Subspace Radio: a Star Trek podcast

Kev and Rob admire the graffiti and rusty TOS-era decor of Starbase 80 in "Starbase 80?!", then revisit two of their favorite space stations from the past, Deep Space Station K-7 (from "The Trouble With Tribbles" (TOS)) and Deep Space 9 (from … Deep Space Nine!).

LD 5×05 Starbase 80?!
Kassia Nox
Community 2×06 Epidemiology
Gene Jakobowski

Deep Space Station K-7
TOS 2×13 The Trouble With Tribbles
DS9 5×06 Trials and Tribble-ations
Quadrotriticale
TOS 1×14 Court Martial
The Roddenberry Archive: Deep Space Station K-7

Deep Space 9 (aka Terok Nor)
Promenade
The Roddenberry Archive: Deep Space 9
The Roddenberry Archive: Deep Space Nine… The World According to Quark
DS9 4×01/02 The Way of the Warrior

  • (00:00) - Episode 67 Space Stations (LD 5×05 Starbase 80?!)
  • (00:32) - LD 5×05 Starbase 80?!
  • (10:29) - Space stations
  • (11:01) - Deep Space Station K-7
  • (18:35) - Deep Space 9 (aka Terok Nor)

Music: Distänt Mind, Brigitte Handley

What is Subspace Radio: a Star Trek podcast?

Kevin Yank and Rob Lloyd explore the intersecting wormholes that permeate Star Trek canon, inspired by each new episode to hit the subspace relays.

Rob: Welcome back to
Subspace Radio, listeners.

It is me, Rob, and joining me as
always is the delightful Kevin.

How are you?

Kevin: It's me, the delightful Kevin.

Rob: He's here.

I told you he'd be here.

We don't break our promises
here at Subspace Radio.

Another episode of Star Trek is out there.

We need to discuss it and then deep dive
into a theme related to said episode.

We're up to episode five?

Oh.

Kevin: Five.

We're halfway.

Rob: Halfway through, oh my god, really?

Come on.

That, that cannot be so.

We are near the end, we're halfway, we're
over the hump, uh, we're nearly gonna

say goodbye to the crew of the Cerritos.

But let's focus in on episode
5, it is Starbase 80, oh

yeah, we've gone there people.

Kevin: 80, question
mark, exclamation mark.

Um, which apparently broke Paramount
Plus's content management system

because on, on their streaming
service, it's just got the question

mark and it's like, Ooh, you can't
have a question mark, exclamation

mark in an episode title or something.

Anyway, it's, it's, I think it's
probably at least tied for the

most, uh, punctuation on the end
of a Star Trek episode title.

I'm pretty sure it's the winner though.

Rob: I think, yeah, well, I
think across movie titles in

general, take that, Oliver.

Exclamation mark.

We see your exclamation mark
and raise you a question mark.

Um, so

Kevin: said at the start we keep our
promises here and one of the promises

that Lower Decks has been making to
us that I didn't quite realize was we

would get to see Starbase 80 someday.

It's just been referenced and uh, we
got to see the shuttle, the, the rickety

old shuttle pod carry Mariner off to
Starbase 80 and we've, we've heard that

Captain Freeman in an alternate universe
runs the place, but it's always been

this like boogeyman, this, this creepy
thing, uh, held, held just out of sight

and, uh, we got to go there this week.

Rob: and that is the one thing that I got
out of this episode, Kev, as we deep dive

into the episode, is the tone of horror.

Kevin: Yeah, this felt like a
Halloween episode that they didn't

quite manage to air on Halloween.

Rob: But yeah, well, the, the
Halloween season is all of October, so,

Kevin: It is, sure,

Rob: Uh, as is, as is the Christmas
season in our household starts

as soon as Halloween finishes.

No Thanksgiving here in Australia, sorry.

And Canadian Thanksgiving is even earlier.

Kevin: Mmm, yes it is.

Rob: Um, but yes, all those elements,
traits, uh, components of a horror

movie, a suspense film were thrown

Kevin: light, creepy music, zombies,
you know, pretty clear tone shift

there when the zombies entered.

