Fireside with Founders & Leaders

In this episode of Fireside with Founders & Leaders, host Rupert McSheehy welcomes James Ferguson, affectionately known as Fergo, the VP of Design at OVO Energy. With over two decades of experience in design leadership roles across various industries, Fergo shares his insights on the evolution of design, the impact of AI on the industry, and the essential skills designers need in today's rapidly changing landscape. 

Fergo discusses the shifts he's witnessed in the design world-from the transition to mobile and the rise of AI to the importance of fostering a culture of innovation and collaboration. He emphasises the significance of problem-solving skills, the value of storytelling in a designer's portfolio, and the need for designers to adapt and embrace new technologies. As organisations increasingly look for design leaders who can influence and drive change, Fergo provides actionable advice for aspiring designers and seasoned professionals alike.

Key Topics Discussed
- The evolution of the design industry over the past two decades.
- The impact of AI on design roles and workflows.
- The importance of problem-solving skills in design.
- How to effectively showcase a portfolio and tell a compelling story.
- Navigating the challenges of transitioning from a practitioner to a design leader.
- The significance of fostering a culture of learning and innovation within teams.

  • (00:00) - - Introduction to the Podcast
  • (01:05) - - Guest Introduction: James Ferguson
  • (02:30) - - Career Journey of James Ferguson
  • (05:15) - - Shifts in the Design Industry
  • (08:00) - - The Evolution of Design Roles
  • (10:45) - - Leadership in Design: Insights and Experiences
  • (14:30) - - The Impact of AI on Design
  • (18:20) - - The Value of Designers in Organizations
  • (21:10) - - Creating an Environment for Design Success
  • (25:00) - - Metrics for Design Accountability
  • (30:50) - - Essential Tools for Modern Designers
  • (34:05) - - Future of Design: Predictions and Changes
  • (37:50) - - Hiring for Problem Solvers in Design
  • (40:35) - - The Role of Ageism in Design
  • (43:45) - - Navigating Change in the Design Industry
  • (47:35) - - AI's Role in Enhancing Design
  • (52:05) - - Overcoming Resistance to AI in Organizations
  • (55:35) - - Advice for Aspiring Designers
  • (58:35) - - Importance of Networking in Career Growth
  • (01:02:05) - - Final Thoughts and Closing Remarks

What is Fireside with Founders & Leaders?

In this podcast, we talk to some of the greatest founders and leaders about their journey to where they are as well as discuss their companies and many other subjects depending on the guest.
We are aiming to create meaningful content that everyone can get value from. We hope you enjoy 😁

