The United States Department of Nerds Podcast

Zach Zeman joins The USDN Podcast to break down GHOSTWOOD - a genre-blending indie comic exploring paranormal investigations, hidden government agencies, and supernatural mysteries.

In this episode, we dive into the creation of Ghostwood, a world where a secret organization monitors paranormal activity across a fictional U.S. state - uncovering cases that go far beyond traditional crime stories.

We explore:
  •  Zach’s transition from screenwriting to comics 
  •  The influence of horror classics like EC Comics, X-Files, and Buffy 
  •  The structure behind Ghostwood’s “monster-of-the-week” storytelling 
  •  Long-term worldbuilding and character arcs 
  •  The realities of indie comic creation and distribution 
If you’re into horror, supernatural storytelling, and indie comics, this is a conversation you don’t want to miss.

📖 Read Ghostwood:
https://globalcomix.com/c/ghostwood
http://patreon.com/GhostwoodComic

🌐 Follow Ghostwood:
https://www.instagram.com/ghostwood_comic
https://www.threads.com/@ghostwood_comic
https://www.facebook.com/61569206552375/

🎙️ ABOUT USDN PODCAST

Hosted by The Chairman, The USDN Podcast is a creator-focused media platform spotlighting indie comic creators, storytellers, and worldbuilders shaping the future of comics.

✔ Indie creator interviews
✔ Kickstarter campaigns
✔ Worldbuilding & storytelling craft
✔ Creator-owned publishing insights

Subscribe and join the Council of Nerds.

🔗 FOLLOW USDN:
YouTube: https://www.youtube.com/@USDN_Podcast
Linktree: https://linktr.ee/USDN_Podcast

📬 BUSINESS / MEDIA INQUIRIES:
thechairman@usdnpodcast.com

⚡ SUPPORT THE SHOW:
🧰 BCW Supplies: https://www.bcwsupplies.com/?acc=usdn
💥 Use Code: USDN
Affiliate disclosure: USDN may earn a commission if you use our link or code.

🎙️ The USDN Podcast - Where indie comics come to life.

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thank you.

What is up everybody and welcome to the

United States Department of Nerds where we

are for the people, by the people,

and of the people.

Tonight's episode dives into a world where

missing person cases aren't just crimes.

There's something far more unsettling.

A hidden government branch paranormal

activity spreading across a fictional

American state.

In a story that blends horror, sci-fi,

crime,

dark comedy into one connected universe.

This is Ghostwood.

And joining me tonight is writer Zach

Zeman, correct?

Yes.

Who is building this weird fiction

universe from the ground up and bringing

it to readers right now.

The Council of Nerds is now in session.

Zach, welcome to the USDN.

Hey, thanks for having me on the show.

Oh, dude, I've been waiting for this one.

When you sent me the book to read,

I was just like, dude,

this is so fun.

But with that, Zach...

Why don't you give everybody like a quick

who you are and kind of like what

the premise of Ghostwood is.

Sure, sure.

So I am.

primarily actually like a screenwriter.

I work mainly in film.

I do a lot of like locations and

special effects work locations.

I know for a lot of people,

that's a confusing thing.

It's not just like finding places,

but it's,

it's kind of just like the it of

film sets where it's like logistical

problem solving.

But yeah,

No,

I'm primarily a screenwriter and this is

kind of, you know,

the manifestation of a lot of interior

ideas that I had that I felt could

never translate to film properly.

And so what Ghostwood kind of is besides

that is, you know,

it's a kitchen sink of these bizarre,

you know, sort of creatures.

And so it's a frameworked, giant,

fictionalized state where vigilantes are,

you know, completely legal.

and all these supernatural things are

running around,

and it follows kind of an X-Files branch

that tracks these things, you know,

case by case, while, you know,

a bigger picture starts to sort of form.

So were you always drawn to horror and

weird fiction or did this kind of just

evolve over time?

Uh, yeah, no, I definitely, um, you know,

I, I was a monster kid.

I grew up with like the universal

monsters.

Um,

like I was five years old watching

Frankenstein and Phantom of the Opera,

Wolfman and Creature.

Um,

If you look up on the shelves,

you can kind of see a couple of

them.

They're probably hard to tell on camera

right now.

Yeah,

I always loved the Universal Monsters

Tales from the Crypt comics.

I grew up reading from EC Comics.

I was obsessed with those, you know,

Haunt of Fear comics.

And I, you know,

watched Buffy the Vampire Slayer, X-Files,

stuff like that.

I've always been drawn to monsters.

So they were something to me, like,

in a setting like this,

they're not inherently what...

I find to be the horror element.

Monsters are like the comfort element to

me in this.

And I guess that it kind of becomes

apparent when you see where the actual

horror comes from when you read it.

Yeah, it was a really good read.

And I'm glad you brought up EC Comics

because they came back and made this huge

splash in comics,

I think in twenty twenty four again.

And I've been loving everything they've

been putting out.

Like, it's just been so good.

Their little horror anthologies they're

doing.

It's like,

these are so good because it's so

reminiscent of the earlier stuff from EC

Comics.

And, yeah,

those have been a lot of fun.

Especially that art style, too.

Yes.

It's just one of those things.

It's got such a distinctive...

feel to it i i don't know exactly

what it is other than like i don't

know like it is very nostalgic as well

to anytime you look at it you're like

i'm ten years old i have a flashlight

i'm in my bed you know looking at

the covers so when did the idea for

this book go from just being that an

idea into we're going to do this so

i i guess this was it was it's

funny i i think

It was around twenty eighteen.

I created a Google Doc where I was

just.

Loosely throwing a list of ideas of

different characters.

I had nothing,

nothing unified even for like a universe

or a world just.

This would be cool and something this

would be cool and something and eventually

that list was like.

four pages long and i was like okay

okay wait wait wait so then i had

to like kind of i looked at it

and i realized there was kind of a

running theme um between all of these and

i started to build out from there and

it wasn't until i think uh twenty twenty

three then that i finally um i had

known rj for a minute but i finally

reached out to him and was like hey

i was thinking of um

potentially writing a comic and would you

be interested um so then like you know

i i started to take what i did

and that was largely a world bible or

like a wiki and you can see some

of that being slowly transferred to the

the world and the wiki i have but

um

when I talked to him,

then I started developing like the actual

series Bible narrative or, or my, my,

you know, reference Bible,

not necessarily like for pitching or

whatever, but, um, so yeah, it was like,

I think roughly five years of developing

the story.

