The United States Department of Nerds Podcast

Welcome to The USDN Podcast - where indie comics come to life.

On this episode of the USDN Podcast, The Chairman is joined by Akihiro Goska, director of Froglight Studio, an emerging indie manga studio from the Philippines.

Akihiro shares how his creative journey began with Wattpad writing during lockdown, how Froglight Studio came together, and what it takes to build a collaborative manga project from the ground up. The conversation explores leadership, artistic growth, creative teamwork, and the studio’s first major story, Snow’s Warm Embrace.

They also discuss the rise of manga creation outside Japan, the challenges of building recognition as a new studio, and Froglight’s future plans in both manga and animation.

Follow Froglight Studio:
Facebook: Froglight Studio
Instagram: Froglight Studio
TikTok: Froglight Studio

Subscribe and join the Council of Nerds for more interviews with indie comic creators, storytellers, crowdfunders, and rising voices in the world of comics. 

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds — spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books — from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life — for the fans, by the creators, and powered by the community.

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Thanks for watching!

What is up everybody and welcome to the

United States Department of Nerds where we

are for the people, by the people,

and of the people.

Some stories don't always begin in giant

studios.

Sometimes they start with a sketchbook,

a late night idea,

and a group of creators who simply refuse

to stop imagining it.

Across the world,

a new generation of artists is redefining

what manga can be.

Not bound by geography,

not limited by tradition, just passion,

creativity,

and the drive to bring new worlds to

life.

Tonight, we sit down with Akihiro Gouska.

Yeah.

Did I say that right?

Yep.

The director behind Frog Light Studio,

a rising indie manga collective focused on

building original stories and characters

from the origins of the studio to the

creative process behind the work to what

the future might hold for the next

generation of manga creators.

creators.

This is a conversation about art,

collaboration,

and the courage to create something new.

So settle in because the Council of Nerds

is now in session.

Akihiro, welcome to the USDM, my friend.

Hello, happy to be here.

So Daylight Savings Times got us today.

He Googled the time and Daylight Savings

Time got both of us because neither one

of us was expecting Daylight Savings Time.

It just come out of nowhere on us.

But we're here.

I wasn't even aware that was a thing.

Dude,

it is such a pain in the ass.

We keep hoping they'll vote to just

disband it because it's an old thing from

the past.

They used to help farmers.

Farming is now automated and daylight

savings time and the fallback in the fall

is no longer needed.

And it's just such a pain in the

rear end.

But let's dive into this, man.

And let's start at the beginning.

Who is Akihiro and how did your journey

into art and storytelling begin?

It started when I was writing

just mere fanfics.

And I wasn't even called Akihiro Gosuke

yet.

I was in the platform of Wattpad.

I'm sure you're familiar with that.

Yeah.

There was this new anime called Demon

Slayer.

It was getting really popular.

And then I discovered Wattpad and I saw

a lot of fanfics written about it.

And I said,

hey,

I want to write my own and I

have some cool ideas.

Then when I wrote it,

it wasn't really a good story because it

was more of a list of things that

I want to see instead of something that's

connecting A, B, and C.

But it was fun.

A lot of people enjoyed it and a

lot of people liked it, most of all.

And I got a,

I got like an ego boost with that

because, Hey,

I can write an interesting story.

And that was back in, in.

When it was locked down.

So it was, it was, um,

it was my way of coping with,

with isolation.

Um, it was, I wouldn't say it was,

it was a sad thing,

but it was very unusual.

to be in the house all the time.

So Wattpad was like an outlet for me.

And so that's where I started.

Also, regarding the name Akihiro Gosuka,

it's not my real name.

Akihiro Gosuka is an original character.

And I wrote him in a way that

represents me.

And just like other artists or other

writers, they either have a pen name,

a nickname,

I just wanted to follow that trend.

And yeah,

that's basically how I began as a writer.

So what were some of the manga or

creators that inspired you growing up?

Oh, it was the, I forgot her name.