you're listening to the Far Side

with founders and Leaders Podcast

the podcast that gives you a behind the scenes look

of some of the world's most

amazing founders and leaders

looking at their journeys

and how they got to where they are today

hello everyone

and welcome to this latest edition of the fireside

with founders and leaders podcast

today I am delighted to be joined by James Ferguson

aka Fergo

who has worked at companies as a design leader

companies including Skyscanner

whereby and he's now currently VP of design at OVO

the energy company

so we have a really great conversation

all about his leadership tips

things that people can be doing to help themselves

to try and find new work

in this new world that we're working in

especially with AI being so prominent

looking at what he's been doing

to level up in terms of being AI first

and driven by the new products that are out there

that can really help people to do their jobs

and really help to

elevate designers in the world that we live in

so we talk about all about that

some really great tips and hints

loads and loads of other juicy stuff

so

I'm just gonna let you get straight into it and enjoy

hello Fergo welcome to the podcast hi

thanks for having me

thanks for coming in all the way from sunny Brighton

yes I mean

it is actually a little bit it's sunny at the moment

I mean

given the weather we've had the start of this year

so uh yeah

it's dry at least so yeah

nice to be here happy days

well yeah

really really good to meet you yeah

so finally so we've been talking for a little while now

yeah um

we've got some interesting topics

related to the design industry

leadership in the design industry

something that's pretty close to

to your heart and your career as people will find out

but so let's let's talk into that

so tell us a bit more about sort of you your career

how you got to where you are today and

and how it all started yeah

sure so yeah

I'm Virgo um

I'm currently leading design at OVO Energy um

and I spent like the last 20 years or so um

in various kind of design leadership roles um

from kind of b to B sass through to kind of travel um

and a bunch of kind of other industries in there

and I think for me like

the one constant is that I've kind of

always joined companies and teams at

different levels of inflection points

whether that's a big technology shift

whether that's a kind of cost transformation or

or kind of otherwise

and I think that's probably one of the things that

has stuck with me throughout my career

is that that kind of transformation angle um

and that that kind of leading through shifts um

whether that was back in the day

around the shift to mobile

yeah um

or at the moment like the shift into AI

which I'm no doubt

will end up talking more about as well so um yeah

that's something that I guess is

is always gonna stay with me

there's been lots of shifts right over the years

so you talked about

so the shift to mobile was probably the

I say the original one actually

the shift to just online yeah

exactly moving from print

yeah well

my first job was at a um

a design agency where we were going through that shift

like I joined in the digital space

but many people were trans

transitioning from print into

into digital at the time where flash was the cool thing

yeah flash for all the kids that don't know

doesn't exist anymore but it

it used to be thing it did

it did I saw a post literally yesterday about

about flash and like oh

like I love that it did have a place for me

it was good it was good

although it used to crash quite a lot

oh yeah I can't remember

yeah so lots of frustrations of why isn't this working

yeah it should be exactly

there we go uh

so lots of transition so

so internet mobile

what other things have you seen sort of

you're transitioning you mentioned obviously AI

which we'll get into of course

but sure I mean even

even that shift into kind of more like

specialist design roles and then I guess

as we're seeing kind of things

almost kind of come back together as well

that we kind of seem to split

from having a designer that did absolutely everything

into individual roles for things

and specialisms and now we're seeing

I guess the rise of the generalist again

I'm coming back and I think again

the AI piece is only amplifying some of that

um I think for me

the other kind of shifts has been around like

ways of working um

like into your kind of cross functional teams

like the kind of

the idea of this kind of squad and tribe model

that kind of um

really I guess kind of um

came from that kind of Spotify type way of working um

is now the standard but I mean

if we think back wasn't the way

we had centralized teams

and massive handoff between disciplines

so um

yeah I guess

lots of different types of shifts from

tooling through to

kind of more cultural pieces through

to kind of how we work with each other

so yeah massive nice

there's been lots of changes

you say that in terms of the way people work

I think

I don't remember where I saw it or who I spoke to

but you talked about the Spotify way of working

and they started with that

but by the time everyone I think adopted it

oh yeah

they were no longer working in the Spotify way

with no irony it's still called that

isn't it it's still a fair to say that

and you know

it's basically

what was two blog posts and a couple of videos

yeah and I still remember

like

the hand drawn videos that they used as part of it

and it's like well yeah

everyone just believe that as gospel

and I think everyone's been on their own journey of

what does that actually mean yeah

what does this mean for our business

and like how do you adapt it

and yeah they're

they're not exactly following that to a t anymore

either no

I don't think so I think they've

they long they've moved on as as people do

and that's the thing about everything that we do right

generally without being too philosophical

like people move on things move on yeah

like things progress

depending on which side of the fence you sit on

you either see it as progress

or you see it as something as decline yeah um

I think most of the time it's it's progress yeah

for for most people but the design industry

I think from the things I've seen

there's lots of noise around um

it being in decline

mm hmm from people I don't necessarily see that myself

I'm

maybe because I'm a half glass half full type person

and I see the

the progress and just the evolution rather than OK

this is in the decline

this is things are just changing right

we've moved as you say

from having disperse teams

where you've got teams of product ah

product designers there there you go

I'm still still in in the the newer mode of thinking

but now we're talking product designers

people who are more well rounded and all rounders

whereas before it was very siloed UX research UI

they were different things

and like there was a time where

if I spoke to someone as a potential customer of

of mine and they said oh

I want someone to do UX UI

I'd say absolutely not you need two people yeah

now I'm saying actually yeah

we can find you someone

you just gotta find out where the balance is

in terms of what you want yes

someone to to do ultimately

but what's what's your opinion on

sort of how things have gone in the design industry

over the last last couple of years

I mean

I think for me I'm I'm actually quite energized by the

the movement right now I think it's an incredible uh

exciting time for

for people that just love making product

and I think that's a bit that we may be lost

along the way is that um

for those that truly love building great products

there's never a better time to be in because um

the accessibility to be able to build

stuff is so much more readily available

than it's than it's ever been

so yeah

I think that to me is a bit that's really exciting

as a real kind of maker at heart

it's like actually I can actually create what I'm

I have in my head now um

and that is super powerful

I think um

but I think if we're if we're realistic

like the design

industry's

always been in some sort of existential crisis

like I don't think I've ever

I don't think there's ever been a time where like

designs like yeah cool

like we're all sorry we're at the top

yeah we were engineers

what are they needed for exactly

you know so like

I think you know

there is an element of cool yes

this there is a

I think what is challenging for folks at the moment is

is the rate of change and

and the the speed of which things are moving because

you know I sometimes feel that as well

like I said I'm loving this

I'm I feel like I'm trying to read and consume

and try every new tool

and every new way of working out there

it's exhausting as well um

and I think like people are

are feeling that um

as well so I think part of it is around well

how do you stay enough up to date so that you're not

you know you don't become irrelevant

but also like

how do you give yourself a little bit of a break

around some of this as well because um

there is just so much out there

um yeah

and why do you think then

that designers tend to feel undervalued

I think because in some organizations it's seen as a

a a bit of a kind of cherry on top yeah

um like it's

it's not like fundamentally about solving problems um

and I think that's what design is to me

and I think for a lot of people that got into design

is because you wanna solve actual problems

and it's creative thinking yeah

and I think for a lot of people it

that has that often gets

done in other parts of the organization

and people are handed finished solutions

not problems and I think that's a bit that really

I think people struggle with um

for sure so yeah

I think there's probably something around that

around like how are people actually

able to show up and do what they feel is their job

so that's a misunderstanding and misalignment between

business leaders or CEO

whoever it might be to say

this is what we actually need

versus what people in design can actually do

yeah totally

and I think like

design for me is probably one of the few rules

I'm not really thought about any other rules

so maybe the only rule

is where you need to fight to do your job

yeah um

and I think that's really interesting

why is that I don't know

because like

when you've got organizations that are like yeah

