CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)

From answering the phones at ILM to previs on The Phantom Menace, Alia Agha tells Ed Kramer how she became a “matchmove master” in CGI Fridays Episode 5.

Show Notes

From answering the phones at ILM to previs on The Phantom Menace, Alia Agha tells Ed Kramer how she became a “matchmove master” in CGI Fridays Episode 5. It’s hardly surprising when Ed Kramer introduces us to someone with a hand in one of the landmark visual effects sequences in science fiction cinema. What is surprising is that when it comes to James Cameron’s The Abyss (1989), Alia Agha literally had a hand in the eerie funnel of sentient water.

Alia Agha's full IMDb profile is:

The Quarry (Video Game) (facial integration artist: Digital Domain)
The Captain (digital artist: Whiskytree)
Pacific Rim (digital artist: Industrial Light & Magic)
Battleship (digital artist: Industrial Light & Magic)
Transformers: Dark of the Moon (digital artist: Industrial Light & Magic)
Rango (digital artist)
Harry Potter and the Half-Blood Prince (digital artist: ILM)
Indiana Jones and the Kingdom of the Crystal Skull (digital artist: ILM)
Iron Man (digital artist: ILM)
Eragon (lead layout artist: ILM)
The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (digital artist: ILM)
Harry Potter and the Goblet of Fire (matchmove lead: ILM)
A Series of Unfortunate Events (3D camera matchmove artist: ILM)
The Day After Tomorrow (lead matchmove artist: ILM)
Hidalgo (matchmover: ILM)
Men in Black II (lead 3D matchmover: ILM)
Harry Potter and the Philosopher's Stone (3D matchmove artist: ILM)
Mission to Mars (3D camera matchmover supervisor: ILM)
Galaxy Quest (location matchmove supervisor: ILM)
Star Wars: Episode I - The Phantom Menace (3D matchmove artist: ILM)
Snake Eyes (3D camera matchmover: ILM)
Deep Impact (3D camera matchmove artist: ILM)
Men in Black (3D matchmove artist: ILM)
Mars Attacks! (3D camera matchmove artist: ILM)
Twister (rotoscope artist)
Congo (digital rotoscope & paint artist: ILM)
Star Trek: Generations (visual effects coordinator: ILM)
Wolf (visual effects coordinator: ILM - as Alia Almeida Agha)
Maverick (visual effects coordinator: ILM - as Alia Almeida Agha)
The Nightmare Before Christmas (stage coordinator - as Alia Almeida Agha)
Star Trek VI: The Undiscovered Country (production assistant: ILM - as Alia Almeida Agha)
The Doors (production assistant: ILM - as Alia Almedia Agha)
Back to the Future Part III (production assistant)

What is CGI Fridays – A Visual Effects Interview Podcast (Season 2 Coming Soon)?

SEASON 2 COMING SOON!

Industrial Light and Magic alum and CGI educator Ed Kramer (Star Wars, Stargate, The Mummy, Galaxy Quest) catches up with pioneers and innovators to learn about the coolest VFX in our favorite films and how they got started in the industry. Hilarious, informative, and surprising, CGI Fridays is a must for anyone starting a career in visual effects or computer animation, as well as fans of behind-the-scenes stories from some of the biggest science fiction films of all time.

Alia Agha: I'm Alia Agha and my
index finger is in the abyss

oh my gosh, look at you so good
to see you. This is amazing. Why

didn't technology,

Ed Kramer: the horrible thing,
all the stuff about COVID. But

the one thing it did do it
really did usher in the age of

telepresence, oh, I can sit here
and I can talk to anybody I need

to I can work with anybody. I
need

Alia Agha: to roll screens. I
was working remotely for digital

domain, you know, and I could
just share my screen, give them

control. And yeah, it's
fantastic. So,

Ed Kramer: hi. Do you remember
that just before we moved down

to the Presidio, I went around,
I got Christie, England's

permission to do it. And I
brought my camcorder in and just

walked all around Kerner, I
remember that. There were many

highlights of doing that. But
one of my favourite highlights

was filming you at your desk,
and finding out the story that

I'm about to get you to tell
about a certain movie called The

Abyss? Ah,

Alia Agha: yes.

