The United States Department of Nerds Podcast

Tom Rasch - Marvel Comics, Black Alpha, and Creator-Owned IP

On this episode, we sit down with comic artist and creator Tom Rasch to explore his journey through the comic book industry.

From early inspiration rooted in classic pop culture like Batman, Spider-Man, and Star Trek, Tom developed a passion for storytelling and art that led him to pursue comics professionally. 

He shares the realities of breaking into the industry; from early rejection at San Diego Comic-Con portfolio reviews to eventually landing work with Marvel Comics on Punisher.

But the journey didn’t stop there.

Tom dives into:
  •  The lessons learned working inside Marvel 
  •  The challenges of the comic industry during market shifts 
  •  The importance of mastering storytelling fundamentals 
  •  His transition into building his own creator-owned universe 
  •  The origins and future of Black Alpha
This episode is a powerful look at what it takes to evolve from aspiring artist...to professional...to creator of your own world.

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What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

What is up, everybody,

and welcome to the United States

Department of Nerds,

where we are for the people,

by the people, and of the people,

and in a world where creators are no

longer waiting for permission,

where the line between comics, film,

and multimedia storytelling is

disappearing,

a new kind of storyteller is emerging,

not just artists, not just writers,

but architects of entire universes,

and tonight,

We sit down with a creator who has

walked both paths from working inside the

machine at Marvel Comics to stepping out

and building something of his own.

A creator who understands what it takes to

move from contributing to stories to

owning them.

This is the evolution of a comic creator.

And tonight we welcome a creator whose

journey spans comics,

concept art and the expansion of

storytelling across multiple

industries.

Ladies and gentlemen,

the Council of Nerds is now in session.

Tom, welcome to the Council of Nerds.

Thank you, sir.

Thank you very much for having me.

I was going to say the graphic intro,

by the way, is epic.

Just seeing all of the Star Wars

references and the music and everything,

you know,

definitely kind of got the tingles going

there.

So

It's really amazing.

That one's probably going to be around for

a short time longer as I do have

something new coming up here soon.

It is time.

The podcast has evolved from pop culture

to indie comic storytelling.

So it's going to be time for us

to evolve the intro and possibly the

graphic behind us here.

So we will see.

We'll see.

I'm cooking up something.

So it's going to be something really

special.

But Tom,

let's dive into this and tell everybody

kind of like how you got into comics

and kind of like a little bit more

about yourself.

Well,

I'll try and do the Cliff Notes version

because sometimes I have a tendency to go

off on tangents,

but I'll try and keep it streamlined.

So I when my dad was in the

military and we were stationed in Guam and

around probably five years old.

uh i'd watch tv with my parents and

one of the first things i remember seeing

on television was batman the old adam west

show oh yeah spider-man cartoon with that

jazzy spider-man spider-man and star trek

and so when i saw those i was

immediately hooked

Fell in love with what would eventually

become known, I guess,

as genre and nerd culture,

but just knew I loved it.

And then I remember,

I just think as a young child too,

probably even with Star Trek and Batman,

just those primary colors would definitely

appeal to a young kid.

And then my dad was stationed over in

Guam for about a year.

And then our family came back to the

States.

And then I remember my mom bought me

my first comic book,

probably around kindergarten, first grade.

And it was Batman.

And at the time, I didn't realize,

I think Neil Adams did the artwork for

it.

It was that kind of more gritty.

I was wondering where Robin was at.

He didn't seem to be in this issue.

And Batman's cape was like,

twenty feet long.

So I was a little confused by that,

but I was still drawn in.

And right around this time, too, my mom,

who's a wonderful artist,

I started taking her pictures that she'd

drawn as a teenager,

and I would sit there and try and

copy them.

So right around the time of being into

comics,

being into science fiction and superheroes

and art,

all kind of started the path pretty much

for the rest of my life around that

time.

And so as I tell people,

I fell in love with all of it,

and I never looked back.

So...

It's really cool,

and I forgot we had that conversation

many, jeez,

many months ago now about you also being

an Air Force brat,

and it's just really cool.

Guam's a beautiful, beautiful place.

So what did that grind?

So you didn't really have a chance to

grind very much on the indie scene before

you went straight into Marvel.

You kind of went kind of backwards than

what most people do.

They work their way up through the Indies

and then go Marvel.

You had the luxury and the pleasure of

getting to work on Marvel before creating

your own IPs.

What was that like back when you first

got that call from Marvel or that letter

or email from Marvel saying, hey, yeah,

we want to work with you?

Well, kind of before I jump into that,

I guess I was going to mention the

next milestone that even made me want to

be a comic creator was around eleven years

old.

We'd go visit my grandma's house and my

uncles who were young men and teenagers at

the time.

They would get out all their their

collection of comic books from up in the

air.

So I learned a lot more about other

characters from both Marvel and DC.

So it opened my world to like.

um even pulp heroes that were being

adapted like doc savage in the shadow okay

yeah um and then around this time too

there was this uh marvel superheroes

cartoon where they took like

I think Jack Kirby artwork and they like

animated an arm or, you know,

and I love those.

So I was introduced to like what started

out with especially Batman was just the

whole floodgates were open with all these

amazing characters out there.

So around this time, too,

I think I slowly started paying attention

to the artists that were drawing these

books.

Like my mind was kind of sort of

getting clicked into like, oh,

wait a second.

I really like the way this looks.

And so around that time,

I started realizing, obviously,

there's people behind these wonderful

books that I was consuming.

And so that's roughly around the same time

as Star Wars came out.

And like a lot of people, I mean,

I got to go see Star Wars when

it was first in theaters.

Like many out there, it changed my life.

So probably around that time, too,

creatively,

maybe being a comic creator or filmmaker

both kind of hit me at the same

time.

And I was a pretty shy kid,

but I would try and consume

any periodicals or trade i could get my

hands on that you know i would just

eat everything up that had articles uh

eventually there was like starlog and

comic scene uh these books and especially

in comic scene which was put out by

the same publishers of starlog gave a lot

of behind the scenes information and so i

started seeing articles about you know and

this is probably when i was around

eventually fifteen or sixteen if you want

to try and get into comics maybe this

is a way to go about it because

obviously when you're younger you have no

idea there was no internet right

yeah i so you know and of course

um you know back then you start to

kind of graduate from just drawing a

single like an image of a character doing

whatever right and then you realize well

you're going to have to actually draw

pages or sequential

So I started practicing that stuff when I

was around fifteen or sixteen.

And then it wasn't until my very early

twenties that I decided to take the plunge

and go out to San Diego Comic-Con and

bring my artwork with me.

And I made a lot of the same

beginner mistakes that first go around.

In fact, I remember showing up.

I felt like a country bumpkin showing up

at San Diego.

And it was like Shangri-La,

like I saw all these comic creators I

really admired.

Just being into that world,

it was like magic.

I felt like I was in a fairytale

gone to a different place.

And then I would see the portfolio review

lines and I would see people ahead of

me that were really good.

so that first day after seeing that and

watching them a lot of them getting torn

to shreds in the portfolio review lines

and other critiques yeah i tucked tail and

went back to my room that day and

my ex-girlfriend at the time i told her

that she goes well maybe go go in

the next day because i was booked there

for the three or four days for the

show i um she goes well maybe you

tell them you traveled the long way to

come here i think that was her way

of saying maybe they'll go easy on you

so so the next day i did that

nervously with my portfolio and um and i

actually remember because i had a chance

to chat with him a few years ago

the person who did it my first review

was at dc and it was elliot s

megan who has been a writer he's written

a lot about you know superman books etc

and uh and he was very uh

very blunt,

but I think I needed to hear that.

I think anyone who wants to do that,

they have to kind of go through this

baptism of fire.

Like, you know,

after your family and your grandma tells

you your stuff is amazing to work with

the pros, you need to hear like, Oh,

you've got so much to work on.

You're not ready.

Right.

So,

and so what I did was after getting

the first rejection from him, um,

I'm like, well,

I'm going to go to Marvel Comics next.

So I ended up seeing Mark Grunewald,

who has since passed on.

He was sitting there eating a donut.

And I remember walking up to him saying,

nervously asking,

do you have a time to check on

my portfolio?

And he just kind of led us this

like,

You know,

like I could tell I was bugging him

already.

Yeah.

Which is donut down and goes through my

stuff and basically mentioned a few things

like, you know,

some of the anatomy needed work.

This this lady's arm looks deformed.

Your storytelling,

it's kind of all over the place.

You know,

a lot of the stuff that people hear

at the beginning.

So then I started out with a big

two to get my first two rejections.

So I decided from there I was going

to work my way down to independent

studios,

which around then was like first comics

and.

few others and um so i just kamiko

and so i decided to approach every one

of those and every person who saw my

my work shot it down so of course

i was pretty deflated that day um and

i decided to at least enjoy myself and

i walked around the convention floor and

started finding artists that i really

admired the work and i ended up seeing

carl kessel who had been eating john byrne

on superman and by the way john byrne

was my first rock star comic book idol

it was because of him i was following

his run on x-men that was the first

comic i started collecting on my own yeah

i'd get on my bicycle and bicycle to

the local iga i know when it came

out once a month really excited and just

you know that was almost religious to me

that that kind of an experience so i

followed his work became an insta fan and

terry austin and chris playermont so when

john byrne moved over to superman several

years later i followed him on that book

and really loved carl kessel's inks on his

and i think he's a great anchor so

i walked up to people like him

asked if they could take a look at

my work you know a lot of them

were very approachable and friendly so

Carl actually looked at my stuff and he

goes hey have you ever thought about

inking he said you got some pretty good

stuff going on here I can see you've

got you've kind of got it dialed in

some of the random stuff that some people

struggle with so I ended up talking to

him and that was kind of the feedback

that I got from some people like maybe

try and break in as an anchor

So I did, and I did some samples,

and I got a hold of editors at

Marvel and DC,

and I got samples sent to me.

But as I was going over the samples,

doing like inking with a pen and a

brush, I kind of was reminded, I'm like,

you know,

I always wanted to be a penciler.

And what I remembered was Carl Kessel,

besides giving me encouragement,

he gave me the one-on-one fundamentals of

sequential storytelling, you know,

because I was trying to be too clever

with my first thing I brought.

It was like kind of a Watchmen-esque grid

thing,

like Dave Gibbons had done on the Watchmen

series.

And, you know, Carl said, well, you know,

it's the same kind of storytelling

language, you know, like a filmmaker,

director.

have an establishing shot,

have a medium shot, have a close up,

you know what I mean?

All they have three to five panels per

page.

And that to me sort of cracked the

initial code of like, oh,

and then I started really studying after

that how to move your camera around.