we need to find the best designers

and you'll see this as well in your line of work

like all the effort that goes into that

and you find the best you bring them in

and you've not created the environment

for them to succeed you're like well

what a waste of everyone's time and money yeah

um it's money like it's just absolutely not so um

yeah like it's it's such a crazy thing of like yeah

we need this and we need that

but then we don't enable them to actually kind of

deliver on that as well so like

I think that's a big part for us

as design leaders as well

is to lean into that

and create the right environment for

for people to succeed

and you've probably seen like the good

the bad the ugly and organizations as a design leader

you've probably seen both sides of that right

places that are set up to give you success

but also places that are not

set up um

to give you success yeah

essentially set up to fail

so how as potentially a design leader can

can you go and try and engineer the

the success side of things so that

you know you're putting things in the right place

giving people the opportunity to go and do their job

so it's not such a constant battle yeah

what can we do well

I mean

I think a great example for me when I joined Oval

it's it's fair to say that

it was a big transformation project

the team had gone without much love for

for a bit of time no fault to anyone in particular

but that's the reality of a I

I joined with the mandate from my boss at the time

which was can you fix design yeah

um well

okay that that's

that's a brief isn't it go yeah

I was like yeah

I could do that no problem yeah

to solve exactly fix good

um so yeah

but like like what

unpack that what does that even mean yeah

um and I think for me

there was there was

it was multiple different levels

like I think initially the gut was like

we need to get the team you know

we need to sort

the kind of performance part of the team

we need to be able to kind of

deliver on what we're doing

but actually we also needed to

I need to spend quite a bit of

my time at the other side of things

trying to connect what design can deliver against the

the business strategy and how does we

how do we translate what we're doing against that

and so like a lot of what I do

and even still is around that translation piece

and like

how do we connect this back to what the business

cares about because um

for us

a big thing is around cost to serve around complaints

around you know customer satisfaction um

those are the things that the business are measuring um

and if we are sitting here in a design team

banging on about the usability here

or the heuristic thing here or whatever else

it's like yes

that's important but how does it ladder up

because if we don't show how it ladders

then it just becomes again

another kind of design piece that

that doesn't actually um

that no one really cares about if we're honest yeah um

we care about it

it is important but if we can't tell why

what's the value

then what's the value in the measurement

what are the metrics rather than

I think design is often measured on outputs

and like screens flows

journeys things like that yeah

but actually you should be thinking

bigger picture of how does it affect the business

the business metrics

the business outputs that then generate revenue

that make it easier for the customer to go in and

purchase whatever they're purchasing

or yeah go through the

the journey that they're going on uh

I think quite often um

when you ask people

what's design accountable for in a business

no one can answer that yeah um

which is very telling um

like what is product accountable for

oh well

there's these KPIs there's these metrics

there's the the PNL

there's whatever

like totally the business person looks after this

or engineering responsible for this security

like you can you can go through it very easily

what is design actually accountable for

people stumble

what do you think design is accountable for

I mean for me

it's about the overall quality of the experience yup

um like it's

can the customer do the job

and does this help us translate what we're doing into a

a a business outcome

yeah we're trying to deliver yeah

fundamentally um

and I think for me

like we all probably play a part in that um

but but design can really

I think really can help with um

shifting shifting that yeah

it definitely can turn the needle on yeah

we talked about like tools and things that you're using

now with the

the day and age of being able to build things

and do things quickly

as well

you can take things from your mind and put them onto a

I was gonna say a piece of paper there

you can put them onto a piece of paper

but yeah onto a screen more realistically

these days yeah

um what tools are you using

what are the must haves these days

I think we're

leaning heavily into the AI prototyping space

yup um

so we've been on a journey um

it started off with kind of Figma make

because it was very accessible to the team

given it was you know

people use Figma yup thing

I think like a lot of people um

we've had hit and miss experiences

um more recently a bit more hit than miss

but um

we've kind of hit the limitations I think around that

um

and then the next natural piece for us was around like

how do we use cursor and like

we've seen cursor being adopted

by many design teams in the industry

as this kind of intermediary

intermediary between like design and code

and that kind of prompting environment

and that kind of safe space around that felt like e

e next kind of step for us

and we're very much in the kind of piloting of that

um I think at the same time cloud code

uh and more kind of like uh

terminal based tools

is exactly kind of where we're leaning into

and I think that's probably where um

the future is for us um

to be honest so

um yeah

we're getting much closer to to the metal around like

um around what we're creating nice

and if we

if we fast forward maybe like five years from now

what things do

you think designers are doing day to day now

that they won't be doing in five years

and where is it going big question

so yeah big

big question

I think when you

you think about like all the manual tasks that

that folks are doing right now

whether that's um

you know synthesis of research or whether that is um

like hand cranking all the copy for things

or hand cranking every single screen or detail

I think all of that type of stuff

will be significantly reduced

and I think more importantly

what they will be doing I guess

rather than maybe what they won't be doing is

is probably thinking more like a

a product person a builder

and I think that it comes back to this piece

around judgement and taste

being key skills um

for me when I'm hiring designers

like one of the the

the biggest skills

or the things that I've always looked for is that

that curiosity

and that kind of ability to explore a problem properly

I think they'll be doing that

way more than they'll be doing today

because they'll have the time and the space to do that

and but I think there also needs to be that

that shift in that mindset as well for some people that

that maybe think that design is screens

um because actually

like we're seeing a lot more

like non screen based interfaces

like voice and all the rest of it continues

to be kind of on their eyes so um

how are we thinking more about the problem space

that's that's where I expect people to be spending

more of the time it's really interesting

because you talk about like

screening people as designers

for people who are solving problems right

I think if I and again completely made up stats here

but if I probably did a

an overview of all of our customers and clients

and the things that they ask for across design

product software engineering

the three core pillars of

of our service that we offer and said to them

what are the main things that you look for in

good slash great people in inserts discipline yeah

they all say problem solvers

whether that's engineers product managers or designers

yeah so

do you think it's fair to say that

that's really what we need to be looking for

when we're looking for great people

yeah in our organizations

we need to test for people who are problem solvers

and then how do we do that

how do you test for someone who's a problem solver

how do you find out that curiosity for me

I think you don't always see that

through your traditional portfolio reviews

and because I think in a world now

anyone can create if you super slick portfolio um

you can run your stuff through chat

GPT

or any other tool and spit out a formula type thing

and it's like it's very and it feels formulaic um

I think you really need to dig into like

what were the challenges um

around this like for me

like when you

when you're interviewing a designer or anyone

I'm less interested in in like

the little bits that you did

and how you followed that process

I wanna know about the stories behind it

cause that's the interesting bit

because nothing was ever super successful

but we all talk about these like examples

like it was like yeah

we did this

we did this and we got this and it was all perfect

it was all perfect it was easy

um you know

cool bullshit on it exactly

that is not the case like

you know there was this person that you disagreed with

you fell out with this person like you

you struggle to get buy in for this like yeah

these are the things that we wanna hear about um

and like

these are the bits that are really unique to you

and what you bring to it so I think like

focusing on those types of conversations um

and teasing that out as opposed to like cool

you follow this this strict process like

cause nobody does yeah

um yeah

I think someone once said to me

the difference between someone who's a senior and

not a senior yeah

person in design

it was we're actually talking about design

but it could be could be related to anything

is someone

who's been through those challenges and those problems

and they can articulate

this was the challenge and this is how we solved it

so they basically they've been to battle yeah

already yeah

they know they know how to handle certain situations

whereas someone who

is a bit more green in the industry yeah

they just won't have been to battle