It's the creator of Demon Slayer, but

I think it was Koyoharu something.

Koyoharu Gotoge.

It's hers.

Because of the simpleness of the story and

also when I was watching the anime,

I was reading the manga as well because

the anime had to catch up first.

And I was a little bit impatient with

the schedule they have.

So when it was taking so long,

so in between I was reading the manga

and I was very much ahead.

And I was looking at the comic and

I said, the art style wasn't,

it wasn't extraordinary at all,

but

I was so hooked and the art style

didn't even matter because in certain

scenes where it's like the characters are

so far away,

there's like little indicators of their

silhouettes and they don't even look good,

but you still know that they're the

characters and that's enough to convey

that the shot is so far away.

So I was fascinated by that because of

how minimal they do,

but say so much with the story alone.

was so great about it and i think

that's one of the reasons why my daughter

fell so in love with manga as well

is because the art is simple but the

stories really go deep into certain

aspects of things and she's like we

literally have a whole room dated

dedicated to manga

And it just shelves upon shelves from JJK

to Banana Fish to Demon Slayer,

Death Note, you name it, we have it.

And even some of the older stuff that

she's really into and that we've been

hunting piece by piece by piece because

it's so hard to find.

And she's been getting pieces from like

I forgot where she just got one from,

but it was a duplicate that she already

had,

but it was for sale for such a

good price.

It was one of those where I'm just

going to buy it because it's so cheap

and then maybe flip it down the road.

But yeah, no, manga is definitely,

it focuses more on the story than it

does the art form for the most part.

Now the animated versions of it,

of course,

they're absolutely just beautiful

creations on the screen.

So at what moment did you go,

I'm going to do this and make a

studio and I'm going to do my own

manga?

That actually started way before I became

a writer.

uh that was when i was in first

year high school and my my friend patricia

and i uh she had she had her

own her own care set of characters uh

and she basically shared them as self

answers okay this is you this is me

and this is him my our other friend

and why not when i was looking at

the the the characters

I was like, oh, wait a minute.

This one,

these three characters kind of has

potential.

So I wrote a pseudo backstory for them.

And then when a couple of years when

we grew out of that creative phase,

the ideas, they never left me,

especially those three characters.

It kept bugging me that I'm not building

towards it.

And

I even had multiple dreams about it.

So when twenty twenty four rolled around,

I was like, OK,

I got to I got to go serious

with this because it just won't stop

bugging me.

And when.

I started in twenty twenty five with the

studio and I had no idea how to

start a studio, but yeah, but.

I just knew that I can write the

stories, but I can't do the artwork.

I can't do this alone.

And a project like this,

it's not something that should be done by

one person because it's not enough for one

person.

I mean, it's too much for one person.

So I posted that posting that,

I'm going to start a manga studio.

And originally it was called Goska Realms

Studio,

but we changed it along the way because

Goska Realms, after some thinking,

our studio manager, Kay Ortega,

she suggested the change because Goska

Realms sounds self-centered.

And even though I am called Akihiro Goska,

since we're now a group we don't really

want to leave i don't want to really

lean into selfishness selfishness now

because even though i own it but we're

a group i didn't i i started it

but i didn't build it alone so yeah

it doesn't it didn't feel right uh calling

it ghost around studio so that's why we

transitioned into frog light studio which

they the the artists honestly really loved

the the name change so that's a good

segue into what is frog light studio and

how did the studio really come together oh

the studio came together um it it was

a rough rough start uh they always are

yeah it

And I was really ambitious,

which is the wrong mindset when starting

these sorts of things because now I'm

pushing too hard.

And not all of the artists are going

the same pace as me.

So I have to slow down.

And it was really frustrating for me

because I feel like there's no work

getting done.

So when I was handing out tasks and

will take some some some of them weeks

some of them months uh i was i

was getting really frustrated because why

did i create the studio in the first

place if you guys can't keep up but

but i talked to my creative director ken

uh ken and he he said that we're

we're all students you you can't push us

and

Hey, Ortega, the studio manager,

also agreed that, you know,

you got to calm down.

