Another Zelda Podcast

David and Kady dive into their first impressions of The Legend of Zelda: The Wind Waker. They discuss the game’s charming art style, its playful tone, and how it stands out from other Zelda titles. Along the way, they share personal experiences, favorite characters, and how the game’s world design makes it feel so alive.
Find a bunch of great extras on our Patreon page: https://www.patreon.com/anotherzeldapodcast
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Other shows by Sixfive Media:
Another Pokémon Podcast - It’s super effective! | Another Pokémon Podcast is a show wherein we talk about all things regarding the Pokémon series!

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The views, information, or opinions expressed during Another Zelda Podcast are solely those of the individuals involved and do not necessarily represent those of Sixfive Media and its employees.

This has been a production of Sixfive Media.
COPYRIGHT 2025 SIXFIVE MEDIA, ALL RIGHTS RESERVED.

Creators and Guests

Host
David Geisler
KR
Host
Kady Roberts

What is Another Zelda Podcast?

It’s a secret to everybody. | Another Zelda Podcast is a show wherein we talk about all things regarding The Legend of Zelda series!

Kady Roberts:

Hello, and welcome to another Zelda podcast. My name is Katie, and I'm here with the lovely.

David Geisler:

Oh, I'm lovely. I'm the lovely David Geisler.

Kady Roberts:

There you go. I guess I should say my last name, Katie Roberts.

David Geisler:

I guess we're we're doing last names this season. We've we've discussed this already.

Kady Roberts:

Yeah. So anyway, David, how have

David Geisler:

got optimize that SEO.

Kady Roberts:

I don't know what that means.

David Geisler:

Search engine optimization? I guess it's redundant to say optimize SEO. It's like saying ATM machine. It's the automatic telling machine machine. Yeah.

David Geisler:

No. No. It's full of people. That's way people can search you and find you on all your socials. Well Or you just give them your handle.

David Geisler:

Not that everything about

Kady Roberts:

it really is give your just find us at our handles. But yeah. No. That's that's cool. I remember in college, you came in to talk to us during like a class about all that stuff.

Kady Roberts:

And I'm gonna be honest, I didn't understand any of it and I wasn't paying that close of attention.

David Geisler:

I think I kind of knew you already. Right? Didn't we have a class or two together? Because we

Kady Roberts:

you came in, we were already doing a podcast together for that one.

David Geisler:

You were, wait, you were already on AZP at that point. Right?

Kady Roberts:

Yeah. For for that class.

David Geisler:

That was like me.

Kady Roberts:

But like we were yeah. Like my first year, we were in a class or two together though.

David Geisler:

It might have been radio production one or something. Right? Where we had to make the commercials and I made the Zelda commercial.

Kady Roberts:

You made the really cool one.

David Geisler:

Yeah. Yeah. Yeah. You were a very active part you kinda stuck out in that class to me. Remember you know how when you're in classes you kinda go who are the who are the ones that really put an energy in?

David Geisler:

And you were definitely one of them. But anyways, that was gosh. That's almost three that was three years ago now. Yeah. Isn't that weird?

Kady Roberts:

Yeah. Yeah. I miss school. I know you probably don't because you're still

David Geisler:

feeling with I'm smack in the middle of it. I've got I have two classes this semester. I have a I haven't I keep saying I keep I feel like the the the craziest thing that I've been saying for the past year is like, I've got one more semester, but I definitely have one more year. Unfortunately, I have about four more classes that I have to fulfill, which would normally be a semester, but it'll be four. But anyways, right now I'm in another class with Matt.

David Geisler:

Think we've talked about this a little bit.

Kady Roberts:

Yes, I love Matt.

David Geisler:

And then I'm in a really cool class with a professor named Yontief Briesman. And Yonti has been phenomenal. I've really enjoyed them. I also enjoy Matt very much, but they allowed me through means, I don't wanna get too deep into the story, but they gave me the opportunity to have Six Five Media. Oh, I might have it right here.

David Geisler:

See my little pass?

Kady Roberts:

Oh, yeah.

David Geisler:

I attended the podcast movement here in Chicago just last week as we recorded this. And it was amazing. It's an annual it's an annual convention that happens here in Chicago. Podcasting has a lot of roots in Chicago. Do you know what's funny?

David Geisler:

I put my chair down so I'd be your height and I just sat on my foot to get some of that height back. It's a little weird. It was amazing. I learned I went there as six five media. Yeah.

David Geisler:

Though I kinda represented returning student and another Zelda podcast. I met a ton of industry leaders and I made a million contacts and my LinkedIn has exploded.

Kady Roberts:

That's so cool.

David Geisler:

I was really I got the I I met the I met the CEO of Transistor FM, which is now the service we use

Kady Roberts:

That's so

David Geisler:

cool. Our shows out. All of Six Five Media uses that. His name was Justin. He was awesome.

David Geisler:

Bumped into him in the hallway a couple times. We've been messaging a little bit. He he included me. And I I think I can say this. He invited me to be part of a WhatsApp chat that was part of it was like it was kind of a joke, it was like cool people at PME podcast movement.

David Geisler:

And I got Katie, I am a small fish in a big pond. I am in a WhatsApp chat now with like industry leading human beings, people from Podscribe, people from from, you know, all all the all the different companies I can think of. I just want to kind of keep it quick right now. It's so cool. And then in that chat, I got invited to another chat, which like literally is like the people that work work with audacity.

David Geisler:

They're like CEOs of companies. I don't I don't even belong in these chats. It's the coolest thing in the world. I really feel

Kady Roberts:

It's imposter syndrome. You belong.

David Geisler:

Don't So excited. Well, and I learned a lot about Sixth Life Media. I learned a lot a lot about how to continue monetizing and because we're right at that cusp right now. We got a little bit of monetization, but I really would like this to be a job for frankly, of us in to some capacity.

Kady Roberts:

Mhmm.

David Geisler:

And so that was amazing. Yonti. Yeah. Yep. So that's I did that at the podcast movement, which was, I think, one week, maybe two now in the same convention center that you were just at on Friday.

Kady Roberts:

Yeah.

David Geisler:

Why were you over at McCormick Center on Friday?

Kady Roberts:

C 2, E 2, man. I through working at iHeart and working with the morning show there, I was able to get free passes. Technically, I got a free press pass for the whole week end. Yeah. But I could only go Friday.

Kady Roberts:

So I went with my roommate Izzy and I was president Loki and she went as Shadow the Hedgehog.

David Geisler:

Yeah. It was awesome. You were full you were full cosplaying.

Kady Roberts:

Yeah. It was really great. It worked out really well. I was surprised because both me and her did like closet cosplay. So it's just kind of like whatever we had Yes.

Kady Roberts:

Already and put it all together. Yep.

David Geisler:

Well, you got the Loki helmet somehow. Did you just own that already?

Kady Roberts:

That I had owned for a while and same with the wig. So it was really cool though because clearly it went over well because a lot of people asked us for pictures, which is really cool.

David Geisler:

Yeah. Yeah. I saw on your Instagram, it was kind of exploding. It was it was really exciting to see. And it was even weirder because I recognized the rooms you were in.

David Geisler:

Mhmm. Because I was literally there two weeks before talking with people. Yes. Yes. Well, the state of podcasting is Yeah.

Kady Roberts:

So that was really fun and really cool. And then this last week has been crazy because I'm starting to do on air work now.

David Geisler:

I was gonna bring this up next. I'm glad you transitioned real quick.

Kady Roberts:

And I don't have like a set schedule yet. It's kind of like just whenever I can fill in because there's still talks because I'm tied

David Geisler:

to my part time. To two on Friday, I think it was or was it just the other day?

Kady Roberts:

Yeah. So I I worked this last week, Sunday eleven to four and then I did the Saturday eleven to four. But obviously I'm not doing it today. So I need to ask if I'm doing it Saturday. It's a lot of weird things because I'm still part time and I work on the morning show and then now I'm doing this and now I also do promotion work.

David Geisler:

Yep.

Kady Roberts:

So it's just doing a Sunday and Saturday show and then the two days I do work on the morning show, it's already twenty one hours. So

David Geisler:

Great.

Kady Roberts:

Which is great

David Geisler:

for me. It's a good part time job.

Kady Roberts:

Yeah. Which is great for me. But if they could make me full time so I could do promotions and then also maybe do the whole week with the morning show Yeah. That would be amazing.

David Geisler:

Well that is the journey I think. That is the stepping stones and the ladder to climb and it and it seems like every time we chat you're you've got another little step that you're taking. I think that's really really exciting, Katie.

Kady Roberts:

Yeah. No. It's even cooler. The station Rock ninety five five that I'm on is a union station. So I have to join SAG, which is really cool.

Kady Roberts:

But also their initiation fee is $1,800.

David Geisler:

Holy moly. I did not know that that was a thing.

Kady Roberts:

Yeah. Just to join. And then also like you paid the dues. So I am gonna be looking into a loan for the first time. So that'll be really cool.

David Geisler:

Uh-oh. Man alive. Well, have fun with that.

Kady Roberts:

Yeah. Oh, great.

David Geisler:

My. Oh, my. Well, I just I did I did wanna kinda share some of that, a little bit of a catch up. We haven't seen each other for a few months. What's up?

Kady Roberts:

I didn't even mention. I don't know if we've seen each other since then. I gave I got back from Japan too.

David Geisler:

So it's so funny. I was just editing just the other day, was editing our maybe our Hey Listen episode Yeah. Which is out to the public now as they hear this obviously. And you were talking about going to Japan and we had a real cheeky little bit about how like you had already been and come back or something because obviously Yeah. It was like a month before.

David Geisler:

But by the time that everyone heard that episode, you had been there. So real quick. Yeah. How was Droparion?

Kady Roberts:

It was amazing. I had the best time with my brother. We did a lot of cool stuff like going to shrines and whatever, but also a lot of weeb stuff. We went to the Oshino Ko exhibit that was open for free there. I found an angels of death small pop up.

Kady Roberts:

It was really cool. We walked around. I ate a lot of really good food, which is surprising because I have celiac. So I wasn't sure how the food situation would be. Yeah.

Kady Roberts:

But if you also have celiac and wanna go to Japan, just plan beforehand. If you plan beforehand and kind of write everything out, it's not hard.

David Geisler:

It's cool.

Kady Roberts:

It was really good. Yeah.

David Geisler:

Don't want to do hot takey but was it easier to eat there than perhaps roaming around a city in America? No. It was harder.

Kady Roberts:

It was way harder.

David Geisler:

I see. But you were able to do it.

Kady Roberts:

Yeah. But it was a thing of like, I had to look before I went and be like, okay, these days we are eating here, here and here. Because the one day I forgot to plan, which was when we were supposed to leave to come back home. Okay. I forgot to write down a restaurant to go to.

Kady Roberts:

And I tried going to like three different restaurants. Two of them didn't have anything. One of them said that they did, but I went in and told them it was an allergy and they kicked us out.

David Geisler:

They were like, no. Get

Kady Roberts:

Yeah. So Yeah. That was a day. I But the rest of the trip was really good.

David Geisler:

Well, that's wonderful. Mhmm. I think let's get into some listener feedback here if you don't mind. I I don't I'm using my phone for a timer so

Kady Roberts:

Yeah. Yeah. I'm passing

David Geisler:

the back and forth. We've been kinda doing that lately.

Kady Roberts:

Yeah. So But do we

David Geisler:

wait. We didn't even tell anybody what we're talking about yet.

Kady Roberts:

Oh my gosh.

David Geisler:

I mean, they've read the title, but, like, that's embarrassing. We're we're eight minutes in, nine minutes into

Kady Roberts:

the section. About Wind Waker.

David Geisler:

There it is.

