Another Zelda Podcast

It's an epic season finale episode! In this two hour episode, David and Kady listen to more than 30 music tracks from the Gameboy version of Link's Awakening and compare them to the 2019 Link's Awakening version on the Switch.
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  • Joshua Kurtz

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Creators and Guests

Host
David Geisler
KR
Host
Kady Roberts

What is Another Zelda Podcast?

It’s a secret to everybody. | Another Zelda Podcast is a show wherein we talk about all things regarding The Legend of Zelda series!

David Geisler:

Hey there. Another Zelda podcast fans. This is David with a super quick message. I am so excited to introduce our first ever spin off show, Another Pokemon Podcast, hosted by Gallutrad and Rebelde. I'm so proud of the show spiritually.

David Geisler:

It's just like another Zelda podcast and I wouldn't hand out the another name lightly. So I hope you go check it out and, on with the show. Hello, and welcome to another episode of another Zelda podcast. I am David, and in fact, it is not just another episode, my co host, Katie Roberts. It is Smooth.

David Geisler:

The sentence? Yeah. Yeah. I'm getting pretty good at this. No.

David Geisler:

Just joking. It is also the final episode of season 6.

Kady Roberts:

The final episode ever.

David Geisler:

Oh, I hope not. Certainly not. No. We've got plans for season 7 already. So excited about all of it.

David Geisler:

But this will be our season finale for season 6, episode 25. We haven't had 25 episodes in a season since season 2, Katie. I was so happy about this. We really shot for it. We were like, no matter what, we're going hard this season.

David Geisler:

We're gonna no matter what troubles come along, we had a season 3 was a bit short. Season 4 was a bit short. Season 5, we got back up there, but I really wanted to get back up onto our, you know, 22 to 26 episode pattern. And we did it for season 6. And so congratulations on a season 6.

David Geisler:

You, joined the show for season 6, basically. I did. Yeah. Your very first episode was episode, I think, 2, season 6 episode 2.

Kady Roberts:

Yeah. It's kinda crazy that I've been a part of it for so long now. I say so long, really. It's been, like, a year, but still, that's really cool. I'm really excited about it.

David Geisler:

It has been. It's been a pleasure to have you on the show, have you be part of the show. It's it's been a pleasure getting these episodes made at a on a regular pace again, which has really been, something that has been very special. And, it's been great. We've had a couple of guests come in this season, and, I just have good feelings about the whole thing.

David Geisler:

Yeah. That's all I have to say, I guess. Kinda feels kinda feels like we're getting getting, getting back into our flow, which which is a weird thing to say. We've been making episodes for almost, well, 6 or 7 years now, and it's been an absolute blast. And today, Katie, tonight really, we are also full disclosure recording at, like, 9 o'clock at night right now.

David Geisler:

Tonight, we will be discussing the music of Link's Awakening. Yay. This episode's been asked for for a while. We planned to record this episode months ago. We knew that would probably be our finale when we were kinda talking about we tossed around.

David Geisler:

We said maybe we should do a review episode as the finale. You know, sometimes we would do that in the older seasons. But we're actually planning a review episode for our first episode of season 7 to start things off with a bang. So, we decided to do since people have been really responding to our music episodes this season, and I certainly enjoy making them. And we've kind of found a way to make it a little easier easier for us to make them.

David Geisler:

In the olden days, it was difficult for me to get the files to line up and all that kind of stuff when we were recording. But I think we kinda found our stride here. So, without further ado though, Katie, I think let's get into our listener feedback. Yeah. Let's jump in because this is gonna be a long one.

David Geisler:

I have 30 songs for

Kady Roberts:

you tonight. K.

David Geisler:

30. And we will also be doing one other thing. We're gonna be having a little bit of fun with this because not only have I found 30 songs, I've actually found 60 songs because we are going to be listening to become Can

Kady Roberts:

you tell this is David's favorite Zelda game? Has he mentioned that it's his favorite Zelda game yet? Because it's his favorite Zelda game.

David Geisler:

Well, it was certainly was my first, and so it was up there. I've I've thoroughly enjoyed Breath of the Wild and Twilight Princess, but Link's

Kady Roberts:

Awakening great.

David Geisler:

Link's Awakening has a special place in my heart. I found all of the songs that I wanted to talk about Mhmm. And I found the versions from the original Game Boy version. Well, really, technically, it was the Game Boy Color version because I'm including the color dungeon in one of these, things. But also then, of course, the 2019 remake orchestration of these crazy little 8 bit tunes.

David Geisler:

And so not only will it tonight be a celebration of the music that was written by Koji Kondo and many others for the original Game Boy game, it'll also be a celebration of and I have his name here, Ryu Nagamatsu, who reorchestrated all the music for the 2019 release. So we'll be able to kinda study the the change like, an an an an adaptation, basically.

David Geisler:

You know

David Geisler:

what I mean?

Kady Roberts:

No. And I talked a little bit about this off mic, but it was one of those things where I played the is it remaster remake?

David Geisler:

Would it

David Geisler:

be the 2019 one? Yeah. Yeah. It's it well, they've just titled it Link's Awakening. I would consider it a remake.

Kady Roberts:

Yeah. So I played the remake, and the music obviously is incredible. But it was one of those things where I hadn't played the original, so I was like, is the music normally 8 bit? Did they change it for this? Or like, I I just didn't know what, was norm at the time, I guess.

David Geisler:

It is most definitely 8 bit music. I have some notes here back then, on the Game Boy. A composer was allowed 4 channels of sound, and the only way they could do it is through series of instructions. They could create wave signs. So all they could do is create like a roar.

David Geisler:

Like, you know, up high, up low, and they got very creative to get a little bit of percussion to get like a noise. Yeah. They would act pulse it 10 times. So the is actually like 10 hits of the waveform. Uh-huh.

David Geisler:

They it's it's nuts what you're gonna hear tonight. So in many ways, not only are we gonna listen to the 8 bit versions and be like, wow, how rudimentary are they? In some ways, we'll also find ourselves, I hope, celebrating how much the programmers were able to do Well, yeah.

David Geisler:

On the

David Geisler:

Game Boy. The entire Game Boy cartridge for Link's Awakening. Can you guess the file size for the entire game, not just the songs?

Kady Roberts:

Oh, the entire game? Uh-huh. A part of me wants to say it's really small. Like, I kind of wanna say, like, I don't know what the file size would be, but I would say, like, 10.

David Geisler:

10 what? What is it? Breath of the Wild is 14 gigabytes. Tears of the Kingdom is 16 gigabytes.

Kady Roberts:

Oh, I'm going less than. I would say 2 gigabytes.

David Geisler:

2 gigabytes? Mhmm. The entire game, the entire game, the entire cartridge, everything, not just the songs, the graphics, the game, the programming, everything was 8 megabytes. That's all they had to work with.

David Geisler:

I was

Kady Roberts:

gonna say, I feel like it was super small.

David Geisler:

Not even 8 gigabytes, 8 megabytes. Yeah. The audio files we will be listening to today are larger. Each individual file is around 10 to 12 megabytes. Each audio file is larger than the entire game of Link's Awakening.

David Geisler:

Just the recordings of these, even the 8 bit ones. Yeah. It's a waveform recording is bigger than what the entire game was. It was 8 megabytes. So let's get into our listening feedback and I'll return.

David Geisler:

I got a other a couple other fun facts about both game releases, but here we go. Let's jump into our listener feedback. We have a couple from Spotify and a couple from Apple Podcasts today. I think mostly Spotify, actually. I have a Apple Podcast 1 first, however, and, let's see.

David Geisler:

Over here, Game Square Podcast on Spotify is the name of the person who left us a review and it says Zelda is awesome. Great pod. 5 star review. Thank you so much. And it says here, hey, guys.

David Geisler:

I love this pod. Don't listen to anyone who says this pod is bad in any way. Nope. Okay. No problem.

David Geisler:

We we we we enjoy making it and, and, people have the right to like what they do and don't like. But, for all people that do like the show, we're very grateful. My friends always wanted to play Fortnite with me, and now it's really nice to get back to Zelda. Also, I love the music episodes. Yes.

David Geisler:

Zelda music is awesome, all caps. And Koji Kondo is an amazing composer. I'm loving the deep cuts here. I just started Ocarina of Time and Majora's Mask, and the first two games I played were Breath of the Wild and Tears of the Kingdom. All the games are amazing with tons of exclamation points.

David Geisler:

My favorite Zelda song is either Song of Storms or Clock Town. Keep it up, guys. 6, green heart emojis. Katie, as we record this episode, my birthday, I turn 43 tomorrow.

Kady Roberts:

Yeah.

David Geisler:

It's the April 9th right now. This this isn't gonna this episode is not gonna post for easily a month, month and a half. So people are gonna be hearing this more in the summer. But, for my birthday, my roommate got me a little Zelda music box and then listened to the song that's in here. Here it comes.

David Geisler:

Do you know this one yet? You may not.

Kady Roberts:

That sounds so familiar.

David Geisler:

It is the song of storms from Ocarina of Time and I'm realizing you haven't gotten there yet.

Kady Roberts:

I don't think so,

David Geisler:

but I

David Geisler:

know where you are

David Geisler:

in the game.

Kady Roberts:

Heard that though. I've heard it before. Not in the game, but just, like,

David Geisler:

on the airfare somewhere. A lot of people like it. Anyways, so that was kind of a fun little thing. I got a cool little Zelda music box here.

Kady Roberts:

It's so pretty.

David Geisler:

And, that is great. So thank you, Game Square podcast on Spotify. And and hopefully that is an actual podcast called Game Square over on Spotify, maybe a little bit of promotion there. And thank you so much for the review, Katie. Yeah.

David Geisler:

I wanna pull one from, from Spotify here. Well, I took I took a few from some of our more recent episodes just for the fun of it.

Kady Roberts:

Yeah. My order is different than yours.

David Geisler:

Yeah. It's okay.

Kady Roberts:

Potentially. This is Spotify?

David Geisler:

Yeah. Yeah. They're all Spotify now.

Kady Roberts:

Okay. Cool. Just wanted to make sure. Alright. So there are a lot of emojis, but, daisy rose?

David Geisler:

Oh, it's like lemon, sparkle

Kady Roberts:

Sunflower sunflower, daisy rose,

David Geisler:

sunflower, sunflower, sunflower, sunflower, sunflower, sunflower, sunflower,

Kady Roberts:

sunflower, sunflower, sunflower, sunflower, sunflower,

David Geisler:

sunflower, sunflower, sunflower, sunflower, sunflower, sunflower, sunflower, sunflower, lemon.

David Geisler:

A silly octo? That's kinda funny.

Kady Roberts:

Hashtag a silly octo. It says, hi. Long time fan, and I have a question. I've just finished reading Growing Up Gerudo on webtoon and am looking for other Zelda webcomics. Are there any that you guys enjoy?

Kady Roberts:

Thanks. With a yellow heart, which I'm guessing your brand is yellow, which is very cute.

David Geisler:

Yes. Definitely.

Kady Roberts:

So I personally have not really read many webcomics. However, when I read this, I went and found Growing Up Gerudo, so I'm going to plug them really quick, because I kind of cringe. I'm a huge fan fiction fan, so I'm really big into found family as well. So basically, anyone that doesn't know, Growing Up Gerudo is over on Webtoons. It's a webcomic that has been going on since 2018, and it's basically an alternate universe where a baby link gets adopted by Ganondorf, and it's tagged as fantasy and heartwarming.

Kady Roberts:

The art is really good, so I am definitely gonna be checking this out. So, unfortunately, I can't give you webtoons, but I would say, a03 is always your friend. Go over to archive of our own, Put in your tags. Make sure to tag out anything that you don't want to show up. And there's a lot of really good stuff over there.

Kady Roberts:

I know especially when Breath came out, I was on there a lot reading, very wholesome or angsty Breath of the Wild fics.

David Geisler:

Oh my god.

Kady Roberts:

I see. Yeah. A little thing that you'll find in them is a lot of people, if you look up angst or, like, hurtcomfort type things with Link, a lot of them make him afraid of Lightning or, like, lightning or, Lynels.

David Geisler:

Sure. Perfect. Sure. Yeah. That's cool.

David Geisler:

I actually don't read any webcomics, but now I'm curious. I'm definitely gonna check this one out. Yeah. I am very much enjoying reading through the mangas. I've slowly been collecting the Ocarina of Time manga, the Majora's Mask movie.

David Geisler:

I have the Twilight Princess manga down here.

Kady Roberts:

We have to do an episode because I also have been collecting them.

David Geisler:

So I think after you play perhaps Ocarina maybe later in the season, then we do like a manga review episode or something. Wouldn't that be cool?

Kady Roberts:

And they get a comparison? Yeah. Yeah. Oh, it'd be so fun.

David Geisler:

I'm I'm about halfway through the Twilight Princess manga right now. Admittedly, I actually stopped reading it for about 5 months here because I've just been taking care of this other stuff with these other shows. Mhmm. But, it's it's it's very fulfilling. It's wonderful.

Kady Roberts:

Yeah. Funny enough, when I was in 5th grade, I knew nothing of Zelda, but in I think my library or it wasn't even my library. I think someone in my band class, had one of the first I think it was Twilight Princess mangas, and I read it and really loved it as a kid. And I never read any more because, like, I just borrowed it from a kid, but that was actually kind of technically my first deduction, Dezal, though.

David Geisler:

I guess so. Yeah. The Twilight Princess one's been split up into about 10 or 12 volumes now, and you can buy them for a couple bucks at, like, Barnes and Noble's or whatever. I saw it at, like, a Meyer. I only bought it a year ago, which is super weird.

Kady Roberts:

Got mine, like, my big volumes. I think a Meyer.

David Geisler:

Yeah. Sure. Fair enough. Yeah. Anyways, that's that's super cool.