You got to calm down, dude,

or else we all will leave you.

That humbled me because just because I

have a dream doesn't mean,

even though we're in the same group,

doesn't mean that I have the right to

push people.

Because...

it's, it's not, it's not just me anymore.

It's a group.

You got a whole team.

Yeah.

Especially.

And, and if I start barking orders,

it's more like a,

more like a boss thing instead of a

leader thing.

So when I did some,

let's say just self-reflection just to be

dramatic.

And then I was,

I was looking back on the messages.

I was like, Oh my God, I'm, I'm,

Am I allowed to curse?

I don't know.

I don't have a good word for it.

Am I an ass?

No, you say ass, dude.

You're good.

When I was looking back at a message,

I was like, oh my god,

I am an ass.

And then, you know,

it was a humbling moment.

And I'm glad that

the creative director Ken and studio

manager Kay Ortega was there because

otherwise I would have ruined the whole

studio because of my lack of leadership

skills.

you're twenty two years old and you just

learned a very important lesson, you know,

because sometimes you have to take a step

back,

humble yourself a little bit and

understand that other people have

priorities,

especially if they're in school and they

are students.

So it's I'm glad you got to learn

that lesson now rather than like over

three quarters of the way through this

project.

And then they go, you know what?

We're done.

We're out.

And you're stuck with a halfway project.

Yeah, and that's the problem.

I'm just glad that I learned that.

That's good.

So why the name Froglight and what's the

story behind that?

We had a meeting when Kay Ortega said

that we should change the name.

The artist had a meeting in Discord.

Then we

We kind of voted on what would sound

good.

And Frog is our actually lead artist.

She's the one who's...

Her nickname is Rotten Frog.

And we call her Frog most of the

time.

And she's the one creating the comic

illustration.

So it was only right to give her

the honors of representing the studio.

And we...

We landed on a few different names.

First was Pond Light,

which I said it was really good.

But then it got switched into Frog Light.

And I thought about the symbolism of frogs

and ponds.

Maybe it's because of the lily pads.

The lily pads represent different worlds.

And then the frog is like the...

the vessel or the vehicle that will take

the audience through these different

worlds.

So I thought about it.

And then I, I eventually agreed.

I really, I really liked pond light,

but they, they were so, it was,

it was, it was all against one.

So I just, I just had to agree.

Pick and choose your battles,

pick and choose your battles.

Yeah, it's either that or they leave me.

So no, I'm kidding.

But Froglight, I eventually grew with it.

And then when I saw the logo design,

I was like, oh my God,

my heart just warmed up because it was

so cool.

Yeah, no, it really is.

And I was just like,

because I'm going to be fair to you.

When you first emailed me asking to come

on for an interview and everything,

I'm like, who in the hell is this?

I'm like a manga studio outside of Japan.

I'm like, is that a thing?

So naturally you have to go,

like I do every guest that sends me

an email to request to come on the

podcast.

I research and I'm like, okay,

they really are a brand new manga studio

from the Philippines, getting their start,

getting their feet wet,

creating their first piece of work and

their own to come up.

And once I had seen that,

I was like, yeah,

I got to talk to these guys because

it's such a cool thing.

And to be outside of the Japan realm

of what manga is,

is a really cool concept.

And I don't know how many of them

there are out there.

I didn't really research that part of it.

But just to see somebody at least trying

to make a manga outside of Japan is

really cool to see.

And like I said, when you came on,

I had to ask you if you're old

enough to be here.

And at such a young age,

I'm doing this,

and we're going to do this as a

collaborative effort between yourself,

your office mates, and your artist,

which is really cool to see that you're

doing this.

And so far, it's so good, right?

Yep.

I eventually found the flow of them,

and it's going smoothly.

Dude, that's cool,

especially because so many different

artists work at such different paces.

And the fact that you got to learn

that early on is really good.

Yep.

So what roles, like,

kind of walk me through a day-to-day at

the studio.

