A regular podcast covering design and AI from the founders of Near Future, a boutique AI consultancy focused on teams that care about craft. We cover both what we're seeing on the ground and industry trends, ways of working and occasional guests from the design world.
Tom: Hello, welcome to the Near
Future Podcast with, Tom and Jonny.
This is a solo episode or a duo
episode, I guess is the correct term.
It's September, we're catching
up after the summer holidays.
It's back to school week.
It's raining here in London.
but we're back to share a roundup of
what we've been up to, who we've been
speaking with, and some other overall
themes, that are happening right now.
So, Jonny, any quick thoughts following
your, your back to school week?
How's it going?
Jonny: So after a sweltering hot
summer, I'm looking out the window,
it's raining, feeling a certain
amount of hygge, and, feeling cozy.
Let's have a cozy episode, Tom.
That's what I think.
Tom: Yeah.
I'm excited to see what the,
automated transcript does with
that, pronunciation there.
We'll see.
Jonny: I'm sure it'll get it right.
Yeah.
Tom: You, you, you nailed it, I think.
Jonny: Thank you.
Thank you
Tom: yeah, I, I agree with that.
So, yeah, so I figured we could start off
by doing a little bit of a roundup, of
some of the guests we spoke to throughout
August, 'cause we-- there were four of
them, I think, and then both of us were
on holiday at different points and,
sort of dropped off the social media
landscape, so we didn't really talk
about any of these posts going live.
so if you don't subscribe to this
podcast, you might have missed them.
but yeah, I thought we could just talk
a- talk about, some any-- some high-level
takeaways from, from them first.
How about, our first episode at the early
part of August was James Storer of Monzo.
any takeaways from that, Jonny?
Jonny: Feels like a decade ago, being
the other side of summer holidays.
And yeah, we're, we're really showing
our, age by being terrible at clipping and
getting our clip- our interesting tidbits
out into the world and talking about them.
So, please everyone do go
and look at back issues.
some really, good stuff in there.
yeah, James.
Oh man, I've, I've known
James for a long time.
It was a really fun chat for me.
think in terms of what he's been doing,
he is-- he's always designed fast.
He's always had, had 100 ideas an hour.
we're quite similar in that way, and he's
always, to just create and create and
create and create, since way before AI.
And hearing him now at Monzo just
being unleashed, he is the biggest
token spender in the company.
and him talking about their of fake
version of the Monzo app that they use
for prototyping and for getting confident
about things that they're gonna ship.
You know, the, the design process
or the discovery process resulting
in higher level of, of confidence
when you go and put something out,
by building this extraordinarily
deep, prototype, basically.
Including data, including different
state, that they can, manipulate.
Anyone can manipulate and
build anything they want.
It's a really good example, I think,
of a design team on a really ambitious
project around vibe coding, which
is basically what this is, and using
it for real business value rather
than just fun stuff at the side.
So yeah, it was really great to hear
about that alongside his silly experiments
at home, forcing the rest of his family
to use his harebrained apps and taking
over the telly and stuff like that.
So, yeah, a really fun episode.
next up we had Randy, Notion legend, SVA.
Tom, what were your thoughts?
Tom: Yeah, I really enjoyed the chat
with, with Randy and how he balances
everything, how he manages to fit in
what appears to be a full-time role
as head of design at Notion, alongside
a full-time role of chair of the MFA
in design program at SVA in New York.
That's a lot of tasks on his plate.
but it seemed like they were very
complementary, like the, the practical
aspects of understanding the intricacies
of working on building tooling around
agentic workflows in Notion directly
contributed to how he set up the
operational aspects of SVA and having
SVA become a, a Notion customer.
I think the, the one thought I've been
left thinking about is around ⦠He,
he gave this reference to thinking like
a, a, an old school graphic designer
going to a printing press and speaking
to the printer around, or the, the
person who is in charge of the printer,
around how to get the best translation
of a design from a graphic designer's
intent into the actual output of the
work, and really involving them early
in the process and collaborating with
the printer to get that great execution.
And he made a reference to this as it
re- relates to an engineering perspective
for digital product design today.
And I really like that, that framing
because I think there's a lot of
talk at the moment around how AI is
turning everyone into a design engineer
because every designer is writing code.
But there is quite a big difference
between having an AI agent write that code
versus understanding the, the constraint
of the medium and the grain of the
medium on which you're designing against.
And so yeah, I like that example
from Randy, but I think it's also
just a, a theme for us to, to take
into how we're pushing back against
the constraints of engineering with
respect and understanding for the
medium, rather than trying to overcome
it through AI as this magical tool.
Jonny: Yeah.
Yeah, I just also love nerding
out about Notion with, with him.
Tom: Yeah.
So true
Jonny: yeah, as, as Notion fans,
to be able to talk Notion and hear
how they their agents inside Notion
in the open and, yeah, really cool.
to, to-- Yeah, that-- It's like an
iconic-- Especially as designers,
I feel like every designer signs
up for Notion personally, even
if they don't use it at work.
