The United States Department of Nerds Podcast

On this episode of The USDN Podcast, we sit down with indie comic creator Alfred Paige to discuss Hostile Assets — an upcoming crossover event uniting Gun Goth and Footpath in a brutal horror-action one-shot heading to Kickstarter this April.

We explore Alfred’s journey in indie comics, the collaboration with Mark Poulton of Haunted Pizza Comics, the creative process behind crossover storytelling, and what it takes to launch and sustain creator-owned comic projects through crowdfunding.

This conversation dives into worldbuilding, indie publishing realities, horror storytelling influences, and the evolving landscape of Kickstarter comics.

Kickstarter Links:
https://www.kickstarter.com/projects/koniwaves/gun-goth-x-footpath-hostile-assets
https://www.kickstarter.com/projects/jonathanhedrick/footpath-dangerous-nights
https://www.kickstarter.com/projects/sixfifteencomics/the-bear

Guest Socials:
https://www.facebook.com/Paige1productions
https://www.facebook.com/paige.dollarz

The USDN Podcast — Where Indie Comics Come to Life.

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds — spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books — from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life — for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

what is up everybody it's the chairman of

the united states department of nerds

where we are for the people by the

people and of the people

And tonight,

some characters don't ask for permission.

They don't negotiate,

and they don't wait for the world to

be ready for them.

They kick the door in.

Tonight on the USDM Podcast,

we're stepping into a collision of indie

comic universes where horror, action,

and attitude meet head on.

When a black market deal involving a

zombie blood serum threatens to spiral

into global chaos,

two lethal heroines

Gungoth and Footpath are forced into an

uneasy alliance.

The result, hostile assets.

A brutal crossover event written by my man

here, Alfred Page and Mark Poulton,

bringing together two fan favorite worlds

into one explosive shot.

Ladies and gentlemen,

the Council of Nerds is now in session.

Alfred, welcome to the podcast, my friend.

Thank you so much.

Thank you so much for having me here.

Absolutely.

I know we've had this on the schedule

for a hot minute now,

and the night is finally here.

The covers are fantastic, dude.

But let's dive into how.

Tell everybody who Alfred Page is.

You know,

I'm a creator that got into comic books.

Late in the nineties,

early in the two thousands.

I was a big influence by Image Comics

and Chris Claremont and Jim Lee and

everybody that was hot at that time.

And yeah,

that influence has made me want to create

my own world to comic books.

And it's an enjoyment and I love doing

it.

So I know you just mentioned Image,

which hands down probably one of my

favorite publishing companies, period,

hands down.

Was there a particular book that kind of

like brought you into that fold?

Just the originals, Youngblood, Wildcat,

Cyberforce, Spawn.

Just the original, the epic,

the golden years of Image,

I guess they would call it.

So that influence.

Yeah, that influence and that atmosphere.

At that time, you know,

going to a comic book store,

you get comic books, you get a wizard,

you get, you know, all that,

the intensity of it at that time was

really big, was really good.

No, those are greats, man.

And, like, I probably have a lot.

I still, to this day, collect Spawn.

And I was picking up some of the

re-releases of some of the other books,

too, that they just started putting out.

Yeah.

Yeah, just seeing them on the shelf again.

Well, Witchblade is still going.

Like, it's back on the shelves again.

Brand new stories the whole nine.

I mean, all of it's coming back.

Youngblood, Darkness is back.

There's a new Cyberforce coming out.

There's supposed to be a new Wildcats.

They did a Wildcats run last year,

I think, that was really good,

but it was under the DC logo with

Jim Lee, I think.

Yeah, yeah.

I think that softened it up,

but nevertheless, you know what I mean?

It's still out there, man,

and they're still going strong,

and I love to see that.

So at what moment did comics kind of

shift from being passion to purpose,

and you wanted to actually do them?

I would say it kind of made itself,

because just at life at the time,

when I got into comic books,

it was a distraction.

I always tell the story.

I had a friend that,

let's just say that he was on the

right side of the road.

And I'd say, Black, yo,

let's go to my house and write a

comic book.

And I had this guy in my backyard

flipping and jumping around and acting

out.

I mean, this is the guy that,

you know, he's like, yo, you know,

this is, I said,

ain't this better than being, you know,

and he'd be out there.

And that's how my character pinpoint got

started.

This happened off a friend of mine just

jumping around, rolling,

and I started writing.