Kady Roberts:

There we go. We're talking about first impressions of Wind Waker.

David Geisler:

Yeah. We're doing a first impressions episode, which, was not part of the podcast's vernacular, so to speak, for the first couple seasons of this show. But we have this interesting thing that's happening now. We did a first impressions on Breath of the Wild. I I stand corrected, like, season one.

David Geisler:

Mhmm. And then as games have come out as we've been making the show, we've been doing these first impressions on Echoes of Wisdom. We did a first impressions Tears of the Kingdom. We still plan to do, like, review episodes on those games. But I felt like this could be fitting for two reasons.

David Geisler:

Yes, it's true. We're an evergreen show, blah blah blah. We're not a news show. But as of this recording, just a few days ago, Nintendo announced that GameCube games will be available on the Switch too. And one of the games that they featured heavily and highly was the GameCube version of Wind Waker.

David Geisler:

Mhmm. So I think it's kind of on people's minds right now, and that's really exciting. People might be able to play that come June on their Switch two if they get one, and that's a whole another story. But with that said, kind of it's a little serendipitous, as you said so often in our previous last couple episodes, you're currently playing Wind Waker HD right now.

Kady Roberts:

Yeah. I was gonna say, bad news. I'm not playing the GameCube version. I'm playing the Wii U version.

David Geisler:

But I think what we'll do is a first impressions of Wind Waker so far. I I I don't know exactly where you are. We're gonna learn when we talk about it. And and we'll discuss it, and then I think that'll lead us into what us being able to do a proper review episode of it either later in this season or next season maybe.

Kady Roberts:

I love that.

David Geisler:

Yeah. Sound good? Yeah. So for now, listen to feedback.

Kady Roberts:

Listen to feedback. Alright. So this first one is an Instagram message from Chase, I believe.

David Geisler:

Is it c h a I s t e or something like that?

Kady Roberts:

C h a I s e.

David Geisler:

Okay. I'm not sure.

Kady Roberts:

Cool. I'm guessing Chase says, hello, beloved podcast.

David Geisler:

Wait. I think we read this.

Kady Roberts:

Did we? We'll go to the next one.

David Geisler:

Well, no. No. Read it a little bit. I think I did this in the Steven episode and maybe didn't delete it.

Kady Roberts:

Hello, beloved podcast. I wanted to reach out and first say I absolutely love your podcast and miss it. I am playing Echoes of Wisdom for the first time, and I need to know what you and the team think of it. Hoping you come back soon to Green Hearts.

David Geisler:

We did read this in the Steven episode, but thank you so much. Katie, why don't you share your thoughts on Echoes of Wisdom a little bit? This message was sent to us while we were between seasons before we even did our Echoes of Wisdom episode.

Kady Roberts:

I love it so much. I love it so much. There are no words. I I think it's my second favorite Zelda game now.

David Geisler:

Of all time.

Kady Roberts:

Of all time.

David Geisler:

So far of what you played and

Kady Roberts:

all that? Yeah. So far of what I've played and all that. Top three are probably still Breath of the Wild because it's my first. Then probably Echoes, Ocarina, honorable mention in the top three is Link's Awakening.

Kady Roberts:

Yeah. Because I really like that one too.

David Geisler:

Love it. Yes. We definitely read that one. And I think I even did a like a request for Chase or Chase. I couldn't pronounce it.

David Geisler:

I we we follow each other either through AZP or maybe even personally. And she's been a supporter of the show for a while. Couple messages back and forth, and I don't really know how to pronounce that screen name. So I've asked for us for a phonetic. Oh my goodness.

David Geisler:

So many green hearts. Another hilly another hilly and poke nerd plus d and d plus MTG is the screen name of the person.

Kady Roberts:

What is MTG?

David Geisler:

For me, means meeting. What that's what MTG means in my calendar.

Kady Roberts:

You read it. I'm gonna try and think.

David Geisler:

Another Hillion Poke Nerd plus D and D plus MTG. Oh my god. Finally, AZP is back from what is this? This is a comment on over on, I think, Spotify for our Ocarina of Time three d episode, which is, of course, was our first episode three that we did coming back. Oh my god.

David Geisler:

Finally, AZP is back from break. I got the first comment of twenty twenty five. I love APP, another Pokemon podcast. Wait. What?

David Geisler:

I got the first comment of twenty twenty five. I love APP, another Pokemon podcast. Oh, comment, like, on our thread in Spotify. I see. Another Pokemon pop podcast has also been doing quite quite well.

David Geisler:

I have another meeting with them in just a couple weeks where we're discussing what we'll do in season two. I'm so proud of them. They're they are they're doing such a great job. I talk about it all the time. The audio is so much better.

David Geisler:

What? Wait. Let me read this correctly. I keep interjecting.

Kady Roberts:

I grabbed this one because I thought it was funny.

David Geisler:

Oh my god. Finally, AZP is back from break. I got this first I got the first comment of '20 '20 '5. I love APP, period. The audio is so much better.

David Geisler:

Did you guys upgrade mics? I love Zelda so much, and Ocarina of Time is the only Zelda game on Switch I haven't played yet. Ocarina of Time on Switch. Sure. Probably the NSO.

David Geisler:

And I can't wait to play it on the Nintendo sixty four emulator on Switch. Yes. That's the NSO service. I love this podcast so much. It's amazing.

David Geisler:

Best Zelda podcast ever. One, two, three, four, five, six, seven, eight, nine, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 times, like, four rows. So roughly 80 green hearts. Thank you so much. Another Hillian Poker Nerd plus D and D plus meeting.

Kady Roberts:

Only thing I could think of MTG standing for is Mind the Gap.

David Geisler:

I Is that a game?

Kady Roberts:

No. It's just a saying.

David Geisler:

Like when you're skateboarding.

Kady Roberts:

Right? Yeah. Well, just in general, we're like, the Gap.

David Geisler:

I see. I see. I see.

Kady Roberts:

I think there's a card game called it.

David Geisler:

Oh, well that yeah. That Mind the Gap is a play on different ages. Age gap. Right? Yeah.

David Geisler:

It's like four different whatever. That. Sure. Yeah. Cool.

David Geisler:

Wait. Are you z? Yeah. Okay. Cool.

Kady Roberts:

I'm not quite alpha.

David Geisler:

You're not quite alpha, and I'm still millennial, not quite Really? X.

Kady Roberts:

Yep. Crazy.

David Geisler:

I'm the I may I feel like maybe I've said this on the show before, but I'm the oldest you can be to still be in the millennial category.

Kady Roberts:

So you're on that thin line where everyone says you're too millennials say you're too Gen X to be millennial Gen X say Gen X says you're too millennial to be a Gen X.

David Geisler:

Yeah. I support my millennial category in that. I lived in a world where there wasn't I mean, there was Internet, but there really wasn't Internet. And then there was, then there wasn't mobile Internet. And then there was.

David Geisler:

And so I kinda went through that transition and that's kind of the millennial experience. So I identify with that. But it's interesting, Matt Cunningham, my professor who I've started to build a relationship with, he's not particularly older than me, just a couple years, but of course he's in the Gen X category.

Kady Roberts:

Yeah.

David Geisler:

Anyways, there it is. I just became Ian Malcolm for a second there.

Kady Roberts:

No. It's okay.

David Geisler:

What are you laughing about? You got a weird look on your face. I don't know

Kady Roberts:

I can say this. You can edit it out if I can't say this, but I was gonna say, yeah, I I'm a part of the gen z crowd. I lived in the the era where the Twin Towers didn't exist.

David Geisler:

Oh my gosh. That's I mean, wow.

Kady Roberts:

If you didn't have the Internet, I didn't have the Twin Towers.

David Geisler:

Jeez Louise. I don't know. That's I mean, I get it. It's not even like, I know you're kinda chuckling right now, but Just

Kady Roberts:

because I I don't know. I think it's kind of a goofy thing.

David Geisler:

Well, and from your point of view, yeah, just had not had that experience Yeah. Where we I was 20 years old. I was working for Oprah. I was done with my first time going to college when that happened. We had to do many episodes for about two, three years interviewing survivors and stuff.

David Geisler:

It was very real.

Kady Roberts:

That's crazy. Yeah. Yeah. And not not chuckling. It was not a funny thing.

Kady Roberts:

Just a funny brain thing

David Geisler:

Sure.

Kady Roberts:

Of how different the world is.

David Geisler:

Yeah. How different the world is %. And there's really something you said for that, you know, to even consider that Mhmm. That that for you, the nine eleven experience is history, not memory.

Kady Roberts:

Yeah. It's to the point where like sorry. We're talking about nine eleven now.

David Geisler:

I mean, little bit. It's okay. We'll keep moving.

Kady Roberts:

Yeah. It's it's to the point where I'll we'll watch movies like me and my friends that are my age and we'll point out for when the movie is made whether or not like the Twin Towers are in it.

David Geisler:

Sure. Yeah. Anyway. And I think people my age do the same thing but there's a there's a very different emotion that's felt when when you see them in an older movie. Yeah.

David Geisler:

Anyways.

Kady Roberts:

Anyway. Last listener feedback. Mhmm. This one is a comment on Ocarina of Time three d.

David Geisler:

Mhmm.

Kady Roberts:

So it's from m fran zero two eight. It says, hello. I live and work in Korea now and listen to your episodes as I walk to work. Awesome. So it is so nice to have you all back.

Kady Roberts:

I was so interested to see the different takes on Ocarina of Time and how you guys played it differently. Age wise, I'm right in between you guys at 33, so it's cool to compare all of our experiences. But I definitely lean more towards David. I don't blame you. However, I was eight years old playing Ocarina for the first time.

Kady Roberts:

Laughing emoji. I think now I've played around 10 Zelda titles. Thank you so much, Greenheart XO, four times.

David Geisler:

Oh, that makes me so happy. I love love love these comments about people in other countries. I guess anywhere technically, but I love to kind of vicariously live through them and and kind of visualize them walking through their different environments. And the idea of them, like, listening to us is such a cool little kind of handshake in my imagination. I just love it.

David Geisler:

Thank you so much for sharing that. 33 is almost exactly between us. I Yeah. I turned hey. Did you know that I turned 44 two days ago?

Kady Roberts:

I did. I told you happy birthday.

David Geisler:

Indeed, you did. Yeah. You sent me a nice message. Yeah.

Kady Roberts:

I turned 21, like, four months ago.

David Geisler:

You did indeed. And so 33 almost is exactly between us. That is a lot of fun. That's cool. Sorry.

David Geisler:

What do we got here?

Kady Roberts:

Yeah. I said last listener feedback. I forgot I did have one more.

David Geisler:

No. That's great. What the heck is this? This is a comment

Kady Roberts:

I would assume on Instagram.

David Geisler:

This is an Instagram. Oh, it's just like the it was like a computer screen grab, not a cell phone screen grab. So it was a little bit longer or a little bit wider, literally. Okay. This is from gilopablese, g I l o p a b l e s over on Instagram.

David Geisler:

And they say, hello. So happy to have AZP back. Just finished Tears of the Kingdom. And then there was another message here. Oh, interesting.

David Geisler:

Alright. Cool. Hello, AZP, David, Kate, Katie, team. So so Pablo here has been listening for our entire library, which is really, really cool. My name is Pablo.

David Geisler:

I'm a filmmaker in Mexico from Mexico City. I'm a lifelong diehard Zelda fan. It has been at my side at my side for me for twenty five years, and we have never left each other's side. It's quite simply put my game. I've played nearly all installments and have to say I'm generally inclined to favor the three d ones.

