People Being Other People - DnD Actual Play

It's time for takeoff again, but now its on our terms. All of the Clouds lay before us - and we're ready to find what's really out there.
ā˜… Support this podcast on Patreon ā˜…

What is People Being Other People - DnD Actual Play?

We are PBOP - a TTRPG actual-play podcast where we pretend to be other People! Join us for, hilarious improv, immersive storytelling, and an original score to set the mood. Subscribe now and adventure along with us - for excitement, for love, and for giggles!

Tim / GM:

Last time on Cloudfall, the party saved an entire civilization. Instead of evacuating the skyline of Baxi, they chose to make a desperate plea to the people to give back, to give back to the island that sustains all of them and they did. Through their influence and their friendships, they managed to convince the people of Bagsee to give back, to yield their magic, to become physically exhausted, drained in order to replenish the island that they had been draining all along. And now, equipped with the knowledge and the power to save a plummeting Skyland, our humble Fairwellians have been hailed as the heroes of the clouds. But, Lerion is still out there.

Tim / GM:

Something is wrong with the great beasts and a mysterious blue eyed creature still poses an unknown threat. The work of our heroes is not over, not by a long shot. Doran, Aaron, Journey, Poppy, and Guy are standing on the docks outside the vehicle hangar of Backseat. The bright morning sun catches the whole Bay Area in a moment of humming optimism with the citizens feeling safer than they have in months. Out here on the long wooden docks as the wind whips through your hair, you're being guided by brass captain Garth between ships of all size and quality.

Tim / GM:

You can tell with recent changes made to mainland air travel, these sky ships are the new way of life. It's kind of the only way to get around in the clouds now and they're abundant. Captain Garth leads you to a humble, derelict looking vessel with this big bulbous front window and a patchwork of wooden panels covering up recent damage to the hull. You can see multiple layers of paint that seem to flake away with every gust of the wind. He kind of looks at all of you and looks down at the derelict ship.

Maggie / Poppy:

Is this it? This is the one?

Tim / GM:

What? No. This is my cruiser. I forgot my coffee. He, opens the door, reaches inside, grabs a coffee mug, and continues walking with all of you.

Tara / Journey:

It's real real nice. Yeah. Captain Guard

Tim / GM:

A bunch

John / Doran:

of ship. Yeah. We're just relieved because we knew it was yours and Yeah. Didn't wanna take your ship. Right.

Tim / GM:

Roll the persuasion.

John / Doran:

Deception.

Maggie / Poppy:

I really like all the colors you have going on.

John / Doran:

I was hoping I'd do worse, but I got a 26. Wow.

Tim / GM:

Yeah.

Thomas / Guy:

That's the worst When you

Tara / Journey:

It would be awful.

Tim / GM:

Bad. Yeah. Yeah. He just kinda nods, and he goes, oh, thanks. Yeah.

Tim / GM:

Yeah. Maybe we could trade yours for mine. We'll see what you think.

Maggie / Poppy:

Oh, we can do that. I I know with the rolling pin, I just, like, could never give it up. That's my my home.

Tim / GM:

Oh, yeah. You'll have plenty of room for that. Trust me. Oh. You continue walking down the docks until it becomes clear that he means to lead you to the end of the docks.

Tim / GM:

But that can't possibly be true because the only ship left at the end of the docks is an opulent, gorgeous, 3 story pleasure craft reminiscent of a nautical wooden ship except for its sleek composure. Dark wood and silver accents and its signature, a massive set of wooden horns curled like a ram, arcing from the front of the ship. Well, this is what they wanted to offer you. Heroes of the clouds and all. We appreciate it.

Maggie / Poppy:

That's gigantic.

Tim / GM:

Well, it's actually a mid level cruiser, but should be plenty of room for the 5 of you.

Maggie / Poppy:

Pardon me. How much Bismite would it take to run this thing?

Tim / GM:

We're prepared to cover that as well. At least, a full tank. Get you where you wanna go.

Thomas / Guy:

Will we be offered

Tim / GM:

If you drive the rolling pin, it shouldn't be too different.

Maggie / Poppy:

Sure. Yeah. I'm sure I can figure it out. This thing is too big.

Tara / Journey:

Hobby, you're so smart. I'm sure we can figure it out. It'll be just like the pin. Look at it. It's so cool.

Tara / Journey:

It's so much space.

Tim / GM:

Yeah. Well, we actually can't use this for city business. Doesn't exactly suit our purposes as it's kind of a party vessel, but this was actually recently, repossessed. This was built for the blight. Oh.

Maggie / Poppy:

Oh, boy.

Tim / GM:

Ever since you guys took him down in the last few weeks, we've been able to dismantle their presence in backseat almost entirely.

John / Doran:

That's great. What sorry. Ram horns. And was that before or after the was that part of the Blights?

Tim / GM:

Oh, yeah. It's just a big, decal. You know, they like to be all badass and intimidating.

John / Doran:

Yeah. Well, that fits us too. So

Hannah / Eryn:

What was the name of the ship? Or I guess is the name?

Tim / GM:

It used to be called the flying fuck. He points to, like, the the shadow of some letters on the side of the ship where they had peeled off the, like, stickers and stuff. And he's like, you guys are welcome to rename it how you see fit.

Hannah / Eryn:

It has, like, the decal peeled off of a kid peeing with his pants pulled down. Yeah. Like Calvin?

Tim / GM:

Yeah. Peeing on the good people of back Yeah.

Maggie / Poppy:

God. Okay. So there might be one small issue, not a huge deal, but they're not gone. The blight's not entirely disbanded.

Tim / GM:

Oh, we know, but you really cut off the head here. We had a good chance to storm in after you and root out their presence. They don't have the foothold they did.

Hannah / Eryn:

Has the ship here has the ship been checked for, like, trackers? I mean, is it safe to use?

Tim / GM:

Yeah. We gave it a once over.

Hannah / Eryn:

Can I roll

Tim / GM:

That would be insight?

Hannah / Eryn:

Insight? Yeah. I just don't know if I trust him that he did good job. Yeah. 18.

Hannah / Eryn:

He actually looks a little,

Tim / GM:

unprepared when you asked that. He was, like, oh, you know, in his face, he looks like, yeah, we probably should have done a better job.

Hannah / Eryn:

Mhmm. Okay.

Thomas / Guy:

Perhaps we can do our own once or twice over even.

Hannah / Eryn:

Yeah. We'll wanna do that for sure.

Tim / GM:

Maybe not a bad idea.

Maggie / Poppy:

So you'll give us one full tank to get to wherever we're going and Yeah. And then we have to fuel the ship ourselves.

Tim / GM:

Right. But a full tank, that would get you to farewell and back maybe a couple times. Great.

Thomas / Guy:

I see no need for such a superfluous trip to go back and forth.

Tim / GM:

Well, we'd love to see you again. You've done great work here.

John / Doran:

We'll certainly visit. Are there blueprints of the ship just so we can kinda understand what it's all been put in here?

Tim / GM:

The blight, they're not so good with documentation. You might have to do some exploring on your own.

John / Doran:

Well, that that sounds fun. Okay.

Thomas / Guy:

Mean. May we board?

Tim / GM:

Please. Great. Can give you the keys? We never got to that.

Maggie / Poppy:

Yeah. Thank you. Yeah. Reach up really hard to grab them.

Tim / GM:

Captain Garth has just extended the gangplank to walk out to your new ship. This plank, what looks like a cargo bay on the bottom level of the ship, the sort of belly of the ship at the bottom. And what you see in here is a checkered wooden floor, a flat floor that spans the entire place. It's almost completely empty in this room. Seems there's nothing being held here.

Tim / GM:

Doesn't look like a utility room where you would store, you know, goods and supplies and stuff. It's just an empty flat floor. There's stairs going up to the main level not far from here, a door that blocks it all off, but this could make a serviceable cargo room if you guys needed to carry large things or perhaps another vehicle. And it

Tara / Journey:

has a big opening to the outside?

Tim / GM:

The kind of garage door that you guys just walk in through. Perfect.

John / Doran:

How many, rolling pins could we fit in that?

Tim / GM:

I think you could comfortably fit, like, 3 rolling pins kind of stacked next to each other down there. Wow.

Hannah / Eryn:

Hang your bag?

Maggie / Poppy:

Yeah. We could expand. Start a Make 3.

Maggie / Poppy:

Yeah. Franchise.

Tim / GM:

Yeah. Mhmm.

John / Doran:

Just drop them off on Skylines as we fly by. Yeah.

Maggie / Poppy:

Yeah. Mikey can man them, I guess.

Tim / GM:

Give me your perception checks.

Tara / Journey:

Boy. Can I cast find traps

Tim / GM:

Sure?

Tara / Journey:

Instead?

Tim / GM:

Yes.

Tara / Journey:

I cast find traps.

Hannah / Eryn:

K. I got a 24 perception.

Maggie / Poppy:

It's a 8 for me.

John / Doran:

I got a 2.

Tim / GM:

10. Tara, can you read me the text to find traps?

Tara / Journey:

Yes. You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or hidden sinkhole.

Tim / GM:

Okay. Aaron, looking around this room, you see a couple switches on the wall, couple levers to be pulled, Journey. You know that among those levers is a trap. You can sense Journey that there is something you can do in this room that's, essentially incapacitates everyone in this cargo bay.

Tara / Journey:

I think we should take our time and really explore this place. I think there's some booby traps left behind by the blight. Something with the switches, maybe. I don't know. But this room might be a little dangerous.

Hannah / Eryn:

Yeah. I saw the levers over here. Maybe we don't do anything with these for the moment.

Tim / GM:

That's not me

Maggie / Poppy:

to take a look at the levers? Maybe it's magical.

Tara / Journey:

I would say let's not mess with any of them, but if we can try to investigate maybe what they're connected to or try and find out what they do.

Maggie / Poppy:

Could I check?

John / Doran:

Garth with us still?

Tim / GM:

No. He's actually just back outside by the docks just kind of waiting for your, like, inspection and turnover sort of thing.

John / Doran:

Okay.

Tara / Journey:

A dirty twenty.

Tim / GM:

Very nice. Yeah. You can tell that these three levers on the wall are each linked to 3 different spells.

Maggie / Poppy:

Okay. Yes. They are magic.

Tim / GM:

One of them is minor illusion, one of them is dancing lights, and one of them is Sleep.

Maggie / Poppy:

I'm pretty sure they just, like, tortured people in here.

Tara / Journey:

Cool. Does not fuck.

Hannah / Eryn:

You said it was minor illusion and dancing lights?

Maggie / Poppy:

Yep. And this one is sleep.

Hannah / Eryn:

Don't touch it. It's kinda sounds like you can almost have, like, a dance party or something in here.

Tara / Journey:

Oh.

Tim / GM:

You all looked down at the hatched wooden floor flat surface. You can tell indeed this is a dance hall.

Maggie / Poppy:

Wow. That would make more sense.

Tim / GM:

Why would they have sleep in there? Just to party's over.

Thomas / Guy:

Yeah. Sometimes you need people to just clean up. You know? Yeah.

Tim / GM:

Yeah. I

John / Doran:

suppose. That's pretty cool. We could use this. Sure.

Hannah / Eryn:

Can someone label them?

Tim / GM:

Oh.

Maggie / Poppy:

Oh, yeah. Here. Hold on. I'll pull up, like, a I don't know. Some sort of

Tim / GM:

Shop tags or something?

Maggie / Poppy:

Shop tags.

Tim / GM:

Yeah.

Maggie / Poppy:

Yeah. I have a label maker.

Tim / GM:

Yeah. Of course. Yeah. Probably sitting there for, like, 45 minutes.

Maggie / Poppy:

There you go.

Tim / GM:

Yeah. Okay. You

Maggie / Poppy:

lost. Sorry. You can't read, can you?

Hannah / Eryn:

You don't have to say it every time? Like I'm sorry.

Maggie / Poppy:

Well, the blue one here is for dancing lights.

Tim / GM:

Okay.

Maggie / Poppy:

And then this one is for illusion. Right? That's what it was. Mhmm. And then the the the red one is sleep.

Maggie / Poppy:

Okay.

Hannah / Eryn:

Thank you.

John / Doran:

Doran flips on the minor illusion 1.

Tim / GM:

Okay. You see from the ceiling this glittering sphere, sort of like a diamond, just kind of projects like, sparkling lights, like, all over the room, and the room begins to dim.

John / Doran:

Cool. And then dancing lights?

Tim / GM:

From all angles of the room, you see these colorful spot lights, like, shine down kind of in rhythm.

John / Doran:

Very cool. Alright. I'll I'll turn them both off. Okay.

Thomas / Guy:

Not particularly useful for a hangar, babe.

Tim / GM:

How's it looking in there?

Maggie / Poppy:

Oh, spacious.

John / Doran:

Any, anything we missed? Well, there's definitely potentially traps.

Tim / GM:

Oh, yeah. There's traps on there for sure. Yeah.

John / Doran:

Okay.

Maggie / Poppy:

Thanks for the warning.

Hannah / Eryn:

Should we go up a level and look at the top deck?

John / Doran:

How much time do we have, Garth? I I'm I know you're a busy person.

Tim / GM:

Yeah. I've got a meeting in about half an hour.

John / Doran:

Okay. We'll be quick. Just yeah.