Like,

what roles and responsibilities do you

handle versus your office manager versus

your creative director and whoever else

you may have there on staff?

For me,

I, we were really like separated.

We're connected online.

So when, when I'm handling tasks,

I would inform them beforehand, uh,

maybe two or three days.

So they can tell me if they have

some schedules,

they have some personal plans.

Maybe there's some, some,

something comes up that,

that I don't know about.

So, uh, if, if they can't.

they can't do the task i'll i'll just

hold it back or if they can i

will give them less of it just so

they won't get bombarded with something

and for when for the greatest director um

i usually give them the task of seeing

inconsistencies um especially with with

characters and then for our studio manager

uh i would

I would often give her the role in

marketing because she's also the marketing

manager, by the way, I forgot to mention,

um,

she would, she would plan out these,

these public posts, these pub masters.

So we stay, stay relevant in,

in the public spotlight so that the

algorithm won't go like, Oh, this,

this guy's quite been.

Yeah.

And trust me, dude,

that that's the hardest part of all this

marketing will always be the hardest part

of anything you'll do that money.

The two M's marketing and money.

It's the, it's the bane of our existence.

Us creators.

It's.

Oh yeah.

If you, if,

no matter how good that piece is,

no matter how good the story is,

if the marketing is, is BS,

it's not going to work.

Yup.

But, um, so let's,

let's slow it down a little bit and

talk about the creative process.

How do you stories typically begin?

Did you start it with a character,

a world, or this just idea?

Oh, for, I,

I'll give you a bit of backstory in

this.

Um,

As for the three characters that I

mentioned earlier,

the other one I made her Chinese,

the other one Japanese,

and then the other one,

I wasn't sure who that's supposed to be.

And that's Christian, by the way,

the main character now.

Okay.

When I was developing their stories,

I already had the name, the story,

the background for the Chinese and the

Japanese characters.

But for Christian,

I had no idea how to handle him.

And I was kind of getting stuck.

I was like,

either I get rid of this character or

I just continue with the other ones.

But when I was developing...

story about him being in high school it's

not even supposed to be fantasy at first

it supposed to be in high school supposed

to be this insecure dude who suddenly

gained some powers and suddenly when

someone bullies him he accidentally

activates his powers and when he flicked

his hands like this and then an ice

wall came up and the bully gets injured

very very badly and that's when he gets

scared and runs away but when

When I was writing that,

it didn't feel right for the character

because it felt too small.

In high school, really,

when I was writing that,

I was talking to myself, not high school,

it's supposed to be something else.

And then eventually I came up with the

kingdom of Kaldarheim.

It's a realm where it's like,

Basically,

when you take a country and make it

a world in itself.

Yeah, yeah.

Where it's, like, floating.

It's inspired by Yggdrasil from Norse

folklore.

Okay.

Norse mythology, I mean.

Sorry.

And then when I got that idea,

it felt right.

But now I have to think about what

his internal conflict will be.

Um...

what will be Christian's internal

conflict?

If he's in a kingdom,

he's either going to be the king or

the prince.

So I made him the prince.

So he has like a goal to achieve.

But then I thought to myself,

that's very typical.

That's very lion king.

So I gave him like this,

instead of being excited to be a king,

like most other kings,

characters are i made him like very very

scared very insecure he's not ready to

step up even though he's at the right

age he's not ready to step up however

because of something something bad

happening he has no choice but to step

up he has to step up reluctantly and

i i i guess the the message of

this story is accepting your role even

like for example if if the if your

parent

is suddenly not able to function uh as

well as they did before and then you're

so used to being at home um maybe

going back and forth to school but now

you see your parent struggling to even to

even walk walk the hall without bumping on

something um

then you have to make a choice.

Either you continue with what you're used

to or you add something in your routine

that will honestly break you.

Because now,

without the parent functioning properly,

without your parent being able to function

properly,

the family is slowly falling apart and you

have,

you have to step up even if you

don't want to, that's,

that's part of growing up and that's what

maturity is.