and they won't have known how to solve those problems

they can probably do it

but they won't have done it before

and I think that's a bit that

that separates the good from the great there as well

like and the

you know the more the more experienced you are

the more you've probably faced these things and the

and the level of complexity

and the problems that you've had to overcome yeah

are only bigger yeah as well so um

I mean I think back to some of the things that

that maybe I'm solving at the moment um

the approach I'm taking is not that different to

maybe how I would have done it

as a more

kind of junior designer but I think the

the learning across there is

has been the key thing to build on that

to be able to solve some of those um

some of those problems so

why do you think then in the industry as it is today

that there's

there's a an issue and it's not a massive issue

but there is an issue with

with ageism whereas you know

some more so senior designers

they've got experience they've been battle Hardy um

they've gone through lots of lots of different things

but they're being shelved because they're older

or whatever it is

I don't know why what's what's your opinion on that

yeah I mean

I think looking at it

I probably can't point to that many

older people that are in the design profession

and that are not in senior leadership roles and

and I think when you look at that you

it's interesting why I think from a lot of peers and

and folks that that I'm speaking with

I think there's a lot of people that are

are tired and are like actually

I'm not willing to kind of

go through this for much longer yeah

or almost like taking themselves out of this world

I've seen that I've seen plenty of that actually

people who I've worked with for

for years they've suddenly gone

I don't know what I'm just gonna do something else yeah

totally I

I guess I'm seeing a lot of that um

but yeah in terms of when it comes to um

like designers and

and thinking about the the hiring piece

I guess yeah I

I generally

I haven't really given that a huge amount of thought

as to as to why those folks are um

maybe not being hired as much um

I think when you look at right now

like we're all I'm seeing quite a

big gap in hiring more juniors

and people fresh out of college

and that type of thing yeah

and I think it's always been a problem as well

I think it has

and I almost think that right now and you know

I face this challenge personally

but I think right now

if you can go and hire a bunch of grads

that are kind of super green

but super enthusiastic

and are growing up with all these new tools

and ways of working and chances are

you're going to be able to turn

around some pretty awesome things

and you'll be able to teach a bunch of other things

and I think maybe the slightly older side of things

like how are you keeping up to date

and how are you keeping yourself relevant

because

that design process and those tools that you used

are moving and you need to move with it

and I think there is a bit of a resistance there

not just from older folks by any means

but but generally like

how do you keep yourself relevant

in this ever changing world

is that resistance to change

is it yeah

because I speak to people

and sometimes they're still sort of stuck

using tools like XD which is a great tool

don't get me wrong

XD has its purpose but good for forms

if you're purely yeah exactly

if you're purely wedded on that and saying

that's the be all and end all

Figma's rubbish it's not a proper prototyping tool

you're not prepared to change

and that's probably where I see that sort of gap here

and then sometimes it's perceived as ageism

which I think is sometimes slightly misguided

because it's not the fact that they're older

it's just the fact that they're not prepared to change

yeah their ways

there are plenty of like older people that I know uh

mostly contractors actually

if they're still practitioners um

but they keep up to date with

with different tools

they're trying different things with AI and yeah

you know shock

they they keep themselves in

in contracts yeah

and I think that's a bit

especially with the AI kind of shift as well

is that it is quite divisive

um as well

and definitely

there are people that are not leaning into that space

that I have no doubt that in 2

3 years maybe even less than that will be unemployable

um because they won't have the skills

that businesses are looking for um

so like that's a real worry

and that's something that I always think about

about my team around how do we keep our teams relevant

um and like

how can we bring people on that journey

and it's not just a case of well

use AI like why should we use it

what should we be doing what does good look like

um but that is a real worry that I sit with around how

how how

is this team

and people around us going to be employable

in the future

in a world that is changing every single day

do you think AI gives design an advantage

I think so I think it enables people to create

stuff that they've never been able to create before um

a lot of the blockers to

to things has been around maybe um

the the engineering or the coding side of stuff

that's now fully accessible like

like everyone I'm vibe coding every

every idea I have

whether I should or not is another story yeah

um but I but

but that's that's been a real um

liberating experience of like

I have this idea I can now create it

like it's not gonna sit in a Figma file

I can create something and ship it to the App Store

or put it on a website and

and get people using it like that's really exciting

um

uh and I think for a lot of people like that

that level of

of accessibility to these ways of working is

is huge um

so yeah I think that's

that's a real interesting piece for me

I'm in there and you've done a fair bit of work around

building design systems and traditionally

design systems have been created so that they can

things can be easily reused and you've got a structure

um and a framework for

for the rest of the business and team to

to work from but AI can change some of that

can't it cause it can be a bit more

dynamic in terms of the approach

so how does how does that change things do you think

so for me design systems they were kind of born out of

largely designers wanting consistency yeah

and wanting control around how things are delivered um

I was there as a designer wanting the same thing yeah

that's that's kind of where where it came from

but I think if you look at it

like it is a tool that really helps accelerate

teams to deliver things and how do you get that idea

how do you go from idea to delivery much quicker

um

so for me it's about efficiency and it's a cost saving

um piece um

because it enables people to focus on the real problems

um than than anything and I think again

thinking about AI like like

a big part of what inspires me is around

how do you go from that idea to validation yeah

whether it is a good idea or a bad idea

but how do you get the signals

and I think a little bit like design systems

that the AI pieces enabling that

so like

what I've kind of been spending a lot of time on

right now is like

how do you how do you teach AI or

or how do you enable AI

to be able to use the design system

how can it be a bit more of a co pilot

um with you as well

and that like how do you work with AI

yup to

to realize these ideas and you want to do it in a way

that's consistent with brand

that's consistent with the rest of the experience I'm

and all the rest of it

you want all that good consistency levels there

I'm in the quality I'm

but we're almost creating design systems for AI

like on top of design systems like yeah

right now the experience that I've had is that

we've got so many different markdown files

that it's just full of rules to tell the

to tell AI how to interpret the design system right

it seems super inefficient and

but it's where we are and we're going through that

and who knows like in a few months

years whatever

it might look very different

I'm sure it will I hope it does yeah

we cannot just live on these markdown files

like right now like it's nuts um

but like again

we're we're

it's a huge step forward to

to where we were like

even like six months ago type thing as well so um

we're probably achieving about

I don't know 80% levels of consistency

um with AI and our design system

um right now

which is it's pretty decent

like there's some designers that don't achieve that

so like you know

it's pretty it's pretty good sufficient

yeah right

and if you were starting from scratch tomorrow

today whenever uh

building a design system again

knowing what you know now about sort of AI

and the evolution that's coming at a rapid

rapid pace

where would you start like

what would you what would you start by doing

I mean I think I'd probably start with a

bunch of basic rules around the foundational pieces um

like your your token level essentially yeah

um I'd start

I'd start at that level um

and equally what can you leverage off the shelf

um

whether that's frameworks or things like that as well

um like classic 1 right now of um

like Shad C N and using tailwind are

are the ones that are you know

really kind of um

delivering across the board

so how how would you plug into this

because you probably don't need to create it

from scratch yeah

um as much as the

the designer or the maker in me is like

oh it'd be great to start from scratch

like of course it would be yeah

but again how do you move quickly

why are you doing this um

you're doing it to be able to take away

some of that pain that you've already got

so how can you get to that quicker

and so yeah

I'll be leveraging stuff that's

that's off the shelf and

and focusing on that token level piece to

to enable enough consistency or enough delivery

and I guess what is enough to you

and to someone else might

might vary but um yeah

if I was starting from scratch

that's probably how I would approach it

interesting cause you said the maker in you

sort of would probably want to start yeah

from scratch and I think actually

most designers that I know would be more excited about

a if I was telling them about a project of

we're building a design system from scratch

we're doing this like completely greenfield

it's exciting project to get involved in

than something where we're