David Geisler:

I'm gonna move on here. Kyle over on Spotify said small story spoiler. This might have been when you and I were talking about the differences between tears and breath. Small story spoiler, but maybe when Zelda gets sent to the past, she stepped on a butterfly which changed the direction of the sun.

Kady Roberts:

Yeah. No. That's probably the truth.

David Geisler:

I love it. Yep. 100%. A little little quantum physics butterfly effect there. Alright.

David Geisler:

What else we got?

Kady Roberts:

Oh, we got another person with all the emojis. Oh, we got at lemon greensquarecherriesbarlexi hashtag as0. So it says, hi. I'm Lexi. I'm 12 and love your podcast.

Kady Roberts:

Hey, Lexi. You're old enough to be the queen of the Gerudo right now.

David Geisler:

Indeed.

Kady Roberts:

This is a wonderful pod for any Zelda fans. This got back into oh, I'm guessing I thought

David Geisler:

this got me back.

Kady Roberts:

Yeah. This got me back into Zelda, and I love this so much. Keep up the great work. 3 green hearts. Thank you so much, Lexi.

David Geisler:

Absolutely. Also, Ruthie over here just a couple days ago said, you're the best. I found you during my Wind Waker journey, and my Zelda love was dwindling at the time, but you brought it back for me. Question, what are your thoughts on the Yiga clan in tears of the kingdom? Well, we spoke about the Yiga clan just for a hot second in our most recent episode, but also Dan and I did a deep dive Yiga clan episode in this season.

David Geisler:

I think it was the 6th episode of this season and you're welcome to go check it out. I think it's just titled the Yiga clan. But, in general, I I appreciate that the Yiga clan have have been, introduced into the universe and they've been brought into the storylines. You and I explored Katie, you and I in our last episode that in many ways, the Yiga Clan from a a storytelling structure point of view as being like the baddies have kind of taken the place of the Gerudo as the Gerudo have become a little bit more, fleshed out or filled out in their in their existence, in their storyline. Yigas are kind of the new mysterious baddies.

David Geisler:

And I also like the idea that when we discussed this in the Yiga clan episode, but the idea that really the Sheikah were kind of disrespected by the Helians or at least the king of Hyrule back, you know, 1000 years ago, 10000 years ago, 100 years ago, whatever, whenever it was. And some, she decided to choose peace and then others chose anger and they became the Yiga clan.

David Geisler:

And I

David Geisler:

think that's also an interesting metaphor for other things that happen in real life and ways in different ways to process your emotions.

Kady Roberts:

No. I love, what happened with the Yiga in tears. I think that it gave them even more life and character than they even had in breath, and it was also a really fun moment for me because my roommate Sierra, she grew up playing Zelda games but then she hadn't touched them in a while so then she ended up playing Breath on my Switch and now she's playing Tears on my Switch as well.

David Geisler:

Got it.

Kady Roberts:

She loves it but, it was kinda fun getting to watch her go through this with the Yiga Clan where not once now but also twice with the addition of him in tears, but her getting freaked out by Master Koga and then going to fight him and being, like, so mad. Like, she came up to me, like, furious because she's like, I was so scared that it was gonna be the hardest battle ever, and he was so lame. Yeah. But, like, she loved it. Like, not saying, like, lame, like, oh my god, this, like, battle sucked, but I'm like, this is, like, hilarious, what the heck type thing.

Kady Roberts:

Yeah. So it was kind of cool because I was very much the same way. It's just I when when he came around in tears, I was like, oh, this is gonna Yeah. Be the same thing.

David Geisler:

Master Koga in breath, you have such a lead up

Kady Roberts:

Oh, yeah.

David Geisler:

When you

David Geisler:

get into that circular area where you're like, oh gosh. Where Where are we gonna go with this? And it's I think it is kinda funny and a bit of a statement that COVID is not actually that tough.

Kady Roberts:

Yeah. So yeah. That's been

David Geisler:

really fun. Like a just like a politician. Exactly. You know what I mean?

Kady Roberts:

Yeah.

David Geisler:

Can can

Kady Roberts:

And then everyone is still, like, riled behind him even after.

David Geisler:

Exactly. Exactly. And he needs their bodyguard and whatever to do the actual stuff. But, anyway, let's see. What's what's the next one?

David Geisler:

We got a a a bro foot o seven here. Maybe you could read that one, Katie.

Kady Roberts:

Yeah. It says, this is my favorite podcast. Three exclamation points.

David Geisler:

It was all caps.

Kady Roberts:

Oh, wait. Please, read this in Ash Ketchum voice you did a couple episodes ago. Was that me?

David Geisler:

That was you, Katie.

Kady Roberts:

You you

David Geisler:

got an Ash Ketchum. Go for it.

Kady Roberts:

Oh my god. I can try it. No.

David Geisler:

You're not even warmed up.

Kady Roberts:

This is gonna be so bad. Sorry.

David Geisler:

Try it twice. Try it twice.

Kady Roberts:

This is my favorite podcast.

David Geisler:

Alright. Cool.

Kady Roberts:

Wow. Some culture in your your words. Okay. Cool. Cool.

David Geisler:

Never heard I didn't catch them.

David Geisler:

I can't do it.

Kady Roberts:

Never heard that one, the boy.

David Geisler:

Alright. I think that's actually all we have for now, in fact, for listeners, for you.

Kady Roberts:

Oh, yeah. I'm sorry.

David Geisler:

It was a double mess on the next one.

Kady Roberts:

Alright. Let us, This episode's already so chaotic.

David Geisler:

It's I kinda like it. I like it when the finales are like that. We're just hanging out. It's a little bit of a party a little bit.

Kady Roberts:

Alright.

David Geisler:

Alright. So the original Link's Awakening was 8 megabytes, and it was released in 1993. Also, it was only an 8 bit processor. So it would, you know, basically had the power of a fancy calculator to run this thing. The, Game Boy Color version came out in 1998.

David Geisler:

So quite a bit later for the Game Boy Color. And let's see here. It was always 4 channels of sound for this for this no sampling at all. So that's very important because, systems like the Super Nintendo, they have an audio engine that allows for samples. And and you might know as as well as I do from us from our audio experiences in college right now that a sample is when you take a preexisting recording Yeah.

David Geisler:

And then you can manipulate it. So for example, on a super they might they might have a single guitar strum on middle c as a as their sound sample. And they can manipulate it up and down to do all the different notes. And that's how you get all the different kind of music noises and sometimes even, you know, spoken word in Super Nintendo games. Not the case on a Game Boy game.

David Geisler:

There is no there's there aren't any sound files being saved. You know, even the 2019 version, which was performed by an actual live orchestra was, was was sound files, you know, that are being played WAV files most likely. But every single note that's played in the Game Boy version is a piece of instruction in the code that's being executed live while the game's running every little note. Wow. So the same time that the the screen is scrolling, it's also queuing up weird little noises that these people were smart enough to be able to at least turn into things that felt like notes and or sometimes instruments.

David Geisler:

And it's so funny too because Link's Awakening revolves around collecting 8 different instruments.

Kady Roberts:

Yeah.

David Geisler:

So maybe they, you know, I'm not sure. Anyways, so the 4 channels of sound, the the credits, for the original Link's Awakening go to the the now famous Koji Kondo. But as well, there was a few other people that helped. There's other people that get various, credits on different songs, but just in general, Minako Hamano, Koizu Ishikawa. Oh, yeah.

David Geisler:

Yeah. Kazumi Tokara, Soya Okoya, and Tsuchi Ozaki were all other people that kinda pitched in and wrote songs here and there or or really programmed songs here and there while this game was being made. And I think we're seeing all those different names because, you might recall, Katie, we talked about this in our Link's Awakening episode a little bit, but the original Link's Awakening wasn't even planned to be a game. It was just like a background project. And so I can imagine a an an environment where different programmers were writing songs and saying, like, here I got one for here.

David Geisler:

Oh, I didn't. I made this one in my off time last Thursday or whatever. They're all bringing it in. Koji Kondo kinda had a lot of say on some of the main themes. But also, I did notice that I think if I'm not mistaken, Manako Hamano actually got a lot of the credits for a lot of these songs as well.

David Geisler:

So that's kinda interesting. People that in quotes, wrote the music, and certainly they're writing music, but then had to program it into the Game Boy. By contrast, can you guess how big the Switch version of the game is? File size, whole game.

Kady Roberts:

Oh, I don't know if it's bigger than Breath.

David Geisler:

It definitely isn't.

Kady Roberts:

Yeah. I would say

David Geisler:

Breath of the Wild when it came out was the largest Switch game ever.

Kady Roberts:

Really?

David Geisler:

Yeah. Then Tears took it from that. And I think now maybe one of those, like, Red Dead Redemptions or something actually ended up being bigger, but it's okay. But when Breath came out, it was the largest switch game.

Kady Roberts:

Yeah. I would say 8 gigs.

David Geisler:

8 gigs. You're not far off. It was 5.8.

David Geisler:

Okay.

David Geisler:

Yeah. So about 6 gigs, and that kinda makes a lot of sense. The world is a little bit smaller, but there's a lot of assets. All the audio is actual recording.

Kady Roberts:

I was gonna say, yeah, With all the extra stuff, which is kind of very funny and crazy, considering I was downloading I just got a new PC, so I was, like, downloading, Baldur's Gate 3 again, and it's a 128 gig. And it took 2 hours to download.

David Geisler:

I mean, there's a you know?

Kady Roberts:

Also, the Sims 4, I have all the packs for the Sims 4. You don't have to know how I got all the packs.

David Geisler:

50 gigabytes? Don't you the face you just made is questionable.

Kady Roberts:

It's, like, over 80 gigs.

David Geisler:

Yeah. Yeah.

Kady Roberts:

It's crazy.

David Geisler:

There is you know, I should look at what the Smash Brothers final file is once you get all the DLC in there and stuff like that. That might be interesting to see. But anyway, yeah, I mean, that's that's also a testament to Breath of the Wild that they were actually able to get it down to 14 gigs.

Kady Roberts:

Oh, absolutely.

David Geisler:

And then tiers was the tiers tiers was the 1st Nintendo game to be $10 more than other games. Part of that's marketing. They knew everybody would pay it, but also it was also the largest cartridge that had ever been made for Nintendo 64, which actually is a little bit of a throwback because the ocarina of time cartridge originally was only supposed to be like 32 megabytes for the entire game. And they ended up going or maybe it was only supposed to be I think it was 32 and they went up to 64 or was it was it half that? Maybe they ended at 32.

David Geisler:

But anyway, they had to double up their chips in that cartridge and Nintendo didn't charge more for the Zelda cartridge, the original gold cartridge, but they just ate that money because they had to put twice the amount of chips. Because back then you're putting these these literal chips are the literal memory in the cartridges that are clicking into the things. Alright. I digress. So Switch came out in 2019, and it was, yeah, about 6 gigabytes.

David Geisler:

The music was recomposed or or adapted by Ryu Nagamatsu. And also then, this is kind of interesting, it was performed by, I guess you could say a live orchestra and I'm not gonna go through all the names here but here's all the instruments that were included. I made the assumption that some of these tracks were midi but they were not.

Kady Roberts:

Yeah.

David Geisler:

So here we go. Ocarina, an actual ocarina. Mhmm. Flute, piccolo, oboe, English horn, clarinet, alto clarinet, bass clarinet, bassoon, contrabassoon, horn, trumpet, trombone, bass trombone, tuba, strings, 1st violin, 2nd violin, viola, 1st cello, 2nd cello. And many of these instruments have 2 or 3 performers as well.

David Geisler:

So this is a this is a, you know, 20 piece small little orchestra that literally performed these songs and then it was recorded and put into the game. So I am so excited. I think let's jump right in here.

Kady Roberts:

Yeah. I was gonna say they for sure got the I don't know what if it's an actual, like, thing, but, like, the kids chime piano thing.

David Geisler:

Well, I I'd like to speak to that because I think what you're gonna I I obviously listened to all these files ahead of time here and, what I think you might find Katie was gonna be particularly interesting to me is that you're gonna hear the Game Boy version first.

David Geisler:

Mhmm.

David Geisler:

And the Game Boy version is like

David Geisler:

beep beep beep beep.

David Geisler:

Yeah. You know? And then what you'll hear is the orchestrated version and they'll sometimes like, how do you interpret these like harsh stark notes?

Kady Roberts:

Mhmm.

David Geisler:

Well, it's not like a French horn. So sometimes it is a glockenspiel and it's like Yeah.

Kady Roberts:

I was gonna say I don't

David Geisler:

know if

Kady Roberts:

it's a glockenspiel or if it was the children's piano.

David Geisler:

Children's piano. Yeah. Actually, I didn't see glockenspiel in here, but, I you'll notice other times in the songs where there's like harsh tones Yeah. In in the 2019 version. And it's like, oh, they're referencing the bleeps and bloops Yeah.

David Geisler:

From the original. So I think we're gonna experience some of that. Also, this episode is gonna be so long. We're gonna take 2 breaks. Okay?

David Geisler:

Okay.

David Geisler:

Alright. So we're gonna start off with the obvious, the main theme. Here we go. I believe I'm queuing up the Game Boy version first here. That's where we're scrolling up and we're seeing the screen.

David Geisler:

Yeah. And then sheep, the little graphic grows and shows. Only only 4 sounds at a time are happening here. We've got the bass line. Here it comes.

David Geisler:

Now you might notice they're doing very clever little things here where the bass line is syncopated with the melody so they can use the same audio channel. Yeah.

David Geisler:

I was

Kady Roberts:

gonna say no, you can run them out so many more channels. I can, like, listen in and hear, like, oh, they purposefully, like, are doing, like, the echo and stuff like that to make it feel fuller. Yep. Oh, it's good. I love 8 bit music.

David Geisler:

I do too. I have an entire playlist of just 8 bit re 8 bit remakes and stuff like that. We we used to have an 8 bit remake on our outro music actually, and I think we might bring it back in season 7. Alright. Here is the newly orchestrated by Rayo Nagamatsu, opening for the 2019 version.