Even if you don't want to,

you have to do it.

Oh yeah.

Oh yeah.

So what does the collaboration product or

collaboration process look like between

yourself as the writer and your artists

out there?

Like what,

Like I'm guessing you already have a few

stories already done and they're working

on the art right now.

Like what kind of direction do you give

them?

Do you just give them a story and

just tell them to go?

Or do you actually give them like the

play by play for the panels and stuff

like that?

I actually give them a play by play

because I treat the pages like it's film.

Yeah.

I treat each panel with care.

Unless the particular shot is a bit too

difficult to recreate,

I just simplify it and then have the

same meaning for the shot.

However,

regarding if I have finished stories and

they're just writing it,

we're going one at a time.

We're focusing on Christian for now.

And all of the characters that has been

shown, they're all part of the same story.

They're not like separate things.

What will be separate is those three

characters that I mentioned,

the Japanese and the Chinese characters.

And so we're focusing on Christian for

now, Christian Frost.

And we're actually near finishing chapter

one.

It's a slow but smooth process.

I don't rush them now.

I think you've learned your lesson on

Russian, bud.

How have you been approaching blending the

manga storytelling with your own creative

style?

Every writer eventually develops their own

style.

How have you taken the manga storytelling

style and developed it into your own?

For that,

because I used to write novels in Wattpad

as well, not just fanfics.

So I'm kind of wordy.

So I'm having a difficult time writing

dialogues because they're too wordy.

And for... What was it you say again?

For the...

Just kind of like how do you approach

the storytelling of it from like

traditional manga style and then kind of

making it your own style?

Oh, okay.

For that,

I generally follow the footsteps of others

just so because it's my first manga.

It's our first manga.

So for now,

I'm still following someone else's

footsteps.

Yeah.

Just so I can get the,

I can get the hang of it.

No.

And that's smart.

I mean, why,

why go against a system that's already

been in place for years and years and

years when you can just do the same

thing,

but with your own story and your own

sense of art and style to it.

Yeah.

If it's not broken, don't fix it.

Right.

Yep.

So your first story is I believe snow's

warm embrace.

Yep.

So what can you tell us about that

story in particular?

I know it's your first one.

It's going to be centered on Christian and

his unlikeliness to want to be king.

Yeah.

And it will be about role acceptance,

like I said,

and also recognizing your own weakness as

a leader.

Because Christian right now has it rough.

thinks if he's king he's supposed to know

everything and that puts a lot of pressure

on him um yeah he thinks he's supposed

to handle these he's supposed to handle

the the people and then the army but

he doesn't he doesn't still know that he's

supposed to instead dedicate skilled

people yeah who can do those while

listening to him so because right now his

his

His internal conflict is if he's not

hands-on, he's not useful.

Even though someone else does it for him

after he said the order,

he doesn't feel useful because I just said

something and I'm not doing it.

So what am I doing?

That's his mindset.

It's learning how to do that delegation

and delegate it to the person who knows

how to do it.

Yeah.

Yeah, for that,

and that's what Christian is struggling

now.

And for the villain,

he eventually successfully invades the

kingdom,

and Christian has to start from the bottom

up.

And this villain,

I'm not going to reveal his name yet,

but I'm sure you saw his lore card.

He was the final panel in the hype

video.

Yeah, he's...

He's just a shadow for now,

a smiling shadow with question marks on

his paper.

And I'm not going to say his name

yet because I want him to be a

surprise for now.

But what I can say about him is

that he's very powerful.

He's nearly unstoppable.

And he's inspired by the Victorian era

from Britain, the UK.

So now there's like a technology

imbalance.

Christian and his army are still using

bows and arrows, but this villain,

his army, is using guns and cannons.

So now I've created an unfair power

dynamic, and I like that.

I like making my villains very powerful

and the heroes very weak.

And I think that makes for a very

cool story in the end because the good

guy always wins, right?

So it's how he gets there.

The journey is always more fun when the

hero looks like they could actually lose.

