into the early fall.

And our goal is to release the entire

series in a couple different ways,

but

um one of those ways will be kickstarter

and making the whole the whole uh twelve

issues available um

So yeah,

we have plans to release it on Macroverse,

which is a really great digital platform

that has an amazing comic reader that

they've created.

It's like a one-click reader.

Yeah,

I know you had mentioned wanting to

discuss that real quick.

So if you want to lay out what

that is to everybody right now,

now's the perfect chance before we jump

into talking about the Kickstarter itself.

yeah sure so so macroverse um we we've

been we've been uh working with those guys

for a bunch of years and they have

an app the macroverse app um really

interesting sort of tap story reader um

but then they've also built on their

website

uh an embeddable a truly embeddable comic

reader so with with the link that i

could post anywhere um i probably sent it

to you if you tap on the link

it, it,

it's one click and you are at the

comic.

It's not,

there's no pathway that you have to

follow.

You click the link,

you're at the comic and it says, read,

you click the read button and there's page

one and you start swiping and reading.

So, um, it's very,

very fluid and seamless.

And, um,

the other thing that they're doing is

building, um,

worlds on their site so like dark web

is gonna have uh within the next couple

weeks their own dark web comics page on

there so you'll be able to read panopticon

and digital pools and our other anthology

story um jimmy palmiati has just put his

whole catalog up there that's a big ass

catalog too yeah jimmy it's so good

yeah so good yep um so his whole

catalog is up there in just beaut it's

so worth it just to go go look

at the the the experience there the the

interface um twelve gauges up there and um

yeah and there's you know

It's not my company,

so I can't say too much more,

but they have some other big names that

are... Put them in touch with us.

We would love to have them on to

kind of walk us through what they do.

Yeah, I will.

I'll mention it to them.

I'll send Evan an email tonight.

Yeah,

he's a lot better at describing the

platform than I am, but it's worth...

The link you sent me to the free

issue, is that on the Macroverse?

That's Macroverse.

Okay,

that's down in the description of this

video.

Oh, perfect.

I included that, yeah.

Oh, great.

So anybody that wants to check it out,

it's a one-click reading,

and you can read the first issue of

Panopticon, the first twenty-two pages.

And yeah,

that'll give you kind of a Macroverse

experience.

They also do some really great

badge rewards.

So the more you participate in their

ecosystem, the more perks you get.

And they've got a pretty cool, you know,

proven track record of doing that.

So the more you participate,

the more kind of like perks they throw

your way.

So if you, you know,

worth the check out.

Oh, that's really cool.

But let's jump in and talk about the

Kickstarter and the crowdfunding of this

book.

It's in late pledges currently.

Thankfully, I can still get in on this.

So how has the whole process been for

you for the launch of this book?

And like, just how did,

how do you think the campaign performed

overall?

I mean, I met my goal.

You know, with any new project,

nobody knows who you are.

And so, like,

you have to get out there.

I said it last week.

You got to make them give a shit.

Yeah.

You have to, like...

get them to know who you are what

your what angle you're coming at from how

passionate you are about the project and

uh i think that the campaign did that

pretty well um i feel like i got

a nice foundation base of readers that are

interested and um

they'll get the book in a month or

so in their hands.

The, the, the book is done.

It's, you know, I've started to, um,

do the final layout for the, the,

the printer.

And, um, yeah,

so that's going to be in their hands

pretty quick and late pledges to,

you know,

if you've jumped on a late pledge tonight,

you'd, you'd be part of that,

that group too.

Um, so yeah,

the Kickstarter was a success.

It, it let,

let me raise enough funds to, uh,

to print the books and you know i've

got some conventions coming up in the in

the late summer and fall um and so

i'll be able to have some physical books

for those nice what cons are you going

to be at this summer so uh we're

going to be at um ic three in

in rhode island uh which is an independent

uh comic book convention um

We're going to New York Comic Con,

but we're not tabling or anything.

We're going to have our books in a

book bag and hopefully do some interviews

with some folks and some live stuff.