Ed Kramer: First of all, you're
a perfect guest because you're

you. But second of all, you're
perfect guests, because you've

worked on so many movies that
are science fiction classics,

the people who are listening to
this podcast with us, our

science fiction fans, the period
of your career, which is still

going strong. I gotta say you're
not one of the people that I'm

talking to who's retiring and
relaxed and taking it easy.

You're one who's just still
right in the middle of

everything you worked on all
these shots, I want to go film

by film and just find out what
you personally contributed to

those shots. I also want to
teach people about what CGI

actually means you and I know
there's 20 or 30 different job

functions. I want them to
understand not only what you

contributed to a shot, but what
that particular kind of artists,

what isn't integration artists.
Yeah, so I want to get a little

technical. First thing I want to
do is just get a little bio

information.

Alia Agha: I grew up in
Monterey, California, I went to

a Catholic girls school for 10
years, that was heavy in the

arts. That was really a
blessing. After that I studied

film at San Francisco State that
was in the film department in

1975 through 1979. At that
point, I transferred to UC

Berkeley to finish up my degree
in screenwriting, my degree is

actually in writing.

Ed Kramer: Yeah, I saw that when
I was doing a little research on

you that you started out wanting
to write and you got some little

chances to do that.

Alia Agha: I did. I've mostly
applied it to writing training

manuals. The production tracking
system manual in the mid 90s,

and has helped a lot when I was
teaching I taught at the Academy

of Art. So I was you know,
writing my tutorials and such,

and I was there in 2019. Well,
that's cool. Yeah, yeah.

Ed Kramer: We didn't realise
what a club we were in such

Alia Agha: cool people,
especially working in a facility

now filled with young people.
And there were a few where I am.

There were a few of the old
Island people there. It really

does feel like a club. It's like
yes, I've known you for 30

years. After I graduated from
Berkeley, I took photography at

the Academy of Art, and this was
in the early 80s. I wanted a

career in the film industry. But
I wasn't really willing to move

to Los Angeles, I think I was a
little bit intimidated by the

vastness of that area. And I
didn't know anybody didn't have

any connections in the industry.
So I did a lot of different jobs

through the mid to early 80s. So
everything from retail to house

painting, was a caregiver for
adult schizophrenic because that

was a pretty interesting job.
Coincidentally, that was the

reference that actually got me
hired at ILM. I was reading

through the one ads and the
marine ij there was an ad for a

receptionist for a fast paced,
creative environment. And I just

happen to know the address. I
knew it was the current or

address and that was ilm,

Ed Kramer: you found your job at
ILM, actually in the marine

Independent Journal.

Alia Agha: Yes. Do the one EDS.
Couple months before that it was

a party and I met a woman there
named Jenny Oz, who was a foley

artist at Skywalker Sound. So I
asked her how did you get in?

How did you get in? She goes
well, I started as a

receptionist. At that point. I'd
never taken a typing class

because I did not want to get
stuck in a clerical position

after speaking with I
immediately signed up for a

typing class got a job at a real
estate company as a

receptionist. And it was then
that I saw this ad in the

newspaper for ILM and I knew
that was my job. I knew it. So I

sent in my resume I interviewed
with Lisa HOath, who was then an

assistant for Start Ross. He was
general manager. One of my job

experiences was working with
adults schizophrenics. And when

she saw that, she said, you'll
do really well here. You have

the experience to work with this
population. I was hired and

there was a commitment to say a
year on the phones, which I did.

But that actually turned out to
be one of the most interesting

times at ILM, because I got to
meet everybody. I got to meet

all their families calling in
all the people who came through

the facility at that time. And
as you know, they were shooting

inserts on the main stage. So
principal actors and directors

were always coming through the
studios. It was extraordinary to

be able to have that experience.
And after a year, I became a PA.