So with that being said, I decided, well,

rather than trying to break as an inker,

I'm going to sort of like maybe take

a couple of years and

see if I can remember what Carl said.

And the next time I go back,

I mean,

the other kind of amateur mistake I made

is I brought everything on construction

paper, cardboard paper,

did it in felt pants.

So there was a little bit of bleeding

in some of the line work.

And so I went ahead and picked up

some Bristol board and then did my stuff

in pencil, you know,

if I was going to be a penciler.

So I decided to do a couple of

sequential pieces.

There were two different ones I did.

And I decided to showcase...

the fundamentals of storytelling.

And what I did was,

which some of the other guys don't do,

is that a lot of I've seen guys,

you know, since I became a pro,

they're in line and they do a Spider-Man

or Superman.

Well, right away,

since the editor is prepared not to give

you a job,

they'll look at your version of Peter

Parker and that'll be enough for them to

go, I don't like that, you know.

So I knew that kind of going in

before I was going to bring my second

round of work.

And I went ahead and did stuff that

showed a crowd scene, some conversation,

a little bit of action,

showing my knowledge of perspective,

pacing, and two different stories.

In fact, actually, I think about it,

there were almost three that I did.

And so I brought those with me.

And I went there with two good friends

of mine that also wanted to break into

comics.

that I grew up with here locally in

Rapid City, South Dakota,

which is where I've been living again.

And we took our first trip to San

Diego together.

So they kind of walked along with me.

I decided to take the same trajectory.

I'm going to hit DC up first.

So I go up there.

And the first thing that the editor says

when I get in line, he goes, hey,

who are you working for?

You know,

so they wanted to put me in touch

with Casey Carlson,

who was the editor of Legion of

Superheroes.

So that was at a complete hundred and

eighty for my first time.

Right.

Where people were like, oh,

are you working for somebody already?

You know,

I felt like that was a good sign.

And then Casey and I were never able

to meet up.

But I ended up going through and meeting

a ton of people.

And I brought Xerox's of all my pages.

Right.

And people would ask to keep them.

And so that was a great weekend because

everyone I talked to, they're like, oh,

you should be working, you know.

And then I remember towards the end of

that meeting,

I ended up trying to find a few

more people.

And then I went over and kind of

took the same approach and met Coley

Hamner.

And he was doing some work for Malibu.

And he goes, oh, hey,

let me introduce you to my editor.

So I met his editor.

And the same kind of thing, like,

you know,

I'll see if this guy can get you

a gig.

So fast forward a few more months,

you know,

because I gave the guy my information.

He said to get a hold of him

right away so he doesn't forget me.

And then I called that guy a few

times, and I never got an answer back.

Yeah.

And that turned into a few months.

So then I'm going, what's going on here?

Well,

this is back in the days of –

answering machines.

And I got a call from somebody claiming

to be an editor for Marvel.

Well,

it turned out to be my roommate who

also wanted to break in the comics.

He thought that was a very cruel, funny,

practical joke.

I told him I was going to bring

it.

And I'm like, well, you know,

let's fight and stuff right there.

So, so, so we got through that,

but actually a month later,

I did get a voicemail.

And it said, oh,

this is Matt Mora from Mighty Marvel

Comics,

and I'd like to talk to you about

possibly working for me.

So I'd ask my buddy,

did you do this?

Did you do this again?

He's like, no, no,

I swear it wasn't me.

So I called them back,

and basically they wanted me to work on

Punisher,

and he was working under Matt Mora.

So, of course, I was very nervous.

very excited and uh and learned the

process back then that they were going to

send me a sample script and uh what

i had to do was to take like

typing paper to do breakdowns and for the

audience that doesn't know like um

breakdowns are kind of like the

storyboards for comic artists right like

like you sort of give the editor an

idea of the pacing and how you're gonna

lay out all your pages and how you're

going to do your camera movements and your

closeups, et cetera.

So I would have to sit there and

do that and send those to him.

And then he'd give me some feedback.

But I remember when I first started

drawing the first few pages,

I was so nervous.

I had to redraw them three different

times.

And by the way,

I don't know if Marvel still does it

now,

but they actually sent you everything.

They send you a FedEx box with all

your pages, reference from the comics,

drawing materials, all of it.

They provide that for you.

Oh, wow.

That was very exciting,

getting that in the mail from them.

So you were actually mailing stuff.

I want to make sure that people are

understanding that.

You were mailing stuff back and forth

through USPS.

Well, through FedEx,

and that's what they did back then.

Yeah,

you would probably FedEx them five pages.

they get approved,

they send you a pay voucher for those

five pages,

which I have framed my very first check

for Marvel.

Um, but you know,

the thing was even during that time,

because I, um,

I forgot to mention this earlier,

but while all this was going on and

my excitement about maybe becoming a

filmmaker and being a comic book artist,

I had created a character of mine also

around this time called Black Alpha.

I've never changed the name.

But back then,

it was kind of more so like some

people think.

And I've seen some of the Image Comics

founders have these stories.

Like some of the characters they created

as kids,

they ended up making their characters when

they launched Image, right?

And I think a lot of the comic

creators who have that kind of an

imagination, myself included,

you start getting kind of jazzed by

bringing your own material to life, right?

So Black Alpha was kind of the result

of space, superheroes, Star Trek, Batman.

And I didn't realize it at the time.

But back then,

I think I treated it more like as

a hobby because I felt like the only

way that I'm going to be able to

do this is get a paying gig.

And at the time, they paid comic artists.

made you feel like a millionaire,

you know what I mean?

And so that was potentially a game changer

for me.

But I think, and unfortunately though,

as I got around that time,

the market had really gotten big.

And then right as I got my foot

in the door,

it imploded pretty quickly too,

you know what I mean?

That speculator boom happened a lot of

books.

So I wasn't on the Punisher book actually

for very long before they canceled the

title.

In fact,

I got a card in the mail right

around April first,

letting me know the book was getting

published.

getting shut down and they said this is

not a april fool's joke by the way

right i actually have that letter too by

the way from the editor i i save

all these things yeah that's wild so at

least they told you you know they didn't

just let you go oh they're with me

right this april's fools you know

At least they said, hey,

this isn't an April Fool's joke.

It just happened to be like, you know,

timing.

And during this time,

it was fine because I got invites to

come to some of Marvel's parties in New

York.

And then I remember like I had one

of the editorial rate committee sent me a

letter letting me know they were going to

start me out at a higher rate than

what they did for beginning pencilers.

because I think they had big plans for

me to help maybe try,

because they really liked my style back

then,

which was being compared to Art Adams and

Michael Golden.

I think they were hoping that I could

maybe become a name, I guess, right?

And they started me out at least.

I don't know,

fifty hundred dollars more than what they

were giving the beginners back then per

page.

Right.

So all this stuff was going, oh,

here I am.

I've arrived, you know, not knowing that.

And that's kind of that certain naivete

that you almost have to experience in life

where you're going just because you get

your foot in the door,

especially in a creative field,

doesn't there's no guarantee that you're

going to stay there.

And unfortunately, in my case,

there was some poor timing about where the

market was at.

And so the editors that I were working

for at Marvel,

some of them got let go too.

And so they started going around to

different companies.

And they were keeping in touch with me

to try and continue to give me work.

Harris had the license on Vampirella.

The guy that actually called me for Marvel

was going to try and get me a

gig drawing Vampirella.

And this kind of went on for a

while.

And then the other editor, Joy Cavallari,

he ended up going over to Superman.

And so I ended up doing a kind

of a tryout version of,

remember the Superman blue, the electric?

Yeah.

That era.

So I did a version of that.

And then also had a couple other friends

who were working in the industry like J.H.

Williams and

kind of tried to get me in touch

with, you know,

I got a list of editors names,

like try and hit them up.

But I think the timing of it wasn't

the best because I started talking to

other people when I see them at San

Diego Comic Con.

And some some guys are like,

I hate to tell you this,

but I've been drawn for years and I

can't even get work right now.

I've been on titles for years.

Right.

So, you know,

so I continue to try and do that.

And then.

A couple of my other buddies eventually

would sort of get their foot in the

door with comics, too, with Image and DC,

but

before that happened for both of them

actually,

they actually got their foot in the door

in the video game industry.

And so they were telling me for quite

some time, get a gig working in games,

like your salary, you get benefits,

the money is way better.

than comics.

And so I decided to kind of pivot

and make that my goal.

But that took a little while to have

that happen.

You know,

that's one thing I guess I try and

give myself credit for is, you know,

I've picked a kind of a path for

myself, that it's not so simple,

you show up, you apply for a job,

you give them your resume,

maybe you're going to get hired,

like when it comes to the creative field,

like anyone knows, if you're in a band,

if you're an actor, filmmaker,

It's a lot of it has to do

with a number of things before you get

kind of that lucky break.

And sometimes it might be the only one.

Maybe you'll get a few.

But I I was always hungry for it.

I guess that's why even with kind of

a fragile ego and being somewhat reserved

back then,

I knew in my mind I just couldn't

give it up.

So eventually I did end up getting my

foot in the door for a number of

years.

with video games and I worked on some

games that were created for the

PlayStation network.

And then I worked on a few other

games that, um,

would be more along the lines of like

world of Warcraft and, um,

torchlight, things like that.

And I was working as a concept artist.

So concept artist was the guy,

he's the artist that designs everything

from the ground up.

It doesn't characters, weapons, cities,

an entire, you know what I mean?

Just everything to go with your assignment

and it starts with you and then it

gets handed off to the three-D modeler,

et cetera.

And they get a rigger and animator and

then they move it around with a

programmer.

But so I did that for a while

and it was a lot of fun and

it kind of helped me improve my skills

as an artist.

Because the thing the thing that I tell

people and some of my other friends told

me, too,

is like when you get your your foot

in the door, being a true artist,

getting paid for it,

your skills should grow exponentially

because now you're getting to do that

every day and learn techniques and learn a

number of things to improve where you're

at continually.

And so so while this was going on,

because a lot of, like I said,

the companies I worked for,

they put me on fantasy games.

One of the last companies I worked for,

they were doing the Marvel heroes MMO.

And some of the guys are going, well,

if you do it for Marvel,

why aren't you on this game?

And I'm like, I have no idea,

but you know, it's all fun.

Cause I,

and here's something I tell people that

they kind of get a kick out of.

I don't play video games.

I never have.

When I would go in for interviews,

I would be honest with the team,

you know,

the hiring team or the CEO or the

VP or whatever.

And I said, here's the thing.

Since I was five and six years old,

I've loved drawing monsters.

I've loved drawing futuristic rifles and

spaceships and vehicles.

And I said,

the visual language that goes into

creating stuff for games or films or

comics, it's all the same.