Rob: There's, there was a lot of
licking in this episode, Kevin.

There was a lot of tongue action here.

Kevin: I noticed the licking, and
I was like, they're gonna have to

explain the licking, and I don't
know, I don't know if "they were the

alien's fingertips" was satisfying to
me as a justification for the licking.

Rob: How did you find
the episode in general?

Kevin: Uh, I would say not my
favorite of the season, but like fun.

I would say inoffensive fun.

I did enjoy the, the pastiche of
different eras of Star Trek with

the, uh, Enterprise uniform that
our guest Kassia Nox was wearing.

And the, the wall comms which are
commented on and the general original

series decor of the sets on Starbase 80.

That, that was a lot of fun to see.

Um,

Rob: grabbing the pole in the turbo lift?

Kevin: Yeah, there were, there
were people that, yeah, there was

a fire pole or two in the corridors
of the original series for sure.

Rob: I think like you
hit the nail on the head.

It was very Halloween esque style episode.

And it did remind me, especially with
the zombies, not zombies of an episode

of Community, one of the best episodes of
community with their Halloween dance and

they start eating the food supplies from
a, from a military base and this starts

turning everyone into these zombie esque
characters, um, and it felt very much like

that in, uh, in, um, Lower Decks form.

Kevin: I think in earlier episodes
this season, I remarked on how the

bridge crew was being kept a little
more off screen and they were back in

full force this episode, I thought.

Because we had like, Captain Freeman and
Ransom off, like, chasing Gene Jabba,

Jabba, Jabbakowski, was that his name?

The chief engineer, it turns out,
chasing them around the, uh, the

star base and, and Freeman going,
this place isn't going to win.

I, like, I'm better than
my alternate universe self.

I won't get stuck here.

And yeah, just centering those
characters in this story.

Um, I, I, I think that's part of what
I didn't love about it is that our

main crew were just one of several
stories going on here and it just

felt like a loss of focus to me.

Rob: Yeah, yeah, it did seem like,
this is the thing I'm getting

about Lower Decks Season 5.

You kind of get a sense with a show, I
guess in the olden days, it starts to feel

like it's wearing down or going through
the motions or whatever, but with this

season, it just feels like another season.

So it has highs, it has lows, but it
seems like they're in this momentum, this

momentum of going, we can keep going.

Like, and it's, it's that
this brave new world is, um.

is really messing with, uh,
the, the flow of how, you know,

these type of shows are done.

For me, the most intriguing part of
it was how this comedy show shaped

this episode in the style of a
horror movie and did it quite well.

So these comic scenes had a different,
had a different tone to them

Kevin: So it was like two steps
removed from straight Star Trek.

It wasn't just straight Star Trek.

It was comedy Star Trek.

It wasn't just comedy Star Trek.

It was horror comedy Star Trek.

Rob: Exactly,

Kevin: how flexible the formula is that
it's still recognizable as, uh, as Star

Trek despite those two steps of remove.

Yeah, I take that point.

That, that is enjoyable to, to notice.

Rob: But yeah, those elements of,
it's like what you'd expect to be in

a Starbase 80 episode is sort of like,
the character leading Mariner around

is sort of like trying to justify
that there is good and there's a

heart of gold within this Starbase.

There's the deceptively, you know,
uh, bad at their job member of the

crew leading them on a wild goose
chase just so they can fix everything.

Um, all those type of elements you
kind of, you know, paint by numbers

of a episode and you tick that off and
you go, color it in, tick it off, go,

yep, we got everything we expected.

No real surprises there.

Kevin: Yeah, it felt to me kind of
like a season one episode is that

they were back to just throwing a
bunch of jokes and references at the

wall and, and rushing us through a
plot that justifies them loosely.

Um,

Rob: think we've said that
about another episode this

season as well, very season one.

Kevin: Yeah, yeah.

And by the end it, uh, it just
kind of like everything is resolved

and, uh, normality is restored.

So yeah, this didn't have the heart
of some of the other episodes.

Like, going back to, you know, Boimler
crying foul that he was the canary in

the coal mine, I thought, was equally
preposterous, and, and, uh, comedy first,

and yet it was grounded in, um, something
consequential to the character, and

I, I just didn't see that in this one.