Hopefully I'll see you there for that one.

would love that man yeah that would be

great i'll i'll you know we'll make a

beeline for you um aiming for that one

this year a couple local to me i'm

also aiming for there's a um i can't

remember the name of it but it's all

indie creators i want to say it's in

georgia this year

i'm aiming for that one as well because

that one's like an industry for

independent comics like that's the one you

want to be at or the one you

want to go to and i'm aiming for

that one this year as well so ic

three is interesting it's uh it it's it's

independent all independent comics and

they do multiple cons in the in the

year so they were in new haven last

year uh i know they were in florida

and they do a couple

versions of this all around the country um

so that i think their next one is

is rhode island yeah i'm i'm trying to

remember the name of it i have it

right here it's this in my uh my

research that i was just doing s sps

i think is the one it is

That's in Georgia?

Yeah.

Let me just make sure for you.

I don't want to give you bad gouges.

Yeah, Small Press Expo.

It's actually going to be in Maryland.

I was off.

So just down the road from you.

And it's September twelfth and thirteenth.

Oh, okay.

But it's pure indie comics and small

press, creator-owned projects, publishers,

cartoonists, Kickstarter creators.

And it's just going to be like where

the bulk of my guests would be.

They should be at that one.

And whether they've been on the show or

not before or would want to be on

the show later,

this is one of those where it's a

big one.

And then immediately the week after that

is Baltimore Comic Con,

the twenty fifth and twenty seventh.

I want to try to get that one

as well.

You write that down.

I haven't been to that one.

So that's two of the big ones that

I'm planning for this year as well as

New York.

And then there's another one down in

Greenville,

South Carolina called SC Comic Con for the

fall.

And it's a one day,

October the twenty fifth.

Hmm.

like a one day yeah me too those

three days sometimes i need a week i'm

so i'm so worn out like because i

end up having to burn pto to go

to these things if it starts on a

friday and i want to be there for

opening so i have to burn like a

day or a day and a half of

pto and then i'm gonna have to take

at least a day maybe two on the

back side of it just to recover yeah

yep i know and to just wash like

scrub myself because that's a lot of

people to be around and covet messed me

up man i still don't like to be

around like large groups of people like

that and especially ones that are already

notorious for not

Yeah.

You know,

they then themselves and putting on

deodorant very well,

which I hate the misconception.

We're not all like that.

People.

I am like one of the cleanly cleanest

people I know.

And I. Yeah.

But let's continue on about these kit

starters and how this promotion went.

So what kind of surprised you during this

whole process of running this Kickstarter?

So I'm guessing this was your very first

Kickstarter for this book, right?

For this book?

Yeah, yeah, digital pools,

we we I think we did five,

we've done five so far for for that.

So you're not a complete rookie when it

comes to the kids.

no this was this was the first one

that that it was just for my solo

project that alex didn't didn't write so

um you know the lion's share of the

work was on me for this one but

um yeah i mean you know no no

real surprises um yeah it was pretty

smooth uh i

I think for my next one,

I'm going to launch the pre-launch

earlier,

maybe as much as three months before to

build up the pre-launch notifications.

I found that the people that...

signed up to be notified on launch um

the conversion rate for those folks was

really really high so that's good because

usually those are the ones that are really

really low yeah no for at least for

this kickstarter it worked great they

everyone who said that they wanted to be

not everyone but um yeah about seventy

percent of the people that said they

wanted to be notified

uh actually pledged and and jumped on the

campaign so to me that was great that's

fantastic dude i love to to hear that

where it it sold itself right like

You put it out there, it sells itself.

And when they actually go back and once

they get that notification,

and that's what's great about Kickstarter.

If you hit that notify me in a

launch,

you're not just getting one notification

from them.

You're probably going to get that

notification for the next three weeks

every other day.

Yeah.

By the way, this launched.

Hey, by the way, this launched.

You haven't made a pledge yet.

Did you still plan to pledge?

No.

So, yeah.

And if it's if it's a project that

you're you're interested in,

that's a great thing because we're all so

busy sometimes.

You know,

sometimes you need like three reminders.

I have missed them,

even though I know I got the notification,

but I was so busy either editing or

something was going on at the office at

work.

Yeah.

And I just like, oh, damn,

I missed it.