David Geisler:

I started with Ocarina, and I have I think it says gotten through all major releases. I have to say my favorite Zelda, favorite video game, and one of my favorite art expressions in general is the one and only Majora's Mask, which I feel needs more AZP love. It 100% does, Pablo. I've almost been a little scared to talk about it because it's almost like how do you talk about it because it was one of the first Zelda games a bit like Breath and Tears where the way you play the game you know, because it's this time loop. A lot of people whatever little side quest paths they choose is different for everyone.

David Geisler:

So how do you really speak to the game? And also, I think in time, just literally, Katie, you and I have already discussed this, that once we choose to play majority we we we set ourselves up with Ocarina of Time three d episode on purpose so that we can move over to Majora's Mask. Maybe that's a season eight thing. Maybe it's in the season seven Yeah. And we can speak to it.

David Geisler:

With that said, yeah, I think I think so. It's the best, most profound, heartfelt, creepy, and beautiful thing I've ever played. Pablo continues. I stumbled upon your podcast maybe nine months ago. Oh, okay.

David Geisler:

Interesting. Yes. So so Pablo did dig back into our library. And it became my very enjoyable morning routine as I binged nearly all episodes on my way to work again. I love this.

David Geisler:

Oh, man. I just love it. It's a fun, interesting, and lighthearted podcast, and I deeply recommend it to anyone with any Zelda itch with need of scratching. It's not every day that you stumble upon another Zelda fan and listening to AZP makes you feel like part of a community. I love the first steps, and I'm happy to see the way the team has grown and what AZP has become.

David Geisler:

Thanks for all the hard work. Keep it up. Cheers, Pablo. Green heart for Zelda, purple heart for Majora's Mask. Oh, Pablo, that's awesome.

David Geisler:

Thank you so much for those direct messages. That was a real treat. Absolutely.

Kady Roberts:

Yeah. I've been actually playing a little bit of Majora's Mask. I'm not crazy far in it. I just finished the part where you you rescue the two twin witches. And then you like do the little mission where you like ride around and she's like has stuff that you shoot in the swamp.

David Geisler:

So you have not yet found yourself doing the first temple, I think. There's but there's a lot of pregame.

Kady Roberts:

Yeah. I haven't done any temples yet. I've just been running around. I've been following this all the dungeon walk throughs.

David Geisler:

Okay. Okay.

Kady Roberts:

Alright. I was doing that for Wind Waker as well to make sure I get everything.

David Geisler:

The there are only four dungeons in Majora's Mask, actually. So

Kady Roberts:

it's Really?

David Geisler:

Yeah. It's one of these games where because there's there's only four dungeons yeah. Really, there is. But because you spend so much time looping through, there's like so much space between the dungeons as Yeah. I I guess you're kind of experiencing it right now a little bit in that way.

David Geisler:

But anyway, Majora's Mask is wonderful. But if you take and you vertically flip them, you get WW and you get Wind Waker.

Kady Roberts:

How is

David Geisler:

that for a transition?

Kady Roberts:

10 out of 10. Two thumbs up.

David Geisler:

Was Wind Waker like? What what has what was Wind Waker like you said you're playing it on the Wii U. We've talked about this a little bit. I don't think you've played any games in the Toon style yet.

Kady Roberts:

I have not.

David Geisler:

There's whole category of them. I actually realized I kind of want to grab my Zelda encyclopedia that's next to me here on the shelf. So I'm going get up and do that. But why don't you tell me in the audience what it was like turning that game on and what what just even the first moments. Because it is different than Ocarina of Time.

Kady Roberts:

Oh my gosh. I love the art style of Wind Waker so much. I think it's super cute. I like the take on Link a lot. I've always taken more to the links that have a lot of character thrown into them and especially the ones that have a lot more like sass or laziness, I guess to them.

Kady Roberts:

Oh. That's why I really like Link in Skyward Sword. And if I ever cosplay Link, I wanna do the Skyward Sword Link. I just I love that. I love him so much.

Kady Roberts:

And also

David Geisler:

I mean, is like the laziest of all lazy Links. This is the most unlikely hero Link we get, I think in any Zelda game.

Kady Roberts:

I knew I would really like this link when it opened up with him, like, sleeping and, like, missing his ceremony and everything. And he's more upset that his sister wakes him up than anything else, which is the other thing. I love that he has sister in this game. And also maybe it's because I'm a little sister to a big brother, but I am a sucker for like the little sister, older brother dynamics and games. And I understand now why a lot of people from the fandom side of things, you know, started with Breath of the Wild, a lot of people would headcanon him with the little sister.

Kady Roberts:

Never understood where that came from until now I kind of understand why people thought that. But

David Geisler:

This is the one. This is the game where he has a sister. This is the only game where he has a sister.

Kady Roberts:

It's the only one. Yep. No kidding. Well, I like it. I like it a lot.

David Geisler:

In fact, was kind of a fun little twist because so often well, in the games preceding Wind Waker, with the exception of Majora's Mask, almost all of them kind of were go get the princess.

Kady Roberts:

Mhmm.

David Geisler:

And so Wind Waker, right off the bat, it wasn't even necessarily go get the princess. It was just really go get your sister.

Kady Roberts:

Mhmm.

David Geisler:

You know?

Kady Roberts:

Yeah. I I love Arl. Arl's her name. Mhmm. I like her a lot.

Kady Roberts:

I love the grandma a lot. Yeah. I like that when you leave, she becomes like ill, basically, because she's so worried for And you can like go and get her like a health potion or whatever and bring it back to her. And she's like, oh, Link. I miss you.

David Geisler:

You're playing the HD version. Mhmm. The graphics are slightly different than the GameCube version. The GameCube version was very flat colors. Yeah.

David Geisler:

Very It's a little you can see a little bit more curvature to the characters. They almost look more like maybe they're made of clay or something like that. But how did the graphic style how did it present itself to you? How did it make you feel when you started playing?

Kady Roberts:

It felt like I was playing, not in a bad way saying like a kid game, but in a way that it made me very happy.

David Geisler:

Yeah.

Kady Roberts:

Because everything was really bright. Everything was super cute, but not in a way that threw me off like the remake for Link's Awakening on the Switch. Right. I I love, but it took me a long time to get used to it because the style really threw me off. This one I immediately jumped right in.

Kady Roberts:

Yeah. I think it's because it did remind me of like the old Wii games like Skylanders and stuff I used to play.

David Geisler:

What? Skylanders, the the the little Amiibo character things?

Kady Roberts:

Yeah. Where you would put them on the portal and then go into the game. Yeah. Yeah. I was obsessed with that game as a kid.

David Geisler:

That's awesome.

Kady Roberts:

Yeah. It was when me and my brother played all the time and I actually, like a month ago, found on Facebook marketplace, like buy it and get a huge bag of Skylanders and everything with it. So I've been playing a little bit through that again.

David Geisler:

That I mean, I think in in history that game, that Skylander stuff was happening about a year or two or three after Wind Waker HD came out on the Wii U. Mhmm. So maybe there was a bit of taste there, a little bit of style happening. Of course, Wind Waker was, you know, decade or so before. Interesting.

David Geisler:

Yeah. Yeah. Yeah. Cool.

Kady Roberts:

The music is

David Geisler:

Music's phenomenal.

Kady Roberts:

Music is phenomenal.

David Geisler:

It's not from my memory, it's not that much different in the game conversion and the Wind Waker version in that I mean, maybe there are technical differences, but both were tremendously impressive.

Kady Roberts:

Mhmm. That was specifically the first thing when I opened up the game and it starts with that little medley and everything. And also, isn't it that if you like wait on the screen for a while, it plays like the story of the world?

David Geisler:

Yeah. Yeah. Yeah. It's like almost like like an attract mode.

Kady Roberts:

Yeah. Because I remember sitting and watching that as well and really liking this kind of take on the story and art.

David Geisler:

I just remembered something when I had Mallory Kuhn here almost almost a year and a half ago sitting right there in that chair. We were doing a Wind Waker music episode. Mhmm. And she admitted that when Wind Waker was her favorite Zelda game at certainly at the time and maybe forever. She said that she loved that opening song so much that sometimes she would just turn on the game for the title screen

Kady Roberts:

Mhmm.

David Geisler:

And let it and its its history mode play in the background while she was like doing homework and doing other things just to hear the song.

Kady Roberts:

I don't blame her. I loved it. That's what like definitely my first impression was, was the music was gonna be killer, which I would hope so because he's like a conductor in the game.

David Geisler:

Right. Right. Yeah. Little fun fact about Wind Waker. The the conductor mechanic was coming hot off of so in Ocarina of Time, you play an Ocarina.

David Geisler:

Mhmm. And that was a ton of fun there. I love doing that. Majora's Mask, it's basically you're playing an Ocarina. They riff on it a little bit and that you're playing other instruments, but the way you enter the the buttons on the Ocarina is the same.

Kady Roberts:

Yeah. I like when you turn into the Deku and you play like a tuba.

David Geisler:

The big huge horns. All the horns come out. Yeah. Yeah. And then and then with Majora's Mask, there's a few other instruments.

David Geisler:

There's a guitar and some drums and stuff like that. But with Wind Waker, the story goes that Miyamoto was considering they were I remember there was talk about like the next Zelda game, you were going to they were they were creating some kind of adapter that you would literally click into the Nintendo sixty four controller and maybe eventually click onto the GameCube controller Mhmm. Wherever it's although a lot of Zelda games tend to start getting developed in one game cycle, and then they end up coming out in the the next game cycle. But Miyamoto, I have read, was very excited about conducting something. He wanted to really do the conductor.

David Geisler:

And they had created an accessory that could get plugged into the GameCube and or Nintendo sixty four that was essentially a wand.

Kady Roberts:

That's so cool.

David Geisler:

And that wand, they would feel if you'd go up, down, left, or right, and that's how they wanted it to be, I guess, performed.

Kady Roberts:

Yeah.

David Geisler:

The very fun behind the scenes fact about this, they ended up not going with the peripheral because I guess there's probably just cost more. It's, you know, if you don't have it, how do you how do you play the game? And they decided to map it to the c stick. And actually, I wonder if as the game moved over to the GameCube, even though maybe it was always designed to be on the GameCube and they had that c stick instead of the c buttons Mhmm. Which now you're familiar with the c buttons.

David Geisler:

Yeah. That felt a little bit more like a stick anyway in a wand. And so, you know, by by moving the c stick around, you moved Link's hand around.

Kady Roberts:

Mhmm.

David Geisler:

But the chip, the accelerometer that Nintendo was put doing r and d on for this Wind Waker wand, they basically had kinda created a way to make an accelerometer. They didn't really know what to do with it. Miyamoto was like, think I wanna put it in the wand for Wind Waker. It ultimately became the hardware inside a Wiimote.

Kady Roberts:

That's what I was about to say. It sounds like a WeMote.

David Geisler:

You were tracking that. So it was kinda funny. They were considering it to be a peripheral for Wind Waker. Then a couple years later, they had continued doing R and D on it and it just became the Wii, the WeMote. Mhmm.

Kady Roberts:

Oh, that's so cool. I I love technology.

David Geisler:

And so that's like the birth the birth of the Wiimote actually is in just to some degree planted inside the Wind Waker development, which is kinda cool.

Kady Roberts:

Yeah. I like playing on the game pad though. I do think it's really fun being able to keep track of the same time, the screen and also seeing all my items, my map. It's very helpful.

David Geisler:

Oh, yeah. Game pad having that second screen, the inventory down there. Yeah. And also if you play with a a Wii U pro controller, you play normal style where it just pops up. The inventory pops up just like a pause menu on the screen.

David Geisler:

Yeah. The gamepad's nice. We can we can speak to that a little bit if you like. When you when you started playing, don't know exactly how to ask this question because I think it's a leading question.

Kady Roberts:

Mhmm.

