The United States Department of Nerds Podcast

Joe Kazmer and Jarrod Burris join The USDN Podcast to discuss Collision Force #2, an action-packed creator-owned comic that's been described as an "R-Rated G.I. Joe."

From building an original comic universe to crowdfunding and cinematic storytelling, Joe and Jarrod share the story behind the series, how their creative partnership began, the transition from screenwriting to comics, lessons learned through Kickstarter, and why action comics still have an important place in today's independent comic industry.

In This Episode
  •  The origins of Collision Force 
  •  Building an "R-Rated G.I. Joe" for indie comics 
  •  Creator-owned worldbuilding 
  •  Screenwriting vs. comic writing 
  •  Writing action for comics 
  •  Crowdfunding lessons 
  •  Why action comics still matter 
  •  The future of Collision Force 
Learn More

🚀 Kickstarter
https://www.kickstarter.com/projects/rowdybroncocreative/collision-force-2

🌐 Official Website
https://collisionforce.net

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The USDN Podcast - Where Indie Comics Come to Life.

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

I'm sorry.

what is up everyone and welcome to the

united states department of nerds where we

are for the people by the people and

of the people

Every generation has its action heroes.

The soldiers who never quit.

The specialists with impossible missions.

The teams that stood between order and

chaos when the odds seemed impossible.

From Saturday morning cartoons to

blockbuster action films to the pages of

comic books,

these larger-than-life heroes have

inspired countless creators to imagine

change.

what comes next tonight we're stepping

into that tradition our guests have taken

everything they love about military action

elite strike teams and cinematic

storytelling and forged it into their own

creator owned universe one built from the

ground up through passion perseverance and

the power of crowd funding with collision

force number two now live soon to be

live

on Kickstarter.

We'll discuss the origins of the series,

the partnership that brought these two

gentlemen together,

the transition from screenwriting to

comments,

and the realities of independent

publishing and why action still deserves a

place in today's shelves.

Please join me and welcome

the co-creators of Collision Force,

Joe Kazmer, Jared Burris,

to the USDN podcast.

Ladies and gentlemen,

the Council of Nerds is now in session.

Joe, Jared, welcome to the Council.

Thank you.

Thank you for having us.

It's quite an intro.

Love it.

Appreciate it.

Appreciate it.

Appreciate it.

Everybody gets their own special intro

when they come to the USDN.

But...

Let's start at the beginning because every

creator's journey is a little bit

different.

Before Collision Force was ever an idea,

what first sparked your love for comics

and storytelling?

Was there like a book, a creator,

a moment that kind of made you think,

I want to create something like this?

And Joe,

we'll start with you on that one.

I wrote my first story when I was

probably in first grade, which was a G.I.

Joe story with little comics.

Oddly enough.

And so I've always loved, you know, G.I.

Joe, heroes, writing, you know,

been a writer pretty much my entire life.

And things like G.I.

Joe, Transformers, when I was a kid,

you know, Batman, Spider-Man,

and then later Garth Ennis' big influence,

the boys.

Oh, yeah.

And

Preacher, comics like that.

Conan, love.

I love it all.

Superheroes to crime to things like Conan

to military to Criminal by Ed Brubaker.

I love a gamut.

Good comics, good comic to me.

That's a wide berth of enjoyment there.

How about you, Jarrett?

So I would say the thing that set

me off as a kid was the intersection

of the Punisher being released in the

early nineties on VHS.

Oh yeah.

I remember that.

Yeah.

And so it was like, you know,

I'd pick up a comic book here and

there at the supermarket, you know,

some GI Joes to go with my toys,

some Batman to go with the burden movie.

And then me and my cousins,

we ran the Punisher movie and they had

been getting some regular collecting at,

Phantom of the Attic in Butler,

Pennsylvania.

And I was curious about this Punisher

movie watching at the end of it, like,

you know,

the Punisher has his own series and it

comes out every,

every month and there's all these other

Punisher books.

So I go to Phantom of the Attic

and I pick up the Punisher summer special

number two, which is a really wild cover.

And I read it and I was indoctrinated

into the world of comic books.

I then had a pull list and I

was reading Punisher comics and X-Men

comics.

And then when image kicked in,

it was all about extreme for me,

young blood profit,

all the Rob LaFeld stuff.

That was my guy still is love him.

And then, uh, you know, college, it was,

and it's popped into max and that just

like blew my mind and still reading X-Men

and Spider-Man at that point.

And then I moved to LA and it's

more sporadic in my collecting.

And then when cartoonist kayfabe popped

up,

that really like blew my mind out and

got totally re, uh,

We contextualized my childhood.

And that's kind of around the time that

Joe had this wild idea to go back

on an idea we had and start a

comic book.

Yeah, Joe and I bonded in college.

We met each other at the University of

Pittsburgh.

He had written a story,

a pretty gruesome story about some stuff

going on in prison.

And afterwards, I said, hey, what's up,

man?

And we bonded.

Love of comic books, pro wrestling,

action movies.

And it's all been uphill from there.

A true bromance.

I like it.

There's nothing wrong with a good

bromance.

I'm here for a good bromance any day

of the week.

And actually,

I talk to a lot of people in

bromances,

and they happen to write comic books,

though.

It's just become a part of the thing

here at the USDN.

We celebrate bromances.

I mean...

So one of the biggest things that

immediately caught my eye when y'all sent

this over to me is y'all described

Collision Force as R-rated G.I.

Joe,

which I always felt like we needed an

R-rated G.I.

Joe,

even though the comic book never geared

that direction.

But a G.I.

Joe R-rated movie would be some top-notch

stuff.

I mean,

what was the original conversation that

led to Collision Force?

Was there a moment where you both said,

you know what,

nobody's making anything like this over

the top, you know, with G.I.

Joe-like action.

So, like, what was that for y'all?

It was kind of like, in college,

we were tossing around myths.

Like,

we'd stay up all night watching Dario

Argento movies, and then also, like,

really extreme action movies,

which I'm sure you love Stone Cold and

all those sorts of movies.

So we started thinking,

who's an epic hero who exists who's never

been talked about?

And we started formulating a plan for Lars

Bowman, who is the ultimate super soldier,

super violent, insane,

and hyper patriotic.

And we went over this just back and

forth.

And at that point,

We thought of it like,

imagine if this was a movie.

Imagine if this guy was crashing through

the screen,

destroying enemies of the country,

and just showing no mercy at all.

And we just had a blast going over

that.

And then I'll kick it to Joe,

post-pandemic,

where he had some money from betting on

USC,

where he decided to take it to the

next level.