If anything, like, Mariner
was a little too evolved.

Like the, this episode starts
with Tendi remarking just how far

Mariner has come and Mariner going,
Oh yeah, I like algae planets.

You know, I'm actually a model officer.

And then the whole thing is, no,
I will not be pulled back into my,

the Starbase 80 era of my life.

But I'm not sure I buy that because even,
even at the point where she was sent

away to Starbase 80, she had already kind
of made peace with being an officer on

the ship and was doing the right thing.

It was just all of her, uh, her crewmates
who assumed she had done the wrong thing.

So I, I, yeah, I, I just
don't think it hangs together.

I did enjoy the decon gel scene though.

Watching Ransom like put the
thick layer of gel through his

hair was a great visual gag.

Rob: Yes.

It was, yep.

I, I was feeling feelings that I
never thought I could feel in a, in

an animated comedy Star Trek show, so.

Kevin: I appreciate the nice reversal
of expectation that it turns out

the plague or the alien influence,
it turns out is on the Cerritos.

They brought it to Starbase 80 with
them, and they retake the Cerritos with

the help of the Starbase 80 misfits.

And that is a nice reversal.

Still, I couldn't quite buy into,
uh, what was the guy's name, slinging

the corn dogs in the hallway.

That was just a little too,

Rob: Yes, I can't remember his
name, but yes, that tied everything

together a little bit too.

Kevin: Gene, the chief engineer.

I don't know if you, if you name,
uh, a middle aged white guy with a

certain roundness in his figure Gene,
I can't help, like, feeling this is

an avatar for Gene Roddenberry, and
yet they didn't do anything with that

if that's what was, uh, intended, and
so I, I can only assume Ha ha ha ha!

Rob: That's the type of research we
need to do here in Subspace Radio.

Kevin: Yes, uh, Gene Jakobowski,
Again, yeah, just, uh, kind

of a weird red herring that,
that kept our characters busy.

And in the end he was like, Oh yeah,
I was just stringing you along so

you'd fix our star base for us.

But they did that at the end anyway.

So yeah.

Anyway, yeah, it was
disposable this episode.

Rob: Yes, I agree.

So, we've talked about this particular
starbase that we've been waiting to see

for, you know, four and a half seasons.

So let's,

Kevin: know I love a starbase, Rob.

Rob: Look, I know you're going
to talk about it, so let's

just get straight into it.

Let's talk about our love, each
have our own favorite starbase

that we want to talk about.

Mine, mine is, uh, it goes
by two different names.

Uh, yours has been seen in multiple films.

Um, let's, let's, let's, let's
just, let's just share our, uh,

our love of our favorite starbases.

Kevin: Well, yeah, I'm, I'm actually going
to surprise you, Rob, because I have, I

have waxed lyrical about that beautiful
kind of curvy, mushroom shaped Starbase

that has appeared in the, the original
series films and through reused footage,

many, many times since, and I do love
that thing, but we've talked about it.

So I went back to what for me was the most
memorable first appearance of a star base.

And, uh, so I'm taking us back to the
original series, an episode that comes

up a lot, but not for this reason.

Season two, episode 13, The
Trouble with Tribbles, which takes

place on Deep Space Station K-7.

Rob: I was gonna, I was, I had
yeah, K-7 in my, uh, collection as

well, because that was like my first
contact of an original series space

station through Deep Space Nine.

So I was gonna do the double effect
of going Deep Space Nine through K7,

but uh, you pipped me at the post.

Kevin: Yeah, so it's not even quite
a starbase like ships don't seem

to dock at it or go inside of it

Rob: They just orbit around it.

Kevin: around it.

So we might just broaden our definition
to space stations here if you'll accept it

Rob: But it is a stationary,
it is a stationary object

in space that people are on.

It doesn't travel.

Yeah.

Space stationary.

It's not a space station.

It's a space stationary.

Kevin: Um, the original series
had a lot of starbases named

and a few starbases seen.

A lot of them were actually on planets,
so they were matte paintings of futuristic

looking buildings that the, uh, the
landing party beamed down in front of

and then went inside and it was a set.