David Geisler:

But I'll ask it as a leading question so it's a little bit of an unfair question. Okay. Because you might just be able to say yes or no to it. As you started playing Wind Waker, were you thinking to yourself, this isn't my Ocarina of time?

Kady Roberts:

No, I wasn't. It was a nice transition. I know normally that is my thing, know, I always am like, it helped, though, because I was more familiar with Wind Waker, I guess, because I was also watching one of my roommates at the time was playing through it. So it was her favorite growing up. So I was like, I'm still working my way through Rock Arena.

Kady Roberts:

You go ahead and play Wind Waker. I'll play it when you're done. So I I was kind of able to see a little bit of how it worked and I was familiar with, you know, the tune style, not only because of me just seeing the game, but also because of Smash Bros.

David Geisler:

Oh, yeah. Sure. I mean, yeah, that's right. We're in this whole world now where Steven spoke to this too. He knew certain characters.

David Geisler:

He knew of Sheik. Maybe you spoke you've told the story, actually. Maybe I'm getting this confused. I think Steven knew about Ganondorf or something, like, because they would just be selectable characters in Smash.

Kady Roberts:

I didn't even know Ganondorf was a Zelda character.

David Geisler:

Alright. That's fine.

Kady Roberts:

Yeah. But yeah. So it was it was a fine transition for me. The controls I don't know. It's you know, you move from three d s to the Wii U as you go up in sorry, Shrodinger.

Kady Roberts:

As you go up in different things.

David Geisler:

Shrodinger's on the desk snoring away that the mics may or may not be picking that up.

Kady Roberts:

The controls are inevitably gonna be better as you go up and things are not always, but a lot of times. So, you know, a lot of things that I would have any issues with. I was able to do a little bit easier on the Wii U.

David Geisler:

Well, in some ways, maybe you're speaking to the fact that even on the GameCube, this was the first Zelda game with actual camera controls.

Kady Roberts:

That's the thing. You had the camera controls, which were still fine. The only thing that I still struggle with a little bit, which isn't it's not a bad thing. It's me just still needing to get used to it is you have to get right in the right angle before you press a to like shimmy across things or you just will like jump off.

David Geisler:

Really? I don't remember that being an issue. So wait, wait, wait, wait. So wait, because this is also there was a couple new moves. Link got a couple new moves in this game.

David Geisler:

If we're if we're tracking from Ocarina to Majora to Wind Waker, which from a development point of view, that was exactly the case. Mhmm. The the sidle or saddle sidle, s I d d l e, where Link is able to push himself up against the wall and walk along. That was that mechanic was mega hot in the early two thousands in all video games.

Kady Roberts:

I don't

David Geisler:

know why. Like like, God of War did it. Oh, God of War. Everyone was doing it. It was obsessed.

David Geisler:

Don't know why. I think I like it in Wind Waker. I don't think I have a problem, but is that what you're speaking about?

Kady Roberts:

Yeah. Yeah. No. It's not a problem at all. I think it's really fun, you know, going to different parts of the island, but like you have to get like just the right angle to get that sidle button to pop up.

Kady Roberts:

Otherwise, it'll be the like to jump down.

David Geisler:

Interesting.

Kady Roberts:

And so I'll like go up and press a and then I'll jump down and be like, that is not what I wanted to do.

David Geisler:

Oh, fascinating.

Kady Roberts:

And same thing you have to like, if I, you were asking, you know, how far I got in Wind Waker.

David Geisler:

A little bit.

Kady Roberts:

And I just got to the God Colosseum thing where after you get all the pearls, like the big tower shoots up from the water. I just started doing that. But in that, you you have to pull the boxes sometimes to get them where you want. But same thing, you know, you'll be moving to pull the boxes and you hit a, but you're not actually holding the box. So you'll roll and you'll destroy the box.

Kady Roberts:

And I'm like, alright. Time to leave the room and come back in. So I have the box again.

David Geisler:

Yeah. You are this is a perfect first impressions episode because you're kind of just cusping. You're just starting to play what would be like the third dungeon in the game.

Kady Roberts:

Mhmm.

David Geisler:

And I think it's a little it's kind of a fun little trick they play because you think the Water Dungeon is gonna be that island.

Kady Roberts:

Yeah.

David Geisler:

And it's broken down. And secretly, the dungeon you're in right now, even though it's like the Goddess Tower, kind of is the water dungeon of the game. Maybe you can tell with all that water going up and down and the different kinds of waves and stuff like I

Kady Roberts:

was like, I've seen this somewhere before.

David Geisler:

Oh, by the way, I'm finally playing the Goron stuff in in Tears of the Kingdom.

Kady Roberts:

Yes.

David Geisler:

Yeah. Yeah. Yeah. I'm inside the Fire dungeon now And I've I've I've I've just started moving around and moving some of the tracks. And it reminds me the fire dungeon in tears of the kingdom reminds me so much of the water dungeon in twilight princess.

David Geisler:

Oh. That I had this moment because like the water dungeon in tears of the kingdom, it was water dungeon esque, but it wasn't super complicated or anything. And I had this moment that I wanted to share with you. It happened about two weeks ago where I was like, okay. So I guess in Tears of the Kingdom, the fire dungeon is the water dungeon.

David Geisler:

Meaning, like, this is the one that's super complicated that you have to, like, figure out the whole the puzzle box dungeon. Right? Know what mean? Make sure all the tracks are in the right places and stuff like that. So anyways, I digress, but that was a fun little observation that I had.

David Geisler:

I'm still in the middle of that dungeon.

Kady Roberts:

I felt the same way about even in breath, I felt like the fire dungeon was the most difficult one.

David Geisler:

Yeah. The lizard?

Kady Roberts:

Yeah. Yeah. Either that or the camel, but I digress.

David Geisler:

Camel was a little tricky. I think for me, though, the the the elephant, which actually I think most people played first and I also played first, the fact that you gotta get out there on the trunk and stuff was kinda like I I was kinda like, am cheesing the game? Am I supposed to be able to go out here? Is this But of course you can. And anyways, I think maybe we should go to break soon, but with Wind Waker, what are there's no right or wrong answer here, but what are some of your first observations with the NPCs?

Kady Roberts:

They have so much character. Mhmm. And it was really cool, especially when you go over to Windfall Island, and they all kinda have their own little lives that they're living and their own time of day that they do stuff. So, you know, you do the mission where you have to like sneak up on this guy and get a picture of him. But if he catches you, then he like stops for the day.

Kady Roberts:

And so you have to like play the little song of time or whatever, wait for the next night. And then you have to like sneak up on him right when he starts coming out of the house. It's really fun though. I I love them all.

David Geisler:

I'm so happy you said that and recognize that because this is from a game design point of view, this is the birth to some degree, the birth of if the seeds in majority in in Ocarina of Time, I kept going back further and further and Oh, big old cat stretch. In Ocarina of Time, the NPCs basically just stand there. You're lucky. Maybe they spin.

Kady Roberts:

I was gonna say, they do the little spin

David Geisler:

in the We've definitely made that joke, and I love it. And so they have their lives in their their one little spot.

Kady Roberts:

Mhmm.

David Geisler:

Okay. Fine. Maybe, you know, Malon kinda teleports around a little bit. Oh, now she's here now. She's here.

David Geisler:

But basically that's the NPCs. In Majora's Mask, all the NPCs move around and have their own little lives they did All the yeah. It's three days and every single NPC is like hard coded for what they do for those three days. And that was, I think, some ways, Anuma's idea of like, well, I want these NPCs to feel alive. How the heck are we gonna do this?

David Geisler:

Well, if it's only three days, we can literally literally program every NPC and where they walk and what they do. And we're gonna do it with 30 of them or whatever. Maybe there's 30, maybe there's 40 in Majora's Mask, you know, everywhere. And we're just gonna program them. So maybe that was the birth of what we ended up seeing with NPCs and things like Breath of the Wild and by extension two's the kingdom.

Kady Roberts:

Well, I would even say in Breath and Tears, they don't even do too much. I mean, you get those traveling traders every now and then, but you go into a town and there are a lot of them are kinda, you know.

David Geisler:

Hanging sometimes they just hang out. There's like different tiers. So the way I'm trying to go with this is Wind Waker, especially Windfall Island was the first time in a Zelda game where they didn't necessarily hard code every single NPC's path, but they kinda gave them lives. They're like, this person tends to take a walk in the They had more day modes and night modes and characters would go to go inside at night and stuff like that or the the little the hooligans that would run around up there They love them. That love you so much They like sound

Kady Roberts:

cool you. Yeah.

David Geisler:

Like none of that's programmed or I mean it is programmed but it's like not AI programmed but it's not hard paths mapped out like in Majora's Mask. And so I remember the first time I went to Windfall, I felt like, oh, yeah. This place is so alive. You know? Every every single person there, I feel like has their own little life.

David Geisler:

And I don't feel like I'm just watching like a prerecorded enactment, which is how Majora's Mask feels, even though that was awesome.

Kady Roberts:

Mhmm.

David Geisler:

And then when you take what happens on Windfall Island or or Wind Waker in general, and then you times it by a hundred, maybe even times it by 500 Mhmm. You get Breath of the Wild.

Kady Roberts:

You're right. Yeah. No. I I love Windfall. I like the characters there a lot.

Kady Roberts:

I'm excited to continue this storyline with the teacher because, you know, you have to give her like 50 joy pendants or whatever. I'm like the first one or two, I'm just waiting to collect enough to do the next part of her path. But it's really fun. I really like them all. I love the pirates a lot.

Kady Roberts:

I think they're very silly.

David Geisler:

Let's know technically you hosted us in, but I think this would be a great place to break because I wanna talk about the pirates. Yeah. Sound good? Mhmm. Alright.

David Geisler:

Cool. I think I accidentally just over hosting this episode by having us go to break here. I'm so sorry, Katie. Do you wanna go to break? Asking you.

David Geisler:

But there it is. Cool. Cool. We did it. Yeah, Katie.

David Geisler:

Oh, I'd love to. Gee, gosh, golly. I'd love to go to break.

Kady Roberts:

Amazing. We'll see you all after the break. Hello, and welcome back to another Zelda podcast. We are talking pirates.

David Geisler:

Indeed. Indeed, we are.

Kady Roberts:

We are talking pirates in one waker.

David Geisler:

Katie, I gotta ask. Yeah. How do you feel about Tetra?

Kady Roberts:

She's Zelda. Right?

David Geisler:

I mean, we need to like we need to really I mean, we usually go like, how do you feel about this character, that character when we do our review episodes? But how do you feel about Tetra? I'm not gonna tell you if she's Zelda or not.

Kady Roberts:

Okay. Well, I think she's Zelda, but if she isn't, okay, whatever. Because I still like Tetra a lot. I think it's very funny that these grown men listen to like a 10 year old girl and that they call her miss Tetra. And also that a lot of them simp over her.

Kady Roberts:

I think that's very silly.

David Geisler:

Oh, interesting. I never really thought of that. You're right.

Kady Roberts:

Yeah. I think it's very goofy. However, I have a lot of respect for Tetra. I like that she bullies Link around and that he it feels a lot like she'll bully him and he'll stick his tongue out at her kind of relationship, which I like a lot. Also

David Geisler:

Kinda feels like she bullies him or or pokes at him because she kinda knows she can or should or something like that. Like he can take it or something. Don't know.

Kady Roberts:

Yeah. It feels like a hazing kind of thing.

David Geisler:

Yeah. Well said.

Kady Roberts:

Yeah. And I like the link just kind of like fires back at her kind of.

David Geisler:

Because you can imagine a scenario where this is a This is also this is actually if we're kind of going back to the beginning, you probably experienced so you experienced the story where they say a thousand years ago, was another link and all that. This is a new link and this is the first game in the development series where they started to address that guess what? It's not always gonna be the same link. Yeah. Did that make you feel weird about this link?