So have someone talking about how they use
it internally is, is really fascinating.
up, we had Patrick, from Klay, who
is a four times founding designer.
so, you know, glutton for punishment.
you know, if, if you wanna join a company
as, as the first designer, then you
gotta, you gotta know that you're gonna
be subject to the full force of, of
founders being like, "It doesn't feel
right," basically over and over again
for however many years you're there.
and, variants of that, you know,
get-getting into something, building
something beautiful, and then it hitting
the cutting room floor immediately.
there's so many challenges building
with, really no walls to lean against.
So, know, you could-- I, I feel
like you could feel the scar
tissue coming out through the, the
microphone, as Patrick was talking.
but yeah, how he, how he thinks about his
work, I think how he conscious of what he
keeps to himself versus what he's willing
to give away, and seeing the role of
the human in the design process, I think
it was j- really fascinating to hear.
and, yeah, Tom, Tom, what did you
think of, of the Patrick conversation?
Tom: I thought it was great.
I thought it was really interesting.
And you mentioned the framing there of a
glutton for punishment, and he gave this,
story about, throwing discus and doing
hammer throw in school, and his body not
necessarily being the right optimal shape
for being naturally gifted in that area.
he described himself as having
T-Rex arms and throwing, throwing
the discus, which, funny imagery.
but I think there's something about
the, the persistence and discipline and,
even if you're not naturally well-suited
to something, like knowing what you're
passionate about, knowing where you
get energy, knowing what you really
enjoy doing and leaning into that, I
think the role of a founding designer
can really be shaped around that if
you're-- if there's enough alignment
between what that is for you and what
a company needs or a founder needs.
so I think that really, really
resonated And then the last guest,
the most recent guest, which we, the
episode went out last week, was Matt
Webb, of Inanimate, or currently of
Inanimate, but of various, exciting
legendary design practices in London.
And there were so many good nuggets
in that episode, everything from, how
he built a book vending machine that
was toured around London and what he
learned about refrigeration or lack of
refrigeration in having labels stick on
each book, through to agentic workflows
with AI and various other things around
how he's reignited his passion for hi-
the, the practice, the sort of invention
practice he goes through as a, as a
designer, which I thought was really
interesting to hear his perspective on.
but the, the one thing that I still think
about today from that conversation is
the way he used agentic loops to create
a self-learning system for fulfillment,
of his Kickstarter art project, Poem/1.
And if you haven't yet listened to
the episode, he describes, sending out
these 700 units, and then customers
would write in with, questions or things
that weren't quite working as expected.
And he essentially built this agent
that, or built a set of standards
and princip- or standard operating
procedures to resolve each of
these questions as they came in.
And so when a new one would come
in that hadn't been read before, he
would manually respond to it himself.
But then over time, this body of, this
source of truth of how these decisions
are made would be established, and
it would keep learning and growing
so that over time, the agent would
be able to respond to customers and
resolve their queries without him
needing to be in the loop at all.
And that's something that I've been
really fascinated with as an area
generally, and finding the opportunities
for where are loops appropriate in
these self-healing, use cases that can
have human input to train and improve
and refine them, but Ultimately there,
the human input is about improving
the output of that system to create
greater value or speed or efficiency
or whatever it is for the customers
who are on the receiving end of that.
And I've been thinking about building,
I haven't yet built a email triage
learning, self-learning loop, built on
top of Gmail, but it's been on my to-do
list to do, and maybe I'll get to it this
week, based on those same principles of
how can I create this nice UI that feels
like it's productive for me, but it's
actually about teaching an agent how
to do these things and, and learn more
about my tone of voice and how I make
decisions so that the small stuff can
be taken over or outsourced a bit more,
giving me more time and head space to,
to work on the more meaningful things.
Anyway,
Jonny: Mm-hmm.
Tom: I'm sure you have some thoughts
about Matt's, Matt's conversation as well.
It was a really good one.
any takeaways for you?
Jonny: Yeah.
I mean, just, just on, on that,
Yeah, I'm, I'm a big Matt fanboy.
If-- You'll know if you listen
to my intro to the Matt episode,
which went on for about 15 minutes.
yeah, on, on the, the, the learning
loops, yes, he-- I think he gave a
really practical example of how an agent,
I think is basically what a learning
loop, a sort of self-learning and
self-healing loop is, is, is, is an agent.
You know, if, if you think of, something
like OpenClaw back in February,
all of that stuff was coming out.
really at the heart of what they were
doing, what that technology was doing
was it would take some input, it would
perform an action, and it would then
do it repeatedly, and each time it did
it, it would get a little bet- better
because it would update its markdown
files, its soul or, and its memory to,
support, a better execution next time.
that's sort of at the heart of this
technology, but it's so hard to-- I
found it very difficult to describe
in the abstract unless there's a
very clear use case to do it, and
I think Matt's was really good.
this week I lobotomized my main
agent that I run, a- and sort of
rebooted it on a slightly more
modern version of the technology
it's built on, which is NanoClaw.