And my girlfriend at the time,

who was like a writing major at college,

could take my ideas and expand them

properly in the script.

And that's how I got started.

And then from there, it just never ended.

Dude, that's awesome, man.

Dude,

I love when the stories are like that.

So what lessons kind of shaped you the

most as an indie creator?

As you're coming up and you're learning

how to write,

was there a particular lesson that kind of

shaped you into the writer you are today?

Know how to do it by standard so

then you can enjoy doing it your own

way.

You know what I mean?

That makes sense.

Know the proper foundation and go through

the ways to do it that's standard.

Understand the rules of it.

And that way,

when you do it your own way,

you can take those elements into it and

make your own road on it.

Dude, that's a fantastic answer.

It is one of those that I feel

stands true.

You pick up any good comic book,

you can tell.

But so let's dive into some hostile assets

now.

What sparked the idea for this crossover?

I had a chance to talk to Mark,

Mark Parton from Haunted Pizza.

Yep.

Who is who is an image,

one of those image guys.

Right.

And his crew, you know,

and works with that same crew.

You know, he did at Angeline and Angeline.

Amber Jolene for Image.

He did Savage Hawkman.

He did Graveyard Shift.

And he, like me, is an Image head.

So we started talking about what comic

books was the influence.

And we both enjoyed The Kindred.

I don't know if you remember.

It's a comic book called The Kindred from

Image Comics.

I can see it vaguely in my head.

Yeah,

it's a comic book called The Kindred,

which is...

one of my i guess you want to

say comic book bibles that and genesis

x-men um and as well as him so

i was like hey i got footpath and

he had a character named gun goth that

had a green jacket like the old grifter

i said hey man let's just redo it

so that's how i got started just off

a conversation and from there we did it

we uh we we rewrote it uh

I reached out to Sal Regula,

who's the original writer on The Kindred.

I showed him the making of it,

and I talked to him about it,

and what his comic book or what they

did years ago has such an influence even

today.

So, yeah, we are enjoying it, man.

It's a fantastic crossover.

It's

and uh that's a that's a fat book

man sixty pages that's yeah you're getting

the bang for your buck on this one

yeah it's sixty pages it's uh and it

has a lot of guests in it uh

you know you got arico bada artist from

spawn you got uh mike my hand you

got edson owes who's doing the who

actually did the interiors you got anthony

george i mean you got best of weeks

junior

I mean,

you got a lot of people that's around

then through that influence that's taken

part in this project.

So it's a really big project.

Dude, that's amazing.

So many great names from the nineties who

are still doing comics in their own way

now.

Really awesome to hear that.

So yeah, this is like a... Oh,

go ahead.

No, go ahead.

No, I was saying like,

this is like a dedication to

the influence that you all had that same

influence under back then with Image and

stuff like that.

It's like a love letter.

It's a real nice project to be a

part of.

That's why I hit that notify me on

launch button.

What makes this crossover different from

your typical comic book crossovers?

Only because this one's a direct influence

of something that

We loved.

You know what I mean?

So this one is a direct influence on

the kindred.

So that's the only one that makes this

one different.

It's purposely to try to catch the

elements that we loved about comic books.

What grabbed us into comic books,

the excitement, the action,

and what made us fans.

So we're trying to capture that again with

this crossover.

Dude, I love it, dude.

This is one of those where.

Sixty pages, so images,

early greats all taken part in to bring

this back to life.

Oh, yeah, that that's that's phenomenal,

especially for all those guys out there my

age who grew up on image as well

as yourself.

We grew up on image.

I mean, shit,

Spawn is still a dollar ninety nine.

So, I mean,

it's what I could could afford because at

the time,

I think Marvel had gone up to like

two ninety nine or three ninety nine or

something like that.

And cheaper than that.

Yeah.

So it's awesome to hear and to see

two characters so heavily influenced by

that.

old nineteen nineties image when they come

out swinging on everybody.

So it's really cool.

But so let's get up into this story

that.

Gun goth and footpath are going to have

in this crossover comic book album,

Zombie Blood Serum is a killer concept.

Where did that originate?

And in my line,

of comic books.

I had a comic book called Blowtorch,

Bury the Past.

Okay.

Which I started a storyline about a

resurrection program.

Okay.

So that storyline kind of went into the

conversation of Mark with Gungoth,

who is a girl that's tracking down these

experiments and these werewolves and stuff

like that.