Kady Roberts:

No. I mean, that's going into it. I already kind of knew that that was a thing. Right. It's how I always imagined all the games except for obviously the direct sequels.

Kady Roberts:

I always liked the thought of like reincarnations or different universes with characters. So I have always been a very big fan of that, which is also why I'm like, it's Tetra, it's Tetra, the Zelda of this game. I see. But I like it. I like Tetra a lot because she has, she's very bossy, but she's also just a very good captain where she will let her crew have the night off.

Kady Roberts:

She will help Link out. Yep. She will all this kind of stuff.

David Geisler:

You probably got to that little moment. Yeah. I think you did if you're already at the kind of the water dungeon. I love when Link has to sneak in and she looks back and sees him and she knows that he was, like, listening over the overhearing the conversation and stuff like that. I almost feel I remember at this point in the story I was kind of thinking like, think, I don't know if this I think she just like feels I don't know if she like feels his energy but it's almost like even though she doesn't know him, she knows that he can be more or do more or something.

David Geisler:

You know what I mean? I don't know. I don't really know how to explain it.

Kady Roberts:

It really does feel like they, or at least from Tetra, she wants to partner up with him more and see like what they can accomplish together. Cause she knows like they could make a really killer team, which is why I think she also, you know, she's hard on him, but she also has those moments where I think it's like you have to get there before the pirates do. She knows that. And so she's like, hey, crew, let's take the night on the island. We'll leave in the morning.

Kady Roberts:

And it's like forever night.

David Geisler:

So. Oh, right. Yeah. Yeah. Yeah.

Kady Roberts:

So that way Link is able to go and get the Jabu Jabu stuff. Is that what he's Jabu Jabu Jabu Jabu. Jabu. It's first off, why did I think I was going to do a temple or whatever? I come in, it's just a chill fish.

Kady Roberts:

And he's just like, hey yo, here you go. Have a nice day. I loved that. I thought that was so funny.

David Geisler:

When you find him in the back of outside island, right?

Kady Roberts:

Yeah. Think it's

David Geisler:

outside in the beginning. Yeah.

Kady Roberts:

Outside island. You just kind of blow it up and then he's just sitting there which he looks like an angler fish. Yes. And he's just like, hey, here's a pearl.

David Geisler:

Just gives it to you. Yeah. Yeah. Yeah. There was a little I remember the first time I well, okay.

David Geisler:

Did you feel I'm doing I'm doing questions and it's cool if the answers are yes, no or otherwise.

Kady Roberts:

Yeah.

David Geisler:

Some noted when they were playing the game, when this game first came out, that it was like, wait, I went to the island where there was gonna be a dungeon and it was just a bunch of broken pieces. And then I went to the back of an island I've already been to and the fish just gave me the pearl. Was that off putting to you or was that okay?

Kady Roberts:

No, thought it was funny.

David Geisler:

Alright, cool.

Kady Roberts:

I like the humor in this game a lot. I feel like a lot of, you can tell it's being very intentional. I was dying on the couch playing just before I came over here. When you do put all the pearls in and you put the one, the last one in and like, like runs for the ship and nothing happens. And he's like, maybe I got twisted or something.

Kady Roberts:

So he hops back up and then it explodes and he goes flying. So funny. I love it.

David Geisler:

They it's it's cartoon logic. It's cartoon logic on purpose. They even use that cartoon logic. One of the things I really loved in the beginning of the game to get him into the Forbidden Fortress, she just shoots him out of a cannon. Yeah.

David Geisler:

And like, if the the only way that he survives that is cartoon logic because he shoots a half a mile away, he smacks into a wall and falls, and that is Looney Tunes. And if you did that in any other Zelda game, you I mean, you couldn't. You know what I mean? And somehow the graphic style informs the the style style, which then informs some of the mechanics.

Kady Roberts:

Yeah. I think that's why I've taken to Wind Waker a lot is because it feels like canonical parody of itself sometimes, which I think is really fun and a breath of fresh air because I'll like even thinking on the way over, I was like going over Wind Waker and I was kind of getting my games mixed up a little bit where I was like, Oh yeah, that thing when you, that side quest, when you carry the pumpkin just really hard. I'm like, that's Skyward sword. And then I was like, oh, when you do this, that's Ocarina. So like trying to keep them all in my brain because I've been playing them back to back to back.

David Geisler:

Back to back to back and and kinda jumping around a little bit. It's it's what happens. Sometimes I'll misremember a dungeon from one game being in a different game. Anyways.

Kady Roberts:

So it was nice. It's kind of like a little bit of a breath of fresh air between the games because a lot of the games take themselves relatively seriously.

David Geisler:

I see.

Kady Roberts:

All of the Zelda games have some humor to them, which is always really nice. But this is the one that's like, this feels like a parody of the stuff that I've been playing in like a really good way. So I'm excited to keep playing and see like what more crazy things they do to kind of stick with the same story as you know, but subvert expectations.

David Geisler:

The graphic style of Wind Waker was birthed from two events or points or things that happened. There was probably a lot more to it than this, but two of the things that informed the style of Wind Waker as it was being developed were that, again with Miyamoto, they had designed a, they were just starting to design a system in any engine, but we'll say the engine, where Link was able to notice things and look at things. That doesn't happen in Wind Wig, or doesn't happen in Majora's Mask, it doesn't happen in Ocarina, Link just kinda stands there in his idle pose no matter what. Mhmm. And it's so interesting because now, twenty years later, thirty years later, that is such a staple in all video games that the characters kinda look and notice things as they're walking past them in any video game, not just Zelda games.

David Geisler:

And so Miyamoto was really excited about having Link literally look around and look at stuff. He's even said in interviews that he was like, we realized we could even use this as a game mechanic where if you kinda wanted the player to pay attention to maybe a switch or a thing, Link would kinda notice it and kinda look at it. It might be an indicator. So instead of having to make the switch big and yellow and glowing, you could just have Link's eyes look at it.

Kady Roberts:

I've noticed that while playing and it has pointed me in the right direction a few different times.

David Geisler:

Then what happened was they they liked this whole thing of Link looking at the stuff that Miyamoto wanted his eyes to be humongous. Mhmm. To have it really be telegraphed about where he's looking and how he's reacting. Then they kind of decided to go with a huge, huge head. Then they kind of decided to have it be kind of cartoony style.

David Geisler:

And there was there was a bunch of drawings and renderings. And there was one day where a certain artist drew the the the style we know now with the huge kind of I don't even know, avocado shaped eyes. I don't even know what to call them. And apparently, Miyamoto was like, yes and yes, I love it. And that's and it's really cool because even we were talking about the sidle earlier when you're up against the wall and you're walking, like Link's eyes will move.

Kady Roberts:

He looks nervous. Do you

David Geisler:

ever do the thing where you just kind of tap the control stick and you just you can just get them to look back and forth? Like Yeah. And then secondly so so then that's when they they were gonna take a huge departure from the normal graphics of of Legend of Zelda. I almost said Twilight Princess because that was one that that came out later. Mhmm.

David Geisler:

But then secondly, I think Aonuma was really excited about making kind of an open world.

Kady Roberts:

Mhmm.

David Geisler:

And really, Wind Waker is the first actual open world Zelda game. Really open world. I think you could debate that the original Nintendo game also was technically open world, and I I would Mhmm. I would agree with that debate. But as far as like three d games or where we were at the time, you know, it's the first game.

David Geisler:

Once you get on an island, you might load in and out of different buildings or whatever. But in the overworld, those islands, they they stream load as you get closer to them. It's loading in the background. The software is loading in the background to get more and more detail, you just roll up on these islands. It's smooth as butter, and there they are all of sudden in a fully there'll be a little thing in the distance.

David Geisler:

By the time you get to them, they are a fully realized level, which is awesome.

Kady Roberts:

Mhmm.

David Geisler:

However, in the GameCube days, they didn't the GameCube didn't have enough processing power. Mhmm. Was a very strong machine for its time, but it didn't have enough power to render an ocean for miles. Yeah. And all the little waves and graphics that would happen.

David Geisler:

So they realized that they could cheat, and if they use this cartoonish style, they could basically just have a bunch of weird little white crests going around, and they wouldn't have to pump a bunch of power into rendering all the foam and all the things. And honestly, every single piece of foam and splash that happens on the ocean, they're just two textures repeating that just layer over each other. There's a whole thing. They just do an additive layer. It's awesome.

David Geisler:

It takes almost no processing power at all. So Miyamoto wanting to have Link be super expressive and perhaps Anuma, perhaps others wanting to try to do an proper streaming open world. Like they weren't gonna be able to do land like Breath of the Wild. It was gonna take a couple generations before system was strong enough to do that. So there's just gonna be disparate islands And basically from a coding point of view, a lot of blue.

David Geisler:

And that's what led the aesthetic choice. How does that make you feel?

Kady Roberts:

Good. I got a lot of info dump, but I think it was really interesting to find out about. Yeah, no, I think the way they did it was super smart. And I, like I said before, I'm obsessed with how expressive Link is in this game. Cause I, you know, even if you think in, I mean, I guess in breath, he does have some expressive moments, but Link has always been more of a stoic character until when Waker comes, he's very overly expressive.

Kady Roberts:

Then Skyward comes after Wind Waker, right? In release order?

David Geisler:

Absolutely. It goes yeah. Wind Waker Twilight, which is the same engine and then Skyward was the

Kady Roberts:

next Yeah. Because then you go to Skyward from what I've played, because I haven't played Twilight yet. And he's very expressive in that game as well. It's just like tone down the cartooniness a bit of it. Yeah.

Kady Roberts:

So it feels like they went full full on in Wind Waker and then they decided, you know what? We like the expressive link. We're gonna keep that. But you know, depending on the style kind of draw it back a

David Geisler:

little bit. It's a little bit of a pendulum swing. They when they were making Wind Waker, they made a strong choice with the art style. I I love I I didn't love the Wind Waker art style when I first started playing. It took me like one dungeon.

David Geisler:

By the time I kinda got through Dragon Roost Island, I was like, no, this is brilliant. This is a real Zelda game, you know, and all this stuff. And actually, the fact that that that sometimes there's colors that blend in with each other, thought it was so cool. So I quickly turned, but I was a little nervous in the beginning. Was kinda like, don't know, is this even what we're looking for?

David Geisler:

So they did the they made a strong choice. Twilight Princess is a hard pendulum swing to the other direction.

Kady Roberts:

I've that's the thing.

David Geisler:

Almost, for the time, almost photorealistic graphics for the time. The characters are still kind of interpreted in a certain way, but for the time, it was like, oh, it looks like reality. And then then the pendulum swung to the middle for Skyward Sword where they did light cell shading.

Kady Roberts:

Yeah. Kind of an anime esque style for it.

David Geisler:

And I think that also Link's kind of depiction does that as well. Link is mega stoic in Twilight Princess.

Kady Roberts:

Yeah.

David Geisler:

He has some emotion in some of the cut scenes, but then, you know, Skyward Sword Link kind of drops in the middle here. But Wind Waker Link is like full on going like zoinks and like jumping and, you know When

Kady Roberts:

his eyes like almost bulge out of his head. So funny. Yeah. I am very excited to play Twilight though because of that. I like any game that has a very strong visual choice to it.

Kady Roberts:

Yeah. Which is why I really took to Wind Waker because that was a very strong choice in the art style. And then I'm also really excited for Twilight because it's another very strong choice.

David Geisler:

It was. Yeah. It was. It's it's yeah. It it it is.

David Geisler:

It is. It is. I I think I'm gonna ask that don't dip into Twilight until we proper choose to play it.

Kady Roberts:

Oh, yeah. No. That's fine.