Um, K-7 stands out in my memory because
of one little visual trick that almost

was not necessary, but in the first
scene when they, they beam into the

administrator's office of K-7, there
is a window, and out the window is

a tiny little Enterprise going by.

And in the 60s, one can only assume
the, the only way they could have

done that is to actually put together
a model kit of the Enterprise, light

it, and hang it there by a string.

Maybe two strings, you know, it
was pretty, pretty high tech.

Rob: They had, they had, you know,
enough budget to be a little bit,

uh, you know, adventurous and
advanced in their technology.

Kevin: Yes.

This is what I love about Starbases and
Space Stations is they are, at the end

of the day, just more sets, but they give
the feeling of a location based episode.

Just like beaming down to a planet at
Vasquez Rocks or wherever they took the

crew that week, to me, going to a space
station feels like going on a field

trip, being somewhere else that makes
the galaxy feel a little bit bigger

than the four walls of our starship.

And it's a, it's a remarkable magic trick
that it's, in many cases, they're just

using relit pieces of sets from the, the
starship that we're on every week itself.

And yet it feels like
we're going somewhere.

And this choice at K-7 to go a little
above and beyond and actually show

us the Enterprise out the window,
give us that sense of scale, that

feeling that we're in a room.

There's a pane of glass and vacuum of
space, and then the home we're used

to seeing, to me as, you know, a 12
year old kid watching Star Trek in

the basement for the first time, I,
I, was really struck by that sudden,

like, investment in the reality.

Rob: And the one thing I, like, that's
stuck with me from seeing it for the first

time through Deep Space Nine is just how
functionary it is as a space station.

It's not this grand, um, Starfleet type
of station, like what we've seen before

with ships docking and diplomats arriving
and people from different planets and

this sort of like hub of activity.

This is sort of like a, uh, you
know, a stationary object that's

there, like we talked about it.

Kevin: spot.

Yeah, for sure.

You almost get the sense it's, it's
about the same size as the Enterprise,

Rob: And it's there for like moving
grain and it's in storage while

it goes from one place to another.

So it seems to be this way station as
opposed to this center of thriving,

of a thriving hub, which, uh, which

Kevin: the name K-7.

It's like, Oh, so it's just the seventh,
there's one through six as well.

And they're all, they all look the same.

They all just do their job
as, as ships come and go.

Um, yeah, in, in this episode, like you
said, they are, they are the, the place

where the Quadrotriticale grain has been
put in storage bins, awaiting transfer

to a colony that desperately needs it.

And the, the, the entire
place is like three sets.

Uh, it is that administrator's office
that has a transporter pad in the corner.

There is the bar where Cyrano
Jones sells, um, tribbles.

And, and there is a bar, bar room
brawl with the Klingons partway

through the episode, very memorably.

Rob: With, uh, with Miles
O'Brien and, and Bashir.

Kevin: Yes!

Of course.

They were there the whole time.

And there is the storage grains
where, uh, the piles of tribbles

fall down on Captain Kirk's head.

And all three of those are, like, they
are recognizably in the world, but they

are all three kind of very, I guess,
grand for the time, um, one off sets that,

uh, that have a different configuration
and you get the sense the Enterprise

doesn't have storage bins like that.

The Enterprise doesn't
have a bar like that.

And, and yet they, they, through
production design consistency,

they fit in the world.

Uh, and it's just a really, for
me, a really delightful expanding

of the picture of the canvas of,
uh, the Federation at this time.

Rob: Definitely.

Yeah.

Yeah.

Yeah.

It was great to, to, to go from what I
was, you know, used to with a, with a

Star Trek starbase format, whether it
be a Cardassian starbase or a Federation

one, to then be taken back to the 60s
and see it from, you know, with 1990s

eyes, uh, was, was fascinating to see
and to see that consistency connecting

with the 1960s decor of the Enterprise
and how that fits in with the decor

and, uh, architecture of, uh, K-7.

Kevin: There's another episode
of the original series that,

uh, prominently takes place,
at least partly, on a starbase.

It's at Starbase 11.