Yeah, during COVID,

all those gambling companies were just

throwing around money.

and you know i did did all right

and had had a little bit as it

turned out not nearly enough to create a

comic book but it was nothing to get

started and i said jared you know hey

buddy why don't we create a comic based

on one of your screenplays he goes oh

no let's let's do collision force all

right and then so we started with lars

bowman and this super soldier

who was born from a twisted Soviet program

and then rescued by what would be his

adopted father to fight communism and

terrorism in the late eighties,

early nineties.

And then from there,

we forged a team of who do we

want to see on this

special missions force, you know,

this elite strike force.

So we created all these characters.

Jared has mythology and a background for

this villain kind of manipulating

everything behind the scenes.

And this, you know,

evil force who's been fighting with Lars

or in Lars' background for years is now

manipulating, you know,

kind of like your villain of the issue

to try to

to fight collision force.

And it's a great venue to have a

ton of action.

You know,

we love action movies and comics.

We love GI Joe, we love, you know,

military strike teams,

over the top violence,

and something that we kind of saw that

was missing from the comic book market.

And tell me if I'm wrong,

I don't really know of

a high-octane action teen comic that

doesn't have a degree of sci-fi.

So this is kind of like maybe your

Fast Five-ish level or Bad Boys II level

of violence and reality,

but we're not going sci-fi.

I mean, I love G.I.

Joe.

I read it every month.

But there's a ton of sci-fi in it,

and I want something that is real.

Yeah.

That's what we're working on.

I don't know if there's anything out there

like that.

I can't think of anything.

They all tend to lean into sci-fi at

one point or another.

G.I.

Joe has laser guns.

You got real explosions and real bullets

and real action.

Dude, I love it.

Anything that has...

a good explosion scene automatically like

wins me over.

I don't think there's,

I don't know when we went away from

a good explosion in both movies and comic

books and just in general,

like a good explosion.

Yes.

It was bad,

a bad moment in history to turn away

from explosions.

We're bringing it back, baby.

I love it, dude.

And,

I can't remember which one it was last

night who was like, hey,

this is going to be a blast.

I'm like, yeah,

even the thumbnail is a blast because the

thumbnail is just like big explosions.

And then I just shoved the collision force

right in the middle of it.

I was like, I'm playing with it.

I'm like right in the middle of the

explosion.

That's perfect.

They wouldn't want it any other way.

Beautiful.

So it was a lot of fun making

that thumbnail.

I'm not even going to lie.

I'm getting used to making my own shit

in Canva and thumbnails.

And yeah, dude, that was,

that was a lot of fun to make

and then trying to come up.

So yeah,

it was a lot of fun on that

one.

Um, so,

the original conversation that led to

collision force was there kind of like,

actually, no, not that question.

I'm sorry.

Oh, world building.

So did y'all kind of build this world

first, the team, the characters,

or were y'all all just kind of like

all at the same time,

just mish mashing this together?

Uh, we, we spent, uh,

once you throw down the,

threw down the gauntlet, uh,

we probably spent, was it six months,

seven months going back and forth,

building out the world.

We have a fifty issue arc,

but we like every issue to be

self-contained in its own story.

And if we're blessed enough to get to

the issue fifty,

you'll see where it's all going,

which is pretty insane.

But we have it all mapped out.

It's very detailed with our central

villain lurks in the background like Joe

was saying.

And Lars' background is also more complex

than it would seem just from the out,

you know, with him being a super macho,

violent guy.

It gets pretty deep and unorthodox in ways

that we can get to that point.

I think people are going to enjoy it.

Yeah, with issue one,

I kind of threw down a gauntlet to

Jared of, I read, you know, go ahead,

go back,

read the Fantastic Four number one.

get the origin of the fantastic four and

three pages something like something like

that it's like three or something weird

it's like three or four pages right it's

not twelve issues or twenty four issues

and like let's let's you know keep moving

you know throw down the origin of

collision force it's in two double page

spreads boom there you know everything you

need to know about collision force and

jump in it's right there of course you

know we'll

dive in a little deeper as jared's saying

during the course of the series but you

know we have what you need to know

from the outset

So these tapes of team posts,

they kind of live and die by chemistry.

I know, Jared,

you said you're a big fan of the

light build stuff,

and he's a big team guy.

He seems like he's always putting together

a team in his comic books.

So they live and die by chemistry.

How do you make sure every member of

Collision Force has a distinct personality

and purpose instead of just simply filling

a role on the squad like you may

see in some other tamer action books with

a lot less explosions?

think you have to know them as people

and so joe has identified a few of

those people and like so and i have

a few of those characters in my head

and if you can think of them as

regular people and identify their traits

it becomes very easy to see the dynamics

of who don't doesn't like each other where

the drama is coming from and it's nice

to be able to lean on joe for

certain characters where he knows them

really well and i know other characters

very well and so when they start

that's where the drama comes in.

That's where the fun team dynamic happens.

And there are certain fault lines in the

team that in the fall,

it starts spreading as the,

as the issues go on.

And, you know, the,

the binding force is Lars Bowman who loves

all of his teammates, but quite,

quite a bit and not an ironic fashion,

which is kind of the,

you got to put that out there.

Yeah.

And a non-ironic fashion is,

Lars does not, he's, he looks at his,

as a team,

which normally if you had a character like

Lars, he'd be a bit of a cutthroat,

not caring.

Again,

a Garth Ennis type of fashion where

everyone's just kind of expandable,

laugh at the guys dying and not really

care.

No,

Bowman cares about his team first and

foremost,

and he's not going to let anything happen

to them.

And maybe he goes a little bit too

far in that.

And that's the dynamic of Lars Bowman that

gets interesting.

Joe, what's your thoughts?

When I was creating, you know,

certain members of collision forest,

Jared had some team members in mind,

and then I went about kind of filling

out the team and the way I did

it is just kind of thinking about, well,

you know,

I know this person and I can take

that person and dial them up a few

notches and make them a little cooler,

you know, make,

make them an expert sniper or an expert

with knives.

But just still having them grounded in

some reality,

that way you have a North Star to

look to for that character to try to

give everybody their own background and

reason and motivation.

And another thing,

maybe not the best financial decision on

our part,

but what we're doing is having a backup

in each story and each issue, three, four,

five pages, something like that.

to give every member of the team a

little extra time to shine outside of the

main issue and give them a little insight

into the origin.

Like the old school character cards.

Yeah, except more expensive.

But we're actually doing that too.

One of our Kickstarter rewards on the

first campaign, an homage to the G.I.

Joe file cards,

Yeah.

I did a bookmark bookmarks instead.

So like you get a giant bookmark and

it has a little picture and then it

has bio for that character.

And we did four of those for the

first issue.

And we'll probably do like three for the

second issue.

And then another three for the third issue

to, and then, you know,

then you fill out the team with their

bios.