David Geisler:

Because I think you have it loaded on your Wii U. Right?

Kady Roberts:

I have it on Wii.

David Geisler:

Yeah. I have it on my Wii U as well. Or Wii? You have the original Twilight Princess on your Wii?

Kady Roberts:

Think so.

David Geisler:

Either way, we'll figure it out. But when we do that one, let's play it together.

Kady Roberts:

I would love that.

David Geisler:

You know what I mean? Kind of at the same time, kind of like I'm I'm doing Phantom Hourglass right now for review.

Kady Roberts:

I have I'm playing through Wind Waker, obviously. That's why we're here today. Playing through a bit of Majora's I need to get back into. But I did find Phantom Hourglass for real cheap on Facebook. I'm gonna dive into that after I finish Wind Waker.

David Geisler:

I think that would be perfect. Yeah. I'm like three dungeons in Phantom right now. And so we're definitely gonna do a review episode of Phantom Hourglass. Ironically, maybe before we do a proper review episode of Wind Waker.

Kady Roberts:

Yeah. But at

David Geisler:

least we're doing this first impressions one here. Let's see. A few other things. How what what are your thoughts on the big old bird?

Kady Roberts:

The big old bird?

David Geisler:

Yeah. I wanted to keep it vague.

Kady Roberts:

Talking about Dragon Reef's Isle? What?

David Geisler:

I don't know.

Kady Roberts:

What? What's the big old bird?

David Geisler:

Well, technically, he's called the Helmaroc King. I actually just looked down at my Zelda encyclopedia to get that name.

Kady Roberts:

Get the picture of him? Who's the big old bird? I'm blanking. That dude?

David Geisler:

It's the it's the big old bird that steals Arrow in the first place.

Kady Roberts:

Oh, yes. Okay. That's why I was forgetting because I think that's the only time I've seen him so far.

David Geisler:

Oh, really?

Kady Roberts:

Isn't When have I seen him again?

David Geisler:

Well, maybe it's coming up. Eventually you battle the big old bird. Oh, I know when it happens.

Kady Roberts:

Yeah, you're not there I was like, I don't know, this is a bird that takes arrows.

David Geisler:

Took arrows and who cares after that?

Kady Roberts:

It's plot device, I guess. I don't know.

David Geisler:

Got it. Got it. Interesting. Yeah. You are I'm very happy about where you're at in Wind Waker right now.

David Geisler:

You are really in the meat and the potatoes of the game right now. This is where this and then a little bit after this is where the game really shines in my opinion.

Kady Roberts:

I really like it. I love the Korok Forest. I love that so much or the Forbidden Forest.

David Geisler:

How do feel about the Deku tree? Looking the way it looked.

Kady Roberts:

Dude, I like him a lot. He's cool. I like the Koroks a lot. I've always been a fan of the Koroks, but they just have so much character and you get the Korok leaf that you're able to glide around in which we talked about our transportation Amazing. Gosh, I have to look at what his name is.

Kady Roberts:

Makar. Yeah. I really like Makar.

David Geisler:

You've met Makar already?

Kady Roberts:

Oh, is he not who's who's the little the Deku that has the the violin?

David Geisler:

Yeah. Yeah. You've Yeah. You do meet from

Kady Roberts:

the the temple.

David Geisler:

That's right. I think he comes back around later.

Kady Roberts:

Okay. Well, I'm excited to see him again because I liked grabbing him and bring him out. And then I loved the song that he played. It's so pretty with all the Koroks singing.

David Geisler:

Yeah. It was cool. You're absolutely right. I actually pulled up the great Deku tree right now on Zelda Zelda Encyclopedia and I can't discern right now. But I think there's a couple theories that it might be the sprout from Ocarina of Time.

David Geisler:

It's kind of the idea.

Kady Roberts:

Which I would agree with, especially because you have that side quest in Wind Waker where, you know, every year the Korok spread out and they drop seeds from the Daegu trees to try and grow new ones. And you're able to go around. You have like a time limit to go to all these different islands and spread the water around them all. I really liked doing that. I thought that was cute.

David Geisler:

Wow. Yeah. Wow. Cool. Well, yeah, with your best item ever of the fast sail thing.

Kady Roberts:

I never look, I know it's called wind waker.

David Geisler:

I love it.

Kady Roberts:

Because you're supposed to wake the winds to sail, but I like going speedy fast. It's great.

David Geisler:

Yeah. Yeah. Is. So what do you think is happening in the tower you're in right now? The tower of the gods secretly in the water According

Kady Roberts:

to the king of the red lions, it's to test my courage to see if I'm worthy.

David Geisler:

Actually, forgot to ask you about the king of red lions. Thoughts on the boat?

Kady Roberts:

I love that boat. I love that guy. He's also a silly goofy guy. And it's also probably because I'm a really big fan of the game Grumps. And they made a song for Wind Waker, where the whole thing is like the boat being like, you need a toothbrush and this thing and this thing and this thing.

Kady Roberts:

And the whole thing is like, you have to go around and you grab all this like stupid stuff. It's really funny. I like was listening to it on repeat while I was like going around and doing like little things on all the islands.

David Geisler:

Do you have any thoughts as to how or why or how the boat exists or where it came from? It's okay. Again? I'm just having fun right now.

Kady Roberts:

Again, a theory. Theory of mine, Tetra, Zelda. Three tenths other theory is that the king of red lions due to like the way the hair and stuff looks is that he is like king of Hyrule, old king of Hyrule, something like that. Because he looks like the king in Breath of the Wild to me a little bit.

David Geisler:

Oh, I can see that. Yeah. Interesting.

Kady Roberts:

But yeah, he's fascinating character that boat.

David Geisler:

He whips his head around.

Kady Roberts:

He whips his head He's got that face going all the time.

David Geisler:

Do you miss Epona? It's okay if you I don't think I did.

Kady Roberts:

Epona didn't talk to me and make silly silly little bits.

David Geisler:

There you go. Yeah. There you go.

Kady Roberts:

I mean, don't get me wrong. I love me a good horse, but I don't know how good a horse would do in the ocean.

David Geisler:

Oh, I agree. So basically, the boat is your horse in this Yeah. They even kinda have it be the same color actually as Epona, if you think about it.

Kady Roberts:

Oh, yeah.

David Geisler:

Kind of that burnt amber kind of, you know, wood color. Have you done much like treasure hunting? You go around, you know, dropping the you're fishing and all that stuff off the boat and all that?

Kady Roberts:

Yeah. I mean, every Zelda game I'm in, I like to complete the map before I really dig into the game. So I've been going around again. I filled out everything in the map except for, I didn't get the fish yet for the tower I'm in right now. Because you have to wait until you do that to get the fish for it to like market.

Kady Roberts:

But my map other than that is completely filled out. I've done almost all of the treasure hunting stuff, the maps. And I had to take a break because I really hate slide puzzles, but I'm almost done with all the slide puzzles and like the one manner that you can go to.

David Geisler:

Yeah. Over on Windfall Island, think. Right? No, wait, what? Slide puzzles.

David Geisler:

Isn't that the one with the guy that with the ships? Nope. Okay. You tell So

Kady Roberts:

there's like a island you can go to that's like a resort looking thing. Yes. And you can get the house basically.

David Geisler:

Yes.

Kady Roberts:

And you have a cardboard butler that talks to you and he says some really weird things, but he'll like give you tons of rupees for completing the slide puzzles there. And there are different characters. So I think the first one's of Arl, then there's one of Tetra, then there's one of the boat game guy. I just I really don't like slide puzzles. They frustrate me.

Kady Roberts:

So I will do like a couple and then I'm like, okay, I need a break and I'll come back to this to finish it. Yeah. But

David Geisler:

yeah. One of the things that we've talked about in this game is that it didn't have a full physics engine the way, like, Breath of the Wild does running off, don't know, Havoc or whatever it runs off of. But there are moments in rooms where they run physics on certain items. So like, you know, when you you hit the bridges, they kind of pop and break a little bit, which I think is really cool. Yeah.

David Geisler:

The vines will blow with the wind and stuff like that. And there's certain times where physics very much play in this game. With that said, I'd like to ask you, how do you feel about the kind of this game's version of the hookshot?

Kady Roberts:

Oh, yeah. I think it's fun. I think it's, you know, it's it feels easier than a lot of the games. You just kinda hit it out and it just kinda, you know, you get there.

David Geisler:

Yeah. Right. This was one of the first times where it was like, context sensitive. You know, you aim until it goes ding and then you can get it. I guess the boomerang works that way too.

David Geisler:

But I guess the boomerang kinda did that in Ocarina of Time, didn't it? Yeah. Yeah. Click click click click click, ding ding ding ding.

Kady Roberts:

Yeah. I do if I could change anything about the boomerang, I would love if I could click to make it go on the ones I want because you'll just look around and then it'll It's

David Geisler:

just hold and look, think. Right?

Kady Roberts:

Not not even. You just pull it up and then you like will look around. It'll just latch onto anything it can. Yeah. Okay.

Kady Roberts:

Immediately. Yeah. So sometimes I'll

David Geisler:

be Because you're using the motion controls of the game pad,

Kady Roberts:

which is

David Geisler:

not in the GameCube version.

Kady Roberts:

Yeah. So sometimes, like just today I was playing and a group of choo choos popped up on the electric ones where you have to hit them with the boomerang and then you can hit them with your sword. Otherwise I electrocute you. So I popped it up to like, around. The first thing it ended up latching onto the other ones.

Kady Roberts:

But the first thing it latched onto was a statue. So I threw my boomerang, hit the statue, nothing happened.

David Geisler:

It was a king.

Kady Roberts:

So I was like, I would love if I could choose not to hit that, but I get that it's part of the game.

David Geisler:

Yeah. Fascinating.

Kady Roberts:

I do like using it in the, it's not like a hard kind of mini boss, but doing it in when the seagulls are circling and you can go and there's like that big ocean monster that pops up. Yes. And you have to like hit the eyes on it. I do like that a lot. I think those are fun.

David Geisler:

Yeah. That's cool. Have you talked to any frogs yet or anything?

Kady Roberts:

Talk to any frogs. I don't think I've talked to any frogs.

David Geisler:

Okay.

Kady Roberts:

I talked to a fairy. I thought she was cool. She's like otherworldly.

David Geisler:

Different kind of look, right? Yeah. Kind of cool looking, think. Yeah. We really should do a great fairy episode once we get through all the games.

David Geisler:

Because they are depicted there is a broad spectrum as to how the great fairies are depicted in these games.

Kady Roberts:

I love the great fairies. I like her a lot in this game. I think she's really cool looking. Yeah. My old roommate that was playing, she said that this fairy she thinks is the scariest fairy.

Kady Roberts:

Scares her a lot. I disagree. I think Ocarina of Time has the scariest fairies.

David Geisler:

It's quite the howl.

Kady Roberts:

I don't like their streak. I used to play Ocarina. I would do a dungeon every night before bed. And I for whenever I would find a fairy, I would like get goosebumps in the middle of the night. I'd be like looking around.

Kady Roberts:

I did not like their design personally, the cheetah print and everything. But this one is cool. It really feels like an alien from another world.

David Geisler:

Yes. Yeah. Yeah. I I thought that was a really neat take, a real a very interesting twist because the fairies in the great fairies in Majora is basically the same models as Ocarina. So this was like the first time we're seeing another version.

David Geisler:

I think if I'm remembering correctly, one of my favorite renditions might be the the Minish Cap Great Fairies.

Kady Roberts:

Oh.

David Geisler:

Game Boy Advance. Very, cool. But anyways, they go through all the different spectrums all the way up to Breath of the Wild where they're coming out of their huge pods Oh, love frog. Amalgamation of a lot of the different fairies in my opinion, which is kinda cool. But okay.