And then it took, you know,

another two years after that to start to

really get the story

honed in and structured out in a comic

format.

Yeah.

We'll talk about that here in a little

bit.

What exactly is the government branch and

how deep does it go?

Is it very X-Files-esque or is it like

X-Files and then another layer down into

it?

So, yeah, like,

I guess the distinction here is, like,

because in the X-Files,

that is specifically a department within

the FBI.

It's, you know,

those agents are relegated to the,

you know, the fuck-up section.

Yeah.

But with the IPC,

it's an entirely different, like,

organization or branch, right?

So it's like, you know, you know the...

the CIA, the FBI, the NSA,

but this is one the IPC is,

you don't know this exists.

It's one of those kind of like, okay,

what is that the IPC?

It's a name that maybe people have heard.

And it's also kind of one of those

three letter organizations that if someone

flashes a badge, people are gonna be like,

oh, okay,

it's someone from the government.

I'm not sure what that is.

So yeah, it's its own separate branch,

specifically created to monitor

metahumans.

But that was also like, you know,

kind of an umbrella purpose to also

monitor paranaturals as well.

I like it.

And for anybody out there wondering,

it is free right now on Global Comics.

Go read it.

It is such a fun read.

And honestly,

I'm so excited that we're really close to

getting part two or issue two to this.

Yep.

Also,

I'm trying to get in more stores in

Atlanta, but I've got limited prints.

So if you're in Atlanta, just kind of...

Keep an ear out, ask your stores,

and then some of those maybe will reach

out as well and ask me to get

them on the shelves.

But no, right now they're at Dr.

No's and Origin Story.

We're going to talk about that here in

a little bit too,

because it's really dope that y'all are

actually in a brick and mortar.

So why a fictional U.S.

state instead of a real world setting?

so a couple of things um i love

the diverse geography of the west coast

and i kind of wanted a story that

somehow encompassed all of that without

feeling like there were these separate um

dividing regions exactly like if you're in

California then you're in California then

you're in Washington like I wanted

something that felt like you were in all

of them and it was this more kind

of encompassed

space of strange stuff um and part of

that as well as i thought why not

play around with the history of that why

why have this fictional state what would

have ever been the reason and i started

to think of you know what would be

a a fun twist and in the world

of comics you know there there's always

Why?

Why are the world of comics?

And that is a big thing with this.

And a lot of this is me meditating

on that.

kind of you know how i've read comics

and understood them and sometimes there's

little bits of world building that i'm

like i wish there was an explanation for

blank yeah no i i know exactly what

you're saying because there's sometimes

you you pick up a comic and it's

the issue one and you would expect some

type of backstory or something just

context clues something that will kind of

unlock kind of

like a place or a thing and you

just don't get it right but no it's

really cool that you are actually going

back and you were just putting the bones

into that and the two states like

washington and california that is like two

completely separate vibes all together

Yeah, and I kind of wanted it to,

you know, it's one of those things, too,

to say, like,

it's not affecting this state, this state,

this state.

It's just, it's this state.

So it makes it, you know,

it's what if Twin Peaks was a state

kind of thing.

That's a good reference.

I like that one.

So, thanks.

One of my favorite shows ever.

Oh, dude, a hundred percent.

But, um...

So let's talk about issue one in the

missing persons case.

What makes this case different from a

typical crime story,

like law and order SVU, whatever,

whichever crime story or crime series you

want to think about?

Sure.

So it kind of, you know,

it does have that similar SVU human

trafficking set up and story there.

It gets pretty dark,

and Frank Hooper is a vile human being.

So he is kind of a red herring

in terms of what the actual missing person

element is,

but he definitely is the villain element

of this issue.

And that's what makes her case unique is

that her disappearance has nothing to do

with the actual crime that was taking

place.

Her disappearance is the only supernatural

thing that seems to have happened within

that circumstance.

And what makes it unique is just with

something so specific like this that isn't

a typical

What I like to do,

and you'll see this in further issues,

I like to have a lot of supernatural

elements that aren't anything in

particular.

they're kind of one of those things that

makes them a little more unknown,

more freaky for the reader in terms of

we can't necessarily explain what that is.

But this is a launching point specifically

because it is a case that is going

to... And as you can see,

it is not solved by the end of

this issue.

Yeah, that was actually... I'm normally...

I expect the cliffhanger on an issue one.

But you left us on the cliff.

Like, yeah.

The Sylvester Stallone cliffhanger movie

where he's hanging by the fingertips.

And I'm like, dude, come on.

And I really enjoy that kind of stuff.

But it was one of those where you

also kind of like at the end of

an SVU episode,

right where you get the bad guy.

And you're kind of like,

Yeah.

And it's like, yeah, no, exactly.

Like it's,

it's one of those things that there's no

resolution kind of to anything.

And, and that is,

I did kind of want to emphasize one

of those real world elements where a lot

of bad guys just are not caught.

And a lot of things just, it's like,

we simply don't know.

But with I would say with this case

in particular,

it does affect Roth in particular,

because this is, you know,

his first case with the IPC.

And he's introduced to it, you know,

largely as a preliminary.

Like, what's your take on this?

He is a detective for those wondering.

He's talking about a detective in the

story.

Yeah, so Agent Roth is now, like,

this is going to be Terrence Vigil,

who we kind of see most of issue

one through his lens.

He's the, I would say,

institutional viewpoint into things.

And Roth is more of our, like,

human story perspective of, like,

through his eyes is how things actually

start moving.

Yeah.

I like to think it's very similar to...

Vigil is like a mix of...

cecil from invincible and uh david lynch

himself kind of like in terms of like

i i don't i like a lot of

it completely straying from the world of

invincible obviously is this yeah but i'm

saying in terms of like his government

role to the main character just scum and

villainy yes but but like you know he's

david lynch so he's got this like

bizarre spiritual warmth to him in a

perspective yes sometimes like strange but

then you know very wise when you think

about it in a way um just an

odd mashup yeah yeah exactly but no so

yeah i would say with this case roth

you know keeps coming back to it

He wasn't going to...

