The United States Department of Nerds Podcast

The universe is a dirty place, and somebody has to clean it up.

Comic creator Jim Whiting joins The Chairman on the United States Department of Nerds Podcast to discuss Margo Intergalactic Trash Collector: Apocalypse in Pink, the new 112-page collected edition celebrating eleven years of Margo's independent comic-book adventures.
From Margo's origins more than two decades ago to Kickstarter, the direct market, creator-owned publishing, and an all-new series planned for 2027, Jim takes us inside the evolution of Margo and the realities of building independent comics across more than four decades in the industry.

🚀 SUPPORT MARGO INTERGALACTIC TRASH COLLECTOR: APOCALYPSE IN PINK

The Kickstarter launches September 8, 2026.
https://www.kickstarter.com/projects/whiting/margo-intergalactic-trash-collector-returns

Margo Intergalactic Trash Collector follows an overworked, underpaid intergalactic trash collector whose routine assignments have a habit of turning into universe-threatening disasters.

Apocalypse in Pink brings Margo's early adventures together in a 112-page, 6 x 9-inch trade paperback, along with character personnel files, ship schematics, alternative covers, behind-the-scenes material, and artwork from Joe Sinnott, Joe Staton, Rich Clark, and Marcelo Trom.

Jim Whiting has spent more than four decades working as an illustrator, cartoonist, designer, publisher, letterer, colorist, and production artist. His creator-owned work includes Margo Intergalactic Trash Collector, SCAB, Shriek, and Lady Dracula, with a career spanning horror, science fiction, comedy, adventure, and independent publishing.

TOPICS COVERED
• The creation and evolution of Margo Intergalactic Trash Collector
• Building the larger Margo universe
• Silver Age comic-book influences
• Margo's journey from Kickstarter to the direct market
• Margo Intergalactic Trash Collector: Apocalypse in Pink
• Keeping creator-owned comics in print
• More than four decades working in comics and publishing
• Working with Joe Sinnott and Joe Staton
• Kickstarter and independent comics in 2015 vs. 2026
• Building and nurturing an audience for crowdfunding
• Kickstarter and traditional comic-book distribution
• Source Point Press / Prana distribution
• Independent comic publishing and production
• The future of Margo Intergalactic Trash Collector
• The all-new Margo series planned for 2027

FOLLOW JIM WHITING / WHITING STUDIO
🌐 Website
https://whitingstudio.com/
🚀 Kickstarter
https://www.kickstarter.com/projects/whiting/margo-intergalactic-trash-collector-returns
📰 Substack
https://substack.com/@whitingstudio
📸 Instagram
https://www.instagram.com/whitingstudioart/
📘 Facebook
https://www.facebook.com/james.whiting.313244/

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What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

What is up everybody and welcome to the

United States Department of Nerds where we

are for the people, by the people,

and of the people.

The universe is a dirty place and somebody

has to clean it up.

For Margo,

that means another day as an overworked,

underpaid,

intergalactic trash collector hauling

garbage across the cosmos and somehow

finding herself in the middle of disasters

that could threaten the entire universe.

But Margo's journey didn't begin among the

stars.

Creator Jim Wyden first started developing

the character more than two decades ago

before bringing Margo

Intergalactic Trash Collector to

Kickstarter in twenty fifteen.

What followed was an independent comic

that refuses to disappear.

Through crowdfunding, the direct market,

news stories, strange aliens,

space vampires,

and artwork from comic book legends like

Joe Sinat and Joe Statton,

Margot continued fighting her way back

into the readers hands.

Now,

eleven years after the first Kickstarter

campaign,

Jim is bringing those adventures together

in a hundred and twelve page collected

edition.

Margo, Intergalactic Trash Collector,

Apocalypse in Pink.

But this isn't just about looking

backward.

With the new Margo series planned for

twenty twenty seven,

Apocalypse in Pink represents both a

celebration of where this universe has

been in the launching point for where it's

going next.

But this isn't just about looking

backwards.

With the new Margo, oh, oh, oh, oh,

oh, oh.

Eleven years after Margo first made her

way into Kickstarter,

the universe is still a very dirty place,

and somebody still has to clean it up.

Ladies and gentlemen,

the Council of Nerds is now in session.

Jim, welcome to the USDA, my friend.

Oh, thanks for having me.

I got tongue-tied and lost there for about

half a second.

I had to get that intro out because

that was a good one.

I saw the cat behind you.

Oh, yeah.

I got two of them.

Like,

I don't know if you've seen the other

one.

Oh, yeah.

I see the other one.

I got five.

I got three of them.

And if it was up to my daughter,

I'd have five more on top of those

three.

So...

But let's dive into it, Jim.

So before Margo was an intergalactic trash

collector,

she started with sketches and notes going

all the way back to around two thousand

two under the working idea SCOW.

Yeah,

SCOW was the working title when I started

designing Margo as in, you know,

the garbage collection.

and you know in the harbor they do

in new york you see them out every

day yep and uh you know i was

as i started to develop the series and

things started going along i said why not

just call her margo and i talked to

a couple of friends of mine who were

creators like yeah go with just margo

intergalactic trash collector and you know

it's a long mouthful but

it works it works it works so well

it really does i had given a copy

to walt simonson he's like what a great

title for a book it's like well here

you go can i get a picture of

you holding it so yeah i did so

but this is a great piece of your

own history though buried in the premise

so you worked on a garbage truck when

you were younger to earn money to buy

comics

much of jim ended up in this overworked

underpaid trash collector and who would

rather just do her job but just keeps

getting herself dragged into all these

cosmic disasters

Yeah, I did.

My grandfather, my uncles, my father,

they had a family garbage business.

And as a kid,

I worked on the truck maybe for a

buck or two a day.

And that was like five, six comics,

you know, at, you know,

at twelve cents a piece.

And I would save up the money and

go.

And sometimes I'd even find comics in the

garbage and save.

That's cool.

Yeah.

It was an interesting job.

It was a dirty job,

but also kind of like it was a

little embarrassing to be the garbage

collector's kid, you know?

So a little bit of that of Margo.

And Margo doesn't want to be a trash

collector.

Part of her backstory is that she wanted

to be a pilot for the Corps,

and she couldn't make it.

She got kicked out.

I'm developing a story about how she got

kicked out.

And then her mom gets her a job

with the –

Intergalactic Waste Management Company,

sort of modeled after our own collection

trash company around here with the bins,

you know.

And so her mom gets her sort of

she's sort of a nepo baby.

She gets a job, gets a job,

and her mom's a little overbearing.

Won't forget it.

And, you know,

keeps reminding her of what she owes and

how good the company's been to them.

And so, you know, she doesn't want to,

she wants to pilot a ship.

So she ends up, she can't,

she can't work for the Corps.

So she basically becomes a trash

collector.

Still gets to fly,

but hates the job doing it.

I love it.

The whole premise of this is so amazing.

But Margot isn't this traditional squeaky

clean science fiction hero.

She's opinionated, reckless, capable,

but sometimes creates the very problems

that she has to get herself out of.

Who is Margot, though,

when you strip away the spaceships,

the aliens,

and this cosmic insanity of her world?

Well, when they say, you know,

the expression goes,

write what you know about it.