David Geisler:

Cool. Cool. So you haven't talked to any frogs yet.

Kady Roberts:

Oh, we didn't talk about the Rideau.

David Geisler:

Yes. This is the this is the introduction of the Rideau. Let's do it.

Kady Roberts:

Oh, I like I'm looking at her name right here. Medley.

David Geisler:

Yep. Yep.

Kady Roberts:

I thought she was really fun. She's really cute. I like their design a lot. It's very interesting where they're like humans or

David Geisler:

Yeah. I mean, basically, they're humans with like duck beaks.

Kady Roberts:

Yeah. Got like

David Geisler:

The beaks of their noses.

Kady Roberts:

Some wings and like a tail. Yeah. But I like that. Isn't it that you have to get the dragon scale in order to like fly or something?

David Geisler:

The dragon scale.

Kady Roberts:

I think that's what it is. But because of that, like she will accompany you and you I think this is the game you like pick her up and you throw her. And she like tries to she can fly like a little ways.

David Geisler:

That does happen. But I don't think you're there yet if you're doing that. Have you played that yet?

Kady Roberts:

I had to play it. It was like the second dungeon to get get a pearl. Yes. Yeah. Yep.

Kady Roberts:

I'm sure I'll go back, but

David Geisler:

Medley Medley plays a role, a more a more important role and I'm misremembering a little bit.

Kady Roberts:

Okay. Well, I'm excited

David Geisler:

for Yeah. No. That's awesome. Yeah. The dragon scale.

David Geisler:

Yes. And she kinda is it's a little bit like almost the the chicken mechanic too a little bit. You know, like you're flying you're throwing these people. This is the the inception, the origin, the first time the Rideau were ever invented at all. What are your thoughts on how do you feel about how they look in Wind Waker, which is where they were literally designed and created, to how does it make you feel about Breath of the Wild's interpretation of the Rideau?

Kady Roberts:

Breath of the Wild is still my favorite interpretation of the Rideau because I understand the choices that they made and why they changed the look from Wind Waker was because when I went in Wind Waker, I'm like, this just looks like Highland with a beak and whatever. So I feel like they acknowledged that and in order to make it so it was very like, these are the distinct different races. They changed them to be full bird when they came to breath. So it was very much, these are their own species. But that being said, I do think it's really fun because from a Wind Waker standpoint, can be like, okay, maybe these people evolved to have these bird like aspects because of the floods and everything that they're able to fly around and be above everything.

David Geisler:

Well, might recall that allegedly most of these Rito were Zora.

Kady Roberts:

They were?

David Geisler:

We've mentioned this once or What?

Kady Roberts:

I did not recall that. It's So there goes my theory.

David Geisler:

I don't know, I love it. The lore goes that when the, you know, in Wind Waker, there is no link, Ganon, broad strokes, Ganondorf attacks from the desert, whatever. There's no link to save the day. Mhmm. Because it's been a hundred years, thousand years, whatever.

David Geisler:

The goddesses choose to basically kind of rain fire. Oh my gosh, Schrodinger's bumping his head on your mic. Know, rain fire from Avengers and they just flood all of Hyrule so that Ganondorf can't have it.

Kady Roberts:

Mhmm.

David Geisler:

And then the disparate people live above.

Kady Roberts:

Which honestly such a catty move, but I love it for them.

David Geisler:

And then what happened was, so many people then they took the Zora and through maybe the means of magic, evolved them into the Rideau in Wind Waker. And a lot of times people make jokes. I have made these jokes myself about like, really? So the the Rideau, they're the Zora evolving the the fish people. I

Kady Roberts:

was just gonna say that.

David Geisler:

The fish people. Once entire world is actually water, they evolve away from being fish into birds?

Kady Roberts:

They would have been living their best lives.

David Geisler:

Right.

Kady Roberts:

It was you know what the real reason is? It's because the goddesses didn't want the them to have Hyrule either.

David Geisler:

You are 100% right. So that so the lore has matured a little bit now where the logic is such that I mean, this is classic Nintendo Zelda where like, really they design stuff first and then try to connect the dots. % of the time Zelda lore is just retcon connecting the dots. Maybe not a % of time, but maybe 70% of the time, or 30% of the time is something that's designed. And that's okay, that's part of the fun.

David Geisler:

Mhmm. But what also is part of the fun is then subscribing to the yes and of these some of these crazy crazy lore things. So with that said, there's a little modification. It's not that the Zora biologically evolved into bird people. It's that the goddesses kinda zip zap zop that and and sped the thing along a little bit because they didn't want the Zora to be able to go down and see Hyrule and get Hyrule

Kady Roberts:

Mhmm.

David Geisler:

Under the water. That's with the the Hyrule that was flooded, they didn't want anybody going down there. So you can't have fish people, so let's turn them into bird people. Because at least they can go from island to island.

Kady Roberts:

I don't know. That's my reaction to that. I don't know.

David Geisler:

It's kind of my reaction to that.

Kady Roberts:

It's it's it's less of like a I don't like it or less of like a it's more just okay. Sure Nintendo.

David Geisler:

Sure Nintendo. Yes, exactly. But one thing I think that we can speak to is that you've been kind of speaking to a little bit even by accident is how even if the a little bit like how the Gerudo came in Ocarina of Time and they were refined. The Rito are introduced in Wind Waker and then they were kind of refined for Breath of the Wild. I also realized that even the Zora in Breath of the Wild are more fish like than the Zora in Ocarina of Time.

David Geisler:

Because the Zora in Ocarina of Time like kinda just have the big alien heads with kind of tails on their heads, know, but but the Zora, even though they look very similar, there's a more variety in Breath of the Wild of

Kady Roberts:

this Oh, yeah. They make a

David Geisler:

different species of and stuff like that. Mhmm. So, yeah. So the Rito yeah. That's why the Rideau are a little weird.

Kady Roberts:

Yeah.

David Geisler:

It's a little weird. You were introduced to them in Breath of the Wild. You're just like, well, here's the bird people.

Kady Roberts:

Yeah. I was just like, oh, the bird people are here. I didn't realize it was like the first the fish and the the half bird, half Hylian people.

David Geisler:

When Breath of the Wild came out, there were many people going like, wait, how do we have the Zora and the Rito at the same time? The Zora turned into the Rito.

Kady Roberts:

That's what I was just gonna say. But I guess it's like a different time or different universe depending on what theories you'd subscribe to. So they can do whatever they want.

David Geisler:

Yeah. I agree. I agree. We'll see where that goes. But yeah.

David Geisler:

So I mean, the Rito are I I think they're kinda fun. They're kinda cute. I remember the stylistic the aesthetic kinda creeped me out a little with the huge eyes and the beaks. But I think Medley's wonderful. I also think it's kind of interesting because then the Rideau are like, I think the mailman's a Rideau.

David Geisler:

Right? Isn't that right?

Kady Roberts:

Yeah. So that's

David Geisler:

idea of flies from island. Yeah. Yeah. So that's kind of cool.

Kady Roberts:

Yeah. No. I do like the Rideau's place in the world. I like the place that they live a lot. Just the fact that they are messengers in this world.

Kady Roberts:

That's kind of like the role that they play because it's where they can get the most work. I don't know. I feel like the world has been very fleshed out and thought of with every little thing of like, okay, this is the world. What are these different characters and different races gonna be doing? And which ones are we gonna bring into this game to satisfy those different needs?

Kady Roberts:

Whereas then you finally get to breath and it's like, okay, we've decided that these are going to be our core races. And I'm excited going forward seeing if they kind of stick with the main five races and then also like the Koroks on top of that, making like a six.

David Geisler:

You know, I just realized something as you were talking about it. In many ways, Wind Waker kind of, they introduced the Rito, cool, but they really nerfed all the other ones. There's like a single Goron, The Zorda aren't even there.

Kady Roberts:

I don't think the Gerudo were there either.

David Geisler:

Don't think I've ever ever faced with the Right. Because he he comes from a desert Yeah. Game. No Gerudo. And even the Kokiri get turned into Koroks.

David Geisler:

Yeah. So they really padded those cultures down or those races down for some reason for one reason or I don't I don't really know. But then they invented the Rito, and then it all comes from there. The how do you feel I wanna ask one last question, then maybe we'll get going here. Mhmm.

David Geisler:

What's your interpretation of Ganondorf so far? I don't think you've interfaced with him too much yet. Maybe a couple times.

Kady Roberts:

I don't think I've really I could be misremembering. I don't think I've really talked to him at all.

David Geisler:

I don't think Link has talked to Ganondorf yet.

Kady Roberts:

Yeah. So I don't really have somebody. I don't really have any thoughts on him yet. But the only thing I can ever think of is there's a meme where it's like, I'm guessing the final battle with Ganondorf. And he's like coming to attack Link from behind and it's Link taking a selfie with like a a face.

David Geisler:

Oh, yeah. Think

Kady Roberts:

That's all I can think of is that meme.

David Geisler:

Know what? I think there's a camera mechanic in in certainly Wind Waker HD, there's a camera camera mechanic. And maybe they even did the selfie version in that one. I think there was a camera in the GameCube one. Okay.

David Geisler:

Sure. That's funny. I'll have

Kady Roberts:

to show it to you after this. But I I don't think I've interact I could be wrong, I don't think I've interacted with him at all.

David Geisler:

One thing that I enjoy I I don't think this is spoiler reading. I don't think I'm giving too much away. But I'd like you to consider as you're playing Wind Waker that my observations as I played Wind Waker were that the Ganondorf in this game might have a little bit of magical prowess, but basically is just a dude.

Kady Roberts:

Which I like. I like that a lot. I just really enjoy the lore behind Ganondorf. I like it a lot. I know a lot of it is recon stuff, but just the thought that every hundred years there's a male Gerudo that's born and he has the one triforce within him.

Kady Roberts:

And then there's like this endless battle and spoke about it before. However, I would love to see one day, even though they probably will never do it, a take where that one burrito that is born is not evil, whether or not that they make that link, whether or not it's just a good Ganondorf for once and there's another evil where they have to all team up together. I would love that.

David Geisler:

Yeah. Yeah. I think that's cool. I think that's great. I think I could be mistaken.

David Geisler:

I'm not diving into my encyclopedia right now because we're about to end this episode. But I think that this is a different Ganondorf. The Ganondorf from Ocarina of Time, I think travels along the Twilight Princess timeline path. And I think Wind Waker's a different one. So I think this is a new Ganondorf.

Kady Roberts:

He does resemble, you can tell that they wanted to keep a little bit of continuity between Ocarina of Time.

David Geisler:

Strong nose, but it's like a bigger brow kind of thing.

Kady Roberts:

Yeah. The clothes are like the same kind of color. They just kind of changed it to like a rope.

David Geisler:

There are Ganondorf is ferocious in moments in this game.

Kady Roberts:

Mhmm.

David Geisler:

But some of my main takeaways is there's times where he interfaces with Link and, like, I guess I guess I'll just keep it kinda vague like that. Like, he's a dude.

Kady Roberts:

It's just a dude. Yeah.

David Geisler:

And like, has, maybe this Ganondorf in some ways has the most, dare I say seems the most considerate, not kind.

Kady Roberts:

Was gonna say the most human.

David Geisler:

Perhaps, yeah. Maybe the most motivation of other Ganondorfs. So as you continue to play, I'd like to see if that it was something I didn't realize until years after playing the first time.

Kady Roberts:

I was

David Geisler:

kinda like, know, that Ganondorf was really actually kinda, you know, just a guy. Yeah. Fine. He want not I to say just a guy isn't quite right because he did wanna take over Hyrule.

Kady Roberts:

Well yeah.