taking something off the shelf

they probably be more excited by the

the former as in the building from scratch

so yeah how do

how do we balance things out

so that people are still engaged in the work

they're doing

but also using the efficiencies that are available

yeah I mean

I think it also goes back to like

the signature experiences

um like what makes your experience uniquely yours

um why does it

why does it feel like your brand

your product that type of thing

so where where do you go deep

because otherwise

everything will just look exactly the same

um and you see that from in any AI species right now

you just generate anything and it's just

it's all bland

and I think that's where it looks the same

it does it looks the same

because also it's trained in all the same stuff

of course it does yeah yeah

um it's a pattern matching game

and like you're just gonna end up with the same stuff

so like

I think that's where the role of design is again

needed even more than ever

that level of taste and craft

and because where are you gonna sweat the details

what is gonna make something unique

and and how do you solve that in a really interesting

creative way and like

these are

these are things that you're not gonna get out of AI

yeah at this point in time

but who knows who knows

but I think that that to me is like the

the where like

we're seeing designers really succeed as well

those that have that high level of taste and craft and

and and thinking

to be able to challenge what is essentially AI slop

that comes out a lot of the time yeah

and that that's most of you know

the things that we see is yeah

say AI slop

I think that's a that's a nice way to put it

it is it's defined yeah

but but exactly

but I mean that it's so easy though

and in a world where anyone can make anything

it's like it really comes back to that

should you like just because you can

should you well no

definitely not yeah

I think um

and I think that's the thing like

I was joking with a friend the other day about like

some app stuff that I've been doing

and they were like

The App Store's just gonna get flooded with

with rubbish I'm like thanks

but thanks for that appreciate it exactly yeah

but it's true though true

but but true um

and like

even like how do you think about like how is Apple

Android whoever

thinking about how to maintain that quality bar

when anyone can create anything

um because you are just gonna end up with stuff um

there it's so easy

I even I who am traditionally not very tech savvy

I'm more of a turn it off off and on yeah

type guy

but used lovable for the first time the other day

and built a couple of websites in half a day yeah

it's not hard they're not great websites

bear in mind but they're they're good enough yeah

uh I think I probably paid someone

a couple of thousand pounds to build them yeah

12 months ago yeah but

but what

what takes something from good enough to great

yeah and I think that's the people

that's where you need the design part

and I think that's where companies that invest in that

will see that and you'll see that kind of huge leap

because everything else will probably look

feel work roughly the same or

or OK and it might be OK

and it might be fine for that product or company

to be like that

but the real differentiator I think will be those that

that really invest in that and do something a bit

different yeah

nice and

and you mentioned earlier

about designers being able to become almost more

more product LED more product management

sort of focused in their approach yeah

I think that that's absolutely spot on

from the things I see

and I think this is a real opportunity for designers to

uh not sink into the shadows

but to come in step into the limelight a bit

because you can now the

the lines have always been slightly blurred

between product and design

but I think they're even more blurred now

and you see the best the best product managers

becoming more design and engineering focused

and then the best designers becoming more design and

yeah sorry

product and an engineering focused by

by

typing in prompts to create code and things like that

and then the best engineers will try and

become a bit more product and yeah

design focused so I mean

there's a the classic memes

doing the rounds right now of the Spider Man scene

but they're all pointing at each other like

and it's like we don't need you

you don't need you don't like and it's just like

you know but it's it I've missed that one yeah

oh I've been go go check it out but yeah

like it's yeah

they're all just pointing at each other like yeah

product doesn't need design

design doesn't need engineering

engineering doesn't need product like

do we need anyone anymore

no not just let AI AI do it all exactly take over um

but I think for me it's about like

how can we lead into these overlaps

because that's super exciting

and I think when you start seeing teams get smaller

as well

like that's a real trend I'm seeing as well

that because you can work much tighter together

and you can achieve so much more

like a product manager

designer and engineer working super close

now I'm not saying that

that's the ratio that will be there forever

but but certainly

these smaller kind of

teams

can deliver way more than they ever used to be able to

and so that's also I think

quite a shift that is that's coming or is

is happening right now definitely

and it's

it's a it's an opportunity for people to step up

and if they are truly problem solvers yeah

you got problem

solvers in all of those three disciplines

but if the designers that are there

are proper problem solvers

they can then go and get something shipped

really quickly they don't as you say

they don't have to wait for you know

the

the ticket the Giro ticket to be be read by someone in

in engineering which might take two weeks

they can go to a your customer

even if there's no product person in between and say

is this what you're talking about yeah

great this does that does that make sense

does that work for you totally yeah

it does I think that's where

where we're really leaning into that prototype

in space for that reason

like how can we test this idea

and how can we make it believable

rather than a set of like flat

clickable prototypes that

you know if we're honest

are are never really felt properly

like that's part of the problem

isn't it yeah

with design

is that when you take a flat clickable prototype to

to someone who's not a designer

they look at it and they go

yeah I don't get it yeah

oh they touch they touch

they touch the screen and it doesn't work

and you get the the blue flashy boxes

cause that's where you're supposed to click yeah

they feel stupid cause they didn't know that

but yeah how would they have known it

cause they didn't see it and it's just like

the whole thing is just so artificial

like I think for me it's like

how do you can get things in front

real things in front of people to get that feedback

much quicker still look like they should yeah

actually be out there live in the market

totally yeah

and then the the other bit on top of that is that

how can you pull in real data as well

because yeah OK

you know we joke slightly about the kind of

the act you're kind of thing

but like you know

being able to pull in real data into these prototypes

and make it feel a bit more real as well

is also a kind of big step forward

and I guess like

thinking back to some of the kind of act

your days and stuff like that

is that you were

some of those things you were able to do and yeah

kind of lost a little bit

because we've got very static ways of

of working now

and just linking screens and objects together yeah yeah

how do you so thinking of that

that sort of um

comment you made there

of getting real data into the platforms

cause there I'm sure there are some sort of privacy um

so regs that

that would restrict the ability to do some of that yeah

that sort of thing

which is why most times people use dummy data

so it doesn't get

lost in some sort of data leak or anything like that

but how

how can we try and circumnavigate that do you think

I mean I think it's

there's probably still an element of using dummy data

like do you need to use like live customer information

probably not and you probably shouldn't yeah

just to be clear yeah

ha ha um

but actually like what does that data set look like

it's not about having perfect data

because actually

there'll be loads of gaps in the actual systems

like

if I think about some of the challenges we got over

right now maybe we're missing a postcode

maybe we're

missing information about this type of meter

or maybe we're missing this type of information here

like that to me is if

if you've got data that simulates those

those experiences all the edge cases

that's real data

as opposed to you've designed for the happy path again

and you've got the

the perfect set of data because actually that's

that's not the case when people are

are calling us or using their app or whatever else

like things go wrong

because there's a lack of data and things

and I think you can simulate a lot of that now

more easy more easier than you could before yeah

absolutely and

and you talked a bit about um

when you're hiring for for designers

looking for people who are problem solvers

going beyond the portfolio um

looking for someone who can tell the story

what are the things that ultimately become a

a straight no for you if you're

if you're going out and hiring in the market

yeah when you're looking at portfolios

or when you're speaking to people

depending on so where where you get to in the process

like what are the things that you go

that's an absolute no no go yeah

you're not coming to be part of my team um

I'd say visual craft right now they don't have a a

a decent level of of visual craft

and I think

we've done ourselves a disfavor in the industry over

over the years because we've often referred to um

design being this kind of

visual layer on top of everything else

and I kind of talked a little bit about that before

but honestly I think

we need designers to be able to create

good looking things as well as solving problems

like it's it's both

and I think we've lost that along the way

and I think things like a lot of the UX bootcamps and

like the over hiring that we did through Covid and all