So I, you know, I thought that was,

that's a different way to expose the team.

So we're, we're, we're,

working on giving you know everybody time

to shine through different methods and

it's also that's a money saving tactic

right there because bookmarks are cheaper

than words on the page yes yeah yes

they were quick with that would be yes

But let's build this creator-owned

universe.

So one thing we talk about quite a

bit here is the freedom that comes with

creator-owned comics.

There's no editorial mandates,

no existing continuity,

and no corporate playbook that says you

have to build everything a certain way.

With that freedom, though,

also comes responsibility.

I had to get my Spider-Man thing in.

How much money went into the larger

Collision Force universe before ever...

putting issue one out to the masses and

kickstarting it did you already know kind

of like where the story was heading or

has this roadmap evolved as you go now

into this issue two kickstarter and i'll

start that with you

Jared's mentioned that we have a map for

the series about how we want to go,

but we actually did pivot for the second

issue from what we had originally planned.

We were going to go with adding some

new members to the team,

doing a bunch of training, but we said,

screw it.

Let's do something crazy instead and have

uh a bunch of communists attack their

headquarters and blow a bunch of stuff up

and that's what we did instead and it's

a bold move that's a bold move

And we were able to find ways.

That was an interesting pivot because it

was going to be more of a building

out the story from where the first one

left off.

But then as we're halfway through writing

the second one, like, man,

it's not living up to part one at

all.

We need to go in and just bad

boys to this and just go crazy.

And then we'll find a way to get

the same story beats that we're going to

get and cram it in there.

And we were able to do it.

And then we added a little more of

a little more revelations from the team's

past.

And we were,

we sped it up where that revelation came

in.

It was fun.

It was, it's moving everything around,

you know?

Yeah.

And I'm happy with what we ended up

with.

And we, that's our mantra.

You know, we just got to keep on,

keep on trucking, you know?

I like that kind of stuff.

I know I had a guest on not

that long ago, his comic book.

He wrote originally as a novel,

the first novel,

Uh,

issue one of that comic book is like

basically the first chapter of his novel,

but he completely pivoted on issue two as

well.

Like it's not even a part of the

novel.

It was just like, Hey,

I want to explore this one thing.

And then I'm like,

I see you make a roadmap,

but that roadmap has got a lot of

twists and turns and curves and everything

else in it.

And I love seeing like here in like

the flats that comes with this because

it's yours.

yeah you can't do it yeah and you're

making the choice like you know you're

spin the wheel spin the wheel make the

deal right joe a hundred percent and it's

one kind of interesting little point too

and you brought up about novel to comic

and jared's done screenplays i've written

the screenplay nothing produced like him

though uh we've both written you know

short stories you know maybe a piece of

a novel here or there and

whatever you write doesn't prepare you for

comic books.

Comic books are completely different.

And I think that's something a lot of

indie creators don't know until you do it

and then you examine your medium.

And it's interesting.

I mean, I'll be honest,

it's somewhat of a challenge we face with

our second issue.

And it's something that we'll work on more

for issue three is that you get the

urge of,

you want to put in so much and

then you realize, Oh no,

if I put in so much,

then I'm going to lose something else.

You know, if I put in text,

well then that hides your art or,

you know, you put in too much,

like each action, you know,

that's seven panels on a page and then

your,

some of your art may not have enough

room to breathe.

And so that,

that was a challenge for us with issue

two that we wanted to do a lot.

And, you know, whenever we,

eventually get to issue three, you know,

we learned some good lessons and we'll,

we'll let things breathe a little bit

more.

Um, but it's, it's kind of a,

just part of the process of, wow, there's,

there's a lot to learn about making comic

definitely is and i learned something new

and different like every single time i

have new creators on and just how they

do business or or how they go about

their kickstarters or writing their

stories uh jared i know you you've wrote

a movie that came out in twenty twenty

five i think it was yeah in december

so yeah so you get those cool stories

like that this this is always so much

fun for me because i'm also too wanting

to write a book or comic

And I'm like, yeah, this is always cool.

I'm like,

as I watch these episodes back and I

cut clips and I cut long form content

out of them, I'm like,

I focus on those big nuggets and those

lessons learned.

And I'm not just doing it for like

the masses.

I'm soaking that in.

As I'm watching these,

I take a notepad out and I make

notes like constantly.

I got notebooks of notes.

And it's like almost like an obsession

almost where I'm just like notes, notes,

notes.

You have the call of the wild, man.

It's calling you.

It is.

And it has been for a hot minute.

Now,

that's one of the other reasons why my

schedule is going to slow down later this

year because I do want to focus on

writing that book.

But this is my boy right here, Kelvin,

with a question.

How do you manage continuing the story

with so many fresh ideas come up that

may not contribute?

It's a good question.

I would say when you have too many

ideas, like the really good ones,

you just put them on the shelf, man,

and come back to the next issue.

A great idea is a great idea.

You don't want to waste a great idea

just cramming it in with all the other

ones.

Space it out.

If it's a good idea,

it's going to be good in the next

issue.

What are your thoughts, Joe?

Yeah,

sometimes I'll have wild ideas and run

them past Jared if, like,

Hey man,

I know we can't do this right now

on this next issue,

but you sometime down the line,

let's do this, you know,

let's do this homage cover,

or I want to fit in this crazy

action beat, whatever it is, you know,

absolutely.

I mean, like you're saying, Jeff,

keep notebook, you know,

keep a file of like, okay.

You know, guy is.

doing something crazy with and then here's

an explosion and a helicopter and and

whatever it is you know whatever it is

that you come up with helicopters and

explosions go so well together yes yes no

this is how i do it right school

rolls around in august july school

supplies go out i get my good pins

that i like the sharpie pins and i

get the good notebooks when school

supplies hit the shelf at a discount and

i just like buy my supply for the

year

That's great.

Yeah.

I hit when Amazon puts theirs on sale

too.

Like, Ooh,

that's my favorite notebook right there.

Let me get that.

Well, yeah, I just,

you're interviewing so many great artists

too.

Now you have the,

in your backlog and you know,

we're all a hot indie artists are artists.

Well, I have an artist pit,

like close friend of mine.

Like we become friends.

We've done like shows outside of,

Well, still talking about comic books,

but me and him do our annual Halloween...

comic book special together and um great

dude he he does the uh art for

the um comic book version of vidalirium

which is a novel by uh nicholas casparo

another great dude um but yeah i said

when i seen the i mean i got

the first issue of um vidalirium the comic

book i was like dude i love this

art like the way he does his um

his sci-fi type stuff

And, um, I was like, dude,

this is so good.

And I was like, yeah,

I gotta have this guy.