David Geisler:

Let's listen to the similarities. Nice little intro here.

Kady Roberts:

Yeah. Oh, I love it so much. It's so good.

David Geisler:

And I

Kady Roberts:

also kinda like how great it getting. It almost sounds like all the instruments tuning up. Yes.

David Geisler:

Still that percussion in the background? Still the syncopation? Yeah.

Kady Roberts:

I just don't like the the choice of instruments because it does make it feel very kitty Mhmm. In like a good way because like I mean the whole thing is it's a dream and like they purposely make like the graphics look like the little toys and stuff.

David Geisler:

Yes.

Kady Roberts:

And they really keep it throughout the entire soundtrack.

David Geisler:

Well, the when the the designers, not the musicians, but the designers of Link's Awakening in 2019 said, they were like, well, how do we translate the Game Boy graphics into, like, how do we make them good graphics but bad graphics?

Kady Roberts:

Yeah.

David Geisler:

Because the because the act the original Game Boy games were, you know, there was only 8 pixels by 8 pixels or 16 pixels by 16 pixels. And that's when they decided to go with this kind of like toy aesthetic so that they could still render things simply and kinda have it be like the simple graphics of the Game Boy, but then just, you know, put all the effects on them and put

David Geisler:

all the

David Geisler:

shine and all that kind of stuff on them. So in the game, the next place where you typically go or the next thing we experience is the player select screen. So here we go. Just a variation, little more percussion. Mhmm.

David Geisler:

And remember, that percussion is not a drum. Yeah. That's a weird

Kady Roberts:

Yeah. You

David Geisler:

know, they're queuing up a noise to happen 10 times in one microsecond. That snare drum.

Kady Roberts:

Yeah. Alright. It's kinda funny to me, now that I'm listening to the 8 bit and trying to think of, like, when I first really listened to 8 bit music.

David Geisler:

Mhmm.

Kady Roberts:

And I really don't think I really got into it until Undertale came out.

David Geisler:

Sure.

Kady Roberts:

Sure. And so now it's kinda cool listening back because, obviously, that was done in, like, 2016 or something. So it was, like, modern 8 bit and, like, all the different stuff they can do. So it's cool seeing this.

David Geisler:

And sometimes modern 8 bit cheats a little, which perfectly fine, but they'll do more than 4 channels or something. You know, they'll do, like you know what I mean? And that's perfectly okay. But at the time, this was the most you could do on a little system like this. Here's the 2019 version.

David Geisler:

Still the snare drum? See, I love how the Ayo is taking the same noises and sounds and turn just turning them into real instruments. Yeah. Still the bass line?

Kady Roberts:

Oh, it was agreed to 8 bit in.

David Geisler:

I don't know if I've ever stayed in a player select screen this long.

Kady Roberts:

Yeah. They have the Tiffany song. Yeah. It's a cool callback. And it was also one of those things, I think it was my first Zelda game where you could name Link.

David Geisler:

Oh, that's hysterical because Breath of the Wild was the first one where you couldn't.

Kady Roberts:

Well, yeah. I I think Skyward, you couldn't either.

David Geisler:

Maybe not.

Kady Roberts:

Yeah. I could be wrong about that, but I think that's the truth.

David Geisler:

Oh, you might be right. I think in Skyward, they would just put your Wii profile as the name or something. Yeah. You're right. You might be right.

David Geisler:

Alright. I'm gonna move on here. So then, I think for us, the you know, there's you know, you wake up in the house and all that kind of stuff, but I'm I'm gonna move forward a little bit to the overworld. And this is the first the the first time you go into the field for both versions, there's a little intro. And then every time you go to the field into the field or private field or whatever type

David Geisler:

of field that

David Geisler:

you wanna make. Yeah. After that, there's a normal version. This is both versions with intro. Here's the 8th version.

David Geisler:

So this is kind of the first time out on the field.

Kady Roberts:

You said realizations

David Geisler:

first time. There's different versions of

Kady Roberts:

classic theme. That was a big intro, though. Yeah. It's the same thing with doing the echoing again to kind of make it go fuller. Mhmm.

David Geisler:

There we

David Geisler:

go, our little bridge.

Kady Roberts:

That probably sped up.

David Geisler:

Or is

Kady Roberts:

it? Well well, I don't know if it, like, actually, like, the tempo, but they ended up adding a lot of finger notes in.

David Geisler:

Interesting. Alright. I'm gonna move forward here.

Kady Roberts:

Yeah.

David Geisler:

Here's the 2019 version.

Kady Roberts:

See, it's just so good every time. The orchestra. I love orchestra.

David Geisler:

But that those notes were, like, identical. They were the exact notes that were in that 8

Kady Roberts:

bit version. I love the fact that they use the violin

David Geisler:

Yes.

Kady Roberts:

For the main theme. It's just so good. Yeah. There's something just so, grand about it.

David Geisler:

And but it also keeps it kinda staccato.

Kady Roberts:

Yeah. You can definitely hear them, like, ties back. And it's not even just, like, this kind of just expands on the grandness. But even in the 8 bit, like I said, they have, like, that huge build up.

David Geisler:

This bridge is different. Oh, no. The melody is still there. It's just lower.

Kady Roberts:

Yeah. They just quiet it.

David Geisler:

Let's spot how far we listen to the other one because maybe I'll keep moving.

David Geisler:

And I

David Geisler:

don't wanna stop.

Kady Roberts:

It's so good.

David Geisler:

Alright. I think we'll take it from there. And then, the next one that I have, I'm going up the list, not down the list. Not down the list. Here we go.

David Geisler:

This is just the getting the sword down by the beach real quick. Oh, yeah. Just quick

David Geisler:

quick little one. Here is the 8 bit version, I believe right here.

David Geisler:

There it was. And

Kady Roberts:

I like that little high pitched ding. I'm I'm interested in the fact that it just dropped really low at the end.

David Geisler:

Oh, that note at the end? I know. I don't know what that was. That might have been I don't know what that might have been an anomaly on the recording.

Kady Roberts:

Yeah.

David Geisler:

But, yeah. We'll listen to it one more time. And so someone's programming that. Even the echo the echo doesn't exist. That's not an effect that you turn on.

David Geisler:

You and I, when we edit audio these days, you just turn on the echo effect. Yeah. They had to program in a wobble out. You know what I mean? Okay.

David Geisler:

So here we go. Here's getting started in 2019. Perfect.

Kady Roberts:

Yeah. And it almost I mean, they might have just used, like, a synthesizer or something, but it almost just sounds like they just took the 8 bit and then put some orchestra over

David Geisler:

top. Yeah. There's this is the thing that I'm the most impressed with is how new the 2019 version sounds, but also how authentic it is.

David Geisler:

Yeah.

David Geisler:

How much it's also still very much referencing. There's a few times in 2019 where there's literal some new music that's written, which I'm excited to share. But, here we go. So, let's go to Maeve Village here, which is really fun. Yeah.

Kady Roberts:

I love this song.

David Geisler:

Excellent. Here we go.

David Geisler:

I was

Kady Roberts:

gonna say this is the 2019 version.

David Geisler:

I definitely just queued up the 2019 version. Here we go.

Kady Roberts:

Oh.

David Geisler:

And this was your It

Kady Roberts:

feels kinda sad compared to the new one. It's still cute. Don't get me wrong. It is very cute, and it still captures that feeling of, like, love of Maeve Village and, like, kind of niceness. But I I don't think it has anything compared to the new version.

David Geisler:

It's kinda

David Geisler:

funny, the accent of the cut of 2019 first. But let's listen to it for what it is. No. It is. They had some nice they had some tempo changes in there, which is hard to program.

Kady Roberts:

Yeah. I was gonna say it is very good, though. Like yeah. Like, the slowing down and it's something about the bounciness of it is just I mean, it it's May Village. It's this, like, wholesome little town where, like, small things are happening, and it just becomes your home while you're there.

David Geisler:

Absolutely. Here we go. Yep. A little bit of a music box or glockenspiel. The toy piano, I think you said.

David Geisler:

That's that seem like what it is.

Kady Roberts:

Yeah. To me, it sounds like a toy piano which also would tie into the fact that, again, it's all, like, children's type thing and also it's like a dream. And I feel like it was very smart of me to do that because it's that and then the orchestra all comes in in just, like, a second. I kinda timed it too late, where it all comes in finally, and then kinda fleshes it out in a way of like the dream is expanding and more people are coming into it. And whenever I hear like the little piano, it just makes me think of Lauren.

David Geisler:

Sure.

Kady Roberts:

And it almost just feels to me like she's the center of the town for Link and, like, everything else coming in.

David Geisler:

Oh, it's

David Geisler:

so cute. Absolutely. They're doing the I noticed that they took they put the doo dah doo dah doo dah on a different instrument. Mhmm. Oh, wow.

Kady Roberts:

Yeah. They use all the different instruments in

David Geisler:

the song, I think. Because really the 8th version really is just that melody repeated over and over. Yeah. I heard it like 3 times there. And so what do you do when you're orchestrating?

David Geisler:

You just put it on different instruments.

Kady Roberts:

And they use diff to just different dynamics and things like that as well. Does it slow down? Yeah. It does. And then Oh, that's nice.

Kady Roberts:

Yeah. It's like a breath as it comes back in, and then you finally get the ocarina. Oof.

David Geisler:

And I like that it was the toy piano first because that punchiness, that little staccato ness still feels like the 8 bit music. Mhmm.

David Geisler:

And then

David Geisler:

it just lives in its own way here.

Kady Roberts:

Yeah. It just it feels like breathing almost. It's just the breath of the town as people go about.

David Geisler:

I'm gonna stop it there. This goes on for another 5 minutes. That is awesome.

Kady Roberts:

No. May Village is probably my favorite song from, the Link's Awakening 2019.

David Geisler:

Okay. I think I'm queuing these up in the right order. Wait. Wait. Was that okay.

David Geisler:

Okay. Okay. Got it. Here we go. So then, you know, then kind of the next place people find themselves is over in the mysterious woods.

David Geisler:

I wanted to include this. And so here we go with the mysterious woods. Hopefully, I'm doing the 8 bit version.

Kady Roberts:

Yeah. It's so good.

David Geisler:

A lot of fake percussion here.

Kady Roberts:

Yeah. I don't care if it's fake or not. Percussion's percussion. Yeah. It goes so hard in 8 bit.

David Geisler:

It does. You're right.

Kady Roberts:

And it is that thing if it's, like, a constant beating pace and you can, like, see, like, the bokoblins, like, marching to it and, like, you kind of have, like, the little winds going through the woods and stuff. Oh, it's so good.

David Geisler:

Tall Tall Heights kind of kicks in 8 bit as well, but you got a little, key changes here.

Kady Roberts:

I was gonna say you definitely can feel kind of the danger, but they still have that undertone to kind of keep you grounded through out it. And also having an undertone keeps it, so you can really hear the dissonance between them. Yeah, this is really good. Oh, and there you go. You have the the theme kind of in that, minor key going.

David Geisler:

Yeah. We a little bit of Mei Village in there

David Geisler:

Yeah.

David Geisler:

Since it's adjacent to it.

David Geisler:

We got

David Geisler:

a couple seconds left here. A lot of kitty kitty kitty.

Kady Roberts:

Yeah. Which even then, you can think of, like, the little scuttering creatures.

David Geisler:

Yeah. Alright. I'm gonna move on to the 2019 version. Yeah. Key again, we're introducing it kinda simple, kinda staccato.

Kady Roberts:

Yeah. I I like that they yeah. And then the orchestra comes in. That they kinda keep the, beginning so, like, it doesn't just jar people for you, so old one. And then they bring it in.

David Geisler:

Yes.

David Geisler:

Oh, the

David Geisler:

cello here.

Kady Roberts:

Yeah. It's very different. This one feels more empty. Like, it makes the woods feel bigger.

David Geisler:

Well, I think you're right. I think it's because we're getting these slower notes with the cello and stuff instead of a. Yeah.

Kady Roberts:

It makes it feel more mysterious than threatening.

David Geisler:

Yeah. And well, actually yeah. Also, in my research, this was called mysterious forest for the 2019 version.

Kady Roberts:

Oh, there you go.

David Geisler:

But it's called mysterious woods in the Game Boy version. I don't know what to do. Mhmm. Maybe it's just something I lost in translation for the Game Boy version. Yeah.

David Geisler:

Much more mysterious.

Kady Roberts:

I they have that, like, it feels incomplete because they almost go into the Legend of Zelda theme and then they just keep going.

David Geisler:

I think this is a drum machine too.

David Geisler:

Oh, this is absolutely a drum machine. Yeah. That's

David Geisler:

right. It's kinda cool. They're referencing Game Boy in that way too. It's synthetic. And the snare drum's still hitting, on the offbeat on the second time.

Kady Roberts:

Yeah. But even that is static.

David Geisler:

Yeah. And we're getting that kind of noise. Yeah. Oh, that's cool.

Kady Roberts:

Oh, yeah. And you can hear the Oh,

David Geisler:

there is a background. Right?

Kady Roberts:

It's just very quiet, but also it just, like, brings it to that scattering where it's like if you feels like it's on the back of your neck.

David Geisler:

Yeah. That's cool. That's cool. Okay. So after mysterious woods, we find ourselves oh, that was 6.

David Geisler:

Okay. On the set folder number 7. This is just in tiny time you go into any any house. Eventually, I get into the dungeons here, but this is just all some of the staples. I you know, I feel like that beginning that first dungeon or 2 of Link's Awakening, most people have explored that or experienced that.

David Geisler:

And there's so many, like, earworms that are are worth listening to. So let's see. Here we go inside a house. Again, with the fake echo. Yeah.

David Geisler:

They have to program

David Geisler:

all that in. Yeah. I I could be wrong, but I

Kady Roberts:

think this is very different than the 2019 version.

David Geisler:

The melody is identical.

Kady Roberts:

Really? But

David Geisler:

in other ways, it's very different.