This is Season 1, Episode
14, Court Martial.

Rob: martial.

Yeah, I

Kevin: Yeah, earlier on.

And, um, this is where Kirk goes
looking for, um, a legal defense

when he is accused of the murder
of one of his crew members.

Uh, we've talked about this one before.

Yeah.

And so, yeah, again, a lot of just
like slightly redressed Enterprise sets

and, uh, and yet it, it feels like a
new place, but despite the fact that

this is a true Starbase and I guess
you can therefore believe it is much

bigger, um, the, the K-7 to me has that
Enterprise out the window feeling of

reality that, uh, that, that, uh, I had
not seen before in the original series.

Uh, anyway, where would
you like to take us,

Rob: Um, well, I think I've
talked about it many times before.

Let's just have a little deep
dive into Deep Space Nine

because what we have with that

Kevin: Deep Space

Rob: Deep Space Nine itself,

Kevin: Woo-hoo!

Rob: Terok Nor.

I think we have in some, well, I
think I've always talked about it

and we go off on tangents about it.

Uh, well, I do at least, but the,
the most exciting thing about it is

it's not a Federation space station.

The architecture, the design
is clearly Cardassian.

So having that be our base for seven
years on, uh, uh, for Deep Space Nine,

there's a fascinating concept that we're
not used to how we see the Enterprise

laid out, or, you know, when we go back
to the Federation or in San Francisco,

the, the architecture is consistent.

So how we have that Bajoran culture
blend in with the Deep Space Nine crew

and the architecture of, um, of the
Cardassians and yeah, the space of it.

Like you talked about with, with Deep
Space Nine, it feels like a location,

even though it's a set, because you
have like the, the bridge area, you have

Quark's bar, you have the Promenade,
which is just this staggeringly beautiful

opens set on multiple levels, um, that
they could do so many different shots

with and different angles and different
heights and all that type of stuff to

really make it fill out and fill it
with a huge base of extras as well.

That was one interesting thing watching
Trials and Tribulations, that moment

when they arrive on the Enterprise
and it sort of like starts close

in and then it expands out and they
walk through the corridors of the

Enterprise and there's like hundreds
of ex, it looks like hundreds of extras

that, that was never there in the

Kevin: Way more than they could
have ever afforded back in the 60s.

Rob: In the sixties, um, yeah, in
the sixties, you'd have like three or

four extras walking around, um, but
in Deep Space Nine you're going, Oh

no, they've got more money now that
I can have like 20 or 30, you know,

even at least walking around these
corridors and like frammed and trying

to get through, but yeah, the amount of
extras fill out and it becomes lively.

So you have Bajoran culture and religion
and temples in Cardassia design space.

You've got Quark's bar, you've got the
Federation trying to fill it all out.

It's a wonderful amalgamation from
the, from the pylons that you just got

to circle around, just circle around.

Kevin: The Promenade itself, just,
um, the, the scale of that set

was unprecedented for, for TV at
the time, is my understanding.

Um, it, it really was
a, an end to end set.

It wasn't made of parts that they
stood up or, or packed down or,

or reconnected or, or reused.

The, the Enterprise and most of
the starships, famously, they have

like one curved arc of corridor so
you can't see around the corner.

But if they need to walk a
long way, they'll just see it.

Just stop them, make an edit, and
they'll walk down the same corridor

times, and the Promenade was not that.

The Promenade was a fully wraparound set.

You could look in 360 degrees
and it fully surrounded you.

Um, and, uh, my only regret about the
promenade is that the geometry, that,

that Cardassian architecture was so,
like, it, it, I don't know if it had the

same effect on you, Rob, but the lack of
right angles made it really hard to get my

head around, um, the shape of the place.

So even though it did have a shape and
there was a full like layout watching the

show for seven years, I never managed to
form a picture in my head of, you know,

where the Replimat was in comparison
to Quark's Bar Where the main, um, uh,

entry door, that big roller door, where
that was compared to Odo's office.

All those things were situated
in space relative to each other.

Uh, but I never quite got a feel for
the, the, the shape of the place,

even it was there on screen to see.