And like, it just immediately, I was like,

Hey,

one day I'm going to write a comic

book.

Will you be my artist?

And he was like, I would love to.

I was like, cool.

That's the hard part.

So I got it down.

And, um, he's, he's, he's Argentinian.

Great dude.

I don't know if you've seen Starship

Troopers.

Yeah, of course.

Argentina.

Yes.

we always like anytime i message him i

always start out with hey i'm doing my

part like from the little kid he gets

out of lines like i'm doing my part

yeah so that and that's a normal thing

down there that's a greeting down there i

swear at least that's why he told me

he could have been with me but i

wanted it's just one of my favorite

stories i want to believe that one because

it's so good now if i ever go

to argentina and if i say that and

if i get they look at me i'm

gonna be like this i'm like all right

well played well played my friend

But I just mentioned, Jared,

that you do work in screenwriting.

You wrote a movie.

It came out December,

which is really dope.

If you ever want to come back and

talk about that movie, by all means,

we can do that.

Or I can sit you up with Nightmares

and Nerdscapes.

He does horror movies.

Hey, man.

The movie's called Pig Hill.

It's a very dark and twisted horror movie.

I'm proud of it.

That's up our alleys.

Yeah.

It's got some heat.

Some people are...

angry about it but i'm okay with that

uh if someone watches it digs it wants

to talk about it i'm i'm available just

like i am for anyone who loves collision

force no i'll put him in contact with

you thanks i get hit up all the

time i get hit up all the time

with like hey will you watch my uh

my movie i'm like i ain't got time

right now but let me push you over

to my guy

And I always push them over to the

CJ in Nightmares and Nerdscapes.

I would highly check them out if you're

a big horror guy.

He's got a great thing going over there.

But I'm going somewhere with this,

I swear.

screenwriting immediately stood out to me

because film comic books tell stories but

in very different ways even though they're

both visual mediums what were some of the

biggest adjustments you had to make when

writing for comics instead of film i don't

know you were writing stories before this

but what were some of those adjustments

you had to make i would say as

a screenwriter you have to be kind of

um relaxed in how you um

describe the action,

you have to make it very readable,

make it all the dialogue flow with the

action lines.

And there's kind of a little art to

it so the reader doesn't get bored.

But you can't have that when you're doing

these comic book scripts.

You have to think of the panels.

You have to kind of get into,

unless you're doing it the Marvel way,

which that's not how we do it,

you have to almost become like get in

the God mode and think of the panels

and make sure the artist is cool with

it.

And you have to have a lot more

control over than you do as a

screenwriter.

Screenwriter is a lot more fluid.

The director is going to come in and

he's going to do his thing.

how he wants the cameras to be and

whatnot.

As a writer,

you have to be in there more.

You have to think of how the panels

collide with each other,

the spatial economics of everything.

That's been a big thing.

And I know Joe definitely experiences this

when he's coming in the collision force

world.

Yeah,

it's an interesting balancing act of,

well do you know your artist and it's

literally my question that was perfect

yeah and do you how much detail do

you give you know you want to have

your artist breathe but you also want to

make sure that there's not

misinterpretations and that the artist is

getting across your point so and

fortunately and unfortunately we've had

two different great artists for both of

our issues.

First issue was Chris Johnson.

He's done some work for image and work

for IDW.

And we were so lucky to have him

that he kind of guided us through the

process as somebody with real experience

and willing to work with us.

Jared had met him at a local comic

book store that he was working with.

And for him,

he ended up doing a book for image

after working with us and also just

didn't have time to do our second issue,

so we found another artist,

JC Grand from El Salvador,

and he's been awesome,

has that kind of nineties throwback style

that we enjoy.

But still there's just things that we were

on different pages,

so we had to clear them up.

You don't want to tell your artists the

wrong thing or making assumptions.

You also don't want to be overly

controlling.

So it's really an interesting balance that

you have to take in even the color.

We've worked with a few different

colorists based on availability.

And that matters too.

I mean, coloring is huge.

especially a lot of explosions and blood a

lot of explosions and then you know what's

really the thing is you have seven team

members well guess what everybody looks a

little different has different hair color

and you know different skin color so you

have to be cognizant of that and you

have to be aware like oh this guy's

hair color is wrong it needs to be

this you know it takes a lot of

effort we were also very lucky to have

letter designer, I'm all side.

He's done both of our issues.

And he's really of, you know, like, hey,

this is how you lay out a comic.

Because, you know, hey, guess what,

whenever you create a comic,

even if you don't have any letters on

a page, well,

that page still needs to be set up

and designed so it can be printed.

And that was, I didn't know that.

I thought, you know, here it is,

the arts ready to go.

Boom.

Yeah.

And he guided us through that process and

has been a huge help along the way.

And that's a very fun part of creating

a comic, because you have so many people.

And then we also, for our backup art,

we have a fellow out of Brazil,

Felipe Gomez.

And he did his first US story with

us in the first issue,

and then his second story with us in

the second issue, and his art.

improved which was you know it got sharper

and clearer and more focused and he had

better action but a great part about

collaborating with him was you know like

we did this we have this scene and

there's a sword fight and he goes you

know i just made this change where some

this guy gets his hand cut off because

i think it would be cooler hey you're

right always so you know it's kind of

cool when you have those kinds of

collaborations and your artist just does

something like wow i i didn't think about

that that's way better i like that kind

of stuff that that's cool and just having

that creative freedom to do that kind of

stuff is really cool so when y'all are

collaborating together how do y'all

balance like each other's strengths i know

people just naturally sometimes are you

here like

even for a bromance as strong as yours,

sometimes you're going to butt heads.

How do y'all kind of balance that and

keep that focus on the story and getting

this thing completed?

For me,

it's just focusing on how can the story

be the best.

It's not about who's winning between Jared

and I based on this guy's idea goes

in versus this guy's idea.

It's

what's the better idea and what is gonna

be the best for the story uh we

we did talk for a ridiculously long time

on our backup story for this issue maybe

even longer than the main story but that's

because we're passionate about it we want

to be cool i love to hear that

Like just the bro stories behind the

scenes are so much funner sometimes than

the actual book.

And that's what's so fun about getting to

do this is you get those kinds of

stories and like you spent what?

How long did it take y'all to put

together issue two?

Probably about somewhere between seven to

nine months for the writing and the

The art and the colors.

As of right now,

the book is completely done.

Art, colors, letters.

We're going to launch the Kickstarter in

early August.

The only thing that'll be left to do

is maybe we'll tweak something just based

on Kickstarter pledges.

But other than that, we're done.

So this one took a while,

but not as long as issue one.

How about the backup story?

That one took a couple months.

Yeah.