Hannah / Eryn:

Yeah. Aaron's gonna find a way to go up, to the next level.

Tim / GM:

Yeah. There's just a a door with a stairwell at the end of this hallway. You head up. Even even the stairways in this are not utilitarian. They're, like, elegant with these, like, needlessly decorative railings that are kind of this curled, like, silver and dark wood metalwork, every inch of this place is, like, too decorative to be purposeful

Maggie / Poppy:

We could hang, like, ribbons and bunting and lights on these. Make it cute.

Tara / Journey:

For what?

Maggie / Poppy:

For making it cute.

Hannah / Eryn:

I mean, we're not gonna be in the ship that long, maybe. I don't I don't know, I guess. But

Tim / GM:

You follow the switchback stairs up to the middle level. Adorned with the same kind of ram's horn motif on either side of the door in the center of this room you also see a conversation pit It is a kind of large circular area that is set down into the floor a little bit. There's some, circular couches in there and, like a central, like, mini coffee table in the middle.

Maggie / Poppy:

Is there shag carpeting? Like, how seventies is this?

Tim / GM:

Not quite seventies. Yeah. A powdered wigs, like, hanging on the walls.

Hannah / Eryn:

18 70. 18 70. Yeah.

Tim / GM:

More like they're trying to go for some kind of, like, fantasy, like, hyper modern sort of look in here. Okay. There's also a, a chandelier in the center of the room over that central lounge with some silvery leaf motifs on it. That's kind of casting the light in this room. So you can see there's there's 3 other rooms here.

Tim / GM:

There's that captain's quarters in the front, and then there is a green door and a red door, and then there's another door in the middle of all of it. Cracking those open, you can see that 2 of these are themed bedrooms. One of them is called The Wilds. The other one's called The Inferno. The central door is actually a shared bath.

John / Doran:

Okay.

Maggie / Poppy:

Oh, boy. Like, one giant tub.

Tim / GM:

There's 2 tubs, a hot pool and a cold pool, and then a steam bath to sit on the insides.

Maggie / Poppy:

Maybe we take turns this time.

John / Doran:

Why? Oh, right. Yes. So inferno room Mhmm. Is it hot?

John / Doran:

How many beds? You peek

Tim / GM:

in there, there's 2 beds in each room. The inferno room is painted red. It's got much warmer colored wood in there, not so dark. You can see also there's, like, these beds have, like, 4 posts on them. Each of the post ends in, like, a nude carving, of some figure or another.

Tim / GM:

You look on the ceiling, and there is a giant nude painting of, a very muscular looking man kind of flexing, and, not far from him, a couple of nude women as well. This place is adorned with fertility carvings and, arousing paintings.

Maggie / Poppy:

I don't wanna stay in here.

Hannah / Eryn:

Erin pokes her head in, lifts their eyebrows, and looks around, and then nods, and then goes back out.

Thomas / Guy:

Pretty standard stuff, really.

Maggie / Poppy:

That could

Hannah / Eryn:

that could be the boys' room.

Tara / Journey:

Yeah. I I go look in the wilds Yeah. Room.

Tim / GM:

And, Journey, your your heart kind of flutters as you open this. You can tell that there are, magically sustained vines that cover the walls in here. Cool. The bed in here is a single bed, an extremely large one, kind of it's almost a double king in terms of width. It's a canopied bed that has a literal tree canopy over it.

Tara / Journey:

Cool.

John / Doran:

Very cool. And there's a captain's quarters as well?

Tim / GM:

Yes. Is that, also Captain's quarters is considerably larger than the other rooms. It has a private balcony that goes out to the front of the ship to overlook the the coming clouds.

Hannah / Eryn:

It's called an aft deck.

Tim / GM:

Last thing in here is a private clawfoot tub in the captain's quarters. Okay.

Maggie / Poppy:

Oh, that looks nice.

John / Doran:

How many, beds in the captain's quarters?

Tim / GM:

Just the one. K.

Maggie / Poppy:

So there's not enough room for everyone.

John / Doran:

We can't really downsize the dance hall. Feel like we we're gonna need that. I wanna make sure we have it available. Garth? Yeah.

John / Doran:

Did you you said the blight had this made. Do you know who was buying it originally?

Tim / GM:

So, actually, this came in from a Farewell.

John / Doran:

Okay. Yeah. Very custom. Just curious who was going to be using this ship.

Tim / GM:

Well, I think it was gonna be the Valoran. Some of his lesser flunkies, flew in from Farewell not long after you guys, and and, yeah.

Thomas / Guy:

The horn motif does somewhat remind me of Valorant, does it not?

Tara / Journey:

If it came from Farewell and we're gonna be traveling around, we might wanna make some adjustments to it so that it's not recognizable.

Maggie / Poppy:

Yeah.

John / Doran:

Can I roll a, either history? I wanna kinda perceive what the horns the ram horns might represent to the blade. Yeah. And then maybe I could, Erin, do you know

Maggie / Poppy:

Like, the fawn?

John / Doran:

Have you seen this symbol before? We keep seeing the ram horns. I'm just curious what it might mean.

Tara / Journey:

Do I know what that means?

Tim / GM:

I don't think you do, Erin. K.

Hannah / Eryn:

I I am not familiar.

Tim / GM:

Okay.

Maggie / Poppy:

Is it Leary and Afon?

Tim / GM:

So 19. And that's on a history? Yeah. Okay. Yeah.

Tim / GM:

The horns are indeed the same kind of, spiral shape as what you saw on Lirion. Although Lirion's were a sort of black obsidian, they didn't go through the effort of painting these, but you can tell that's what they're going after. Okay. Sort of hits you as well. The other themes that it's hitting here are just kind of, like, indulgence and the wilds or the sort of natural world, other things that Lyrian's definitely interested in.

John / Doran:

Yeah. I thought it might be just a nod to Lirion, but just curious.

Maggie / Poppy:

Well, I don't like them.

John / Doran:

Yeah. I'm not a fan of, Lirion.

Tara / Journey:

Why don't we change everything except this bedroom? Okay. I really like this one. I don't know.

Tim / GM:

Is it the inferno bedroom? No.

Tara / Journey:

No. It's no. This one, it reminds me of home a little bit, and it's it's real cool. You guys, anyone can share it. Yeah.

Tara / Journey:

I just think that it doesn't need to change.

John / Doran:

It looks pretty authentic too. That's very cool.

Maggie / Poppy:

It's just one bed.

Tara / Journey:

Right. We could add another bed in there, or I could sleep on the top of the it could be like, bunks. I'll I'll just sleep on the tree part.

Maggie / Poppy:

What? Is there enough space in the captain's quarters to, like, run a wall down the center of it?

Tim / GM:

Oh, yeah. All of these rooms are actually quite spacious for the amount of people they hold. Also, that central conversation pit is a serviceable sleeping spot for guests.

John / Doran:

Can I summon babka? Yeah. For sure. Alright. Yeah.

John / Doran:

I haven't done this before, so I'm not exactly sure. I'd take out the, is it it's a rug. Right?

Tim / GM:

Yeah. Yeah.

John / Doran:

Okay. Just kind of set it on the ground, and I don't remember if you told me how to do this. Mhmm.

Tim / GM:

So there's, like, a, on the rug, there is a a sort of fabric flap that is sewn over it. So So what it looks like is Babka kind of pokes his head out, and he's, like, pushing up a flap as if he's, like, under the covers Yeah. And he goes, can I help you?

John / Doran:

Yeah. Babka, we got, some new digs, and just curious if you wanted to take a look and see if, any of it's to your liking.

Tim / GM:

He He squints his eyes, and he kinda looks around the room, and he sees his eyebrows do the wave a little bit, and then he crawls out and stands up, dusts himself off, and he says, very nice indeed. You've come into some fun to teams.

John / Doran:

Sponsorship, some level. Yeah. Baxi's, letting us have this and Indeed. Yeah. So there's one particular room that isn't popular with us so far.

John / Doran:

Do you wanna just scope it out? Mhmm. No. Like, we didn't design this, so don't worry about it if it doesn't jive well. But I point towards the infernal room.

John / Doran:

Just take a look and see if you wanted to set up shop there or something.

Maggie / Poppy:

Oh, yeah. Give up give away one of the bedrooms.

John / Doran:

Do you want this 1, Poppy?

Maggie / Poppy:

No. I wanna figure out doling out bedrooms and making space.

John / Doran:

Yeah. Yeah. Well, we'll just see if maybe maybe you want some of the, decor. You know, you could maybe sell it.

Tim / GM:

I don't know.

John / Doran:

We're probably not gonna use it. He is kind of,

Tim / GM:

like he's got the door cracked, and he's just looking at you and nodding, you know, all of your you kind of keep couching it and couching it, and he's, like, yeah. Okay. And he opens the door. He steps inside, takes a look at it. You see him look at the ceiling, and the floor, and

John / Doran:

the bed. It's a lot, isn't it?

Tim / GM:

You see him look back at the rug, and he goes, Benjamin, would you please come here? You see, Benjamin Butterhug climb out of the carpet as well. They both walk into the room and close the door. They come out about 30 seconds later. He says, we'll take it.

Maggie / Poppy:

Like, take the room or take the stuff?

Tim / GM:

The decor. Perhaps we can, exchange, make a trade.

John / Doran:

Yeah. I'd say have at it with the decor, and then let us know when

Tim / GM:

it's all gone. Very good. What kind of theme are you thinking for this room?

John / Doran:

Something very different.

Tim / GM:

Mhmm. Mhmm.

John / Doran:

I guess,

Hannah / Eryn:

what The clouds.

John / Doran:

Clouds?

Hannah / Eryn:

It should be themed for the skies where we're traveling.

John / Doran:

Yeah. I like that, Erin.

Tim / GM:

Quaint and boring, but appropriate.

Hannah / Eryn:

Erin frowns at vodka.

Tim / GM:

Is there

John / Doran:

any way maybe we could do something, like, where you can kind of maybe it's an illusion, but it looks like you can see outside

Tim / GM:

or something. A porthole, perhaps. Yeah.

Maggie / Poppy:

How are you with building walls?

Tim / GM:

Abysmal. Why?

Maggie / Poppy:

Okay. That's fine.

Tim / GM:

I am no construction expert.

Hannah / Eryn:

Okay.

Tara / Journey:

Are there people on backseat that we could hire to make some changes to the ship on the outside and on the inside, maybe structurally?

John / Doran:

I'd like to, Journey. I think we gotta get going pretty soon. I mean, maybe we could get a couple things changed and leave tomorrow. Or

Tim / GM:

Are you not traveling with, as well? I've seen him do wonderful things with the rolling pin.

Maggie / Poppy:

Yeah. But that's, like, mechanical, not really, design.

Thomas / Guy:

There are other architects of the heavenly feather here on Backsy as well.

Tara / Journey:

Yeah. They wanna travel with us instead.

Hannah / Eryn:

I'm wondering if we might need to talk to some of our friends and see if they can come over from the heavenly feather, if they have enough crew. I mean, we don't exactly know what we're doing with this thing, but maybe they can help. I mean, I can sleep outside wherever. I don't care. So I think we should just make it comfortable enough to live on.

Hannah / Eryn:

I mean, we've all slept, you know, just like in an alley before. Right? So there should be no problem.

Tim / GM:

Yeah. It's funny that you guys are like, oh, there's not enough beds. Like, we haven't slept on floors the entire time.

Maggie / Poppy:

I have a I have a bed in the rolling pin.

Tim / GM:

True. Yeah.

Maggie / Poppy:

You can

Tara / Journey:

drink the bowl. That's true.

Thomas / Guy:

Or you don't sleep.

Tim / GM:

Yeah.

Maggie / Poppy:

Yeah. Well, as the the navigator and the the driver and the captain of the ship,

John / Doran:

Woah. Woah.

Tim / GM:

Woah. Woah.

John / Doran:

This is the title you want, Poppy?

Hannah / Eryn:

No one made you captain.

Maggie / Poppy:

You don't know how to drive, so neither do you.

Thomas / Guy:

Poppy does have the most, driving experience.

Maggie / Poppy:

Yeah. I own I own a mobile bakery.

Tim / GM:

Benjamin Butterhug pops out of the carpet with a gigantic portrait of, Babka, and he says, perhaps, something like this. Would this be appropriate for the former Inferno Room?

Hannah / Eryn:

Not I I don't really get the cloud vibes from that one. Not quite nailing it.

Tim / GM:

Oh, but is Bob Kanata representative of the clouds?

Thomas / Guy:

He is fluffy like a cloud.

Tim / GM:

Yes. He is, isn't he?

Maggie / Poppy:

I think it's wonderful.

John / Doran:

I think that that should go in the captain's quarters.

Hannah / Eryn:

How about nobody we know in a picture? Indeed.

Maggie / Poppy:

Or or or we commission all of our portraits.

Tara / Journey:

And one room has all pictures of us. No. A hallway leading to the front of the ship has

John / Doran:

Yeah. We're gonna we're gonna counter in

Hannah / Eryn:

the I will only I will only agree to this if we can have eye holes that peep out

Maggie / Poppy:

of the porch. Oh, okay.

John / Doran:

Okay. Into the bathroom. I think for sure, the dance hall seems like the best place to keep the rolling pin for now.

