The United States Department of Nerds Podcast

Alex De Luca - Building Dragon Whisperer & a Steampunk Comic Universe

In this episode of The USDN Podcast - Where Indie Comics Come to Life, The Chairman sits down with comic creator Alex De Luca.
From his early days discovering comics in a small newsstand to breaking into the industry through persistence and passion, Alex shares the full journey behind his career.

We explore the creation of Dragon Whisperer, a steampunk fantasy story that flips the traditional dragon narrative by focusing on communication instead of conflict. 

Alex also dives into:
  • His creative process as a writer and letterer 
  • The importance of collaboration in comics 
  • The realities of breaking into the comic industry 
  • How personal life experiences shape storytelling 
🔗 CHECK OUT ALEX DE LUCA
Dragon Whisperer:
https://www.red5comics.com/dragon-whisperer
Fallen (Red 5 Comics):
https://www.red5comics.com/fallen-1
Facebook:
https://www.facebook.com/alexbabyblue
Instagram:
https://www.instagram.com/alexanderbabyblue/
Bluesky:
https://bsky.app/profile/alexgdeluca.bsky.social

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thechairman@usdnpodcast.com

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds — spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books — from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life — for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thank you.

Oh, busted.

I was banging my head to the music.

Oh,

this thing is not wanting to cooperate

this morning.

I have no idea what's going on.

I'm still trying to get everything shared.

Give me just a second.

I do apologize.

Must be a Saturday morning.

What is up, everybody?

And welcome to the United States

Department of Nerds,

where we are for the people,

by the people and of the people in

a world of airships,

dragons and untold legends.

Some creators don't just tell stories.

They build the world's pieces by pieces

and layers by layers from sound to script

to the very lettering on the page.

Today's guest

is a creator who understands that

storytelling is more than words.

It's experience.

And today,

we're diving into a world of Dragon

Whisperer,

a steampunk fantasy epic filled with

dragons, mystery, and deep world building.

Ladies and gentlemen,

the Council of Nerds is now in session.

Alex, welcome to the USDN from Italy.

Thank you for having me.

I'm in Italy right now.

Yes, indeed.

So if the audio or the video gets

a little weird on us,

he's in Italy having a good time with

this family doing a little European

travel.

But Alex,

let's jump into this from the beginning.

What pulled you into storytelling and

comics?

Oh, gosh.

From from a well,

from a very young age,

I have I have a brother who's eight

years older than me and

in upstate New York, in Rochester,

New York,

right next to where my dad used to

work,

there was a kind of a newsstand store.

And I never knew that a comic shop

was a store,

but so I was a really little kid.

This is the early seventies.

I'm going to give away a little bit

of my age and

And, you know, and I was like,

my brother went into the store.

So I went into this store and we

made a beeline right to the corner where

the where the comics were.

It was just it was all relegated to

a corner.

It's one of those newsprint stores where

you can just go in there and you

could you could smell it.

Just all that.

I love that smell.

Yeah.

That newspaper on that newsprint on ink on

cheap paper kind of thing.

And then there they were, you know,

comics that if I had every single one

of them.

I'd be a rich man.

And I don't.

But I had them then.

And, you know,

we didn't know that they were valuable.

So, okay, so that was the beginning.

I mean,

I saw this completely unique medium.

It wasn't television.

It wasn't movies.

It wasn't books.

It was its very own thing.

It had a storytelling in it.

But there's a complete uniqueness to the

medium of comics.

And then

it completely hooked me.

It hooked me as it did kids of

every generation before that,

that this is amazing.

This is like,

what is this beautiful magic that is

completely making my brain explode?

And then I was hooked.

That was it.

This, there was,

this was not a fad for me and

it wasn't something I liked.

It was a new way of life.

And, uh,

And then I just continued.

I never stopped.

I had lulls, you know, as one does,

but I was always into comics.

And then it got to the point where

I was looking at the credits.

Okay, there's an artist.

I like that artist.

There's a letterer.

I like that person's letters.

And there's a writer.

I like that person's writing.

So I said, okay,

there's human beings with brains that do

this.

then and then i said okay and then

fast forward to a more mature alex i

said i like that person's writing and i

sought that person chris claremont i mean

come on yeah yeah john john byrne whoa

tom orzkowski on the letters um and you

know and um and uh terry austin on

inks it's like all right

This is good.

And then Frank Miller happened.

And then, whoa.

And then Jim Shooter, to me,

Jim Shooter was the editor-in-chief of

Marvel during a formative time for me in

which there was a noticeable direction

towards story.

Jim Shooter, rest in peace,

he was a hard nose with his management

style.

But look at what happened.

He made a Marvel

of my generation.

And that was it.

And then I said, let me try this.

I'm not very good at drawing,

but let me try writing stuff and then

lettering stuff.

And then I discovered the British invasion

of comic book writers.

And at the top of that pyramid was

Alan Moore.

Alan Moore was the kind of like,

you know, I play the guitar.

You see this guitar here.

And I can look at guitar players and

sing Eric Clapton, Jimmy Page.

Okay, no problem.

Dude, royalty.

Right.

But then there's other guitar players that

are like, nah, I'm not going to try.

You're from another planet,

but I'm going to listen.

Alan Moore was that to me.

He inspired me, but he was like,

What are you on?

I don't think...

He was probably on a lot back then.

Yeah, he was, yeah.

So then I got into writing in earnest

in the early nineties.

And then, you know,

I submitted to my fingers to the bone.

I could barely afford artists,

but I afforded a few pages.

And then one thing led to another.

Then I got, you know, my first...

Just the door opened just that much with

a gentleman by the name of Jimmy Robinson

who had an independent comic.

He later went on to some minor fame

with Image Comics.

He did Bomb Queen and various things.

And I wrote on the coattails of that.

Then one thing led to another.

And then here I am, you know,

writing some more comics.

So I got to ask, though,

what's your favorite Alec Moore comic?

My favorite Alan Moore comic.

It's probably a tie between all of them,

but no, that's not true.

V for Vendetta is sort of like the

pinnacle.

It's the kind of read where you're one

man at...

the opening,

you're one man at the cover and you're

a different man when you turn the last

page.

It's that impactful.

And after reading it, you put it down,

it's kind of like, okay, whoa.

And you're breathing hard.

Watchmen, of course.

And I have a soft spot for From

Hell also.

I really love From Hell.

and the Jack the Ripper story and the

meticulous research that went into it.

So I would say... And the movie.

The movie was good, too.

I thought the movie did really well

compared to the comic as well.

Yeah, I liked the movie.

I liked the movie, but it couldn't...

It was impossible in two hours to delve

into the depth of the comic.

But I did like the movie.

It wasn't bad as far as adaptations go.

But V for Vendetta,

which is also a movie I liked,

That one is heavy.

And of course, Watchmen.

You know, it's like, you play the guitar,

yes.

Do you like Jimi Hendrix?

Yeah.

So, you know, you like Eddie Van Halen?

Yeah.

So that's what Watchmen is.

It's like, you don't like Watchmen...

don't know you you didn't read it then

so yeah no and and my daughter had

just recently read that as well and she

was like dad this is intense i was

like yeah now go watch the movie

But you named mine and then you left

off Swamp Thing because that's the other

one on my tier list with him.

I absolutely love Swamp Thing run.

I love Swamp Thing.

Yeah, it's true.

I love Swamp Thing as well.

I just got the slip case entire edition.

It's great.

Yeah.