It was on NanoClaw version one, and I
decided to put it on NanoClaw version two.
And,
Tom: in
Jonny: doing so, I was working away
with, with Claude, who was SSH'd into
my VPS, for the people that know what--
love their three-letter acronyms.
and we were looking through
the guts of what it had built.
And, you know, when I first set this
thing up in March, and, all I've
really been doing is talking to it.
And we looked through this week all of
the different files it had created, all
the routines, all of the, notes it had
basically made to itself, like, "Don't do
this this way because that didn't work.
Do it that way."
And, there was a lot of cruft, so
we really managed to slim it down.
You know, deleted half of that stuff
to just make it concise instructions
rather than of conflicting things
that were built up over time.
So, you know, you have to prune these
things, but, it was just fascinating
to see built up institutional
knowledge over six months that had
just been happening of, some of it
through me, some of it through itself.
you know, it tries an API endpoint
and is like, "Oh, that's changed.
I'm gonna go and look, and now
I'm gonna update myself so that I
don't make that mistake next time."
and, and that one is, is,
an agent that mainly runs a
website for me, designtools.fyi.
and, I decided after a summer
of ignoring it that I was going
to pay it some attention again.
So now, he's happy and
up and running and, and,
Tom: continuing
Jonny: with, with his work.
so but, yeah, always l- looking for r-
real examples of this kind of thing in
the wild because in the abstract everyone
should have agents isn't very useful.
the other thing I got from Matt's episode,
I think, that has really stuck with me is
his-- is how he-- We were talking about,
writing with AI and our experimentation
with doing that, description of why it
doesn't work, I think is just the best
that I've heard, which is you can give
it all of your writing, and Matt's got a
lot on- online, so, the models have been
trained on his writing already, I'm sure.
But-- And you can tell it to write
something as you, but as you read
it, it doesn't mean anything.
It feels thin.
It feels like you can't it.
You know, you couldn't
an argument around it.
It's not your thinking.
It's thinking that has been
done by something else.
So even if for everyone else it looks
convincing, for Matt, and I think why
this resonated is I feel the same way.
I just don't feel like
I can stand behind it.
Like I can't point at
it and say it was mine.
so yeah, just a g- quite a sort of
nuanced take on, on creating stuff
with AI, that has stuck with me.
And I feel like there's, there was
a bit of a theme throughout everyone
actually this fall, but probably every
interview we've done, which is what
do I keep and what do I let go of?
What's okay for me to give away, and
what's important to me and, and part of my
craft and part of-- part of what I enjoy,
but also what is my value, my ultimate
value in this, that I want to, I want to
or believe that I should keep hold of?
yeah, so as a, as a theme that sort of
Something that we've talked about
before in various contexts, I think too
Tom: Yeah.
Yeah, so true.
And I feel like every guest had a
different flavor of that answer, or
there was a different, a different
line, or they drew a different
line on what was the thing that was
required or they need to keep hold of.
And I think there was, But
yeah, definitely a, a question
of how blurry is that line?
How much does it vary based on your
environment versus the sort of innate
human quality of m- making decisions
and feeling ownership over those
decisions, and perhaps that extends to
feeling ownership of the, the clarity
of thought produced through writing.
Yeah.
Yeah, very interesting.
there is actually a related topic to
that which we're gonna g- jump to a bit
later, but are we losing our leverage
by giving our design work to agents?
And it feels very much in this vein.
Curious if you have any thoughts
on that as a topic, Jonny.
Jonny: it was a good tee up because
you know I have thoughts on this.
but what I think, the-- Tom, you
organized this Mostly Working,
and there is a WhatsApp group which
is fairly active that people that
have come to the meetup can, can join.
And people should, by the way.
If you've, if you've been to a Mostly
Working event and you want to join the
conversation outside the room, then, you
should definitely check that out, and
maybe we can put that in the show notes.
But, a conversation started around
how cool, this new-- these new models
are that, you know, GPT-6 Astra, which
is OpenAI's new model that's just
come out, and the internet is abuzz
with how amazing it is at 3D, and,
people are one-shotting games and,
or cloning games that already exist.
And, it started a conversation around how
magical it is to be able to just create
this stuff and how much it would've
cost to have created it in the past
versus how quickly you can do it now.
And I think the conversation was
interesting in the sense that
on one level it is amazing, and on
another level, as soon as everyone can
do something, is it amazing anymore?
I think that w-where sort of I was
arguing, that you look at these
incredible tools that are, that are
being created, these amazing visuals,
whatever it is, you know, whether it's
interesting shaders or 3D effects or,
motion, all of this kind of stuff,
feels magical because five years
ago none of us could do this very
well or definitely very quickly.