And I would say there's a lot of

me in that character because I've made a

lot of rash decisions.

I've done a lot of things that,

you know,

spur at the moment that got into trouble.

And so what happens with Margo in the

first issue,

she makes a decision to get out of

trouble,

but that rash decision

causes more trouble down the line and it

begins to snowball into something that

endangers the universe.

So it deals with the repercussions of your

decisions.

Margo seems to step in it all the

time and actually gets a little further

into trouble than she should based on her

decisions.

I can identify.

I think we I'm prior service.

So I can remember being that eighteen,

nineteen year old kid getting into those

troubles that if I do this,

I'll get myself out of this trouble.

No, no.

It just gave it more trouble on top

of the trouble you were already going to

be.

And so, well,

she really she releases a virus that

consumes everything.

and i never did anything that crazy okay

and so it begins to you know so

she thinks she's everything's fine she

goes off and she goes back to her

job collecting trash meanwhile this thing

begins to devour the universe and uh it

gets in because the corrupt company she

works for was trying to weaponize this

thing before she got a hold of it

they um

it it gets into their systems and finds

a way to take over the company and

then it just begins to expand across the

universe and margot has to deal with it

she gets sent out she's told it's your

mess clean it up and so she goes

out to she goes out to take care

of it and uh so yeah it's it's

it's about what the repercussions of you

know a quick decision to fix things

happens

So the three issues tie in together and,

you know,

wraps up with Apocalypse in Pink being

what happens in the third issue because

the monster's pink.

And then it absorbs, becomes pink.

So hence the title, Apocalypse in Pink.

Yeah, that's so cool, though.

Like the way it just,

it makes it make sense, you know?

then um i did a one shot for

that series too after that which i wanted

to try working with different creators i

wanted to see through different creators

eyes how marvel would look so i i

hired uh joe sinet to do a cover

for me this was before he passed away

it was probably one of the last things

he did and so i got to draw

the cover and had him ink it sort

of like the kirby relationship which was

just yeah yeah and he was such a

nice guy

He helped me promote it.

We did an opening at the local convention

here.

And then also Joe Staton,

who probably will be doing some more

Marvel work.

I've talked to him in the future.

He's interested in some covers.

He'll be doing probably some alternate

covers for me.

And yeah, so also the stories were...

One is about Margo's origin.

It was called the applicant and it talks

about her applying for the job and sort

of what I talked about before being an

employee.

Her mom gets their job and it goes

into her mom taking her to work and

then flashes to the present day when she's

applying for the job and she's got this

training officer who

who actually is an alien and tries to

infect her with this alien species,

and she has to fight it off.

And then the company's been observing,

comes in, breaks everything up,

and she gets the job because she helped

her.

Lawsuits.

Lawsuits.

No lawsuits.

Sign an NDA, and you can work here.

Exactly.

So that's sort of the first story.

And then the Spaced Vampire,

I worked with Marcelo Tram.

I broke down the story for him,

wrote the story and colored it,

lettered it and let him, he, you know,

I worked with Marcelo for a while before

he passed away.

I was publishing his Infinite Punishment

series for a while and we were working

together and he passed away young.

I hate to hear that, man.

Especially after we've lost so many people

this week.

It's been a rough week for everybody with

losses this week.

But you've allowed...

Her to evolve visually and personally from

those earlier designs to now the orange

jumpsuit and the goggles and from a more

absorbed employee into somebody very

capable of becoming the hero the universe

needs.

How important has it been to kind of

like let Margo actually change rather than

keeping her frozen as the character that

you created twenty plus years ago?

Oh,

it's been very important to the character.

You know,

one of the things that as I worked

with the character was realizing that

she's on a hero's journey.

And she doesn't start from that position.

And she's, you know, I mean, similar,

the hero's journey basically is the

Odyssey, really, in mythical terms.

So she's on her own version of the

Odyssey.

And rather than becoming self-absorbed

and, you know, spiteful about the job,

eventually things will turn where she'll

become the hero the universe needs.

But she's got to realize it first.

In the newer story, she

At the end of the very third issue,

Apocalypse in Pink,

all these Margo variants invade the

universe.

And she managed to send them back,

but two escape.

So in the next Margo series,

she has to deal with these two variants,

and they both live very different lives.

One was abused.

And the other one had a very different

life.

And so she faces these two different

versions of herself.

And basically,

it's sort of a mirror held up of

like what her life could have been.

Yeah.

So one is angry because her life was

was terrible.

And the other one.

is just wants to be a hero and

wants them to reach their full potential.

So she has to deal with this aspect

of herself and it kind of pushes her

along a little bit more in that direction

as we go into the next series.

So, you know, it's,

it's important for me to move the

character along.

And I also do little short stories where

it's like,

She's on a little garbage run and we

have something that happens, you know,

that's just, it's quick, it's fast,

it's out of there.

And then the longer story arcs I liked.

Yeah.

So what began with Margo eventually

expanded into Cruise.

Aliens, monsters, employee records,

ship schematics, technology,

and stories like Space Vampire.

When did you realize you weren't just

simply making stories about Margo anymore?

You were building this entire Margoverse,

we'll call it.

Well, I thought...

you know, silver age comics.

I grew up reading silver age comics and

the schematics they would have of like the

Baxter building, you know,

spaceships and also kind of like teen

books too, you know?

So,

I was like, well,

can I have a team come in once

in a while,

but still have solo adventures?

That idea really appealed to me.

It was like, OK,

I could have Margot do a little solo

adventure,

but then I could have this team come

in and pull her ass out of the

fire occasionally.

And so I think it was an interesting

way to expand the universe.

And as you begin to write these

characters,

you start to write their backgrounds.

What's their motivation?

Why are they here?

What do they want?

And so that became a really interesting

thing as I began to do it.

One of the things that I have a

lot of fun with is designing the aliens

and the monsters.

Oh, yeah.

There's a scene where she's in a bar,

and I got to design each one of

the characters.

And someday I'm hoping to do little

trading cards for each of the aliens.

Yeah.

Oh, that would be really cool.

That would be really cool.

But you grew up loving the

larger-than-life storytelling of the

Silver Age, like you just mentioned.

How did you take that sense of imagination

and adventure and make it feel like Jim

Whiting's universe instead of simply

recreating what influenced you from that

Silver Age?

You know, when I was in art school,

there was an expression that said,

use you steal what you don't know and

eventually it becomes your own you know so

this dan lee method start out with

something that influences you and

eventually it becomes your own because you

you add your own influences to it so

you know the idea when we went back

to we were talking about scow

It was pretty much in the line of

what I grew up reading.

And then as I progressed and started to

add my own stuff,

it began to evolve into something much

different.

So you start with what you know,

and then eventually it mutates into your

own sort of creation.

Yeah.

It's cool.

I really enjoyed it.

And like I said,

you sent me some of the pages to

look at when you sent me.

Great media pack, by the way.

Oh, thank you.

That was fantastic.

I wish everybody had a media pack like

that.

I've been doing a lot of,

I've been doing a lot of mentoring about

those.

I do,

I do a podcast or not a podcast.

I do a, a,

a sub stack newsletter called creating

comics.