all these kind of things like has taken away from like

we need to create some beautiful

looking and working things

yeah and like nice things sell and no one

I'll use the example of

no one really goes out intentionally

and buys an ugly jumper yeah

you know it happens

um but

but no one goes out with that intent

um and like

you know nice things sell and you see that

um so that's subjective though

like nice things because

you know beauty is in the eye of the beholder

I think is the the phrase

so one person

the ugly jumper right yeah

someone actually looks at the jumper and goes

I love the jumper it's great

another person goes hmm

it's not for me yeah

so um

how do you how do you get past that subjectivity

in the visual craft of design

yeah I mean

I think there's always a level of subjectivity in there

I think you just need to acknowledge that okay

um as well

like I like

you know what I like and what someone else is like is

is gonna be different um

but there are some real kind of basic

kind of level and parts of design

like your kind of core like gestalt principles

if you like um

that you know your your layout your rhythm your spacing

your typography

all the things that just make something

feel well crafted yeah

and I think individually

is a customer gonna notice that

probably not but all of these things add up and the

when things just start to feel a bit off

that's when the trust levels go yeah

and

or when people feel that this doesn't feel quite right

like and I think it goes back to that piece around

what is those signature experiences as well um

like when you look at some of the

you know the best design LED companies like the

the classic kind of you know apple for example

yup like what makes that feel like apple

um like

um one of the things is like

this

smallest detail around how they treat border radius

yeah yeah

like it's such a tiny detail

but if that was slightly off and you know

you see that in the latest version of Mac OS

and those border radiuses are wild

and I do wonder like how the hell did that get through

um but like

you know like those details matter yeah

and I think for me like when you're hiring designers

you want someone that really cares

and cares about the detail when

and sweats the detail when no one's looking

so like

even if that's just how they organize their Figma file

or how they put a presentation together

like what's the level of care that they bring

because if they're not bringing that care to

to those levels of artifacts

then how is that actually gonna show up in an interface

or something you're shipping to a customer

and how do you test for that

without having a portfolio that details

sort of everything um

going through this was the process

this is what happened this is what went wrong

measurable outcomes whatever it might be

is there a way to

to test that level of detail with someone

I mean I think you see it in um

the first interaction like yeah

so you see like I don't know

potentially it's someone's CV that comes through yeah

like can they lay out their CV

does it look like a considered piece of work

cause that's the first impression

and what's your choice of words as well

cause words are as much design as

as as the pixels

so how are you thinking about constructing things

and again in a world where you've got AI

to help you with some of this

that maybe wasn't a core skill set

there's almost no excuse yeah

and so how are you communicating and spelling

yeah spelling

simple stuff real simple things

formatting like yeah

all of that type of thing

like that really matters and that's a first impression

that I think a lot of people don't think about

no and they'll fire over an unformatted word DOC

and hope for the best and like

they're LinkedIn my LinkedIn profile

but the downloaded PDF version yeah

which I get sometimes I'm like

that's not a CV yeah

just so you know no

or the

the LinkedIn doesn't match the CV and you're like OK

so you're not telling the story here

so like

I think there's a bunch of first impressions where

where you've not really thought about how you're

how you're landing things

yeah OK

so people need to really make sure

they're looking out for those things

yeah to showing that

cause everyone says attention to detail

one of the things and that always makes me chuckle

when you say attention to detail

and you're like by the way

you've spelt the wrong yeah exactly yeah

and again there's no excuse yeah

um and I say this and I'm sure people watching this

but I will have a look at your LinkedIn

I need to have a look at that

yeah yeah

yeah probably yeah

yeah don't look at mine

yeah yeah

don't look at mine I'm just judging everyone else

yeah that's fine

I just don't like that um

but I think like there is almost no excuse

for these types of things right now

um

as well with the tooling that we've got available to us

and we've had spell check for long enough that like

I think we're fine

although sometimes there may be the element of with

with all the tooling that's available to us

throwing in the odd spelling mistake

just to make it seem more human

yeah exactly yeah

um and yeah

make sure there's no m dashes no

no m dashes

that's a pain in my life I think now uh

not chat GPT

has got used to the fact that I don't like m dashes

it comes back whenever I'm

so I use it for creative posts on LinkedIn

yeah cause I can't

can't bother to write them myself now

I just get it to do it for me and it comes out saying

with no m dashes here's your post

I'm like brilliant thank you yeah

you finally got that finally yeah

after the hundredth time whatever

but I don't know uh

yeah and that is another problem that I see

generally in all of the markets

is some of the CVS

and they start to look a bit uniformed

and people having problems

so picking profiles apart

yeah even portfolios whereby they all look so uniformed

uh and I go

well it all says the same sort of thing

is this carbon copy of someone else's or yeah

like what what should I do

like how do I pick these people apart

and especially if you've got

I think we're we've moved past the

the hundreds and hundreds of applicants coming through

cause the market has so picked up and is now

fairly normalized levels across the

the board but

when you're having lots of applicants coming through

for for jobs that you're looking at

is

trying to differentiate things that all look the same

like how do you do that um

I think a part of that is as well

like how how do people stand out as well

like in in in a bit of a crowded market there

like I had um a

a a portfolio recently that I saw that had like a

almost like a TikTok style kind of video

that was per kind of each kind of case study

and I was like just it was a different approach

and it was like OK cool

I might have a look at this

I'm not gonna watch every single video

cause I don't have the time

but it was like a way of standing out

and that was like really key as well

so I think like how people can be

think about standing out is

is is a key bit there as well

because otherwise everything does look the same

yeah OK as well

so getting someone's attention is that

is that interaction initially

isn't it yeah

first impressions

you said getting someone to actually right read it

yeah otherwise you're just gonna

be going into the same file as everyone

which is hmm maybe yeah

exactly um

so I think yeah

thinking about it almost a bit like a design project

like what's the problem you're trying to solve

or like problem with your CV or the the

the problem

I think you're trying to solve with your CV is

can I get a conversation with a recruiter

mm hmm um

and then the next thing is like with your

your portfolio and I was giving a friend

some advice about this recently

as well like

you don't need to have every single detail

and case study in that portfolio

that's what the case study round is for yeah um

so like again this should be like how do you get the

the eye of the hire manager

how do you show that you're a good enough designer

to get a conversation

so like at each point of the process

what's the problem that you're trying to solve

yeah and how are these artifacts and

and things showing up for you and doing that work um

is is such a key bit

I'm always very conscious that

I try not to give too much advice on my CVS

formatting and my portfolios

even my because I think actually

it should be down to the individual

and as a designer you should have your

personality come through

in the things that you're doing

the only thing I normally say is similar to you

is I tell the story that's yeah

what most people want to see is telling the story

and I'd say

I think what we were just saying just then was

you don't need to have like 10 case studies yeah

one or two what one or two good ones in there

and with enough depth that it shows that you can think

yeah

and it shows off your craft

and then the rest we can fill in during a chat yeah

um like we do

you do not need to go into detail um

as someone that I mean

I confess I don't read anymore yeah

um

it feels weird like I don't write and I don't read

alright but

but it's true like

we're all so busy

and we're all kind of used to kind of like quick short

snappy you know things um

like

if you're gonna send over a case study that is like

you know 12 pages long

there's no way that hiring manager is gonna read that

cause they're looking at however many other people

at the same time

so how do you capture the attention

how do you land the key bits

and the rest can be a conversation

you talked about the person who put like

the mini TikTok sort of videos on the yeah

the CV what

what sort of other things

what's the best thing that you've seen in a portfolio

or a CV that's really grabbed your attention

um I

think the thing I've seen more recently

is actual live work um

so they've been able to because of again

because I've been able to vibe

code and all the rest of it

being able to show

links to actual kind of prototypes and experiences

like that that's really stood out to me um

and again a real signal that they are like

kind of at that kind of

more cutting edge of the technology side of things

as well so not just flat visuals and not just videos

which you know

of videos of of products

the actual product and the actual feature