And now suddenly we can all do it, and
the, I don't know if it's an Overton
window or equivalent, but it sort
of shifted towards this being kind
of normal or less impressive, and so
therefore what is the new impressive?
You know, what is, what is now a designer
can deliver that no one else can?
Now everyone can deliver
extraordinary technical ability,
and code is cheap to free.
what, what is our value anymore?
And where do we have leverage?
You know, let's assume that the technology
continues to get more powerful and easier.
So the trend for really anything you
can create technically is, is to zero.
You know, the cost of it is to zero.
You need-- The, the amount of ability
you need to create it trends to zero.
my dad, who is a vicar, I keep picking on
him, I think, on this podcast, but, you
know, I could, I could text him now and
say, "Go on this website create a video,
a demo video for product," he probably,
using natural language, would be able
to get further than I could have got
five years ago, technically, you know?
so what do we keep?
What, what is the magical thing?
People talk about taste.
is it taste?
Is it constraint?
Is it just the buildup of,
both domain expertise and,
knowledge of the goals of the project
that we're working on or the, the,
the task that we have at hand that is
unique to us and can't be replicated?
know.
but one thing that I feel quite
strongly is, and I think has been
reflected in these, these conversations,
is being deliberate about what
you give away and what you keep.
and even if it's slower and even if
it feels like you're worse at it than
an AI could be, sure that decisions
that are made, that you're making are,
are yours to make still.
thing that I find, as I design
with AI is I will want to make one
decision and then 50 will be made,
Tom: Mm-hmm
Jonny: and that they're all interlinked.
You know, t- too much stuff has happened.
The prompt, the-- it ran away with it.
Too much was added or too many different
things were changed, and at that point,
it's far harder to unpick it and work
out what worked well and what didn't
and why decisions were made than it
is to just crack on and add another
prompt and pile, pile more stuff on top.
I think that's true in design,
true in really any, any vertical.
And that then means there's this buildup,
a bit like Matt was talking about.
There's this buildup of work that has been
done that is technically done by you, but
that you have no synapses connecting in
your brain as to why it was done really.
You can sort of paint a broad
brushstroke, but individually,
you know, w- we used to perfect
every pixel, and that was too slow.
And I think, you know, we're, we're
not going back there, but you at least
knew why you were doing everything.
Tom: Mm-hmm.
Jonny: there's this sort of balance.
and I, I think I don't-- I haven't
been convinced by any of the
technology, even GPT-6 Astra, that
the models without any human
support can beat humans at
soon.
And so I feel confident that if we keep
some of that leverage to ourselves, then,
we will survive all of this and maintain
our value and all of that kind of stuff.
But, you know, I'm
Tom: Yeah
Jonny: talking my book, but
Tom: Well, I think that raises a
few interesting questions of the,
is design an art or a science?
And how
predictable is the outcome and how
testable is the outcome versus how
much is it shaped by opinion and
individual voice or the voice of a team.
And, I remember from various teams
I've-- design teams I've been a, a
part of in the past, there has been
this consistent theme of however
large the team gets, the experience
a customer or user should experience
the product as if it was created from
a, a single individual or a single
hand that is crafting that experience.
And I think that speaks to design
systems and consistency and making
the same types of UI choices across
and throughout an experience.
But I do think that raises, yeah,
there are, there are aspects of that
that I could imagine being-- once
the direction and standards are set,
I could imagine AI being a really
valuable tool in executing against that.
But there is this, human perspective,
this op- strong opinion, this
originality that I think is really
a core part of the equation of a
great product experience that I don't
think is possible to achieve through,
purely through prompting, at least not
right now in the state of the models.
And, and to me, that's
less about technical use.
I think we're on this interesting
wave of these micro trends that, keep
appearing every time a new model drops
and, and yeah, amazingly impressive
for a month, and then it feels like,
oh, that sort of style is everywhere.
And I don't think we should steer away
from that, but I think there's probably
an even greater need for originality and
human creativity that should be tapped
into and applied to all the creative
possibilities that are now out there.
But it's really hard to create distance
from the trend versus what is the
originality that is maybe tapping into the
technology that's now available but is--
sort of sits adjacent to the trend piece.
I don't know.
Jonny: Yeah, I think what the, what
the, the trends show is a, a sort of
technology first approach where we
can now do this stuff and everyone's
doing it, so now I'm gonna do it too.
And a problem centric approach is
what designers should be focused on.
So I will invent-- I like the idea
of us being inventors, you know?
Or I will invent based on the
problem that I'm trying to solve or
the context that I operate in, and
maybe I should pull in some of these
extraordinary technologies or, I should
leverage AI as part of the production
process to get to the final result.
But the-- I am the inventor.
I'm Caractacus Potts, is Ch-Chitty
Chitty Bang Bang reference for
Tom: It's cool.