And I do a lot of behind the

scenes process stuff,

what I'm working on currently.

And so it's fun.

You know,

I get sometimes into inking and shadow

work.

And then other times I went to lettering

and,

and production and lately since i'm doing

this kickstarter i'm going into

kickstarter and yeah what what it's taking

for me to do that i think one

of my last ones was i'm stuck in

production hell yeah pre-production hell

yeah pre-launch hell yeah i read it but

if anybody else out there wants to read

that it'll be in the description below if

you want to check out his sub stack

But let's talk about Apocalypse in Pink.

So for somebody discovering Margo for the

very first time through this Kickstarter,

which also linked down in the description,

what is Margo Intergalactic Trash

Collector Apocalypse in Pink?

What kind of ride are readers getting

ready?

What kind of ride are readers getting when

they open this hundred and twelve page

collection?

Another mouthful.

Holy hell.

Well,

they're getting not only a science fiction

story, they're getting an adventure,

they're getting comics the way I like to

do them.

And hopefully they walk away saying,

this is something different.

I don't know what's going on here,

but I sure want to read more.

And I'm hoping that...

they get into the energy of Margo.

And I hope that, you know,

I've had a lot of people come up

to me at shows and say,

I really like your artwork.

It reminds me of so-and-so and so-and-so.

I mean,

I have a very definite Kirby influence and

people recognize it.

And it's like, wow, I really like that.

And it's like,

that's exactly my influences there.

And they show,

but it took me a long time to

develop my own style.

And, you know,

for an artist to be recognizable is

important, I think,

for you to develop that brand and that

style.

Yeah.

But I'm hoping that it's a lot of

fun for the reader and I want them

to hopefully enjoy, have a little laugh,

a little snort of laughter and then want

to read more.

That's it right there.

I mean, to me,

like if people read it and enjoy it

and they have those moments where they

kind of like people look at you and

you go,

what in the hell is he reading?

Why is it so funny?

Then you as a writer and artist have

absolutely done that job.

A hundred percent.

The comics I like the most are the

ones that are different.

You know,

they're not the same thing over and over

again.

And I think, you know,

if you can offer up something different,

I mean, yes,

it's familiar in a lot of ways.

There's familiar tropes,

but it takes on a different life of

its own.

And, you know,

those are the comics that I like to

read.

There's originality in them, you know,

and not just the cookie cutter stuff.

Yeah.

A lot of particularly the bigger

companies.

I mean,

I grew up a fan of the bigger

companies,

but now a lot of stuff feels very

cookie cutter.

You know, so I, you know,

a few years back,

I switched to buying basically just

creator-owned books only.

Yeah.

You know, well,

not only after going through so many

changes of the continuity,

I couldn't follow it anymore.

I, you know.

I don't exactly, yeah.

I just ended up going with creator-owned

stuff, you know.

Mm-hmm.

And actually,

I even stopped buying superhero books

mostly because, you know,

I felt like the same tropes were over

and over again.

And there wasn't anything left to say.

I just didn't find it something I really

wanted to read.

No, I, yeah.

When I got back into comics and I

was like, I'm not doing DC.

Well, let me rephrase.

I'll still read Swamp Thing.

Mm-hmm.

I'll still read anything related to

Hellblazer.

Vertigo.

And when they were doing DC Black Label

before they reverted that back to Vertigo.

Those books were dark and it gave you

a different side of DC out way from

the superhero stuff.

And I absolutely love that kind of stuff.

Marvel I really don't touch anymore.

But didn't everything else was like

Image I love because the limited run

series by independent creators and Boom

Studios.

I still love IDW.

Dark Horse is doing really great stuff.

Mad Cave.

Ignition Press.

Source Point Press is back and coming

again.

Pure independent comics done by real

people who could be your next door

neighbor.

That's the stuff where I feel like

You're getting more original stories.

You're getting those books that you could

tell when they were written and drawn,

they were done with love and care.

And they gave a shit about the material

they were putting out because they ain't

just putting out, you know,

the cookie cutter stuff.

They're putting out something that they

themselves want to read and create.

And that's what they did.

Yeah,

the bigger companies are basically

concerned with keeping their characters

out there and within a certain frame.

And once in a while, to their credit,

they'll bring on a big talent and it'll

do well.

It's not like the old days where every

book was great.

There was nine titles and every one of

them was

Now it's nine hundred titles and maybe one

or two of them is great.

It's changed and eventually after working

for the bigger companies,

the creators realized that doing their own

stuff is better.

There's more freedom to do what they want

to do.

I mean,

I get to the point now with Marvel

and DC,

I only will buy a certain cover from

a certain artist that I really like.

And I'm not going to read the book.

I just want the cover because that one

artist I like did the cover on it.

Yeah.

Well,

that's part of the problem I have with

buying, you know, there's not really,

I mean,

some of the companies are coming out with

catalogs, which are great because,

you know,

I can't tell by the cover a lot

of times what I'm going to get inside.

Yeah.

You know,

so I'll buy the book for the cover

and then I'll get inside it.

It's like, well,

this doesn't even look the same as what

I bought, you know?

Yeah.

So that could be a little frustrating,

you know?

It's like, man,

they had that in the old days.

I'd buy a Jack Kirby cover and I'd

open it up and be Don Heck to

artwork and...

Not to demean Don Heck, you know,

but at the time I was like, oh,

I bought this for the Kirby art and

there isn't.

It's only on the cover, you know?

Yeah.

So, you know, that has always worked.

But what's happening with digital now is I

see the catalogs online.

I can't tell what's inside unless there's

a preview, you know,

and very often there's none.

Yeah.

And so digital has become a whole new

thing with...

comics I'm still a old school guy and

I probably will always be that old school

guy I just love to have the comic

book in my hand the smell of the

pages the texture of the page the

I don't think I could ever like I

read digital comics all the time,

obviously, because I mean what I do.

But just that the weight of the book

in your hand, though, you know,

that that fresh ink on the page that

to me will will always be one of

my favorite things.

And I just can't see myself purely going,

oh, I just do digital comics now.

I don't think I could do that.

no no i i couldn't either i mean

i still have subscription i still buy

books and and you know actually even with

the subscription i like to go into the

store and look at the racks yeah and

i like to say hey that looks pretty

cool we'll try that one oh that looks

pretty cool try that one you know and

so i grew up buying that way and

i still do it i have such a

relationship right now with my uh local

comic shop that

I don't even have to go to the

shelf no more because if he thinks I

will enjoy it,

he just sits it in my box.

And if I don't want it,

I just give it back to him.

He knows me that well at this point

where that's how we are.

I know I don't have to go back

there anymore unless I just really want

to.

But he knows the artists I like.

He knows the style covers I like.

He knows what I'll read,

what I won't read.

And if he's not sure,

he'll just put it in my box.

And he's like,

I wasn't sure about that one,

but if you like it, cool.

I'll put it on your list and you

can have it.

And I'm like, okay, cool.

That's a great relationship to have with

your local comic shop.

It really is.

And, you know, that's four years.

There's so few comic shops now,

particularly after the pandemic.

A lot of them were closed up and,

you know,

And out of that,

let's say the number I've seen floated

around is there's probably two thousand

comic shops left in the country.