And I like that about a story is

when it looks like that hero is actually

going to lose.

Only to figure it out and then pull

off a successful victory.

So that's really cool that you're doing it

that way.

So...

What kind of audience are you looking to

attract to Frog Light Studios,

like your normal manga audience?

Are you looking to possibly go beyond that

and possibly get into the comic world of,

like,

try to pull in some of those types

of people?

For now,

we're building our community and

attracting the audience that are

interested in magical battles.

Those who are struggling internally as

well with who they are,

with what their role is in their family

or in their workplace or even in their

friendship.

That's the type of audience that we want

because if this story can reach their

hearts,

it can eventually help them make good

decisions instead of making very bad

mistakes that would

would often ruin someone.

And it's like,

it's like my mission as a writer to,

um, to,

to make my audience feel like they're not

alone.

Yeah.

No,

that's really cool that you're not just

trying to just put out an entertaining

story, but also, you know,

provides some type of, um,

relief to them like they aren't alone in

that hey other people and you know going

through similar struggles in your stories

and that's really cool that you're doing

it that way so we're seeing more creators

making manga outside of japan and like i

said you were my you're my first one

that i've discovered but i'm sure there

are many more why do you think this

movement is growing the way it is outside

of japan

Because a lot of people love manga,

and a lot of people love Japan in

particular.

And oftentimes,

a lot of people love to adapt certain

cultures, certain practices.

And I believe manga is not anything

different than that.

It's a culture that a lot of people

want to be included in, want to follow,

because it's a very cool culture.

No, it really is.

And it's one of those things where you

look at the world as a whole and

what countries and cultures have given to

the world.

Japan's given us manga, Godzilla,

thankfully.

I love Godzilla.

King Kong.

Me too.

Korea's given us K-pop, you know,

mukbangs.

And so it's really cool to kind of

take a step back and see kind of

like the cultural shifts over the last

like,

five years maybe from like really where

manga really started hitting and then

followed by K-pop almost around the same

time when I feel like these things both

kind of took off at the same time.

Right.

So it's been kind of cool seeing that.

And I've lived both places.

I've seen both places.

And for me,

it's like just kind of cool to just

see the rest of the world catching up

to what I already knew.

So it's been fun in that regard for

me.

So what kind of challenges do indie manga

creators are facing?

Because I know there's a lot of big

studios out there producing a lot of big

things.

So what's been your biggest challenge in

getting this started?

It's getting recognized.

That's the biggest challenge now.

Because in the Philippines,

it's often comics.

It's not particularly manga.

there are a lot of big comic studios

here in the philippines too oh really i

didn't know that yep i was actually

something i was going to ask you like

after the fact is like what's the comic

book scene and like what's the manga scene

like there i didn't realize that you know

you could go down and go to a

comic book shop there in the philippines

yeah they're they're mostly online now so

okay

They're online selling instead of... Okay.

But they do exist.

They do exist.

Yeah.

That's really cool.

Yeah, yeah, yeah.

For our biggest challenge right now is,

yeah, going against those big names.

But even though it's our biggest

challenge,

I don't know why it doesn't bother me

that much because... That's good.

Yeah.

It's a potential...

I wouldn't, I don't want to say enemy,

but, uh, opponent, I would say, um,

competition.

Yeah.

Yeah.

That's, that's the word competition.

Uh, it,

it's a potential competition and a big one

at that,

but it doesn't bother me that much because

I, I don't,

I don't want to sound egotistical,

but no one does it the way we

do.

Um, I mean, sure.

We're, we're sharing, uh,

we're taking notes on how this person does

it, how this certain studio does it.

That's called learning.

Yeah, yeah, yeah.

That's learning.

And also,

I wouldn't say it's arrogant to say that

we're doing it our way.

No, if you don't do it your way,

then you're copying.

So it's best to learn what they do

and then make it better and make it

yours.

Yeah,

and that's a lot of the starting studios.

I can see a lot of them.