Jonny: as a deep cut.
w- I, I am the inventor and, only I
really know exactly why something needs
to exist and exactly how it should feel,
and I can't even really describe it in
a way that I could write in a prompt.
And so maybe
Yeah, that's the art, right?
That's the art, and then the science might
be we've-- we have a robust design system
now in component lib- components in, in
code, and we have our brand guidelines
and our colors and et cetera, et cetera,
and all of the things that it's hard
because it's zero to one stuff to get to
the point where that's-- happy with it.
But then once we're happy with it, that
production process moves a lot faster.
that maybe feels like a good balance.
But
Tom: Ja
Jonny: I mean, as always, I would say I
reserve my right to change my opinion.
I think I've changed my opinion multiple
times while we've been recording this
podcast over the last three months odd.
So,
Tom: Yeah.
I, I also do want to give a, a shout-out
for pushing the technology, and
designers experimenting, and, that might
not be the right long-term solution
for a everyday product application.
But getting your hands dirty,
experimenting, trying these new models
out as soon as they're released, trying
all of these fancy, shiny demos, I think
is really important to understand where
the limits are and what's possible here.
So I would embrace anyone and
encourage anyone to try, try
these things, myself included.
I'm close to downloading Blender
and, and trying, trying myself.
because I think without that,
it's really hard to makeâ¦
And I think that's something we've come
back to time and time again, throughout
this podcast and through our, our work
together, has been you can't really
understand what these models are capable
of from just seeing demos online.
You need to, like, build something
yourself, and maybe there's a project
on your to-do list that might lend
itself well to playing with this stuff.
that doesn't necessarily mean that
doesn't change who you are or how you
approach design problems generally.
It's more just having a deeper
understanding of the technical landscape
that you could be working with and
having a, a broader, deeper set of
tools to draw upon in your everyday
design work, which I think is a really
useful thing to, to have access to.
as long as it doesn't necessarily change
you into only chasing the latest trends.
It's more of a s- complement to
the core foundations you have
as a, as a strong designer.
Jonny: Yeah.
Goes back to what you were saying
about Randy, I think, or, or that
Randy was talking about, which is
understanding the grain of the paper,
understanding the printer works.
you have to understand th-this
technology, and the only way to
really understand it is to use it.
So building silly projects is
essential, I would say, just to sort
of get a feel and a bit of confidence.
And then, you know, all the impressionists
came out of photography turning
up and suddenly, you know, exact
landscapes weren't needed anymore.
And so the impressionists used their
ability with paint and their, what they
already knew and their mastery of, of
that technique, and then chose to break
it and chose to invent within that.
It feels like we're in that sort
of moment again, where the best
people at the next phase will really
understand the technology underpinning
it and, we are, and be able to sort
of master that, but also find ways to
adapt it a-and use it appropriately.
we're in our toddler phase, I think,
with working out how to use, use
this, AI in a way that is meaningful
and actually matters rather than
just slap, slap some more motion or
some more, interesting effects on it.
Tom: Yeah, absolutely.
I th- I think this is, actually
potentially an interesting segue
to, to, if you're happy to move
on, to some feedback we've gotten.
Jonny: I was gonna suggest the same thing.
Tom: Okay.
Okay, perfect.
Well, we have, we, we are open
to feedback on the podcast,
podcast at nearfuture.works,
and we have received some f- some
feedback, which has been, really great,
and I think it asks a, a specific question
that I think would be a good one for us
to, us to actually talk about together.
it says various complimentary things,
and then it says, "Can you branch
out beyond the senior design folks?"
And I'm curious, Jonny, what do you think?
Should we branch out beyond
sen- senior design folks?
Jonny: Mm-hmm.
Yeah.
Thanks, Tim, longtime listener, first
time caller for, giving us this feedback.
And please everyone else have your say.
This is an opportunity as we have
this conversation, and react to it,
you can also tell us what you think
and it will help us to decide which
guests to get in, et cetera, et cetera.
yeah, what's this podcast about, Tom?
We,
we started it and, and you know,
we've called it sort of design and
AI, a sort of overarching theme, and
it's sort of by talking to people and
working out what we're most excited
about and where the combination of
our interests and, abilities probably,
combines with our network and, you
know, who we get excited about bringing
on into the, what the podcast is.
But that feels-- I suppose that could
feel a little bit like haphazard and
or
Tom: Yeah
Jonny: it, it does feel like a
nice moment to just reflect on
have, have the topics we've covered
so far felt directionally right?
Like is there anything
else we can jump into?
and personally I would give
us a 8 out of 10 so far
Tom: Nice.
On, on what, what scale is this?
Jonny: seven and a half.
Seven and a half.
Tom: What is the scale?
What is the scale of,
Jonny: Scale.
Tom: of, quality?
Jonny: putting me on the spot here.
think a mixture of, I mean, well, I
will duck, maybe I should go lower
because I'm gonna dock myself points
for both mic quality at various points
and also a range of extraordinary
backdrops in strange, strange places
and, camera angles looking at my nose.