Kady Roberts:

Yeah. It's still really nice. I almost prefer this to the nave village, 8 bit version because this almost feels dreamier in my opinion. Oh, yeah. How some people sleep in the house and whatnot.

Kady Roberts:

But And then it's repeating. Yeah. It's just it feels very comforting.

David Geisler:

Let's try the here we go. The new one.

Kady Roberts:

Yeah. This is what I was

David Geisler:

gonna say.

David Geisler:

Interesting.

Kady Roberts:

I guess you yeah. It does still have that, but it almost This sounds kinda different.

David Geisler:

Yeah. This mechanical thing is kinda taking me off guard.

Kady Roberts:

Like, you could hear, like, water almost in the background, it sounds like. Like.

David Geisler:

Yeah. You're right.

Kady Roberts:

Yeah. I always thought this theme was very odd when I played the 2019 version.

David Geisler:

With a choice. This reminds me of, like, the, the steam the steampunk areas in the first Donkey Kong Country game. There might be some synthesizing heavily here. Yeah. Here's the repeat.

Kady Roberts:

Yeah. It definitely doesn't feel as dreamy as the 8 bit version.

David Geisler:

Interesting. You're right.

Kady Roberts:

It's a lot more

David Geisler:

I

Kady Roberts:

don't know what the right word for it would be. It's still good.

David Geisler:

I feel like I'm gonna say this for almost every version, but still heavy on the staccato.

Kady Roberts:

Yeah. I mean, what I always thought when I was playing it was it was like that you can only hear part of what's going on outside and that's why it feels almost broken and disconnected because of the walls. But obviously, it's very different than the actual music going on outside.

David Geisler:

I see. Well, now we get us to our first actual dungeon.

David Geisler:

Our first

David Geisler:

level 1 and that is, of course, Tail Cave. Here we go. Here's the Tail Cave theme.

Kady Roberts:

My little cheeseburger monster.

David Geisler:

This is ingrained. I've played Tail Cave so many times in my life that this music is just ingrained into my brain.

Kady Roberts:

It's so good. It's another one that's just, like, you just get your head bobbing to it.

David Geisler:

Even though there's almost no percussion, arguably none.

Kady Roberts:

Yeah.

David Geisler:

That little, like, noise.

David Geisler:

Right there. But even

David Geisler:

that's a bass line.

Kady Roberts:

Yeah. I like that it's building in intensity. Yeah. And it repeats. Oh, and the pause.

Kady Roberts:

Yeah.

David Geisler:

And a lot of these a lot of these you know, that's what we're gonna see is with these 8 bit ones, it's kinda like it really is they program 20 seconds of music and it just repeats, repeats, repeats.

Kady Roberts:

Yeah. But that was just the standard at the time. It's just doing this was probably taking them days, if not weeks,

David Geisler:

to program. You're you're writing it out on graph paper and then you type it into the computer.

Kady Roberts:

Exactly. So you got something good that people will like. Yeah. You just loop it and not worry because you have 50 other songs to get to.

David Geisler:

It's true. Well, here we go in the new version.

Kady Roberts:

So good. I keep, like, fangirling over, the orchestral version, but it's just that thing. It just feels so big.

David Geisler:

It is tremendous.

Kady Roberts:

And you can hear, like, the hits of, like, it being in a big cave. And, like, you can almost feel, like, the water dripping down. And, like, really, it is the same as the 8 bit. It's just they have this, ability to use other instruments to make it feel this way. But

David Geisler:

And there was the rest. It it wait to repeat. Yeah. Did you hear it?

Kady Roberts:

They kept it in.

David Geisler:

The background was still going, but the melody the so the melodies are just absolutely spot on. They're not changing the melodies at all. They're just fleshing it out.

Kady Roberts:

Yeah. It really is that thing of it's just taking advantage of the fact that they can use other instruments, but as a whole, they are keeping it exactly the same.

David Geisler:

Oh, rising tension here.

Kady Roberts:

Yeah.

David Geisler:

We're already on our second repeat, but they

Kady Roberts:

Oh, this is different. Oh, I like this. Yeah. They just dropped out the top part. Just really filled it in to the bottom.

Kady Roberts:

And again, it's that thing of it feels like there's a lot of,

David Geisler:

what is happening? And that is Maybe that was the repeat. Maybe that was the repeat. So they kinda quadrupled the repeat Uh-huh. And just brought in different instrumentation.

David Geisler:

I'm gonna pause it.

Kady Roberts:

Oh, that's so cool. So when they go to the bottom there, it's the same thing of, like, the, I don't know exactly what the word is. I'm sorry. It was percussionist, not a, wind. But where you, open and close a note very quickly.

David Geisler:

Oh, yeah. Some kind of flood or something.

Kady Roberts:

Yeah. And so when they kinda dropped out and had just, like, the lower instruments, it sounded a lot like they were doing that to, again, get that kind of, like, creepy crawly feeling, and then obviously they kind of scare you out of it with, like, the big horns come in, and then they repeat and go back into the quiet, kind of like a, you just never know what's gonna pop out at you.

David Geisler:

Yeah. Yeah. Wonderful. Here's a quick one. This is just, anytime you're underground, and this is, I think, the first time you kinda go underground in these, like, side view areas.

David Geisler:

Here we go. 8 bit.

Kady Roberts:

I mean, come on. It's classic underground music. Oh, is that it? Oh.

David Geisler:

Yep. I

David Geisler:

knew there was more. It just sits. It's almost atmospheric.

Kady Roberts:

Yeah. That's crazy. I like that.

David Geisler:

I mean, it's just that over and over, isn't it? I just realized. Okay. So then how do you turn it into more of a song? It's literally the same noise.

Kady Roberts:

Yeah. That's the thing. I think that they in in some of the songs, they just use the 8 bit

David Geisler:

and overlay it with stuff. Yes. With a little bit of jazz drums.

Kady Roberts:

Oh, come on. This drum is set.

David Geisler:

It's amazing.

Kady Roberts:

And that's a good way of filling the silence. Oh, that's just clapping.

David Geisler:

That was

Kady Roberts:

People were just clapping there. Yeah. It just feels like they're just playing random percussion

David Geisler:

stuff and just throwing

Kady Roberts:

it at the wall.

David Geisler:

They're using the 8 bit sound. They're just jazzing it up. Yes.

Kady Roberts:

I like how far away that sounds, the clapping. Mhmm. Man, I don't know what I could say to that about it being underground and, like, the symbolism and all that, but I like it. I like it a lot. Yeah.

David Geisler:

Yeah. I mean, honestly, I don't know if the clapping and the drums, like, speaks to undergroundness, but it was a fun way to fill in all that space.

Kady Roberts:

Yeah. It almost seemed like they just wanted to have some fun with different percussion sounds and see what they could use that they haven't used before.

David Geisler:

I agree. I agree. Okay. So then what we do is we have our so what I've done here is in the first like, there's always a mini boss in every dungeon. There's a a final battle.

David Geisler:

I'm doing all those now, and then we get to the other dungeons. I'll just do their themes.

Kady Roberts:

Oh, yeah.

David Geisler:

So this is kinda the first time you experience them is why I've got it in my list this way. Mhmm. So here's mini boss music for 8 bit.

Kady Roberts:

Yeah. Again, it's that thing of rising intention that keep going up and up. The quickness is very cool.

David Geisler:

Alternating baseline. Sometimes in Game Boy games, if your character If your character sometimes, like, swings their sword and hits a bad guy Mhmm. Some one of those 4 sound channels has to be used for the sound effect as well. So if you really pay attention when you play old Game Boy games, sometimes parts of the music literally cut out when another sound effect has to happen. Oh.

David Geisler:

And they'll be very and I don't know if that's happening here, but they'll be very careful with, like, which parts take it out. Okay?

Kady Roberts:

That's very cool.

David Geisler:

Here's the, update.

Kady Roberts:

Oh, wow. Oh, we got the bongos going on. It's another thing where they use the percussion to fill in. I don't know what that instrument is, though. It's like almost a

David Geisler:

slide whistle. What is happening?

Kady Roberts:

They, like, bring them the synthesizer drums again. Yes.

David Geisler:

I didn't see any drums in the instrumentation list, so maybe the all the drums are synthesized. I don't know. That that drum kit was real and under

Kady Roberts:

the music. Yeah. That drum kit sounded real. Man. Yeah.

Kady Roberts:

It's another thing. They just kept it 8 bit but added their percussion spin.

David Geisler:

Oh my gosh. I think I got my notes wrong here. I think things are out of order. I think I've skipped Okay. I was gonna, I was gonna go to break way earlier than this.

David Geisler:

Oh, that's okay. We'll do it now. Somehow somehow my stuff's not sorted in order because really way before even getting into the dungeon, where I was gonna take our first break is when you first meet Maren.

David Geisler:

Oh, no.

David Geisler:

And I just saw literally folder number 8. We just listened to number 11. So a few back, we this will be fine.

David Geisler:

Yeah.

David Geisler:

When you first meet Maren and then we'll go to break after this. And here is Maren singing.

Kady Roberts:

Oh, she's so cute.

David Geisler:

8 bit.

David Geisler:

I mean,

David Geisler:

there's no voices.

Kady Roberts:

Yeah. I'd never even thought of that, to be honest with you.

David Geisler:

And you heard Sprite like it down before.

David Geisler:

And then you

David Geisler:

just hear this.

Kady Roberts:

That's so cute.

David Geisler:

It's almost kind of annoying in a

Kady Roberts:

way, that little, like, thing in the background so you can hear, like, her singing, but there's that, like, little Distortion? Yeah. Distortion under it.

David Geisler:

Because, I mean, these sounds aren't real sounds. They're just coming from math. Alright. There's a rip repeat. And, of course, here's the new version.

Kady Roberts:

Yeah. You can hear it kind

David Geisler:

of reading and everything.

Kady Roberts:

Yeah. It was clear that they actually, like, sat down and recorded it. I wanna know who voices Lauren, though. She's a very good singer.

David Geisler:

I I

David Geisler:

wonder if I could

David Geisler:

find it.

Kady Roberts:

Yeah. Her song is just so pretty and so dreamy. And it's one of those things I'm sure you have it on there. That it just sounds like she's longing, but, when the ocarina comes in with her. And it's so beautiful.

David Geisler:

Later on? Yes. Yeah. Alright. So we are gonna go to break.

David Geisler:

I'm gonna fix my folders here, and we'll come back and we'll dive down. We'll probably be jumping into probably the final boss of level 1.

Kady Roberts:

Okay. Yeah. Cool. Cool. My little hamburger guy.

David Geisler:

Hey there. Another Zelda podcast listeners. It's David again. Just to, spend a little bit more time to talk to you about another Pokemon podcast. I wanted to take a minute here to just say how grateful I am that Gallutrad and Rebelety are making this show.

David Geisler:

We've been working on the production of this show for over a year now. They they kind of pitched it to me almost a year ago, and I had them record a 0 episode. I thought the 0 episode was so charming. I said, we gotta get it out there, so that's also on the feed. I'm just so proud of them.

David Geisler:

They I mean, I've said this to them already, but I really feel like they bring the energy that Kate and I had back in the early days of AZP and as well as Katie and I have now on the show. I think that they are just adorable with each other. Their vibes are just like AZP vibes, and they are really part of the family. So so we'll have a link down in the show notes to another Pokemon podcast. And, season 7 is not gonna come out for about 2 months.

David Geisler:

So in the meantime, if you wanna go check them out, I, I highly endorse this show. It's it has just been an absolute treat to produce this with these 2 people. You know, I'm really proud of all the shows that 65 makes. And when I was talking to these 2 about what came to be another Pokemon podcast, we didn't know if it was gonna have that name or not. For a while, we were thinking, oh, maybe it's like the Pokedex podcast, blah blah blah blah blah.

David Geisler:

But we talked we had many, many meetings about the format of the show, what what they wanted to say with the show. And we realized certainly, I realized at the end of the day that what they were looking for was to make a show just like what I love to make with AZP. And so I'm just so proud to hand over this another, title mechanic and really, truly, truly have a sibling show to another Zelda podcast. So I hope you enjoy it. We'll get back to the show in just a moment here.

David Geisler:

But first, I'd like to queue up the AZP specific mid roll promo that Gallutrad and Rebelety made for all of the another Zelda podcast fans to invite them to go check out another Pokemon podcast.

David Geisler:

Alright. We are back from our first break and, off mic just now. Katie, I don't wanna embarrass you, but you're I was like, hey, how you doing? It's kinda that was a long break and you're like, no, I'm having the time of my life. I love music episodes.

Kady Roberts:

They're so fun. I take a lot of liberties with them though, being like, you can hear the bug scuttering and you can like, that's probably not true, but I

David Geisler:

It's totally true. That's you're speaking to the experience. I love that you do that.

Kady Roberts:

I really am a visual person, and I have always been really attached to music. So I am one of those kids or well, I guess, was one of those kids where, I still do this. That's why I kind of group myself in where, like, you know, you listen to a song and, like, picture a whole thing happening in your head, a whole scene going on, and I've always been like that. So I like this.

David Geisler:

Well, let's continue with the pictures here. I love that. I'm I'm I'm really enjoying these music episodes with you. So, yes, basically, I had my folders sorted to, like, last modified, and now I've resorted them to alphabetical order. So I don't think we'll be off.

David Geisler:

I was getting a little confused because I was kinda like some of them were out of place. I thought, oh, maybe I messed up in how I labeled them. But I was just trying to roll with it during that first break. Yeah. Alright.

David Geisler:

So we left off with the mini boss theme, but now we're gonna get us to it's gonna get us to the boss theme.

Kady Roberts:

Nice.

David Geisler:

So here's 8 bit boss theme for the, well, for certainly the first dungeon. Here we go.

Kady Roberts:

Oh, yeah. I'm very familiar with this song. I think I've talked about this a bit before,

David Geisler:

which

Kady Roberts:

Yeah. Gosh. It's so good. Where I yeah. There is Dampe, which is from, I realize, and you build your little dungeons in 2019.