We were wondering if we were going to

do it again,

and then we just had to do it

because Felipe – Felipe is a – he's

a rising star,

and I have no doubt in the future

he is going to blow up because he

has been just – his skill level is

just –

He's maxing out, like, and jumping.

Every time we see his new work,

it's just blowing up.

We were very blessed with the art.

I mean,

JC is established in the indie scene.

Chris is doing his stuff in Image.

And we've just been blessed in that way.

And somehow, Joe found Felipe.

And Felipe has just been a very, like,

it's really made these backups fun.

And we found our colorist.

We had a primary colorist, Jorge Sutil.

He's done work.

He does a lot of work for dynamite.

He did our coloring for the first issue

and wasn't available for the second.

He did the colors on the variant cover

though, for the second issue.

And then we found a fellow named Pedro

Stucco also out of Brazil.

He did the backup colors in the first

issue, primary colors on the second issue.

And like, we were blown away by them.

And then I went to him and said

like, Hey,

can you do the colors on the backups?

Like, nah, nah, I'm working for image now.

Peasant, how dare you approach me?

Yeah.

There's so many great artists in South

America.

As a whole,

there's so many talented artists down

there.

Yeah.

I mean, he's so good.

He's working on the new Bad Rock series.

He's also going to do some DC books.

So we're so happy.

It just came out last week.

Yeah.

So if someone's going to take him,

let it be Rob Liefeld, the big dog,

the big main man.

Trust me,

I was at the LCS last week,

and I'm trying to pick out which covers

I want, and I'm like, ooh,

I like that one.

Yes.

Like, damn, I like that one too.

Yes.

You know what?

I'm getting them all.

I don't know if I'll go back for

issue two because it's lob filled and,

you know,

everybody has their opinions on the guy.

Personally, I like his stuff, but –

I have to be really, like,

really into it to go back for issue

two.

And to me, he's – oh, no.

You either love his stuff or you don't

love his stuff.

I'm, like, somewhere, like,

really nicely tucked in the middle.

I haven't had a chance to read it

yet.

I'm going to hopefully have a chance to

read it this weekend,

and hopefully I'm going to be like, yeah,

no,

we're coming back for issue two on this

one.

Yeah, man, come back.

Are you talking about the artist for issue

two, or for Bad Rock,

or the –

Bad Rock, yeah.

Or are you talking about Rob?

Rob, yeah.

Oh,

I'm a hundred percent loyalist to Rob

LaFelde.

I love him.

And I definitely see the,

I've dealt with this my entire life as

a comic book fan,

as a Rob LaFelde fan,

where I go into comic book stores and

this is me as an eleven-year-old and the

guy behind the counter will try to

dissuade me from buying or like,

why are you doing it?

I'm like, I love it.

I love profit.

I love young blood.

And so it's like, why?

But it just, it doesn't stop.

I don't understand.

It's like,

it's one thing not to not to take

someone,

but to try to persuade people against

someone.

It makes no sense to me.

And there are comic communities I've been

a part of where it's just like,

there are people who are just obsessed

with hating him.

And it's like, let it go.

Like, you know, I don't even hate him.

I just like to make fun of the

fact that he's never been able to draw

feet.

Everything else looks perfect,

but there's going to be a rock in

front of one of those feet.

It's the energy of it.

I love his personality, too,

but it's just weird to have...

I'm not a big crumb guy,

but if people are talking up crumb,

I'm not going to

jump in there and be like, well,

what's your problem with her?

Try to rage bait people.

It's just weird that he's a very good

ambassador to the art form.

He loves comic books.

We need more people like that and pushing

in the mainstream,

just showing why you love comics,

having a love for history.

I don't understand why.

Even recently,

I came back home in December to go

to the comic book store.

I was going to pick up a new

Youngblood

The guy gave me all this grief and

started screaming.

Why are you buying this?

What am I, eleven years old?

It never stops.

These guys get behind the counter and you

let it go.

I love Rob all my heart and soul.

and i i loved his episode that that

show stanley used to do where he'd have

up-and-coming artists and stuff on the

show and uh the episode he had with

uh young rob on there was like amazing

yeah he's great in that man i love

that episode too and then i think that

was i can't remember if it was the

same episode or a different episode like

around the same time frame he had todd

metfarlane on and it wasn't that long

after that they started image

the todd father man he's i mean he's

another one i love mcfarland so much too

and my um my giant vinyl spawn versus

batman with greg capullo and um todd

mcfarland is currently in the closet but

eventually it's going to be like right

there on that wall it just kind of

varies like however i decide to change my

desk when i redesign is like okay it's

going to be like right there

yes yes but yeah it's that the nice

ass like vinyl poster that the comic shops

got for it and um uh my like

like my lcs had the the paper poster

i was like dude you gotta get me

that poster man he's like i'll see what

i can do man i ain't making you

no promises and we got one of those

that's just our relationship that's how we

are with each other

was like all right man but hey if

you can get me something or something like

that just let me know dude i'll pay

you for it just whatever like two weeks

later i went back in on a new

comic book day and he's like hey i

got you something and he pulled it out

of a box i was like why is

it in a box man and he turns

it over and i was like oh seriously

dude is that vinyl he's like yeah this

is the really really good stuff i'm like

Are you fucking with me right there?

Is that mine?

It's like, no, no, no, this one's yours.

I'm like, like a kid,

like that eleven-year-old all over again.

The first time I seen Spawn on the

cover, you know.

I was like, this is so cool.

I immediately came home and I got on

Amazon,

bought a

big-ass frame for it.

It's been around this office in several

different spots.

There's a hole right there.

There's a hole over there where it's hung

on the wall.

Eventually,

I've got to plug those holes up.

That's beautiful.

Here's a question for you.

We were blessed with the OG Image guys.

We've got to throw some love on

Shadowhawk.

The Spine Snapper.

Love Shadowhawk.

I think he deserves a little more love.

I think that whole area right there

deserves more love.

Yes.

We were blessed to grow up in that

era.

We really were.

And it gave us that perfect alternative to

all the X-Men and the Batman that were

coming out.

I swear there would be like four different

X-Men or X-Force that would drop.

And then there would be like a handful

of image.

But that image stuff just in my head

is still so ingrained with it.

I saw the comment.

We got to talk it up.

JC Grande, the artist of issue two,

is a great man.

His artwork is amazing.

Dynamic and definitely of that era,

the extreme era.

He lives in that, lives and breathes.

We love him.

Joe found him.

How did you find JC, Joe?

I found him on Facebook.

Like a lot of the talent that I've

met and

I just saw JC's art one day.

I'm like, I need this guy.

And he did an alternate cover for us.

And he did some pinups for us on

the first issue.

And then we picked him up for the

art and the cover on the second issue.