I think there's more than that,

but probably not far off from that two

thousand number, though.

And out of those that carry independent

comics, the number is even smaller.

Yeah,

I would say that number is probably around

five, ten percent, maybe, if that.

Yeah.

And that's where, you know,

Kickstarter came in and basically creators

were able to say, okay,

I can still create a book and do

a small print run and get it right

to readers and go directly to them,

you know,

and create my own fan base where,

you know,

the gatekeepers such as Diamond or whoever

at the time wouldn't let me in.

I could see a way to do this.

How'd that work out for them?

Yeah.

And so...

You see a lot of bigger companies now

coming into the Kickstarter sphere

because... I mean,

you look at Coffin Comics, what they did.

They were like, hey,

we're going to do all our stuff in-house.

We're not going to trust anybody else with

our stuff.

We're going to do very small,

very limited runs.

You go to our website.

When we have a Kickstarter run,

and they're not using Kickstarter.

They're using their own internal system

they built themselves.

And if you want a particular one,

you go, okay, yeah,

I kind of like that one.

And Oh,

when's this next issue of this one come

out?

Oh, it's a, you know, quarter three.

So I'll come back in quarter three and

get the next issue of that one title

that I want.

And then Zen scope completely left their

own Kickstarter now.

Cause penguin almost, uh, or not penguin,

but, um,

the whole diamond collapse almost

destroyed them.

Yeah.

And now you can get all their books

on Kickstarter now.

Mm-hmm.

And there's been a few more that are

just like purely on Kickstarter now

because they got the...

There's two schools of thought on that.

There's the school of thought that what's

happening is the bigger companies see the

money and they want it.

So they're coming in and they're taking

money away from the smaller guys.

I hope that's not what they're thinking

because, I mean, shit,

Marvel and DC are billion-dollar

companies.

Right, right.

But, you know...

That's one school of thought.

The other school of thought is the bigger

companies are going to get more eyes on

the Kickstarter stuff.

Yeah,

but if people are only coming to

Kickstarter to get that one thing that

Marvel decided they wanted to run a

Kickstarter for because it's a Stan Lee

art book or a Jack Kirby art book,

which I think is actually on Kickstarter

right now, then is that really...

People are going to go there simply so

they can get that one book, which, oh,

by the way,

is going to fund within the first...

couple of hours and, um,

So I don't know.

I would have to literally see the

statistics on that.

Did that book that Marvel did on

Kickstarter push other eyes onto other

comic books that are on Kickstarter?

And how many of those were led to

a particular Kickstarter getting new eyes

on it and getting backed by those new

eyes?

I would be very interested to see those

statistics.

There were some guys on Substack who

published those statistics of...

What's on this week on Kickstarter?

What are the numbers?

Where are they coming from?

They also talk a lot about AI-produced

products.

Yeah.

I do wish Kickstarter would start and nose

off.

It's become pretty bad.

Yeah.

There's a lot of books out there where

they have a cover and no preview of

the artwork inside, basically.

Oh,

you're going to get me on my soapbox

now.

I'm a Kickstarter guy.

When I'm able to,

I give back to Kickstarter,

to the people who come on the podcast,

to other friends of mine who are running

Kickstarters.

When I'm able to,

I'm a super backer on Kickstarter.

So my actions are there.

You can go to Kickstarter, look me up.

I'm a super backer.

I believe that, you know, it's, it's,

you get what you get, you know,

a hundred percent.

And I'm giving,

I want to be able to,

I give back to the community, right?

People come on my, you're the thunder.

Oh, is that what that was?

Holy hell.

Where are you at?

Where are you located?

I'm upstate New York.

Ah, okay.

So there's coming my way.

Thanks.

I'm an East coasty too.

So, but, um,

But no,

I give back to Kickstarters as much as

I can,

people who come on the podcast with their

Kickstarter.

And it's a hundred percent me giving back

to the community that allows me to be

here on a Thursday night talking to Jim

Wyden.

You know what I'm saying?

And I've seen some very bad Kickstarters

out there.

I've seen some amazing Kickstarters out

there.

And, you know,

when I land on a Kickstarter page,

I'm looking for the components, right?

Yeah.

I want to see, like,

a YouTube video is cool.

If you had it animated, that's great.

It's really not necessary in my eyes,

but it's always really cool because

there's some really talented people out

there who are animating comic books,

doing killer jobs, right?

Oh, yeah.

And then, like,

show me the proof of concept, you know,

five to six pages of the comic book.

It could be like any stage colored with

lettering, without lettering.

It could just be the inks, the art.

Give me the proof of concept.

Tell me what the story is about,

who you're working with.

You know, give me the basic information.

But I've landed on some where I was

just like, I clicked on it.

It looked like their child drew the pages.

And I'm just like, no, no.

I do a Facebook page where I post

every week.

It's called Indie Comics or Indie Wire.

And I post Kickstarters,

their links to the Kickstarter.

Every week I go on and I post

four or five different Kickstarters.

And some weeks I'll do the bigger ones,

throw in one of the bigger ones or

I'll throw in GoFundMe or I'll throw in

Fund My Comic.

Yeah.

You know, different different platforms.

And then also look at like, you know,

here's a guy who's comic and congrats to

him.

You know,

he had a six thousand dollar goal.

He's got twelve thousand.

But he doesn't need my help.

I'll look for the guys who were like,

yeah.

It's like, okay,

he's got to raise another thousand

dollars, and it's a good book.

He needs the help,

so I'll try to post those and push

those out if I can.

How I do it,

because of what I do,

is the people who've been on the podcast

before, when I see you post something,

your stuff on Instagram and Facebook,

I will immediately,

I share it to my story on Instagram.

I reshare it.

I add it to my story.

And I do that for everybody who's ever

been on the podcast.

If I see their stuff, I like it.

I share it and post it to my

story.

And it's just a great habit to have

because I'm,

it's the circle of life the way I

see it.

And, um,

taking care of those people who've been on

the podcast and being able to just give

back that little bit extra through social

media.

Cause it doesn't cost me a thing to

do it.

No.

Well, it's free.

It's community.

You know, you're creating community.

Yep.

You know, community is important.

And I think Indie Comics has one of

the best communities out there.

So I really do.

And I,

and I say this every time somebody is

on and we talk about the community of

Indie Comics, um,

I mean, it's a phenomenal community.

Like I've never seen a community that

would,

we go out of our way

who help each other to promote each other

and to like, Hey,

I'm looking for an artist.

I want this kind of style.

Does anybody know who, who can do this?

And there's almost probably,

probably people that go, Hey, yeah,

I know a guy or, Hey,

I am that guy, you know?

And I, and I love to see that.

And granted all spaces have the

negativity,

but it's not a lot of it within

the indie comic world.

Yeah.

So it's an amazing,

amazing community that we are a part of,

Jim.

Yeah.

I've found a lot of creators I've worked

with have been on social media and just,

you know,

going into communities and talking to

people and figuring out what's going on

and people sharing their work.

It's a great way to join the community

and be a part of the community.

We all grew up loving this medium,

you know?

Yeah.

And, you know,

there's a lot of different aspects of it,

but there's plenty of it for everybody.

And there's something for everybody,

right?