Kady Roberts:

And this was by far the easiest boss because it's the first boss. So he's always the one I would put at the end. Yeah. Yeah. So I've played against this guy, like, 30 times, and I would just be listening to the music every time.

Kady Roberts:

But it's another thing. It's fast. It's Takatoey, and he's got a lot of limbs.

David Geisler:

Well, this is probably the version you heard over and over.

Kady Roberts:

It's very similar, though.

David Geisler:

Get it? Yeah. Is that it? Yeah. It seemed like there's some extra stuff there.

Kady Roberts:

I mean, it continues building up and up each time you hit him, I think. I could be wrong about that. Maybe

David Geisler:

it just builds automatically.

David Geisler:

There's a lot happening here. Interesting how much electronic video game music is still being used as sound effects.

Kady Roberts:

I was gonna say that almost sounds like Space Invaders shooting.

David Geisler:

I'm I'll be fully transparent. I'm almost wondering if I accidentally found a cover of this, but I this I think this is from the official Japanese soundtrack. Because it just seems so different, but maybe you don't notice when you're playing.

Kady Roberts:

Yeah. I don't know. You'll have to forgive me because I talked about Undertale already, but this is very reminiscent of, your worst nightmare when Flowey turns into like Omega Flowey. I wouldn't be surprised if they drew some inspiration from this when made it.

David Geisler:

Yeah. You might be onto something there. Yeah. Interesting. Well, of course, after you beat the boss, you go into your first instrument room.

David Geisler:

Almost a sound effect. Effect.

Kady Roberts:

It feels like a very drawn out version of, like, getting a chest or, like, getting an item.

David Geisler:

Yeah. Yeah. I mean, a lot of fake echo in there. You know, they have to program, and I said it already. It's just it's just arpeggioing up and down.

David Geisler:

How else do you make it to kinda have this, like, you know, ethereal feeling. Mhmm. But then when you can give it real instruments, I guess we get this.

Kady Roberts:

Oh, that is way dreamier.

David Geisler:

The melody is still back there. Yeah.

Kady Roberts:

They really like their, building scales. I mean, it works, so I can't blame them for doing it.

David Geisler:

Wanna see if it goes anywhere.

Kady Roberts:

I was gonna say, what's what's the instrument you get?

David Geisler:

Isn't it like a cello?

Kady Roberts:

I was gonna say, because is it that all of them tie into the instrument that they receive? Or is it the same thing for all of

David Geisler:

them?

David Geisler:

You know what? You know what? I only grabbed this first one. Oh. Because in the gameboy version, it is, I think, the same.

David Geisler:

But it could be different. I don't have those files with me.

Kady Roberts:

No. That's okay.

David Geisler:

Yeah. Maybe it is.

Kady Roberts:

Sitting here, I was wondering.

David Geisler:

Instruments, Kamees.

Kady Roberts:

Yeah. Because, yeah, you can kinda hear I think it's the cello that you could hear in that.

David Geisler:

Yeah. I think you're onto something there. I'm gonna have to do a a deeper dive into that. I just grabbed the 1st instrument room in in my list.

Kady Roberts:

That's alright. I mean, it probably sounds exactly the same, but they might just change the main instrument.

David Geisler:

Yeah. Yeah. That that I'd love to, like, kinda research that now. Alright. So then we're gonna move we're gonna skip.

David Geisler:

Now we've done all the things that happened in the dungeons and everything. The very next, dungeon, we're gonna go jump right into the bottle Grotto. Here we go. Yeah. 8 bit.

Kady Roberts:

Now remind me so they don't have the chain do they have the Chain Chomp in the game?

David Geisler:

You use Chain Chomp to get here in both versions.

Kady Roberts:

I just wasn't sure if it was in the game way.

David Geisler:

Yeah. Yeah. Bow Wow is in game way version. Absolutely. But when you go into the dungeon here, you don't have Bow Wow.

David Geisler:

That's what we're more used to.

Kady Roberts:

Yeah. Yeah. It's just that scented red with, like, the high shrillness, but you still have that bottom tone going back and forth to ground you. It's still uncomfortable, but I I it keeps you from getting annoyed by the high shrillness.

David Geisler:

Yeah. And I'm noticing this one's growing. It hasn't repeated yet. Mhmm. We're already 50 seconds into

David Geisler:

this. Yeah. It has

Kady Roberts:

It's so good.

David Geisler:

There we go.

Kady Roberts:

Yeah. That's

David Geisler:

the repeat. So it's almost like a 55 second loop.

Kady Roberts:

Yeah. I almost wonder if they keep building with each dungeon.

David Geisler:

I don't know what to do now. Maybe that first engine, we cut it out too early. Like, maybe it was you know what I mean? It would it's I felt it, like, repeated after 30 seconds. I guess they'd be different just different distances or different lengths.

David Geisler:

Yeah. Alright. Cool. Cool. Cool.

David Geisler:

Here we go. Almost identical. Exact same.

Kady Roberts:

Oh, and the same thing you have I I always wanna hear this. I think of, like, the water dropping and you can hear it throughout the cave dropping.

David Geisler:

Yeah. That's cool. Yeah.

Kady Roberts:

You can almost it almost it's not actual talking, but it almost feels like there's, like, talking

David Geisler:

in the background.

David Geisler:

Wondering if that was someone outside just now or if that's in our music. No.

Kady Roberts:

That's in the music. It's just like you can hear, like, talking throughout. I just

David Geisler:

yeah. There's like a Yeah. Oh, wow. This thing's going all over the place.

Kady Roberts:

Yeah. And this is this wasn't the 8 bit version where they dropped out and just had the lower themes, but

David Geisler:

It's true.

Kady Roberts:

They just really built it with the cello.

David Geisler:

Oh, that's, like, classic Zelda right there. That's, like, straight out of Twilight Princess.

Kady Roberts:

I like it because it almost feels out of tempo.

David Geisler:

Right? Zelda music does this all the time where they'll be they'll have contrasting rhythms. You haven't gotten there yet, but, like, Twilight Princess, it's like also, it's, like, they don't even line up.

Kady Roberts:

Yeah. Which is a very good way of, like, building that Discord. Mhmm. Yeah. That's so cool.

David Geisler:

I guess there's our repeat. Yeah. Okay. Alright. Cool.

David Geisler:

Cool. Cool. So then this moves on. This is gonna be a slits much quicker half because I went so long in the first one, but we'll still take our break at the appropriate spots.

Kady Roberts:

No. That's good.

David Geisler:

The very next level. Level 3, Key Cavern. Here we go.

Kady Roberts:

Oh, you can already feel the more seriousness.

David Geisler:

Yeah. That almost sound like Donkey Kong in the beginning. Right. I

Kady Roberts:

can only imagine what the orchestra is gonna do to this. Because already with just the 8 bit,

David Geisler:

you can feel the instruments that they're wanting you to

Kady Roberts:

feel Yes. That they're wanting you to feel.

David Geisler:

Yes. Right. Yeah.

Kady Roberts:

In these moments.

David Geisler:

That's really what I'm so happy you said that. I was hoping you kinda, like, have that revelation.

Kady Roberts:

And even here I mean, that is, I think that was the first dungeon's theme that got slowed down a ton.

David Geisler:

I think we're repeating now.

Kady Roberts:

Yeah. And that, like, high pitched shit almost feels like a ghost.

David Geisler:

Sure. Sure. Sure. Well, here. Let's see.

David Geisler:

Here we go. What?

Kady Roberts:

Yeah. This is honestly what was going through my head when I was listening to it with, like, the big Yeah. And that that's even more ghosty to me with the synth.

David Geisler:

Of course. Yeah. How do you interpret? You do all these instruments.

Kady Roberts:

Yeah. Like, the big low strings and, like, the big, like, tubas and trombones and stuff.

David Geisler:

So now we're using the is this for that higher stuff?

Kady Roberts:

Yeah. I don't

David Geisler:

even know if it's a glockenspiel or what.

Kady Roberts:

It just it all sounds so ghostly and haunted.

David Geisler:

Yeah. And it's surprising what's the I was just waiting for it. Yeah. Yeah. That's cool.

David Geisler:

That's cool. Only 50 seconds in. That might be the repeat.

Kady Roberts:

I think it is. Yeah. And that's another thing that they purposely made the piano very far away from the mic to give it the echoey sound.

David Geisler:

I don't think we're fully repeating. I think this is a new interpretation of the repeat.

Kady Roberts:

Yeah. You can hear the, like, static coming in in the back. I can't fully remember what bosses at King Tavern.

David Geisler:

Is it the slime?

Kady Roberts:

Oh. It might be the slime.

David Geisler:

I can't remember from our episode. Alright. I'm gonna cut that. 15. So this is where I was gonna do our 2nd break.

David Geisler:

We could cut we could check it on break, but, this is, I had to edit this one special because on the Game Boy version, this was 3 different files.

David Geisler:

Mhmm.

David Geisler:

And in the 2019 version, it was a single file. So I went in and put the Game Boy ones altogether. And so this is the, the beach scene with Marin on Game Boy.

Kady Roberts:

Oh, sorry. Really quick. Key cavern is the Dodongo snakes.

David Geisler:

The oh, okay. Sure. Yeah. Yeah. Cool.

Kady Roberts:

I pulled it up because I wanna be able to

David Geisler:

Yeah. Slime must be later. Slime's when you get the arrows, which is a little later.

Kady Roberts:

Alright. Anyhoo.

David Geisler:

Cool. Here we go. Beach scene with Marin 8 Bed Baths.

Kady Roberts:

Oh, that's you can hear a link and Marin talking with, like, the two levels and her theme playing. And they're, like, completing each other.

David Geisler:

Only melody? No no bass? Yeah. No percussion? No sound effect?

David Geisler:

Yeah. There's your song.

Kady Roberts:

It's very much just them connecting and, like, completing the each other's melody and, like, Link supporting her while she sings.

David Geisler:

It's one of the first moments in the game where things do get quiet. Like, the whole narrative slows down for a second in both versions.

Kady Roberts:

Yeah. It's a very memorable moment. It honestly kinda caught me off guard when I was playing, in a good way, though.

David Geisler:

Yeah. Me too. And it holds true on the Game Boy version. You have this you're like, oh, I'm having a moment here.

Kady Roberts:

Yeah. And it really does make the ending hurt that much more too.

David Geisler:

I know.

Kady Roberts:

Like, they did a really good job with the storytelling of the game considering what these that they didn't, like, really think of a story to begin with.

David Geisler:

We are building. Some of those hype it's just a bit harsh on the ears, but that's what you gotta do.

Kady Roberts:

Yeah. And it's even that thing of, like, talking about their different tonnages. It almost like, you can feel, like, Link start to ramble and she stops them and she starts to ramble and he stops her.

David Geisler:

Yeah. Yeah. Totally. Here we go. Here's the 2019 version.

David Geisler:

Super staccato.

David Geisler:

Yeah. And it's the same thing. Yeah. No background?

Kady Roberts:

Yeah. No percussion? Yeah. They just really want you to hear it. It's just them on the beat.

David Geisler:

It's a little bit more I think there's a few more notes in the arpeggios.

David Geisler:

Oh. Oh.

David Geisler:

Was it Studio Ghibli?

Kady Roberts:

I was gonna say. Right? It almost loses that conversation, though.

David Geisler:

I

David Geisler:

agree. But maybe you're reading it more and there's a little more animation.

Kady Roberts:

Yeah. So it's easier to kinda tell what's going on. It does still have that very strong par warming ness though to it. Especially with the students coming in, it feels like a romance scene.

David Geisler:

I always felt like it

David Geisler:

it was

David Geisler:

one of those scenes where it's like it could be. It could

David Geisler:

be a romance.

David Geisler:

There's a version where Link gets stuck in the island and it's just good.

Kady Roberts:

Yeah. It was almost that thing when I did beat the game. I was like, I would rather just stay back in the dream with her. Yeah. And you can even say, like, the staccato is like, this is so cheesy.

Kady Roberts:

I'm so sorry. I love my best movies. What's up? But the staccato being, like, their hearts beating

David Geisler:

Heck yeah.

Kady Roberts:

And, like, it keeps going, like, at weird paces and faster because they're, like, awkward little kids. And, like, then all the music cuts out and they kinda come to to themselves and being, like, oh, I was talking a lot there. Like, oh, I got too close to you.

David Geisler:

Yes. Totally. Because they and they're remember how they, like, look at each other and then don't look and they look away as the other looks at each other and stuff?

Kady Roberts:

And it's that kind of thing that keeps snapping in and out of this moment.

David Geisler:

Solo oboe.

Kady Roberts:

Yeah. And again, it has that, like, longing theme as it goes into the sharps.

David Geisler:

It's coming to the end here. I'm also fascinated by how much electronic melody is still included in all these tracks. Mhmm. I didn't expect that. Even when I was previewing them, I don't think I noticed.

Kady Roberts:

Yeah. At the end, it just sounds sad.

David Geisler:

Maybe that did repeat.

Kady Roberts:

Yeah. And then it just drops out, and they snap out of it.

David Geisler:

Yeah. Cool. Well, let's take our next break there.

Kady Roberts:

Yeah. I know this

David Geisler:

is a short one. That was only about 15 minutes. We'll take our break, and we'll we'll get we'll get ourselves all the way through the levels and to the wind fish. Cool?

Kady Roberts:

Yeah. See you

David Geisler:

in a minute.

David Geisler:

Okay. We are back, and here we go. Our final push to the end of the game. We've got a lot of levels, but a lot of the the, you know, the smaller detail moments we've already covered. Mhmm.

David Geisler:

So right now, I'm actually not gonna start with a level. I'm gonna start with the thing that you usually find just a little over halfway through the game. And, at this point in the game, most people have explored a lot of the map, but there's one little area in the southeast that they haven't explored, and it's animal village. Oh.