So the storyline kind of fit.

into each other.

And, you know, through conversation,

it's like, hey,

that's amazing that your storyline and my

storyline are kind of like hitting each

other.

So it made its own story.

The two of them together.

And so, you know,

if you remember the original Kindred,

it was something similar, off experiment.

So it was like, oh,

we got a chance.

We got a chance to

do an image comic.

You know what I'm saying?

Like, hey, man, let's do this.

So, you know, we got excited.

Like, hey,

the stories itself is already aligned.

The stories are not from the kindred,

but it led into a similar environment

through the conversation me and him was

having.

No, that is really cool.

I mean, that two separate guys, unrelated,

are working on two bullets very similar

and you were able to make it cross

paths that way just seamlessly and make

everything just flow into each other like

that.

That's a one in a million shot.

You know what I'm saying?

Yeah, that's rare because it actually,

even though it's a crossover between us,

it actually just moves on the story for

both of us.

You know what I mean?

That was already established.

Yeah,

that was already established before we

even talked about it.

You know, if that makes sense.

Yeah.

No,

that makes a hundred percent sense to me,

but I live in this world.

You know what I'm saying?

Of indie comics and amazing stories that

are out there in the indie comic world.

So for me, like, dude, that's perfect.

Like how often do you get to write

a story with somebody you don't know?

And the stories just fall seamlessly into

each other and work to continue both

stories.

That's right.

So it's just a coincidence.

And what's amazing about that is now that

you're crossing them over here,

y'all both can go off, right?

Two, three,

four more issues and then bring them back

together if you want to.

Oh, well, you know, uh,

we had so much fun doing hostile assets.

Um, and, and the way,

the way that happened, I just did,

I just did a Kickstarter called footpath

dangerous nights.

Okay.

about this same experiment before we even

had this conversation.

So if you look,

I got a Kickstarter out now or late

pledges for a Kickstarter for Footpath

Dangerous Nights.

Yeah,

the way that story went led right into

the conversation with Mark.

It was like just a crazy coincidence.

So it follows through.

And we had so much fun doing a

hot dog

We had so much fun doing Hostile Assets

that now Hostile Assets is going to lead

into a bigger crossover with Haunted Pizza

and Patreon Comics.

With everybody.

With everybody, so...

That's money, bro.

I love to hear that.

That is absolutely amazing.

So what kind of tone is this comic

book going to have?

Are we getting some horror, some action,

some like Grindhouse style movie type

action in this book?

This comic book is a love letter to

the nineties action that we all missed in

Image.

So we are going straight for the action.

We are going straight for the explosive

pages,

the

The way they used to do it back

then with the two-page flashes and all the

fun elements that people our age remember

about that time in comic book.

That's what we're trying to capture with

this crossover.

This is like a dream project that we

are getting a chance to do.

So how the two heroines in this comic

book are very different.

how are like how did y'all finish to

get these two personalities to kind of

behave on paper like did they start out

with some initial like some head button

and then kind of work it in together

and like hey we got to do this

as a team otherwise this isn't going to

work how did that kind of like transpire

between the two ladies who are the central

point of this comic book um they're

already going storylines

made it possible for them to interact in

a way that it reflected how they did

in kindred so you know they're going to

come together of course you know they're

not going to be friends at first but

they're going to eventually have to work

together and um and it doesn't it doesn't

pause either one story you know what i

mean guns off already had a storyline

going on that this crossover follows

through her storyline

Footpath is already on the storyline

that's going on.

This crossover extends her storyline.

And even though they're crossing over,

it doesn't intersect either one storyline.

You know what I mean?

So it has made it convenient and made

it good and gave us a chance to

say, hey,

if we was doing this comic book in

the nineties, how would we do it?

And we'll go back to how they did

Wildcat.

So the two page splashes, Jim Liam,

Mark Silvestri in the explosive action.

I was like,

I really want to do that.

Dude, I'm in.

I'm bought in.

I'm ready for this to drop and hit

Kickstarter.

So what surprised you the most while y'all

were working on this project?

Say again?

What surprised you the most while working

on this project?

The fun.

The fun.

It's not really work if you're having fun,

is it?

Yeah.

And it's not work if you're having fun.

I remember when I tried to get into

comic books,

I submitted to Image Comics so many times.

I damn near climbed through their window.

I was trying everything to get into Image

Comics.