And we had the chance to talk to

him before we started the second issue.

And he's just such a cool guy.

Loves metal.

Loves comic books.

Like, what more do you need?

It's hand in hand, right?

Metal...

Hardcore action comics with lots of

explosions.

It's like match made in heaven right

there.

Yes.

And it's called Collision Force.

It sounds like a bad eighties movie full

of action with a washed up action star.

The best.

Exactly.

It's like the kind of stuff I like.

You catch out on TBS at like ten

thirty at night and you're like, oh,

I haven't seen this.

It's always like to the TV.

And I got to say,

there's no better name than J.C.

Grande.

Dude, that is a name right there.

That is a name.

I love it.

That is a damn good name.

But let's crowdfund this thing and build

an audience, why don't we?

So launching a comic is one thing.

Building a community that believes in your

vision enough to back it is something

entirely different.

You successfully funded Collision Force

number one.

You're now back for Collision Force number

two.

Looking back at that first Kickstarter

campaign,

what's the biggest lesson you've learned

that completely changed the way you

approach launching this issue?

And Joe,

we can start with you on that one.

Yeah.

I mean, we learned a lot with, well,

here's the lesson.

Kickstarting is hard.

It's real work to build an audience.

And Jared and I kind of played off

each other's strengths for our first

campaign where I'd be, you know,

in Canva making social media design posts,

he'd go ahead, blast it out, you know,

We both engage.

So it was really helpful that, you know,

I'm not doing it all.

He's not doing it all.

We're helping each other.

We're, you know,

have a common goal in mind.

We're coming up with new rewards.

Jared had the killer idea that we would

have,

you could be the president and the

collision force universe for a princely

sum.

And,

luckily uh somebody backed that who knows

jared and now he's the president in the

collision force universe we had a bunch of

what's the life expectancy in the

collision force universe for a president

We promised him that, so my friend,

and now Joe's friend,

and soon to be your friend,

a man named Zephy Daniel.

Oh, that's the name right there.

Yeah,

who was formerly known as Woody Keith.

He wrote the film Society.

I don't know if you saw Society in

the eighties, Bride of Reanimator.

Oh yeah, I have seen that one.

Yeah, and some other ones are Brian Yesna.

Zef is a true icon,

a very cool person.

And then when we made this tier in

the Kickstarter for the president,

he jumped on it.

He's like,

you didn't think anyone else was going to

be the president in the Collision Force

universe.

And then we allowed,

like he came up with the name President

Drill, which is perfect.

So the president of the coalition.

That's a nineties image name right there

if I ever heard one.

President Drill.

And then he has a partner of his

at Crazed House Pictures,

who is the director of Crazed House.

Larry Carroll,

and he's the vice president of the

Collision Force universe named Dr.

Bacardi.

And then Zef's wife, Trish,

is known as Tanya Drill.

So it's a very cool...

And President Drill is now a totally

dynamic...

He might make it more than six issues.

Nice.

Yeah,

we also have rewards for getting killed

in issue number two is like a henchman

or a villain or you know kind of

one of those background players on the

collision force side and a lesson there is

we learned that eight people in an issue

like with distinct likenesses is too many

to kill so don't do that if you're

kickstarting a comic unless it's longer

than like twenty two or twenty three pages

that's a great lesson

it is especially because everybody i've

talked to who's ever done something like

that in their kickstarter it's gone

immediately almost yeah for the next issue

we're going to do we're going to do

it too but we're going to chop down

that number a bit yeah yeah and we'll

for the next one we're going to have

it be that it's not the character is

bigger

So the characters are going to be not

just a kill.

You're going to be in it for a

bit.

So we're re-weighting it,

re-calibrating it.

It's definitely an incredible gimmick.

It is.

It always does well in almost every

character I've seen it in.

Sometimes it's a last minute and

somebody's like, ooh,

that's still available?

Or they're waiting it out to see.

If that's not here by this day,

I'm going to get that.

Then if it's still there,

they jump right on it.

Yeah,

we had to open it up because the

tier did get snatched up.

We're probably halfway through, right,

Joe?

Yeah.

And then we added a couple more.

Then we added the president.

And then they all got snatched up,

thank God.

Yeah,

that's something that we did learn on the

first campaign is you have to be agile

if possible.

Things are changing.

Go ahead and change, offer something new,

offer something additional.

And we'll do that for the second campaign

as well.

Flexibility, man.

Yeah.

When I was in the air force,

they taught me flexibility was the key to

air power.

I have since applied that lesson to

podcasting and it works the same way.

And I guess it also works the same

way for comic book creating as well.

Yes.

But so crowdfunding isn't just about

asking for support,

it's earning their trust.

How have you worked to build that

relationship with the reader between

campaigns and why has their feedback meant

to the value evolution of the series?

And Jared,

we'll start with you on that one.

I think the most important thing that we

do in the past, you know,

we only have two campaigns,

but is that we have the issue already

created and

And so that's a huge one right there.

I hear that when almost every time I

talk to somebody,

I would say if you could make sure

it's created.

And so that way, Joe handled the delivery,

which is impeccable.

And he was we had everything ready to

go as soon as the Kickstarter was

finished.

Joe had him out.

Everyone got their packages with no issues

and they got it really quick.

So I would say just be ready,

have it done and then deliver as soon

as you can and don't leave people hanging.

And don't screw around with sending out

comics.

Do Gemini mailers.

Gemini mailers, pads and boards.

I'm begging everybody out there.

The amount of books I get not padded

and board and not in Gemini's drives me

insane.

I love the cool packaging sometimes.

I'm like, oh, that's very much like that.

That's on par for this person in this

book.

It's so cool.

I would rather get in a brown Gemini

mailer

a bag and a board please and if

you need bags and boards please visit bcw

use my code usdn and you will get

ten percent off your order i might take

you up on that first i haven't plugged

it like that before that was that was

amazing holy cow appreciate that nice plug

that was a good setup too wow yeah

but that's so key though because you know

i've backed campaigns and like really

You know,

you don't back and board this or you

don't put it in Gemini.

It's just in like some,

like two little pieces of cardboard or an

envelope.

Yeah.

It's in so many different ways.

Kickstarter.

That's one thing I look at the Kickstarter

apps.

It's a premium price.

You know, our comic is.

ten bucks or so right fifteen dollars to

ship in if i'm paying fifteen dollars in

shipping please give me a gemini yeah

you're gonna pay i mean the shipping costs

are outrageous now and they keep going up

which is harsh but you know it's life

so shipping is you're paying ten bucks for

comic you're paying seven eight bucks for

shipping make it a gemini make sure they

get the comic right in the end it's

going to save you money that people aren't

going to complain and say oh my book

was folded there's creases in it and you

have to resend it no

It goes back to building trust.