I recently just seen that one,

but I've been doing the Omnibuses on that

one for years and years and years now

because when I was in the service,

I didn't collect anything.

I just...

It was one of those where I got

away from it when I joined and picked

it back up.

And then I've been trying to pick up

stuff that I didn't get to read in

that time frame.

And Swamp Thing's just always been the one

of them.

And that and Hellblazer and anything from

that era of comics, the Vertigo era.

I've been picking up slowly but surely,

but I'm at that point now where it's

getting really expensive to pick up,

and I'm just like,

I think I might be good.

Everything else is up there in the price,

and I'm like, I think I'm good.

There's one comic book I'm still after,

and I don't care if it's slabbed or

raw or whatever.

okay condition and that's the um first

appearance of constantine or constantine

however you want to say his name in

swamp name that's the one comic like my

one holy grail that i do not have

yet now have it as part of a

compendium or omnibus however you want to

classify them as yeah but i want the

solo i want the single issue of that

one that's like my holy grail that i

do not have right now it's out there

it's out there i should also say i

can also say that um

Neil Gaiman was an enormous influence on

me and The Sandman and everything else

that he wrote.

He kind of couldn't write anything bad,

and he was just a magnificent,

magnificent writer,

and he was a big influence on my

writing as a writer,

as the writer Neil Gaiman.

Let's specify that,

the writer Neil Gaiman, not the person.

The person, as we found out later,

was not a –

Doesn't seem to be a good person,

but from a writer's standpoint,

absolute freaking genius.

Yeah, he's a genius.

He's got something that other people

don't, and it shows.

He's that good.

I think Tinian may be on that level

or approaching that level.

Oh, yeah.

Yeah.

You're right.

You're right.

Yeah, Tinian.

I haven't read as much of his work,

but yeah, he is a great writer.

He is a great writer, yeah.

I think that man at this point can

slap his name on a coloring book,

and I'd be like, yeah,

let me get that.

Yeah.

So you've worked across music,

audio engineering, lettering, and writing.

Were comics always kind of like your end

goal, or did that evolve over time?

Comics was...

sort of like the Jupiter in my solar

system.

It was the biggest thing for me.

Being a musician was big.

You know, there are different mediums.

Being a musician,

one could pick up their instrument and

play it in front of a person.

You're a musician.

And it's a very self...

self-made art form insofar as you can

start completely at the bottom and work

your way up and the doors are slightly

easier to open and then what happened was

I got a lot of then that was

the house band in a restaurant for for

ten years it was like one or two

gigs a week and

at a restaurant.

So it was a very quiet thing.

We were sitting down,

we were doing the mellow,

jazzy kind of thing.

And that was great.

So I achieved a modicum of success in

music.

I made money.

It was a supplemental income.

It made a really big difference in my

wallet.

So that was great.

And I achieved great things.

I was in lots of other cover bands.

I was in a children's music group.

I did really well with music.

With comics,

I don't know if the word gatekeeping is

necessarily the term,

but there are mountains you have to climb

and doors you have to open to be

seen.

And they're an ongoing expense.

Before digital,

and I'm of the print era and I'm

always going to be of the print era

and comics are going to be in print.

Yeah,

and I appreciate reading something on a

tablet.

It's great, and it's immediate,

and I appreciate everybody that does it.

It's just, maybe it's generational.

But comics,

you have to surpass certain things more

so, I would say, than music.

You have to be good enough,

you have to be noticeable enough,

and you have to be lucky.

It's just,

you have to be in the right place

at the right time.

So,

So that, that was a mountain.

That was my biggest mountain that I always

wanted to serve, you know, summit.

Oh, a hundred percent.

And you're right about the gatekeeping

thing.

I hear a lot of people use that

term and it's one of those where all

the stars and the planets have to align

on a single person for them to really

be picked up.

Otherwise you're getting a rejection

letter.

Yep.

And it's wild today because I think all

like anytime you're submitting to a

company to try to get picked up for

publication,

I think it's all digital now too,

which is wild.

Yeah.

The submission process for sure.

Yeah.

So let's,

was there a defining moment for you where

you kind of like,

like this is what I'm going to do?

Yes, there was.

When writers, comic writers,

for the most part, write a script.

There's the Marvel way of doing things,

quote unquote, but I wrote scripts.

And I just wrote scripts until my fingers

were bloody.

But then when an artist, a good artist,

for the first time took my script,

interpreted it,

and gave me back their interpretation of

my script,

So I saw another person's point of view

of what I had in my head,

and it was completely different.

It was completely different,

but it was better.

It was like, what?

This was in my brain and yet you

interpreted it.

And it was like the collaborative process

and everything was just,

It was, it was, um,

I was hooked and I was addicted to

the drug and it was like,

this is it.

This is it.

You know,

Jimmy Robinson with issues six of cyber

zone, which is the issue that I wrote,

that was like the turning point.

And that was like,

I held it in my hand.

It was a floppy comic in the early

nineties.

And it's like, I did it.

I made a comment.

I didn't, and I didn't do it alone.

um i didn't draw it i i if

we get to it later there is something

i'm doing art for but we'll get to

it later but that was the moment that

was the moment in which uh it was

the early nineties in which somebody's art

somebody an artist interpreted my script

in comic book sequential art format and it

was like i i can't believe it i

can't believe it's real it it was like

i it was like the greatest moment it

was wonderful

Dude, that's awesome.

That's something that I'm looking to

achieve here soon.

Actually,

I front loaded the front of my year

unintentionally,

but the

My medium of work here kind of took

off for me,

and I become a requested commodity within

the indie comic book world,

which I'm so thankful for.

And I did in the month of May,

I'm slowing it down to allow myself time

to actually write my very first comic

book.

And I'm excited to start that journey.

I've already got my I talked to my

artists pretty frequently.

We're friends.

And but it's something I'm definitely

excited for.

And I can't wait to have that feeling

that you just described.

It's just remember today,

because you're you're awaiting that

moment.

But when it happens, that first page,

you're just

I can't believe it.

It's magic.

It's magic.

It's just wonderful.

It's just wonderful.

And remember that moment.

You will remember it,

but I'm telling you to remember that

moment.

Yeah.

I can't wait.

I'm going a la Frank Miller,

Sin City on it,

that type of vibe with it.

But it's going to be great.

And I love that, Arcel,

the black and white.

with the just color splash for like the

neon signs and that kind of stuff is

going to be really fun for me from

a story perspective but i can't wait to

see what he does with the art on

it so but let's talk about some dragon

whisper sure where did this idea come from

because i'm a big fan of steampunk i'm

a big fan of dragons as all human

beings on earth should be but where did

that come from

Okay,

it's funny you say that about dragons.

Everybody loves dragons.

I call them the pizza of fantasy

creatures.

Everybody loves everybody.

There's not a bad pizza.

There's just worse.

Great comparison.

I love it.

I love it.

Everybody loves a dragon.

But where it came from, that's funny.

So probably nineteen or so years ago,

nineteen, twenty years ago,

I was working on a story that was

completely terrestrial based.

It was robust pirate fantasy.

It was kind of a

Treasure Island-esque,

but it had a dragon.

And then I wrote a script and I

got an artist to do it.

And then it was there, it was cool.

And then I got a few nibbles,

but nothing happened of it.

And then I shelved it.

And then ten years after that,

I came across those pages and I said,

wow, these are cool.

This is very...

classic Edwardian-looking Treasure Island.

And I said,

make this a flashback to a steampunk

future.