I said,

the kid in me still loves drawing all

these things.

So that was the thing that would get

me hired on a number of occasions with

different studios, right?

Some of these guys found out I had

a history with Marvel.

And then I started getting pretty active

on social media.

People would say,

have you ever thought about going back to

Marvel?

And of course,

I'd been in the game industry for a

number of years.

And part of me was kind of going,

well, probably not.

Because just so many things are different.

And I won't say better,

but a little more financial stability at

the time, et cetera.

But I got to thinking about that.

And I was going, you know,

I should go back and revisit some of

my old characters.

And Black Alpha being the first one I

created at eleven years old,

I decided to take what I learned as

a concept artist.

And about probably this was all around

twenty years ago,

I started seeing these artists put out

when flash animation was a new thing.

Yeah.

There was a website called New Grounds and

there was some amazing stuff.

I'm friends with some of the guys from

that like.

You know, when that came out,

that was one of my favorite websites to

visit.

Yeah,

like the creator of the web series Zombie,

which got a lot of traction,

and then Dr. Shroud,

a couple of those guys,

they were inspiring to me.

So I've had a number of inspiring

milestones and chapters,

and I saw what they were doing with

Flash animation.

So I'm going, you know what?

I should try and animate a Black Alpha

cartoon.

So I started doing some tests back then.

I did some tests in Flash,

some small scenes and vignettes.

And then it dawned on me where I'm

going,

it's going to take me years to try

and animate this thing by myself.

And so I would still kind of play

around with the notion,

but I decided to take that animated style

and go,

why don't I just finally make a comic

of my character, you know?

And,

and so while all this was coming together,

I kind of had a vision and I

was always reading the trades and I was

sitting there going, you know,

we kind of live in the age now

where the internet kind of gives people a

certain amount of power in the platform

and you don't have to wait for the

gatekeepers to give you a shot.

Right.

So I decided to kind of take that

inspiration and other people, like I said,

I'm always paying attention to what's

going on around me in the trades and

everything.

And so I would learn things and get

ideas from, from people.

And then I'm like,

I'm going to take the plunge and I'm

going to get my comic out there.

Um,

So while this was going on, however,

you know,

Black Alpha being created at eleven,

I also created other characters of my

teens.

There's a character named Damian Moon,

which he was kind of like a James

Bond meets Doctor Strange.

Another character, Salem Tusk.

He was kind of my African-American Indiana

Jones.

And then I had others through the years

that followed.

And so while I was getting Black Alpha

off the ground and then kind of thinking

about the age that we live in,

I was sitting there thinking to myself,

like kind of a notion I had for

many years where I wanted to create kind

of a creative coalition of colleagues and

say, let's build an IP generator studio.

And we take these characters and we

cultivate these IPs to be built for kids'

books, video games, comics, toys, movies,

cartoons, et cetera.

So that also started kind of percolating

in my brain about fifteen years ago.

And so in tandem during that time,

I've continued to try and build this IP

universe of mine with an eye towards that

stuff.

And I pretty much I utilize stuff like

Facebook.

I still do to this day as a

prime.

I'm a very proud dad.

So I tell people.

If you're one of those people that their

parents always sharing pictures of their

kids, sorry, I'm a proud Papa.

My daughter is going to be on there.

I'm a proud dad.

But anything else that I have on like

Facebook is all about my art and promoting

what I do.

And because of that,

You know,

I've had a few instances where Black Alpha

was optioned to be developed as a cartoon

or animated movie.

In fact,

seven characters that I have in the public

eye,

they've all had interest from producers in

Hollywood.

A few of them have kind of gotten

far, haven't stuck the landing yet.

um there is one film being made currently

on one of my characters that's being

filmed in el paso texas that started

filming about two years ago it's an

independent production so it's going to

take a while but i actually get to

have a stanley style moment where i'm

playing one of the bad guys in it

i have about ten lines uh i haven't

filmed my part yet but um so so

because of social media and realizing

kind of what it could bring um my

i guess my notion was i was hoping

that the right people or enough people

would see what i'm doing and maybe liking

the premise or the designs or the artwork

because i've tried to kind of also

cultivate a brand with my name with what

i'm doing both both together kind of my

my persona and and my goals and um

so that's kind of how i found the

opportunities that i found including

getting black off on the big bang theory

was somebody that I met on Facebook, uh,

getting black alpha and USA today was

someone that I met at San Diego comic-con

who saw my stuff on Facebook, you know,

and, and was,

they were launching a new kind of, um,

Trying to think of the term like it

was a new kind of a movement to

get indie comics out there on something,

you know,

because like when you're on USA Today,

that's also huge exposure.

Oh, yeah.

So so they were I was one of

the first people they thought of,

you know,

and by this point I was getting Black

Alpha issue one completed and wrapped up

because I had a goal that I wanted

to sort of.

And especially I remember the first con

when I started promoting it,

I had like a preview edition done.

But there was a nervousness like, OK,

here we go.

Because now I'm not going to focus on

my history in video games and Marvel.

I'm going to focus on stuff that no

one's ever heard of.

And you can be a little nervous.

Because, you know, I mean,

that's kind of when the test comes where

you're going,

maybe this will land with a thought or

nobody will be interested, you know,

but I, I always got a warm reception.

And pretty much what I what I've done,

I told people as I take stuff I've

learned,

like when Star Wars was first being

promoted back in nineteen seventy six,

Charles Lippincott,

who was their marketing director,

they brought posters, T-shirts.

some stills from the film and then had

like a panel to discuss the film to

sort of get people.

So I basically decided, you know what,

I'm going to create my own merchandise

prototypes to be at the show.

So that brings people,

and some of those ended up on the

Big Bang Theory, by the way,

the Maquettes,

and I had little spaceship models and all

that.

And that's kind of what worked,

because then it would bring people over to

my table going, what's this?

So then, of course,

I have kind of the pitch ready.

And one of the very kind things that

people have said through the years is that

since I'm a lifelong,

very passionate super nerd,

that comes out when I talk about my

stories, too.

They said you get really, really excited.

You know, it's very infectious.

And they said,

you can tell this means a lot to

you.

You know,

you have literally covered half of my

interview and I've only asked you one

thing.

Oh, sorry about that.

You're very much passionate.

No,

that is like the best thing in the

world is I could just like get it

started and just let you go.

And I'm just following along over here of

where you're at.

I'm like, Oh, I didn't,

I don't send interviews people.

Like I said,

it's just something I won't ever do.

And he's literally almost covered

everything word for word that I wanted to

talk about.

So it's been great.

Just listening to your story on this side

of the camera and on this side of

the microphone,

I do want to touch some more though

on black alpha in what you've done with

the big bang theory.

If you're good with that.

Sure.

Go ahead.

Sorry.

Oh, no, I was going to ask like,

so black alpha at its core,

like what's the concept of the story and

kind of like,

where did the idea for black alpha come

from?

Well, when I was at eleven,

I decided to.

There was a couple of books out that

were on that time,

one of them was Star Lord,

who eventually becomes, you know,

one of the members of the Guardians of

the Galaxy,

a slightly different version than the.

the Chris Pratt version,

and also another book called The Man

Called Nova.

And it was fun to be around those

when they were the beginning stages.

So both of those stories showed me the

concept of the cosmic superhero.

And already loving Star Trek,

I kind of was like, you know,

I should maybe kind of create my own

space superhero.

But the laughable part is I took –

And, you know, and as a kid, too,

I was also into stuff like some of

the some of the Asian superheroes like

Ultraman.

Oh, yeah.

There was there was a movie I saw

at the drive-in called Inframan.

And that character,

he had kind of sort of this round

bug like helmet with these big bug eyes.

So I sort of took that,

like this round helmet with these bug

eyes,

but kind of gave them the Iron Fist

Peter Parker treatment where they had like

the big whites with the shape around them.

But I pretty much ripped off the costumes

of the original X-Men,

which was the gold tunic.

And the trunks and then, you know,

the gold gloves and the buccaneer boots.

So I get that was his first outfit.

And and what I love about that age

is, you know,

you're just so you're so amped up as

a kid.

I'm creating the most amazing thing ever.

And so so I knew that that he

was going to be in space.

I knew that I wanted him to have

a spaceship.

I wanted him to have his own enterprise

or whatever,

because the Millennium Falcon wasn't out

yet.

And then at that time,

his name was Dr. Adam Steele,

and he'd been in a nuclear accident that

gave him the strength of thirty men.

That's what I laugh at when I think

of that stuff, right?

Yeah.

But his color scheme and the name,

the color scheme, he was always white,

gold and black.

So as I got older,

I kind of obviously discarded that when I

realized, well, that's a little...

it's a little silly and it's a little

derivative.

I really started thinking about if I'm

going to do a story about a space

character,

Maybe I decided to kind of go in

the realm of stuff like Dune.

Is he a noble?

You know, is he like someone's like,

is he a prince?

And so for a while,

I originally had wanted to do more of

like an outer space retelling the story of

Moses.

He was he was part of all these

noble houses.

And his family was kind of the main

noble house that ruled over the other

subordinate governor houses.

Well,

he finds out that he's been adopted and

then his family's actually been

subjugating the people.

the citizens of where he's from right

somewhere in another star system and so of

course he ends up feeling betrayed

renouncing his birthright and then his

family actually has these suits which give

them power that's how they're able to kind

of lord over the citizens including the

heirs they get one too so he decided

to use his suit to sort of free

the people kind of thing right

But then the more I thought about it

as time went, of course,

when I would tell people that, you know,

and I've learned to kind of get over

this.

But when I would say that to my

friends, they're like,

that kind of sounds like Dune.

So as soon as I heard that,

I was going, well, OK,

maybe you need to kind of switch angles.

So after a while,

I started thinking about it.

I'm like, you know what?

I also love the Three Musketeers.

What if I do a story about more

of a peasant who wants to join?

It's kind of set in the same universe,

but instead of him being like a royal

heir,

he's from some outer rim territory planet

like Luke Skywalker.

And he wants to become, you know,

and it definitely starts to have a little

more of a Star Wars feel because there's

these honor guard figures that are like

folk heroes and these suits give them

their superpowers,

kind of like the Green Lanterns,

Power Rings, et cetera, right?

So he wants to become one of them.

And it's kind of more about his story,

right?

He comes from, I guess, you know,

humble beginnings in poverty.

And it's about a young man who's wanted

to be one of these kind of these

noble folk heroes.

And his world gets ripped apart because

his family is killed.

Kind of like the superhero mythology,

right?

So it kind of changes his persona because

as a young boy, he was innocent,

wanted to become one of these.

And with his family...

You know, a number of things happen that,

you know,

we haven't divulged it entirely in the

comic yet when people read it.