David Geisler:

What are

David Geisler:

you doing with me?

Kady Roberts:

Dude, this is cute. This is very cute. The 8 bit version is very cute. It's very bouncy. It's very kitty.

David Geisler:

Sounds like you're gonna say the new one isn't?

Kady Roberts:

I thought I talked to you about this before but maybe I haven't.

David Geisler:

No. You have some trauma

David Geisler:

from animal village? I got

David Geisler:

some trauma from animal village music.

Kady Roberts:

I have some trauma from animal village music in the new one.

David Geisler:

There it is. This is literally just this routine over

Kady Roberts:

the hour. The new one is not any different where it just has that small repeat. And when you're in animal village doing some stuff Yeah. It can get, a little hard on the ears.

David Geisler:

Oh my gosh. Animal noises.

David Geisler:

Oh my gosh. Yeah.

David Geisler:

I'm not about to use

Kady Roberts:

kinda add a key.

David Geisler:

This is very Mario Paint.

Kady Roberts:

Yeah. It's not bad. It's really good. It fits animal kingdom and how weird it is. But it's just one of those things.

Kady Roberts:

Because it just keeps repeating. Like, there's no,

David Geisler:

like, this is repeated.

David Geisler:

It's already repeated. Oh, yeah. Three times. Yeah.

Kady Roberts:

Yeah. So when you're there doing the missions, it's like, oh my god. I wanna leave. I literally was it got to the point where I pulled one of my roommates aside when we were walking home, and I was like, listen to this. Listen to my torment for the past hour.

David Geisler:

And it's funny because it's dogs and cats, and that's not really what's in animal village.

Kady Roberts:

No. They're like bunnies and stuff. But I guess, like, how can you do, like, a bunny sound?

David Geisler:

Yeah. Well, here's here's something that might be a little bit more interesting for you. After you go to the southeast, you'll find your way eventually. You know, I'm not doing this all perfect in perfect order, but to the northern part of the map to experience Tall Tall Mountain. It's it's kind of like Link's Awakening's version of the Gerudo theme.

Kady Roberts:

I was gonna say, yeah, you can definitely hear that.

David Geisler:

It's not the same melody, but it's like their this is that, like

Kady Roberts:

The claves.

David Geisler:

This is

Kady Roberts:

the banger. Yeah. Yeah. And it's another thing. They, like, completely put a spin on the Zelda theme.

Kady Roberts:

Mhmm.

David Geisler:

By the way, remember, 4 channels of audio. That's all that's happening here. It sounds like there's so much more going on.

David Geisler:

I was

Kady Roberts:

gonna say, it sounds insane. I can definitely see why this is, like, the fan favorite of the 8 bit versions. Oh, yeah. It definitely feels like you're going into the final bit of the game.

David Geisler:

I think

David Geisler:

it's gonna repeat one more time. A little bridge here. Not a repeat, this is different.

David Geisler:

This is different?

David Geisler:

Oh. No, no, no.

David Geisler:

I think

David Geisler:

I was just thinking about when it goes higher at the end. I thought it was lower here.

David Geisler:

I mean,

David Geisler:

what do you say? All you can do is listen.

Kady Roberts:

I was gonna say it's so good. I mean, it really just feels like the final stretch of the game, the final battle. You're finishing climbing

David Geisler:

up. Still going. Oh, this might be there. That might be the actual repeat right there.

Kady Roberts:

I think it is.

David Geisler:

Alright. Cool. So here we go. In the new version, there's 2 versions of this song.

Kady Roberts:

Oh, really?

David Geisler:

There's Tall, Tall Heights. Which we'll listen to for a bit

Kady Roberts:

here. Yep. Like I said, the claves, which you again, it's the thing of the 8 bit very clearly showing what it's meant to be trying to do.

David Geisler:

Are these claves or castanets?

Kady Roberts:

Oh, castanets. That's what's called not a clave.

David Geisler:

I mean, claves are similar.

Kady Roberts:

Yeah. The the castanets are also what they

David Geisler:

use in the burutos. Burutos.

David Geisler:

Still using her still using her violin.

Kady Roberts:

Yeah. For the theme. And if anything, it just adds a sense of dramatics to it. Yes. Yeah.

Kady Roberts:

It just it gives a sense of urgency to it.

David Geisler:

The 8 bit version did that. We

David Geisler:

Oh, you

Kady Roberts:

can hear the 8 bit underneath. Now? Yeah. Now you can.

David Geisler:

But it's not doing the melody. There's not a bunch of the notes. You just play around.

Kady Roberts:

Oh, you had, like, the Spanish guitar. Yeah. The whole thing is just building a sense of urgency, making you wanna keep playing and keep going faster and faster.

David Geisler:

Each instrument's getting their own chance at the melody here too. I'm gonna stop and play the second version for you here.

Kady Roberts:

That was so good.

David Geisler:

That bass line.

Kady Roberts:

I like how many times they, like they they go so fast and so hard and then they, like, give it a chance to breathe, and then it goes right back into it. They do it in the 8 bit too.

David Geisler:

I noticed that as well in the 8 version. It was like it it kicked. So then as the game progresses, this is more more when you're going towards the Eagle Tower.

David Geisler:

Mhmm.

David Geisler:

But as the game progresses in Tall Tall Heights, the song changes just a little bit.

Kady Roberts:

Oh. Oh, yeah. Definitely.

David Geisler:

The kneads are in there. It's getting more

Kady Roberts:

epic. Yeah. It just it feels less urgent

David Geisler:

more intense. Is that a cello on the melody note?

Kady Roberts:

That's definitely a cello. Yeah. It feels like, I'm imagining it changes after you defeat the, the main the temple you came for, because it feels like almost a sense of accomplishment of your leaving. It's less urgent. It's more just, like, heroic of you, like, slowly leaving the temple after you completed what you completed.

David Geisler:

I agree.

Kady Roberts:

Yeah. And you have a the 8 that come back in there, the model.

David Geisler:

It's really the timpanies. There was a nice little, snare kick in there too. Yeah. Just go to the end of this phrase. Yeah.

Kady Roberts:

Yeah. Nothing's gonna stop you now, Link. Keep on walking, man.

David Geisler:

Dude, that's cool.

Kady Roberts:

It's amazing how much the castanets can do for it because now that it's gone, it does just like feel like a march.

David Geisler:

What's doing the percussion? You're right. It's not casting notes, but something's in there going I

Kady Roberts:

think it's just a snare drum.

David Geisler:

You're right. Yeah.

Kady Roberts:

Oh. And I think that's why it feels like a march because like the snare drum's kicking time. Mhmm.

David Geisler:

I didn't even know about this part.

Kady Roberts:

Oh, and there you go. Now you have the trumpet coming in. So it yeah. This is really just a victory march.

David Geisler:

Mhmm. Maybe it's like alright. I'll stop it there. Don't want to. Cool.

David Geisler:

Cool. Cool. Love that. Alright. So here we go.

David Geisler:

Moving right along. Here's level 4, Angler's Tunnel. We'll go a little faster through some of these angles through some of these levels. Oh. And that's like it.

David Geisler:

That's interesting. I remember this one. It's almost not a melody. Yeah. All the sound effects.

Kady Roberts:

Remind me of Angler's Tunnel.

David Geisler:

And the fish

David Geisler:

Yeah. I was

Kady Roberts:

gonna say, is that where you used to meet

David Geisler:

the fish?

David Geisler:

It's the fish boss, I think.

Kady Roberts:

Oh, the fish boss.

David Geisler:

Sidescroller boss with the

David Geisler:

Oh. Yeah.

Kady Roberts:

Yeah. You're right.

David Geisler:

Okay. Okay. There we go. So how the heck do you turn that into a melody? Oh.

Kady Roberts:

Yeah. You're getting Mario underwater level right now.

David Geisler:

This is blowing my mind.

Kady Roberts:

Yeah. Whenever, Nintendo I you definitely see it in the Mario games. Does underwater levels. They really like to play with the strings. Kind of making it feel like a wishy washy.

Kady Roberts:

And then they like to have these little chimes going in the back as well. I don't know especially why they tend to do it, but they do. I like it, though.

David Geisler:

The I couldn't help but notice that the 8 bit was playing there, but it was off tempo. Did you hear that? Yeah. They phrased it. It was faster.

Kady Roberts:

I like that they I think this is a tuba or a French horn.

David Geisler:

Yeah. Something.

Kady Roberts:

It might be a French horn because I was gonna say I like that they

David Geisler:

It's different. It's faster. It's off the rhythm.

Kady Roberts:

Yeah. It's almost like it's saying, oh, this, like, beautiful place isn't what it seems. Yeah. The wobbliness of what I think is the French horn, it makes it feel like it's playing underwater. Yeah.

David Geisler:

I mean, I mean, there's definitely a tuba in the orchestration here and I'm not seeing French horn. Maybe you were right.

Kady Roberts:

Is it a tuba? Yeah. I think it is. Yeah.

David Geisler:

Alright. We're gonna keep moving.

Kady Roberts:

Very cool.

David Geisler:

We also have 19, then we're 20. Here we go. The rapids ride.

Kady Roberts:

Oh, nice.

David Geisler:

Cool. Just a little quick one.

Kady Roberts:

Yeah. It's another one that's just, like, you feel like Link's losing control and trying to grab it. I can almost see it if, like, this is an animated thing. Like, it's far away, and they do, like, the shots of, like, Link's face up close, like, freaking out in, like, little comic book style. Yeah.

Kady Roberts:

That's fun.

David Geisler:

There's a ascending and descending arpeggio in the background that's not always lining up with the melody. Mhmm.

Kady Roberts:

Alright. Nice.

David Geisler:

Cool. Cool. Cool. Here it here it is orchestrated or whatever. Oh, still get the digital drums.

David Geisler:

Still the arpeggio. Yeah. But the real instruments for the melody. That's cool.

Kady Roberts:

It almost feels a little bit

David Geisler:

Little bit less scary. Right? Yeah. I

Kady Roberts:

was gonna gonna say less chaotic in a way. Yeah. Yeah.

David Geisler:

Totally.

David Geisler:

More fun. More goofy.

Kady Roberts:

Yeah. It definitely feels just more silly.

David Geisler:

I think it's just the the legato of the

Kady Roberts:

Yeah. The horns.

David Geisler:

Yep. We still get the weird alright. Alright. Here we go.

Kady Roberts:

Nice.

David Geisler:

Moving right along. Probably the next level here is level 5, catfish's maw. Oh, maybe that's the

Kady Roberts:

That's the spider.

David Geisler:

Oh, okay. Okay. I mean, at the end of the day,

David Geisler:

what do you do when you have

David Geisler:

4 channels and not many notes? You know what I mean? Mhmm. How do you make everything so different? They're they're doing it, though.

Kady Roberts:

It's another thing knowing that it's the spider boss here. It's like you can hear it, like, kinda, like, scutter and stop and then because you look at it and then it, like, goes again. Yes.

David Geisler:

Mhmm. Mhmm. Mhmm. Yeah. The the melody is super skittery.

Kady Roberts:

Yeah. Like, you still have the thing underneath it to make it really evident.

David Geisler:

Yes. Yeah. The driving bass there just

Kady Roberts:

And it's almost like, oh, they're getting closer because it's getting louder and louder. Yeah.

David Geisler:

That's not me. It's crazy.

Kady Roberts:

No. Yeah.

David Geisler:

I was trying to hear the where the pattern is, but I guess we'll keep moving. Yeah. It's just random.

David Geisler:

I was

Kady Roberts:

gonna say, I think that was where the repeat was, but I like the fact that they did that. Oh my gosh. Uh-huh. Oh. And you can hear the echo, so you don't know where they are.

Kady Roberts:

And also, isn't there 2 spiders, or am I wrong about that? I'm actually wrong about that. I can't remember. Yeah. So they're

David Geisler:

yeah. Yeah. Yeah.

Kady Roberts:

It feels like they're switching ears.

David Geisler:

Yeah. There's definitely some stereo going on here that they've chosen to put the real instruments on this

David Geisler:

bit

David Geisler:

well, I mean, that was a real instrument too. On the bass line here, that's just kind of our driving pulse.

Kady Roberts:

Yeah. And this it's getting closer and closer to you. It feels like the Jaws theme almost.

David Geisler:

I mean yeah. I love I love this, like, skittering analogy. There's the climbing.

David Geisler:

Oh.

Kady Roberts:

Got some bass drum hit.

David Geisler:

Oh, I saw it. Heard that.

Kady Roberts:

I saw it. And again with the echoing. Oh, it's like a waffle noise.

David Geisler:

Cool.

Kady Roberts:

Yeah. The stark attacks are really cool.

David Geisler:

This must have been fun to write.

David Geisler:

Mhmm.

David Geisler:

It's so spidery. You're so right.

Kady Roberts:

Yeah. It's like a thing of, like, not only just the skittering, but, like, you can feel, like, during some of the flute parts, like, maybe it drops down and grabs something and pulls it back up. Because you know spiders, you see them for a second, you turn your back, they're gone. Oh, I hate spiders. Grossing myself out.

David Geisler:

Okay. You're gonna move along here then?

Kady Roberts:

Yeah. Here's the

David Geisler:

the face shrine real quick. Oh, a lot of fake echo.

Kady Roberts:

Yeah. The face shrine is the one with the slime, I believe.

David Geisler:

That would make sense. It's got the big old eyeball.

Kady Roberts:

It feels very, lethargic in a way. Yeah. Which I guess goes into the slime being all, like, goofy.

David Geisler:

We're just doing chord progressions here.

Kady Roberts:

It's kind of peaceful in a way.

David Geisler:

I know.

Kady Roberts:

It's very

David Geisler:

odd. I wanna see where it goes.

Kady Roberts:

It's another one that just keeps building in dynamics. Oh, now it feels disconnected.

David Geisler:

Right.

Kady Roberts:

The dream is falling apart.