So, know, that's one issue
Tom: a feature.
That's a feature, not a bug
Jonny: No, maybe it is, yeah.
and for our video watchers, video
audience, 36 YouTube subscribers.
I think that is about
Tom: Whoop, whoop
Jonny: yep.
guys, stop subscribing.
It's too many.
anyway, yes.
well, I think, I, I mean this is-- And
maybe we've been just been allows our--
allowed ourselves to be selfish, about who
we, what we talk about and who we get on
and hope that we're interested in is what
enough other people are interested in.
But I suppose I would give, to answer
your question, what is the scale?
The scale is
conversations that have
personally interested me.
All killer, no filler in terms of content
that I would personally want to listen to.
but, but I think opportunity-- I
think there is an opportunity to
branch mildly out of design because--
or designers, I should say, because
design is not just done by designers,
and increasingly this is true.
And so, you know, creative technologists
and engineers and product folks and,
founders, we've got a guest coming
up who is building a venture-backed
design tool, as a founder.
I think, you know, they all add to
the conversation and add a perspective
that I think will be valuable.
But personally, I think we
should have design at the core,
because that keeps it
clear what we're about.
What do you think?
Tom: Yeah.
I, I agree.
I think, I think if it-- the only
guests we had on had design in their
job title or were head of design
at X, Y, Z, I think it could get a
bit repetitive, a bit, a bit samey.
But I doâ¦
I think the core reason I am most enjoying
doing this is the exploration of what
design, is evolving into as a craft.
And as you say, a lot of what might
be considered design output isn't
necessarily created by designers.
but I think designers are obviously
probably the, the majority of the
guests we'd have on this podcast.
But w- if, if there is someone who
brings an interesting perspective on
what that, design-- what the shape of
design is becoming and what that craft
is evolving into, then I think that
would be fair game from my perspective.
And yeah.
And I think that could be the sort of
practical executional level of, like
as you say, engineering and design
engineering or brand engineering even.
but then there's the sort of macro
view of what shifts are happening in
the overall landscape and what is the
role of a designer evolving into and
the role design plays within companies.
So yeah, I would strongly agree with that.
So, so Tim, thank you so
much for your feedback.
Y-yes, I think we answered your
question that, we, we, we may branch
out a bit beyond people with design
in their job title, but the lens
will still be how does AI shift the
role and evolving craft of design?
Jonny: Yeah.
I think-- I don't think
we're gonna turn intoâ¦
I mean, o-one example just to sort of
round this off is Lenny's Podcast, which
is overtly like a product management.
He was a PM, product.
but he gets designers on, he
gets engineers on, he gets
founders on, he gets all sorts.
And it's more-- It feels like it's
more content for product managers or,
senior product people that-- to enjoy.
And of course, senior product
people don't just want to
hear about product management.
My God, that sounds deathly dull.
but actually, they're m- the product
managers and product folks love thinking
about strategy more broadly around, you
know, how, how companies are built and,
macro trends and all that kind of stuff.
I would say we do sometimes talk about
macro trends, but, mm, I suspect we--
it'll be a little bit more tactical
than that, would be my, my gut.
But just like what would
designers be interested in?
And that will probably capture
people adjacent as well.
so
Tom: Yeah.
So if you're listening to this,
Jonny: you think.
Yeah
Tom: yeah, if you have an opinion,
we'd love to hear from you,
Jonny: Yeah
Tom: podcast@nearfuture.works.
And now I think we're coming to
the end of this conversation.
let's check in.
What have we built this month?
Jonny, you've built a few things.
Tell us about them
Jonny: Yeah, I, my, my proudest
achievement, I think, over
the last month was built very
quickly in, like, two hours.
When I was a kid, we used to play this
board game Labyrinth a lot, it's, game
where you have tiles on a board, and
you basically have to go and collect all
your treasures and then go back to your
home tile faster than everyone else.
And you push the tiles along the board
so it changes shape of the labyrinth,
and the maze changes, and you can block
other people, or you can open up new
corridors for yourself to get through.
Anyway, childhood game.
This summer went camping with,
There were about 35 of us, I
think, They're all-- Huge family
camping trip, with a dozen odd
children under the age of 10.
And I brought along our, our
Labyrinth game second year in a
row, and once again, huge hit.
the next generation are getting into it.
It is timeless.
It's a, it's a complete classic,
and anything that gets people
away from screens and, and whatnot
and, is, is good in my book.
Ironically, what I built was on a screen,
but, I thought, "Wouldn't it be cool
if you could play Labyrinth online?"
And there's no way to do that.
So, I sort of, as they say,
one-shotted, Labyrinth online.
and it work- It, it built a full sort of
3D board that you could navigate around.
and a couple more prompts got
me, you know, online multiplayer.