But he ends up kind of going from

like a young,

innocent boy to a bit of an antihero

to a hero arc, you know,

like because he's got now got a chip

on his shoulder.

He feels cynical.

And, you know,

I'm a sucker for redemption stories

anyway.

So, you know,

I've taken elements of like Peter Parker

and Bruce Wayne and all that.

And I'm always kind of intrigued with

that.

the iterations of these characters where,

like the super villains,

they have something tragic happen and they

could have gone one direction or the

other.

I mean, Peter Parker,

after Uncle Ben gets killed,

he could have selfishly kept using his

powers to try and gain something

selfishly.

And then Batman, at least in the films,

they implied like in Batman Begins,

he was sitting in that prison,

maybe over in the Philippines,

wherever it was,

and he had to have someone come in

his life that gave him a path.

Like Liam Neeson, but not exactly how,

you know, obviously there's twists there,

but I decided I wanted to tell that

kind of story about,

in a way you could say it's sort

of an allegory for my life, you know,

come from humble beginnings.

I've had dreams of doing stuff since I

was a young boy.

There are many challenges that have come

my way since that time.

And sometimes you have to learn to adapt.

And so I really,

at the end of the day,

even with the trappings of a space opera

and cool spaceships and,

and superhero powers,

I want to tell a very human character

driven story about a guy that any of

us should be able to relate to.

In fact,

all the characters and all my stories,

I want to give them a little more

gravitas as well as like, you know,

depth villains too.

I don't, you know, I want,

that's kind of my goal or the notion

for any of my IP is I want

to tell stories that take the tropes,

of of pop culture the cliches and sort

of turn them on their side a little

bit and give people a little bit of

a different version of what that is and

and ultimately at the end of the day

because um you know growing up loving

superheroes i i realized something too as

i got older i love batman i mean

don't get me wrong i love superman and

the x-men stuff but i love batman i

love iron man i love the rocketeer

I love the gadgeteers,

and that's what I realized.

I love the guys that at the end

of the day are us.

Granted,

they maybe have to train or they have

gadgets and abilities,

but ultimately it's still us.

And so I decided to make my character

a version of that so that he gets

superpowers because he discovers a suit

down the road.

And at this point in his story,

he's kind of lost his way for a

while because he has tragedy hit his

family when he's about –

don't know maybe early teens and then by

the time he's in his mid to late

teens he's been wandering aimlessly after

his family's gone and so he could have

gone down the path too of a villain

but as we we come at the beginning

of the story you know it's sort of

his beginning of arc where he's going to

be making mistakes and all of that so

anyway so with all that being said usually

i pitch it as and it says that

in the usa article what if you took

the batman story sprinkled it with iron

man tech and dropped it off in star

wars

Now,

I love the concept of this story and

where you're going with it.

But at the end of the day,

when people hear Black Alpha or when they

come to your booth at a Comic-Con and

they go, hey,

what's the essence of this story?

When they read that story,

what do you want them to feel when

they read their first issue of Black

Alpha?

Well,

I don't know if every creator feels this

way, but I'll say for me,

like you're always kind of hoping that you

can give other people the feeling that you

had when you first experienced something,

that thrill of like, what is this?

You're immediately, you're into the world,

you know?

That's always my hope.

And the one thing that I've done,

because sometimes that term can be

misunderstood,

because I know when I first got this

out in the public eye,

I had families come over to me and

I would tell them this is an all

ages title.

In other words, there's no gore,

there's no swearing,

but there are some dark themes in it,

you know,

especially the loss of family and kind of

how that's handled.

But I would tell people, you know,

so I had a mother ask me,

so would my nine or ten year old

I said, yeah,

I would feel comfortable with them reading

this.

So they would pick it up.

And it felt good to say that because

I'm going,

me growing up on Star Trek and Star

Wars,

that's something I could experience with

my parents.

And I sort of, I create,

I wear my influences on my sleeve.

I mean,

I have other material that would probably

be more along the gritty line of adult

stuff.

but this is the one because I created

it as an eleven-year-old.

I think ideally,

because of the stuff I grew up on

which appealed to kids and adults,

that's the goal is that this rise that

fine line like kids should be able to

enjoy it, maybe get some ideas,

be inspired,

but adults can be caught up in the

political intrigue and the character

development of the piece.

It comes off as one of those pieces

where a father or a mother could sit

down with their daughters or sons and kind

of like page by page this and read

it together and enjoy it together.

There's a lot of comic books out there

of many different walks of life.

but there's not enough comic books out

there where a family could sit down and

enjoy it together.

And it's really cool that you have created

one like that,

that has got a lot of love from

a lot of different people in a lot

of different places.

So yeah,

When I realized who you were, actually,

and when you had mentioned that your stuff

was on Big Bang Theory,

I probably watched Big Bang Theory that

night.

And I had seen your prototype,

Black Alpha,

sitting on the shelf in their apartment.

And then later on at the comic book

shop,

seeing your posters of Black Alpha on the

wall at the comic book shop.

is just one of the coolest things ever

and i know we were talking about this

a little bit before we got actually on

the show live what was your reaction the

first time like you you're like hey here

is the stuff and then you know then

some people sending you screenshots like

oh i've seen black alpha on big bang

three well what was you how was what

kind of emotions did you experience in

that

Well,

the funny thing was when I think the

very first episode that had the stuff on

there,

because I had been communicating with the

set decorator for the show.

And then so I had a list of

things to send him.

And by the way, the cast members,

excuse me,

Sheldon and Leonard were supposed to wear

T-shirts, too.

Oh, OK.

They gave me their sizes,

but apparently they predominantly had to

deal with D.C.

So if you look at like when Sheldon

wears a lot of it's, you know, D.C.

Yeah.

Yeah.

So flash.

So that kind of fell apart a little

bit.

But I remember that that when they got

the material in,

I heard from a friend that Chuck Lorre,

the creator of the show,

took out the spaceship for Black Alpha and

pretended like he was flying it around the

set there.

That would have been really cool.

Yeah,

that was really fun and exciting to hear.

And then when I was at C to

E to I had heard that the episode

that the stuff was going to be on.

So I was actually with some friends who

also had gotten their stuff on the show.

We had a little bit of a viewing

party,

but I was getting things ready for C

to E to.

And then I was sitting there looking to

see if I could see the ship.

in raj's apartment and because of the

shape of it and how it was lit

you could kind of make it out but

not really so then i'm like well i

can kind of see it so that's really

cool it wasn't until the next day that

i had some friends go oh that's awesome

and then they brought up about the

figurine

And I said, oh,

I didn't even see that.

You know,

so then that's when all that began.

But I had so many people reach out

to me the next day.

And it was just kind of this sort

of like community feeling like this is

really cool.

This is kind of surreal.

Like my characters now are part of this

world,

like being on the sets and these

characters and the universe,

their stories take place.

And then, of course, after that,

other people and some of it's been some

of the people have been following what

I've been doing for years,

which I'm always grateful for.

You know what I mean?

Because.

they've kind of seen me go through the

highs and lows and be able to kind

of celebrate some of the wins for me.

Right.

And, and so I, I appreciate them,

I guess, being part of it.

So I think too, back then,

and I think I was starting to do

some TV show interviews and stuff.

And I remember like talking about,

you know, that's what it was about.

Oh, how's that feel?

Big bang theory.

And then,

and then I knew I had the next

month I had the USA today announcement

that I was going to do at Denver.

And I got to actually sit up there

with the creators of Ben ten to do

that one.

to show a trailer and stuff like that.

So in that month,

there was kind of these two things that

were happening.

I almost did the six,

seven thing with my hands right here.

So all I can think of,

my daughter still brings that up.

I know it drives people crazy,

but I talk a lot with my hands.

So anyway,

but it was kind of one of those

feelings of like,

wow,

I haven't even been at this this long,

even though this character has been with

me for a number of years,

but getting out in the public eye and

then there seems to be these opportunities

that are just kind of happening quickly

out of the blue.

And so I think at times for a

while, as exciting as it was,

I sort of took that for granted,

unfortunately,

because

You think, oh, you know, boom, boom, boom,

boom.

Here we go.

And I was kind of coasting off those

for a good year or two.

And then I started having studios reach

out to me.

Hey, what's this black alpha thing?

Have you ever thought about we're trying

to look for material to turn into like

an animated series?

So and that happened three different

times, you know, for a few years there,

too.

Now, with all that being said,

and I still like, you know,

and I know sometimes on my page,

if people go to my Facebook page,

I reshare some things.

And part of that is because for me,

it's fun to relive it.

The kid in me never gets tired of

that, those kind of milestones.

And also I'm like,

my stuff is always new to somebody,

you know?

And I'm sharing something that I'm proud

of.

And I think it's cool, you know,

and that sort of helps me get through

the times, you know,

when something was option to be turned

into a cartoon or movie or whatever.

And ultimately, and by the way,

people don't realize it.

Ninety eight percent of the things that

you see, whether it's a film or TV,

there's hundreds of other percentages of

people that also got their stuff to option

for TV movie development.

Things just don't happen or haven't

happened yet.

So those,

those wins kind of helped me get through

those moments as I still continue to this

day, you know,

explore and seek those opportunities.

Like I said, you know,

having a film made of one of my

other characters,

even as an indie production,

it's still really exciting.

I mean,

the director sends me clips all the time.

And so I feel very grateful that,

you know,

that I've actually had a number of my

IT set or IP,

several of them actually land with people

in the entertainment world that they're

intrigued by all of them,

whether or not it's the design of the

characters or the premise, um, you know,

and I've had people like, uh,

I become people, uh, friends online with,

uh,

Chris Hunter,

who happens to be Jeffrey Hunter's son,

the original captain of the cage pilot for

Star Trek.

And I sent him some Black Alpha stuff

and he loved it.

He loves the ship.

I have a friend, Rob Pratt,

who's been worked at Disney for decades,

and he's a showrunner and he's also been

a fan.

And I sent him copies of the comic

and shirts and everything.

And they've been so supportive.

And so I feel like when you have

people who

are part of this major pop culture history

like Disney and Star Trek.

And they're telling you that they like

what you do, you know,

it gives you kind of a sense of

like, okay, maybe I'm not insane.

Maybe my stuff is working out.

Cause you know,

it's waiting your turn basically at this

point you feel like,

Yeah.

Yeah.

And you're well, I mean,

I think everyone will probably go through

this where you're kind of going,

am I crazy?

Is my stuff bad?

And I just don't know it.

And I think when you face rejection,

which you kind of have to grow thick

skin for, too.

Oh, yeah.

That that that's what I guess I've learned

through the years is that everything I

wanted to do.

always involves an element of

disappointments and just getting rejected.