David Geisler:

Interesting. I'm gonna keep moving here. Well, well, well. Wow. Oh, so they're doing it as long instead of the arpeggio, they're doing them as long holds.

Kady Roberts:

Yeah.

David Geisler:

But it's the same chord changes.

Kady Roberts:

Yeah. This makes it less comforting. It makes it feel more devastating.

David Geisler:

Oof. But but also the same amount of, like, emptiness. Well, well, well.

Kady Roberts:

Yeah. Why does it sound so sad?

David Geisler:

Man. Has he been has Link been told already, like, you're gonna ruin it if you defeat us all? Isn't that, like, the 4th or 5th boss that kinda says something like, you don't know it? I don't know. You're gonna destroy us all.

Kady Roberts:

I think so. Might be.

David Geisler:

Well, okay. Sure. Just literally bringing the melody in.

Kady Roberts:

Yeah. And again, it's, like, raising volume.

David Geisler:

Man. I don't wanna stop listening.

Kady Roberts:

It sounds so sad. I don't know. No. I don't think it would be linked. I it sounds like the monsters are sad.

David Geisler:

Phase shrine level 6.

Kady Roberts:

Man.

David Geisler:

I'm gonna keep moving.

Kady Roberts:

Yeah. Because

David Geisler:

So I think we're just going straight into the next one. Oh, so here, I decided to put this one in here, the color dungeon. Sometimes people find it in slightly different orders, but I put it in this area here. Yeah. Color dungeon existed or was rewritten, you know, or written for the DX version almost 8 years after the original was written.

David Geisler:

So, you know, some some we might find some tonal differences here because it's obviously probably written by the person. Let's see what we get. Okay. I mean, actually pretty generic. Oh, it's the original Zelda dungeon.

David Geisler:

It's it's it's it's level 1 one from original Zelda.

Kady Roberts:

Oh, see, I wanna know that.

David Geisler:

It is. That's it. It's is this is the very first dungeon in any Zelda in all of Zelda. Like, the first game.

Kady Roberts:

There you go. It's probably just, on, like, a meta standpoint, showing, like, this is what Zelda's gonna be from now on with the color.

David Geisler:

Yeah. Yeah. It's just fun to bring it back in too. Yeah. That's cool.

David Geisler:

Okay. Well, let's see what let's let's let's now listen to what an orchestrated version of the very first, dungeon in any Zelda game ever sounds like.

Kady Roberts:

Yeah. Very warbly.

David Geisler:

Is that a bass clarinet? I think it is. It's shooting low.

Kady Roberts:

I think it's a bass clarinet.

David Geisler:

Yeah. Cool. I mean, I love this. This I don't think they're breaking down any walls here. They're just re orchestrating that first dungeon, and they're doing a great job.

David Geisler:

No. Nothing

Kady Roberts:

It's great, though.

David Geisler:

Just fill filling it out in the bottom. Unless they go somewhere here.

Kady Roberts:

Oh. What? What? A music box. What?

David Geisler:

I mean, I would just listen to this.

Kady Roberts:

It's, like, creepy in a fun way.

David Geisler:

And then we're back. Yeah. Alright. I'm gonna keep moving. Wow.

David Geisler:

That was actually lot more interesting and exciting than I thought it was gonna be.

Kady Roberts:

Also, I wanna retcon myself so no one in the comments. The face shrine, I call this thing a slime, but it's not. It's called the rover. The slime wasn't Key Cavern. The rover is, like, the main Oh.

Kady Roberts:

Boss of Key Cavern.

David Geisler:

Gotta go ahead. Shrines. Oh, yeah. Yeah. Yeah.

David Geisler:

You're right. You're right. Yeah. The slime's actually in the middle, isn't it? Yeah.

David Geisler:

Or whatever, the the eyeball thing. Alright. Here we go. Eagles Tower moving right along, level 7. Pretty standard Game Boy stuff for me right now if I'm being honest.

Kady Roberts:

Yeah. I don't know. You got the sense of climbing up something. You're climbing up the tower.

David Geisler:

Okay. Yeah.

Kady Roberts:

Is Eagle's tower the one that like, the rooms don't make sense? Or is that a

David Geisler:

good thing? Where, like, after you break the pillars, the rooms fall on top of each other.

Kady Roberts:

Okay. Because I know there's one of them in Link's Awakening. Like, I was again, plugging these all the dungeons. I was using their guides because, like, if you went into one room, it, like, puts you in a different one type thing.

David Geisler:

Oh, I don't know about that. I mean, there's the kind of there's the little Lost Woods map once you're in the final egg. Like, you have to go the correct directions.

Kady Roberts:

Yeah. It was a different thing. Different thing? Yeah. I'll have to find it, but

David Geisler:

Well, here's the Eagle Tower in 2019. Oh, yeah.

Kady Roberts:

Oh. Quiet piano. Again, just showing how big the tower is.

David Geisler:

Sounds like a horror film.

Kady Roberts:

So you don't know what's above you or below you. It's kind of interesting. It gets so loud at some point. It's felt like it feels distorted.

David Geisler:

We gotta see if they bring anything in. It sure won't happen. We're 30 seconds into this already. Is

Kady Roberts:

it really just this?

David Geisler:

This almost isn't even a song.

Kady Roberts:

Yeah.

David Geisler:

45 seconds. There we go.

Kady Roberts:

Oh, and it's the broken, piano. Yep. Kids piano.

David Geisler:

You can

David Geisler:

hear the keys bouncing back.

Kady Roberts:

Yeah. That's why I'm saying it's definitely like a children's piano.

David Geisler:

Yeah. You're right. You're right.

Kady Roberts:

Like one of those toys. And that's kind of fun because it adds a creepiness and a, uncomfortable feeling towards it because of that relation to Maeve Village where it's all known for comfort, like you're safe there. There's no monsters or anything.

David Geisler:

Yeah. I love that.

Kady Roberts:

And it's like this off putting because it's like why why is this here? Why is it broken?

David Geisler:

I'm gonna give it

David Geisler:

a few more seconds to see if it does something else in this next change. Okay.

Kady Roberts:

Oh, and that's the classic Yeah. Theme. And it doesn't sound like a real piano, but it's kinda cool that it's, like, the piano and then the real toy piano next.

David Geisler:

Mhmm. I'm gonna I'm gonna close that up and move on. Next is turtle rock level 8. Turtle rock. Here we go.

David Geisler:

8 bit version.

Kady Roberts:

A pain to get in, but a cool dungeon nonetheless.

David Geisler:

Yeah. I get that was the I genuinely got stuck. That was I don't look at guides. Yeah. I had to look

David Geisler:

at a guide for Turtle Rock. Mhmm. I remember

David Geisler:

I just walked around forever and I was like, actually, I don't know if I know if I can take this map.

Kady Roberts:

I think Turtle Rock was also one at Dante's that I used a lot for like the final boss. Because it's another one that I didn't feel was as difficult as some of the others.

David Geisler:

I mean, something gonna happen here? I mean, I get it. Mysterious.

Kady Roberts:

Yeah. Again, it's another thing. I'm trying to think of a how it may tie in, but the boss basically is a giant tick.

David Geisler:

So Yeah. That's true. That's true. Here we go with the

Kady Roberts:

Oh. That's cool. Put

David Geisler:

a little bit of distorted percussion in there.

Kady Roberts:

It feels like a remix.

David Geisler:

It does.

Kady Roberts:

Which the heavy bass could also tie into, like, the big lugging tick going around.

David Geisler:

I love the distorted percussion. It's it feels a little edgy, a little hardcore. This is the final dungeon before the egg.

Kady Roberts:

Yeah. They still got their building, but they got that difference underneath. Oh. Also the voices. Interesting.

Kady Roberts:

Maybe the turtle is singing.

David Geisler:

Because that's all when all you get is do do do do do

David Geisler:

do do do do do

David Geisler:

do do do. What do you do? You break it apart like this and and add different

David Geisler:

layers. Okay.

David Geisler:

For the sake of time, I'm gonna keep moving here.

Kady Roberts:

Yeah. Sorry. I don't have much to say about that one.

David Geisler:

That's cool, though. It's okay. We've got about 3 left, maybe 4. Yeah. And, here we go.

David Geisler:

Then now we are in the wind fish's egg.

David Geisler:

Oh.

Kady Roberts:

Woah. Big plop.

David Geisler:

I remember this.

Kady Roberts:

It's very odd.

David Geisler:

Uh-huh. I think, you know, it's before the battle and all that, so maybe they're

Kady Roberts:

Yeah. They don't really know. Like, you don't know where you are or the place. Mhmm. And and

David Geisler:

you kinda don't because isn't it black and stuff?

David Geisler:

Yeah.

Kady Roberts:

And it is that thing of you don't know where you're going. You have to, like, try to figure out through the book what rooms to go.

David Geisler:

Alright. A little call response there. Alright. And here we go. New version.

David Geisler:

Interesting.

Kady Roberts:

You can really hear the big bass drum. I know those are timpanies, aren't they?

David Geisler:

Yep. There's definitely timpanies in some of the other tracks, but there's also some, like, post processing going on here. That's all synthetic. Mhmm. Sounds like it does sound like Donkey Kong Country.

David Geisler:

There's our real instruments coming in. I like that the real instruments are doing the hits. I will say in this version, I like that driving. It adds a little more

David Geisler:

Yeah.

David Geisler:

Than what we were getting from the Game Boy version for sure. A little bit more intensity here.

Kady Roberts:

Again,

David Geisler:

definitely had that melody

David Geisler:

in the 8 bit.

Kady Roberts:

I was gonna say, they almost sound like they're bringing back different themes throughout the game. Because isn't this similar to the I could be wrong.

David Geisler:

The Lost Woods?

David Geisler:

No. I think you're right.

Kady Roberts:

Yeah. Because earlier, they had another theme that sounded familiar to me in it.

David Geisler:

Maybe this we could probably really dissect

David Geisler:

it.

Kady Roberts:

This is also a theme for sure.

David Geisler:

So it's it's the world's swirling together. It's all, you know, coming together.

Kady Roberts:

Gonna say, I could be wrong, but that almost sounded to me like the the retro game shop theme. Yeah. It's definitely the entire world is held within this egg.

David Geisler:

I'm gonna let it play just a little longer. I'm gonna see if it does anything else. Sure. Alright. We're gonna keep moving because then what we have is, after the after, well, here's the stairway appearing, which was called something else in the this is another one of those things where I had to kinda edit the files a little bit.

David Geisler:

Uh-huh. Stairway appears in the game boy version, but it's called Ascent in the, in in the soundtrack that I found for the new version, but here we go.

Kady Roberts:

Is this when you go up to the wind fish?

David Geisler:

Yeah. Okay.

Kady Roberts:

Sounds very much like that other theme.

David Geisler:

Right. What you find an instrument?

Kady Roberts:

Yeah. Which I mean, I guess fits.

David Geisler:

It's like the bigger version of that. Almost a sound effect. Here's the here's the 2019 version.

Kady Roberts:

Oh, and there you go. All the different instruments playing. I bet for sure that it's the individual instruments when you find them because this is all altogether. I almost like it too, but I mean, they might all come together here at the end if it keeps going.

David Geisler:

But This is Yeah.

Kady Roberts:

I like that they're soloed, almost like Link is having to play every single one.

David Geisler:

And this is, an original. This is not the thing that the sound effect from the Game Boy. This is like a Yeah. A newly composed thing here. Still almost yep.

David Geisler:

Alright. Alright. Then, what happens is we talk with the wind fish.

Kady Roberts:

Oh, this is the 8 bit?

David Geisler:

Yeah. I I should there's a disclaim claiming here for this one. In the 8 bit version, there's a noi there's like a way ocean noise of

Kady Roberts:

I was gonna ask if that was the static.

David Geisler:

And and that's one of the audio channels. They had to figure out you know, they're pulsing a a single beat, but, you'll this will almost sound like a dialogue music because you have to push the a button for the next, like, piece of the fish to make this noise. Whereas in the 2019, it's kinda like a song that's playing in the background. I was

Kady Roberts:

gonna say.

David Geisler:

So here we go. This will this is but this is what happens in the Game Boy version.

Kady Roberts:

I love how quiet it is. Mhmm. I mean, I know it's the ocean, but it's even the static because, like, the world is fading. Mhmm.

David Geisler:

That's what we get. Yeah. Okay. So then here's the 2019. We want some new stuff for this part.

Kady Roberts:

It's so interesting because it's like this is the moment you work towards the entire game, and then you come here and the music is like it almost is villainous in a way, and it's not because the wind fish is bad or link is bad, but because they are about to destroy this entire place. And so it does have that sense of dread because you think you just beat the game and everything's gonna be great, and you're gonna go, tell Martin, see you. Hop back on your boat and sail away. But it's just not what happens.

David Geisler:

Alright. You have about 10 seconds.

Kady Roberts:

Yeah. It feels like you're being betrayed. It really does.

David Geisler:

It's also even though there's some more instrumentation there, it was also as as kind of just I almost said ominous, but not that almost vague. Like, it's just kind of like there's a nothingness there. Alright. So then we go into The Ballad of the Wind Fish. Here it is where it all happens.

David Geisler:

Game Boy.

Kady Roberts:

Oh, there you go.

David Geisler:

You have

Kady Roberts:

the harmony.

David Geisler:

Yep. In the game because they had to make it sound a little bit more than just Marin

David Geisler:

singing. Mhmm.

David Geisler:

Add in some extra melody here.

Kady Roberts:

The chimes and the drum.

David Geisler:

Things are breaking.

Kady Roberts:

Yeah. Yeah. It almost sounds like the air noise. Mhmm. So sad.

Kady Roberts:

And that's the thing. The background music is also out of key or, like, not out of key, out of tempo. Mhmm.

David Geisler:

Here we go. There. Here we go. Sticking with that violin.

Kady Roberts:

I was devastated. Is it

David Geisler:

interesting. Much more driving with the percussion. I wonder if they're gonna bring in that air noise. Oh, it's a triangle. Yeah.