He didn't want to just have this be

something that he was tested on.

He wants to try and solve what's going

on with this case.

So how does the paranormal element

escalate the stakes within the story?

Sure.

So it's one of these things where it's

a world of...

you've got metahumans and vigilantes who

are just people masquerading as

vigilantes.

So you have this one kind of established

threat through urban areas,

through highly populated areas.

And when the supernatural starts to

actually become an infrastructural

problem,

uh it's kind of showing how this world

has to shape and accommodate and and sort

of restructure not just its vigilante laws

in the way that the public views that

but it's starting to get to a point

that the public has to accept that these

are a present element as well yeah

um and and so these are a lot

of things that these cases are unsolved

because of you know even institutes of the

government saying that's bull that's what

is that that's a bunch of baloney like

we're ignoring that so then it just gets

thrown into a cold case file so without

spoilers what's the vibe readers should

expect

um the vibe they should expect i would

say uh it's it's pulpy but kind of

not in a um

It's pulpy and what RJ and I like

to talk about is like a nineties kind

of way.

We've gone very heavy into a nineties

style with a lot of vibrant portrayals of

things.

Even like the dark elements are just very

toony.

We both grew up watching some similar

stuff.

You can kind of see it in some

of this art,

but we're both big fans of the Jackie

Chan Adventures cartoon.

Oh, dude, that was so fun.

Yeah, there's a couple, like,

times where it's, like,

you can see some influence in there,

and when he, like, threw out a couple,

like, original concepts, I was like,

oh my god,

do you know who that looks like?

And we were then, you know, but, no,

I would say, I'm sorry, I totally, like,

blanked.

Yeah.

What vibe can readers expect?

Yeah, no, no, the vibe.

So the vibe is, it's pulpy.

It's strange.

I like to make it feel like you're

kind of watching a nineties cartoon,

a nineties comic.

There is a lot of dark comedy though.

It's not when we,

when I'm talking about disturbing human

elements, it is not just like,

A lot of horror comics I know are

just... Some of them can be brutal.

Yeah.

And when I say relentless in terms of,

like, this...

Every time you're getting a piece of

information,

it's either surreal or it's...

It's you're trying to wrap your head

around it or it's it is super violent

or it is grotesque.

It is some sort of disturbing crime,

but it's not all of these things at

once at the same time.

It's sometimes one of them one by one,

but it's almost page by page.

There's there's something like that.

And it's a it's a big mishmash of

a lot of these things that I've been

talking about, things I love.

So, yeah, it's a pulpy, dark comedy,

relentless, supernatural mystery.

And even though there are superheroes in

here,

I would not throw that into its genre

category.

They're more of a world-building element.

yeah so i was going to ask if

this is more psychological horror or just

supernatural chaos and this definitely

just leans more on supernatural chaos

which yeah i'm i'm here for because like

i said it's free right now it's down

in the description of the video go give

it a read you'll you'll have a lot

of fun reading it because it's just such

a fun story to read

But so right now,

how deep does Ghost Woods universe go

right now?

Oh, I mean, pretty deep.

There's a lot I've got.

You know, when I was talking about that,

that doc, my reference,

it's it's pretty big.

Yeah.

But like,

I'm taking it just issue by issue.

And I know that like, you know,

size can be daunting and sometimes sound

ambitious,

but this is something I'm not typically

I'm not doing Kickstarters for.

I'm just finding every issue with,

you know, pieces of my paycheck that,

you know, I'm throwing out there.

I'm doing this because I want to get

the story out of my head.

And a lot of this is, you know,

an evolving

series of building a bigger and bigger

picture uh that's i'm a big fan of

that kind of monster of the week yeah

okay that was actually my next question is

will there be multiple story lines within

the book like i know in issue one

there's like a hundred percent just tip

hanging off the edge of the cliff

cliffhanger now will issue two pick up and

there be a new case to solve

So I guess, yeah,

that's something people who aren't going

to hear me say this and this right

now, they'll be a little taken aback.

Issue two is going to pick up from

a completely new perspective,

and it will be the next agent recruited

in the IPC.

And so that will be from her perspective,

and it will be a bit more unconventional.

It won't be like,

a vigil saying here, come here,

look at this issue.

I want you to or look at this

case, you know,

and I want you to tell me what

you think.

It's going to be something different,

a more hands on.

Not necessarily professional within the

government investigation.

So with that being said,

with issue one being one detective,

issue two being another detective,

what's the long term vision look like for

that?

Like when you get to issue three,

will things come together or will it be

like an issue five and then you see

things come together more?

No, so it'll be issue five.

The first four issues are the first four,

because this is an ensemble story.

Okay.

So it's going to, you know,

kind of follow the whole team,

but we have to introduce each member of

the team,

and they kind of all get their own

personal issue that also...

gives the reader the sense of kind of

the rhythm and the story of the week

structure of ghost okay um but by issue

five we're gonna start to see a lot

of these threads within the first four

issues that are placed individually for

characters and then for the world um

they're all gonna kind of start to

converge some threads are going to be

revealed as nothing red herrings disappear

they just

you know kind of story of the week

things or background flavor of the thing

uh because a big thing in this sometimes

in the background you'll have uh an

element or there will be a page with

a character on it that will come back

that is a thread being set up other

times and this is something that i have

been very specific with rj i just love

reading comics and sometimes seeing

some of these characters that are never,

ever mentioned on the page.

But sometimes they're even recurring too.

And I'm like,

I love just the little detail that design,

their world building, their presence.

So some of them are kind of like

that,

where it's just background character of

the week.

You know what I really like about that

type of stuff?

And something I really like about,

like some comic books will do this,

is you'll have like a random character

page

Where it's just a character on the page.

You see them from the different angles.

It's like, oh, this is their height.

This is this.

This is that.

Their favorite snack is this.

It's just like a random page,

like either toward the front.

Yeah,

you get like this dossier of the

character.

And then you may not see the character,

but in the background.

or they're just like this random like

there's a something going on in front but

that character is like back here just

chilling you know what i'm saying no i

i i've totally seen that before where it

gives the whole all their information then

they're just the cashier in the store that

the main character is walking through yeah

he buys his milk from the person

Right.

No, I love little things like that.

But for you, though,

that would be like really cool.