So Tom and I, we could have
a, have a game remotely.
it's got leaderboards for solo mode,
so you can pick how many gems you
wanna-- how many treasures you wanna
find, and then see if you can beat the
high score in terms of number of turns.
Anyway, it's just a complete, jolly,
com- you know, n-no value
really beyond my own enjoyment.
played a few test games with some people,
and it worked really nicely, very smooth.
And so, yeah.
I'll, I'll-- It's
labyrinth.jonny.ooda.run,
but we can drop it in the,
in the show notes as well.
If you play a game of Labyrinth,
please let me know because, you know,
the leaderboard is full of my name
at the moment, and I need some other
people to go and, go and beat me.
and, that's-- I mean, I, been,
been working hard on, on production
stuff for, for Ooda and getting
that ready for a launch actually.
So, that's the other thing I've been
working on, including attempting
to create a demo video entirely
with AI which is comically bad.
and you know, the-- It turns out
all of those guys one-shotting
demo videos are full of shit.
Or at least I'm doing it wrong.
Maybe it's a skill issue.
but yeah, that's me.
How about you?
Tom: well, well, I didn't think
I'd really built, built much
this month because of the summer
holidays, being away, various things.
but I did manage to burn
through m-my Claude Fable 5.1
credits in about half an hour yesterday
morning, building, building some skills.
Very inefficient use for Fable, and then
I had to pay for some extra credits just
to get some basic stuff done after that.
but I think I've probably learnt
a valuable lesson about building
skills, which is before I was just,
like, almost, like, one-shotting.
Like, "Oh, I have this
idea for this thing.
I need to complete this task.
Why don't I just do it as a skill?"
quickly realizing or generally realizing
I sort of never really got great results
from that approach, and so now I'm
trying to double down a bit on if I have
a, an idea for a skill, I will try and
try my best to not just one-shot it but
actually get the, get the resultingâ¦
And these two were sort of
research-oriented skills, so I'd get
the result back, and then I'd basically
completely rewrite the result by hand
based on what the AI produced, and then I
could feed that back into the, the model.
So it's sort of a form of eval, I
guess, but just, but using the actual
content that was found through this
research from the AI and manually
getting it, massaging it into the
right format and right template.
the key value for me is it's taken the
result that comes back from a skill from
this 10,000-word essay that I will never
read that repeats itself 20 times, into
a 400-word bullet point list of links.
It feels much closer to a Wikipedia
entry, a sort of concise Wikipedia
entry, rather than a sprawling mess
of words that probably make a lot
of sense but I don't have time to
read or the interest in reading.
and also there's just such a
strong bias from the sources that
information is out there around.
So, one of these research skills I
was making was around understanding A
company's health in terms of financial
team, team growth, various aspects
like this, but all the information
around that is released in PR
statements or press releases, from VC
companies, mostly in investment firms.
So this report was coming
back with like heavily talking
about all these VC companies.
I'm like, "Not interested.
I don't care."
Like, I don't care about that stuff.
or at least for the purposes of the
skill, I don't care about that stuff.
so sort of interesting taking this sort of
heavily biased data set and then trying to
correct it into something that is actually
the use that was more relevant for me.
So anyway, that was the thing I built.
also coming back from holiday,
I decided to finally give upâ¦
Jonny, you and I have been talking for a
while now about having so many different
domain names, different Gmail accounts,
different browser identities that
are attached to each one of them, and
I've basically consolidated everything
into a single Dia browser instance.
We had a Mostly Working event in the
middle of August with Christine Røde from
The Browser Company talking about the
Daily Brief, which is a feature in Dia.
It's like the most loved feature
there, which kind of gives you
a summary each morning of what's
happening across your day.
I was hooked, and it made me like
decide to, okay, I'm gonna solve
this identity problem and just do
everything in one browser instance.
And then that has meant I've, I've been
redirecting my email into a single inbox.
I've been like having one-
a single calendar view set
up so I can view everything.
Yeah, so it's, it's probably not the
most efficient long-term solution,
but my brain is significantly calmer
by just having a single place where
I can see everything in one place.
Jonny: forwarding emails from different
places into one central inbox?
Tom: Yes
Jonny: that I would, thinking
about it, that's the bit I'd be
like, "How would I even do that?"
But
Tom: It's actually very easy to do.
I mean, there's, there's probably a
separate, privacy and security question
to resolve before doing it, but, but
technically it's quite easy to do.
Jonny: Right.
Tom: If you use Gmail, at least,
you can, you can set it up to
automatically forward, and then
you can set up your email to reply
as that email address as well.
So in theory
Jonny: 200 pounds to Cursor, and
then you get a Grok Bot, and bot
can have multiple Gmail accounts.
That's the big thing I've been reading.
Maybe, maybe next month we'll
have tried out Grok Bot.
Tom: Yeah, maybe, or maybe Claude will
add that capability or, or I don't know,
Jonny: come on Claude.