And that's just something, I think,

a skill people have to acquire.

And I always think about these actors that

get these interviews in these movies and

TV shows that you think because they

became known for one or two different

iconic roles that they were up for so

many that they didn't get.

you know,

we just get to see the wins in

the public eye and not the stuff that

goes on the behind the scenes.

So no, a hundred percent on that one,

a hundred percent.

And so do moments like that,

like having your stuff on big bang theory

and having fans, uh,

of your work that work at disney and

on star trek do you think those moments

validate the idea that creator owned ips

can break into mainstream culture such as

black alpha being appearing on big bang

theory well i i think because of the

the uh the last maybe fifteen or twenty

years we we've never seen a better time

for people

And I mentioned this kind of a little

bit earlier,

I keep having these milestones that I

mentioned, but when Image Comics,

first started.

And Rob Liefeld, to me,

is one of the biggest champions of

creator-owned stuff.

And I feel very much a kindredship with

him because he's like me.

He just grew up loving all sorts of

pop culture stuff since he was a young

boy.

And he's still so passionate about comics

and also creating his own characters too,

right?

So I definitely feel a kindredship there.

And then watching what Image Comics did

back then is still something that's felt

to this day,

where those guys took

became the captain of their own destiny

and took their characters and sort of took

a shot and feel like, you know,

as they say,

took a big swing to see if people

were going to respond to what they were

doing, the original stuff.

Right.

Because.

Yeah.

And I think that because of that kind

of mantra and philosophy that image has

had since then, currently,

I still subscribe to that where I'm like,

you know, because I mean,

I've had people ask me going, hey,

what would you do if somebody came up

to you?

And because as much as you know,

I'm known to love Star Trek.

star wars and they said what if somebody

gave you an opportunity to tell your star

trek or star wars story of course that

would be thrilling i have ideas trust me

stories i'd want to do but but for

me as the birth mother of what i've

created there's no other feeling the world

like it than seeing your stories your

characters the the world building the

elements of the universe the the the

locations everything about them their

stories their journey seeing it actually

come to life in a tangible form there's

no other feeling in the world like it

for me and especially taking it years

later yeah i imagine like anybody who has

created an independent ip on their own

that would be like the best feeling in

the world right just to have your stuff

out there mainstream in that that way and

that's something i strive to do here is

I don't care if I ever become mainstream,

but as a platform,

my ultimate goal is to make indie comics

mainstream, like public-facing, like, oh,

there's other options out there.

It's not just Marvel and DC out there.

There's guys who may be your next-door

neighbor creating these amazing works in

these amazing comic books that...

you can buy and you can enjoy and

they're fantastic.

They're as good,

if not better than those of the big

two or the big three comic book companies

out there.

And it could be your next door neighbor

making that IP.

And that's to me is like,

is why I sit here right now talking

to you and seeing the successes that

you've had and not just successes.

We've talked about your lows that you've

had, your highs that you've had,

And just such a really cool journey that

you have been on creating your own work

now.

Well, the interesting thing.

Oh, go ahead.

No, no, no.

Go ahead.

Go ahead.

I was going to say the interesting thing

is to like, you know,

even though I kind of treat it as

a humorous thing, these anecdotes.

I when I was in sixth grade and

I was a shy art nerd,

wasn't very popular in school.

So when when recess came around,

all the other kids were out playing

different games and different things.

I stood by myself at the corner of

the school.

And I would fantasize about doing

interviews even then.

Or coming up with a theme song for

a Black Alpha TV show.

You know what I mean?

Or even if I'd watch things,

one of my friends kind of got a

kick out of this.

Have you ever seen the Disney The Black

Hole?

Yeah, yeah.

Okay.

I know it didn't do what Star Wars

did or even Star Trek for that matter,

but there was a theme in the black

hole where they're sort of having their

Star Wars style gun battle.

This theme that kicked in and it had

kind of a fanfare, heroic theme.

I remember listening to that going,

that could work for Black Alpha or

something like it.

So even as a kid,

I'm thinking of this stuff.

So having the ability through technology

now and the internet and a way to

reach an audience and see all those

things.

Because the one thing that people tell me,

which I take for granted is,

I've had people go, you know,

when I was younger,

I wanted to do this,

but then I kind of either gave up

or I lost interest.

They said,

you're one of the only people that I

know that hasn't let that go,

especially from your young childhood years

of like, here's my character.

And, you know, that's why I said,

even though it's not a big part of

pop culture, you know,

I'm doing a few things this year to

celebrate Black Alpha's fiftieth

anniversary in nineteen seventy six to

now.

You know what I mean?

I've got a couple of surprise projects

coming up.

and i i sort of made a post

about that about a month or so ago

because it dawned on me where i'm going

i can't believe this character has been a

part of my life for that long you

know and uh and here he still is

and here i am together along with the

other characters that i've created since

and by the way i forgot i brought

a little fun thing too because while we're

talking about it so i figured i'd show

we got my toys

That is still, like, such a cool thing.

It's like Ben Ten stole that concept,

I swear.

Well, I was very much inspired by them,

too.

Whoops, hold on.

Almost brought the headphones out.

But I have a few different versions of

these that I take with me to the

cons.

And this one here is actually more like

Batman, the animated series.

Like,

see if I can pull this helmet off.

The big broad shoulders and the slimmer

waist and leads.

Yeah,

and then the head comes off so you

get to see what he looks like.

As a kid,

that was something I was always intrigued

by when you see Batman without his cowl.

And then I also had another friend

commission this kind of an anime style.

And because one of the comments that I've

gotten from people through the years is

that even though Black Alpha sort of goes

over the tropes of superheroes,

it actually could translate to even like

an anime style Neon Genesis Evangelion,

you know, Robotech,

that kind of stuff too.

So and then I was going to show

you, you know, when I'm at the con.

So I've always got a couple of different

covers.

you know, variants and stuff.

I still sell these currently at the con.

So that's fun.

And a lot of people come back and

buy them and then want to talk over

the story because I put I put in

these comics like star maps

some concept designs of other ships that

people don't see in the current story to

show them how big the world is how

big the universe i've created because i

personally i love that stuff i've loved

that since i was a kid i love

behind the scenes stuff um the star trek

technical manual any of that stuff you

know so i play that to my own

work and then uh and then this part

is humorous i actually have a funko pop

of me

So that sits there with me at my

table.

But I actually have my friend Jack Egan

got this made.

It's a little Black Alpha Funko Pop.

that's really cool so so every time i

set up at these shows and i have

that um it's kind of you know obviously

it's a completely different galaxy that

rob leifeld kind of the the air that

he breathes with his success but i love

seeing him like you know if you ever

watch his podcast he's got so many markets

and statues of like uh deadpool and cable

behind him so obviously he's kind of the

same way like seeing toys of your brain

children it's such a thrill every time one

that never gets old you know so

I imagine.

It's such a cool thing to have something

go from your head to paper to a

piece of plastic in front of you and

being able to hold your figure,

to be able to hold your comic book

and to have these conversations with

people as they visit your booth at a

Comic-Con or something like that.

It's such a cool thing in my head.

I remember when I was coming up in

the nineties and seeing the guys from

Image,

Rob and Jim and Todd and all those

guys, those were rock stars to me.

Those were my rock stars.

To see the Spawn movie happen and that

kind of stuff, to me,

is still one of the coolest things ever

because that was an independent comic that

Nobody expected to.

I mean, shit,

we're like three hundred issues deep,

three hundred plus issues deep into spawn

right now.

And they're we're supposed to be getting a

second movie.

Finally, there's been an animated series.

There's been a video game on Sega.

And these guys weren't expected to be

around that long.

They were suspected to be, you know,

a flash in the pan like many,

many others.

And here they are.

when T, thirty years later?

It's, I think, yeah, it's,

I'm trying to think, ninety-two, I think,

is when it started.

Ninety-two.

But ninety-three, I think,

is the year where it really, like,

zoomed off for them.

It was like, ninety-two is when it,

the concept and the idea and the thoughts

were born and the first issues were

hitting the shelves.

But it feels like ninety-three was that

year that it really took off big for

them.

what was fun is when image actually had

his twentieth anniversary i got to uh

premiere a lot of black alpha at their

show that's really cool to me that was

very symbolic of like these guys showed me

an amazing path and i'm going to be

at this show to sort of do my

version of that so i got to meet

other image creators that were having

books launching and stuff then and

That was still a thrill for me,

because that was one of those shows where

people were coming over to me.

They were drawn by the maquettes and the

other merchandise that I had created then.

And then they wanted Black Alpha sketches

when they would buy a preview edition and

stuff like that.

But I will say that for me,

what image represents as a mantra is so

incredibly important,

because it gives the power to creator.

And people don't realize it too.

There's been so many amazing books

through the decades that have come out of

the indie scene that like the crow.

Yeah.

You know, just, you know,

these amazing works that and I guess my

personal when I get on my soapbox a

little bit is that we need fresh voices.

We need fresh stories.

You know,

if if there was some of the mindset

that was around around the time of like

the pulp heroes in the early thirties of

like the shadow and Doc Savage and stuff,

we would have never gotten Batman or

Superman.

You know what I mean?

Yeah.

Yeah.

The Phantom.

There always needs to be a voice.

And obviously there has been.

I mean, The Walking Dead.

You know,

it's funny because image begets this

movement.

And because of that,

Robert Kirkman gets killed.

the walking dead comic, you know,

going through image and then it's a TV

show and it becomes this phenomenon,

all this kind of domino effect of what

the power of image gives the creator.

And so, um,

turn around and gave us invincible too.

Yeah.

Yeah, yeah.

And so, yeah,

he's got kind of the one-two punch

currently of two of his IP doing very

well in other media.

And that still inspires me all the time

currently and will continue to inspire me

because, you know, like I said,

being a proud dad,

I always think a lot about, you know,

because my daughter's my one and only

child, right?

that I wanna leave a number of legacies

for her besides first being a good and

loving dad, teaching her things,

but also to let her know dad went

after something, even when it was hard,

no matter what, I didn't give up.

And that's kind of the main legacy.

And then eventually,

not to get all morose,

but when I'm not here,

I wanna sort of leave an estate that

she can benefit from my characters

whether or not by that time they'll have

been turned into something like a movie or

a cartoon and figure out a way to

kind of keep that going forward and maybe

even adding her own creations in the mix

too, you know, so...

So that would be really cool because I

don't think we've ever had that where a

father-daughter or father-son duo have

done the same characters that I can recall

or picked up the character and then took

it to that next level.

I don't think we've ever had that before.

And that'd be really cool if your daughter

decided to pick it up and become that

first, you know,

to have a father-daughter duo do the same

character and to take it to that next

level.