And it also coincided.

I like steampunk,

but I'm not a practitioner of

steampunkiness.

I'm not of that world.

It's a way of life.

It's not just a hobby.

Steampunk folk, I love it.

It's beautiful.

And it's very romantic looking.

And I love the feel of it.

But what sort of turned the corner?

My favorite band is Rush.

And Rush's last album was called Clockwork

Angels.

And it was a steampunk concept album.

And then if it's good enough for Rush,

it's good enough for me.

But the lyricist, the late Neil Peart,

he had this great line.

He says, it's very romantic.

He said,

steampunk is a view of the future from

the past.

It's kind of like you go to Victorian

England and they said,

what's the future going to look like?

Well,

it's going to have these airships that are

made with leather balloons and it's going

to have a lot of, you know,

gas lanterns and a lot of gears and

cogs because that's how stuff moves now.

So it just would be better in the

future, you know?

So I love that view.

So I said,

let me just retweet this dragon story.

to steampunk.

And then I did.

And then I wrote a script.

But I was very meticulous in how I

was going to approach.

So I went online.

I looked for artists.

I did comics and steampunk.

And then my first artist, Glenn Fernandez,

unmitigated genius,

an absolute genius artist.

Glenn, you're a magnificent artist.

Two hits came back that, well,

lots of hits came back,

but two people that I wanted to work

with.

One of them, she wasn't available,

but Glenn, I said, I love your work.

Do you want to work with me?

whatever your page rate is i'll pay it

and he said yes and then and then

so the look of the world so much

of it i i owe it to glenn

he's the artist he he made it look

like what it is i i sort of

i sort of built the ship but he

made it fly in this incredible direction

so glenn fernandez art he's a venezuelan

artist just an absolute genius and then um

So I made sure I had one full

issue of his artwork and then my lettering

and everything.

And then,

and I just didn't suddenly start to

letter.

I learned the craft of lettering and I

lettered hundreds of pages before I even

thought of submitting it to anybody.

And even my first,

even the first lettering that was

published, I look at it and go,

which everybody does at their early stuff.

So I had a complete first issue and

I submitted that.

And then I kind of knew that it

was, if I may say so,

I knew it was good.

And the responses were reflective of that.

I got a lot of bites.

And I went with the deal that I

liked the best, Red Five Comics.

And then here we are.

So it started in a simpler form.

It morphed into steampunk fantasy.

Characters change throughout the years,

but then I hit on an idea,

and here it is.

And now I got Dragon Whisperer.

I like it.

So let's talk about one of your

characters, Rosalinda Eberhardt.

What makes her stand out?

Well, she...

What makes her stand out?

She's a main character.

Well, I'm gonna say something very basic.

She's like me, okay?

No, she's a young woman,

I'm an old guy, but she's like me.

And here's how she's like me.

I'm not a badass.

If I were in a confrontation, yeah,

I would defend myself.

I might try to run away.

I'm nobody's badass and I have nothing

against a badass,

but I can't relate to someone who could

jump into a cockpit of a spaceship and

just fly it or pick up a sword

and wield it like they immediately know

what they're doing.

I can relate to someone who would do

that if they have to.

I can relate to someone who could do

that and be scared because that would be

me.

But the most thing I can relate to

is if they get whacked in the face

and they fall down and then they get

right back up.

In pain,

having gotten whacked in the face,

still afraid, but ouched.

And they go, dang,

I'm going to do something else now that

will make that not happen to me.

I'm going to do something to you.

So Rosalinda...

What makes her stand out is she is

that person.

She's not anybody's badass.

She's not a sexualized person.

I'm going to say first and foremost,

she's a human being.

She's relatable.

And she's also, you know,

I have nothing against the snarky teenager

either.

Nothing against all those characters who

were pushed into the locker because they

were a snarky teenager.

But not everybody is a snarky teenager if

you're a teenager.

You could be kind of a regular person.

You could have your qualities of snark.

But, you know, she's a relatable,

non-badass person that when she falls

down, she gets back up.

But...

Something in her changed from that first

fall down,

and then something is going to change with

the next fall down.

And then she's going to grow,

and then she's going to get better at

who she is and what she does.

So that's what makes her stand out.

She could be like anybody else.

She just lives in the steampunk world,

and she can talk to creatures.

That's it.

She's like steampunk Dr. Dolittle.

i like that that's a good reference but

no so it's in your book instead of

hunting the dragons you focus on

communication and you explore that concept

kind of where did that originate because

that's such a opposite when you hear

dragons in a comic book you're thinking oh

we're hunting dragons or we're riding

dragons we're doing something else but you

focus on the communication of it like we

can communicate with them

I'm glad that was very astute.

Um, yes,

that was a very intentional thing.

It so happens that my son is autistic

and, um, and you know,

he went to speech therapies.

So, and he's my only child.

So I, he's now,

my point in mentioning that is as far

as being a father and a caregiver and

a nurturer of another human being who is

completely reliant on me for their

survival and his mother.

I have no frame of reference of a

teenager wanting to learn how to drive a

car or get a girlfriend or boyfriend or

do anything else to those.

I have a completely different view as a

nurturer.

I see that in other people.

I was that as a kid.

But as somebody who needs to,

as a carer of that person,

I see that and I saw that communication

with that person is it's life or death.

It's an over-exaggeration saying that,

but it's life or death and a different

kind of communication and not a

neurologically typical communication.

So I wanted to channel that experience of

myself into the writing of a comic about

communication.

And no, we're not

Well,

I don't want to give the comic away,

but some people have intentions of getting

the dragon in the classic dragon sense,

but other people have intentions of like,

no, no,

we're not going to kill the dragon because

it's a dragon.

I mean, I think...

The person that wants to kill the dragon

is more of a monster than the dragon.

Unless it's Smaug from Lord of the Rings.

And then, yeah.

He got what he deserved.

He got what he deserved.

Yes.

Yeah, exactly.

So that's a long answer.

I give long answers.

Sorry.

No, no, that's the perfect answer.

I like answers like that where you give

just enough without giving it all away.

And that to me is it makes people

curious.

And that's what I like to do is

you build the curiosity for people to want

to go out and purchase the book.

whether it's digital or paper but that's

that's to me those are the perfect dancers

and that was a perfect dancer so i

appreciate that a lot um so when you're

we built this world and i'm guessing in

this instance since you did go back and

pull us went off the shelf and kind

of bring it into something else did you

build this world first or did you have

these characters in mind

No, I did not build the world first.

I built the foundation of the world first.

That's another really good question.

I built the foundation of the world first.

I consider myself an organic writer

insofar as I have a very loose outline

and I just start writing.

And then whatever comes to me.

But I know that I needed to have

the bones, the skeleton, you know,

of the story.

But I didn't, I'm also,

I know that if I went full force

into world building,

I would get lost in that and all

the cool research behind it and I would

never actually write.

So I said,

so I gauged what my strength is and

my strength is an organic style of

writing.

but I needed a map,

a very basic map and a very basic

bones.

And then I wrote,

and then I built the world

as needed while I was writing it.

So writing, writing, writing,

Rosa Linda doing ABC, XYZ.

And then she comes to a point in

the story or the story comes to a

point in which there needs to be legend

here.

There needs to be world.

There needs to be history at this moment.

There needs to be an answer to the

why of what is happening.

Then I world build.

So then I pause the writing and then

I develop

Everything that would make that moment

make sense.

So there's world building.

And then more writing.

And then I do that again later.