The first show I was on was Back
to the Future three as the

effects production system. So as
a PA for about a year, that

would have been 1990. So I
started at ILM in 1988. August

8 1988 was my first day at ILM
888. Yes, right after about a

year as a PA I 1110 kind of
downsize the projects were kind

of scarce. At that point. They
had downsized to about 90

people. I was sort of put on
hold but not the way I guess

technically laid off. I decided
to go to Europe. backpack was in

Europe for three months when I
got back. Mark Miller had talked

to somebody at Skellington
productions and they were

looking for a coordinator, stage
coordinator. And he recommended

me I interviewed got the job at
Skellington and worked on

Nightmare Before Christmas for a
year. So I was coordinating the

motion control stages, you know,
making sure puppets were on

stage and people were staying on
schedule set dressing. They're

just pretty much coordinating
everything that would go into a

stop motion shoot from set
dressing the puppets to a

camera,

Ed Kramer: working with Henry
celuk. Yes, I

Alia Agha: was working within
yourself. That was very cool.

But of course a number of ILM
camera guys were there, Dave

Haix. And Pete because I check
was the DP. So when Eddie the

third was there, so it was like
having my big brother's there.

It was fabulous. After
nightmare. I went back to ILM as

as a VFX coordinator. The show I
was working on the Star Trek

Generations. Henry Rubondo

Ed Kramer: was on that show. Oh,
I remember Henry. Yeah, that was

when he first started. He's one
of the guests I've already

recorded. An interview with
Henry is also very good friends

with Jim Morehead. The three of
us worked at the same place in

Atlanta years and years and
years ago. Such a small

community. I love it. I'm Greg
kill master if you you know,

Greg,

Alia Agha: Greg, I hung out with
Greg and Burning Man in 2003.

That's pretty nice. Actually,
before Star Trek Generations, I

worked on Maverick and wolf. The
year that I was away from

Ireland working on nightmare was
the year that they did drastic

parking for a scope that was
winds EGS was emerging as a tool

for visual effects. So I kind of
missed out on that Genesis, when

I got back to Ireland, they were
working on Casper, which I think

was probably the first big CG
show I was as a coordinator

walking around to people's
workstations, you know, taking

notes with the director or the
or the VFX soup. And I remember

thinking, I really want to be
behind a monitor. I want to be

doing this that just looks so
much more fun than what I'm

doing it and so interesting. As
you know, back then you couldn't

just call unemployment and get
visual effects artists. They

just didn't exist out in the
world. So ILM was very generous

about training people and they
had a workstation training

stations rather set up in the
optical department. After a day

of coordinating I would go to
the training station and train

in the road of software because
I thought rodo would be nice.

And I talked to John Ellis who
was his head of the department I

asked him what will it take to
get me hired as a rotoscope

artist, he said, Well, I'm
taking an X class and train and

just be ready when the positions
open up, be ready to show your

work. And that's what I did. My
first job in CG was as a roto

paint artist on Congo.

Ed Kramer: I remember them
shooting the lava between C and

D buildings.

Lawrence Kao: I hope you're
enjoying CGI Fridays with visual

effects pioneer Edie Kramer who
worked for George Lucas at

Industrial Light and Magic if
you want to read more Star Wars

stories to companions got you
covered sign up to a companion

membership at the companion dot
app. That's www dot the

companion dot a PP. Now, back to
the show

Alia Agha: that Garmin was the
via taxi. I do have a demo reel

I do not have any Congo. What am
I real though, but I did work on

some of those lava shots. Some
of the big crevice shots were in

danger of about to fall in lava
flowing all that a lot of that

of course was blue screen. So I
wrote a payment Did max for the

characters so?

Ed Kramer: Well now now would be
actually a good time to explain

to our listeners, what does it
mean to do roto?

Alia Agha: Well, rotoscoping, I
think is greatly underestimated.

People sometimes call it digital
tracing. It's much more than

that. You really have to know
how your work is being used.

That's a fine art. There were
some people who came from

traditional roto, Terry Mola,
Tory in particular used to roto

with pen and ink on animation
cells, she moved into digital

roto ahead of me, because that's
what they were doing at ILM was

training people from the
traditional departments to work

in the digital departments.