I sent in so many submissions to Image

Comics.

I remember they used to have a comic

book called Dynamo Five.

I think early Robert Kirkland, I think.

Man, I wrote a whole crossover for my...

For Domino Five, I had Rudy Vasquez,

George.

I sent that submission in.

I was trying everything against the image

at that time.

Dude,

and here you are working with some of

the great image creators from the

nineties.

Incredible.

That's the most fun is working with people

that is in that field.

It's like getting my submission for image

back then.

It turns me into a kid again,

if that makes sense.

No, dude, a hundred percent.

And I think that was every kid's dream

at that time.

But let's dive into who the creative team

is on this book.

We got some Edson Alves doing Anthony

George on colors.

And of course,

Mark Bolton of Haunted Pizza Comets as

your co-writer.

All-star team, dude.

Anybody else you want to shout out who

worked on the book with y'all?

Um,

My designer, Sade Tamifante,

came up with the logo.

Mark Mahan.

Been a big process of the comic book,

too.

He's an artist.

He also did a couple of covers.

Serge Dilemma did a couple of covers.

Anthony George, of course,

with the incredible colors he's doing on

the book.

And there's everybody that's taking fun in

this project.

You got a spawn artist, Erica Bartow.

came on and did a cover for us.

I mean, incredible.

She's amazing.

Yeah, he, he's amazing.

Oh, okay.

And, uh, and, uh, and, um, Mark,

you're on there one.

That's the weeks.

I mean,

that's the week I'm going to did a

fantastic one.

So, I mean,

the fact that I'm getting to work with

people that years ago,

I was trying to submit, submit, um,

too i mean it's just an amazing feeling

so how did this whole creative team

actually come together and you managed to

get like no guys who worked with image

and at image in the nineties and on

this project as well uh that that's our

relationship to mark so uh

Yeah,

that's my relationship to Mark and Mark

being in that in that environment or in

that field back then.

So this is all from his relationships.

OK,

what was it like co-writing this with

Mark?

Oh, he gave me some freedom,

gave me opportunity and he loved it.

And then, you know,

he took my half and he added his

half and

Yeah,

it turned out to be an amazing project.

It has, like I said,

remnants of the Kindred,

and it has our own remnants.

It's like half and half, and yeah,

it really turned out to be an amazing

project.

I mean,

I really shout out Mark Portran for giving

me the opportunity and the chance to work

with him and his team, and yeah,

I'm very thankful.

Dude, that's awesome.

Can...

So you currently have multiple kind of

storylines going on right now.

Do all your stories kind of interweave and

crossover into each other and fit within

all of your universe?

Only the chess-related titles are kind of

like, they play around with each other.

I got some new titles that I'm working

on, some new people that don't.

Like Osmo is a new character.

from the Mario Hill.

Squawk is a new character from Jason

Martizia.

So these are characters that don't

particularly relate to my type.

This is brand new titles.

Okay.

So let's talk about some of the...

You had sent me some covers earlier and

you had some...

My guy Malcolm on there from SIS-XV.

How did that come about with you and

Malcolm?

Me, Malcolm,

and another creator by the name of Tony

Cottrell.

Okay.

We all had characters that I guess if

you look at a comic book,

they'll look similar to you, right?

Tony has Southside.

Malcolm has Subject Zero.

I have Pinpoint.

So on the cover,

they look like the same character, right?

Okay.

They're doing the same thing.

They're all mercs.

They all got guns.

If you don't know the character,

there will be similar characters.

We had a conversation.

I was like, hey,

let's do a crossover to show how these

characters are different,

even though they look the same or do

the same things.

That crossover ended up being Bear and

Bullets.

That crossover is very successful.

Working with Tony and Malcolm,

I mean, that was an incredible experience.

You know,

Malcolm is such a young inspiration in the

field, you know, young energy.

And, yeah, that was an amazing experience.

So that crossover led into The Bear,

which is like a follow-up because it's

pinpoint and subject zero again.

But yeah, it made it fun.

It's like, hey,

these characters next to each other,

it's a fun read.

So let's do it again.

That crossover actually came from a

comment from a gentleman named A.

Fuller Bay on a comment on Facebook about

there's a bear in Bear and Bullets and

a bear in one of Malcolm's comic books.

And he's like, hey,

that bear needs its own storyline.

Like a joke.

And from that joke, we was like, hey,

hey, you know something?