Maggie / Poppy:

Well, yeah, that's where I was gonna put it, but I'm not gonna sleep down there.

John / Doran:

I didn't say you had to. But, yeah, I think that would make sense, and maybe that's big enough that we could maybe set up Cerbo, maybe get a small, mechanic shop if we can get any, anyone else to join our venture here.

Tara / Journey:

Poppy, can can your bed come out of the rolling pin?

Maggie / Poppy:

No. I mean, it's built into it.

Hannah / Eryn:

We can figure it out maybe on the go, but let's let's try to cobble some crew members together maybe. And Okay.

Maggie / Poppy:

He maybe make it in DeWalter.

Thomas / Guy:

I suggest we go directly to captain Yarhart. It would be disrespectful to try to poach his crew from under him.

John / Doran:

I'm inclined to agree. Yeah.

Hannah / Eryn:

That sounds like a great job for you, guy.

John / Doran:

He seemed to have a lot of respect for you.

Thomas / Guy:

Mhmm. Very well.

Tara / Journey:

Poppy, I I had a thought.

Maggie / Poppy:

Yeah.

Tara / Journey:

I was wondering if maybe with your recent experience with the bismat and some of the stuff that we learned on vaccine, maybe you and I can work together to find a way to not deplete the bismat so fast.

Maggie / Poppy:

Oh, yeah. That's a really good idea. I I mean, I've been thinking about it too. I'm not sure if I have the right process down, but we can experiment.

Tim / GM:

Yeah.

Tara / Journey:

I think that would be a good use of our time, especially as we're just

Maggie / Poppy:

flying. Mhmm.

Maggie / Poppy:

Yeah. Let's do that.

Tim / GM:

Guy, you tracked down the heavenly feather. It is docked not too far from you. You're able to see it from where your vessel is actually. It seems captain Yarhar is maybe just days away from taking off himself, with his whole ship and crew and off to their next great adventure, mining bismide out from the clouds.

Thomas / Guy:

Uhoy, Captain Yarhar.

Tim / GM:

Mister Guy, how the hell are you? He, holds out a hand to shake yours.

Thomas / Guy:

Guy shakes his hand? I am doing, quite well, actually, lately.

Tim / GM:

Yeah. Very good. What can I do for you?

Thomas / Guy:

Well, if you were not aware, we have come across our own airship thanks to the Really? Leadership of Maxi.

Tim / GM:

I thought I'd see your face in the next couple days looking for a ride, but that's fantastic news.

Thomas / Guy:

Yes. We have taken stake of the situation, and we realize we are in need of some crew to man the ship.

Tim / GM:

Ah, okay. What are we thinking?

Thomas / Guy:

Well, of course, only what you could spare if you can spare anything at all, but we have become quite close with some members of your crew, and, any help we could get would be appreciated.

Tim / GM:

Tell you what, I'm pretty hesitant to depart with DeWalter and Mikita. They kinda run this whole thing.

Thomas / Guy:

They did seem quite, accustomed to your engine. I I know that would be a hard

Tim / GM:

sell. Yeah. And I can't really separate them either. They're kind of, you know, they're good friends. It's like, you know, separating kittens or something.

Thomas / Guy:

I have never seen them apart. Yeah.

Tim / GM:

It's almost like they're the same person in some way.

Tara / Journey:

Because

Maggie / Poppy:

they have a friend named Ryobi or something?

Tim / GM:

Yeah. On the mainland. Yeah. Crew. I mean, you need somebody to fly it or run the engine or what do you think?

Tim / GM:

I mean, Kesher's I know she's been looking for somewhere to be. She's kinda outgrown this place, but she's a bit of a wild child. She might disappear on you.

Thomas / Guy:

We have our fair share of wild children

John / Doran:

in our group as well.

Tim / GM:

That might be the move then, actually. She does know how to fly. She's our number 2 navigator. She doesn't do it very often because we're in such a good position with our primary navigator. So maybe that's the spot for her.

Thomas / Guy:

Very well. This sounds agreeable.

Tim / GM:

And so her rate again is, 50 gold pieces per month. Is that something y'all can afford?

Thomas / Guy:

Well, I know we did get a whole, boatload of money for saving the island, so I believe that

Tim / GM:

should be fine.

Maggie / Poppy:

I forgot we had almost 3,000

Tara / Journey:

Oh, shit. Okay.

Tim / GM:

Maybe there's room for a raise then if, that works out for all of you.

Thomas / Guy:

I'll let some of the others figure that out. I'm not so good with money. Mhmm.

John / Doran:

I'm Doran is waiting, off of the dock waiting for a guy to come back.

Tim / GM:

Yeah. It's like so what about, Bismide, all that kind of stuff? You guys good on fuel?

Thomas / Guy:

It seems we have been given fuel for many voyages.

Tim / GM:

Good. Good. Well, I mean, this island owes you a debt. We certainly do. I mean, just for your services to the clouds in general.

Tim / GM:

Yeah. I think this is a win win for everybody.

Thomas / Guy:

Thank you, captain. Any advice for our maiden voyage?

Tim / GM:

Well, if Kesha goes missing, don't go looking for her. She's just out gliding. She'll be back. But remember the 3 rules I gave you up front. Never forget those rules.

Thomas / Guy:

Right. The 3 rules.

Tim / GM:

Very good. Yes. Of course. The 3 rules. In case you didn't remember what

Thomas / Guy:

those were,

Tim / GM:

the rules were, don't land anywhere you can't take off. That puts you in a bad situation. I'm talking about water landings. I'm talking about coming in at a weird angle, thick forests. If you can't get off a skyline, you might spend the rest of your life there.

Tim / GM:

Yeah.

Tara / Journey:

I actually wrote these down.

Thomas / Guy:

I'm sure I have them

Maggie / Poppy:

down too.

Thomas / Guy:

Oh, yeah. Yeah. Right there.

Maggie / Poppy:

Stay out

John / Doran:

of the fucking clouds.

Tim / GM:

But that's rule number 3, and that's an important one. Stay out of the clouds. Don't fly into the actual clouds. Sometimes entire islands get hidden behind them. You can crash right into them without any kind of warning.

Tim / GM:

Extremely dangerous.

Thomas / Guy:

And do not fly at night, I believe.

Tim / GM:

That one can bend a little bit. I know people who do. It's just there's more risk in it than you think. I mean, creatures don't have flashing lights on them. You know?

Tim / GM:

You could bump into a young sky whale and not even realize it.

Thomas / Guy:

Any concerns about, Kree being still out there?

Tim / GM:

Yes.

Thomas / Guy:

What should we do if we encounter such a creature?

Tim / GM:

Looks him in the eyes, and he says, get weapons. You see a guy coming back down the gangplank towards you, Doran.

John / Doran:

How'd it go?

Thomas / Guy:

We got one crew member.

John / Doran:

Awesome. Which one?

Tim / GM:

You here. As Kesher flies out, with her jet glider over the top of you.

John / Doran:

Okay. It's it's that one. Okay. Kesher of the 3.

Thomas / Guy:

So is this not agreeable, Doran?

John / Doran:

What what was, what was her skill set?

Thomas / Guy:

She flies, and, she is a wild child. Right. So that's great.

John / Doran:

Being unpredictable is important.

Maggie / Poppy:

Mhmm.

John / Doran:

Good.

Tim / GM:

The 2 of you are walking and talking. And along the docks, you also see Mikey and April kind of toting luggage with them. And April says, you weren't going to leave us, were you?

John / Doran:

We hadn't just even thought about that. We were gonna definitely ask you. We're just coming to find you. Yeah.

Thomas / Guy:

This is part of the whole thing.

Tim / GM:

Did you get to see the ship?

John / Doran:

How is it? It's pretty nice. There is there are likely traps. So I I'd say, Good. Mikey, why

Tim / GM:

don't you go explore?

Maggie / Poppy:

Well, April's trying to kill him.

Tim / GM:

She just looks at you and kind of does, like, a silent, like, he'll be fine. Why do why do you know that?

John / Doran:

But, anyways, April, you have, I and if Guy, if you agree, I'd say there's room for you both. We always could use backup turtles.

Tim / GM:

Max is just not the place for us

John / Doran:

is all. Understood. Yeah. We

Thomas / Guy:

need them.

John / Doran:

Right now, we're kind of putting everything in the dance hall. If you wanna get set up there, I bet Mikey will actually love that. That. Sure. With all the lights, just don't flip the 3rd switch because it says it's puts everyone to sleep.

John / Doran:

Not good. We're out getting the rest of crew supplies and stuff. If you need anything, just send us a send us a message, and, yeah.

Tim / GM:

Yeah. You have pointer off to the ship, and she and my ego begin loading up. Okay.

Thomas / Guy:

Doran, where might we find that servo fellow?

John / Doran:

I believe they've been still hanging out. Where where did we see them last?

Tim / GM:

Either at the scratching post or still in the corner, just dormant in the rolling pin. K.

John / Doran:

I believe they've still been, spending time near the scratching post. We can go check it out there. I think if anything, we should stay in contact with D'Walt and Nikita. Yarhard said, he won't part with them.

Thomas / Guy:

He could not spare those 2, and we saw how closely aligned they were with the engine that runs the heavenly feather. So

John / Doran:

K. Yeah. Well, yeah, we should definitely, see if we can grab and, at least set up an echo bell for those 2 in case we run into something wrong with our engine.

Thomas / Guy:

Yeah. Tech support. Right.

Tim / GM:

Yes. Mhmm. Yeah. I think you guys accomplished exactly that. So you've got, Bobka, Benjamin, Mikey and April, and Sir Bo, and Kesher are all back at your ship with you in that cargo bay.

Tim / GM:

Okay. The rest of y'all.

Tara / Journey:

I wanna find Harley.

Tim / GM:

Oh, okay. Harley is hard at work. You actually have to wait for her about 15 minutes just kind of like in a in a waiting room until she's ready, and she comes out, like, several days unbathed, and her hair is just, like, tied up with a pencil. She just says, hey. Yeah.

Tara / Journey:

I

Tim / GM:

got, like, 5 minutes.

Tara / Journey:

Oh, we're leaving soon.

Tim / GM:

Oh my god. I shouldn't have scheduled so many meetings. I didn't know it was today. Well, I

Tara / Journey:

was wondering if maybe you wanted to join us at some point. Obviously, I know you got work that you're doing here, but

Tim / GM:

Yeah. She looks down and a bunch of hair, like, falls away from her face and she looks down into, like, a wristwatch type thing. She goes, I I'm sorry. I just

Tara / Journey:

Well, there's a lot more story to be had out in the clouds, and maybe we could keep in contact and make sure that the truth is getting out.

Tim / GM:

Yeah. Please do. I need all of your updates immediately, but I need to be in a place where I can get that out, and this is where it is.

Tara / Journey:

Sounds good. I hope you're taking care of yourself and

Tim / GM:

Of course. Yeah.

Tara / Journey:

Yeah. Let us know if you need anything and make sure Baxi's doing good.

Tim / GM:

Yeah. Trust me, you'll be seeing my name everywhere. And by the way, Journey, I hope you guys are ready for what's to come. You all kind of performed in the heart of it all. I mean, this is where this is where information starts.

Tim / GM:

This is where it disseminates from. If you guys were looking to become notorious, you are in the exact right place to do it. There's already crystals on other islands. You're known everywhere.

Tara / Journey:

Well, to be honest, Harley, I can't rightly say I was expecting that. I guess we'll find out what that means.

Tim / GM:

Probably good things. I mean, you're heroes. Like, you should be receiving a hero's welcome pretty much everywhere you go. Couldn't get much better than that.

Tara / Journey:

Journey looks perturbed. Well, thanks for all the help that you gave us, and, we'll keep in touch so that

Tim / GM:

Speaking of which, here, I I want you to have something. These are more and more rare these day these days, people think they're kind of archaic, but I think they're charming. She, takes out a small wooden case and she opens it up and shows you a quill. She says, it's called a whisper quill. It's, you write down messages and send them to other people.

Tim / GM:

It's not quite as, rapid as a video on a crystal or something, but gets the job done over great distance.

Tara / Journey:

Oh, thanks, Harley. I'll be sure to use it. It might be nice to, I don't know, have a pen pal, I guess.

Tim / GM:

Yeah. Well, all you gotta do is you can write down on any paper you want, and you write down the name, you write the message, and you cross it off. This one's not my best model, so the, ink isn't very plentiful. It takes a while to come back.

Tara / Journey:

Okay. Well, well, thanks. We'll let you know if anything crazy happens out there in the clouds.

Hannah / Eryn:

Please do. Dear Bert,

Maggie / Poppy:

I would like to have pulled out all of my, like, extra sheets and stuff from storage Mhmm. And fashioned, like, a curtain wall halfway across the captain's quarters. Okay. Yeah. And I I'll drag the, like, lower unused, mattress from the bunk beds Okay.

Maggie / Poppy:

And, like, kind of set up a room in the cabin.

Tim / GM:

Okay. For you?

Maggie / Poppy:

For me. Yeah.

Tim / GM:

Okay. Yeah. A little poppie space.

Maggie / Poppy:

Yeah.

Tim / GM:

Yeah. Is it in the bath? Is that where your bed is?

Maggie / Poppy:

No. There's a shared bath.