Kady Roberts:

It is.

David Geisler:

You're just hitting him with a triangle.

Kady Roberts:

Yeah. I mean, this is the wind fish. It's awake. It's energized, and it's heading back into the air slash water.

David Geisler:

This is

David Geisler:

a little happier.

Kady Roberts:

Yeah. It doesn't feel as broken. And I think that's why I I prefer the 8 bit for that, personally. I I think when I finished the game, I was almost angry

David Geisler:

Oh, god.

Kady Roberts:

At Link and how happy the music was, in, like, the new version because I was just devastated. And I was like, this big serious thing happened, and now you're playing jovial music while Link is smiling on a boat floating away. Yeah. I almost feel like the 8 bit music would have been a little bit more fulfilling there.

David Geisler:

It was a little bit more they took a maybe they maybe they, yeah, the 8 bit in both the versions. The just the weird static ocean talking to wind fish and then the kinda end there with the air noises. Mhmm. They really, they really went for an alternate kind of ending ending there. And I do think that reorchestration did kind of bring it a little bit closer into something a little more normal, but I did like the extra orchestration.

Kady Roberts:

No. I think it's very good. I think you're right. I think that the 8 bit was going for more of that kind of again, not pinning Link as the villain per se, but making you know, like, what he did was kinda messed up and, like, feeling wrong.

David Geisler:

Yeah. I mean, for me, it was what I was feeling from those 2 Game Boy versions was and I remember feeling this the first time I played is that it's it's it's almost meta. It's almost like the game is breaking right now. Yeah. The whole thing is break the universe is breaking.

David Geisler:

But, anyway, here's our final Maren Song and The End. Here we go.

Kady Roberts:

She's all that is left is his is her memory.

David Geisler:

Mhmm. Extra melody in here, I think. So there's some there it is.

David Geisler:

Yeah. And then the memories of everything else join with her.

Kady Roberts:

But again, she's still in the forefront.

David Geisler:

That's some harmonies. This is still pretty good.

Kady Roberts:

No. This is gorgeous. It makes me wanna cry because it is, like, that happiness while still feeling devastating, and then obviously, they build into the new This is the

David Geisler:

this is, like, the credits roll and stuff

Kady Roberts:

like that. Yeah.

David Geisler:

I'm not gonna play this whole part of credits roll, but

Kady Roberts:

But the way they change it for the credits roll is so smart. It really goes through, like, the wrapping of the story, and it's, like, a little safety blanket.

David Geisler:

This is the most dynamic version of this melody we've heard in the whole game.

Kady Roberts:

Absolutely.

David Geisler:

Oh, did you hear that?

David Geisler:

That was a

David Geisler:

little bit of was that tall talk?

David Geisler:

That was Marin's song.

David Geisler:

Oh, I see. Yeah. I mean, I I keep trying to stop this, but I can't. Yeah.

Kady Roberts:

A little dance tune.

David Geisler:

I'll stop it there, and we'll do the 2019 ending and staff role.

Kady Roberts:

Yeah. And the set thing, they really echoed her voice to make her really feel like just a memory.

David Geisler:

Yeah.

Kady Roberts:

And when she's closer

David Geisler:

This is a pretty good adaptation right here, if I may. Yeah. After immediately hearing the Game Boy version? Yep. The harmonies?

David Geisler:

Double vocals because they did double harmonies on the Game Boy version. Yeah.

Kady Roberts:

I was wondering if they were gonna do double vocals and then it building. And then it just leaves you until the credits roll.

David Geisler:

Oh, interesting. A little bit more space there than the Game Boy version.

Kady Roberts:

And still that epic build up.

David Geisler:

Yep.

Kady Roberts:

Yeah. I mean, this is one for 1. It really does feel like a dance song.

David Geisler:

I love that they're changing those notes. Yeah. This has been a really cool experience hearing the Game Boys and the and the original back to or not or the original and the remake back to back. It's really been special.

Kady Roberts:

Yeah. It's something that I never could have imagined what the 8 bit would have sounded like. And all of them sounded different than I could have imagined, but so similar to what the new soundtrack is.

David Geisler:

I think I'll I'll stop it there because there are that is our 30 songs, our 60, 30 songs.

Kady Roberts:

Man.

David Geisler:

But did you know that there are some Easter egg songs in Link's Awakening?

Kady Roberts:

Really?

David Geisler:

Yes. I have a couple of them here, and then we'll we'll finish off this episode. To to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to to films, they always use John Rassenfield or whatever his name is?

Kady Roberts:

Yeah.

David Geisler:

This song gets inserted in as Easter eggs in many, many Nintendo games. There's, like, a specific Yoshi in Mario Kart 8 that if you go drive your car over to them and you just stop, then Yoshi starts singing this song. So if you put your name in as t o t k e k e, the music changes. And this is some of the music that you hear during the the name enter menu. That's the cue that you've done the secret music.

Kady Roberts:

I've heard this theme before. Not in Link's Awakening. I didn't do this, but

David Geisler:

This is the remake. Yeah. Because they got the trumpet playing around with it. Originally, this was gonna be an Easter egg. There's a hidden file in the original Link's Awakening where you played this song on your ocarina.

Kady Roberts:

That's so cool.

David Geisler:

And they ended up not using it. And actually, I kinda pulled this up in the wrong way, but here's the 8 bit version real

David Geisler:

quick. Yep.

David Geisler:

Yep.

Kady Roberts:

Yeah. No. I don't know where I heard this, but I definitely have.

David Geisler:

And then, there's another one. One that I actually did as a kid. I remember this. I don't know if I read it in the Nintendo power or what, but pardon me. But you enter Zelda as your main name, and then you get alternate music throughout the game.

David Geisler:

And here's the enter.

Kady Roberts:

Oh, it's like a little little dance. Mhmm.

David Geisler:

This is during the name enter part.

Kady Roberts:

That's interesting that this is what they gave you for Zelda. I was thinking, like, maybe Zelda's lullaby or something.

David Geisler:

Well, that that song didn't exist yet.

Kady Roberts:

Yeah.

David Geisler:

Alright. And then, of course, there's the, this is the 2019 version of that Zelda thing. Oh.

David Geisler:

They have a

David Geisler:

little more fun with it.

Kady Roberts:

Oh, yeah. Now it's full conga. That's so fun.

David Geisler:

Start up a new file sometime and just put that in as your name.

Kady Roberts:

I was gonna say

David Geisler:

I remember reading that if you put it in a Zelda I remember back in the, you know, mid early nineties, it's like put your name in a Zelda and it'll change all the music in the game. It all alternates, you know, changes to a different mode. Maybe it does, but certainly the only thing I could confirm on the Internet, over the past couple of days is that it happened certainly for the game selection. And then I found this really weird thing. On the Japanese, 2019 soundtrack, there was one more hidden track for Marin for Marin.

David Geisler:

I almost said Marin. Marin, Marin doesn't matter. For Marin.

Kady Roberts:

I was gonna say I call her Marin.

David Geisler:

You can call her whatever you want. But but I couldn't find a Game Boy version of it. And so maybe they threw in just one more Easter egg in the 2019 version.

Kady Roberts:

Oh, Marin is so loved.

David Geisler:

Yeah. And so here's what happens if you put Marin in as your name in the 2019 Link's Awakening. Thank you. Yeah.

Kady Roberts:

Alright. Easy listening.

David Geisler:

I'm into it.

Kady Roberts:

Oh, yeah. I mean, you can hear her beep too in the back. Yeah. It's just funny because it's kind of out of tune.

David Geisler:

Yeah. It's like a little slide whistle or something. I don't even know what it is. A recorder? Yeah.

Kady Roberts:

Yeah. It almost reminds me of the Mii Creator music.

David Geisler:

Yes.

Kady Roberts:

It's just very elevator music.

David Geisler:

That beep beep bap pop is is it was straight out of the Wii. So that's everything.

Kady Roberts:

That's so fun.

David Geisler:

Katie, that was quite a journey. Thank you for going on that journey with me.

Kady Roberts:

Thank you.

David Geisler:

It makes me re appreciate Link's Awakening all over again every time. And, I don't know. Any we've said a lot in this episode. Any closing comments or any closing thoughts about what we listened to today?

Kady Roberts:

Go back and listen to soundtracks. Always listen to soundtracks. Not even just Link's Awakening or Zelda games in general, but so much goes into them, and you don't realize until, like, it's quiet how much they really add to the atmosphere of the game and, like, how much they truly do. And but, also, they make really good, study music. So

David Geisler:

Yeah. Yeah. Fair enough. I think that the 2019 Link's Awakening remake is a master class in how to do a remake.

Kady Roberts:

Absolutely.

David Geisler:

I really do. I think that, you know, down down to the fact that all the techno, quote, unquote, tiles in the Game Boy game are represented in the remake, You you are playing the same game, but it's been brought into a modern aesthetic, a modern, game style with using the extra buttons and stuff like that. I think that this music, what I've learned tonight by listening to all of this, is that I would also say that I think that the music adaptation is a master class on how to update music when you're going from beeps and bloops into, something more modern. A lot of this music we heard was pulling in all of these live instruments and things like that. It's just really you're you're referencing the old, you're bringing in the new.

David Geisler:

And I I just I just think it's been really quite an exciting thing to kind of be able to study that relationship tonight.

Kady Roberts:

Yeah. No. It's been so cool kind of seeing that comparison, because obviously, I probably wouldn't have a chance to experience that otherwise.

David Geisler:

I don't know if I would have. If it wouldn't have been for you know, I guess you could deep dive down and, like, play these files for yourself. But for us to do it and be able to have a conversation about it is pretty cool. Yeah. So, Katie, I think this is it.

David Geisler:

This is the end of our season 6.

Kady Roberts:

Yeah.

David Geisler:

Thank you so much. I can't wait to start season 7. Well, like I said, we already have some ideas. And, I can't stop laughing because my cat is freaking out right now. He's I I think we'll keep this in the show.

David Geisler:

He's off camera. He's off, like

Kady Roberts:

the top of it.

David Geisler:

His auto feeder goes off in, like, 4 minutes, and I think he knows it. So he's scraping at the thing. Pardon me. I know we're doing this on here, but I just gotta Schrodinger? Schrodinger?

Kady Roberts:

Thank you. You look that you're like you're his dad.

David Geisler:

Yeah. He knows. Okay. Alright. I can't wait.

David Geisler:

In the meantime, I'm very excited. We'll we'll see everybody back here in about a month or 2 when we start up season 7. Yeah. In the meantime, I know fan fiction is coming back for a season 2, which we're gonna post that during between seasons.

Kady Roberts:

Nice.

David Geisler:

And, also another Pokemon podcast is gonna be we're gonna post the episode 0 a week before AZP comes back or actually actually I think we're posting it a week after this episode posts is where it is in the schedule. So, or maybe it's live already. I I don't know. Jacob and I keep going back and forth exactly until

Kady Roberts:

we have post date. Answer the question, is mister mime Ash Ketchum's dad?

David Geisler:

Oh, really? I that's I that's one for that's one for, for for, Jake and Rebecca. But, that'll be posting. The first couple episodes are gonna come out, and then we'll kick in with season 7 here. So there's gonna be plenty of other 65 media content to look forward to.

David Geisler:

I'm very excited about all those things. We have a couple other podcasts that are new that are coming out, but there'll be a little bit later in the middle of season 7. Until then, Katie, we get to get we get to, have a couple months in the summer here. I'm going camping a couple times. Oh.

David Geisler:

Do you have any summer plans or anything like that?

Kady Roberts:

Work. Yeah. Sure.

David Geisler:

I'm

Kady Roberts:

gonna see Hosier. Oh my gosh. I'm gonna see Hosier with my boyfriend, and I'm so excited.

David Geisler:

That's amazing. Love it. Very cool. Well, I'll see you in in about a month or so, Katie, something like that when we get oh, maybe maybe it'll be a little bit more because we gotta finish up Ocarina before we start season 7. But this is a blast.

David Geisler:

If people want to find you on the Internet, where can they do that?

Kady Roberts:

You can find me on Instagram at mind of katydy, k a d y, or my website katiroberts.com. And David, where can they find you?

David Geisler:

They can find me on the Internet at raptorpaint on all the social things. You can go check out my other show, Returning Student, over at returningstudent.com. And I I think by this time, season 1 should just about all be out. I'm very proud of the show. It's super cool.

David Geisler:

And, there are many episodes to come. Or you can find us over at another Zelda podcast, this show. And, let's see. I'm getting a little bit lost on my outro here, because I said it in the wrong order. But anyway, we're another Zelda pod on on, x.

David Geisler:

We're another Zelda podcast on Instagram and threads and YouTube and all the things.

Kady Roberts:

All that stuff.

David Geisler:

You can find us over there. We have a couple extra videos over on our YouTube channel or just go to our website, anotherzoldapodcast.com where you can get links to our merch. Maybe by the time this episode's coming out, Katie, we have some of our new t shirts up Yeah. Which we are in the middle of developing right now. And I know this is this episode doesn't come out for about a month for of us recording this.

David Geisler:

And that's all of that. So super fun. It's late. We've been recording. It's it's all it's 11 o'clock at night now.

David Geisler:

We started 2 hours ago. Yeah.

Kady Roberts:

It's been 2 hours. We've already had some, recording malfunctions, behind the scenes stuff. So let's wrap it up so it doesn't happen again.

David Geisler:

Yeah. I see you looking at the screen nervously right now.

Kady Roberts:

I'm paranoid. It's gonna stop again.

David Geisler:

No. It's fine. It's fine. Look, the CPD is doing just fine. Katie, have a good have a good season break.

David Geisler:

I'll see you in season season 7.

Kady Roberts:

An even better season.

David Geisler:

Sure. Sounds good.

Kady Roberts:

Yeah. So even better, even greater.

David Geisler:

Maybe another 25. Yeah. Alright. Alright. I'll see you.

Kady Roberts:

Bye.