Next thing you know,

we got a comic book called The Bear.

Dude, that's awesome.

And for those unfamiliar with who Malcolm

in SIS-Fifteen Comics is,

you can go over to my YouTube page

and watch my interview with Malcolm.

He is definitely one of the young

up-and-comers in comic books right now,

especially indie comics.

Go give that interview a watch and then

go over and give him a follow because

he is a fantastic writer with a very

bright future ahead of him.

Incredible.

Incredible.

Incredible.

Yeah.

But thanks for talking to us about Malcolm

because he deserves some love and a shout

out on that one because he is really

good and deserves some more love.

So I appreciate that.

So do you see more crossovers coming in

the future for your characters?

Well, I enjoy them.

I like the interaction.

Like I said, I've been writing since like

early two thousands.

And, uh, you know,

I went through all the standards and, and,

and, um, the regular way.

So now it's just about fun.

These crossovers are fun.

You get to meet, uh, uh,

these other creators and have ideas and

talk to each other.

And, and, and,

and now it's just in a format that

we could, we could do it.

You know, it's nothing stopping us.

Hey, I like this idea.

Let's do it.

You know what I mean?

And it's just, and it's just that simple.

And, um,

these conversations are fantastic.

You know, uh,

I'm getting a chance to work with,

So many incredible other creators.

I had a chance to work with Tony

Cottrell.

I had a chance to work with Malcolm.

I had a chance to work with Mark.

You know,

just working with different people,

it's amazing.

Some younger than me, some older than me.

You get some knowledge.

You get some inspiration.

It's just a fun field to be in

and an enjoyment field to be in.

Dude.

And so I've been doing this for about

a year now,

a year plus doing just straight indie

content, indie creators.

And I've gotten to meet so many amazing

guys and gals with like tons and tons

of talent who honestly,

this is how they get the love they

deserve is coming on here and other

podcasts,

sharing their stuff on social media.

But it's been such a fun ride for

me from that perspective and getting to

know all of you and so many.

So much great talent out there who is

getting overlooked.

And one of the big things I'll do

here is try to bring that spotlight to

them and.

Alfred found me because I post in a

lot of different Facebook groups and said,

hey, let me get in on that.

And here he is tonight.

So for those unfamiliar with him,

please go give him a like or a

follow on Instagram and Facebook if you

can.

It would greatly appreciate it.

Shine some more spotlights on Alfred and

what he's doing because he does have an

incredible book coming out here in April

that we are going to talk about a

little bit more now with the Kickstarter.

So, Alfred,

walk us through your Kickstarter.

It's launching next month in April.

Do you have a ship?

This is only February.

We're launching in two months.

Yeah.

I'm a month ahead of myself in April.

Yeah.

There's six pages.

So you just give us some room.

Yeah.

Okay.

No, dude, that,

that makes a hundred percent sense because

yeah,

sixty page comic book is a lot for

anybody to take on and try to,

and you don't want it to be too

fast because then it gets sloppy and you

don't want to do that.

Especially with the names on this book,

because there's big names on this book.

We're talking ties to image in the

nineties and today.

So this one definitely doesn't need to be

rushed out.

So what has got you most excited about

this campaign in particular?

The attention that, like you just said,

the attention that is getting from people

of the era of my influence.

I mean,

I got a couple of my Dexter weeks.

That's like a dream come true.

You know what I mean?

I got a cover by I got a

cover by Rico about that.

That's a dream come true.

So, you know,

that's the fact that the idea of the

of this Kickstarter is gaining more

attention from people that as an

influence.

I mean,

that's amazing to get a chance to work

with these people.

So that's what made it ten times more

better.

You're literally you're living every

image.

Nineties kids dream, right?

That's right.

That's right.

I just it's like just getting my

submission accepted now.

Twenty twenty six.

Hey, it's never too late, right?

It's never too late.

So that's obviously you've launched

multiple Kickstarters during your

independent creator journey here.

what,

what are some of the lessons you've

learned personally while running

Kickstarters that you're bringing into

this one with, uh, with, uh,

I think Mark, sorry,

I was brain farting his name.

Yeah.

Um, it's, it's just the experience,

you know,

Kickstarter is always its own experience.

You know what I mean?

No matter how many times you do it,

it's, it's, it's the, it's a grind.

It's a hustle.

Um,

this one has not,

this one's a little bit better because

it's more fun and, and it's more,

and it's more about us than the

Kickstarter.