Let me let me shoot them a message

real quick and just see if I can't

get in on it.

you know and just be like hey can

i just like zill it to you or

something you just send it to me my

bad dude yeah who's gonna say no to

that yeah because i mean i want the

book i've been excited for the book but

life you know life yeah so

This being, at this point,

your sixth Kickstarter,

and it's cool that you actually helped out

on the other Kickstarters,

because I know artists who are just like,

hey, the writer's on his own on this.

It's cool that you were right there with

him every step of the way with the

Kickstarter.

So that's kind of cool in that you

have that kind of fifty-fifty mind split

on that other project as well.

You didn't just say,

I just do the art for this.

I don't know what you're talking about.

And I always like hearing that when the

artist and the writer

They hold a hundred percent responsibility

themselves.

It's not just, oh, the writers got that.

I don't do that.

You're like, no, I got you.

I'm there with you.

This is our baby.

So it's really cool to hear that and

see that.

But what mistakes do you think new

creators should avoid when getting ready

to either launch their book while it's

launched?

are on the back side of it.

I know this is kind of an open-ended

question,

but I've seen probably every single thing

underneath the sun on these things at this

point.

But what are some of the big ones

that you think people should avoid?

I can only speak about, like,

I don't know if I would put this

into the advice bucket,

but I can just speak

about how I think about things and maybe

it'll be useful to somebody.

But for me,

the books need to be done before the

Kickstarter starts,

or at least they need to be ninety

percent done.

It shouldn't just be able to show that

it's a real thing about to happen,

because I've talked to creators who,

if the Kickstarter didn't play like

fulfill,

that book wasn't going to get made.

So I've seen both sides of that story.

Yeah.

And I've got the results sitting on my

shelves in places.

Yeah.

But no, I,

I a hundred percent agree with you.

I do wish they would be done before

it went live.

And you're just trying to make that money

to justify, you know,

spending that money that you just spent,

but no, I'm sorry.

I didn't mean to interrupt you on that

one, but no, I, I mean,

it's like it,

but it could work for some people.

I just, uh, for me, um,

I'm going to make the comic.

I'm making the comic because I want to

make the comic.

And then for me,

the next step is to get readers and

get it printed and get it out into

the world and have people read it and

get feedback.

I think a mistake would be...

just as an artist, to say,

once I get enough money,

once people pay me,

then I'll make the comic.

That just doesn't connect with me as a

person.

But again, that's just...

I can only speak about it from my

point of view.

I guess that could work for some people.

I'm also in...

know for panopticon i'm writing i'm doing

all of it so i don't need to

pay myself and for alex and my project

it's fifty fifty so um we're you know

alex it's he's not he's not hiring an

artist to draw his thing it's two friends

working together we're collaborating on a

thing that you know we we live and

die by so that's just how i

That's how I roll.

That's, you know, it solves a lot of,

it stops a lot of problems from starting.

And it lets you have a clean conscience

at the end of the day in case

something doesn't go right.

Yeah.

But I've seen both sides of that coin,

and I understand both sides of the coin.

So I'm neither here nor there on that

particular one.

Yeah, if you've got to hire an artist,

then what I'm saying makes no sense.

If that's where your project's at and

that's how it's going,

then what I'm saying doesn't make sense.

But for how I want to operate and

create stuff,

um that's really the only way i know

how to do it so i'm about to

ask you a very important question and i

think it's one of the biggest things when

you're launching a project to have in

place how important is audience building

before launching a campaign huge yeah huge

but yeah like the biggest thing it's and

it's uh honestly it's the it's the reason

why um um you know

this is probably my eighth podcast in the

past couple of months.

Like it's the reason why, um,

I'm out there talking about it, uh, to,

to just,

there's so many people doing so much cool

stuff.

Yeah.

Uh, and you know,

I like to think that I'm one of

them.

So just getting,

getting it out in front of people and,

um, putting it,

putting it out there in front of people,

but, but it,

I don't think Kickstarter is the place to

get readers.

I think Kickstarter is the place to bring

folks.

Be like, you know,

you bring them with you.

Be like, hey,

I'm going to do this thing.

Come on.

And here's where we're going to do it.