Even in Facebook, in Facebook groups,

there are upcoming studios.

And a lot of them, I would say,

struggle with originality.

And it's something that,

that I personally struggled with as well.

And it took a bit of coming to

terms that I can't be too different or

else the audience wouldn't feel safe in

discovering whatever I have to show them.

Yeah,

it's one of those where you have to

establish yourself

and then later once you're established and

people are then you can start tweaking

things and making things maybe a little

bit more out there a little bit more

different than what maybe the status quo

yeah it's like it's like um here here's

how star wars do it oh here's how

i do star wars and then then let's

mix up but then once i get gained

their attention with that

um here's i do star wars with with

a bit of a harry potter aspect so

it's like it's like mixing and matching

things that yeah that a lot of audience

some of them haven't thought of oh my

god this certainly works and that's that's

a that's a very uh good feeling to

have because it's

It's them recognizing the skill and the

connections that you have made.

No, that's really cool, dude.

You have no idea how cool it is

to just sit here and talk to you

and just...

The enthusiasm that you have for what it

is that you are attempting to do is

absolutely infectious.

And I really do hope that more people

start coming online to what it is that

you and Froglight are trying to do, man,

because it's really cool.

So what's the future look like?

Is the plan just to stay with manga

or do you have future plans to maybe

expand it into animation as well?

Yeah.

Actually,

I discussed this with our creatives

director.

And he suggested that if we're going to

grow, when we're going to grow,

we shouldn't call ourselves some like,

you know,

There's certain studios that call them

like the last name of the creator and

then comics, the word comics.

And so we went with studio because we're

not just limited on manga.

We're going to soon transition into

animation.

Maybe simple animations like three or ten

second animation just to show what we can

do.

i like it and that's how it that's

how it starts man you you drop them

samples like so you have issue one of

your manga about to release you animate

thirty to forty seconds of that or ten

to twenty seconds of like maybe two three

or four panels and um so many of

them are doing it now even the comic

book world

it's going into that direction as well to

where when the next upcoming issue of

something they will go and animate like

the first like two to three pages of

it and it's been really cool to kind

of see for me being a comic book

guy just to see like the evolution and

how the marketing is working because it's

a great marketing technique so

But so let's look ahead for a minute,

man.

What projects is Frog Light Studio working

on right now?

I know you have Snow's Warm Embrace,

but what else do y'all have coming down

the pipeline?

After Snow's Warm Embrace,

we're going to focus on,

we're soon going to focus on the Japanese

world.

And the Japanese world is called Hino

Sekai.

And it's basically ruled by a shogunate.

And the main character for that particular

story is Hinote Sato.

And he's a guy who lives peacefully.

And then I took inspiration from World War

II for that story,

where he's suddenly pushed in

Reluctantly and you you can see that the

way I do things that they these characters

don't want to do The things that they're

going to do.

Yeah,

that's that's um The the trend that I'm

following with with my own writing if it

works it works right and I think every

writer has their their own Their thing,

right?

Like for you, it's the reluctant hero.

So it's really cool to see that.

You always look for that, right?

When you're reading a comic book or you're

reading a manga, you kind of like,

especially when you read multiples of

them,

you start to pick up what it is

that writer, like what their thing is,

because they all have that thing they

like.

So that's really cool that that's your

thing.

Yeah.

get pop up some of them.

But, um,

so what's the vision right now looking

like for frog light?

Like what's the,

the long-term visions like five, ten,

fifteen years from now,

what do you see frog light studios?

Uh, I see,

I see frog light studios being its own,

its own self-sustaining studio.

Um, where,

we don't depend on these big names who

can potentially take advantage.

Maybe even put the original artists out of

work.

And that's what I want to prevent is

that if they started with me,

they're going to go with me.

I don't want any of them to be

screwed over by someone outside of our

studio that

wasn't even here when it started.

So looking now is that for the future,

I see the studio as, like I said,

its own body with the same artists.

Well, not exactly the same artists,

but the original ones joining,

still with us.