and I think it's always like

if you can see people's thinking and like

what they've discarded

and how they've got to that solution

that's a key bit as well cause too often

I think we're all a bit guilty of this is like

oh first idea cool

that's done move on

cause you know there's pressure there to ship

or there's pressure there to move on to the next thing

um but what

how have they got to that decision

and how did they show that in their processes

yeah is such a key bit

you talked about like bootcamps and yeah

juniors coming coming in

getting grads through

do you think degrees in design and

and UCD still have relevance

I don't know and I feel a bit of bias here cause I

I never properly studied design yeah

um I did a part time college course um

so you could certainly say that I did a level of

of study but um

I didn't go to university yeah

um and I

I so I didn't do me any harm uh

so but you say that as a no

that's not relevant so no

I don't think so like

I think you know

it has its place for some of the

kind of core theory and stuff like that but

but honestly like there's nothing beats real experience

um and

and for me like starting out

I kind of like 17 kind of 16

17 in an agency um

like learning the craft and learning by doing

and learning by failing yeah

um taught me way more than I ever got out of my college

course and what would you suggest then to sort of any

you know young new designers

it could be young could be old

we're not ageist here yeah

um but people who are new to design

so coming through we said earlier it's difficult for

you know designers come through

we don't see many junior roles

entry level roles across the board in the market

so how can people

position themselves to get some of that experience

what can they do to help themselves

um other than going on a boot camp

which I'm not sure either of us

really think it's a great idea yeah

um so what yeah

what can people do yeah

I mean not only is

I think

the quality of what you get out of those boot camps

probably not that great

their cost for it is astronomical

and then they tell you

you'll have a job at the end of it

which is a load of rubbish

exactly so like definitely no boot camps yeah

um I think by doing the work

like find a product redesign it

have a point of view on it

like take something you know

we've all got phones full of apps

like pick one of them and think well

how would I approach this differently

what what would it be like if we used the

the Spotify experience for Airbnb

like what would how would that feel

yeah um

and I guess start forming and having a point of view um

and that really comes into that piece of

run that product thinking um

as well like have a strong point of view

like obviously you know

be able to have that challenged um

but but starting with having a bit of a point of view

and building up some um

experience around that um

and I think just start by doing um

again in a world where you can create

things much more easily than you've ever could

there's almost no excuse now

and so like and show

show the work show the thinking yeah OK yeah

so just get get out there

do some actual work

be all be it sort of your project work

that you're not getting paid for

but look at it have an opinion on stuff

build some case studies yeah

go and show people yeah exactly

um and I think that's the thing of like just

you know speak to as many people as possible like

you know the power of cold outreach

it does work yeah

um like I've done it myself

yeah

and it's exhausting and you might have to contact like

you know like 4

500 people to get three conversations

but it does work yeah

and uh

and find that angle and find that way of like

getting their attention

and why they should speak to you um

and I think like that perseverance is

is a skill that like

we're all so used to just getting things really easily

now um

like you're gonna have to do the work and it's possible

I think it's good people get hired

that needs to be be relearned

especially by a lot of people coming through in

in the market in all markets across all

all things we do

I think even in what we do in translating to

to recruitment right yeah

our daily daily job is ultimately going and

trying to reach out to like

300 people and maybe speaking to three yeah

uh so like having that

that perseverance is a really key skill to help you

yeah move forward in life

and when in a world where there's so much noise

you've got to try and cut through it yeah

it's mean and I think part of that is like

you're probably not gonna come

create this generic message in an AI tool

and then spam 300 people because it looks like that

yeah um

like and it gets ignored yeah

shock exactly and you're all I've contacted 300 people

you haven't really you know

like you've sent the same thing out like yeah

is it actually better to be a bit more choosy about it

and and find like

maybe say

10 to 15 key people and tailor something to them um uh

and and find ways of speaking to them um

as well so like I think that more considered approach

um again

in a world where you can create things so quickly um

and and create the AI slop

like how do you cut through that

um as well

it's probably through being yourself being human and

and finding that real connection

and we've talked then about

so junior people coming into the market

but what about people leveling up going

doing what you've done

so going from someone who's a practitioner operational

very hands on and you're a creative person

by the things you've just said yeah

uh previously to then moving into that leadership role

which is a very different beast overall

when you suddenly stop

being sort of hands on in the craft

using the tools so

how does someone sort of

elevate themselves to move into that

head of design role VP of design

call it whatever you will yeah

I mean I think there's a real shift at the moment

around what the expectations are of

people in these kind of senior leadership roles um

it used to be all about pure people management um

and I think we're

we're kind of seeing a bit of a backlash on that

for probably all the right reasons yeah

um that there's still

there is an expectation

and there probably always should have been

an expectation that there's a level of hands on

I'm that still required

so I think people that are practitioners

thinking about

maybe moving into kind of more leadership positions

there's

there's almost more ways of doing that than ever

a a route that was probably never

always there before was the well

you can still be an IC um

you can still deliver work at a much more senior level

and a much more level of complexity

and organizations and organizations are loving that um

because you're delivering value

that's actually tangible um

and I think the other part is around OK

if you are gonna lean into that kind of um

people leadership type um role um

how do you still connect back to the work

how are you shaping the work shaping the outcomes

it might not mean that you're any squad or whatever

delivering work every day in Figma

but you're still accountable for the overall experience

and you can't do that without having a point of view

without being able to kind of show what good

looks like and a level of hands on is

is always gonna be I think required

and I think that's a bit

we've probably lost over the years

is that we've transitioned into design leaders that

that that that can't do any design anymore yeah

and it's like that's

that feels a bit weird um

feels like it's changing though

I think I when I see amongst the team that we have

when we get requests for people to be design leaders

as you say they don't

they're not gonna be in the tools every single day

yeah and hopefully

hiring people who are better at using

Figma than they are to yeah

do all of the yeah

that's the whole point oh yeah

I mean you don't

you don't wanna see me in Figma like yeah

I am slow and I still

rather go back to using

illustrator for most of the stuff

cause it's just much quicker but um yeah

I mean again

I'll I'll be back in flash if I could yeah

yeah yeah

I was gonna say yeah

be straight back in flash exactly

exactly but um

but yeah I don't think it's necessary

about that level of proficiency in these tools

and things like

cause the tools always change as well

but like like

how are you shaping the ideas

and how are you shaping that experience

and equally

let's go have a debate about the rounded corners like

you know fine

like it's fun

but I think

there's some people that maybe lost that element of

connection to design and why they got into it

because they've almost got distracted

but I think right now

we're seeing a shift in the industry

and I think it's quite exciting

yeah nice

it definitely I mean

there's so much change going on

yeah across the board

yeah I personally think it's an exciting time

and as I said earlier a time

and an opportunity

for people in the design industry to really

level up and OK

yeah and

get that proverbial seat at the table

that everyone's always craving for yeah

uh uh

I mean be careful what you wish for

yeah is what I always say like yeah

I I remember there was

there was a boss of mine once said uh

when I was oh yeah

I really wanna be on this leadership team

like be careful what you wish for

I got that I got that position

I'm like oh yeah

you were right weren't you

what was it with the it wasn't uh

wasn't wasn't what you wanted

it wasn't I just think I was really exposed to like

really what was going on in the organization okay

and yeah like yeah

ignorance is bliss yeah

so um

yeah but no

I think there's I mean

I joke aside I think we all want to

have a level of influence

and I think that's

when we talk about seats at the table

and things like that

I think it really does come back to that influence

piece

and I almost come back to your question around like

people that are looking to move into more leadership

positions it's all about influence isn't it

it's about influence and communication

and like

we're all probably somewhat bad at it in some ways

and we're all probably finding

working our way out through that

but but those that can really can build that

that credibility through their

the way that they communicate

the way that they storytell

and the way that they can ultimately influence and