So I did not build the flesh of

the world at the beginning.

I fleshed it out as I was writing

it, which to me was the best approach.

It worked best for me.

That's actually a really great concept

because that's the first time I've heard a

writer go,

I'll write until I need to build.

And I actually kind of like that myself.

Right.

It may not be for everyone.

I'm working on another project in which

the world is so enormous that I had

to build a lot of it before I

wrote it.

It's kind of like...

George Lucas, I love Star Wars,

but I'm not like, it's not in my,

I saw the first movie when it came

out when I was a kid,

but it's not like I'm an enormous Star

Wars fan.

But I believe George Lucas,

he came up with a concept of the

Star Wars universe that was so big that

he go, whoa, okay,

I need to start small and I can't

start at the beginning because it's just

too much world.

So I'm gonna find this one snippet

of the Skywalker family saga,

and then I'm gonna do that.

It's like, Lord of the Rings,

the whole three massive books,

if you read the Silmarillion,

and I only did once, the Silmarillion is,

it's not an easy read,

but it's this- Absolutely.

Right, it's a four hundred page history,

and the Lord of the Rings saga maybe

takes up a paragraph,

so that tells you how big the Middle

Earth history is.

Um, so this other project that I'm doing,

if we can get to later,

if you want that,

I had to build more world, but,

but no,

the answer to your question is I, I,

I built the skeleton of it and they

added the organs and the muscles and the

skin as I was going along.

You're talking about drag my town.

No, that's the other book.

Yeah, no,

Enigma Town is another project that's

done, that's released.

That was,

if you want to talk about that,

that was no real build.

We can take a few minutes.

I was going to focus on Dragon Whisperer

because that was kind of like,

My favorite one of the two.

Yeah.

I love the idea of steampunk.

I love the idea of dragons,

like I said.

So I was like,

we can focus on that.

But if you're working on other projects,

by all means,

we can talk about those two because I'm

interested.

I mean, you wrote a steampunk dragon book.

I'm like,

you kind of got my interest anyway.

Absolutely.

You know, we can continue that.

I'll just say Enigma Town,

also by Red Five Comics.

That's more of a contemporary, cozy,

classic haunted house,

haunted mansion kind of thing.

It's sort of like the Haunted Mansion

meets Toy Story.

And it has like a Winchester Mystery House

vibe, which is, you know,

but Dragon Whisperer.

Yeah,

that was that was world building as I

was going along.

like it so for anybody watching right now

or listening later when i do the podcast

release why is dragon whisper a must read

well it's it's a must read because it's

it's a steampunk fantasy with a dragon in

it i mean it's kind of like a

reese's peanut butter cup it's chocolate

and peanut butter it's got steampunk and a

dragon i mean come on so there's that

and um

Well, the main character is a young woman,

and that's not a new concept.

But it's a young woman who kind of

could be an every person.

You know, Luke Skywalker was a farm boy,

and then he became the Jedi Master that

he was.

And this woman, she's a farm girl,

actually.

She is.

And then...

There's a horrible tragedy that occurs in

her life that makes her need to branch

out.

And it was kind of her fault.

And it makes her need to branch out

in her life.

So you could see the story arc of...

somebody like you becoming somebody

amazing but still keeping the core of who

that person is like like like frodo frodo

is very different than luke skywalker luke

skywalker becomes the greatest jedi for me

he's the greatest jedi not anakin luke

that's my generation of star wars anakin

anakin yeah he's great he's darth vader

he's wonderful but for me luke is the

greatest jedi

um Frodo is always Frodo he saves Middle

Earth but he's always Frodo Rosalinda but

he does change he does change to a

point in which he can't he can't go

back but he's still Frodo um Rosalinda is

always going to be Rosalinda she does

change

And she does grow and she does gain

in her abilities,

but she's always Rosalinda.

So there's that person.

And ultimately it's,

I'm glad you said communication.

It's about,

it's really about communication because

every art form is communication.

So this, this is a, it,

and it's got everything that you'd want.

It's got all the steam and all the

punks.

Love it.

Love it.

Is there any other story you want to

just like throw out real quick before?

Because next we're going to talk a little

bit more about the creative process as a

whole.

And I don't think we really get back

to talking about any of the other stories.

It's mainly just about creative processes.

So if you want to if there's any

other stories you want to throw out there

right now, let's do that.

right i'll just i'll just bring up enigma

town it's it is out it is also

by red five comics it came out as

a as a graphic novel that one is

actually um uh more of a personal story

because it the main character is a little

bit of my dad and a little bit

of me but it it's um it's more

of a of a classic it's a cozy

read it's a kind of read that you

do on a cold night

with the blanket and your slippers out

with a warm drink.

And it's definitely got the Haunted

Mansion thing.

Well, here it is.

There's a mansion.

It's similar to the Winchester Mystery

House.

If you don't know it, look it up.

But the owner of this mansion,

he's a toy maker.

And he makes these incredibly lifelike,

really hot selling toys that just fly off

the shelves.

But

right before the toys go on sale,

that exact number of children disappear.

Like, oh, what's going on?

So there's this ghastly secret to this

mansion and these toys.

So three unlikely friends,

a young woman named Luz Marie,

L-U-Z Marie, it's a Hispanic name,

but she goes by Lucy.

And then a young man,

His name is Joey.

At the beginning, he's ninety,

but then later on he comes back as

his ghost, as his fifteen-year-old self,

and then his childhood friend, Frankie.

She's eighty-nine,

and then they all get together,

an unlikely trio.

They go to try to find out the

ghastly secret of the mystery and the

devastating secret that has haunted a town

for generations of this mansion and the

toys.

and um family secrets of the past so

that's enigma town it's all one word it's

uh totally different than dragon whisperer

and um but check that one out too

red five comics yeah such a cool concept

too because i mean you just from what

you said you kind of know where the

story goes but at the same time you're

still intrigued by it you know so yeah

and i like those types of stories so

yeah you're not just a writer though

you're a full-time creative

How did your background in music and audio

kind of shape your storytelling?

Because it's still communication,

you know, it's still art form.

And when I got my daughter into music,

it definitely improved her other scores in

other subjects in school.

So I've always kind of...

if you can learn to read music and

write music and play music,

you're going to be better off in school.

That's just been my belief and it shows

with my daughter.

So how did that kind of like shape

your storytelling?

Great question.

Well, anything creative, I'm going to say

It has to,

in order for your creative output to fully

manifest,

you need to embrace it as a form

of expression.

Now,

that doesn't mean that a person could stay

in a room their whole life and make

art and make music.

That's great.

but it's not going to cross the hurdle

if it's not expressed to a recipient.

So that's my process.

Creating music is an expression.

It is a communicative expression that is

different than talking,

that's different than writing,

that's different than taking pictures.

but it's an expression.

I can get that guitar.

I'll put chords together.

I'll sing some words to it.

I am constructing an expressive output.

And it builds an entire set of tools

in one area that you can completely

rejigger and MacGyver these tools to help

you in another area.

So that was music.

And I started playing when I was ten

and I got good at it.

I listened to other people.

What I did is I absorbed it,

not like a mirror because a mirror just

reflects it.

I absorbed it sort of like a satellite

dish.

I got that information and I compiled it

in my own way

in the Alex way,

and then I re-expressed it completely my

way.

So what music did for me was it,

without a doubt,

unequivocally gave me all the tools of

expressing and constructing that

expression.