And there's room for everybody, too.

I mean, you know,

there's room for the guy who likes sci-fi

or the guy who likes horror or the

guy who likes a different artist,

you know.

And so the nice thing about this community

is it creates the space for that.

But you're just not simply reprinting

stories.

You're including character personnel

files, ship schematics in this one,

alternative covers.

You've got behind-the-scenes stuff in it,

and artwork, of course, from Joe Sinat,

Joe Statton, Rich Clark, and Marcelo Trom.

What did you want this edition to become

that readers couldn't get simply from

owning the original issues of Margot?

Well, you know,

I did go in because the issue was

originally done in twenty fifteen,

the first issue.

And by the time I got to the

third issue, you know, creatively,

a lot of my vision had changed.

So I accommodated that and went in and

I fixed some things.

I think as a creator,

I saw some faults in what I did,

whether it was a panel that didn't quite

work.

And also some of the lettering was

inconsistent because there was such a gap

in between.

So I wanted it to read as a

complete graphic novel because there is

continuity between the first three issues.

So I wanted the reader to be able

to come in and go right through the

story without stopping, you know,

and read it basically as a complete

graphic novel.

Yeah.

So creating that continuity was important

to me,

and also to capture that era of the

three issues as an introduction before I

go into the new series, you know.

Because the new series does, again,

for a believer in continuity,

it will pick up where the last one

left off,

And had some repercussions from the first

three issues.

Yeah.

It will also,

you could pick it up and not have

to have read the other issue.

So,

Mario publicly arrived through Kickstarter

in twenty fifteen,

later entered the direct market through

Fantico,

continued through additional stories and

specials.

And now we're landed on Apocalypse in

Pink.

This represents the third printing of the

material.

What has allowed this strange little

universe to survive for eleven years with

so many independent comets disappear after

their first releases?

Readers, number one, you know,

I'm still getting people come up to me

at shows and have never read the book.

They're interested in it.

And also a lot of hard work.

That's the key right there.

A lot of hard work.

A lot of sweat and, you know,

hard work, basically.

You know, and I believe in this series.

And so, you know,

through the ups and downs,

I keep at it.

And it's the series that really

encapsulates what I wanted to do in

comics.

I have taken breaks to do other work.

I was basically art director for Fanico

for a couple of years.

I did...

some books um i did a collection of

borgo books i did the basil logos art

book i also did a uh reprinted this

book with steve niles i did back in

the night we put it together and that

i had to go in and revise some

of that and do that so and that

was the last kickstarter i did was for

this book and it was a self-contained uh

zombie story so basically my introduction

was i moved through horror into the comics

realm and then

basically expanded and Margo was sort of

an expansion of that into,

into a sci-fi adventure stuff.

And yeah, I got off here.

I forgot where we were.

You answered the question.

Hey,

I believe in asking the question and

letting the creator run with it.

You know, you have,

you have said that keeping a creator owned

series in print is,

matters to you if for an independent

creator what changes when you stop

thinking of thinking only about making the

next comic and start thinking about

preserving that body of work so somebody

can discover this five ten twenty years

from now well there's there's my school of

thought on this is

um this as a creator where i am

in my creative process and commercially

and as a creator is that my best

efforts are put into my own original

properties i still know a lot of guys

who you know they're going after the dream

of drawing for the big two you know

and

And that's fine.

I don't distract from that or demean it.

But I feel for me that I get

the most satisfaction of doing something

that's original.

And so Margo gives me that room to

expand.

and bring things in that are influences

and things that I create.

And, you know, I'm constantly creating,

jotting down things on pieces of paper.

I've got tons of paper.

You can't see the volume here,

but I have little notes like, oh yeah,

we got to do this with Margo.

You got to have this guy.

Oh, I just pitched this character.

He'd be cool to come in, you know?

And so these are things that I save

and then I,

I integrate them slowly as ideas,

you know,

Being that I do everything myself,

things move slow in my universe,

and they take time to come together and

gel.

But I do it eventually.

That's where the perseverance and the hard

work comes in.

Eventually, it gets done.

keeping as an independent creator,

keeping my book in print is important

because I do have a web store.

I do sell books through my web store

and I do comic conventions.

And so, you know,

being able to come out and into a

show and have the book on display and

talk to people about it.

Yeah.

You got any conventions coming up?

I do.

I, uh, just did one in, um, Massachusetts,

which was great plastic city comic con.

Um, and then I am doing,

they're having one here in Albany, uh,

called the, um,

Excelsior comic con that's September.

and then i'm gonna be going to uh

end of september i'll be at the albany

comic con which is okay favorites because

we get a lot of the local celebrities

of on mars yeah joe staton will be

there okay nice my good friend janice

chang uh who's my like my sister we

have we have a lot of history and

uh you know a lot like i said

being in this area there's a lot of

talent that

basically worked in new york and settled

yeah area so they're all very close so

the albany comic con has a lot of

good guests i think mark mccone will be

there uh a few other few other artists

so yeah we get to know each other

and you know we hang out and uh

So that's, I look forward to that.

Also, I'm a designer too.

So I do the flyers for these shows.

Oh, nice.

That's really cool.

So I design the flyers and I get

them printed for them and things like

that.

There's a couple of shows I do flyers

for.

And then, you know,

table at the shows and have fun.

I also have a big printer,

so I'll do posters too.

Oh, that's even better.

That's really cool.

I haven't been to one up that far

north yet.

You send me an invite, Jim,

and I'll come up.

I'll send you the information.

They're just starting to come out now.

I'm doing a small press expo coming up,

and then I have Baltimore coming up.

So I'll be at both of those.

I've been to Baltimore several times,

but it got expensive for me to do.

Yes.

I hadn't split costs with everybody.

The hotel room really knocked my socks off

last time.

Yeah, yeah.

But, you know, I love doing Baltimore.

Baltimore was a great show.

And one of my favorite moments was after

the awards,

everybody gets together at the bar

upstairs.

Franco was there,

and I got to corner him for about

two hours out in the hall and talk

about his work at Marvel.

That's really cool.

I had a lot of fun meeting one

of my heroes.

So Garth Ennis is going to be there

this year,

and I'm like –

like a school girl.

Like I'm like,

I know I'm supposed to be working this

as press,

but I'm not going to pass up on

getting a Garth Ennis, you know,

signature on something.

It's like a mandatory.

I have to do it.

My inner fan boy is going to show

up.

And the moment I see Garth Ennis,

I'm going to be like,

you are Garth Ennis.

Please sign.

I think my last bad moment there was,

I had to,

the, uh,

Frank Miller artist edition for dark

night.

Yeah.

I stood flying for him to sign that.

And then of course I had to get,

uh, you know,

everybody's signature work of the book

eventually.

Yeah.

There's that fan part too, you know?

Yeah.

And it's hard to avoid and I'm going

to do my best,

but I ain't making no promises on it.

That's for sure.

I'll make money at the table and I'll

be like, well,

there's more money I can buy.

But, uh,

You're in Albany, right?

I'm in Albany, yeah.

Okay, yeah.

Nightmares and Nerd Skates,

shout out to him.

He's also on the network here.

His wife is from the Rochester area.

Okay.