Like it doesn't have to be when you're

like your primary like ghost goblin

monsters.

It could just be like you could just

make one up for an issue and just

have this random monster dossier.

And then people are just going to be

expecting it to come back and it just

never comes back.

Yeah.

All right.

Pops up in the background of something

else, you know.

yeah no and that's definitely going to be

that that is one of the kind of

visual and narrative presences or it's

it's a narrative story element throughout

ghostwood to have uh little characters and

moments like that um i will say though

like if there's

Don't get me wrong,

there are some characters and I would say

in this first issue here,

I'm just flipping through the pages and.

Sure, for human characters, but.

Pretty much every supernatural element you

see will come back,

at least in the first issue.

Those are establishing some story threads

or at least some recurring characters.

And that is the thing.

I don't want anyone to feel...

particularly overwhelmed because there's a

lot of characters in this.

Yeah.

Um, but, but that, that is, uh,

the story of the week element.

A lot of these people are not going

to be people you're going to need to

remember their names.

Yeah.

Uh,

you're not going to need to remember the

building they live in or anything like

that.

Uh, it's, it's just little story beats.

So, uh,

So I know you have this monster element

within this world, obviously.

I mean,

I use the Ghostwood logo with the monsters

and the ghosts around it because I thought

that was just a cool thing to have.

Yeah.

So will any of these monsters or ghouls

or goblins,

whatever you want to refer to them as,

because they're all very well drawn,

very well designed.

Paranaturals, there we go.

Will any of those play a part of

the story?

Kind of like it pops up and it's

like, hey, detective,

you may want to look in that direction

of this.

Like, not a guide necessarily, but like...

Yeah, he's a para-supernatural,

but he's also very helpful.

He pops up sometimes and he's like, hey,

there's this one bad ghoul over here that

you might want to look into.

That's his M.O.

there.

So there's definitely,

I guess it depends on what flavor of

para-natural.

I have a couple kind of variants of

that.

Obviously,

there's a demon crime underworld.

Uh, so like, you know,

very similar to if you see in a

lot of monster of the week shows,

sometimes there's a monster crime ring

kind of thing.

Yeah.

Grim.

Grim's a perfect example.

And it was in Seattle.

It took place in Seattle,

which is perfect.

Yes, exactly.

So there's stuff like that with demon

crime informants, uh, like, you know,

okay.

measly demon characters there's stuff like

that um we've got you know vigilantes that

are actually paranaturals um who are

deciding to kind of live out in the

open as a vigilante and actively trying to

help people um then you've got kind of

mystery characters people or not

necessarily people things that are third

party players and it's not clear what

their motivation is um it's not you know

that they'll be helpful sometimes other

times they'll be completely obfuscating

something or or they'll be just absolutely

thwarting the entire plan yeah um

And then there's sometimes just characters

whose goals align.

But I'll say not every Paranatural is

evil.

A lot of them actually are not bad

at all.

Yeah, I like that concept.

Jackie Chan's adventures, remember?

There were some that were kind of like

very chill and very like, hey,

how about I help you?

And then you just save me for last,

right?

Yeah.

Yes, exactly.

And there's a lot of that as well

in Buffy.

There's a lot of demons in that who

are just...

completely good they just look scary uh

and that's that's something i like to have

and it will be present throughout a lot

of ghostwood is that sometimes the biggest

threat or the most evil is coming from

a human element or a human presence um

it's always the humans man like nightbreed

is a big uh influence i love night

so same yeah such a greatly told story

it criminally underrated in my opinion for

it to be so good absolutely i'm gonna

have to watch that now yeah no i

just got the um ultimate cabal cut so

oh nice yeah i haven't seen that because

it's like i think it's almost i think

it's over two hundred minutes long so i

don't even know what is in there i

think that i saw was like a hundred

and fifty minutes

I think I've seen the one that's one

hundred and fifty,

but two hundred minutes.

I might have to.

Where'd you find that at?

I think it's I found a copy on

eBay or something.

They're up there every now and then.

OK,

I have to set myself one of those

bucks.

I have to set myself an alert for

it or something because I kind of want

to see that now.

Yeah, again, I don't know what's on it.

Practical effects, though, at its finest,

at its peak.

The quills on the guy's head.

Yeah.

Or in Shuna Sassy and her porcupine.

Yes.

Yeah.

And the way they just function and work,

and they do what they're supposed to do,

and it's all a hundred percent practical

effects.

And I love to see that even now,

today,

You're seeing a lot more practical effects

being used versus CGI and other stuff.

It's just something about practical

effects.

It just meets everything so beautiful.

I love them because it makes it feel

kinetic.

It's tactile and real for the actors,

for the viewer.

Practical effects, special effects,

and just

Creature design and puppets and things

like that.

Alien Earth.

Perfect example of a recent one.

Predator Badlands.

Another just really great example of just

really well done.

Practical effects.

You know, right now in modern times,

not everything has to be CGI.

Stick the dude in the suit and let

it roll.

Right.

And what I think why it works is

because it's kind of visually

physicalizing the imagination.

It's like you're actually...

making an idea here like you can imagine

something that does not exist and now it

does yeah because of that and you've given

it life on screen and it yeah i

i just i love anything from that era

of of i mean if you look again

like all these figures oh yeah

Yeah.

So that's, that's just like,

I've been a big, you know,

special effects guy.

And that was what got me largely into

monsters was just like, how,

how do you make a monster?

It's awesome.

And the evolution of that has been really

cool as well.

And it's not just here.

Like people like tunnel vision, right?

There's a company in South Korea that has

a,

It was started by a couple of dudes

who they started just making movie props

like dead bodies.

But they made them so ultra realistic that

people were like,

hey –

can you do that for us too?

You know,

because the bodies look like even the down

to the bones and the meat and the

guts, like everything just looks so real.

And people were like, how, like,

are they using real bodies?

No, they're just that damn good.

And it's just a couple,

it's just a couple of dudes in Korea

making, you know,

slabs of meat on a table for,

you know,

horror movies and stuff like that.

That's awesome.

That's like the better, happy version of,

I don't know if you know,

the guinea pig.

Flowers of Flesh and Blood controversy,

like with Charlie Sheen thinking it was a

snuff film.

Yeah.

Yeah.

No, these guys are good.

I mean,

they are really good at what they do.