Because if you don't know the first thing

about

making music you could hear a song and

feel inspired but you can't just suddenly

come out writing the song purple rain you

have to you have to build the tools

you have to build your strength in that

craft you have to exercise that craft so

that

Making music gave me the knowledge of

making and building the tools to be able

to do other creative endeavors like

writing.

It's different, very different,

but it's creative.

So when you're writing comic book stories,

do you hear in your head music to

the story that you're writing?

Like as you're writing along or whatever,

can you hear the music for a particular

scene in your head?

Just like, it's not there.

You haven't written it,

but do you hear like a specific like

song or like,

can you imagine like a song as you're

writing a particular scene or anything

like that?

Wow.

That's, that's so interesting.

I've never ever thought about that.

Sometimes.

Yes.

I do hear some music in writing certain

scenes.

Like,

scene punk is a whole genre of music,

as a matter of fact, too.

It's got a little bit of classical,

but it's much more of an industrial makeup

to it.

It's earthier, and it's more tangible.

But I suppose, yeah,

I did hear that kind of thing.

Yeah, you're right.

You're right.

And with Enigma Town, I heard eerie,

spooky music.

Dad, I'm glad you asked me that.

I never thought about that.

I did.

I did hear music that,

for the most part,

was reflective of the genre and the style

that I was writing.

Sometimes I heard metal, though, too,

with something that was completely not

heavy metal.

But yeah, I did hear stuff.

Yeah, it was all instrumental, though,

except for parts in which somebody's

singing in the comic, which somebody did.

Yeah,

because I ask that question because I know

once the Game of Thrones...

tv show came out i was still in

the process of reading the books as well

so as i would be reading like the

pages of the book i would also be

hearing the game of thrones you know theme

song in my head at the same time

and i'm just like i catch myself like

kind of bobbing my head along a little

bit about right because i'm like that song

is stuck in my head for that and

it's one of those where

like if you're reading a Batman comic,

you know, you kind of have that,

the Batman theme song from the,

I think the sixties,

like kind of like pop it in your

head as well.

Or the animated series from the nineties.

It's just stuff.

It's like,

there's two things that go together

perfectly.

And that was one of those where I'm

like, I'm like, you do music,

you write comics.

It's kind of like one of those questions.

Like, I wonder if he does that too,

because I know I'm, I definitely do that.

When, if I,

there's a theme to a particular comic book

or a character,

I hear that theme as I read that

character.

So I'm not the only crazy person in

this world.

No, great, great question.

No, I agree.

Bring on the crazies.

Come on.

Exactly.

Yeah.

So as a letterer,

you control pacing and tone.

And I've said this a lot.

A letterer can make or break a good

comic book.

Boom.

Boom.

How important is that to you as a

letterer yourself?

Crucial.

Absolutely crucial.

crucial it is it is air that we

breathe um it's funny i i i often

make a joke and all my friends are

going to go here he goes alex saying

the same thing but i i make a

joke if if writer me ever met letterer

me letterer me would want to just knock

out writer because he writes writes too

damn much letter he says

Calm the hell down, all right?

All that stuff won't fit.

It's now to the point where there's,

I will never hire another letterer.

I mean,

if Todd Klein or Tom Orszkowski said,

I want a letter to your comic for

real cheap, I'd say absolutely yes.

Oh yeah, you can't say no to that.

Oh, yeah.

But I edit myself big time when I

letter.

And here's the wonderful thing.

Robert Kirkman on The Walking Dead

lettered The Walking Dead.

And I completely assert The Walking Dead

was as good as it was because the

letterer was the writer.

Because I edited myself.

Because writing is abstract.

Writing a comic is abstract.

Because a script...

and the words,

nothing in a quantifiable sense of what

you're writing will appear in the finished

product.

Now, before you say, wait a minute,

here's what I mean.

The artist is drawing something,

that art will appear in the comic.

The inker,

that ink will appear in the comic.

The colors,

that color will appear in the comic.

The letterer,

those letters will appear in the comic.

The writer is doing something more

abstract.

They're orchestrating.

It's sort of like the conductor of an

orchestra is not one of the musicians.

They're the conductor.

So writing is abstract.

I could describe a panel.

I could write the dialogue.

I could write the captions.

The artist will do it.

And then when I receive it, the art

may or may not be one hundred percent

reflective of the dialogue that I put in

there.

It says, you know what?

That person's facial expression is

different.

Things are different.

If it's crucial,

I'll tell the artist to change it.

But for the most part,

I want the artist to be the artist.

So me as the letterer,

I can retweet the lettering of my own

writing to make it fit.

So and then and then flow, flow, flow,

flow.

It's just like.

It's got to flow.

This balloon needs to lead into that

balloon, which leads into this caption,

which if you read it in the wrong

order, you're SOL.

You're up a creek.

You got to read it in the correct

order.

So flow, lettering is the art of flow.

It's truly the art of flow.

And then when to make a word bold

italic,

when not to make the word bold italic,

when to add ellipses,

when not to add ellipses, dashes,

and that kind of thing.

I'm so glad you asked.

It's crucial.

It's essential.

I just had this conversation with Donald

on Powerscaped not that long ago.

We were talking about how that has changed

and how people use the gutters now to

do self-inflections or have the character

have a conversation with themselves

in their own heads and it's kind of

like morphed to where every inch of a

page is now being used there's not really

traditional gutters and you know that kind

of stuff anymore because people are taking

advantage of that full page and the

writings not not writing styles but

lettering has changed to like there could

be multiple things happening on the page

within a bots or within a

bubble and it can be confusing to

sometimes because sometimes you can get

two three four pages deep and realize

that one-shaped box over here has nothing

to do with the actual story.

They're giving you their characters and

their monologue with themselves.

Right.

It's just not explicitly stated.

It can be very confusing for a few

pages until you realize they'll say

something and it'll trigger in your head

to go,

that's in our dialogue with themselves.

That's why it makes zero sense.

They're in the middle of a fight

And they're giving you what they plan to

do next in that fight because they're

having that conversation with themselves

in their own head,

which I think is a really cool thing

to do.

Right.

But it could take you two, three,

four pages to catch on to what is

going on with that.

Right.

Right.

Exactly.

Yep.

Good observation.

But again,

I go back to say lettering can make

or break the book.

there's some Marvel books out there where

the lettering was so bad I couldn't

I'm like, yeah, it's a great issue.

One, it had potential, but the lettering,

the art.

It takes you right out.

It takes you right out.

It just,

it sucked the life out of you to

want to read it because it just didn't

feel right.

It didn't feel good.

It didn't feel like it went together.

Like themes,

they put emphasis on stuff that I would

have had never put emphasis on.

And I do want to say this.

What it deserves is the craft that it

is.

Yes, go ahead, please.

A lot of people may be new to

this,

but script writing for a comic book is

very much like a movie.

It's not like those bubbles you see with

text and stuff on a comic book page

are not what's on a script of a

comic book.

A script of a comic book literally has

panel by panel,

page by page of not just the words

that are being spoken,

But the visuals,

it has where characters are looking,

if there's trees, if there's birds,

if there's a house, if there's a gun,

if there's a car,

all that stuff is described in a script

to a comic book,

just like it would be for a movie.

And that's how the artist knows what to

build.

for a page or a panel in a

comic book as well.

So it's a really cool concept that a

lot of people I don't think really think

about.

They just, oh, there's my comic book,

there's my words, there's my art,

there's my pages.

But that was a whole concept

Like, yes, twenty two pages,

twenty eight pages, thirty two pages.