You ready for this next one, Jim?

Yeah.

So you spent four decades in the trenches

working as an illustrator, cartoonist,

designer, publisher, letterer, colorist,

and production artists.

You've seen multiple generations of this

industry come and go.

What do you understand now about making

comments today that younger Jim couldn't

possibly understood?

You know, younger Jim was much like Margo,

a lot of rash decisions, you know,

and believed he knew everything.

And so

What I'm finding as I'm getting older and

I started working with particularly some

of the creators who were older and were

around, they have stuff to teach you.

One of the things I wish I had

done earlier was to let them mentor me

and learn from them while you can.

Hanging out with Joe Sinet and other

people.

My taste

have varied quite a bit.

As I said before,

when I was a kid,

I did not like Don Heck's artwork,

and now I have an appreciation that I

didn't have.

So my tastes have matured quite a bit

more.

And I think the industry has changed

dramatically from the printing to the

whole process of lettering, coloring,

all the way down the line.

But what seems to have changed the most

is

it's gotten more direct.

You have all this stuff that you didn't

have before at your fingertips.

The computer now,

you can do everything yourself.

The difference is it's time to do it.

You have time to do it all.

And that's the part I find,

I'm not only the artist now,

a marketer too,

You know,

I'm the salesperson and I pack up the

packages and I go to the shows and

I, you know, and I pay the bills.

So, you know, having all that stuff is,

is wonderful.

But again,

there's a small price to pay is that,

you know,

it takes time away from the drawing board.

Recently with this campaign,

I haven't sat down on the drawing board

in a week and I feel it.

I feel like I wish I was drawn,

you know, I wish I had drawn, um,

But, you know,

we've gone through things from,

I was publishing with Fanico when the

black and white explosion happened and the

market fell out and we went from getting

numbers from diamond and from like nine

thousand a book to two thousand a book,

you know,

or a thousand a book and then just

watch the bottom start to drop out on

everything.

Yeah.

and you know we've gone through phases up

and down and what's happened is though but

people find a way to get out what

they want you know independents find a way

to oh yeah we'll always find a way

yeah and now you know you have a

direct link to people who want the stuff

you know so the matter and i and

i keep telling creators this all the time

is like you know create an email list

Talk to the people who want to talk

to you.

Those are your fans.

Those are the ones who are going to

stay with you.

Those are the ones who are going to

look at your stuff, you know,

and treat them like, you know,

they're there as they should be treated.

Yeah.

Well, you know,

I encourage people to start now,

start with an email list, get, get,

start building, you know,

go to conventions,

sign people up and then nurture that

audience because they're the ones who are

going to buy your stuff.

yeah having that direct connection now is

something we didn't have before because

there was always a lot of gatekeepers you

know you had to go through the company

the company dance of the distribution no

and there's still some of that i mean

yeah the days a lot of the days

when you could just send in your artwork

and be done with it and just wait

for the books to come out for most

creators is not there anymore

what is there is in some ways even

better, a direct link to the people.

Yeah,

social media has completely changed the

way comic books are looked at and the

way we do marketing within comic books.

And it's awesome that we now have this

direct link to a potential audience,

to a potential fan of what we are

doing.

And yeah,

People are making thousands off of doing

it that way.

But at the end of the day,

it's also reminding people.

You see these Kickstarters making tens of

thousands of dollars.

They're also putting thousands of dollars

into marketing themselves and putting that

Kickstarter in front of people.

Right.

So, and that's how to do it, right?

You have to.

You can usually tell when a Kickstarter is

floundering right from the beginning that

they haven't developed an audience before

they went in.

And that's the first thing to do is

bring the crowd with you.

You know, I've had creators who, you know,

they put out a first book and out

of curiosity funded,

but then the second book felt like a

lump, like a rock.

And it was like, why,

why aren't they here?

It's like, well, did you nurture them?

Did you, did you?

And that's the thing about it, right?

You have to nurture that audience once

it's there and you want to keep it

there.

You,

you have to constantly give it what it

needs.

You have to nurture it.

You have to keep sharing content.

Like, Hey,

you know, if anybody's wondering,

you know, share a page like, Hey,

I just, you know, we're,

we're writing the next,

next chapter of this book.

You know,

people want to see that you're actively

working to produce that next thing for

them to enjoy, especially if they,

they batch you on Kickstarter and you're

like, Hey,

this is going to be a six issue

series.

You just backed issue one, get,

it got made.

It was successful.

You sent it out.

And then people are like,

Hey,

are y'all going to do a part two?

What are you doing?

You know,

the amount of work and what's involved,

some creators don't have the stamina to

play with it.

It's a mind game with yourself.

It is a hundred percent of mind game

with yourself.

And it's, you know,

it's not always pretty, you know.

Oh, no, no.

It's a lot of work and it's a

lot of time alone.

And, you know,

and for some guys who are just writers,

it can be very expensive.

I mean,

you add up costs for hiring an artist,

a letterer, an editor, you know,

and the printing costs on top.

And printing has pretty much gotten very

expensive these days.

too and shipping you know i know creators

who who um didn't count on the shipping

being quite so expensive and it put them

you know at a loss by the time

yeah so you know and and the format

is constantly changing so i do maybe one

a year maybe every sixteen months and by

the time i come back everything's changed

yeah relearn it again okay

Now Kickstarter has digital uploads so

people can download the digital books.

They didn't have that last year.

You know, they have, uh,

custom links for where people are coming

from your website and, you know,

they have buy buy later, uh, you know?

Yeah.

Yeah.

And of course there's the whole, uh,

you know,

not safe for work debacle that happened

for a while.

Yeah.

That was, yeah.

We're not even going to touch that one.

You don't need to get on that soapbox.

No, no.

But so you've worked with Joe Sinai,

Joe Statton,

and these aren't simply just names from

comic book history.

You've had their artwork become part of

Margo's history.

What was it like seeing characters from

your own universe interpreted by artists

whose work helped define earlier

generations of comics?

But you know what's funny is seeing it

through someone else's lens and what they

did to it.

And sometimes it worked better than what I

was doing.

And I said, well, hey, it's my character.

I can steal that directly and just do

it that way.

So it's great.

It really is.

It's really nice.

And for me,

it was an affirming of what I'm doing.

seeing you know that that creator that i

grew up liking to do the work on

my character you know so yeah that artwork

up in my uh my room and you

know i'll never get rid of it you

know yeah always keep it and so you

know i'd like that you know and then

after i did that i said well you

know what i'm gonna go back to me

doing it for a while because i really

want to tell my stories too yeah nice

once in a while and it's it's a

great thing to do and you know with

varying covers it's fun to do too you

know i i also have worked with a

lot of creators who were starting out uh

when i was at fanico i was

I would work with people who are just

starting out and a lot of them,

some took off and did wonderful, you know,

and it's great to see.

Yeah.

Work with somebody who's just starting out

and you recognize the talent and you sort

of nurture it and give them a platform

to move on to.

Yeah.

Sometimes that's all they need is just

give them that platform and they're going

to do it.

The drive is there.

The want is there.

The talent is there more importantly.

So sometimes you just got to give them

a platform and let them cook.

Yeah.

Yeah.