Tom: ChatGPT.
Jonny: Ja.
Tom: w- w- one other quick, quick
shout-out I wanted to give out when I
said I hadn't really built anything with
AI, I did launch a design leadership
circles, which I've been-- I started
running the first one last week.
this is completely unrelated to AI.
It's just running a series of, peer
group community of practice sessions
with design leaders who are, navigating
this current moment, some with big
challenges they're facing, others
just curious to meet and connect with
other design leaders in the space.
But it's been really insightful to
understand, like, what the temperature
is across design leadership right now.
And although it's not focused on
AI, AI is the backdrop for a lot
of these conversations and the
change that that's encouraging.
So I've been really enjoying those
conversations, and that's sort of
quickly come about, and I'm running
those sessions throughout September,
and I'm hoping to do some more exciting
things with that, in October, which I'll
talk about in our next episode as well.
Jonny: Awesome.
Yeah, they sound mega.
get-- I, I've got FOMO, you know.
I know what, what's being said.
What's, what, what are we coming--
What are we-- What are the conclusions?
Maybe you can share.
Maybe you probably can't share.
It's all,
Tom: I, I,
Jonny: coming from that?
Tom: I obviously can't share any
names or companies, but I'd say
I've, I've not prepared any themes
to, to play back at this time.
Maybe I won't answer that.
Yeah, next month.
Jonny: it next month.
Yeah,
Tom: Yeah, yeah, definitely
Jonny: Right.
Let's wrap up.
So, we got coming up, we've got, we've got
a few, few things happening, haven't we?
Tom: you're, you're heading to Berlin
Jonny: I'm going to Berlin on, what is it?
A couple of weeks' time.
On the 18th, I'm speaking on main stage
at Hatch, so if anyone listening to
this is gonna be there, please do, yeah,
drop me an email or, or like DM me on
LinkedIn or something "Hey, I'm gonna
be there," and then we can hang out.
That would be nice.
yeah,
Tom: I'm excited for your talk
Jonny: my talk.
I s- I feel like it's been like nailing
jelly to the wall trying to get this talk
clear because the technology moves so
fast, and I feel like I've got this
enormous wealth of things I could say.
And how do you say one thing concisely
in 20 minutes when your brain is so
full of all of the things you could say?
But luckily, that's why we have
a podcast that I can just blah,
blah, blah, just get it all out.
so but yes, final prep for that.
And then the week after, we are running
a workshop, which is actually sold
out, I believe, at, in Brighton at
the Design and AI Summit on the 24th.
really excited about that one as well,
and planning our travel and whatnot,
so that's starting to feel real.
and then in October, is shrouded in
mystery, but all we would say is save the
date on the 22nd of October, especially if
you're a Londoner or adjacent, because we
will be running an event, a bigger thing.
and we're w- it doesn't have a
name yet, and it doesn't have,
yet for us to fully announce it right now,
but we do know it's gonna be on the 22nd.
So, Tom, is there anything else
that we can say about that?
Tom: I think you have sufficiently
disclosed the details we can say.
and when Jonny says we haven't
got a name, there are a small
shortlist of possible names.
It's not like we're starting
completely from scratch.
Like, we know generally
what this is going to be.
And if you're a designer or a
design leader who is-- Well, if
you've made it this par- far in the
podcast, then you, you're, you're the
kind of person who should come to this.
but it is an in-person event.
It will be lots of fun.
It will be potentially the, the
biggest thing we've done to date
in terms of people in a room.
Jonny: Ja
Tom: yeah, keep your eyes peeled.
We will reveal more in
an episode coming soon.
But yeah, very excited for, for this
to come together and, it's gonna be fun
Jonny: Yep.
Yep, yep, yep.
And more big announcements about the Near
Future podcast, I think coming soon too.
That one's even more mysterious.
Tom: Yeah.
Jonny: so unsatisfying
this, this news bulletin.
We can't really say
anything about anything.
But, yeah, that I, I think, watch
this space in the next month, I
think that there's gonna be some
evolution and things happening, for us.
but the podcast's not going anywhere.
Really excited to get toâ¦
What's the milestone?
Maybe, I think 52 episodes c- if
we do it every week, 52 episodes,
that means we've done a year.
What are we up to?
Like
Tom: This is probably 16 or 17.
Jonny: Yeah.
Yeah,
Tom: And we, and we have a few,
a few guests booked in who we're
speaking to soon, so yeah, I think
we're on track for one a week for
the rest of the year at least.
Jonny: Yeah, and we will endeavor to
tell people about episodes in the future.
We have not done a good job over summer of
telling people episodes exist, so please
do go back through the back catalog.
there's really good stuff in there.
Right, that's it.
Tom: Let's wrap up.
Jonny: shall we skedaddle?
Tom: Yes.
Thank you for listening
and making it this far.
Jonny, great to chat.
Let's wrap up
Jonny: You too Tom.