You know,

I'd say maybe twenty five percent of the

people that pledged on this past campaign

are

went you know there's analytics in

kickstarter so you can see about it was

only about twenty five maybe thirty

percent of the people just found me on

kickstarter most of them were from social

media and um

digital pools readers and um my local

comic book shop folks there um so that

that's yeah i think kickstarter is a place

where you look pretty darn good number

that twenty to twenty five percent of

discovering it on kickstarter that's still

uh yeah a really good number to just

be discovered on kickstarter yeah yeah i

think so i think that speaks to the

the quality of the of the story that's

a good kickstarter page

when people discover that there had to be

something on that page that made them go

oh let me check this out whether it

was your description of the book the art

do you have a video like yeah you

know all those things like i always tell

people i'm like you need to have the

following things you may not necessarily

need a a video of your comic book

but it sure in the hell doesn't hurt

it and on top of that it better

be a really damn good uh page

the very top of there to sell that

book because that the art and that

description is going to be like what grabs

people and they're going to go what is

this yeah and i think kickstarter people

are smart they they can they if they

get a whiff of inauthenticity or or just

like you know

Maybe I'll make this if you give me

enough money.

I'll see that sometimes on Kickstarter.

Then I think they...

Those campaigns don't really do much,

I don't think.

And I've seen campaigns fail that I

thought were going to be fantastic.

And I've seen some that surprisingly fund

it.

And I'm like...

I don't know how that funded, but okay,

sure.

It's the audience, right?

Yeah.

I just backed one last week that didn't

get funded.

And I was so disappointed.

I really wanted to read this story.

So I emailed the dude.

I was like,

I'm sorry your thing didn't get funded.

It's not because it wasn't cool, dude.

I'm telling you right now,

it looks really great.

It was the front end stuff that he

probably could have took an extra week or

two before launching to build that

audience beforehand.

Every single one that I've seen fell that

I personally have known and followed

They failed on the social media front.

They either front load really well and

then die off somewhere in the middle.

That's a nonstop.

That's start to finish.

If you're not on social media,

pushing your stuff,

maybe even pay for a campaign.

for a week.

Like, hey,

I'm going to push this hard on Instagram

for a week.

I'm going to take fifty bucks,

a hundred bucks,

and I'm going to promote the shit out

of this.

It's going to be in your face.

You're going to have no choice but to

see it.

I did.

Yeah, I did.

You have to.

I mean, you don't have to.

but it doesn't hurt.

And if you can budget it,

then I always recommend it.

If you can push it, push it.

Boost that post on that comic book,

on that Kickstarter campaign,

and let it ride.

Yeah, especially for a new project.

You know,

when you're just building your reader

base,

getting people kind of jazzed about what

you're doing.

Yeah, it's all hands on deck.

The second book is almost done.

I'm

I'm just, you know,

Pages, I mean,

I got eighty five percent of it done.

So I'm going to finish up the summer.

So that's going to be coming out.

Panopticon, the chasm.

So it's volume two that's coming out at

the end of the summer.

You want to talk about that now?

Because I had that like closer to the

end of this.

Oh, yeah.

Sorry.

We can jump to it,

but I want to get through this like

a like a kind of a state of

indie comics.

And it's something I like to discuss with

everybody who comes on.

And it's kind of, you know,

Like,

what has you excited right now about indie

comics?

You know,

that's one of the cool things about

Kickstarter is that people that are

just...

buying the comics and not behind the

scenes.

There's a lot of behind the scenes

communication between the indie comic book

creators that have campaigns going on at

the same time as you.

So, I had a couple folks,

where in my updates,

I would include their books and in their

updates,

they would include just a kind of a

shout out to my book.

It's an awesome community.

Yeah, it really is.

And like, you know,

everyone's trying to help everyone out.

So people may not realize that we're,

we're,

kind of connecting to each other behind

the scenes and helping each other to get

their to get their books out there and

you know every little bit helps um and

they're all just such great great folks

making such interesting stuff the my only

barrier is is money at this point you

know I back the stuff that um that

really speaks to me but um there's there's

no

There's no shortage of good stuff out

there.

It's hard to draw a line sometimes.

And like, I got bills,

but I also want to back this project

over here that's phenomenal.