Some guys I know have great talent and

other, you know, but deadlines kill them,

you know?

Yeah.

Yeah.

Again, it's, it's, it's, you know, it's,

it's hard work.

You know, a lot of, they always say,

you got to love this industry to be

in it.

Cause if you're going into it to make

money.

Yeah.

Oh, well, a hundred percent,

a hundred percent.

They see the net,

they used to see the Netflix deals and

the, you know, that deal and, you know,

we're going right for that.

And it's like, you know,

if ever that came, that's great.

But the idea for me is to just

create the best comic that I can create.

Yeah.

Yeah.

No, a hundred percent.

And I think if more people just focused

on the comic and,

instead of thinking about ten years down

the road, like, oh,

I'm working toward a Netflix,

so that's my goal.

Your goal should be the here and now

and getting this comic book out to people

to enjoy, right?

And then if that other part ever happens,

then great.

This guy has a Substack newsletter.

I love the title.

It's called Just Read the Damn Comic.

Exactly, exactly.

So you've described –

as something of a golden age for

independent comics on Kickstarter.

Now you're preparing another Margo

campaign, eleven years later,

and you recently described the modern

process as pre-launch hell.

See,

I told you we were going to circle

back on that one.

What happened between Kickstarter in

Kickstarter?

Well, I think in twenty fifteen,

you bringing your own audience wasn't

completely necessary.

It was a new platform.

People were looking at it.

People were excited.

You put up a project there and you

were pretty much guaranteed to be funded.

You know,

it was it was the Wild West.

And so what's happened in the meantime

between people burning people,

you know, doing bad projects, not, not,

not.

And, and,

and some of it has to do with

larger creators coming into the platform

too, you know?

So there's a,

there's a whole bunch of different things

that have gone on, you know, now that,

you know,

people would prefer your book be done

before it goes up.

Yeah.

I, you know,

back then the videos were all artists

introducing themselves because everybody

wanted to know who you were and what

you did.

And I think we should still get that,

to be fair,

unless you're a vet of Kickstarter.

And there's a lot of veteran Kickstarters

out there.

But if you're that new guy coming up,

and this is your very first Kickstarter,

I personally want to see a video of

you introducing yourself in your comic

book to the people.

To me, that makes a hundred percent sense.

Before you go using a lot of money

to make that...

you know,

that video of your comic book be animated,

introduce yourself,

whether it's on your social media

platform, wherever it may be.

If your Kickstarter page has a link to

your Instagram and it's a video of you

doing a personal introduction saying, hey,

I'm Jim Bob Fred and I got this

Kickstarter called this.

Mm hmm.

Awesome.

I love to see that because it tells

me that you're serious about this and you

really want people to get to know you

and the actual thing that you are

attempting to create and fund,

whether the art is done or not,

or the book is done or not.

You've,

you've given me what I needed to know

that, okay, Hey,

there's a face to a name.

We can see the work is being done

to make this book.

And the Kickstarter is there to help fund

that book.

And to me,

you're reassuring people who may

potentially back that book that, hey,

I'm a real person.

This is a real thing.

And we are going to make this happen.

You just come along on the ride for

me.

And then those constant updates, right?

On Kickstarter and your social media,

you update social media.

You go over to Kickstarter.

You drop an update.

Hey, guys,

my artist just said he's on page twenty

two,

which means there's only about two more

pages to go.

things are progressing and then it's off

to the anchor or whatever it may be.

Right.

And I think to me,

the people who do that,

I'm a hundred percent going to be behind.

So that's, you know,

that's basically what the videos look like

then.

And that's what people were doing.

And that's what, that's where,

where it was at.

People were,

were behind supporting independent

creators and wanted to know who they were

supporting and what they were doing.

And, you know, I mean,

it's gotten a lot more.

The videos have changed and the format has

changed.

You know,

it's also become a college industry or not

even college industry anymore.

You have an industry of people like

Backerkid and other companies that will

sign on and take a portion of your

money to send them out for you.

But they also help market that book as

well.

Yeah.

So, you know,

you have Kickstarter takes what?

By the time they're done,

I think they're at fifteen percent.

Yeah, I think so.

Roughly.

Yeah.

I don't know.

That's another percentage, you know,

so I'm not sure how backer kit does

it.

If if they if they're taking their

percentage from the Kickstarter

percentage,

because I think I'm not sure how that

one works.

I've never really discussed that.

This time I have somebody on that has

that is using backer kit.

I'm going to ask that question because I'm

curious about that one myself.

Yeah, they, you know, in the beginning,

I talked to a lot of creators who

they started,

they didn't want to do the shipping

themselves or the numbers started to get

bigger.

So they would hire a backer kit to

take care of it.

Some printers that weren't doing that,

too.

I know a lot of printers that are

doing it.

Yeah,

I worked with Comic Impressions out of

Florida and they started doing fulfillment

and printing there.

And, you know, there's, you know.

I also, you know,

I've worked with a bunch of different

printers.

That's another story anyway.

Um, you know, the format has changed, um,

you know,

Kickstarters added a lot of things in, um,

you know, so it's become where now you,

like I said,

you've got to bring an audience with you,

that audience, bring them in.

And you can't just land on there and

hope for the best because it probably

won't happen.

And there was a time when you could

do that.

When it was young and fresh and everybody

was excited about it,

if you had a good image and a

decent video talking about what you did,

you probably would do well.

And I did well.

I think at the time,

probably my friends and family were the

supporters and the rest all came from

there.

Hey, it's a start, though, right?

Of course.

You got to start somewhere.

And, you know, so, yeah, it's changed.

And the rules have changed.

You know,

now there's this big fear of is Swype

going to not pay you because they deem

your project not.

I think that finally got resolved.

I think that was about a thirty day

debacle there.

Yeah,

I don't think it really got resolved.

I think what happened was,

and I got a letter from Kickstarter

telling me that my project could be

considered Venture Readers and that

they're not responsible if Stripe doesn't

want to pay me.

That's so fucked up.

So basically they just walked, well,

in the beginning they said,

we're going to change the rules and here's

the new rules, no not safe for work.

And then all the creators got enough more

and they said, okay,

we're not doing that and nobody's happy so

we're not doing anything.

And if Swipe decides it,

we'll advocate for you,

but that's the best we can do.

Why did they even go with this

Bible-thumping company anyway?

That's what I don't understand.

I don't know.

They didn't used to.

That's new to me.

You know,

it was basically they would take the

credit cards themselves.

Maybe they didn't want to deal with the

work they were doing.

I mean,

it seems to me like they sold that

portion off to a third party, right?

And that's what Stripe is,

is a third party.

I just wish,

and it's probably the cheapest company

that bid for it too,

is how that usually works, right?

Yeah,

they probably take the last percentage.

Yeah.

So, I mean,

hopefully that contract isn't long and

they are able to cut that

sooner than later.

Well,

it hasn't slowed down the

not-safe-for-work stuff on there.

No, it seems like there's even more.

They're just doing it a different way now.

I'm more curious to see numbers on people

who are getting later notices from Stripe

saying we're not going to pay.

Definitely something interesting.