Tim / GM:

Isn't it? In in the clawfoot tub in

Maggie / Poppy:

the captain's quarters? Oh, That's right. No. Okay. That can be shared space too.

Maggie / Poppy:

I don't know. I'll just make it cute, and I will take the balcony for myself.

Maggie / Poppy:

K.

Hannah / Eryn:

Aaron is gonna send us time, trying to just explore the ship inside and out as much as possible before we take off. Yeah. So, yeah, I just wanna investigate. I'm kind of when a room looks like more plain, I might walk around and touch some of the wall panels, like testing floorboard. Kinda just looking for secret spaces or extra traps, and exploring around the ship more.

Maggie / Poppy:

Okay.

Tara / Journey:

Me too. Okay. I wanna find traps wherever I can. Okay. Yeah.

Tim / GM:

Alright. Journey, are you gonna use find traps again? Or

Tara / Journey:

I would like to. I

Tim / GM:

On the spinal salon.

Tara / Journey:

How long ago if someone has smell is not? But if we're gonna do a rest soon

Tim / GM:

Yep. There's no no risk of combat.

Tara / Journey:

Okay. I'll just keep using it. Yeah. I can do it, like, 3 or 4, 4 3 3 times.

Tim / GM:

And then, Erin, give me your own investigation. These will be for slightly different things.

Maggie / Poppy:

Investigation.

Hannah / Eryn:

Oh, 19.

Tim / GM:

Hell, yeah. Okay. Journey. Mhmm. 1st exploring for traps.

Tim / GM:

You moved through some of the rooms that you hadn't seen yet on the top deck. It's kind of like a nautical ship where there's sort of a like a hut on one end of the ship and a hut on the other. One of those is the navigator room which is attached to the engine room where the Bismite is fed in. In that navigator room, you see the controls for flying this thing, and the way that they actually navigate from island to island, which is a very interesting system. But what you also find after some examination is that that console to fly the ship is trapped.

Tim / GM:

If you don't engage a certain switch, it will electrify and kill whoever tries to fly it.

Tara / Journey:

Oh my god. Can I detrap it?

Tim / GM:

Yes. Yeah. All you have to do is engage a certain switch. You figure out what to do, yeah, to turn that off, but you also know you've got that in your back pocket, should that come in useful.

Maggie / Poppy:

Okay.

Tim / GM:

And Aaron, searching around the ship on every plane wall, you kind of press in to look for hidden panels or secret switches, and it kind of takes your breath away when on the top deck along the railing you actually find a loose board. And it kind of sways when you push it down and you realize that it's on swivel. You push down hard to get that board to swivel and what flips up is a giant crossbow harpoon.

Hannah / Eryn:

Oh. Erin's like, oh my god.

Tim / GM:

Mirroring that on the other side of the ship is the same thing. You have 2 aborting harpoons on

Hannah / Eryn:

this ship. Nice. Sick. Aaron, like, swivels them around. I'm imagining, like, they can kinda move.

Hannah / Eryn:

Definitely. Yep. Exactly. Okay. And then, pretends to, like, shoot something.

Hannah / Eryn:

It's like

Tim / GM:

In that moment, you see Kesher fly up

Hannah / Eryn:

right in front

Tim / GM:

of you on the ship and just kind of like spiral an arc into the sky 30 feet up.

Hannah / Eryn:

Hey. Watch out.

Tim / GM:

And then you see her, kind of circle the ship and then come back down on the main deck. She goes, hey.

Hannah / Eryn:

Hey. You I could've almost shot you on accident. You scared me.

Tim / GM:

She, like, wipes glistening sweat off her forehead and goes, wow. This place is really cool.

Hannah / Eryn:

What are you doing here?

Tim / GM:

Oh, I'm joining the crew, I guess.

Hannah / Eryn:

You're what?

Tim / GM:

Yeah. We're gonna be friends.

Hannah / Eryn:

Oh my god.

Tim / GM:

Yeah. Have you eaten yet?

Hannah / Eryn:

Erin turns around and stomps off to go find Guy.

Tim / GM:

She takes it in stride. She goes, okay. Wow. What's this? And kinda plays with the big crossbow thing.

Maggie / Poppy:

Is there a kitchen on the ship?

Tim / GM:

Yeah. Let's install that.

Hannah / Eryn:

Yeah. A galley.

Tim / GM:

Yeah. Let's install the galley in that main Oh, galley. That's lounge.

Tara / Journey:

Okay.

John / Doran:

Yep. Where is it? Sorry.

Tim / GM:

Main level by that lounge. Yep. Just add indoors.

Thomas / Guy:

By the living room checkered floor. That's what I thought it was.

Tim / GM:

Oh, kitchen? Yeah. In the bottom? Mhmm. Mhmm.

Maggie / Poppy:

That's so far away.

Tim / GM:

But yeah. No. That's fine. Yeah.

John / Doran:

So guy and I grabbed Servo. Yep. Kind of could we have given an echo bell to Makita? Sure. Yeah.

John / Doran:

He's gonna be able to connect with them. Yep. So as Guy and Doran are approaching the ship again Yep. Doran pauses. Looks at it.

John / Doran:

Guy, how heavy is that sword you got?

Thomas / Guy:

Guy takes it out. It's about this heavy.

John / Doran:

Pretty heavy? Okay. I think I know what this needs. We don't have enough time to really totally redesign this. Let's just add our own little touch.

John / Doran:

And, Doren just kinda gestures to have you follow and heads up onto the ship.

Thomas / Guy:

Very well.

John / Doran:

I'm gonna try to do an acrobatics to try to climb on one of the ram horns. Okay.

Maggie / Poppy:

Chop it off while you're standing on it. Perfect. So,

John / Doran:

so I got a 88 trying to climb.

Maggie / Poppy:

Dora hasn't climbed shit in his life.

Tim / GM:

Dora neither.

Thomas / Guy:

It's not a bard thing where you can't do worse than a

John / Doran:

Not on whatever. But not on acrobat. Okay.

Tim / GM:

Persuade yourself to jump. Yeah. You, come to the edge of the dock there, and the jump to get out on that horn or or that, yeah, that ram horn or somewhere where you could access it Mhmm. It's not that far. Maybe 3, 4

John / Doran:

feet. Okay.

Thomas / Guy:

Guy is standing ready to catch Dorn

Tim / GM:

if he falls. But when you've got a gap like that, that's not that intimidating Mhmm. And you look down to see nothing but clouds maybe a mile down

John / Doran:

Mhmm.

Tim / GM:

It kind of makes you sweat. So when you jump over onto that horn, sure, you land on it, but then when you go to brace yourself with your sweaty palms, you slip and you fall towards the point of that horn as if it's going to impale you.

John / Doran:

Alright. Lock stop dagger. Just, like, reflexively press it Kind of still in its sheath.

Tim / GM:

Yeah. Doran is, practically, like, planking in midair by the time he does this. And so when he presses it, you know, he's, like, pretty much, like, even with the horn, like, suspended over mid air just holding on to a dagger.

Thomas / Guy:

But, Doren, you almost died. Was that intentional?

John / Doran:

No. It was not. Can you come help me up? Maybe it maybe touch a rope or something. I got a little,

Thomas / Guy:

very well. I'm coming. I mean, I guess, can I reach it easier because I'm very big?

Tim / GM:

You're very big, but even you, you'd you'd have to jump onto that horn to get over to help him.

Tara / Journey:

Are the rest of us anywhere near this?

Tim / GM:

You're probably in the ship or on the top deck, but no worry that you'd see this.

Maggie / Poppy:

Okay.

Thomas / Guy:

Well, looks like I'll need a little help. Come to me, Stede.

Tim / GM:

You just hear from behind you? Yes. What did you need?

Thomas / Guy:

Oh, hello, Stede.

Tim / GM:

Hello.

Thomas / Guy:

My friend Doran here is about to plummet to his death, and I would like to help

Tim / GM:

him. Alright then. Well, I've been in this situation plenty of times myself, and all you can do is just let go. Tell tell him to just let go.

Thomas / Guy:

Just let go, Dorn.

Tim / GM:

It's time. Tell him it's time.

Thomas / Guy:

It's time.

John / Doran:

Tell him to your stupid donkey. I don't

Thomas / Guy:

I don't I will not.

John / Doran:

Well, I could still use help, but my hands are very sweaty.

Thomas / Guy:

He says it's not his time to go. I I don't know what else to say.

Tim / GM:

Yeah. Stede looks up at you with his big dark eyes and then he just winks one of them

John / Doran:

and he says, tell him to let go.

Thomas / Guy:

Oh, I'm serious, Doran. Just let go.

John / Doran:

Do I sense anything?

Tim / GM:

You see that you can look up to see that Stede is, like, conspiring with Guy in some kind of jokey way, but he's serious.

John / Doran:

I still don't wanna let go. Can you give me a little bit more than that? Do I feel lighter or anything? No.

Tim / GM:

No. Steed, sees your hesitation and says to guy, just I can't grab him from where he is, but if he lets go, I'll need him.

Thomas / Guy:

Stede will meet you when you fall, but your position is too precarious

Tim / GM:

right now.

John / Doran:

It is very precarious.

Thomas / Guy:

Just trust me your friend, Guy.

John / Doran:

Fine. Fine. It takes me, like, a second before I let go

Tim / GM:

of

John / Doran:

shaky hands. Mhmm. Mhmm. Dagger is still stuck in mid air.

Tim / GM:

Oh, is it? Yeah. You're just gonna let go?

John / Doran:

Yeah.

Tim / GM:

Leave the dagger there? Yeah. Okay. You drop out, and you feel the wind begin to rush around you, and it's cold. A lot colder than you expected on a bright sunny day like this.

Tim / GM:

Give me an athletics check. 19. K. You hear the kind of, crack of air as Stede comes roaring towards you with that same kind of pulse as he beats back his dragon wings. And like a bullet, he just sneaks up underneath you and glides right back to the dock and sets you down.

Thomas / Guy:

There. See? That wasn't so bad. Yeah. Now, what was it you were trying to do exactly?

Tim / GM:

I

John / Doran:

wanna send a message.

Thomas / Guy:

There are easier ways to do such a thing.

John / Doran:

Yeah. Look, Guy, I was wondering if we could just chop off, one of these horns. Just not the whole thing, just right down the middle.

Thomas / Guy:

Oh, I see. Yes.

John / Doran:

Maybe I'll get off a steed. If you could grab my dagger too, that'd be great. When you're done, would you do the honors?

Thomas / Guy:

Very well. Stede, we're going to

John / Doran:

her. Okay.

Tim / GM:

You see Guy sit upon Steed, and the ratio of this is pretty hilarious. Steed is, you know, a regular donkey for the most part, maybe a little bit bigger. Giant dragon wings kind of helps to offset the weirdness of it, but, you know, it looks like Guy is about to crush this thing under his shaky legs. But nonetheless, he takes off as gracefully as ever and, kind of, is beating his wings to keep position as best he can, making passes on these horns. Guy, give me an attack.

John / Doran:

I will give you, bardic inspiration as well.

Thomas / Guy:

Great. Okay. So 19, 27.

John / Doran:

And that's what 9th. Bardic inspiration.

Tim / GM:

Oh, yep. 27 hit hits. Not difficult to hit this thing. But the damage counts being that this is a a solid vessel. It's a small little hits don't do anything to it.

Thomas / Guy:

Mhmm. Yeah. I'm gonna add a smite to it, I guess. 20 damage.

Tim / GM:

There you go. Yeah. 20 is, plenty to surpass its natural defenses. With a hit like that, you actually cleave that horn right off this thing. So there's a bit of a stub left there, but that's it.

Tim / GM:

Yeah. Fortunately,

Thomas / Guy:

it's too heavy. Grab the dagger. Yes. Well, yeah. Okay.

Thomas / Guy:

I'll grab the dagger.

Tim / GM:

Yep.

Thomas / Guy:

What happens when I grab the dagger?

John / Doran:

Press the press the button. It's by the hill. Oops. Sorry. Yeah.

Tim / GM:

Yeah. Other side. As as, as Steeda's flying by, you see Guy reach up and grab the dagger and get kind of pulled away by it. And he's like struggling with it, not knowing whether to stay on the the donkey or to hold onto the dagger. And he clicks it, and thankfully is able to get back to you.

Tim / GM:

Alright.

John / Doran:

Thanks, guy. Yeah.

Thomas / Guy:

Your dagger?

John / Doran:

Thank you. That was a good swing.

Thomas / Guy:

Yes. I hope this sends the message you intended.

John / Doran:

I hope Larian sees us. Maybe not today, but soon.

Thomas / Guy:

Anytime you need me to chop something off, I'll be there.

Hannah / Eryn:

Says the man who decapitated out of a

Maggie / Poppy:

1000000 people.

John / Doran:

He's the right person for the job.

Maggie / Poppy:

Hey, guys. So I was thinking we could call this ship the either the air fryer or the flying pan.

John / Doran:

Air fryer.

Tim / GM:

Does it

Hannah / Eryn:

have to be food themed? It doesn't seem very

Tim / GM:

What's your

Maggie / Poppy:

but who do you think I am?

Hannah / Eryn:

Yeah. But we're not all chefs.

Thomas / Guy:

Who is the captain here? I'm saying Poppy is the captain here.

Maggie / Poppy:

I did help get us into the top ten, which got us this ship. And I also am am the breadwinner.