The bones, like if you break the bones,

you get that.

They put like a breaking... Yeah,

they are like really good.

So...

So before we got started, we were talking.

And I was like, because unfortunately,

RJ wasn't able to join us tonight.

He has family stuff come up.

And as always,

that should always take priority.

But I was going to ask y'all about,

were there some moments within the story

that kind of changed because of the art

that RJ had produced?

Or did RJ come back and say, hey,

I like what you're doing here,

but if we do this within the art

of it and maybe tweak the story here,

we're going to get something better out of

it.

Yeah, I mean,

I would definitely say for sure in a

lot of ways.

Again,

when I wrote the script for the first

issue,

get my first comic script.

I know there's not a particular locked

format for writing a comic script.

It's really not.

You just kind of wing it.

Every artist wants something different,

right?

Yeah.

And that's what I was asking RJ.

I'm like, is this legible?

Does you understand what I'm asking for

here?

And a lot of he's like, oh, no,

no.

Like this is he's like,

you write it like it's a movie.

I'm like, yeah.

End of the day.

a comic script should read like a movie

script down to the elements right yeah is

it raining is it sunny what does the

town look like what does it smell like

that way the artist can then visually make

that come to life because in theory the

the art should tell the story and the

words just amplify that story to the next

level

in theory right yeah and there's some that

don't work that way but technically that's

how it should work you should you could

be able to pick up a comic book

and peach momoko's visions is a perfect

example of this there's not a single word

in the entire book it's just her beautiful

artwork and it tells the entire story and

you can follow it panel by panel by

panel and it tells this wonderful star

wars story

So in theory, that's how it should work,

right?

It is a visual medium, first and foremost,

right.

No, that's definitely something that I...

was writing it like,

and then seeing RJ's art,

he was providing elements that I hadn't

considered to tell the story.

And so then I would, you know,

go back and revise it in a new

draft.

Oh,

I can include this kind of thing here.

I didn't consider that.

Like, for example,

if you look here on this page with

the

With the bunnies, the Hare brothers.

This guy, this was a little pop out.

RJ threw this out here in a sketch

and was like,

what do you think about putting a little

pop out here?

And I'm like, oh my God.

Yeah.

No,

like forget everything I wrote on the

page.

Like let's restructure everything to fit

that.

And there's really like comic books have

evolved so much over the last.

Ten, fifteen,

twenty years and they continue to evolve.

Right.

People no longer worry about the gutters

or stuff like that.

The whole page is available for you now

to do whatever you want with it.

Because again,

it's evolving to that point where a lot

of this goes back to image in the

nineties to where the whole page is there.

Why not use it?

Right.

Yeah, no,

and image is visually a huge influence on

what we're trying to do here, for sure.

And I know before we went live,

we were talking about Spawn,

and Spawn to me is one of those

where I can remember they literally was

like,

because I was used to the older DC

and Marvel where you still had the nice

white outline around each page.

Each panel was,

you could tell exactly what it was.

But now you don't have to do that.

Like, yes,

that's the very traditional way of telling

the story in a comic book.

But honestly,

it's kind of boring when you see it

now.

Yeah, I totally like that,

especially when you're feeling a story.

And you're reading something and if

something happens to a character you care

about or something lands in that story

that you're like, oh my gosh.

And just having that element that breaks

that mold makes it...

stand out it really does drive that moment

home as opposed to just as you said

like yeah you have that single panel and

then you gotta fit everything you want to

inside that panel right now you can just

blast it completely out and really hit

that home and um that's what i love

about modern comic books is the handcuffs

aren't there anymore you're free to tell

the story and to use the pages of

a book the way you want to

So shout out to those guys for really

just taking traditional storytelling and

just tossing that shit out of the window.

So, but between you and RJ,

how collaborative has the process been?

I know you're working on issue two right

now, but as far as like,

as he's right, drawing your story,

does he ever just like come back and

go, Hey dude,

I know what you're doing here,

but let's tweak that.

And I think we can bring it to

that next level, you know, like just how,

how is that like collaboration between

y'all?

Sure.

So I guess there's been a couple things,

one for characters and then one for trying

to visually sell a certain moment.

Like I'll,

Talk more about the selling a moment

first,

because it has kind of a couple examples

in the first issue where, you know,

I wasn't sure that there were a couple

times that I wrote a splash page or

I said potential splash page moment.

Like I gave him.

two or three options uh because i wasn't

sure i'm like this is a cool beat

maybe here because kind of i wanted to

stick to a rhythm of like one to

two an issue max yeah but but i

i wanted to play around with where that

could be when that could be and uh

he you know obviously picked the two that

he felt were the best throughout the

script um but then there were a couple

times that

I was over-embellishing the details for

moments in panels that were not relevant.

Like, you know,

beats or elements of the story that I

was just kind of breaking down the motion

too much.

Okay, yeah.

And he came back to me and was

like, hey, man, like, if you want that,

that's gonna add, like,

five pages from this like three page

sequence alone i'm like okay okay okay so

like you know then we had to take

a step back and he was like look

here's what i'm thinking and he threw back

a couple sketches where he took what was

going to end up being like a six

page thing and he's like here's three

pages

that surmises everything still in the

script.

No missing texts, no missing...

It's just where he's taking motions

that... And RJ's really great at this.

He'll...

have like a panel that you write and

then if you write you know a to

c he immediately knows what b is supposed

to look like and does yeah instead to

bring those two together okay that's

really cool and i know every artist is

different that's why i always like ask

that question

Because I know some artists who they want

the fine details all the way down there.

And I know some who just like give

me the story and I'll make it happen.

You know,

like I don't need to like get like

set the scene.

But that's all I need.

Right.

Like if you tell me that it's going

to be in a park,

I know what a park looks like.

You don't need to describe me a park

list or something particular about that

park that you want and then tell me.

But otherwise, just let me cook, right?

And that's what I like is when an

artist just goes, hey,

just set the scene and then let me

cook.

If there's something that we need to

tweak, we can tweak.

And for me, that just works, right?

That's been largely –

There's a lot of things in here.

Some of them are very specific from me.

And then a lot of those were RJ

just filling it in with so many little

details and giving it just so much flavor

and texture with those things.