I wish they would post more statistic-type

stuff on there, but they don't, so...

yeah it's even tough to find out what

was the best-selling comic of the month

these days yeah exactly really and there's

not one main distributor so it's kind of

all over the place there are there are

some who who's tried to like three tries

and uh i mean occasionally you get some

numbers from heidi mcdonald and a few of

the other online services but you know and

um

There is a – I don't know if

you're aware of this.

It is called Hot List Comics,

and it lists all the Kickstarters based on

their sales.

No, I know who you're talking about.

Yeah, I've seen them before.

For links and to list them too,

you know?

Yeah, I've seen that list before.

Yeah.

So –

Apocalypse in Pink represents an

interesting hybrid model.

You have Kickstarter is letting you fund

this book and connect directly with

readers, while SourcePoint Press, Prana...

is helping you move it into a wider

marketplace.

Is that combination crowdfunding plus

traditional distribution becoming a

sustainable model for independent creators

that they should be thinking about as

well?

Because I know we were talking a little

bit beforehand,

the Indie Comic Alliance is doing

something similar to that with what

SourcePoint is doing as well.

Well, you know,

it dawned on me the other day,

it was like,

I have to be the publisher.

I am the publisher.

I am the creator.

And they will be my distributor.

And I will create the product and I

will sell it and fund it through

crowdfunding and then distribute it

through other channels,

whether it's my store, SourcePoint Press,

Prana, Lunar, whoever will sell it.

So I have to create the book and

I have to print enough to cover all

those bases.

And so I think that that's basically the

new model for independent creators now.

Yeah, it's a great model,

and it seems to be working, right?

So, I mean,

why start messing up a good thing the

way I see it?

Yeah,

and there are people who are unsatisfied

with Kickstarter,

and they're moving over to places like

Fund My Comic.

Yeah, so Fund My Comic, Zoop.

What's the other one?

There's another big one in there.

I can't remember what it's called,

but I'm not a big fan of the

other one because the way they do their

shipping.

Oh, yeah, yeah.

I know who you're talking about.

Because they tap me with two different

shipping fees.

Yeah, and that's another thing.

I'm a big supporter of Kickstarter,

and I was really surprised when I went

to fill out the fulfillment thing,

and then I had to pay more money

for shipping.

Yeah, shipping is ridiculous.

I love all my friends in the independent

comic world in the UK and in other

places.

But if I'm back in a comic book,

that's eight dollars or ten dollars.

But it's costing me fifteen to eighteen

dollars to get it across to the US.

I can't sustainably do that.

That's like and I hate that.

Right.

Because I still want to help my friends.

I still want to back my friends in

the UK and Europe and Asia.

But I can't do it because the shipping

isn't affordable anymore.

Right.

Yeah, I find that most

Most physical copies sell in the U S

and digital copies sell overseas for,

you know,

and the things that I have sold for

overseas are original art.

Yeah.

And somebody buys the original art.

They've obviously got the money to pay the

shipping.

And so, you know,

original art has always been a part of

my campaigns.

Yeah.

Usually put the cover up or,

or a few of the pages.

some of the sketches from some of the

other artists and um yeah so you know

it's a quandary because a lot of creators

now saying don't bother with doing

overseas shipping yeah at all or you know

or but i do it anyway and figure

well you know if someone wants it they

can get it but they'll probably buy the

digital one yeah you know so apocalypse in

pink is celebrating

Eleven years of Margo.

You've already made it clear this isn't

the ending for Margo.

You have a brand new intergalactic trash

collector series planned for twenty twenty

seven without giving anything away or

everything away.

I should say that you're working on.

Where are Margo and her crazy little

universe hidden in twenty twenty seven?

I'll give you a spoiler.

We love spoilers.

What's happened at the end of Apocalypse

in Pink is the way that Margo solved

the problem was blowing a hole in the

universe.

And that company she worked for has been

dumping trash into that universe.

And that universe is pretty pissed.

Oh, yeah.

So there's a big battle coming and a

big confrontation coming.

And so, yeah,

that's what the new Margo story is

basically.

More wild times for Margo.

I love it, dude.

That is so awesome.

So this kit started from Margo,

Intergalactic Trash Collector,

Apocalypse in Pink is launching September

the eighth.

September the eighth.

Yes.

Before I adjourn the council tonight,

tell everybody where they can support your

work, support the campaign,

follow Whiting Studio and keep up with you

because you're a busy man and we got

to be able to keep up with you.

All right.

So I have a Web store.

It's Whiting Studio dot com.

And I am on Substack under Creating

Comics.

Yep.

Jim Whiting, Creating Comics.

I can give you the links.

All of them are in the description, Jim.

Okay, great, great.

I take care of you.

I'm on Facebook.

Instagram is Whiting Art.

Yep, all in the description.

Cool.

So, yeah, and...

Again, I'm doing that, uh, Ashcan edition,

which is a lot of fun.

So I'm promoting that right now and hoping

that we do a big splash for the

Kickstarter when it launches on the eight,

things are looking pretty good.

I've been doing some advertising with the

traditional means and, um,

Things are moving along pretty good.

It's busy, but I'm loving it.

I'm excited for it, Jim.

I'm going to be honest with you.

I hit that notify me on lunch last

night on the Kickstarter so I can make

sure that I get my copy of Margot.

not letting it get through my hands um

but all those links that you just listed

are actually down in the description below

the kickstarter pre-launch is there your

social media is all there y'all go give

jim a follow make sure you follow this

kickstarter notify you on pre-launch that

way you're able to be a day one

guy you're able to get some of this

cool bonus stuff that jim has planned for

this kickstarter

But, Jim, I want to thank you.

You've got to make sure to support the

UFDN podcast, too.

There it is.

We need people like you.

Appreciate you, Jim.

It means the world,

and I'm so happy that I was able

to make this episode happen for you

tonight and put together a pretty darn

good show in less than twenty four hours.

Right, Jim?

Oh, yeah.

I appreciate you putting the effort in.

it was like I said, Jim,

once I looked up your name and I

realized who, who you were and who,

who was asking me to do a show,

I was like, no brainer.

I will make this happen for you, Jim.

And I'm so happy that I got to

have you on the show and hopefully meeting

more shows down the road.

Whenever you're ready to come back,

we will happily have you.

I'll be around for years to come.

So we'll be talking more.

I love to hear it, Jim.

I'm excited to have you back, but,

Again, Jim, thank you for joining us,

giving us a look inside Margo

Intergalactic Trash Collector Apocalypse

in Pink.

The journey behind Margo and everything

you've built more than four decades in

comics, which is absolutely amazing.

But to everyone watching and listening,

make sure you support Margo.

And when the Kickstarter launches on

September eighth,

make sure you've hit that notify me on

launch that way you get notified that

Margo has launched.

Make sure you follow Jim.

All those links are down below in the

description.

I swear to you, they are all there.

And keep up with Jim.

Find out what's coming next because he's

not going anywhere for a very long time,

according to himself.

And I hope you don't either.

But as always, people, make sure you like,

subscribe and share the show.

So your support helps us continue putting

independent creators and their work in

front of new audience.

And with that, everybody,

ladies and gentlemen,

the Council of Nerds is now adjourned.

And this has been the USDN podcast where

indie comics come to life.

Y'all be safe out there.