Hannah / Eryn:

Well, Journey is the top number one person.

Tara / Journey:

Oh, I'd be just happy calling it ship. So I think any name is

Maggie / Poppy:

We can't call it ship. How about

Thomas / Guy:

Hold on. Let's pretty good.

John / Doran:

Let's make sure let's we'll

Tim / GM:

we'll figure

Hannah / Eryn:

out ship this.

John / Doran:

Let's figure out the name of the ship after

Thomas / Guy:

We cannot take off before christening the ship.

Maggie / Poppy:

Great. And I don't want it to say flying fuck.

Tim / GM:

I

John / Doran:

think Garth is late for his meeting. I should probably tell him we'll figure this out.

Tim / GM:

Bob was walking by with another painting, and he goes, don't worry. We already christened the ship.

Tara / Journey:

Oh. Wow.

Maggie / Poppy:

30 seconds, they were in

Tara / Journey:

that room. Oh, no.

John / Doran:

Okay. Guy, how does it work? How how do how does someone how does one become a captain of a ship? How do we decide who is a captain?

Thomas / Guy:

Well, I suppose, typically, one is appointed this position by one of higher authority.

John / Doran:

K.

Maggie / Poppy:

What if we're co captains?

John / Doran:

You and me?

Maggie / Poppy:

Yeah.

Tara / Journey:

I like it.

John / Doran:

Who gets to use the bath first?

Maggie / Poppy:

I don't care. Okay.

Tara / Journey:

What does that have to do with being captain?

John / Doran:

Well, I mean, it's clearly a big part

Tim / GM:

of it.

John / Doran:

It's like one of the two features in the captain's quarters.

Tim / GM:

Oh, well,

Maggie / Poppy:

I gave you the bath. Okay. But I got the balcony.

John / Doran:

Can I go on the balcony still?

Maggie / Poppy:

You have to ask my permission Okay. Because it's on my side of the room.

John / Doran:

Alright. I think we can work with this. Maybe we should gather everyone up and, decide on the name.

Hannah / Eryn:

And, like, any plan for what we're doing next, basically? We're going

Maggie / Poppy:

next month.

Hannah / Eryn:

Well, yeah. But we gotta figure out when, where, who, what Yeah. Everything.

Tim / GM:

Yeah. So I think this all comes to a head over dinner. Bobca and Benjamin are helping prepare. April is making a special tea brew for everyone. Poppy is busy trying to keep Mikey away from helping.

Tim / GM:

You can tell that Mikey still has a deep interest in learning to cook, as you're all preparing dinner together. And he's sort of watching and trying to learn, but seems every intuition he has is completely wrong about what should happen.

Maggie / Poppy:

I think we need to work on your knife skills first.

Tim / GM:

Oh, well yeah. It's not very good. I mean, he, like, shows you a chopped carrot, and it's just, like, 3 chunks.

Maggie / Poppy:

Oh, boy.

Tim / GM:

You said to cut it up.

Maggie / Poppy:

Could you cut it smaller?

Tim / GM:

Yeah. He, like, you know, he's got kind of clumsy, like, turtle hands, and so he's, like, trying to wield the knife in a in a finesse sort of way, and it's really difficult for him.

Maggie / Poppy:

Okay. Hold on. I switch it out with a cleaver. This one, you just, like, chunk.

Tim / GM:

You see him, like, wrap his hand around it and just bang, bang, bang, bang,

Tara / Journey:

bang. Yeah.

Maggie / Poppy:

That's better.

Tim / GM:

That's flood. It probably just faster if I he raises a hand over the carrot, and you see him kind of flick his hands out, and the carrot just separates into a bunch of little slices.

Maggie / Poppy:

Oh, why was that?

Tim / GM:

Oh, there's little cad trips from the Tower of Plates and Food.

Maggie / Poppy:

Why weren't you using that to begin with? You can do magic.

Tim / GM:

I was trying to do what you taught me.

Maggie / Poppy:

Well, I I didn't know you had other skills.

Tim / GM:

Of course, I could do magic. I grew up with lore.

Maggie / Poppy:

Well, we'll talk about that later, but, yeah, keep doing that. That's great.

Tim / GM:

For sure. He goes over to boil a pot of water and just uses create food and water to create water in the pot.

Maggie / Poppy:

What the hell?

Tim / GM:

I didn't know I was allowed.

Maggie / Poppy:

Wait. Wait. You didn't think me, the person who imbues things with magic, would allow you to use magic

Tim / GM:

in the future? Like a rite of passage.

Hannah / Eryn:

Oh, I

Maggie / Poppy:

don't care about that stuff.

Tim / GM:

Well, I can't do, like, big stuff like you can. It's just I got canned trips for days.

Maggie / Poppy:

Well, that's why you're the sous chef.

Tim / GM:

It's gotta go beyond soup someday. And actually, your first kind of inaugural dinner as a large party, I think you guys have 12 people in here right now, maybe 11, something like that. Sure. So it's a big deal. I mean, it's kind of a party atmosphere with you all crowding around that conversation pit, and it's time to talk turkey.

Tim / GM:

What's happening? Well, Everyone goes quiet when Doran starts talking.

John / Doran:

I think the only thing we are missing after going through storage and checking our bismuth supply is a name for this ship we all are on. I got some from Poppy, some from, Mikey too. So

Tim / GM:

Are we not calling it the babka?

John / Doran:

The bob? Oh, well, let's add it to the list. I I think it's only fair and go ahead, Poppy.

Maggie / Poppy:

Well, I was gonna make you a baked good named the bob krill, but,

Tim / GM:

indeed. Yes. Have you perfected this recipe yet?

Maggie / Poppy:

No. I'm still working on it. How do you feel about chocolate?

Tim / GM:

He nods it, Benjamin. We love chocolate.

Maggie / Poppy:

Perfect. I think you'll like it. Carry on, co captain.

John / Doran:

Yes. Captain Poppy? Yes. Well, I I think it's only fair that maybe we, allow each other to make the case for the different names we have. Maybe we start with Mikey?

Tim / GM:

Yeah. I was thinking we'd call it the fireball exploder shooter. And and And we could put, like, big fire guts on it. Very cool. Practical.

Thomas / Guy:

I am coming around on Mikey. Yeah.

John / Doran:

The fireball Exploder. We'll we'll we'll get a chance to vote, of course. And, Erin, do you have any thoughts?

Hannah / Eryn:

I I was trying to think of something like the shattered horn or, I don't know. I I liked what how you guys redecorate it out there today. I thought that was pretty cool, and I like the idea of being a threat to those that hurt us. So maybe the broken horn. I don't know.

Hannah / Eryn:

Those are some things I was thinking of.

John / Doran:

Awesome. Well, other ideas. Who wants to go next?

Thomas / Guy:

The blight color. The what? Blight color.

John / Doran:

Oh, color. Color.

Thomas / Guy:

We will use the ship to call the blight, you see.

Maggie / Poppy:

Cull?

Thomas / Guy:

Yeah. Well, cull.

Tara / Journey:

C u l l e r.

Thomas / Guy:

Like, who you're gonna cull?

Tim / GM:

Cull the blight. Oh, then the blight.

Maggie / Poppy:

Blight Busters.

Thomas / Guy:

Alright. I'm also partial to ship. Right to the point. Ship.

Tara / Journey:

I bet I could come up with a better one. Give me a second. What about, what about the flying ship?

John / Doran:

Descriptive?

Maggie / Poppy:

Very apt. Kind of similar to my idea.

Tim / GM:

A direct improvement on the form.

John / Doran:

Strictly better.

Thomas / Guy:

Keep going like this, Johnny.

John / Doran:

Yeah. Maybe just one level deeper, if you don't mind. So we got ship flying ship.

Thomas / Guy:

The big flying ship.

Maggie / Poppy:

The flying dutch oven.

Maggie / Poppy:

The flying dutch knob. I'm calling that.

Tim / GM:

Please. Please.

Maggie / Poppy:

It's a real thing. Not of not what you think

Tim / GM:

it is. Where are people's minds gonna go?

Maggie / Poppy:

It's part of the cake baking.

Tim / GM:

Who

John / Doran:

are you talking to,

Maggie / Poppy:

Poppy? I don't

Maggie / Poppy:

this guy just

Tara / Journey:

showed up.

Tim / GM:

You're not in our crew. Get out

Maggie / Poppy:

of here.

Maggie / Poppy:

Who are you?

John / Doran:

Okay. And, Poppy, do you had the air fryer? And what was the other?

Maggie / Poppy:

The flying pan.

Tim / GM:

The flying pan.

Maggie / Poppy:

Oh my god. It's it's on theme with the rolling pin. It's it's kind of a pun. It's baking related.

John / Doran:

The flying pan.

Maggie / Poppy:

And it has to do with the sky and how and how we fly.

Tara / Journey:

Poppy, could you could you explain why it's funny? I saw people were giggling a little bit about the name. Could you explain it?

Maggie / Poppy:

It's like, like a frying pan, but it's flying instead.

Tara / Journey:

Oh, I like that one. Oh, can we name it that, please?

John / Doran:

Well, we have to vote. It's only fair. And, Guy, did you have any did you wanted to add to the hat?

Thomas / Guy:

Nothing for me in the hat.

Maggie / Poppy:

Okay. What about you?

John / Doran:

I I feel like there's great ideas already here. So I feel like we could go with one of these.

Thomas / Guy:

You used to use that glider of yours. Did you ever have a name for that?

John / Doran:

It was always a hand me down, so I kind of inherited names.

Tim / GM:

You're a glider?

John / Doran:

Hey, Kesher. Yeah. I used to be. I I just started kinda Wow. Dabbling again.

Tim / GM:

She gets, like, right up close to you. She goes, we should we should go out sometime. Take a little fly together?

Hannah / Eryn:

Aaron frowns very deeply and eats a bunch of food.

Tim / GM:

Yeah. I I think What about after dinner? I mean, maybe before we even leave back seat, just one little tour?

John / Doran:

I already almost fell out of this guy once today.

Hannah / Eryn:

Oh, are you okay? Nope. Sorry. I just it's all weird.

Tim / GM:

Oh, here. Hold your fork like this.

Hannah / Eryn:

Don't touch me. Sorry. And Erin turns

Maggie / Poppy:

into the ceiling.

Tim / GM:

Does she need a glass of water or something?

Hannah / Eryn:

I'm fine.

Thomas / Guy:

It's a fine crew.

Tim / GM:

Yeah. I I think maybe it

John / Doran:

let's get established, make sure we know how to fly this thing.

Tim / GM:

I I

John / Doran:

know you're gonna teach us, so thank you for joining, by the way. Of course.

Tim / GM:

Do you

John / Doran:

have any ideas for ship name?

Hannah / Eryn:

Or Oh, wait.

Tara / Journey:

Wait. Wait. I came up with another one. Oh. What about, the flying cruise ship?

Maggie / Poppy:

That's also great. I think if we use the word flying, we don't have to repaint all of it. Right?

Tim / GM:

Efficiency. That's true.

John / Doran:

Can save a couple of copper? Yeah.

Thomas / Guy:

The flying function.

Tim / GM:

No. Guys, solve everything.

Maggie / Poppy:

No. We can't. Oh, god.

Tim / GM:

I feel like the ship is doomed to take off without a name.

Maggie / Poppy:

Yeah. Okay. Okay. What if what if it's all of the names and we just paint the whole entire side of the ship?

Tim / GM:

I guess, in that case, you would just full circle back to calling it the ship. Yeah.

Maggie / Poppy:

The ship formerly known as

Maggie / Poppy:

I don't

John / Doran:

think we can stop playing until we get the name. Like, we definitely need to have those established. It's hard to do it in character, but

Tara / Journey:

Oh my god.

John / Doran:

We got some good ones.

Tim / GM:

I think we should put it to a vote, but I'm gonna have the NPCs abstain because I have more votes than you do. So Yeah. Okay.

John / Doran:

We should just, like, kind of agree, like, what 2 are we deciding between, basically.

Tara / Journey:

Before we vote and vote between those 2?

John / Doran:

Right. Yeah. Okay. So, yeah, we have the flying Dutch oven.

Maggie / Poppy:

No. I don't.

Hannah / Eryn:

Yeah. Is that or can we all say no to that if

Tim / GM:

we all say no? Yeah. Okay. You know, the flying dutch oven. Air fryer.

Hannah / Eryn:

No. I'm more partial than flying pan.

Tara / Journey:

Yeah. Mhmm.

John / Doran:

The flying pan, I think, is in potentially. Oh, ship.

Maggie / Poppy:

I hate it.

Hannah / Eryn:

I like that one. Oh, ship. You can cross it off outside. The flying fuck man.

Maggie / Poppy:

Yeah. No.

Thomas / Guy:

No. That's so No. No.

Maggie / Poppy:

You can't call it the fly.

John / Doran:

The babka? No. No. Yeah. The flying ship.

Maggie / Poppy:

No.

Tara / Journey:

No. None of Journey's suggestions are to be taken.

John / Doran:

The fireball exporter.

Thomas / Guy:

No. No. No.

John / Doran:

The shattered horn or the broken horn?

Maggie / Poppy:

Yeah. Those are cool.

Thomas / Guy:

Mhmm. I like shattered.