Occasionally, though,

when I would see some of those,

it would then make me be like, oh,

oh, that's a great idea.

let's do that here as well or like

let's make that be a present thing or

like i like this idea of this being

a recurring background billboard company

you know like we would bounce i like

those little details like that and i think

they're severely overlooked in a lot of

comic books because they're fun little

elements that you can play with and

there's no rules

to them, right?

So you can literally just make a whatever

the hell you want and slap on a

billboard anywhere in a comic book because

why not, right?

And that's like, I think to me,

the most fun I've had with writing comics

is that type of thing where there are

no rules.

You can just,

you can really kind of go nuts with

it.

And then sometimes it's funny to think

like, okay,

if you're going nuts with those background

details,

that can influence later story ideas

because you're like,

you're going nuts with that.

If this is something that just is always

in the background,

how would that affect the world these

people are living in?

And is that ever going to become an

element that would actually make a story

from it just because of its presence?

I totally, yeah, that is probably...

It's like you live in the South,

so you know exactly what I'm about to

say.

It's like driving through the South and

seeing an Alexander Shinora sign,

billboard.

Injury in a wreck?

Call Alexander Shinora.

And he's laughing because he knows exactly

what I'm talking about.

It doesn't matter.

As long as you're in the South,

you've seen one of those billboards.

Yeah.

No, for sure.

It is.

I forget.

I think it's right outside of Savannah.

He's got billboards all over Savannah.

Yeah.

Yeah.

He's local to there, but yeah.

There's an alligator farm down there, too,

where it feels like there's a sign on

every corner down there as well.

Yes.

It's the local flavor, I guess.

Yes,

it is the best way to establish local

flavor in a comic book as well.

I mean, it translates both ways,

and they're so fun to play with.

And I love when you see...

especially image does a really good job of

this like well there's books within own

images label and they do really good job

of just like just the random signs it

relates to the book but it's just like

a random sign like if they're driving

through the desert or something there's

just like this random billboard and you're

like the hell is like okay whatever and

then you get a few pages over and

it like that sign makes perfect sense now

right

So,

but let's talk about the local comic

scene.

You're based out of Atlanta.

Yes.

And how is the local comic scene there?

I mean,

I've been to Atlanta like hundreds of

times, I feel like, but I've never like,

onto a local comic shop there,

which is weird.

I normally,

that's like one of my first things I

try to do when I go to a

city is visit the comic shops and stuff

like that.

But Atlanta is just one of those cities

where it's such a massive place.

Yeah.

Yeah.

You just kind of want to go to

where you need to go and then get

back in your car and get the hell

out of there.

yes exactly uh no um so i am

actually like that's that's a big reason

again why um i was happy to to

come on the podcast and um i'm trying

to put myself out there more and and

you know get in touch with these shops

because i'm unfamiliar with this scene uh

by and large myself um i got into

the comic scene largely in new york when

i went to school

They got some really nice doors.

With them walking distance of New York

City, I think there's... Well,

it's really weird, right?

You would think it's New York City.

You feel like there should be one on

every other corner, but there's not.

There's Golden Apple,

and then there's Golden Apple No.

Two further down the road.

I think there's one or two more,

but they're hit and miss.

They're usually upstairs

And the stairs are sketchy as fuck,

by the way.

Just like the people hanging out in front

of them is just sketchy.

Because the entranceway is on an alley and

you're like,

I don't want to go down that alley.

No, no, for sure.

Sometimes those are the best ones, though.

I mean,

I still went because obviously this place

is like the place.

It has celebrity sign-ins.

It's like this huge ordeal within the

comic scene in New York.

Yeah.

And so you're going to go because you

have to see it, right?

No, for sure.

I have been in too many places like

that for weird VHS tapes or comics or

I'm looking for a vinyl that is... Yeah.

It's not...

I'm not looking for like the Rolling

Stones bargain bin stuff.

You know, so...

i i know exactly what you're talking about

um but yeah i guess with the but

the comic scene down here from what i

can say is the stores that i have

been into and and you know gotten

ghostwood actually on the shelves um the

people here have been very very nice um

yeah they're very very excited to have um

local artists and local writers get their

stuff there.

They usually have a whole featured

section.

So that's really cool because a lot of

places don't do that.

I know.

And that was my concern as well,

because I've been to a lot of stores

that feel more commercial or like a

traditional kind of, you know,

franchised bookstore.

Or the comic books take the backseat to

like the card games and Dungeons and

Dragons and Pathfinder and stuff like

that.

Yeah, no, for sure.

And that's something I saw what was kind

of nice in Dr. No's.

Hey, give them guys a shout out, man,

for letting local guys put their butts in

the store.

Because I know there's a lot of guys

based out of Atlanta.

Yeah,

Doctor Knows and Origin Story Comics.

Those are two great shops.

The people there are nice.

And Doctor Knows, like they have,

you know,

they've got all their games and cards and

stuff,

but it's on a whole separate side of

the store and their counter is kind of

like this big little pod in the middle

that divides comic side with, you know,

games.

So it's like nothing ever feels like it's

overtaking one or the other.

That's really cool.

Yeah, great, great store.

Right, like by...

off of um i think canton road like

right yeah yeah canton road like uh right

by um

outside of Woodstock, I think.

Um, and then origin story, uh,

that is out,

I believe closer to like Norcross, uh,

or Tucker somewhere out there.

Um, that was kind of a gamble.

I just kind of typed in a comic

shop and I went in there and the

people there are awesome.

Like it's, it's a smaller little shop.

It's just comics, but, um,

know i they've they've got a lot of

independent stuff and uh it's in oh it's

in decatur um yeah origin okay yeah yeah

there's a restaurant there and it's um

it's like a soul food barbecue restaurant

there indicator i can't remember the name

of it but i just remember the food

just being like so good and i stopped

there because it's i smelled it before i

seen it

Yeah, no, no.

Some of the best food in Atlanta is

like in Decatur.

Yeah.

Around that area.

So that checks out.

Yeah, dude,

I just remembered we were going through

there and I smelled something.

It just smelled like I'm like,

I don't know what restaurant that is,

but it smells amazing.

And then we were probably a little ways

outside of the city.

And then it hit me again.

I was like, we're close to this place.

I know we are.