And that's basically...

how I see it and the animation aspect

as well.

I don't really see too much too far

in the future because I... Yeah,

the here and now, right?

Yeah,

it takes my attention away from the

present and I want to focus on the

things now.

No, that's smart, actually.

Get yourself set,

get yourself established.

And then once things are flowing the right

way,

that's when you can kind of stop a

little bit.

The work's not going to stop.

It's already flowing.

But you yourself,

as the director of Froglight, can go,

okay, now I can breathe and look two,

three, five years down the road, maybe.

But no, that's a good approach to it.

And

Dude,

you got a lot of life ahead of

you.

So I'm looking forward to seeing what it,

what, what you do,

what the studio is going to do,

but for everybody who's going to be

listening either later when this releases

on YouTube or later when it releases on

all the podcasts and platforms out there,

where can people follow frog light

studios?

Oh, um,

We currently have our Facebook account,

Frog Life Studios,

and it's the same for different platforms

as well, Instagram and TikTok.

We actually have something big planned for

Twitter or X or whatever that platform's

name is now.

For X,

we plan to create different accounts for

all these characters so they can like,

the audience can immerse themselves in how

this character speaks in this account and

how this character speaks in that account.

Oh, that's really cool.

Yeah, yeah, yeah.

It's like a personal,

it's like the characters.

It's like the new AI chats, you know?

Yeah, yeah, that too.

The audience can ask these characters

questions too and the characters will

answer.

And it's an immersive thing.

That's really cool.

I want my audience to be immersed with

the world and the characters as well.

I like it, man.

I'm telling everybody right now,

go over to Facebook, go to TikTok,

go to Instagram, follow Frog Life Studios.

Over the last...

couple of weeks three weeks maybe a month

they've become very active on social media

and sharing their art and sharing just the

day-to-day processes that are going on

over there and it's been really cool to

see you know that and just follow along

with what y'all are doing over there

you've released some more panels some some

of the story panels it's been really fun

and honestly when you had sent me the

um

the character sheets, I was like,

that's going to be a really dope,

hype video because I can take those

character sheets, line them up,

and kind of put your, you know,

that's how I'm going to advertise your

appearance, right?

And I thought it was just such a

cool thing to be able to grab those

and use those, right?

So appreciate you sending me all the cool

panels, all that stuff.

I know the first cover is done.

It didn't get done in time to be

included in the hype video,

but it's going to be a really cool

surprise for when people go to watch the

short clips from this and get to see

that cover for the first time.

That's going to be really dope.

Yep.

I'm actually really excited to see it.

It was like, like,

It was one of those where I was

kind of sad that I went, oh,

this would have been so cool to do

for the hype video.

But then I was like, no,

it's going to be even better because when

the clips start coming out and when I

send you the clips and people are going

to see that cover for the very first

time, like, dude,

that's going to be really – what better

way to introduce that first cover than

with the release of the clips from this

show?

I think that's going to be really awesome,

and I'm excited for that.

so but everybody tiktok instagram facebook

frog light studios they are not hard to

find go give them a follow they are

a group of kids i'm saying kids in

the most polite and most respectful way

possible because they're literally i'm old

enough to be their fathers more than

likely but

But give them a follow.

Join this journey with them because it is

going to be something fantastic to watch

these kids grow and learn and evolve in

this business that really wasn't designed

for them,

but they're still taking it head on.

But Akihiro,

thank you so much for joining us tonight

and sharing the story behind Frog Light

Studio.

and the creative journey you're building

independent creators are constantly

pushing the boundaries of storytelling and

it's always exciting to see new studios

new voices step to the front if you

want to follow akihiro and see froglight

studios and creating net and what they're

creating this make sure you check out the

links down in the description

And to everyone watching and listening,

thank you for supporting independent

creators and the stories they bring to

life,

whether it's comic books or a brand new

manga studio.

Until next time,

the Council of Nerds is adjourned.

This has been the USDN Podcast,

where indie comics come to life.

Y'all be safe out there.