That might have been two hundred pages

worth of a script is all.

Right.

Yeah.

Oh, yeah, it's true.

Yeah.

My scripts are ridiculous.

I, you know, sorry,

all you artists that work with me.

Sorry for overwriting.

But I would rather have those details in

there than not.

And I know some artists who they like

that complete hundred percent direction.

Tell me exactly what you want.

And then I heard, you know,

of artists going,

you really just tell me the story and

I'll make it work.

And they're just that good.

They've got that experience to where they

can interpret your words into damn near a

hundred percent of what it is that you

want.

and i think that's really cool two

different concepts out there different

ways of doing business and i can

appreciate all of them because i know the

amount of work and love that went into

that project and that's why i love comic

books as a medium so so what do

you think are is something that a lot

of creators overlook that you think is

like one of the essentials

um well i'm gonna say show don't tell

that's that's sort of the the big the

big tenet out there um where you know

show me what you're talking about instead

of telling me what you're talking about

but i'm not going to say that it

is it is a hard and fast rule

Sometimes telling is fine if it's right

for that moment.

So that being said, going back to show,

don't tell, let your comic breathe.

I'm guilty of cramming,

I'm guilty of rushing at times, my comics,

especially when,

first chapters of any series that I'm

doing.

I guess I'm gonna get insecurely obsessive

compulsive about making sure the reader

knows what I mean here.

So I'm gonna,

I instinctively try to write too much to

try to describe everything.

And that's where like an editor would come

in or, you know, yourself calmly saying,

slow down.

Trust your audience.

Trust your audience to have them figure

out,

but don't just be lazy to try to

make them figure out something that they

can't figure out because you didn't

establish it enough.

So ultimately I'll say show, don't tell.

And I'd have that manifest mostly as much

as letting the scene breathe.

While keeping in mind,

that a comic has what time is to

a movie or a television show space is

to a comic so if a scene goes

five minutes you have five minutes if a

scene in the comic you have to decide

how many panels and pages but you have

to consider that that's gonna that's that

many pages

that you won't have the rest of the

story to tell.

So got to let it breathe,

but you have to let it breathe in

the right amount of panels and pages that

you create in your head.

How much is that?

You decide.

It's like asking the question,

how long is a rope?

Yeah.

Yeah.

So you've worked across multiple

publishers in your time.

What's the biggest difference between...

I don't want to use the term indie,

but I'm going to between a pure indie

comic that is being published by an

individual or a person versus a publisher

that project.

Oh, well, the,

the biggest publisher I work with is red

five and they're, they're indie,

but they're, they're, they're known.

They're big.

They had a movie just in the theaters

and, you know,

lots and lots and lots of books.

Um,

The publisher is going to curate more,

and the publisher slash editor is going to

curate more.

They are going to edit more.

They are going to...

They actually might say,

I'm not going to publish that scene,

or you need to do more there.

So when they're bigger,

when there's more...

more at stake for them when they're more

established.

And when they have a brand,

when they have a brand,

they are going to steer,

hopefully as little as possible,

but they're going to steer the story and

the art to be supportive of that brand.

um if if it's if it's way off

the mark if it's magnificent but if it's

so off the mark a bigger publisher might

say this is great i would read this

i would buy this if i were somebody

different i would publish this but it's

not my brand so um that's that's the

difference between working with somebody

really big and working with somebody small

in which they'd say go nuts

Um, so, so that,

that would be the difference is somebody

with somebody with a brand and a

noticeable brand and the uniqueness to

their brand would, um,

have more say in your output.

So how do you go about pitching a

comic to a publisher?

Because I'm guessing that's how you ended

up linked up with Red Five is that

you did it for them.

And how did you go about that pitch?

Okay.

There's a hard and fast truth with comic

book writing if you're just a writer.

It's a visual medium.

It's a visual medium.

A writer needs,

a comic book writer needs art to go

along with their comic.

If you're just getting started,

I did a panel once and then a

writer said, I'm a writer.

He asked me a question.

He says, I'm a writer, but, you know,

and I have all these scripts and,

you know,

I want to pitch these scripts to the

publisher.

And I said,

Sadly, not nine out of ten,

not ninety-nine out of a hundred,

probably not even nine hundred and

ninety-nine out of a thousand publishers,

there's no way they're going to take a

script,

unless your name is like James Cameron or

Alan Moore.

They're not going to take a script,

however much of a page turner it may

be, and say,

I'm going to pair you with an artist.

That is...

that is so incredibly virtually impossible

to happen.

What a writer needs.

I'm gonna speak for myself,

but I'm gonna say what a writer needs

is an artist.

So the question is, and I said, here,

I'm gonna answer this question with a poll

of the audience.

And it says, okay,

all you writers that don't draw,

raise your hand.

A bunch of people raised their hand.

Okay.

Artists, raise your hand.

A bunch of artists raise their hand.

Artists that will take a script from a

writer and draw it without completely on

spec,

taking eight hours of your day to take

all this time to draw this other person,

this person's thing, without getting paid.

How many will do that?

And they all put their hands down.

So I said, okay, writer,

back to you with apologies.

You need to get an artist.

You need to work out a deal with

that artist.

If you're gonna pitch something,

I would say under no circumstances pitch a

script by itself.

The going rate is many publishers wanna

see six sequential pages of comic book

storytelling, pencils, inks, letters.

It is a visual medium.

This is what they want to see.

And submission editors, God bless them,

they're going to look at a script and

go, oy.

So under every possible recommendation,

I couldn't recommend more,

have art with your story.

At least six pages.

For Dragon Whisperer,

Since I've been around the block,

I had a complete first issue with a

beginning, middle,

and a cliffhanging bit of closure.

So boom, it was without question,

it was picked up.

No,

and that's a hundred percent because like

I do a lot of interviews with people

starting Kickstarters and I I've said this

multiple multitude of times that if I land

on your Kickstarter page and I can't see

a sample of that book,

I am not going to back that book.

I just can't do it.

you can have one day left or ten

days left but if there is not a

sample of that book on your home page

of your kickstarter i am not going to

back the book because i do not know

what i'm invested in yet and i want

to invest i am a huge i am

a super backer on kickstarter however i

cannot

throw my good money,

hard-earned money at something that I

cannot visually see at the time I go

to want to back the book,

no matter how great it sounds on paper.

Right.

It's just I can't do it.

Right.

And I don't mean character.

pages, and I don't mean portraiture,

and I don't mean a cover.

I mean sequential art,

paneled sequential art pages.

I mean,

a good character page is wonderful.

That's great.

But it's not telling me a story.

A hundred percent.

So what was something about the business

side of comics that surprised you when you

got started?

Oh, let's see.

Do it because you love it.

Do it because you love it.

Because unless you're like a genius and

you knock it out of the park your

first time at bat,

you will be spending a lot more money

than you'll be earning.

Do it because you love it.

Don't go into this thinking you're going

to make money.

Do it because you love it.

There was an old skit of Bob Hope

interviewing, I'm dating myself,

Bob Hope interviewing Charo.

Charo is this Spanish singing flamenco

guitar playing very beautiful,

voluptuous woman.

she had this heavy accent so she comes

on stage with you know in her baseball

nice and tight with her bat and all

that and she says to bob hope bob

hope i want to be a baseball player

and she was great what position do you

want to play and then she says what

position pays the most money then bob hope

says well

a home run hitter pays the most money.

And then she says,

that is the position I want to be.

I want to be a home run hitter.

