Gender & Intersectional Identities in Gaming Podcast

Hello, and welcome back to our podcast on Heavy Rain. This podcast will be divided into two segments. First, we discuss the violence against and the sexualization of women in video games, and how those tie into Heavy Rain, before diving into an analysis that is counter to the narrative put forth in the game: How are mothers depicted, and what do these depictions say about society’s understanding of parental roles? 

Bibliography:
Beck, Victoria Simpson, et al. “Violence Against Women in Video Games: Prequel or Sequel to Rape Myth Acceptance?” Journal of Interpersonal Violence, vol. 27, no. 15, 2012, pp. 3016–3031, https://doi.org/10.1177/0886260512441078.  
Mendelytė, Atėnė. “Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games’ Amnesia: Rebirth.” Games and Culture, 2023, https://doi.org/10.1177/15554120231153715.  
Spindler, Emily. “She Contains Multitudes: Exploring Motherhood Through Games.” GamesHub, 24 May 2023, www.gameshub.com/news/features/exploring-motherhood-and-games-2617232/.  
Music for the episode – “Maybe Tomorrow” performed by Grant Green on his album, Visions, published by Blue Note Records in 1971 

What is Gender & Intersectional Identities in Gaming Podcast?

A podcast by students enrolled in Film Studies/Gender Studies 404. Students will discuss topics of gender and identity in In Sound Mind, What Remains of Edith Finch, and LEGO Star Wars: The Skywalker Saga.

Hello everyone and welcome back to Miranda and

Kyle's podcast, Heavy Rain, Pain and Petricore.

This is the second part of a two-part series, our

final part, and we are very happy to share our

findings with you guys. So here we go. This

podcast will be divided into two segments. First

we'll discuss the violence against and the

sexualization of women in video games, and how

those tie into heavy rain before dividing into an

analysis that is to counter the narrative put

forth in the game. How are mothers depicted? And

what do these depictions say about society's

understanding of parental roles? I'm Kyle Lloyd,

and I'm Miranda Fulman. And starting off today,

I'm going to kick it over to Miranda because

they've been doing a lot of work on this and I'm

excited to hear what they say. So I guess I will

start us off with a quick summary of how women are

depicted in heavy rain. We have two leading ladies

being Madison, who is our journalist character and

then Lauren, who is a grieving mother, turned

private investigator along with our other private

investigator, Scott Shelby. Overall, women are

depicted strongly as damsels in distress. They are

often kept to the side used for emotional gut

punches and absolutely not any real relevance to

the plot beyond forwarding the men in the plot. To

pull in a quote from the article Violence Against

Women in Video Games by Beck et All. Notably, the

trend of portraying sex-type images of women and

violence against women in popular video games

continues to proliferate and promulgate in video

games. Out of the top 10 video games listed mid

-year 2010, most have sexual violent content,

including violence against women and sexual

objectification of women. In the game, you see

several depictions of sexualization of Madison,

whether it be her being basically nude the entire

portion of her chapter or the camera angles

sexualizing her to make other characters creepier

in a way. And overall, Lauren's character starts

off as being depicted as a sex worker before any

of her actual story is shown off. Media in general

has a horrible habit of sexualizing women, but

video games have stayed in this realm of

sexualization and portray violence against women

constantly. Some extra examples of stuff that

we've seen in class alone are debates around

Abby's body in the last of us part 2, Bayonetta's

entire character from the Bayonetta franchise, and

the ability to assault and or murder sex workers

in the Grand Theft Auto series. Another quote from

the article Not only are gamers increasingly being

exposed to video games containing sexualization

and violence against women, but research also

indicates that such heavy exposure can be

excessive. I think a really common trope within

heavy rain is the camera angles because it's such

a narratively focused game. It loves to play with

different angles and shots and tries to make it as

either creepy or intense as possible. And I don't

think it benefits itself when trying to depict

women in a healthy light. And just like Miranda

said, you can even see that within the controls of

the game. It's heavily based on quick time events,

and the thing with quick time events is that

they're easily portrayed within the game, thus

making more time to emphasize on camera angles,

character design, and plot line development. And

just to see that if you think about it, it's not

the most effort that goes into a game, although it

is definitely hard to program. At the same time,

it allows these artists, these developers to delve

into the more misogynistic points of game

development, things such as that nature. And

there's tons of games out there as well that don't

have any purpose of being sexual at all. There are

several action games. First person shooters that

I've played in the past that they just seem to

have no business being that sexual. And a common

theme, I feel like the two that run together is

the sexualization of gore. You have games like

Bubblegum Chainsaw. You have games like Yandere

Simulator, where it's encouraged to take like

panty pictures of girls for points in game. So

it's pretty ridiculous out here. The platform

right now is in a very, very sensitive space. Tiki

Bus going along. I'd like to move us towards my

strange idea when talking about this game. And

that's the depiction of mothers in game. In Heavy

Rain, nearly every single female character in the

game, besides our playable character, Madison, is

a mother. And they are depicted as having some of

the worst mental health in the game and some of

the worst lives in the game post murder of their

child. Because all of them are victims of the

origami killer in game. I wanted to compare some

further research on mothers in video games to

fathers in video games because the main central

plot of the game is Ethan, our father character,

trying to say this son. So I started looking at an

article called Thought Experiments in Video Games,

exploring the unethics of motherhood in frictional

games as Amnesia Rebirth by Atene Mendelite. In

it, she writes, the player is confronted not only

with the suffering of the child, but with the

grieving process of her parents too, as the

absence that follows is possibly even more

excruciating than depictions of such physical

suffering. This quote really stood out to me

because we start the game off with the death of

Ethan and Grace Mars' son, Jason. And the entire

time we are shown Ethan's perspective, but nothing

of Grace's. And both Jason's death, Grace is shown

as a grieving mother and absolutely zero plot

relevance besides calling her ex-husband possibly

the origami killer. Another quote that I really

like from this article is, while the player might

not support her actions throughout the game, and

in fact the game problematizes many of them, he or

she understands why Tossi makes the choices that

she does. Throughout the game we are forced to

deal with whatever choices that Ethan chooses to

do to save his son. Regardless of the safety of

other people, the risks he has on his own life

because of this, and the amount of just absolutely

illegal activities he commits for the sake of

saving his son. And we have to try and rationalize

it because he is trying to save his son and that's

the ethical side of things. But where are the

mothers? Why are they all shown as just damsels in

distress incapable of doing any of the things that

Ethan has shown to do? The plot of the game forces

the fathers to be doing the dangerous things

because of the origami killer's backstory. I will

not get into it, firstpoitlers. But I think that

there is a severe lack of maternal instinct being

shown. Like, mothers are some of the scariest

women I have ever met in my life because their

urge to defend their children is so powerful. And

yet it's not depicted ever in this game at all.

And I just don't understand that. You heard it

here first. I don't understand it either. There's

a lot of things about this game that, you know, I

don't really understand. But besides that, we

strive. We strive forward. We keep going. Now with

that, I think we are all good. Thanks so much for

listening. Have a good night. Peace out.