Ed Kramer: And were you using
Matador at the time? Yes,

Alia Agha: it was Matador I
would always look at her work,

because her lines were so clean
and so beautiful. And her roto

mats were perfect. She was my
guide to making you know, really

clean shapes around the moving
object. And of course, the map

has to be animated.

Ed Kramer: Make those shapes,
you're actually putting down

little points and you're
creating little curved lines

that slide every single slides.

Alia Agha: And of course,
Matador could interpolate. This

is where my education at San
Francisco State came in, because

I had studied animation. So I
knew all about keyframing. And

that kind of thing do you start
with the the big movements that

interpolates and then you go in
and do the in betweens,

animating the slides as the
character moves, and the camera

moves, because you also have
camera moves on that those maps

are written out. And all of that
is sent on to the next group

working on the shop, who
generally the compositors

Ed Kramer: when you say they're
sent out, they're sent out as

images that are either black or
white, that mat is going to be

used in the composite to either
hold out the foreground or hold

out the background and exactly
the background with a different

background or replaced the
foreground with a different

foreground along those edges. So
you had issues like with

character's hair,

Alia Agha: especially blond hair
and blue sky, I was a roto pain

artist. I'm Twister. That show
was supposed to have been shot

during tornadoes and hurricanes
and all that sort of thing. It

was shot with beautiful, bright
blue skies, and we had to insert

the grey moody heavy, windy
skies. I remember having to pull

mats and rotoscope on blonde
flowy hair and blue stuff. That

was a challenge. And what we
ended up doing actually, for

that show was painting on final
comps because oftentimes we

couldn't get a clean enough
extraction and you could see

light blue halo around
everything we would go in three

in the morning before the shot
was due, or the show was do

painting on final comps to paint
out the halo.

Ed Kramer: That's a great
explanation. I remember talking

to Kim Bromley about that very
thing. It ended up costing the

production a lot of money too
because they hadn't planned on

that as a part of the pipeline.
But it turned out to be a

critical part of the pipeline
and very labour intensive part

of the pipeline. For people who
are careful watchers of twister.

There are some very fast shots
like where they're driving

along, where they didn't do it.
They didn't do the sky

replacement. And if you're
really attentive, you can see

that there were shots that we
never were able to get to find

that

Alia Agha: there is one shot in
Twister where you do see Helen

through the back of a pickup
truck. I paid her out

accidentally. And I think that
might have made it into the

movie.

Ed Kramer: This is the great
thing about doing these

interviews you do find out just
some really funny things about

particular shots. We're already
into 9091 92 but wasn't the

Abyss in 89.

Alia Agha: So what is it 89

Ed Kramer: Was that episode that
I was going to get you to talk

about much earlier than all
this.

Alia Agha: It was a Friday
afternoon I was on the phone

trying to take a message down
when Camille Salut je the show's

PA for the abyss, came running
up, grabbed my hand held it up

to a Polaroid of Mary Mary
Elizabeth Mastro Antonio sand

and said great. What are you
doing Monday morning be here at

730 on uj and don't cut your
hand up over the weekend. And I

was like, Okay, I had no idea
what she was asking me to do.

She just said be there at 730
Don't cut your hand up. So I did

I showed up John Doe was the
assistant VFX soup at the time

on the Abyss he directed the
shoot so it was uj stage they

put some dirt on my fingers to
make it look like I've been

working in Greece and then they
drop a glycerin on the finger

and when that finger comes out
there's a little bit of drop

that's glycerin and then they
just had me do this kind of

thing over and over again until
they got the performance they

wanted. I got paid $50 for it
and went back to the reception

desk and work the rest of my
day.