So the joke is that's not a position.

There is no position called the old run

hitter.

You have to be damn good.

You have to time it right.

You have to have skill.

You have to have luck.

Luck gets turned, talked down upon a lot,

but you got to get lucky and you

have to be at the right place at

the right time.

So, um,

My point there is, make your comic.

Pay the money.

If someone's gonna pay the money to print

it, you lucked out.

If you have to pay the money to

print it,

pay the damn money to print it.

If you have to pay an artist,

pay the damn money to pay the artist.

If you gotta do all these things,

do it.

If you got an artist, colorist, inker,

letterer, publisher nice enough to say,

I'll do it on spec,

take the take the ball and run with

that one because yeah a lot of artists

real professional artists ain't gonna do

that you gotta pay them you know what

legends you just mentioned geez like i

have that skit in my head now because

that is like that was when she was

really young too so and that's oh yeah

i have to watch some of her old

stuff because she is so funny

You've sustained creativity.

She's one of the best flamenco guitarists.

Go ahead.

That's wild to think about.

When you see her, you don't see that.

Then when she starts playing, you're like,

holy shit.

She can play.

Yeah.

Cause you, you see the exterior,

the over the top character that she is.

And then you're like, right.

She's talented.

Like, and she's funny.

Her timing was delivering jokes.

Just absolutely amazing.

But she's a, so why keep you going?

No, no, that was, I love that.

Cause Bob Hope.

Yeah.

Just phenomenal.

Phenomenal there.

So you've sustained creativity across

multiple disciplines.

What keeps that creativity going?

Because it's tiring at times.

It is exhausting.

I'm going to tell you a story about

how physically exhausting it is.

But what keeps me going?

Sitting and doing it.

Sitting and doing it because...

I'm insecure.

I'm an extroverted person.

I can talk a lot,

but I'm insecure about my own abilities.

So before I sit down and write,

I'm gonna go, oh God,

I'm gonna sit down and write and it's

gonna suck.

Then type, type, type.

Oh, yeah.

Type, type, type.

I know myself well enough to know once

I get going,

I am going to get into that zone.

I know myself well enough.

I do a lot of conventions,

and I'm super nervous.

Even though I'm a talker,

I'm super nervous before the convention to

say, I'm not going to sell anything.

It's going to be a complete disaster.

But

The minute I see the like-minded people

show up,

I get into the zone and then I

sell comics.

So what keeps creativity going for me is

doing it.

I know writers that could write a script

in a day and literally right out of

the gate.

I need a little bit more incentive for

that.

So for me, the biggest cure for

writer's block is a deadline.

Without question, it's a deadline.

Dragon Whisperer Volume One,

I like to make the joke,

people ask me,

how long did it take you to write?

And it says, well,

since it's the first volume,

it took all my life up to that

point.

So it took four or five years up

to that point.

So it's a flippant jerk of an answer.

But it's not a real answer,

but I'm telling them,

that's how long that album, that...

volume took volume two that that separates

the amateurs from the professionals volume

two is when like the publisher says give

me volume two oh that's like the second

album of a band the first album they

took all their life to get to that

that that point but the second album if

the first album was any good the second

album is like okay

The clock's ticking.

Give me an album.

That's where.

So the second volume of Dragon Whisperer

took several months,

maybe four or five months just to

completely write and to get it all down.

So, yeah,

a deadline is the best cure for writer's

block without question, without question.

I've always been a fan of deadlines myself

in my day job because if I'm handed

a project and it's like, hey,

do this project, well,

what's the deadline?

Oh, just whenever you can get it done.

I'm like, dude,

if you give it to me like that,

I ain't going to do it because it

ain't that serious for you and I'm not

going to waste my time on it.

You're like, well, okay,

then put it like that Friday.

All right, cool.

I'll have it to you Thursday.

Yeah.

Right.

By when?

If somebody says something to you,

say by when.

That's one of the most powerful two words

that you could say to somebody in any

sort of endeavor in which you're providing

a service or somebody.

By when?

Write it down.

Committed to paper.

By when?

But it's funny you say how exhausting it

is.

I was behind on a deadline,

speaking of which, and I told my wife,

I said, look,

I got to get a really cheap,

boring motel with nothing around me just

for two nights so I can just write

without interruption.

And she did.

And then I did that and then it

was great.

I was writing and then I was doing

this thing.

I was measuring my fat content and

calories at the time.

And I got this thing,

it's called a lumen and it was,

you blow into it like a breathalyzer and

it measures and it measures your,

your body fat.

So, you know,

I used to do it after working out

and body fat was this.

And, you know, after I ate a pizza,

my body fat was way high.

And then, um,

But I remember I was so keen.

I just was eating raisins and peanuts and

just writing, just drinking water,

raisins and peanuts.

And then I got like a chicken,

but then writing, writing, writing.

And by the end of that weekend,

and keep in mind, Jeff,

I was just sitting in a chair,

just typing.

I was not exercising.

I did the lumen and I measured my

body fat.

It was the lowest it had ever been

after no matter how much amount of workout

I've ever did.

Sitting and writing with my brain in a

feverish state, sitting and writing.

unbelievable amount of power yeah just

thinking and writing it's amazing how the

body reacts to that because you're using

so much of your brain to process what

you're doing and absolutely you also when

you're writing you want to kind of have

your back up straight and you're focusing

on your core you want to be you

know comfortable but yet relaxed that way

you can flow into the writing

Exactly.

It's a whole science, y'all.

It's all we're saying here.

Absolutely.

Absolutely.

It's taking the time between them, too.

And I learned that this month.

And I'm also going to learn some more

of that lesson next month because,

like I said,

I was just saying yes to everybody instead

of giving myself some more time to process

things and to enjoy things I enjoy.

I didn't really get to do that this

month.

And then...

If you follow me,

you'll notice that over the next month,

there's less stuff.

And then you come to May, you're like,

oh, he's only doing like, I think,

eight shows or ten shows for the month

of May,

which by some standards is still a lot.

But I do believe

I'd love to do this.

So that's why I'm doing it that way.

And if I do four days or three

days in between shows,

that means I've had time to process it,

prepare for the next one.

And I'll prepare in batches.

Like I'll take a weekend and I'll get

like five or six shows done.

Yeah.

They're already written.

Everything's ready to go.

And you're very good at it.

You're very good at it.

It shows the preparation.

You're very good at it.

One of those things where the more I

get from you,

the better I can make things.

And the more that's out there on you,

because I don't just, you know, yes,

I love when people give me the stuff

and I can make it,

but I also go to your Instagram.

I go to your Facebook.

I go to your social media.

I look, look at things I learn.

Because in my head,

I want to be the best at what

I do.

It's just a competitive drive.

Who am I competing with?

Nobody.

Myself.

That's the way I see it.

I have no competition.

And it sounds like a conceited asshole

when I say it that way,

but the only person I will ever compete

with is myself.

As a matter of fact,

if there's a guy in a store to

me doing the same exact thing as me,

talking to the same exact people as me,

I'm going to go to him and go,

hey, what did you learn?

How did you do something?

I want to learn how he does things

so I can be better at the things

I do.

And that was the whole point of that

question and that part of it.

You're very good at it.

No, dude,

you're going to give me a big old

ego.

Stop it.

So before we get into some rapid fire

questions, I wanna ask you,

how does life outside of comics influence

your life inside of comics,

the storytelling, the lettering,

and that kind of stuff?

It's crucial.

It's the fuel.