That makes sense.

But, um, yeah.

Yeah.

So, but the grind,

the grind and Kickstarter, it's,

it's always a rotation of, of work, uh,

promo marketing.

And, um, yeah, those things, um,

I mean, you know,

every side of fun is a side of

business and it's a job to do.

So, I mean,

that's just about it right there.

And I don't think like for the average

person out there who may not know this,

it is a lot of work that goes

into doing a Kickstarter campaign.

Lots of front end work,

lots of work in the middle,

lots of work at the end of the

product.

It is just a lot of work that

I don't think the normal person out there

really realize what's going into not just

make the comic book,

But the front end work of that as

well, coming on podcast,

doing the social media thing,

that is a lot of work to do.

And trying to get on podcast,

it's not easy.

Some people can't bring themselves to come

on a live podcast and speak to people

live in person.

That's right.

That's right.

That's right.

So...

it's kind of wild in that,

but so how important is crowdfunding to

the,

to independent creators and their

sustainability?

It's man, it's, it's, it's the way,

I mean, that, that's the,

that's the lifeline.

That's the blood of the indie market, uh,

crowdfunding.

I mean, that's, that's, I mean, yeah,

you got other ways that you could get

your comic book out.

You got direct market, you got, uh,

publications, you got distribution,

but the majority is crowdfunding allows

you to push out your ideas and meet

new people.

Outside conventions,

it's the only way to really be noticed

everywhere.

You know what I mean?

Absolutely.

You want somebody in Canada to get your

comic book.

You want somebody in

You know,

wherever they have access to your comic

book.

And, you know,

you don't know who's going to become a

fan of your comic book.

We're in the world and crowdfunding allows

that.

So it's a very important process to the

indie market.

Oh, yeah.

And it's one of those where I tell

people I'm happy just to play my small

little part in that process for the

creators that come on here because it

truly is a lot of fun.

to me to get to see some of

these projects kind of in that process of

being made along the way to get to

see the coverage before the average Joe

does.

And I don't want to say that's a

perk of the job because it's not the

perk of the job is actually getting to

talk to Alfred and other creators when

they come on the show to discuss their,

you know, creation.

And to me,

that's the fun thing that I get to

do in that process is that right there.

So that's right.

What kind of fun stuff do y'all have

for this Kickstarter?

You're going to have some exclusives,

some stretch goals,

some extras in there for people.

What can they expect from the actual

campaign itself?

Oh, we got tons of stuff coming up.

We got more artwork coming up, rewards,

stretch goals.

Obviously,

you're going to get access to the history

of Mark's past titles.

You're going to get access to...

I don't know if it's your headphones or

where your jack is plugged into your

phone, but it's causing your mic.

There it goes.

It stopped now.

Okay.

All right.

We're good now.

Okay.

Yeah.

So, as I was saying, oh,

the stretch goals.

You're going to get some more artwork.

You're going to get access to the history

of Mark and everything he's done.

You're going to get access to the page

one comics.

Okay.

And we got some other things coming up.

Mark Poulter is, I would say,

like an incredible campaign person.

Incredible.

So he got some things coming up for

y'all.

And y'all just got to look out for

him.

Do they need to go follow Mark Poulter

or Mark Poulter on Kickstarter in order to

be notified for this campaign?

This campaign is underneath Mark Poltern.

Yes, that is correct.

Okay.

Okay.

So I just want to make sure people

understood that this particular project is

going to be under Mark Poltern.

M-A-R-K-P-O-U-L-T-O-N.

So if you're on Kickstarter and you want

to go follow this project in particular,

it's under Mark Poltern's name.

Make sure you hit that notify me on

launch.

That way you get that immediate

notification that this is live.

You're not going to want to miss this

project at all.

So and haunted pizza,

haunted pizza comments,

haunted pizza comments, page one comments.

Give them both a follow that way.

You get all the updates of this process

as they go.

Because I can go ahead and tell you

all right now.

I've teased a couple of the covers for

y'all when I did the hype video for

this interview.

They're going to be some fantastic stuff

coming,

especially if you're over following Mark's

page.

You're going to see some great behind the

scenes stuff on that.

Yeah, yeah.

Muck is no joke.

Alfred,

can you kind of walk us through how

you do your writing?

How do you like to do that?

I just go with my idea.

I mean, go ahead.