Hannah / Eryn:

I like shattered.

John / Doran:

I like the shattered horn, actually, a lot.

Maggie / Poppy:

So we either go pun or we go serious.

John / Doran:

The blight color?

Hannah / Eryn:

No. I can't say that. Okay.

John / Doran:

The flying creature. No. Okay. So it's really between the flying pan and the shattered horn. There's, a bunch of ripped paper around the desk now.

John / Doran:

An hour has went by. Okay. Mikey, no more ideas. I'm sorry. We we have to stop now.

Tim / GM:

So Mikey Mobile is off the table.

John / Doran:

I think, yeah. We'll never leave. We'll never leave. We're gonna run out of food. Okay.

Thomas / Guy:

Mikey, there's room in the hangar for a future Mikey Mobile.

Maggie / Poppy:

Yeah. We can make sure, like, a a little escape pod ship.

Tim / GM:

Okay. Yeah. Alright. This is your ship. You, David.

John / Doran:

I really I really appreciate your tenacity and participation.

Tim / GM:

Oh, I know you do. Yeah. Yeah. Yeah.

John / Doran:

So okay. Alright, everyone. So I think we have 2 ideas. They're both very solid. It's the flying pan or the shattered horn.

John / Doran:

Okay? Let's all vote. You can vote for 1.

Hannah / Eryn:

Just remember, this is a vote of whether you like me or Poppy more. So just keep that in mind, everybody.

John / Doran:

Alright. Votes for the flying pan. 1, 2. Wow, guys. Woah.

John / Doran:

The shattered horn.

Tim / GM:

There it is.

Hannah / Eryn:

So serious.

John / Doran:

There it is. Woah.

Tim / GM:

So that's the baby of the ship then. The Shattered Horn. The Shatterhorn. Oh.

Hannah / Eryn:

Disney TMT. Did it?

John / Doran:

The shattered? What's the shatterhorn?

Tim / GM:

The shatterhorn. I don't know. It just kinda rolls out the tongue.

Tara / Journey:

I actually like it.

John / Doran:

Mikey, I'm sorry for shooting you down, bud.

Thomas / Guy:

Mikey is the new captain.

Tim / GM:

Oh, I dropped my spaghetti.

Tara / Journey:

Mosquette. Mosquette.

John / Doran:

Okay. I got

Tim / GM:

the over by payouts. Oh my god.

John / Doran:

It's alright. We can get that deal with that. Erin, it was your idea originally. Do you do you prefer shatterhorn or shatteredhorn?

Hannah / Eryn:

Sounds the same. So Okay. Yeah. It's good with me.

John / Doran:

The shatterhorn. It's a it's more active. I like it. Okay. Awesome.

Maggie / Poppy:

And it it kinda feels like it's a current thing. Like, we'll shatter more horns.

Thomas / Guy:

Yeah. This ain't the first horn to be shattered.

Hannah / Eryn:

Yeah. We're gonna take off all the horns. Awesome. Break them.

Tim / GM:

We're the horniest vessel of the clouds. Yeah.

Maggie / Poppy:

Yeah. Yeah.

John / Doran:

Great. Okay. That that's our first official captain thing, I think. So I'll just send the word. We'll get, we'll get a night crew to quick, put that on the side of the ship, and I think we should be good to go.

Tim / GM:

At the conclusion of that, you all hear a bump coming from the engine room upstairs.

Maggie / Poppy:

What was that? We're all here.

Tim / GM:

You look around, everyone's down here.

John / Doran:

Even Sirball?

Maggie / Poppy:

Yes. Should we go check it out?

Tara / Journey:

Definitely.

Thomas / Guy:

Let's go investigate.

Tim / GM:

Oh, you going up there?

Maggie / Poppy:

Mhmm. Okay. Mhmm.

Tim / GM:

Yeah. Some of you kind of take the doors or watch the exits creep around. Give me investigation checks.

Maggie / Poppy:

That's a 22 from me.

Tim / GM:

Oh, okay.

Thomas / Guy:

I got an UNO. Oh.

Tara / Journey:

Can I use find traps?

Maggie / Poppy:

Yeah. Okay.

John / Doran:

16 for Dorian.

Tim / GM:

Okay. Dorian doesn't see anything.

Hannah / Eryn:

Aaron got 10.

Tim / GM:

Does not see anything? Nothing for a guy either, Journey?

Tara / Journey:

I my role. Traps? Yeah.

Tim / GM:

Okay. No traps this time. Nothing outside of what you knew already. So this is moving through the navigator's room into the engine room and kind of exploring around there. You yeah.

Tim / GM:

I do. I do. Yeah. So as you're walking in here, you're all kind of looking around head height, you know, like, where it feels natural for you. Poppy, you check this chamber that is meant to store, like, extra bismite.

Tim / GM:

You know, that's kind of next up in the queue to go into the engine. This one's empty, because you get you guys don't have spare stuff that's not in the engine right now. When you open that up, you see a gnome with black curly hair kind of like tucked up in the back of the thing looking at you. He says, hoy, again?

Maggie / Poppy:

Can I help you?

Tim / GM:

Can I leave?

Maggie / Poppy:

Oh, okay. Question. Yeah. Did we meet him? I know other people interacted

Tim / GM:

with him. We we saw him at least.

Maggie / Poppy:

Aren't you that guy from Farewell?

Tim / GM:

He points at you and he says, you're the

Maggie / Poppy:

You're the

Tim / GM:

You're the little halfling. Eren.

Hannah / Eryn:

Eren barges in.

Tim / GM:

Eren, you

Hannah / Eryn:

see going on?

Tim / GM:

Crawling out of the engine, black hair, soot all over his face. It's tick from Farewell, your only, quote, unquote, friend in the blight.

Hannah / Eryn:

Oh my god. Tick.

Tim / GM:

He stands up and dusts himself off, and he says, now listen. I know I didn't make really hard choices about my voice before, but this is what it's going to be. Alright?

Tara / Journey:

It's way too old. So it's great.

Maggie / Poppy:

Please just what

Tim / GM:

my voice is.

Maggie / Poppy:

You still sound like Harry

Maggie / Poppy:

Potter. I

Tim / GM:

was trying not to get caught up with the blight. Right? And, see, I I was on the ship because I said I was gonna fight with them and, you know, help them kill all of you, but, I got lost in Baxi and just kind of dipped away from all of them, and here I am. And I'm here to serve all of you, with all my heart, and he's got his hand in his pocket kinda fiddling with something.

Hannah / Eryn:

Stop. Whatever you're gonna do, just stop.

Tim / GM:

Well, Roy, I I'm just not doing anything, Aaron.

Thomas / Guy:

Is this not the one who, blew up the floor and almost killed you and I, Doran?

John / Doran:

It is. Yeah. Yeah.

Tim / GM:

Oh, but I didn't, did I?

John / Doran:

Not for lack of trying.

Hannah / Eryn:

What do you have in there?

Tim / GM:

Nothing. Nothing.

John / Doran:

No more explosions, please. Can we talk this out?

Tim / GM:

Sure. He just kind of pauses fiddling in his pocket.

John / Doran:

Yeah. Thank you.

Maggie / Poppy:

Are you contractually obligated to the Blight or the Blight's ship?

Tim / GM:

I was contractually obligated to die for years, but I've come to understand he's gone. Dead.

Thomas / Guy:

Yeah. Yeah. We did that.

Maggie / Poppy:

You can thank Aaron specifically.

Tim / GM:

Brilliant. Which means I'm a free man, and I'm not under contract to kill or hurt anybody. But I am under contract to save my own damn skin. So what's the temperature here?

Hannah / Eryn:

Erin's very suspicious of why Tic suddenly showed up, and she takes a couple steps closer to him and says, Tic, it's really good to see you. I I mean, you were my only friend. And, she's sort of looking down, and she takes another step closer, and she reaches out a hand.

Tim / GM:

He kinda reaches out for you and says, Aaron, I've I've thought of you a lot.

Hannah / Eryn:

I've thought of you too. And Aaron reaches out to, like, grab his hand? Does he grab it? Yeah. Aaron's gonna try to put him in a choke hold.

Maggie / Poppy:

Okay. Nice. Yeah.

Tim / GM:

Give me a contested grapple.

Maggie / Poppy:

Oh, fuck.

John / Doran:

Can I give party inspiration?

Tim / GM:

Sure. Yep.

John / Doran:

Just quick loop.

Maggie / Poppy:

Yeah. You

Tara / Journey:

just scoop it around

Tim / GM:

on the

John / Doran:

strap. Yeah.

Tim / GM:

As soon as you see Aaron, you're just like.

Hannah / Eryn:

Is Bartek inspo one of these? Okay.

Tim / GM:

What am

Hannah / Eryn:

I what is this?

Tim / GM:

You're just adding to that roll that you just rolled.

Hannah / Eryn:

What's it on my

Tim / GM:

so it's a contested grapple. So, for you, it's athletics. Oh, I

Hannah / Eryn:

got a 9. Total?

Tim / GM:

Yeah. Okay.

Thomas / Guy:

Yeah. This is a gnome, though.

Tim / GM:

You, like, pull on him to, put him in a choke hold. And when you go to grab him under the neck, he just slips out from your grip and dives down and tries to run out of this room between all of you. The 4 of you can make opportunity attacks.

Maggie / Poppy:

Stop.

John / Doran:

I was gonna put him to sleep. Okay. That's if we need to do turn order, that's okay.

Tim / GM:

Go ahead, Doren. You guys all have the chance to act. He's chosen to run. That's his kind of choice here.

Maggie / Poppy:

Does that affect everyone in the room, or do you pick your targets?

John / Doran:

I can pick a location, and then it will kind of Okay. So 2 d 8 for each level above first. I'll just do max. Yeah. Why not?

John / Doran:

Wow. Okay. Just let's make sure he falls asleep.

Tim / GM:

Good lord.

John / Doran:

Okay. So just tell me when I get him. So we got 10, 16, 20. That's 6, 29. There he goes.

John / Doran:

Okay. Yep. And then it'd be like a little bit more, but yeah.

Tim / GM:

So, yeah. A powerful sleep spell. You see this dark little shadow kind of dip out of Aaron's hands, run between all of you as you all just kind of like watch him, like, run out the door onto the main deck, and Doran just plays a plays a quick lute note or holds up a finger. What do you do to cast sleep here?

John / Doran:

I just, a lullaby sort of thing, and then he just, like, face plants out of

Tim / GM:

the ground. You hear the first couple notes of a lullaby, and all of a sudden, yeah, you see Tic hit the ground head first and actually bounces a couple inches. And you just hear him

Hannah / Eryn:

Good thinking Torrin. Oh my god. Listen, guys. Tik is a friend, truly, but we can't assume he's not being controlled by somebody. So let's just play it safe and tie him up or lock him up for now and

Thomas / Guy:

Someone search him for weapons or explosives.

Maggie / Poppy:

Yes. Good idea. Just

John / Doran:

Don't kick him. He'll wake up. Go ahead. Sorry, Poppy.

Maggie / Poppy:

Planning on it. Okay. Does he have any knowledge of how to drive a ship?

Hannah / Eryn:

Probably. I mean, he was one of the smartest tinkerers in the blight. That's what they used him for. So, machines, figuring stuff out, blowing stuff up was his favorite thing to do, but he's just good at that kind of stuff.

Maggie / Poppy:

Maybe, Journey, you and I can talk to him at some point.

Tara / Journey:

If if he was your friend, maybe this is his chance to be free of the blight just like you are.

Hannah / Eryn:

Yeah. Yeah. No. I it's possible. Aaron starts to pat him down and pulls everything out of all his pockets.

Tim / GM:

Yeah. You collect, from Tic, a 140 gold pieces, 4, potions of healing, 2 potions of greater healing.

Hannah / Eryn:

Wow. Oh, shit. Who's taking all of these? I'm doing it. Okay.

Hannah / Eryn:

Yeah.

Tim / GM:

And then you find, 4 incendiary bombs that each deal 2 d 8 fire damage.

Tara / Journey:

Good. More fire stuff.

Hannah / Eryn:

4 of those? Yep. 2 d 8?

Tim / GM:

Yep. And then 2, smoke bombs that create a heavy, occluded area.

Maggie / Poppy:

Maybe let someone else have those.

Tim / GM:

You know that Tic keeps a lot of health potions on him because he tends to blow himself up every now and then and needs, like, emergency healing from time to time.

Tara / Journey:

Got it.

Hannah / Eryn:

And no, like, trackers or anything else that I can find?

Tim / GM:

No. No. None of those, like, crystals or any of those, like, clay idols or anything like that.

Hannah / Eryn:

Okay. Yeah. Is he wearing any sort of, jewelry?

Tim / GM:

No. You can see he has got some work done to cover up the blight mark tattoo that he had before. Literally, it's just like a like a stick and poke kind of like blackened out area. Okay.

Hannah / Eryn:

I think he's clean now. And Erin steps back with her arms full of potions and bombs.

Maggie / Poppy:

How is he carrying all that?

John / Doran:

Which one was he reaching for when

Tim / GM:

it's definitely one of those smoke bomb pockets. Okay. Yeah.

John / Doran:

Well, Aaron, if you think we can trust him, it sounds like he's got some skills we could use.

Hannah / Eryn:

Yeah. I think we need to question him a little bit more and maybe try to suss out the truth from where he's been.