Yeah, I mean, you know,

and I've had people ask me to,

you know, because, you know,

because of just how much I love and

care about her.

Do you have any tributes or I've got

three different IP projects and each one

of those represents a stage in her life

that's going to be a tribute to her,

especially when I'm not here.

I want her to have those as kind

of a bit of a memorial gift,

I guess.

But but, you know, of course,

I'm the kind of dad that I'm like,

I would love it if she did that,

but obviously support her own path, too.

You know,

that would that would be pretty cool and

interesting.

And and it's funny, too,

because she she's always surrounded by

black alpha stuff.

And I think now she's used to it.

You know what I mean?

Yeah.

It's kind of that like, oh, yeah,

this is my dad's character.

But I remember when she was about three

or four and I had one of my

images of my main several IP and she

pointed to them and she goes superheroes.

And then she pointed towards Evelyn

Eleven,

the one that's currently be made as a

film.

And she goes,

I want to be her for Halloween.

She wasn't getting it that I created these

characters.

I got a little choked up at that

moment because I was going, wow,

that's amazing that I can share part of

this world that is so passionate and

important to me with my daughter.

Usually,

I do one or two cons a year.

I got a con coming up in a

couple of months.

She's treated like mascot royalty there.

She's been going there since she was three

and she's going to be five.

And I've always told people when I do

the opening ceremonies and the closing

that I appreciate how much everyone has

made her feel included in the big nerd

family that we have and stuff.

It's really cool.

And my daughter's the one that really got

me back into comic books and got me

going into Comic-Con.

Because I hadn't been in years and years

and years.

I just simply...

I could say I had the time,

but it was like...

I didn't want to go to these things.

And now that she's that age where she

can enjoy them,

she enjoys them more than I do.

And I just enjoy going to hang out

with her and seeing her face and how

much she enjoys these things.

And to me,

there's nothing better than when you have

those types of things that you can share

with your kids.

And I wish more people would,

I wish I would have took more time

earlier in my life to enjoy those things

as well.

But no, that's really cool that, you know,

she's,

she's right there along with you and

enjoying it,

like watching her dad do his thing.

Well, you know, what's interesting,

you know,

because I can tend to overthink a lot

of things, but I feel like, you know,

generationally,

some of the paradigm shift that has

happened is like my parents' generation,

they grew up in the fifties and that's

when kind of nerd culture really started

beginning, right?

I mean, it'd been around since the series,

but like, you know,

the Superman TV show with George Reeves,

the Lone Ranger with Clayton Moore,

that was stuff they started growing up

with and have been able to kind of

pass along to me.

And then

the sixties with Star Trek.

But I feel like nowadays,

because of how long all of these decades

worth of genre culture been around that

something that, that, you know,

generationally we grew up on, right.

And kids now can have their own version

of that.

And I think that's really cool that

parents and their kids can share all the

nerd stuff together.

Yeah.

We're back.

I think when,

when things were different decades ago,

I think a lot of maybe adults,

not all of them,

but probably a lot thought this is kid

stuff.

You put that stuff away when you get

older, probably telling their kids, yeah,

get rid of it.

That's how a lot of these comics got

rid of that,

became the ones that survived were

recollectibles.

And I think that now I just love

that I can share things.

By the way,

I'm out of the loop on Stranger Things.

I know quite a bit about it,

but my daughter loves that show.

So I'm going to have to learn more

about it and share that with her because

I went and bought her a Stranger Things

jacket a few months ago.

She just had to have it.

They have a new animated series coming

out.

I think it's called Stranger Things,

something like that.

So it's like,

it's like a story that takes place in

between like season one and season two,

I think,

or maybe between season two and season

three.

One of my Facebook online friends,

Eric Robles or Robles, I'm not sure.

He he had a cartoon out a couple

of years ago called Glitch Text and Glitch

Text.

And so he's actually I've been seeing it

in his feed on his page that he's

he's a person who's pretty much,

I believe,

show running that Tales from Stranger

Things.

Yeah, that's it.

Tales from eighty five.

so can we talk a little bit about

the um just the comic industry in general

and some of the things that you have

experienced and some of your lessons

learned from that so what is this what

is something about the comic industry that

people aren't ready to hear i think um

and this is just my opinion that

Comics have a different presence than they

did for generations.

Like I said,

sometimes it has been a struggle to get

younger readers.

And also,

there's a lot of ebb and flow now

more than ever.

I mean,

the entertainment industry is going

through that now more than ever, right?

But basically that...

I don't think comics will die as an

art form,

but I think sometimes people have to be

open-minded to how the information is

delivered platform-wise.

And I've been seeing Rob Liefeld talk

about this pretty regularly is that now

more than ever, do your own thing.

you know,

because Marvel just had a lot of job

cuts,

even editorially and the comic umbrella,

but also the visual development.

You know, and I feel like, and I,

you know, I don't begrudge anyone that,

you know,

When they were younger,

it was always their dream to work on

the X-Men titles or somebody drawing

Batman or whatever.

That's cool if that's your dream and you

were able to make that happen.

You know, awesome.

But I do feel like because of the

age and also, you know,

a change is hard because I've said this

repeatedly that.

what i think changed with comic books and

i do feel like i hope it has

a bit of a resurgence like the lp

community yeah where you know vinyl

records sort of came back that people

having a comic in their hands and reading

them will see seem kind of kitschy not

kitschy but niche and new and fun because

um what i've told people is i said

you know when i was a kid and

i grew up reading comics

it was left to the theater of your

mind, right?

So Iron Man, you know,

I always wondered as a kid in grade

school,

if they ever make an Iron Man movie,

how are they going to do that?

Well, now that we have films,

they can do things way beyond comics.

Video games can do things way beyond

comics.

And I feel like that's where comics have

kind of taken a hit.

And I think that it's always good to

just stay adaptable, I guess, you know?

And I just think right now, once again,

more than ever,

if you have a story that you're dying

to tell and you're able to either bring

a couple of partners or you can do

it yourself,

just get out there and do it,

put out a web comic, whatever it is,

you know, and you never know.

And it's definitely,

it's definitely the time to that with

whether it's a web tune or creating your

own actual comic book,

your physical comic book.

It's easier now than it has ever been

for people to,

with indiegogo out there uh kickstarter

and there's a couple other platforms out

there that are gearing up to also add

a new element to that and um i'll

be talking to one of them next month

who's getting ready to they've launched

the app where you can read independent

comics,

but they're also going to add a

crowdfunded element to it if they haven't

done it already.

And I'm going to be making that

announcement probably next week,

like

Because he's not on the schedule right

now.

However,

I felt really strongly about what we were

going to discuss.

So my first opening is in June.

However,

I was going to have a sit-stay period

in there where I wasn't going to have

anything.

So I bumped him all the way up

into there because I do feel like it's

something that

is going to be really good from a

comic or indie comic book perspective for

a front facing community where you can

read digital comments and also have your

comics funded,

which is going to be a really cool

thing to get to talk about with the

creator of that.

But so do you think gatekeeping is real

in the industry?

Yeah, I mean,

gatekeeping is real in many parts of life,

honestly.

Yeah, definitely.

A hundred percent, but...

But in the entertainment industry,

for sure.

I mean, some of it,

I slightly understand the reason for it,

because...

I feel like, you know,

no offense to I mean,

I'm always a big cheerleader of anyone

trying to bring something that they have a

vision for.

Right.

Some people, though,

their skills are a little rough.

I feel like some gatekeeping is partially

there for that.

You know what I mean?

Because they don't want every person

filtering through.

And then you have this bottleneck of.

people that are tying up the production

process or the editorial process or

anything right um and and it can be

frustrating i mean i've i've been a part

of it where i've been on both sides

you know what i mean like even yeah

even uh you know i worked for a

while as an assistant art director

at uh you know a couple of video

game companies and there's gatekeeping

going on there i mean the art director

and i had to look at stuff to

sort of put a bit of a wall

up to decide whether or not this person

is going to be let in right yeah

or especially when people have a dream and

they they they're just dying for somebody

to give them their first shot um but

i suppose really even now though that's

even easier now with things like stream

and it's easier for you to or sorry

steam

where you can make your own game and

put it out there for people to play

and to purchase and to enjoy.

Well, even right now,

I won't go into detail,

but I have a couple of filmmaker friends

of mine and one specifically that I

partnered up with that we're building some

things behind the scene in the animation

space because there's never been an

easier, better time to do it.

So we'll see.

A hundred percent.

Yeah.

So I mean,

that's what's exciting is that I'm not

waiting for because I've had to be in

that position myself.

Yeah.

That you're hoping somebody gets what

you're doing.

to give you, you know,

there's always that one voice or the one

person that says yes.

And, you know, because it's funny,

I've always thought it was interesting

when you hear all these stories about

studios that passed on Star Trek and Star

Wars.

It's wild, ain't it?

And part of me goes, well,

then that person has no business being in

that gatekeeper position.

Because if they couldn't see,

obviously their powers of vision are not

as dialed in as they claim, right?

And some people could say, well,

it's the luck of the draw.

When you see something at its early

stages,

we don't know how it's going to turn

out.

There's no formula.

But I feel like there can be a

formula.

And sometimes when people have continued

success,

that is because they are sort of more

conscientious of their formula, right?

That's how stuff is.

It's awesome that you keep bringing up

Star Trek because me and Evan just talked

about this and how Lucille Ball put up

her money to have that initial pilot made

for that show.

And the second pilot, too.

Yeah.

You know, otherwise, it is really cool.

Yeah.

If that first pilot was rejected and they

didn't go there,

we never would have gotten Star Trek.

Yeah.

And there's a number of vampire slayer.

Yeah, there's so many things out there.

There's so many things out there that it

took either one one circumstance and one

person or a few that, you know,

that that the audience never got a chance

to see them.

And so, you know,

there's something to when you're asking me

earlier that I thought about George Lucas

has been quoted as saying is that.

If you're going to create your own

material,

you pretty much have to be married to

it.

And you have to be in love with

it.

And you have to be able to go

the distance with it because there's going

to be a lot of bumps in the

road along the way.

And I think that's what I sort of

get hope in my own endeavors is that

I'm like,

since all these things have been around

literally decades for me,

these characters are very important to me.

They're like friends, really.

And I hope that's kind of what sort

of helps me get to a certain level

is that I never gave up.