It's just like,

you got to make that hard decision.

Like, eh, I better pay my electric bill.

Yeah.

Yeah.

And like, you know,

you got to find the project that speaks,

speaks to you at that time.

So they're not, you know,

I'm perfectly comfortable with that.

I, you know,

I feel like my book is,

there's an audience for it.

There's people who like space, sci-fi,

prison, dark, you know, mystery, you know,

mystery box stuff.

So that's who I'm writing the book for,

you know, it's not for everybody.

Yeah.

It, it,

it was god we would all be rolling

in cash right now but what are some

of those the challenges that you see

creators facing right now outside of money

of course that's it that's the easy button

yeah i mean there's just there's a there's

a um there's a lot of there's a

lot of noise out there a lot of

people um looking for eyes on their on

the thing that they're doing um and so

it's

It's easy to get...

It's hard to get yourself out there.

I mean, not impossible.

It just takes work.

And I think that's the biggest obstacle.

And a lot of it's cool stuff, too.

I'm not saying it's bad.

you know not to go too far down

this rabbit hole but the amount of ai

stuff i see of like these little hyper

polished you know beautiful little clips

of animated things and like commercials

and and it you know it's got that

kind of shininess that ai has yeah and

um

When I'm on social media,

when that stuff comes up,

it leaves me a little cold.

I don't like that it's taking up space.

There's no real...

There's no emotion to it.

There's no...

The human touch is missing from it.

And I'm not anti-AI.

I use it all the time.

I think it's a great tool,

but as far as

image generation and video generation um

you know I'll eat my words in five

years because there's gonna they're gonna

find a way to make it authentic but

um I don't know something about it right

now is just uh I don't think no

I mean I'm quite there and I I

always have seen things if it's a tool

that I can use I'm going to use

it a hundred percent

Yeah.

However,

recently it's just been a pain in my

thorn.

Anytime I generate a thumbnail with AI,

somebody has a issue.

I'm like, you guys,

I am literally a content creator.

I generate a thumbnail for clicks.

Clicks lead to you getting clicks.

But hey, if you don't like it, cool.

I'm going to swear off of this stuff

for now and reassess in a few months,

see what the difference is between my

thumbnail styles.

And that's the phase I'm in right now

is, OK,

I won't generate these these thumbnails

just to see what kind of clicks I'm

getting versus with or without.

So I'm hoping I'm proven wrong.

One hundred percent.

I hope that the thumbnails that I'm

generating

you know, on my own,

making them by hand.

That's why I'm asking for all these extra

things all of a sudden.

I really hope those do better than the

AI generated thumbnails.

So we'll see.

But

For now, I'm not going to do them.

It's a social experiment,

just like the Panopticon.

And we'll see how it goes.

Because I, again,

at the end of the day, content creator,

I want to generate clicks for myself and

for the creators on the podcast.

Yeah.

And if AI generated thumbnails related to

the topic of you and your stuff generates

more clicks,

then why would I not use that tool

to generate more clicks for you,

which could lead to more sales,

more follows,

more everything at the end of the day?

Because that's the point.

I generate clicks for you.

That's a great use of that tool,

I think.

It's because it's not – you're not making

you're not making artwork,

you're creating marketing and branding for

the thing that you do.

I think that's a perfectly appropriate use

of AI.

I thought so too,

but here lately I've had just one too

many people go, I don't like this.

I'm like, okay, that's cool.

We're all entitled to our opinion.

I will change for now.

However, I'm not changing permanently.

I'm calling it a social experiment, right?

And by all means, I want, you know,

my regular thumbnail that I created in

Canva to do really well,

I wanted to generate clicks and drive

cells and do all these things that my

other thumbnail was doing because I spend

people don't realize I spent more time

generating a perfect thumbnail that I was

proud of,

versus hopping on Canva and creating a

thumbnail in ten to twenty minutes.

It took me longer to create that other

thumbnail than it did this man-made

thumbnail because I want it to be this

spot-on great thing.

But hey...

My two cents is that that's a totally

valid, appropriate way to use it.

I thought so too.

You're not creating original artwork.

You're marketing and branding.

I think that's

I generate clicks for the person on the

podcast.