Tara / Journey:

Well and if he doesn't wanna be here, I don't think we should force him. So maybe when he wakes up, we give him a choice.

Hannah / Eryn:

Mhmm. Yeah. That's fine. I just it seems weird as soon as we're on a ship that's from the blight, all of a sudden, he shows up. That's all I'm saying.

Hannah / Eryn:

Tread carefully.

Maggie / Poppy:

Yeah. I honestly expected more blight to show up.

Hannah / Eryn:

So, yeah, they do that. They just come wherever we are. Never let up. To resolve this tick thing. Is there, like, a hold or a place where we can tie them up?

Tim / GM:

Yeah. Great question. I think, in the In

Tara / Journey:

the closet?

Tim / GM:

Yeah. In the cargo bay, there's definitely just a couple of, like, spare closet kind of things just for extra shit. Mhmm. But it

Maggie / Poppy:

It's got shackles in it for some reason.

Tim / GM:

Must have

John / Doran:

came out of the inferno room.

Tim / GM:

What's this big leather thing off hanging off the ceiling?

Maggie / Poppy:

It's like a wooden cross.

John / Doran:

Erin, do you want to assess him, and do you want anyone around for that?

Hannah / Eryn:

Let's just secure him for now, and can question him when he wakes up from the spell.

Tim / GM:

Okay.

Hannah / Eryn:

So we get him locked up securely.

Tim / GM:

Yeah. So he's in the, in the first closet in the cargo bay not far from the rolling pin or the dance floor, I should say.

Maggie / Poppy:

Right.

Tim / GM:

You all spend the night on the Shatterhorn, still docked, but floating out here in the clouds. You should get a sense of what it'll be like to stay on this ship, and it is supremely comfortable. There's plenty of space even for the 12, 13 people aboard the ship now. You know, you'll still bump into people as you make your way to the bathroom and whatnot, but honey room.

Maggie / Poppy:

I I don't know. I'm full of energy. Poppy is just, like, laying, staring at the ceiling, and she goes, hey, Doran. Over the curtain wall.

John / Doran:

Is it morning? No.

Maggie / Poppy:

I just was thinking. This is pretty cool. Right?

Tim / GM:

It is.

Maggie / Poppy:

Thanks for sharing this with me.

John / Doran:

Yeah. The current's a nice touch.

Maggie / Poppy:

I just like the idea of no privacy whatsoever.

Hannah / Eryn:

Doreen's in the bathtub?

Maggie / Poppy:

Are you are you taking a bath right now?

Tim / GM:

I am. Yeah.

John / Doran:

It works great.

Tim / GM:

Just some sloshing water.

Maggie / Poppy:

Well, sorry to wake you up. Good night.

John / Doran:

Oh, I probably shouldn't be sleeping in the bathtub Oh, my gosh.

Tim / GM:

Drifts off in mid bed.

Maggie / Poppy:

It's at

Tim / GM:

3 AM, and he's a prune. After that, you all do get a nice, fine, long rest. And in the morning, you can all hear tick pounding on that door.

Hannah / Eryn:

Oh, no. I thought if I slept, I would know what to do today, but I feel like I still don't know exactly what to do.

Tara / Journey:

Well, I can help you talk to him if you want.

Hannah / Eryn:

Okay.

Maggie / Poppy:

Hi. I'm coming with

Tim / GM:

Please, I don't want to pee in this room. Please.

John / Doran:

I preemptively give Bartok inspiration to Erin.

Tim / GM:

Okay.

Thomas / Guy:

If things go south, I'll be right outside the door.

Hannah / Eryn:

Thanks, guys.

Tim / GM:

The 2 guys out.

Thomas / Guy:

Just guy. Yeah.

Hannah / Eryn:

Aaron approaches the door. Tick, it's me.

Tim / GM:

Aaron, please, can you let me out? I just need to use the bathroom and then we could talk. Whatever.

Hannah / Eryn:

Guy, do you have a bucket?

Thomas / Guy:

Not on me.

Tim / GM:

Oh, come on.

Thomas / Guy:

I could escort him to the men's room.

Hannah / Eryn:

Okay. Let's take care of that. Aaron opens the door and lets Guy take him go to go pee to go pee pee.

Tim / GM:

There you go. Yeah. Yeah. You watch him, kind of, you know, with a little bit of hesitation thinking he might bolt at any minute, but he plays long. He, doesn't try any shit when he goes to the bathroom.

Thomas / Guy:

The guy chooses the urinal right next to him.

Tim / GM:

Oh my god.

John / Doran:

Power play.

Tim / GM:

He, looks over at you and then looks up at your face. Yeah. The 2 of you come back, and, Aaron, it's time for the interrogation.

Hannah / Eryn:

Tick, you said a lot of stuff yesterday when we found you, but I need you to tell me again. How did you end up here on this ship on this day?

Tim / GM:

After you did what you did in Farewell, there was a sort of gathering. They rounded us up. Diver was gone, so some of the, other mid level people under Diver, around Mercy's tenure, came around and forced us into action.

Hannah / Eryn:

Action for what?

Tim / GM:

To follow you. To to hunt you. And we weren't the only ones. The message went out.

Maggie / Poppy:

To hell.

Tim / GM:

Anywhere they could get to. I I'd assume as as far as you're known as heroes, you're probably known as enemies of the blood.

Hannah / Eryn:

Well, that's not a huge surprise. I mean, we've known I knew they would come after us.

Tim / GM:

Yeah.

Hannah / Eryn:

And so you went?

Tim / GM:

I didn't know what else to do. Cowardly, maybe, but yeah. I went with them on this ship to get here. It was supposed to be a a gift for Lerion. They built it in farewell just after the laws had changed, and I didn't Mercy was eager to track you down the moment we got here.

Tim / GM:

She rendezvoused with Elirion and got her orders and tracked you down, and I think you all came out on top of that. When I got the news, I knew the ship was all to myself. I waited for them to stock it with Bismite and was going to take off last night, and things just, happened.

Maggie / Poppy:

So you can drive this.

Tim / GM:

Oh, sure. I can drive anything.

Maggie / Poppy:

You drive it like they drive it? What? The thing I'll like pantomime how they did the ring.

Tim / GM:

Like Daira? Yeah. No. I don't I don't know what that was. None of us did.

Tara / Journey:

Could you help us figure it out? If if we had some maybe a little extra understanding?

Tim / GM:

I'm I'm a mechanical mind. That's that's not me. What he was doing, it was spiritual faith.

Hannah / Eryn:

Mercy's dead.

Tim / GM:

Good.

Hannah / Eryn:

So is Diver. I don't know if you've heard.

Tim / GM:

He's just kind of like nodding his head and you see him get a little glassy eyed. He goes, I never thought it would happen.

Tara / Journey:

Me either.

Tim / GM:

Did you get to do the honors?

Hannah / Eryn:

Erin smiles and says, I wouldn't have believed he died unless I did it myself. Aaron's gonna roll an insight check now to see if Tic is telling the truth for this whole story.

Tim / GM:

Yeah.

Hannah / Eryn:

And I'm using my bardic inspiration from Doran. 15.

John / Doran:

Tick. This is not gonna be a leisure cruise. We are committed to continuing what we started here, which is saving Skylands and ending the blight. And there are foes we have faced that we don't quite understand yet.

Tim / GM:

I spent 22 years with the Blight. They took my life from me. I had another life to live and I didn't get to. If you need the body of a blight member scattered from one end of an island to another, I'm your guy.

Hannah / Eryn:

Could I tell from my inside check anything?

Tim / GM:

You can tell as he's talking to Doran. He's got this severity about him. He's got, you know, a close shade to the same kind of fury for the blight that you have, Aaron. He's he's out of the bad situation. He wants revenge.

Hannah / Eryn:

And I'm not getting any hint of, like, stuff he's not telling us, or can I tell from a 16?

Tim / GM:

What you can tell from a 16 is that he wants revenge on the blight. He is not committed to you specifically or your team. Mhmm. You know, he might split, it seems like. Okay.

Tim / GM:

You

John / Doran:

know? One thing you must understand, when we faced Diver first when we met you, We were attempting to take him out, and you took it upon yourself

Tim / GM:

I tried to kill him. To throw a bomb. In that moment, I tried to kill him. The consequences of that. I can't control everything that physically happens in the world.

Tim / GM:

I'm sorry you were in the wrong place at the wrong time, but I didn't know you. I didn't know your value, your purposes.

John / Doran:

I understand. What I'm saying now is we will have a plan, and we can't have people going rogue. If you are to be with us, and Aaron must approve this first, but if you're going to join us on this, you have to be part of the plans that we put together. We can't have anyone throwing bombs unexpectedly.

Hannah / Eryn:

Doreen and Aaron puts a hand, like, on his arm and says, it has to be your choice, though. Like, I wouldn't make you do anything you don't wanna do, but we were given the ship. So you can choose to help us and stay with us, but you can also just leave. You know?

Tim / GM:

Listen. I'm looking for a new life, a new start. I'll go with you, I'll fly your ship, I'll provide you with what I can, my knowledge and mechanics. If you're going adventuring to seek out dragons and riches, I'm not here for that. I'm not sticking my neck out for your goals, but I can help.

Tim / GM:

I think what he's implying here is he's not gonna fight at your side on adventures, but he's happy to, know, take his ticket out of here and help you in exchange.

John / Doran:

Alright.

Hannah / Eryn:

Sounds good. And Aaron gives Tic a hug. Sorry about that last night.

Tim / GM:

It's alright. He, like, goes like he's gonna stab you in the gut or something.

Hannah / Eryn:

Aaron gives him a a noogie on the head.

Tim / GM:

Yeah. You guys pull away and, Kesher's not far outside. She's getting ready for a glide. She goes, hey, mister fly guy. What do you think?

Tim / GM:

We gonna, get one out on the on the sky before we head out? Or,

John / Doran:

I think we're ready to just head out now, if you're alright.

Tim / GM:

She kinda frowns, and she gives you, like, a, like, a mock, like, punch on the shoulder, and she's like, alright. Maybe next time.

Maggie / Poppy:

We still have to kind of assess the engine.

Tim / GM:

Okay. Well yeah. That, I can help you with.

John / Doran:

You just wanna check, make sure nothing's gonna explode when we start things up?

Tim / GM:

Tic gives you all a little demo. He goes up to the engine, shows you how to feed it, how to suspend the bismide as the power drains from it, kind of the safety measures and precautions around here, and then he shows you the navigation console. It's this, circular table that almost looks like a compass with all these brass circular inlays in it, and they all seem to spin at different speeds and rotate. You can see in the middle of this is a little half sphere recess, and then he shows you this little chest of of stone spheres. He says, this is how they navigate out in the clouds.

Tim / GM:

Some of the islands tend to move, so they've got these seeking stones. These are attuned to a, a stone on the island itself. So you simply just kinda plop it in here and he, takes one for farewell, and, he sets it into the recess. And then you see this giant brass compass begin to turn and point in a direction. I'll get you back home.

Tim / GM:

Just follow that.

John / Doran:

It's pretty easy.

Maggie / Poppy:

That's very interesting. Cool. And it has every Skyland?

Tim / GM:

Well, not exactly. The ones we've, the ones that this ship has been to and has purchased some others. You can buy these at, at some hangars and docks. You know, kind of directions to the next island, if you will.

Maggie / Poppy:

The do you see one for, what was it, small castle?

Thomas / Guy:

Small castle.

Tim / GM:

Yeah. It looks through the labels. Yeah. Sure. Lots of people go to small castle.

Thomas / Guy:

That is our destination.

Tim / GM:

He picks it up and puts it in the middle. You see all of these brass rings begin to spin with different increments and different speeds and then you see a few of them actually flip over and kind of oscillate an orbit over the center of it until this thing realigns. And it, it points the compass in the right direction.

Hannah / Eryn:

Cool.

Tim / GM:

As for actually flying, I can show you over time, but perhaps to start, either me or Kasher should be captaining that part of it.

Maggie / Poppy:

Yeah. Maybe that's a good idea, but I think I'd like to sit and observe.

Tim / GM:

Course. Shadow. Stick around

John / Doran:

too, and Kesher was originally hired for this, so let's give it a go.

Tim / GM:

Alright. It's not that different from driving the rolling pin. This has a steering wheel essentially, big steering wheel, more like a nautical ship, but functions more or less the same. And then there's just a throttle to, increase speed, one to levitate up and down. Easy as that.

Tim / GM:

Learning how to do that in the Nuance takes some time, but, Kesher is able to gracefully lead you out of these docs. It seems she's a pro at this. It's easy as that. So, yep, just this lever this lever and turn it around, and there you go. You're off right in the clouds.

Maggie / Poppy:

Wee. This never gets old

Hannah / Eryn:

and Aaron's leaning over the side of the ship, with both their hands out really wide.

Maggie / Poppy:

I'm the king of the world.

Tara / Journey:

And

Hannah / Eryn:

their hair is just, like, blowing back. Their braid is, like, coming loose at the end

Maggie / Poppy:

a little bit.