Yeah.

So, dude, I like it.

I like it.

Yeah, all right.

Yeah, all right.

But it was great because last night I

made the social media post and Joe,

thank you for getting me all that stuff.

And it was like immediately started

getting lit up all throughout the day.

Every time I would go check my phone,

it was like,

Likes, likes, likes, comments, comments.

I was like, dude, this is awesome.

These guys are coming in with their own

audience.

The people are eating it up.

I'm like, I like this kind of stuff.

But this is my next favorite segment that

I like to do,

and that's just to talk about the state

of indie comics.

Oh, by the way,

before we get too far into this segment,

early August launch,

do you have a date yet?

Not yet.

It's going to be early, mid-August.

Okay.

And making sure we're not ending anywhere

near Labor Day.

Yeah.

The tricky part is we used Comic

Wellspring for our first book.

And they were great.

No, they were fantastic.

And their closing their doors was just

like,

that was a shock across the community.

Everybody was just like,

what the hell just happened?

That hurt.

yeah and even before they closed you know

we i ordered like all of our swag

from there like posters bookmarks all this

cool stuff and they were a one-stop shop

man that's going to be hard to replicate

but they weren't offering that anymore so

like oh geez i got an order from

at least a couple different vendors so

that's that was that's a reason we were

planning on a june launch and it slipped

because you know the comic wellspring uh

you know we were both doing some traveling

and

But in the end,

it's gonna make it better that the book

is completely done.

It's gonna be ready to roll.

As soon as the Kickstarter campaign is

done, we get paid, we're gonna rock.

So we're looking probably somewhere,

first or second week of August to launch

and we'll be good to go.

If anybody is interested,

that link is always down in the

description to that Kickstarter campaign.

So make sure you hit that link.

Hit notify me on launch.

That way you get notified when this goes

live.

Yes, please do that.

We need more followers.

It works great for them because the more

followers,

followers they have going into the launch

of the campaign,

the more Kickstarter will also push their

campaign to the front page of Kickstarter

when you open it up also.

So make sure to hit that notify me

button.

Yeah.

I think the ideal is to be over

a hundred and we're not close.

So please help us everyone, please.

I can't remember if I did,

which reminds me after the show,

I'm going to make sure I hit that

button.

Yeah.

dude i gotta get this i mean there's

that many explosions and i have like yeah

easy no brainer but one of the things

i love about independent comics is the

creators aren't waiting for permission

they build their own universes find their

own audience and

and proven there's room for stories that

may not exist at the larger publishers.

From your perspective,

what excites you the most about the

independent comic scene right now?

And where do you think there's still room

for creators to push the medium even

further?

And Joe,

I'll start with you on that one.

I love indie comics.

I hardly buy anything from Marvel or DC,

basically like Punisher,

maybe an occasional Batman.

I'm buying Image.

I'm buying Mad Cave.

I'm buying Dark Horse.

Massive bad idea.

I mean, I don't care who publishes it.

If the story looks cool,

I'm going to give it a shot.

And the nice thing about indies is you

can get everything.

You want to read a horror comic?

Great.

You can go to... Easy Comics.

I mean,

you can't really get a horror comic

from...

from DC that much.

Every Halloween.

Every Halloween.

That's about it.

You can go to some of the indies

and you get it.

You can get whatever genre you want at

an indie that's just not available at

a mainstream comic.

I mean, it's not an indie property,

but Conan is killing it at Titan Comics.

Dude, Titan is killing it, period.

And, you know, Gun Honey is crazy.

Dude, I was about to say,

that new issue of Gun Honey that dropped

today, the covers on that thing,

phenomenal.

Like, the art is out of this world.

Just amazing.

The realism.

I know they have a cosplay cover this

month as well on that one,

but just the...

phenomenal covers on that book this week.

Yeah, I mean,

it's basically kind of like a female James

Bond.

Yeah, just crazy action.

And it was, you know,

just a brand new universe,

a brand new character.

And it's a new gun, honey,

for this season, or for this.

Gun,

honey is a code name like double Oh

seven for people out there.

Yeah, it's just a wild book.

And they're a successful spinoff.

So

It Indy can just,

you can just do whatever you want.

And that's, that's,

what's appealing to me.

You know, I read Kickstarters,

I buy Indy comics, anything, you know,

I can get my hands on a read

and the potential for Indy comics that I

would say hasn't been tapped in America is

just more genres like in manga where in

manga, you know,

if you want to read a comic about

basketball, you can volleyball, baseball,

you know, volleyball, boxing.

My wife grew up reading manga.

That's where she learned about sports

from, not from actually watching them,

but from the mangas.

And that's, I'd say,

what I would like to see in America.

It's just maybe opening up the genres even

further.

But I'm very happy about the state of

indie comics right now.

Jared, what do you think?

Yeah, I'd say growing up,

I was much more of a traditionalist with

Marvel, DC, and then Image.

And then, you know, still doing that.

And like I was saying with the...

I don't know if you remember the

cartoonist Kayfabe with Ed Piskor and Jim

Rugg.

Both those guys are from Pittsburgh.

Shout out.

And...

really opened me up to the whole indie

world i'll say like stuff like grim jack

back in the day like that yeah and

they had me you know down on ebay

and just stack them up and go through

like john sable all those like all these

wild adventures and really opened me up

and um then whenever ed had the red

room

that really made me look like,

like all the stuff you could do on

the, on the indie circuit.

I was like, maybe this is the racket.

And then soon afterwards, uh, you know,

Joe hit me up and like, yeah,

let's do it.

You know what I mean?

Like no rules, no law.

And I always have a lot of love

for Ed and God bless him.

You know?

So my,

I'm probably going to drop an issue,

an episode of what I'm calling from the

chairman's desk this week,

just as a trial run.

But yeah,

I'm going to put it out there now.

Ani Press.

EC Comics.

Ignition Press.

Bad Idea.

The Keen Spot.

All of those guys have come into their

own within the last, like,

eight months to two years with original

IPs that are just absolutely just bangers.

Like, it has been phenomenal.

And Bad Idea and Ignition,

their books feel like old school comic

books.

newspapers that you would get in this the

fun like the on sunday morning you know

from your sunday morning paper like you'd

pull out the comic section how that paper

felt yes yeah it's on newsprint it's wild

yeah and it's amazing the smell of that

it reminds me of childhood reading those

funnies out of the sunday paper that's

what it reminds me of every time those

books come out

And, dude,

their IAPs have just been killing.

Their stories, their art, amazing.

That's my plug for them.

Sorry.