I'll drive people to the links,

to their Kickstarters,

to their social medias.

That is my job at the end of

the day as a content creator is to

have you on, ask these great questions,

have these great conversations,

and to generate clicks for you.

And I think I've gotten that down to

a pretty good, you know,

I think I'm really good at it.

not tooting my own horn.

I'm not saying like,

that's the narcissist in me talking my ego

talking.

But I may have done this for a

little bit now.

And I have this,

this thing in place where you know,

so but yeah, we'll see.

It's going to be interesting.

I don't care either way.

You know what I'm saying?

I can take ten minutes,

generate a thumbnail in Canva.

I could take an hour,

hour and a half and generate this great,

what I think is this great, you know,

AI generated thumbnail to generate clips.

Doesn't matter to me either way.

As long as the clips are happening and

books are getting funded and people are

wanting to come back on the podcast to

talk about their projects.

That's all I care about at the end

of the day.

yeah no i'm with you sorry i went

off on a tangent there but yeah but

um one more for you what advice would

you give creators trying to build an

audience right now gosh i'm right in the

middle of it so um uh i i

mean

like reaching out to everybody uh that

that you can that you can find um

and you know get in get in front

of people and talk about your project uh

if you don't care enough to do that,

then it's not going to,

it's not going to really go anywhere.

You know, I'm like,

I'm very proud of Panopticon.

It's a, it's a,

it was a year long project and I

just genuinely really want people to read

it and, you know,

provide some entertainment for folks and,

you know,

get that sort of feedback loop of, of,

people getting invested in your project

and looking interested in the next thing

you create.

Just saying yes,

like saying yes to any sort of opportunity

you want.

Artists sometimes have a hard time

putting themselves out there.

They want to make the thing.

I'm guilty of this too.

They want to make the thing.

And then just the fact that it exists,

people are going to flock to you and

it just not,

that's not how the world works.

Uh, so I made the thing,

I'm really proud of it.

And, um, you know, reader by reader,

I'm going to, I'm going to build,

build a reader base.

You know, I think,

I think if they read it,

they're going to want to read the next

one.

So, um,

That's the whole goal, right,

is if there's a plan for more down

the road,

that first one has to leave that last

impression and make that impact on them to

go, hey, man, when's that next one coming?

And that next one is called Panopticon,

the Chasm.

Yes.

And that is nearing completion,

if I'm not wrong.

You are right.

What can readers expect?

Yes.

Any breadcrumbs there for us?

Yeah, so this Panopticon, the first one,

takes place in a single chamber.

I actually created a three-D model

as i was writing it of the prison

so there's a three d model on my

ipad um and i created the cells i

created the tower i created the um the

the pool the tables everything and that's

how i

uh, composed the scenes.

I just moved this three D model around

and I would use those.

I take a shot and use those as

reference.

So all the spaces and distances in the

comic, if, if you read it with that,

through that lens are accurate,

they're actually like, that's,

it's a hundred feet away in, you know,

yeah, it's like a real, uh,

it's a real space and i hope hopefully

that comes across but but panopticon only

takes place in this single single

chambered prison we don't see outside of

it for the entire um story uh that

was actually a question i was going to

ask you earlier but then i wanted to

see it for myself actually okay yeah

that's the only reason i didn't ask that

question earlier is i had it on here

but then i was like you know what

i'm going to get the book and i

just want to see for myself

Oh, that's cool, yeah.

I kind of envisioned it like a play.

You know how a play just takes place

on a stage?

As I was making this three-D model,

I was like, this is my stage,

and this is where this Eighty-Eight Pages

is going to take place.

Panopticon, The Chasm, the lens opens up,

we see beyond the walls of the prison,

and we understand that the prisoners have

a bigger...

there's a bigger story attached to who

they really are.

So again,

I don't want to give too much away,

but everything is not as it seems.

Everyone is not as they seem.

And there is a larger story.

The lens opens up and we...

we learn more about who they are as

people and then this is a trilogy they're

I'm starting the the third ADA page story

that's going to wrap it all up I'm

going to start that this fall and in

the the tagline that I have for that

is that um you know search out search

search out your gods

and see what comes in their place i'm

still working on it but yeah um where

you're going with it though yeah where

you're going and i'm like i like this

i like this yeah so the lens just

keeps getting bigger and bigger and by the

end of this trilogy we'll see actually

what's going on um dude that's i love

stories like that you know it's like um

did you did you see uh the the

star wars um

And or?