And I believe in what I'm doing.

know and uh and i you know i

mean i uh these stories for me i

i hope that like you asked earlier i

hope people are inspired by the characters

and on a side note i did want

to mention one thing too not to get

a little too dark and sad so one

of the motifs of of trandon and black

alpha's elite character is that he has to

navigate the loss of family and his

younger brother because one thing i

noticed about the superhero mess usually

the character loses the parents

yeah unless you're frank castle and the

punisher yeah your whole family yeah but

but in black alpha's case or the lead

character he loses his mother's already

passed down from illness so he he was

uh at a stage in his life where

he's fighting with his father he's in his

mid-teens he's got a younger brother

that's eight or nine that he thinks is

annoying so he carries a lot of survival's

guilt because i will say this no spoiler

they end up dead and something he does

selfishly so he's kind of navigating

And anyway,

and so it's about a guy who handles

the loss of not only his parent but

also his younger brother that kind of

counted on him.

Well,

my own brother passed away almost five

years ago.

So I sort of get to live that,

and he was twenty years younger than me.

And his name was Michael.

And so I talked to my family about

it,

and I decided to rename Trandon's younger

brother Michael.

You know, in tribute to my brother.

And there's even a dedication in Black

Office you want inside when you open it

up for him.

And so I feel like it's not necessarily

a life imitates art thing that I wanted

to live.

But it gives me even a little more

resonance with what the character goes

through when you're dealing with all of

these chapters of life.

I mean, I tell people, you know,

there's the old story that since the

beginning of time and when people would

sit around the campfires and.

cave drawings etc that you know people

like being audience members and people

like telling stories and the whole notion

of them is we can view them just

so many so many numerous ways they can

be entertaining but they can also inspire

us they can help us get through some

really rough times and that's what i love

about storytelling is that it really does

change the world

And everyone can take away what they want

from something, you know what I mean?

Some people maybe just want a light,

fluffy adventure,

and other people something much more

profound.

But that's what I love,

and that's why I will always preach the

gospel of storytelling as kind of a

personal faith to me because it's helped

me as a young boy.

It helped me get through some stuff,

helped me get through some tough times as

an adult,

even currently and through the future.

It helps me sometimes.

face my fears and my dragons and my

trials and my demons and all that stuff.

And that's what I'm grateful for.

You know,

I tell my mom that all the time

that with her and my dad,

I'm grateful that they also gave me the

appreciation for imagination and really

cool fun stuff like science fiction,

superheroes, et cetera.

And they let you embrace it too.

They didn't try to,

to stomp it out or do any of

those things.

Like I've seen, um,

know who were very talented artists and

their parents were like, you're eighteen,

get a real job,

get the hell out of my house.

You know what I'm saying?

They encouraged it, you know,

they wanted you to pursue what it is

that you wanted to pursue,

which is really cool because I know that

generation of parents very well and

Yeah, they usually didn't.

That wasn't their thing.

Their thing was you turn eighteen,

you either go to college,

you go to work and you get the

hell out of the house.

Well, I think what sets me apart,

I'm very grateful for,

is that my dad is a musician and

my mother being an artist,

that they kind of know what that's like

to have a dream.

And so in my family,

especially with a lot of my siblings,

music is a dream.

Music is something that they've done and

currently do.

I've done it myself.

So I feel like having my parents being

creatives themselves in that position and

also enjoying it.

Shout out to y'all for being inducted into

the South Dakota Rock and Roll Hall of

Fame, right?

Yeah, eight years ago.

Yeah, that's really cool.

Yeah, that was pretty awesome, too.

So, I mean, you know,

the stuff that's happened,

the opportunities for myself, my family,

I'm always grateful and very proud of.

As you should be.

As you should be.

And it's cool that they nurtured that with

you and let you do those things.

Yeah.

so before we start closing this out just

one more for you if someone is trying

to break in today what is it that

they should really focus on whether it's

an artist or a writer you've done both

you do both so what is it do

you think they should really be focusing

on to if they're pitching it to marvel

if they're pitching it to whoever

Well, first of all,

I will clarify a little thing.

So I don't consider myself a writer.

I'm a storyteller.

Like I come up with a plot and

the tone and the characters.

And I tell people my writing is rich

with cliche.

It sounds like every movie I've ever seen.

So I work with writers.

I work with screenwriters,

even on Black Alpha.

And that, by the way,

is really fun for me because then they

give the characters a voice that maybe I

didn't anticipate.

So I sort of get to be an

audience member and be like,

that was a clever line of dialogue.

So that's exciting for me.

So as far as if you're talking about

the traditional model of breaking into

comics,

I would just recommend in this day and

age,

and I've had people ask me probably in

the last ten years or so that I

said, you know,

I don't want to sound like I'm being

dismissive,

but I said I always have questions I

get on Google and YouTube.

And there's so many things out there for

any of us.

If you have questions and I'm sure,

you know,

anyone could find what's it like to try

and break into comics now,

as opposed to what I broke in,

you know, I will say this though,

from what I experienced was I,

try and sort of boil the essence of

your goal down to at least one thing.

Don't start out with some grandiose

vision.

I mean,

like there might be a very rare wonder

kid out there that can break into comics

being this amazing writer and amazing

illustrator,

but like kind of what I was told,

like, um,

are you going to be a pencil or

are you going to be an inker?

Which one, you know?

So I'm like,

I want to be a pencil.

So I focused on that.

And then, um,

Always be ready for critique.

Don't personalize it.

Some people, I think,

give up quickly because of that.

Because I've reminded people,

because I've used to even give talks at

colleges and high schools,

even with video games,

that when you want to do these kinds

of things,

you have to keep in mind that the

people that have already made it

That's who the managers deal with.

So you've got to make sure,

as honestly as you can,

hold your work up compared to theirs and

see.

Because they've already got an Arthur

Adams.

They've already got a Michael Golden,

John Byrne, and the newer talents,

the image guys and the younger guys.

So make sure your work stands up just

as tall as theirs because, I mean, yeah,

there might be the occasional Cinderella

story.

But ultimately,

you've got to have at least your basics

dialed in,

and that includes –

um comics you know having the ability to

clearly tell a story and there's an old

one too um an editor should be able

to tell what's going on in your story

without any dialogue the dialogue is the

icing on the cake or the captions so

your storytelling has to be that clear

that they can tell from page one to

two to three and from panel one you

know exactly what's happening here and

that's why i bring up again carl kessel's

advice of um

doing you know like the establishing shot

the close-up and and why that matters and

also get your hands on as many books

as you can get online and look at

as many Google articles as you can YouTube

articles and programs to sort of give a

fresh perspective of how you do this stuff

and and this is one thing that a

lot of people forget about and I kind

of did too as glamorous as it seems

You better be ready to draw your butt

off because getting in is five percent of,

you know,

and then after that you get a gig.

And then you're going to have days you're

going to be drawn all day and all

night.

Depends on what the script and, you know,

you have the world of deadlines.

Yeah.

Deadlines.

And you've got a writer that just loves

putting crowd scenes into the story,

like a big gala.

Right.

And you got every single one of those

people.

so keep that in mind too you know

that uh and you know i've been guilty

of this i have my favorite things that

i like to draw and things that i'm

not as crazy about but try and round

out your repertoire because at some point

you may have to draw a ranch

Horse, animals, you know,

something in history, you know,

something from the eighteen hundreds.

You know what I mean?

Like I tell people comic book artists are

probably some of the most undervalued

illustrators in history because you sort

of you get to be a fashion designer,

an industrial designer, an architect,

a director, an actor,

all of it all rolled into one.

photographer,

because you got to get those angles.

Yeah.

You got to make sure you got good

composition and your shots and all of it.

Yeah.

So I said,

so they are one of the most underrated

disciplines out there because you're

required to do so many things,

but you know, but,

but if you have the juice for it,

you know, I think that it's worth it.

So that's, what's funny thing too,

I will mention is.

So when I first got into games, I,

And I would have to do several roughs

and iterations of an assignment.

It doesn't matter if it was an orc

or some sort of noble valiant character.

And I remember the art director at the

time, who's also a dear friend of mine,

he basically said, loosen up, man.

Put asymmetrical armor and it has all

these different filigrees and adornments.

Because he goes,

you only have to draw this once, dude.

And I was like, oh, yeah.

Oh, yeah.

I guess I don't have to keep redrawing

this guy.

Yeah.

You know, so that was kind of like,

you know,

because because that was the one thing,

you know,

coming in during the image in the nineties

to like their books.

You know,

I had tons of those gradient lines.

I loved all that detail.

And then I would also make my characters

way overly designed.

And then I forget.

I'm like, oh,

I got to draw this guy about twenty

more times in this story.

And I spent all this time putting all

this honed detail into one image with his

armor and stuff.

And so that was something like there was

a learning curve,

drawing for the video game industry,

being a concept artist,

as opposed to like drawing comics,

you know what I mean?

Even though there's some similarities in

the skill set.

It's wild.

I like what you said because I always

say art should tell the story and the

word should just amplify the art and

advance that story that's being told with

the art.

It is a tried and true statement.

If you can do it, awesome.

We're going to hit some rapid fire

questions.

Are you ready?

Sure.

Indie comics or mainstream?

Indie comics.

Love it.

World building or character first?

World building.

Good one.

Print or digital?

Both.

Okay.

It's going that route.

What project you wish you could have

worked on?

It could be anything.

I wish I was the guy that did

that one.

I would have given anything to do any

Star Trek project.

Whether or not it's working on a film

or the comics.

So IDW Dark did Star Trek Red Shirts.

You know,

the red shirts are the guys that always

die first.

And it was a horror comic.

It was so good.

Such a fun, unique thing.

Because we always make fun of the red

shirts dying.

And here was a comic book about the

red shirts dying.

It was so good.

But one piece of advice in one sentence

for anybody out there who wants to get

into it.

I'm probably combining two terms,

but create honestly and be passionate

about it.

That's the one right there.

All right.

It's time to bring it home, Tom.

Where can people find your work and where

they can follow you?

I'm still kind of old school this way.

I mean,

I know I have my friend Jack that

kind of runs some of my social media,

like my Instagram,

which is connected to my Facebook.

Don't really do the TikTok thing yet,

but mainly it's Facebook.

And you can find me under T-O-M-R-A-S-C-H,

probably if you can see that there,

or if you're listening, T-O-M-R-A-S-C-H.

And usually for those who aren't watching

this, I...

I've been humorously compared to Aquaman

over the last few years or Jason Momoa.

Or also I look like a pirate or

a biker.

I was thinking Billy Ray Cyrus myself.

That was the latest one I just got

about two weeks ago at the mall.

So I cracked up with that one too.

But also usually the profile picture of me

and my daughter.

So I didn't include your Facebook profile.

social media in the description i didn't

know if you would want me to use

that one or not i did use your

instagram okay on there i just didn't know

if it would be okay to include your

face but that's the only reason oh yeah

in fact i've told people for years that

i'm like you know if i meet you

at a con or whatever feel free to

reach out to me i love visiting with

everybody okay um and then i made some

great relationships and friendships just

by connecting on facebook and i share all

of my projects and the status of all

them on facebook mainly

All right.