It's the fuel that fills the tank of

the creativity.

You know,

it's been said by so many people that

writers see the world differently.

And it's going to sound egomaniacal or

egotistical.

I don't mean it in that sense.

Someone who declares themself a writer,

someone who decides that they're a writer,

that person sees the world differently.

It could be a curse too.

It could be, that's a beautiful tree.

Oh, I could put it in a story.

You know,

shut up and just admire the tree or

that nice bird or the waves on the

beach.

But writers see the world.

And as I said earlier,

we're sort of a satellite dish receiving

this information and then compiling it in

our own way.

um that's that's how writers see the world

so everything everything outside of life

everything can be taken in and compiled in

such a way that it could be it

could be part of the fuel for a

creative process yes

hundred percent and you know it's funny

because not that long ago i kind of

went away from calling myself i'm a

podcast a hundred percent i'm a podcaster

that's what i do but i consider myself

a a like a journalistic media because

that's how i want to present people like

i i consider this as

I'm talking to Alex today and I'm taking

my audience on a journey through Alex's

creative life and a little bit of the

personal side too and talking about your

music and your family and you're traveling

in beautiful Italy right now and I'm sure

right now it's just absolutely amazing

over there.

So kind of a little jealous of that

one because I know how spring is in

Italy is just amazing.

But yeah, I call myself a media platform.

It's kind of cold today,

but it has been nice.

Yes.

You know,

I had eighty degrees and then it was

like forty seven this morning when I woke

up.

So I'm just like, come on.

Let's figure it out, Mother Nature.

Let's go.

I know.

But it's weird because I know people who

are just like, oh, I'm just a podcast.

I get on there and I talk about

X, Y, and Z. I'm like, well,

I kind of consider myself a journalist who

has a media front.

Because I do interviews.

I talk to people.

I promote their Kickstarters.

I do a lot of everything.

So a multimedia platform is kind of what

I consider myself now at this point.

We had a comment that I missed.

Oh, no,

that's just somebody trying to sell me

views on Twitch.

No, thank you.

But no, it's just to me,

it's just so much fun.

I did burn myself out a little bit

this month, but it was worth it.

I got to talk to so many great

people this month.

So many of my friends have been back

on.

And that's what happens at the end of

this.

I'm like, Alice, that's my friend.

he's a great writer.

He writes about steampunk and dragons and

check out Red Five Comets because Red Five

Comets has some really dope stuff on

there.

And it's named after Luke Skywalker's

X-Wing.

Come on.

I mean, yeah, it's true.

It's true.

Yeah, it has, it had its,

the name of the company had its roots

from the main publisher, Scott Chitwood.

He was, you know, an early, well,

he was one of the early people that

worked at, well,

he worked in the Star Wars world

And in order for him to get the

name Red Five,

he must have been an early adopter of

all this stuff.

So, yes.

Oh, yeah.

Because I know there's many other

platforms out there calling themselves Red

Five something.

And when I seen that,

I was just like, you know,

like you just said,

he's been at it for a while.

So, it's really cool.

But you ready for some rapid fire

questions before we start wrapping it up?

Right.

All right.

What's your favorite comic book growing

up?

Lay it on me.

Favorite comic book growing up?

My favorite...

My favorite comic book growing up.

Oh, I would probably say the Hulk.

Ooh, good one.

Dream Collaboration.

Jill Thompson.

She is just such an awesome, awesome,

awesome art.

She did my favorite run of the Sandman.

She makes these comics called Scary

Godmother.

She's a genius.

I would do anything to work with her

and make her team.

That's a good choice.

That's a good choice.

I like that one.

One tool you can't live without.

One tool I can't live without?

i would say my uh my big samsung

galaxy tablet i'd love to do all kinds

of stuff on that i'm the same way

with my ipad and then also i have

this nobody sees this one but this is

another screen over here and literally

everything that we just discussed is like

right there that's why if you watch my

eyes it goes over there right but uh

coffee or energy drinks

Coffee, coffee, coffee, coffee.

I drink way too much and I can't

help it.

It's just so good.

It'll catch up with you.

I mean,

I used to be able to drink ten

cups a day.

Now it's like I better stop at a

certain point.

Oh, yeah.

No, it's already done it.

Yeah.

It's already caught way up to me.

Physical or digital comments?

I know you mentioned earlier.

Oh, physical.

Physical.

Oh, a hundred percent.

A hundred percent.

Physical.

All right.

Alice, before we get out of here, man,

tell everybody where they can find you and

what's up coming for you.

Okay.

Well go to red five comics, red,

the number five comics,

C O M I C S.com red five

comics.com.

There's all kinds of stuff.

My comic is dragon whisperer.

My comic is enigma town.

Um, those are the two for those.

You can find me on Facebook.

You can find me on, um, blue sky.

You can find me on Instagram.

Um,

Hopefully I'm working on two other

projects right now.

I can't go into great detail about,

but they are- We almost got the exclusive.

We almost got it, y'all.

Well, I'll tell you this.

I'm actually drawing a young children's

comic.

Oh, that's really cool.

It's dog man age.

It's like ages four to seven.

That's really cool.

A young children's comic.

I'm drawing that.

And the other one,

these couldn't possibly be more

diametrically opposite of each other.

The other one is a grown-up,

I'd say equal parts horror,

science fiction, and fantasy.

I will tell you the artist that I'm

working with, his name is Gary Amaro,

and he is a veteran of DC Vertigo

Comets.

He did a Sandman.

He did the Books of Magic.

I love the Books of Magic.

Yeah, he's a genius artist.

I have very small nibbles for either one

from different publishers,

but that's what I'm working on.

In the future,

you're going to see Alex DeLuca

artist and illustrator i mean um writer

and illustrator and you know and musician

when that and musician well a musician

i've always been and i always will be

and you know and i and i will

always i'll never stop being a musician

but when you see this comic this young

children's comic come out and one way or

another it's going to come out if i

have to self-publish it but it will be

for really little kids and their parents

and it'll be alex deluca author and

illustrator

Dude, I love that.

I really do.

And if you decide you want a Kickstarter

or anything else,

Come on back.

We'll do it again.

That's for sure.

I love talking to you.

It was so fun.

I'll come your way.

Absolutely.

It was insightful.

What a pleasure.

We got through all the audio issues we

had before you joined,

before we went live.

This was a really good one.

It's going to be up there in my

top ten for sure of guests I've ever

had.

It was so fun.

Great podcast.

I've done a lot of them.

This was the tops.

oh dude i appreciate it but ladies and

gentlemen there you have it another deep

dive into the minds shaping indie comics

and another story in another world and

another creator pushing the boundaries of

what's possible to alex again man thank

you for stepping to the council of nerves

today and giving us a look behind the

curtains from dragons and airships to the

craft the grind

And the passion that fuels it.

And I always say that you can tell

when somebody has that passion.

And Alex, you have that.

Everyone watching, listening right now,

if you believe in creator-owned comments,

if you believe in independent voices,

and if you believe that the future of

comments is being built as we speak,

as always, you're in the right place.

Make sure you support Alex,

follow his journey, pick up the bullets,

and most importantly,

up for Indie Comics because the guys we

talked to today may be your favorite

writer at Marvel or DC tomorrow.

It's because of this platform here,

this community,

this movement is for the people,

by the people, and of the people.

This has been the USDM Podcast where Indie

Comics come to life.

Council of Nerds is adjourned.

Thank you.

Y'all be safe out there.

All right.

Thanks.

Likewise.