And then I seen a smoke stack out

in the, you know,

up the road I'm like I bet that's

it we got up to it I was

like yeah that's it we gotta stop here

we have to right yeah like you have

to because like I smelled it like five

miles down the road you're practically

like if you're a cartoon you would be

like

Oh, a hundred percent like Bud's bunny,

you know, it was like,

but it was just so good.

And we had already eaten, you know,

but I was just like,

we can get it to go.

I don't care,

but we have to take some food home

from here.

So why release some global comics for

free?

Uh, so, largely,

I think it's something like this,

and I am just apprehensive breaking into

this scene about comics and indie comic

writing.

Um...

I wanted to kind of just get my

story out there.

I wanted people to be able to read

this.

I wanted to try and connect with as

many people as possible with this,

trying to find its audience.

So I thought, you know,

Global Comics is pretty popular.

Yeah, no,

they're one of the bigger ones out there.

Yeah, I thought it's a solid platform to,

you know, have this very first issue just,

like, available completely free.

No, and that's really cool.

Yeah.

No, sorry, I'm rambling.

No, you're good, dude.

I was just saying, I'm like,

that's really cool to do because a lot

of people won't do that,

especially for free.

So, but that, like I said earlier,

if you go down to the description,

you will get the link to that.

That way, if you want to read it,

you can read it as well.

But... No,

I think it is something I just wanted

to put it out for free to get...

You know people to to think like.

this is something that you can read uh

this is something that maybe you can

connect with and it's largely what i'm

trying to at least signal to some people

with that is that i'm not doing this

so like i'm not i'm not trying to

make my career off of this because i

i already i try and you know work

uh and other things this is like i'm

doing this for the love of it and

and i want um

I want to keep doing it until the

story is done.

And so that's one of those things that

I'm trying to signal with that first free

issue.

No, it's really cool,

and I always appreciate that kind of stuff

myself.

I mean,

even though you did send it to me,

but just knowing that anybody who may be

scrolling the app can come across this and

read the entire thing for free.

So to me,

that's stand-up stuff right there.

You know what I'm saying?

Or for that kid who...

may not have the kind of money to

go out and purchase a comic book.

He can go to the app and read

stuff like Ghostwood for free.

Or she.

Yeah.

Yeah.

No, exactly.

Exactly.

And for the people who can't like,

you know,

they can't afford a gold subscription on

Global Comics,

so they don't get that free with gold

feature.

So it's that was something that I kind

of deliberated on when I was seeing that

and I was like, oh,

it's there's a certain limit there.

No,

I totally I grew up with free comics

from my cousin, you know,

giving me hand me down like Fantastic

Four's.

or Uncanny X-Men.

I still have that volume he gave me

somewhere on a shelf.

It's completely peeling apart.

I read it ad nauseum.

But I wouldn't have been able to have

gotten into comics if it weren't for the

generosity of somebody giving me a free

comic.

I remember my grandpa gave me a couple

of the...

What is it, the Boris Karloff comic?

You know,

it's the Tales from the Crypt-esque,

but not.

Was that Golden Key?

What was that?

I don't remember the name of it,

but I remember Boris Karloff being on the

cover of those.

Yeah,

I'm trying to remember what those were

called.

Anyway, but yeah, things like that, again,

but...

question aside but like it was just i

think that is something that with stories

like comics or or just literature in

general and media that uh kind of can

open the world of imagination and kind of

this creative world building to somebody

especially like the kids i think

Having that stuff accessible is awesome,

but I would definitely say Ghostwood is

not for kids.

I want to preface that.

Teenagers.

Okay.

I definitely want to say if you're twelve

years old,

your parent might get mad if you're

reading this.

It doesn't mean you might not understand

it.

It just means your parents might get mad.

Yeah.

But dude, what's next after issue one?

When can people start looking for issue

two of this?

Sure.

So in the meantime,

now that we're going with this print issue

and trying to put it in a couple

of Atlanta shops, in the meantime,

RJ's working on the

pages for issue two,

which is much shorter,

so it's not going to take as long.

Issue one had a lot on the front

end in terms of setting up the world.

Now we don't need to do that at

the beginning of issue two.

So it's kind of

that was another reason I think it took

me so long just getting into this was

like trying to figure out how do I

start with this massive world in my head.

But now that I've kind of got the

ball rolling and I'm,

I'm very confident where issue two is

going.

I'm just finishing up like the tweaks on

the last couple of pages.

And then it's just a matter of,

you know,

me being able to get enough money to,

finish the rest of it uh and get

it out there um but we we are

aiming for hopefully by you know end of

may i'm i'm thinking is the most okay

so that's not too far away yeah it's

it's not um and i know on global

comics we are listed as bi-monthly um

that's like the ideal goal once we can

kind of get the ball rolling a bit

more um

that film work has been very dry here

in Atlanta.

So it is kind of hit and miss

and then trying to make the bills.

But yeah,

issue two is definitely coming up very

quick.

And it's gonna be a different type of

supernatural,

a little more visceral in terms of like,

This is going to feel more like an

episode of a horror show that you have

seen, if that makes sense.

Oh, yeah.

Yeah.

So it's going to be a very self-contained

story, as most of these issues will be.

And I don't know.

I'm excited for that because the main

character in that issue is one of my

favorite characters.

The whole thing is Jasmine Stokes.

She's a former art thief.

And yeah, she's cool.

Like she's just yeah,

I don't want to say too much.

I'll just I'll just leave it at that.

Yeah, no, don't spoil too much for people.

But let's see some rapid fire questions

real quick and then we'll sign it out.

All right.

So favorite horror influence.

Favorite horror influence.

Probably going to be a really mishmash

between Joe Dante, Stuart Gordon,

or Clive Barker.

Three good ones.

Favorite fiction creator.

Favorite fiction creator overall.

Wow.

Jim Henson.

Ooh, that's a good one.

I haven't heard that one before,

but that's a really good one.

One word to describe Ghostwood.

This isn't exactly going to,

this might throw some people,

but I guess they read a bit more

wacky.

I like it.

Dream crossover, any universe?

Big Trouble, Little China with Evil Dead.

Ooh, good one.

So we've already talked a lot about where

people can read Ghostwood at for free,

y'all.

Global Comics.

But where can they find you and RJ,

Zach?

Sure.

You can find me on Instagram.