Rob: And I believe, I believe the
Promenade was an inner circle because

the outer circle was the docking

Kevin: Yes, that's right.

So yeah, when you see the, when you
see Deep Space Nine, it's like an outer

ring and then an inner ring and then
a tiny circle and the promenade, my

understanding is it's in that circle.

Um, it's in the, uh, it's
actually the little, uh, crown

around the top of the circle.

So, uh, you can see on the model the
little windows around the top where

Rob: Oh, that's the Promenade.

Cause I thought that was
the, um, I thought that that

was, uh, the bridge area.

It was the bridge area on

Kevin: There's, there's
the bridge area on top.

Then there is the Promenade, then there's
just like kind of like decks and things.

And then there's the two docking rings.

There's the inner docking, and the

Rob: the outer docking ring.

Kevin: Yeah.

And the outer docking ring
has the docking pylons on it.

So a lot going on.

And the, the place that looks so big
on screen on the inside is rather

tiny, uh, on the, on the model.

Uh, so there, it, it does
give a sense of scale.

Rob: And we do still, yeah, for most of
it, like you said, we focus mostly on one

section where Quarks is downstairs and the
sort of like, and then the temple leads

there and there's other, you know, Odo's
office is close by as well, but yeah,

so despite the size of the set in real
time, it's quite small in its relation

to the size of the Promenade, but the

Kevin: Something that has helped,
and I'll put this in the show notes

for anyone else who wants to go on a
tour, is the Roddenberry Archive has

been like recreating all the ships
and all the bridges from the various

series in 3D that you can then, in a
web browser, move around and explore.

The entire Promenade is created, so
you can, you can click around the

Promenade and freely explore it and
get a sense of the shape of the space.

And it was like a revelation to me because
I'd never seen it all in one place with

the ability to get a feel for it before.

The main thing that struck me, that
I'd never appreciated before was

the, the very, very 80s carpets.

The carpeted floor, like half of it
looks like it's a patchwork of, uh,

material off of Quark's clothing.

It's, it's so, so bizarre.

It doesn't even quite look Cardassian.

It just looks kind of, um,
80s, 80s kitschy alien.

Rob: I do appreciate in, uh, Picard
when they went in season three when they

finally got, you know, the original,
uh, Enterprise from the Enterprise D,

Kevin: Yes.

Rob: Um, and, and they, they
talk about the carpets on the

Kevin: Yeah, where the
carpet's always this color.

Heh

Rob: Um, but yeah, one thing I
particularly liked about Deep Space

Nine as a, as a star base, a space
station, is those docking bays.

And so we could see the mechanics of
how ships dock, what angle they need

to go in, where their docking place is.

And despite whatever culture they
are, they need to be able to sync in

with this similar technology, which
has always been on my mind of going,

how do these, you know, different
technologies, um, blend and how they

connect, how do they communicate.

Um, because a big part of watching, um,
Star Wars since it's expanded out, um, one

of my favorites in Star Wars franchise is
Rebels, but Rebels do a lot of, you know,

ships in space docking with each other,
but the designs are so weird and going,

how do they, so we've got ships turning
on their side to dock, going underneath

to dock, it's quite complicated to see
how these two pieces connect together.

It's a little bit sexual.

Kevin: Deep Space Nine does a remarkable
job of, uh, despite those constraints

that you just called out, never, never
breaking that weird convention that all

ships share the same direction upwards.

No, no matter what they do, like
they, they might be on the docking

pylon, they might be on the ring,
they might be landing and going inside

the shuttle bay, they all face the
same way up, for no particular reason

other than it looks good on screen.

Rob: In Star Wars Rebels, they're
flipping over, they're doing all this

type of stuff, whether they're on
their side docking, whether they're

going in backwards, whether they're
going front ways, but they're always,

yeah, they're always facing upright.

None of them have to flip over.

Kevin: Yeah.

Rob: And especially, like, the bigger
ships are on the pylons, and the smaller

ships can go on either the inner circle
or one of the outer little docking ports.

That, for me, is always fascinating
to see, like, where the, where the

Defiant would land, where the Enterprise
would go, um, where the, where the,

um, whenever a, you know, Ferengi ship
when, you know, when, when, um, the

Nagus was there or with a, you know,
Klingon ship and how they would dock.