and and change and you know

people and systems and teams around them

like those are the folks that will always

really succeed in those roles

so we've talked obviously a lot about AI today

which is again no surprise to to most people

it seems to be the basis of most of my

most of my conversations these days

and probably will be for a

a little while to come

lots of organizations trying to implement AI

into their ways of working it

into their products etcetera

but not always getting it absolutely right

and sometimes bolting things on and etcetera

we've all

heard of horror stories of things that have not gone

gone well so how can how can organizations really

I suppose qualify first and foremost

like what they should be implementing

and then go about actually getting some value from it

because yeah it's all about creating value

rather than just doing it because someone said oh

we should do this thing yeah

totally and I think that's such a key bit again

talk talking of of memes and things earlier

like the the classic thing as well around well

CEO wants AI we want AI

all the things and it's just like

you know before we know we're just doing things because

but but we don't really know why

I think like that's a big part

I think that the approach that I've taken

um with this kind of transformation around like

AI first workflows is like

why are we doing this well

it keeps coming back to me about

how do we move from idea to validation

um whether it's a good idea or a bad idea

but how do we how do we close that

that gap and so everything that

that we're doing is really around that

so like that's

that's our why

so I think the first thing is what is your why

why are you doing this and if you don't know

go back and do the five wise exercise type thing

and then I think once you have got that

like

one of the things that we've really invested in is

a level of like uh

baselining our AI maturity

um like

where do we wanna be because um

I'm I'm I have a bit of a technical background

I love jumping into code and all that type of stuff

I realized the rest of the team isn't um

and just because like

I'm happy to spend my evenings and weekends

playing around and tinkering with stuff

I know that the rest of the team

aren't at that point yet yeah

so like what we actually had to do is meet the team

where they're at um

and that's meant actually

real basics around what makes a good prompt um

like you know

I will admit I once put into Figma make with a screen

make this that didn't really deliver what I wanted

shock horror um

spoiler alert exactly

doesn't work that doesn't work

so um yeah

um but like how are we

what is our maturity around

even just prompt engineering

um I'm thinking about

how do you get things out of your tools

like Gemini and Claude and other things like that first

so most people don't know about no

the prompts and I think most people are

so probably

I don't know again

made up stat but

90% of people using AI

products don't know how to prompt it properly

no I mean

how many people are using chat

GPT and other things like this like Google

um like so many

most of the time exactly

yeah it's

it's not I still do it as well

yeah sometimes

yeah sometimes

and I go that didn't give me what I wanted ah

I didn't ask it properly yeah

exactly and I

think that's one of the skills that people

are developing as well

as a way to articulate yourself

and like that's a journey that I've been on as well

because like you like make this doesn't actually

you don't get what you want um

so like I think actually meeting the team

where they're at has been such a key bit

and thinking about like what's that baseline

where are we and where are we trying to get to

um and thinking about the various

different kinds of streams or

or things within that um

the other bit says like

it's not all about shipping codes

like we've been using a lot of the tools for um

like you know

kind of research synthesis

like using things like notebook LM mean

a great thing to bring a repository of research

together

to be able to create a little kind of show reels of um

like then they can a podcast feature or

or things like that

to be able to share on the business

like there's things like that

that we've been able to use as well so um

I think it's about like

almost exposing people to everything

and then kind of seeing kind of what where

where what sticks

but also like where do you really wanna push on and

and when is the time right for that as well so um

like cause what

we've noticed is that those that have spent the time

learning how to prompt or

or focus on kind of refining the prompt experience

when they are putting this into things like Claude Code

or whatever else they're probably using way less tokens

because they're being a bit more accurate

yeah well

so there's a cost saving aspect

yeah yeah

yeah but they're also getting what they want

much quicker as well so like it for us

like that that level of

of of um

or that approach has been super key

yeah nice

and it's it's

what do you think about those organisations

that are resisting sort of the yeah

implementing AI into their businesses

so the other other way around yeah

I mean I think probably need to ask why

like again

like what is what is it

is it is it fear like

you know

there's naturally there's a lot of fear around like

will this take people's jobs um

and I think the way I'm thinking about it is

it might take some of them

like I think we should be honest

like let's not say that

you know AI is not gonna take anyone's jobs type thing

but it's also gonna create so many new jobs

it's the natural evolution yeah

we've got like

a super senior conversation designer in our team that

like that role didn't exist how many years ago like

yeah you know

the person that we've got is awesome

they're a borderline engineer as well

and like just we just wouldn't have had that

um

so like there's so many things coming out and life to

to organizations that maybe are slightly resisting

about it is

is it fear or or

or what is what's that reason

I guess it's hard to say like

what my advice would be

without actually having that conversation

but I think it's probably digging into like

what's that underlying piece around it yeah

um is it a security thing

cause that's real as well

like you don't want people

taking all your customer information

and dumping it into a public

um you know LLM

um you know

I think there's a lot of that

isn't there

there's probably a lot of that large organizations

finance etcetera

you know highly regulated industries like like

like over is as well um

like you know

we need to be careful like yup

you know there's

there's certain things there's a

you know approval processing things that

that big organizations and

and regulated industries need to have

um so that's fair

um but it's possible

but like

how do you think about that and how do you bring

I think for me a lot of this is around

what's the culture that you're creating

yeah um

around this because that's probably the hardest bit

um like

how do you shift that culture

uh and I think for me

a lot of it keeps coming back to that that

that how did that learning culture

how do you keep people learning

um because it's moving so quickly

and how do you keep them adapting

um so that

that'd be part of the advice

I'd say nice

and if you could go back to the start of your career

and giving yourself a piece of advice to

to get you to where you are now

what would that bit be oh

good question what would I say

um I mean

I'd probably say invest in your future network

and building that future network before you need it yep

um because everyone thinks about who their peers are

who's around them and we almost get obsessed with like

oh such and such is this job they're doing

this type of thing

you almost forget that actually those are the

those are

those people are not gonna help you get your next role

yeah um

it's gonna be the people that are above them

and what happens

when they move into those more senior roles um

so like I'd say building on that future network

whether you're a grad thinking about your first role

or thinking about actually

now I'm moving from kind of

you know IC into manager or whatever else

or now I'm looking at like a VP level role like OK cool

your audience now is probably the CEOs in the C suite

yeah and so how are you building those networks

um like that

that to me would be

the thing to not get caught out by that

you don't have the network when you need it

and that's where I see it all the time

is the No. 1 piece of advice that I give to people yeah

say I'm cautious not to give too much advice

but I think I'm probably well uh

well qualified to say about

you know building a network

cause that's yeah

we do we monetize our networks yeah

ultimately you should go and do it for yourself

if you wanna really elevate yourself yeah

have those conversations reach out

not feels feels a bit weird to say

but not rely on recruiters too much because yeah

there's times and places where people don't want to use

consultancies and agencies to find people yeah

but like the best probably the best rules that I've had

or the best conversations I've had about rules

have not come through um

the rules coming on LinkedIn yeah

um that doesn't happen

it's through conversations

yeah and it's through

you know whether that is a recruiter conversation

like building that network of recruiters yep

um or equally is

is it through like you know

other people that you know

people you work with that type of thing

they it's always through those conversations

it's never because that perfect job pops up on LinkedIn

um I think it did once for me but um

but it does happen it's yeah

but it's rare you're absolutely right

like most of the time it's

through the conversations you're having with people

yeah building that network

I love that piece of advice

yeah absolutely sage

so Ferguson

thank you so much for coming on the podcast

it's been an absolute pleasure having you

I think we've probably put the world to rights

yes on all things design today and some

some real nuggets of wisdom that I'm sure people will

hopefully take something out of awesome

no thanks so much for having me

um it's been really great thanks

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