Yeah.

Probably my favorite one.

Me too.

I just couldn't say enough about that.

But you know at the end where we

understand that the prisoners are actually

building...

uh the death star they're building pieces

of the death star am i getting that

right yeah that that twist that had such

an impact on me and there's some of

that in this story that that feeling of

like oh that's there's a whole bigger

world out there that we i was gonna

go with the parfait line from shrek and

donkey talk because parfaits also have

layers oh yeah yeah i'm an onion onions

have layers he's like so do parfaits

So because you're starting in the middle

and you're kind of like you're working

your way out on it.

Yeah.

Yeah, that's right.

So they announced Shrek five.

OK,

so that came to my head all of

a sudden.

I'm going to use that actually.

Yeah,

that's that's the story is like a parfait.

And I love it.

If I contribute anything,

it's the story is like a parfait.

That's it.

Next podcast.

Dude, that's phenomenal.

I love it, dude.

But let everybody know where they can find

the Panopticon Dark Web Comets and Matt

Stevens.

Okay, so I have a great website,

panopticoncomic.com.

It's a cool website.

Yeah, you can... There's some...

Well, you can buy the book.

You can head over to Kickstarter and buy

the book.

You can also make an inmate.

I made an inmate creator.

And so you can pick a race.

You can pick features and build out this

character.

So it'll be kind of a collaboration

between me,

who made all the individual pieces,

and you, who makes this inmate.

And the inmate is going to be...

a previous prisoner from the Panopticon

that has previously been in the prison.

So I'm hoping to build out eventually

hundreds of these former prisoners,

and I think there will be all sorts

of interesting ways to include some of

them in the story moving forward.

That would be so cool.

Yeah.

You know, after you make it,

you can save it down to your computer

as a file.

And in that file,

there's a little token which will let you

redeem certain badges and perks on

Macroverse.

So you'll be able to scan in this

tokenized ID inmate and get all sorts of

kind of cool perks.

um perks and i did some of that

on the kickstarter too where people were

able to make a character um and redeem

it for extra stuff on the on the

kickstarter so um panopticoncomic.com and

then our imprint is the darkwebcomics.com

and there you can find information about

the digital pools and panopticon and our

other story ghost division which is um

just a

idea right now but alex is working on

the story i like the name though yeah

it's like if it's what i'm thinking about

that would be like really cool

So Ghost Division is,

I'll just give you the twenty five cent

version of it.

In World War Two,

there was an actual Ghost Division,

which was an American unit that their job

was to create disinformation.

So they they had

audio things that they would do they had

a big they had big blow up tanks

uh that they would position um and they

were just trying to trick the enemy into

thinking things were happening that

weren't um so it was all sort of

subterfuge and psyops psyops yeah so

alex's story takes that basic idea and

puts that puts it in the in the

far future and imagines what a um

imagined what a ghost vision would be like

in in the far future what sort of

tools they might be using for their their

psyops so super excited to get started on

that that's really cool yeah i was almost

right i was thinking like not necessarily

on the military side but maybe on the

um like cop side of things only instead

of it being normal cops they were like

para military cops you know like ghost

like para oh yeah yeah i'm like but

hey that's cool too listen alex is gonna

watch this so i don't know he might

he might take some of that hey no

cool go for it man go for it

but uh matt

thank you for joining us tonight and i

want to officially welcome you to the

council of nerds uh for everyone watching

be sure to check out panopticon support

late pledges campaign read issue one for

free right now all those links are down

in the description of this video as always

make sure you follow panopticon and dark

web comments

Again,

all links are available in the description

below.

Matt, again,

thank you so much for joining us on

a Thursday evening and sharing the

Panopticon with us.

And ladies and gentlemen, with that,

the council is adjourned.

And as always,

this has been the USDM Podcast,

where indie comments come to life.

Y'all be safe,

and if you're getting a long weekend,

definitely be safe out there.

man.