I was going to like, you know,

are you kind of like sit in a

quiet room and kind of like type away?

Or are you like,

like you like to listen to music while

you work?

Or just like, what kind of like,

what gets Alfred in that zone to start

creating what he creates?

I try to write it as soon as

I have the idea while it's fresh.

So, like, you know,

it hits you at any time.

I mean, I mean,

ideas hit you from anything you know you

can watch a car go down the street

and see a red car like hey you

know i got an idea you know what

i mean and then you know all the

ideas fresh and and you can actually see

the whole idea you want to get as

much of it out as possible

Your first draft.

I'm kind of laughing inside to myself

because that reminds me of Lonnie of Dark

City Comets.

He does that to people.

He says he shoots random story parts of

a story or random story ideas to people

while he's messaging them.

If he's messaging somebody and the idea

hits,

he just types it out real quick and

sends it to them to kind of create

that record of that idea.

That way he doesn't lose that idea.

Yep.

Yep.

That's right.

That's right.

Yeah.

So that's it.

I mean, it's just, it does hit you,

you know what I mean?

So, uh, I mean,

I know some people got different

processes, you know, some people put, uh,

maybe a different,

more different study into it or, or, or,

you know, um, uh, and not influence,

but a study into what they're trying to

do.

Right.

Some people got characters that, you know,

it's from history, you know what I mean?

Their process is different because they

study that particular history to make a

character that reflects what they're

trying to do for that time period.

Everybody got a different process and

stuff like that.

For the most part,

as soon as I get it,

I try to put my first draft down

and then go back and edit it and

fix it to the way I want it.

Okay.

All right,

so let's hit those rapid-fire questions I

told you about before we got started.

Are you ready?

Mm-hmm.

I'm ready.

Your favorite anti-hero?

Magneto.

All right.

Would that count?

Yeah, no.

It's your questions, man.

I'm just asking.

It's whoever you want it to be.

So now, horror or action?

Action.

Action.

Print or digital?

Print.

Same, man.

I got to have that print.

I love the smell of a new comic

book.

I got to have it in my hand.

I got to have it in my hand.

It's nothing like rereading a comic book

in your hand multiple times.

Then, you know, digitally,

you might get it one time or something,

but you don't really go back to it.

Oh, yeah.

So, now, Kickstarter must-haves.

So when you kick off a Kickstarter,

what are some of your must-haves when you

do it?

Limited covers.

Variant artworks.

You know, maybe some posters,

something like that.

Maybe some additional things that, I mean,

for me,

I just want to read the book.

So, I mean,

I know some people go into Kickstarter for

the extras and the add-ons.

Yep.

To this day,

I never supported an add-on or a stretch

goal in the Kickstarter.

I just want the book.

If I'm interested in the book,

I just want the book.

All that other stuff.

I know some people go for shirts and

bonuses and things that Kickstarter

allows.

uh i i can't say i don't do

that so i i just want the book

if i'm interested in the book i'm with

the book that's it yeah so yeah i

i took my my fingers into a little

a little bit of everything when it comes

to that it really it depends on how

hard it jumps out at me when i

get to the page and that's why it's

so important for creators to create the

best landing page they possibly can

because that is a makeup for a lot

of campaigns

That's right.

Don't make your campaign page messy is

what we're saying.

Collective ideas that flow.

Otherwise, you're losing people.

That's right.

Now,

what's one indie comic you think everyone

should read?

I'm going to go back to our friend,

Malcolm McFadden.

Recently,

I read his comic book called Evora Lynn.

I would say that is probably one of

the best indie comic books I've read in

a long time.

That's on the line of comic books like

Crescent City Monsters and Ray and

Common's Reiner.

I'm talking about it is a perfectly

executed comic book.

Shout out to Malcolm for that.

Malcolm getting a lot of love tonight.

I like it.

So what is your,

we're already talking about this

crossover,

but outside of the current crossover you

have going on right now,

what is your dream crossover that you want

to do?

Um, you know,

I want to get to that DC model.

I want to get to that DC model,

man.

I want, I want to do something.

I want to do something between, uh,

my dream crossover would be, uh,

Justice League America and the Age of

Apocalypse.

X-Men Age of Apocalypse.

If I had a major dream project to

write or be a part of,

it would be taking the Justice League

America into the Age of Apocalypse X-Men

world and seeing who survives and how they

move.

I like that, actually.