I love it, man.

no that they have me so excited like

they are just killing it i know dark

horse took a small break i felt like

for a couple of weeks there or they

just didn't have nothing on the shelf and

then they come out with like some bangers

of horror and i was just like bro

and then you know of course their star

wars stuff is always great because it's

the old republic stuff or in the new

republic stuff that's those stories are

phenomenal the jedi you remember tales of

the jedi

oh yeah oh my god those yeah i

was so into that as a kid all

the i think there's there's i think yeah

right there star wars adventures right

there idw number one nine point eight how

about dark empire it's in a box in

the other room down there

That stuff was nightmare fuel, man.

I loved it.

And then the Star Wars Visions,

the stuff that Peach Momoko did,

phenomenal stuff as well.

No words,

just beautiful art to tell a story.

So...

But for someone watching tonight,

who's been sitting on an idea for years,

but keeps telling themselves,

I'm not ready.

What would you say to encourage them to

finally take that step?

And Jared,

I'll kick that one to you first.

You are ready.

Do it.

What about you, Joe?

Start writing tonight.

You can write.

If you write one sentence, one paragraph,

one page, it's all progress.

If you don't write it,

you're never going to get there.

You put that first sentence on the paper,

your hand's just going to start magically

doing it.

Because that's just how your head works.

If you're already there,

and you just start,

you put that first sentence down,

you're like, ooh, and then this,

and then this.

That's how it started for me when my

idea popped in my head.

I was like,

let me write this down real quick.

And then it was like,

thirty pages into my notebook by the time

I realized, I was like,

like one o'clock in the morning,

I think I should probably get ready for

bed.

And you know,

I got work in the morning.

So, and I still catch myself doing it.

So, but let's look ahead.

Collision force.

Clearly, uh,

feels like more than just a two-issue

project.

It's feeling like there's a big-ass

universe behind this with long-term

ambitions.

As creators,

where do you see Collision Force a few

years from now?

Is the goal to continue telling these

stories issue by issue,

expand into graphic novels,

or explore other opportunities with this

IP outside of comics?

Angel, I'll start with you.

So far, we're at an issue a year.

We want to pick up that pace.

Those are rookie numbers, baby.

Yeah, pick them up.

We're hoping for two issues this year.

Realistically, that's not going to happen,

but that's our goal for next year.

Two issues, get that cooking,

and you'll see where it goes from there.

And Jared?

Yeah,

we have much grander plans for Collision

Force.

But we need to secure the fan base.

We need to find our tribe.

And we need them to love us.

And we'll keep this rolling.

We'll make it faster.

We'll crank it out as fast as we

can, as fast as we're allowed to.

And it's going to be awesome.

Trust us.

I love that answer.

I love it.

Beyond Collision Force,

are there any other stories or projects

that each of you hopes to bring to

life once this current campaign is behind

you?

Are you going to go from Collision Force

two to Collision Force three,

which I hope is the answer.

Yeah, I mean, comic book wise, yes,

Collision Force is great.

is my world and is Joe's world.

And that's my sole focus in the comic

book world.

Joe's got some other stuff planned too.

And I think we've got a lot of

stuff cooking.

And on the movie front,

I have a few,

few things that might be happening soon.

So look out.

I like it.

I like it.

I like it.

But before I wrap it up, no joke.

I was going to say real quick,

you know,

had some stories cooking in my head for

a while and yeah i got to get

them out so it's gonna be more of

the same you know i feel that and

i know i gotta get my schedule like

squished down before i can like really

commit my mind to doing that so i'm

right there with you on that one

But we're going to start wrapping this up.

And I always like to give our guests

the opportunity to speak directly to the

audience.

And if there's anything that we haven't

covered tonight or something that you want

to express that I didn't cover, Joe,

I'll give you the chance now to do

that.

We're hopeful that people check out

Collision Force, follow it on Kickstarter,

back it when the time comes.

We promise fun action comics.

A lot of crazy stuff going on.

We're going to try to ramp up the

action to each issue.

Come along for the ride with us.

It's going to be fun.

Jarrett, down to you.

If you miss the eighties or you miss

the nineties and those wild action movies,

We're here for you and we're going to

deliver.

And we have two issues proving that.

And this is over the top madness.

No irony.

These characters are dear to us.

The action we unleash is essential to us.

So please seek us out wherever you can,

which is Kickstarter right now and on our

socials.

And please, if you dig us,

keep following us.

And we promise it's just going to get

crazier and better.

I like the way you put that.

Joe,

where can everybody find your work on the

socials?

You can find us at CollisionForce,

Facebook.com, CollisionForceX.com,

CollisionForceX, Instagram,

CollisionForce.

We even are on Blue Sky.

Why not?

So we're out there on the socials.

Also, if you go to CollisionForce.net,

that just takes you right to the

Kickstarter, you know, nice and easy,

collisionforce.net.

Jarrett?

So, yeah, you find us all,

and Joe's got a IG handle.

I just created my IG last year for

the first Collision Force campaign,

and then that was nice because then the

movie came out,

so I was able to promote Pig Hill

on my IG as well.

So that's my IG is Jared Allen Burris.

And I think what Joe, you're JJ Casper.

Yeah.

I'm JJ Casper on Instagram and Joe Casper

on Facebook and Twitter.

So yeah.

Yeah.

So please follow that.

And if you like our vibe,

maybe you'll like the movie I wrote pig

Hill.

And if you could find that on IG,

it's pig Hill movie.

It's streaming for free on Amazon prime.

So cue us up.

And if you love us,

please give us a great review.

We got review bombed out of Turkey and

Russia and Iran in February.

And it sunk us.

Holy shit, guys.

We could get some organic payback.

If you love the movie,

please give us a good review.

And then if not, just forget about it.

But please don't give us a bad review.

And Collision Force is going to keep on

rolling, man.

And Lars Bowman has a lot of story

left to tell.

And I think you guys are going to

love it.

Dude, I love it.

And all those links that they mentioned

are down in the description right now.

And when this comes live later again,

or actually when I update the description

of this with the chapters,

I will make sure and double check all

those links are down below.

um with that joe jared thank you both

for spending some time with us tonight

always a pleasure to sit down with

creators who are passionate about telling

original stories and building something of

their own if you enjoyed tonight's

conversation make sure you check out the

collision force number two kickstarter

using the links down in description below

follow joe jared

and the Rowdy Bronco creative team on

social media.

And if you believe in supporting

independent comics,

this is exactly the kind of project

deserves your attention because it has a

fuck ton of explosions.

If you enjoyed this interview,

be sure to like, share, and subscribe.

Make sure you ring that notification bell

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with the incredible creators shaping the

future of independent comments ladies and

gentlemen that has been the usdm podcast

where indie comments come to life ladies

and gentlemen the council is now adjourned

y'all be safe out there