David Geisler:

You know, then from the desert and stuff like that. But I don't know, just consider that as you move forward.

Kady Roberts:

Yeah, I'm excited to finally meet him.

David Geisler:

I will also, this, we've spoke, I think this is not spoilery at all. This is the only Ganondorf. And I know this isn't spoilery because there's a twist. This is the only Ganondorf not to turn into Ganon.

Kady Roberts:

I do, have kind of been spoiled, I guess, but this is because even before I played this game, I kind of knew. I do know the ending.

David Geisler:

Didn't you and I watch it together

Kady Roberts:

at Zelda We watched Zelda dungeon. Yeah. How Link him, which I'm excited to do myself. Yeah. But yeah, I'm excited.

Kady Roberts:

I'm very excited.

David Geisler:

Yeah. Cool. All right. Well, great. Any other major takeaways as you're playing?

David Geisler:

Any I mean, you're playing with the Wii U, you're using the nice dual screen controls. You're flipping your items in and out. Probably no big deal there.

Kady Roberts:

Yeah. It's so nice. I feel like it's very user friendly on the Wii U. I feel like they put a lot of effort in to see what people's critiques were with the original version and see, okay, what can we do that isn't game breaking to put on the Wii U to change the interface, to make it more user friendly, which is where you get the faster sale you get where you can play with the game pad. So you don't have to constantly be pulling up your inventory, all this different kinds of stuff.

Kady Roberts:

So I give kudos to the Nintendo team because it felt like they put a lot of time and effort into the remake.

David Geisler:

Yeah. And it was a third party that did it. Kinda like how Greso did Ocarina of Time and Majora's I don't remember their name right now. It's like Trello or something like that. They did the Wind Waker HD and then the Twilight Princess HD because it was basically a variation of the same engine.

David Geisler:

And they might have deep cut here. I think they then went on and made, oh, I could be wrong. I could be very wrong. Do not put this into Wikipedia if it's not there. But I think they went and made the Zelda Twilight Princess Picross game for the 3DS.

David Geisler:

What's Picross? Oh, Picross? Pi cross? I call it Picross. It's I'll show you later.

David Geisler:

It's like a it's like a it's like a it's a a Sudoku style game.

Kady Roberts:

Oh, okay.

David Geisler:

Mario Picross?

Kady Roberts:

Nothing? Mm-mm. Mm-mm. No.

David Geisler:

Alright. Alright. I'll introduce you at some time. But anyway, it was like it was like a a Nintendo download exclusive Nintendo club thousand points. I have it on my DS and stuff like that.

Kady Roberts:

That's so cool.

David Geisler:

But I digress. Okay. Well, alright. Any other closing statements as as far as like what you've been experiencing so far?

Kady Roberts:

No. I'm just excited to play more.

David Geisler:

Excited to play more. I think for me, when I played it the first time, what my first impressions were the first time was I trusted Nintendo. I wasn't an immediate fan of the graphic style, but also I was the age where I was like I was kinda like 19, 20, and I wanted my video games to be really super cool Yeah. And gritty. And I was already out of college.

David Geisler:

Actually, maybe I was even early twenties. And it was during a time in the early two thousands where a lot of things were gritty

Kady Roberts:

and everything was all God

David Geisler:

of war. All the superheroes wore black leather. Nobody you know what I mean? Was like Yeah.

Kady Roberts:

There was no jokes.

David Geisler:

Yeah. Yeah. Right. And so it was a departure, but I do remember very quickly, even on Dragon Roost, even by the time I remember like jumping into the water and seeing the the physics look good and seeing even though the graphics were simple, it all it all felt like smooth, smooth butter. And I very, very quickly fell in love with the game.

David Geisler:

Mhmm. And so that was my first impressions of Wind Waker as well. And I also I'm I think I think 50% of people seem to feel this way, 50% of people feel seem feel seem to feel the opposite, but I also very much enjoyed the graphic style of the Wind Waker HD edition. They made a couple little changes. There's a little there's like an actual lighting engine

Kady Roberts:

Mhmm.

David Geisler:

In in it. There's actual, you know, ambient inclusion and stuff like that that's happening, But I liked it.

Kady Roberts:

Yeah.

David Geisler:

That's where we're at. Awesome. So when you're done playing, maybe the end of this season. We've got another, you know, 15 episodes to this season. We'll see where we I like to space out our review episodes.

David Geisler:

Maybe we'll save it for next season or not. We'll do a proper once you get all the to the end, we'll talk about everything. We'll do our thing where we talk about all the characters for real. We'll do the thing where we talk about every single dungeon. And at that point, because like I said, you're in you're I'll put it this way.

David Geisler:

You're in my favorite parts of this game right now.

Kady Roberts:

Yeah. I hear that the last half can get a little sparse.

David Geisler:

That's what you like. Mean, you're a completionist.

Kady Roberts:

Maybe you're gonna love it. Yeah. Maybe.

David Geisler:

Honestly, you know?

Kady Roberts:

Yeah. No. I I'm keeping an open mind. I think I'll enjoy it.

David Geisler:

Super David,

Kady Roberts:

if they wanna find you other than here, where can they find you?

David Geisler:

They the listeners can find me on the internet almost anywhere at raptor paint. Super simple. Rap raptor paint on all the socials. And I think that's it. Don't even have a personal website right now.

David Geisler:

I actually stopped it for a while.

Kady Roberts:

Be with It just did two with my own.

David Geisler:

Did you stop yours? You did a website shout out in the most recent episode, we recorded that like two, three months ago.

Kady Roberts:

Yeah. I didn't have the money to keep paying for Wix premium to keep that up. She's on pause for a minute.

David Geisler:

I hear you. I hear you. I made the same choice because I ended up spending that money on six five sites instead of my personal site. Nice. And don't know do not underestimate the power of a service called card, c a r r d Com, I think.

David Geisler:

Mhmm. They're kind of like super Linktree. Oh. So it's like a imagine Linktree, but if you could actually do a little bit of design.

Kady Roberts:

Okay.

David Geisler:

This is not a this should be a paid promotion I've learned from podcast movement, but this is not a paid promotion. But it's a handy dandy. It also has a pay model, but it's non pay model. It's a good way to get some links and some assets and stuff on a on a quick oner.

Kady Roberts:

Nice.

David Geisler:

I anyways. I'm I'm just saying to this to you, literally, I know we're on air, but like just as a friend, like maybe consider that too.

Kady Roberts:

Yeah. No. That's cool. If you Where

David Geisler:

can people find you, Katie?

Kady Roberts:

You wanna find me? I also did just change my handle recently, but I think if you put in my old handle, it'll probably still come up. My Instagram is now k d stargazer, like the letters k and d. You can find me there. You can also find me now on TikTok, k d stargazer as well.

Kady Roberts:

Wow.

David Geisler:

I get so I can start at replying you in the AZP TikTok.

Kady Roberts:

Yeah, no, absolutely. Please do. And then potentially on weekends, you can listen to me on Rock 95.5 on the iHeartRadio app. That's central time folks. When I have an actual schedule, it will be up on my Instagram.

David Geisler:

Oh, that'd be so much fun. Yeah. That'd so much fun. What is it in I know we're about to go, but like what does it entail? Is music and you're hosting the betweens and stuff like Yeah.

Kady Roberts:

It's mainly rock music. I don't have too many crazy talk breaks, but it is just me. It's my own show. I am a nerd. So I talk a lot about different video game stuff, movies, some Chicago news, but I kind of keep that a little sparse.

Kady Roberts:

So just some small bits, mostly rock music. So if you're into that.

David Geisler:

I think it would be totally acceptable for us to through the AZP throw you whenever you're streaming sometime. If we if you kinda know a couple days ahead of

Kady Roberts:

time Mhmm.

David Geisler:

Let me know and I'll throw an AZP tweet out to the link at least to the iHeart app. Because I did that for Oh, nice. I did that for the artificial podcast when it was on WCRX so people could at least listen on like the the streamer thing. Yeah. So let's take care of that later, but that'd be a lot of fun.

David Geisler:

I think it's super cool that you're doing this. How do you feel about it? Are you scared? Are you excited?

Kady Roberts:

Oh, no. I love it. Really? Yeah. Yeah.

Kady Roberts:

I I've been working there for a while. And then for like the last six months I've been working with the morning show and Maris on the morning show who does the board and also talks. He's been super great with whenever possible showing me how to do stuff and how to run things. So when I was able to, you know, finally get thrown in to the deep end, which was a weird situation because I went in to talk with the head guy who runs Rock, just thinking we were gonna talk about a demo I sent him and it was just me walking in. He's like, so when do you want to start doing on air?

Kady Roberts:

You want to do this weekend?

David Geisler:

Holy moly. Did you even know the all the levers and the buttons?

Kady Roberts:

Thankfully I did because I had that training ahead of time, but he asked me, he's like, how how much training have you had? I'm like, oh, I've had so much training.

David Geisler:

And you did on air WCRX, I think at Columbia, right?

Kady Roberts:

I did. It's they run on a completely different operating system though. But

David Geisler:

But I guess to that point, at least I'm returning this into a different show right now. We'll keep But it but it but to that point you were able, at least you knew in your brain, like how to like build I knew

Kady Roberts:

the clock. I knew how build a show, all that kind of stuff. And the way that they run the board and everything is very intuitive. So after being shown a couple of times, I wrote some notes down. So then I was ready.

Kady Roberts:

I wasn't nervous at all because this is just for anyone out there. When you do something new, don't be nervous to make mistakes because so long as you can laugh it off, it'll be fine. People either won't notice or they'll think it's goofy or if they do notice, who cares? It's funny. You're learning.

David Geisler:

Oh, right, right, right. Yeah. See what you're saying.

Kady Roberts:

So I think like I did my first show. I like talked in the wrong place. And so I went to hit for like the next song to start and that commercial started instead over my voice. I just, you know, turn my mic off and just started dying laughing. You just gotta be able to laugh at yourself.

Kady Roberts:

It's it's fine.

David Geisler:

Cool. That's awesome. I'm so excited about that journey for you. And so our next episode actually for AZP is gonna be what are we doing? We're doing top 10 silly ways to attack.

David Geisler:

It's quite the title. Top 10 silly ways to attack a boss.

Kady Roberts:

Yeah. Goofy boss fights.

David Geisler:

Goofy boss fights, anything. It could be it could be anything from pulling a dragon's tail on Dragon Roost Island. Who knows where we're gonna come up with? But it's gonna be a top 10. So I'm gonna do five.

David Geisler:

You're gonna do five. Yeah. And we'll take it from there.

Kady Roberts:

That'll be great. Also, if you wanna find our socials

David Geisler:

Do it.

Kady Roberts:

We're another Zelda pod cast on everything. Another Zelda pod on x. Is that right?

David Geisler:

Still another Zelda pod on x, but Zelda podcast on everything else, all the things. Yeah. And of course, you can go to links of all to all of our socials. If you just go to another Zeldapodcast.com, we've got them right up there on the top of the banner and stuff like that.

Kady Roberts:

Yeah. Okay. Thank you guys so much for tuning in. Also, join the magical sword people.

David Geisler:

Magical sword people hanging out with us right now on camera. Not live. I should I should be clear about that, but watching us record this episode. And also, we now also release these videos on on a YouTube subscription model as well. It's the exact same video that happens on Patreon.

David Geisler:

The Patreon subscribers get a little bit a few more extras over on Patreon but if you're interested in just seeing the video episodes, you can subscribe to our our channel through YouTube.

Kady Roberts:

Support us, baby.

David Geisler:

There it is. Alright. I I gotta go make some dinner, Katie. So let's get going. Yep.

David Geisler:

Have a great have a great couple days because we're actually recording the next episode in like three days. You too. Amazing.