I'm more of a Justice League Dark myself.

I just like those darker DC characters.

So that would have been my go-to for

something like that.

But no,

Justice League of America ain't that bad

either.

But, uh...

Alfred,

it's that time where you can share and

plug all the promo you want.

Tell everybody where they can find you.

Tell everybody when the Kickstarter is

going to launch.

Just plug yourself and what you do.

Yeah, OK.

So we got the first one I want

to mention.

We're still taking late pledges.

It's Footpath Dangerous Nights.

We are still taking late pledges till the

end of February.

At the end of February,

We want to move on to completing the

comic book and sending out the digitals.

Now, where is that located under?

So if they need to go to Kickstarter,

is it under your name or Page One

Comics?

What's that under?

Footpath Dangerous Nights is under an

incredible writer by the name of Jonathan

Hendrick.

He had a hit comic book called We

Count not too long ago.

So, yeah,

it's underneath Jonathan Hendrick under

Hendrick Comics.

He's my partner in that one,

writing partner in that one as well.

And, yeah, look for that, Footpath,

Dangerous Nights.

We're still taking late pledges on that

right now until the end of February.

Again,

you could notify yourself on the

pre-launch page for Footpath, Gun Golf,

Hostile Assets.

We'll shoot off in April.

And I got to tell you, I mean,

I know you've seen some of the pages,

some of the covers,

but the artist Edson Isles,

the pages he got coming up,

I mean, that's phenomenal.

I mean,

Edson Isles is truly one of the best

artists today in indie comic books.

And I'm so gifted to be working with

him.

We got another crossover, The Bear.

That's going to be coming up very soon

with, again,

Malcolm and Subject Zero and Pinpoint as

they get back together and get into some

more trouble.

So look for that.

We have a hundred page crossover coming

this summer called Earthfall.

Okay.

And that's with a lot of people in

the industry.

Dan Sin, Nigel Flood, Peter Brewer,

a lot of people, C.T.

Parker, Spex Thompson, Roscoe Glutton.

I mean, that's a list.

Jesse Hansen,

a list of different creators.

And we all just got together and we

did this hundred page crossover called

Earthfall.

Mega crossover.

So, a hundred pages plus.

So, it might be like one twenty,

one thirty, something around that area.

That's graphic novel territory right

there.

It is.

And I gotta tell you,

the artwork coming back from that is

incredible.

And some of the best artwork I have

seen in comic books.

So,

look out for that later on this year.

That's going to be under Argo Comics.

I believe Dancing is going to be running

that one.

So, follow Dancing.

for information about that in a couple of

months as they start the preparation for

that.

We're just having fun.

It's going to be a fun year.

Dude,

it sounds like you're having a lot of

fun this year,

making some incredible bullets and some

incredible crossovers.

Anything else you want to share with the

Council of Nerds before we close this out?

Look for some new titles coming out from

brand new creators.

First-time creators, D.

Mario Hill has a comic book coming out

called Osmo.

JC and Marzia got a comic book coming

out called Scorp.

I'm working on a new comic book now

with artist Felipe called Beauty Mark.

So just look out for all the new

titles and new things coming out

throughout the year.

You mean, sorry,

I was trying to click something.

Okay.

No, that was my fault.

I clicked and it opened up the wrong

thing.

So that's on me.

But Alfred, first of all,

thank you for coming on the podcast

tonight,

sharing this incredible title with us,

sharing how you do what you do.

And what a great opportunity you have

right now working with some of your,

not just yours, but mine as well,

like favorite people from the nineties.

That's right.

Soak it all in, man.

Just soak it all in.

That's huge, dude.

And I loved hearing about it tonight.

But again, this has been fantastic.

Hostile Assets isn't just another

crossover.

It's a collision of worlds, creators,

and indie comic energy that shows exactly

why the independent comic scene

continues to thrive and will continue to

thrive well into the future.

If you love horror,

if you love anti-heroes,

gritty storytelling,

creator-owned stories,

this is going to definitely be one to

watch when it hits Kickstarter this April.

Make sure you follow Alfred.

Page one comments.

Links are in the description to him.

Make sure you sign up for the prelaunch

and keep supporting indie creators who are

building something real.

And to everyone watching,

support Indie Comics,

support the creators, and keep reading.

This has been the United States Department

of Nerds, where Indie Comics come to life.

Y'all be safe out there.

Yes, sir.