Kevin: I just love those, that
establishing shot at the start of every

episode that would show us, yep, we're
back at Deep Space 9 again, just like

we always are, but the configuration
of docked ships was always slightly

different, and I, I loved those little
details when they gave them to us.

Rob: Well, that's the best part also about
the opening titles from Season 4 onwards.

They made, uh, Deep
Space Nine more active.

There were so much

Kevin: a bustling.

Yeah.

Rob: much more bustling.

Whereas in Season 1 through to 3,
it was like this, the isolation,

lonely place, but I love that

Kevin: here.

Rob: Like a wild, yeah, like
a wild west town out there.

It's that whole, you know, Star Trek
is, you know, uh, wagon train in

space, um, and Deep Space 9 is, uh,
the town at the edge of the wilderness.

Kevin: It, well, it, it literally
looks like a wagon wheel, doesn't it?

Rob: It does.

Eat the wagon wheel.

Kevin: A lot has been said about how
the designers went through a lot of

concepts and the, the, um, the mandate,
much as it was for the original USS

Enterprise, was to create something
instantly recognizable and iconic.

Rob: Yeah, I

Kevin: needs to look like a star base,
at least needs to look alien, but first

and foremost, it needs to be the iconic
star of the show that, uh, when people

see it, within half a second, they go,
oh, that's Deep Space 9 in the same

way you go, that's the Enterprise.

Rob: I adored the design.

I think it's absolutely beautiful.

I never got into Babylon 5, um,
um, and hardcore people go, oh

Babylon 5 is far much more serious.

Um, uh, but yeah, the design of Babylon
5 always got me as a little bit bland,

but I just love the, the, the striking
nature of the Cardassian design for,

uh, for Terok Nor, Deep Space 9.

Kevin: they went beyond what would
be a realistic concept for a space

station, like scientifically, which
I feel like Babylon 5 is that.

These are all the features.

How would they actually work together
in a sensible configuration universe

we're trying to get you to buy into.

Whereas Deep Space 9 does feel like it
went an extra step and went, what is a

work of art we can create that will lend
an air of mystery and, and newness to

this show that will rejuvenate Star Trek
that has, after seven years of The Next

Generation, been feeling the limits of,
uh, of starship based, uh, storytelling.

Rob: Exactly.

And I think it did rejuvenate it just,
uh, decades later when, uh, television

finally caught up with, uh, arc
storytelling over multiple seasons.

Kevin: Yeah, yeah.

I love how the, there were so many
details along the, the hull of that,

that were there from the beginning, that
were then later paid off as they, they

go, well, here's what this panel does.

Here's what that round thing does.

Like, uh, Way of the Warrior, when
those little round things pop out

and become gatling photon torpedoes.

And the first time a runabout
kind of emerged from one of the

landing pads, those kind of things
really tickled me because they're

like, Oh, it was there all along.

And now we it does.

And it immediately makes you believe
that all the other details, arbitrary as

they may be, that are on that the surface
of that thing, they all do something.

Yeah.

Rob: Because, yeah, and that's basically
something that was introduced to

something that we weren't expecting.

We just assumed it was defenseless or
to have shields, but to be, you know,

packed to the gills or, you know, loaded
for bear, um, as much as it was and how

it defends itself, not just with, you
know, lasers, but photons, gatling guns,

whatever they are, um, Yeah, certainly,
uh, they added little elements each

season to really expand it out to being a
living, breathing, uh, part of the show.

Kevin: What a great pick.

I'm glad we got to nerd out on
on the design of that thing.

Surprised we never did before.

Rob: I think we've talked about it
a little bit, especially like when

they went to the other, uh, the
other, uh, there's a, like, another

space station to go get stuff.

I think the, the, The Magnificent
Ferengi has to go to the, to

the other, you know, shut down,

Kevin: Yeah.

Rob: uh, Cardassian space station.

But yeah, going into further detail
and talking about all that type

of stuff, um, was very exciting.

You've warmed this Deep
Space Nine fan's heart.