So when I go to when this gets

ready to go live,

I will include the Facebook in there as

well.

I just didn't want to do that one

because that is a personal thing.

I just didn't want to do it without

first talking to you and making sure that

was OK with you.

So, no, I appreciate that.

And I've been one of those people that's

been very open about that.

I guess I feel like if you maybe

run into some people that maybe seem a

little off culture and then.

you know you just either don't respond or

that's what the block button is for so

exactly and i know when we first linked

up to to make this happen you got

lucky i would say because you went you

went to my spam account because you

actually messaged me which is not

something i was used to and i just

so happened to be like yeah and i'm

like well he does comic books i guess

let me you know pull up his profile

and see who this guy is and i

was like

so he he's a legit person he's a

real person he's not somebody spamming me

and like you know put you over back

into the inbox and we we had the

conversation and we we got this this you

know made this happen but

Yeah,

it was really like you were the first

one to ever reach out,

just pop me a DM like, hey,

I'm Tom,

and I'd like to come on the podcast

and talk about my IPs and stuff.

I was like, okay, cool.

And you were the first one to ever

go, hey,

I know you like to handle business by

email,

but can we just have a quick conversation

just to sum up some stuff and just

get some stuff done?

And I was like...

Okay.

Yeah, sure.

I'm about to go on break.

Let's make that happen.

Well, what I appreciate about that,

what I was going to say,

and I don't mind sharing with the public,

and I think I shared that with you,

is I have a minor form of cerebral

palsy.

So texting is very difficult for me.

Typing,

I even have to do that with my

index finger.

It's been something I was born with.

People are like,

how are you able to draw?

And I said,

it's a minor handicap I've been able to

overcome.

But I've actually had to hold my pencils

and paintbrushes weird,

and I have to anchor my arm a

certain way.

That's why a lot of my work tends

to look angular because I've been able to

kind of make that work.

But but ultimately and also I kind of

miss the old ways of people having a

good old fashioned conversation where you

can hear their voice.

So I'm always it was really it was

it was like I said,

it was my first time ever just

like having a conversation with the

creator before we ever talk here on the

show and it was it was good i

mean we had a good like thirty minute

conversation and it was just like once we

got to talking it was just two dudes

talking about what they love and that's

comic books and our children right so it

was a really good conversation and i

appreciated that as well

well i told you i saw you come

up in my feed and so i was

yeah your show for a minute and i

kind of like your vibe and i love

independent comics podcasts because that's

where my direction means too so i'm very

much kind of in this i feel like

we're all sort of in this together whether

that's getting a podcast show off the

ground

you know what i mean i'm very much

i am um cheerleader of the indie movement

independent film independent these

podcasts all of these you know what i

mean and comics that's really kind of

where my spirit really lies and like i

said that's nothing against mainstream

success but ultimately i just i love the

sort of garage band style do it yourself

there's such a tenacity and such a

fulfillment of no matter what you know

whether or not you're putting things

together with scott state just getting it

done

Yep.

So no, a hundred percent.

And you were like,

one of the guys was like, Oh yeah,

I Googled and you were one of the

places that came up.

And I was like, wait, you Googled it.

I was like, Holy hell.

I'm like, I can be Googled.

Like the show can be Googled.

And to me, that's like,

it lets me know I'm doing something right.

You know?

And it means a lot that you found

me or you found the podcast through a

Google search and here we are.

Yeah.

And I'd love to come back on the

show again, by the way.

I know that try and do a Kickstarter

for Black Alpha down the road.

And maybe when you have an opening

schedule,

we can kind of go over that a

little bit and see how that's doing or

how it did or whatever.

Oh yeah, a hundred percent.

And like I was telling you earlier,

this is breaking news for anybody out

there.

I guess we just booked June.

Like June is fully booked.

So thank you to everybody out there.

I never expected the podcast, in general,

just to have the steady flow of creators

and artists wanting to come on and talk

about their work.

It has truly been a blessing to be

in this position,

and I'm hoping this is the movement going

forward and that I can spotlight as many

indie creators as humanly possible from

all walks of life.

yeah it is really cool i literally booked

my last date i had available for june

yesterday so that was really cool to get

to do and i know i've already booked

a couple of dates in september as well

which is really wild and um absolutely

more than happy to have you back on

and talk about the kickstarter that you'll

have coming up and um

Even help you out with it if you

need some advice or what have you.

I think I've talked to enough Kickstarter

creators over the last year and a half

to I might know enough about Kickstarter

to be a little dangerous.

Yeah, I mean, and, you know,

and I can sometimes I don't mind giving

updates, you know, like I said,

we'll see kind of where the Evelyn,

Evelyn Levin movie.

I keep forgetting to mention the name of

the character with with with Frank Powers,

who's, you know, starring in it,

but also directing it.

And, you know,

it's also it's a low budget film and

same kind of thing.

It's an it's an indie production,

which is kind of really what I wanted.

So I feel like even that as kind

of another version of the indie spirit is,

you know, a low budget.

You know,

I hope that it's a bit of a

love letter to like sci-fi movies from the

nineties.

Yeah.

You know,

that when everyone is putting movies out

and you got to,

you got a budget of fifty bucks and

he's trying to do something amazing with

what you have.

I mean, we had, we had ZombieCon,

the creators of ZombieCon on the podcast,

I think last year.

And those guys were absolutely amazing.

I think they made that movie on like,

eight grand or ten grand,

something like that.

And it's such a phenomenal movie.

If anybody out there who hasn't seen

ZombieCon yet cannot recommend it enough.

That is such a phenomenal love letter to

Comic-Cons and

to zombie movies that it's just this

beautiful cinematic indie movie.

It's a love letter to comic cons and

to zombies and to that culture and such

a fun movie.

And I think you can rent it for

like five ninety nine or something on

Tubi.

One of the other horror platforms as well.

Such a fun, fun movie.

But let's continue on this.

So where can everybody find Black Alpha

right now?

If they wanted to purchase Black Alpha or

any of your other comic books,

is there a place where they can go

and purchase those?

Well,

right now we've had issue on a Black

Alpha available.

I'm partnered up with WTF Comics, which,

by the way,

they probably don't like it when i do

this it doesn't sound it doesn't stand for

what you think it does it stands for

world transmission frequency comics um but

you can go online and they can either

send you physical copies or um or you

know the digital ones for purchase and

once again that's wtf comics world

transmission frequency comics but it's i

designed the logo for them so just as

wtf comics that's mainly the place um

So hopefully, like I said,

we're trying to finally get moving on

getting issue two wrapped up.

Because the one thing I will say is

the Black Alpha story I've always

envisioned as a miniseries.

Yeah.

You know, it's not like an ongoing.

It's like four issues to wrap up an

arc.

Yeah.

And it's kind of structured with the four

acts almost like as if it was a

novel or movie.

So it'll be somewhat of a...

a final a finale i guess at the

end but yeah if we're able to maybe

get other spin-off books down the road but

so that's the goal still is to just

do the four issue mini series and and

then eventually do a trade paper back of

that to release down the road and we're

hoping to get more movement on this again

because a lot of time real life gets

in the way or happens and uh yeah

you know get this other couple issues

wrapped up maybe in the next couple or

few years and finally get that trade paper

back out that'll be

a big accomplishment for me and also

something kind of that's been weighing on

my shoulders for a number of years,

you know, so.

I like you, man.

I'm going to have to hit them up

and get me a couple of physical copies

because I'm a physical copy guy first.

If the only way I can get a

certain project is digital,

I will definitely read it digital.

And I do love when people send me

their their digital digital stuff before

shows just so I can

have a little bit more fill of what

it is that we're going to be discussing.

And I do those get saved to a

hard drive that's password protected.

So nobody else has access to those,

but it's always really fun to read it

digitally.

But there's something about a printed

comic, the way it smells,

the way the paper feels,

the turn of the page.

It's just something really fantastic about

that.

But before I let you go,

it's so tactile and it creates that

emotional investment.

It really does.

And yeah, it's I love them.

And so is there anything upcoming we

should be watching for from Tom?

No, I mean, like I said,

there's some behind the scenes stuff that

we can't really share yet.

I tried.

I tried, everybody.

I tried.

Yeah.

Yeah.

You know,

and people who come to see me at

the con that I'm going to be at,

which is Black Hills Con here around the

middle of June.

So it's about, you know,

a couple of months away.

Usually there'll be I tell people to come

up and, you know,

I speak at a couple of panels,

but also come to my table and I'll

give you a little sneak peek for the

general public of things that we're

working on.

So some people there will probably get to

see some more behind the scenes stuff with

some of my other IP people.

May end up having some other images.

That's an incentive to go see him at

the con right there.

Yeah, yeah, exactly.

And I like to interact with everybody

because I feel like I'm with my tribe.

I'm in my element.

I mean,

I love I have been as a guest,

but also going to cons to try and

get work.

I've been going for.

Thirty, forty, you know, thirty seven,

thirty eight years.

Yeah.

And that's how long I've been doing cons

and that's how much I love them.

And I still love them.

I get excited when I do them.

And I just love meeting and all the

interesting people.

This, like I said,

just the spectrum of these personalities

that all love what they love,

just like I do.

And and I love meeting people that kind

of get over their shyness to tell me

about, well, hey, by the way,

I've been working on my own story and

I love hearing about what they're doing

because it's the same.

I'm like, I,

I get where you're coming from.

I've been there.

I'm still there.

So that's part of what I enjoy about

doing cons.

And I just enjoy all the friendships I

made, the people I meet, like, you know,

the cosplayers come up with some amazing

outfits and looking like walking

characters come to life, obviously.

And so I just enjoy the whole experience.

Now, I like it, Tom.

I really do.

I want to, first of all,

say thank you for coming on the podcast

and sharing your incredible journey with

us from Marvel to Indies to seeing your

IPs on the Big Bang Theory.

I want to personally wish you many,

many more years of success with your IPs

and with what you have working on in

the background.

And

Can't wait to see what those things are.

But ladies and gentlemen,

this is what it's all about.

Real creators, real journeys into stories.

behind the stories.

Tom, again,

thank you for stepping into the council

and sharing your journey with us tonight.

And to everyone watching,

if you believe in independent creators,

if you believe in creator-owned

storytelling, make sure you like, follow,

and share,

and help us continue to spotlight the

voices and the future of comics.

Ladies and gentlemen,

this has been the USDN Podcast,

where indie comics come to life.

Council is now adjourned.

Y'all be safe out there.

Thank you again.

Thank you.