And RJ, he's a bit more elusive.

He's kind of like a cat in that

nature.

He likes to...

hide on a couple things but he does

have an instagram page you can reach out

to him on there for um commissions and

see a couple of his uh things that

he does outside of just um comics uh

he's also really great sculptor and he

does film stuff as well um but uh

yeah so you can reach out to us

there um we both have a couple different

websites here and there scattered around a

great

Great way you can also get in touch

or if you want to talk in general

about Ghostwood or ask questions about

specific elements or characters is our

World Anvil page.

That wiki is something where if you've got

a question about, you're reading this,

you're like,

I've got a question about Eric.

He's got his own page.

You can leave a comment on there.

And I see them when they're posted.

And I will absolutely respond to those.

Obviously, there's something.

I know before you said that page wasn't

up and running yet.

Is the page up and running?

It is up and running.

There's just a couple articles that are

stubs that need to be expounded on.

But yeah, it's absolutely up and running.

And we're always trying to make the UI

on there a more pleasurable experience.

It's kind of...

coming and going with you know how we're

trying to get it all together but like

yeah uh it's one of those things like

if if people find that hey i can't

read this on my phone too well well

then i'll go on there and i'll try

and make it work

but uh you know we're we're trying to

have that as a space where you can

talk about the comic you can talk to

us specifically you can talk about the art

um there's there's spaces for that and

there will be more created spaces and

options you know as the issues uh are

released and we start to um put more

stuff out on our patreon where that's

where we'll have like um

some work in progress sketches or a couple

yeah what's the patreon oh the patreon is

ghostwood comic um perfect so you can just

yeah you'll find it right there uh and

that's gonna have stuff like um if you

look at in ghostwood issue one there's

like a mad scientist type character um and

He does come back.

As I said,

a lot of these people are threads that

were put in.

RJ and I went through probably six or

seven variations of how this guy should

look.

You can see a couple pencil sketches on

there of what we did and a couple

references.

A lot of these characters have a three-D

rendering that I did as a reference for

RJ to kind of then...

yeah build from um so there's stuff like

that that we'll eventually put on there

and that's where you can get your own

like uh digital copy like you can read

it for free but you can get a

free digital pdf on our patreon or not

a free i'm sorry you have to pay

for the pdf there it's the only place

you pay uh yeah unless unless in this

circumstance like here i'm gonna comp you

uh of course um

Hey, hey, that's the perk of the job,

all right?

Yeah.

Right.

No, every time somebody sends me one,

I'm so extremely thankful to be sent the

book.

Even if I had the chance to buy

it, like the physical copy,

I would a hundred percent buy the physical

copy as well because I am a physical

medium collector.

So for me,

the physical medium will always...

be the end goal for anything that I

collect from a comic book perspective.

And don't get me wrong,

like some of the guys in the UK,

if I backed their book,

I'm just requesting digital copies now.

So I saved like,

fifteen dollars in shipping because the

shipping from the UK to the US is

just absolutely absurd now.

So, yeah.

Oh, my God.

Yeah.

Yeah.

Dude, this is ridiculous.

It's bad.

It's crazy to like.

It's becoming a dwindling and difficult

way to try and get a couple,

you know, comics...

one of the big comics I love are

the Nightbreed comics from the nineties,

like the,

the original run that was continuation.

Cause that was one of those things, like,

I love that movie.

I'm like,

I wanted the trilogy that was never made.

And so I read all of those,

but I got them from this website that

I'm pretty sure it doesn't even exist now.

It still looked like it was built in

like, you know,

it was one of those pages and it

was a UK page.

And I tried looking it up and I

couldn't find it.

But I mean, I don't know,

with search results getting buried the way

they do now with AI and graph.

But yeah, I mean, those...

The days of trying to just get things

physical media wise,

especially if they're not things that are

being print right now or they're not at

least popular comics that are within

frequent circulation.

Because like I got all those Nightbreed

comics now and it's like I look them

up now.

I can barely find any of them on

eBay or like some of the Fright Night

comics I got from that website as well.

And I had a couple issues I never

found,

so I try and look them up and

nothing.

So it's a difficult kind of thing.

I'm in the same boat with several

different series that came out when I

wasn't collecting.

It was a comic book about pirates,

but it was like a horror comic about

pirates.

I found one in a blind box.

and um never been able to find anything

to go with it i know it's at

least it was a four-part series cannot

find the other three to save my life

anywhere wow like websites it's like it it

was like they made the first one and

they just never did the other three even

though it says they made the full run

of the four books but

You go to look for them.

There's no trace of them.

Yeah.

It's just wild how that works.

It's like the Ronald McDonald Loch Ness

cartoon episode where it's such a limited

thing that people thought it was like a

cryptid tape.

They didn't think it was real.

Exactly.

Yeah, wow.

If you want to...

If you want to shoot me the Patreon

link when we're done here,

I will get that included into the

description when this goes live on YouTube

and also on podcasts and platforms.

That way they have access to that as

well.

I just want to set everybody up who

may be interested in this book with all

elements of the book and where they can

find this really unique and fun book.

book because I'm telling everybody out

there it is such a fun read.

If you got a kid, twelve,

thirteen years old,

a hundred percent cool book for them to

read.

There's no that's the perfect age I think

to start reading this book in my opinion.

Okay.

But that's that's just me.

But

I started reading Preacher and The Mask

when I was that age.

Same.

People think, oh, it's The Mask.

No, don't.

The Mask wasn't exactly kid-friendly.

Even though the movie was made kind of

kid-friendly.

Don't let your kids read The Mask.

No, no.

And absolutely don't let them read

Preacher.

Oh, God.

No.

Ass face alone will scare them.

But let's bring it home, man.

But Ghostwood is one of those projects

that reminds you exactly why indie comics

matter.

No rules, no limits,

just creators building something original

and putting it out into the world.

If you're into horror,

conspiracy and stories that feel like

something is always lurking just beneath

the surface.

then Ghostwit is definitely a book for you

to check out.

Make sure you follow Zach and RJ,

read Ghostwit on Global Comics for free,

and support indie creators doing it their

way.

Ladies and gentlemen,

this has been the USDM Podcast,

where indie comics come to life.

The Council of Nerds is now adjourned.

Y'all be safe, and happy weekend.

Alright.