Tim / GM:

You guys are going maybe 15 miles an hour at this point, and, you know, you're all kind of, like, enjoying the wind in your face. And then you kind of notice that there's these, almost like floating airborne buoys around this bay area with little lights on them to let people know when they're getting close that sort of thing. As soon as Kesha gets past that she goes, okay. Kicks on the engines for this thing. Not a jet engine by any means, but Aaron, you have to grab onto the railing and kind of hold yourself back as this thing really begins to take off.

Tim / GM:

You hear all of your gear to burch. You hear the rolling pin smash up against something downstairs, Back out in the clouds, free to determine your own fate. And that's how the next few days goes. Life is easy. You guys are well supplied.

Tim / GM:

Poppy's got fun dinners. The people of Baxi were eager to supply you with every munition and every bit of food that you wanted for the trail. You guys have never been so well off.

Tara / Journey:

You hear that? That's the other shoe stomping away. Coming our way.

Maggie / Poppy:

Yeah. Yeah.

Maggie / Poppy:

I thought we

Tim / GM:

when you open the door, you see that they're just finishing painting together. Their fur is splashed with blue paint everywhere. They had kinda redone the walls, and they had hung up some, like, fluffy clouds on the ceiling, and then they had put up some, like, oil paintings on the walls of clouds and stuff. And then sure enough, they weren't able to make an actual window, but they actually did make a magical, porthole that displays a little bit of outside.

Hannah / Eryn:

Cute. Awesome. This looks really good, you

Tim / GM:

guys. Indeed. I sort of want the room for myself now after we did so much work in it, but, a deal's a deal. It's yours.

Hannah / Eryn:

Mine?

Tim / GM:

Isn't that what you wanted it for?

Hannah / Eryn:

Yeah. I mean, I've I've never had a room of my own, so but it seems really nice. Sure.

Tim / GM:

There is another bed. Perhaps Doran.

Maggie / Poppy:

Doran?

Tim / GM:

Or whoever you wanted.

Hannah / Eryn:

Yeah. Maybe. I don't know. They can figure it out.

Tim / GM:

Hey. Does anybody have the other bed yet?

Hannah / Eryn:

Oh, no.

Tim / GM:

This is so cool. It's like sleeping out in the clouds.

Hannah / Eryn:

Yeah. Only original cast members can sleep in here.

Tim / GM:

Oh, I understand. I'm an NPC. Okay.

Tara / Journey:

NPCs don't get beds. Yeah.

Tim / GM:

Yeah. I mean, you do see the place where a lot of other people had set up. Of course, Mikey and April mostly sleep in the rolling pin itself. A lot of other people are either on the lounge couch or they do have hammocks in that cargo bay. Mhmm.

Hannah / Eryn:

I was imagining us, like, making some little rooms or rows of hammocks down there that's, like, comfortable living quarters.

Tim / GM:

Yeah. Crew quarters. Yeah. Yep.

Tara / Journey:

Journey and Poppy wanted to experiment with Bismite and the engine and how to use it without destroying the Bismite. From Journee's perspective, what she's trying to do is create, like, a micro version of what happened on backseat when we healed it.

Maggie / Poppy:

I would like to look at it more from, like, a weave perspective. Just, like, trying to garner what's happening when all of this happens.

Tara / Journey:

I feel like we're trying to bridge the magic scientific and the spiritual of it.

Tim / GM:

Mhmm. Yeah. Looking in the rolling pin, you noticed that it's, you know, lost some color over time. You know, it started out that brilliant sort of dark violet and now it's, you know, faded to a more green gold. When you connect with it, you feel that same kind of wanting or that asking that comes off of the crystal and you respond to that with with liberation, with a sort of sensation of free giving and you lose spell slots over it.

Tim / GM:

You feel your magic drain away, but in exchange you see the color return to some of that bismite. You know, not to its complete former glory, but you can tell that you can get some efficiency out of this bismite if the people who have magic donate it on a regular basis.

Maggie / Poppy:

Is there any way that I'm like

Tim / GM:

So that's where it gets stuck is step 2. When you saw Parsaman do this, when you saw Diver do it, they were creating these liquid bismite rings as a propulsion system, this kind of sympathetic gravitational field of some sort. You even saw Lirion do this where he pulled molten bismite to himself to create armor in an instant, and that's the part that you can't figure out. How do they control Bismite like that?

Maggie / Poppy:

I I assume it has to be some sort of, like, partnership or relationship, Like like, the Bismite wants to help.

Tara / Journey:

Yeah. That's kinda what it feels like when I connect with it like that. There's a there's a give and a take, and there's a a feeling of communication. And maybe you're right. Maybe it's something in that same direction.

Maggie / Poppy:

Like, becoming more attuned to it?

Tara / Journey:

Maybe.

Maggie / Poppy:

Because this is this is like getting closer, but it at the expense of our own magic, I'm not sure if that's what they were accomplishing.

John / Doran:

Mhmm.

Tara / Journey:

Do we get the feeling like we're truly stuck here, or is this something that, over time, we'll be able to learn more and figure out?

Tim / GM:

It's a big hurdle. The problem is you don't really know where to start. You can't talk to the only people who have done this before, and all you have are those fleeting memories. I mean, the both of you spend a, somewhat pathetic amount of time just holding your hand out towards the Bismite and grunting and squeezing your face and Yeah. Trying to telekinesis it into into it working.

Tim / GM:

But you're really stuck here for a few days.

Maggie / Poppy:

Hey. Maybe it's just something we don't know how to do on the on this plane.

Tara / Journey:

Yeah. Maybe, maybe if we get a chance, we can find a way to the Faye Wilds, and I can maybe talk to someone I know there. Maybe we can get some information that way.

Tim / GM:

Guy, give me a perception check.

Thomas / Guy:

4.

Tara / Journey:

I wish it fell. Yeah.

Tim / GM:

Okay. You smell something. It's coming from downstairs in the cargo bay.

Thomas / Guy:

Wait. Was it smell check?

Tim / GM:

Yep. Oh, you have advantage. That's right.

Thomas / Guy:

13.

Tim / GM:

There you go. Okay. You smell drift weed coming up from the cargo bay. April.

Thomas / Guy:

Oh, not again. I will make my way down to the cargo bay.

Tim / GM:

You look, you see a little bit a wisp of smoke coming out from the bottom of that door where the closet that Tick was, interrogated in. You see a little bit of smoke

Thomas / Guy:

drifting out of it. Let me guess. April, are you in

Tim / GM:

there? Just a minute. I'm taking a bath shower. Sorry. I've had to go to the bath, Opens the door, and she's like like doing, like, fanning away in front of her.

Tim / GM:

She goes, how can I help you?

Thomas / Guy:

I hope you did not do on the shatter horn. Forget our

Tim / GM:

What was that?

Thomas / Guy:

Forget it.

Tim / GM:

Sorry, Guy. Did you need something?

Thomas / Guy:

Just relieve reliving some old memories, are you?

Tim / GM:

Yeah. Indeed. Yes, I am. Is there, did you want to, join me?

Thomas / Guy:

Past recent revisits of my past have not been altogether agreeable, but they have also recovered some important information. I maybe just a little.

Maggie / Poppy:

Just a hit.

Tim / GM:

She turns around and kinda trails a hand behind her and she says, follow mama April to the memories. Close the door.

John / Doran:

Guy looks behind him and then follows him.

Thomas / Guy:

I'm gonna chip these 2.

Tim / GM:

Yeah. She's, rolling up a little, like, stand alone, drift weed incense kind of thing. Sets it

John / Doran:

in a plate

Tim / GM:

and then just kind of burns it. Again, it's not like a direct inhale sort of thing, but she is sort of hot boxing this little room with it.

Thomas / Guy:

April, tell me, do you ever come across your own memories that you find disagreeable?

Tim / GM:

I try not to judge my former self. I don't always hold on to the reasoning for every decision, so it's hard to know exactly what I felt then.

Thomas / Guy:

I fear I can relate with that.

Tim / GM:

Maybe it's best that you do explore these things and make peace with it.

Thomas / Guy:

I do not know if peace is possible, but

Tim / GM:

She breathes deep, breathes out, and says, give peace a chance. Sure, old girl. You all hear Guy's kind of rumbling voice from inside the closet. As you can tell, he's just in there with April, like, for a good deal of the afternoon. At that same time, Doran, you hear Rune's voice come through.

Tim / GM:

You hear, Doran? Doran, are you around? Are you near Sir Bo?

John / Doran:

I must be. Do you look around? Do I find Sir Bo?

Tim / GM:

Yeah. He's in his, like, giant spread legged position with his head turned around Okay. To show the little electronic face of Rune.

John / Doran:

You can let me know when you're oh, never mind. It's fine. Okay. I'll walk over to it. Rune.

John / Doran:

Hey. Hey.

Tim / GM:

Can we just talk for a while?

John / Doran:

Yeah. Yeah. Of course.

Tim / GM:

How's things going out in the clouds?

John / Doran:

Well, we managed to, secure ourselves an airship, and it's a lot bigger than anything I thought we'd ever be able to afford.

Tim / GM:

Alright.

John / Doran:

Yeah. Servo's here, obviously, and, yeah, I I feel like we have a good crew so far.

Tim / GM:

That's great. I mean, if you ever need to fix her up, or you can come back to Farewell, and I'll get you tuned up.

John / Doran:

What did you wanna talk about?

Tim / GM:

Nothing, just, it's just been quiet around here. The food's been good. I don't know, it's just kind of weird without Sir Beau, And, I miss her, Doran. And it sinks in a little bit. He talks about this from time to time.

Tim / GM:

Rune lives alone. He is very young. He's barely 18. He lost his mother very recently. He he and his mother ran a salvage yard together

John / Doran:

Mhmm.

Tim / GM:

With her gone and him, somewhat agoraphobic. It's difficult for him to get along. Serbo was their sort of family helper, and so it's all he's got left. It's just hard not to think about her sometimes.

John / Doran:

What you're doing when you're still tinkering, does that how do you feel?

Tim / GM:

That's that's the only time when I'm my mind is clear, at least. It's just focused on the task, on the build. And then when the build is over, it's on to the next build. You know what I mean?

John / Doran:

I do, and I'm sorry I wasn't very considerate when I, you know, threw a new project at you. No.

Tim / GM:

Trust me. It's it's what I need.

John / Doran:

At some point, Rune, I'm not gonna tell you what to do. Of course. You know? You need to follow your own path. There's a lot of world out there.

John / Doran:

There's a lot of people like you out there. I wanna be able to see you face to face someday. Maybe that's selfish of me to say if you can find it in yourself to make baby steps towards that. Right now, where we're heading, we're doing this next mission for a friend. Should you need something specific from me, please let me know.

John / Doran:

We can get you somewhere, anywhere that you'd like to go.

Tim / GM:

I don't I don't have really much to say, but could you maybe just keep talking for a while? Yeah.

John / Doran:

So, I guess what I can say about this new crew I haven't talked to everyone yet, but, well, it's it's a hodgepodge. Some exploit members and some some with other pasts. One in particular that still has me perplexed. Did I ever talk to you about Guy? He used to be a general.

Tim / GM:

Guy, you were a general. You can see it clearly. You've been kind of fixed on this vision. You're standing at the head of a long table. You see 6 nights on one side, 7 on the other.

Tim / GM:

This is your circle. Your people. They all have heads right now, but you know, taking in the faces of all of them, that you killed all 13 of these people. Your best friends, the people that you trained into greatness, the people who trusted you with their lives, with the health of Lotem. You're just watching them eat and you've been stuck in this phase.

Thomas / Guy:

Alright, men. This meal has gone on long enough. Report.

Tim / GM:

They all kind of drop their silverware, and they all stand at the bench chairs that they're at, turn to you. They're eating in full armor with their long green cloaks. They all turn to face you, and floodwaters. Coming in as we expected. Mako will be lost, but we knew that coming in.

Tim / GM:

It was the right choice to make, General. You hear a resounding, Aye, the right choice, General.

Thomas / Guy:

A tragedy, but one that had to occur.

Tim / GM:

For the good of the many. For Lotem. For Lotem. Viren has been pleased with our progress, but there's much work to be done. She, has a, sort of ceremony that she wanted us to attend, all of us.

Tim / GM:

You too, in your honor. I was asked to deliver the message. This is tomorrow. She's going to bestow on you a sword, a very special particular one. A heavy blade like ours, but a magic weapon.

Tim / GM:

No doubt.

Thomas / Guy:

Well, it is about time. What else has she said of this ceremony?

Tim / GM:

Well, she said it's going to it's gonna be the new start. She said it's really going to bring us all together in the best way.

Thomas / Guy:

I welcome this. Lotem has languished for long enough. Soon, the world will know our might.

Tim / GM:

With all the extra resources we saved from echuing Mako, this spring will be fantastic for all of us.

Thomas / Guy:

We are truly entering a golden age, Volodym. Please know that you are all, in a way, responsible for this.

Tim / GM:

For load them. For load them. For load them. And I think we'll end it there. Oh.

Tim / GM:

Thank you all so much for listening. I am Tim, your GM.

Hannah / Eryn:

I'm Hannah playing Aaron. I'm Tara, and I'm Journey.

Thomas / Guy:

Hello, Thomas. I'm Guy.

John / Doran:

John, I play Doran.

Maggie / Poppy:

I'm Maggie and I am co captain Poppy Kenmore.

Tim / GM:

Share the show with people you love and we'll see you next time.

Tara / Journey:

Oh, guy.