Ed Kramer: Now your finger is a
part of Film History for people

who don't realise I can't
imagine anybody not realising at

this point. But there is the
shot in the abyss where Mary

Elizabeth monster Antonio seems
to be putting her finger into

the forehead of the water
creature pseudopod the pseudo

pod right? I've heard it
referred to I believe by Doug

Smith as the water weenie, they
animated the ripples coming out

of your finger, it was also one
of the first times a 3d scan of

a human head had been used to
create a CGI surface. A lot of

interesting first, but that is
your index finger, just just

hold it up to the camera. There
you go. Okay. That's it.

Alia Agha: Manager, of course,
was the first software that I

learned, I limit the time had
some proprietary software for

roto. And con, I think it was I
wrote over i comp, some I comp

was definitely one of the
software's that we use. And I

remember it kept crashing. For
me, it was just interesting,

because r&d was so active back
then, and trying to figure out

how to do this stuff. This is
getting a little bit ahead. But

when I moved into matching, we
were matching by hand in

software much. So we were
basically pixel splitting, to

try to get lineups that locked.
If you've ever tried to match,

move anything or animate
anything to match by hand in a

3d software, you know, it's
really hard, it's really hard to

get it to not chatter

Ed Kramer: match moving may also
be a term that people may not be

familiar with. And of course,
you've been a master match

mover. And you've still to some
extent, that's a part of what

you do. Even today. What that
means is when a director shoots

something on a set with a real
camera, and you're supposed to

put CGI into it, well, your CGI
has to move exactly with the

same exact camera move, even
though the CGI wasn't there on

set. So what you guys are doing
is making a virtual camera

inside of soft homage that's
going to track with the footage

that the director sent you. If a
dinosaur has to jump up on a

table, well, you need that table
there. And that has to track the

table in the footage so that you
can make shadows you can make

reflections. When you say match
moving by hand, that's a really

labour intensive process. And I
remember sitting in dailies and

looking at you know, just two or
three frames that were the match

move was sliding, and everybody
was looking at it and you had to

go back and fix those two or
three frames, there's so

Alia Agha: many layers to
matching. It's not just cameras,

it's and it's not just getting
surfaces and scale and dimension

and world space. Correct.
Sometimes you have to match

animate when there's critical
contact between a character

that's moving through space with
a CG character. And that's

called match animation. That's
what we call a match animation.

And that has to work and that
there's a whole learning process

in the early days of batch movie
and how you make that work

keeping things true in 3d space.
So you can have something in 2d

looking like it's pointing right
at camera, but the hands

actually pointing backwards or
up or something like that, you

that that's a huge part of what
Metro business well, accurate

camera information. accurate
measurements are critical to

getting an accurate match move,
taking the 3d world smashing it

into a 2d image, and then
bringing it out into 3d in a

virtual space. That's really
what management is that as a

matter of shot was scheduled for
two weeks, maybe three weeks.

And now you felt one day, maybe
two days. And that that really

comes down to software
development.

Ed Kramer: There's a lot of
tools that had been built to do

what you used to just have to do
by brute force on every single

shot. Especially if you didn't
have camera information.

Cheating was a big part of it.
That could be the motto of the

CGI industry.

Alia Agha: The way I got into
match move was again, they

needed match movers and there
were no match members in the

world to be had. So they offered
training, I signed up because I

wanted to learn how to work in
3d and I think I had an ulterior

motive of becoming an animator
someday my first batch of shot

was Mission Impossible the next
one was men and Black Friday the

pug the you can kiss my furry
little bit shot. Imagine if that

shot we had no information for
that nothing I was able to

identify in the kiosk a board
that looked like it might be a

two by four. So I built a two by
four queue placed it out in

space till it lined up and then
from that simple cube was able

to build out the kiosk get my
match move we had the mask of

Frank the pug the 3d mask with
that camera that I guess that I

match animated Frank's little
face and then somebody put his

lips moving.

Ed Kramer: Right. What was it
like working with John Burton?

Yeah,

Alia Agha: it was fun and
especially in the screening

room. You know, I really I
enjoyed his commentary.

Ed Kramer: John Burton is a
first class con artist. He's

hilarious. I would got to work
with him on the mummy in the

Mummy Returns and the biggest
laugh I ever had in a movie

theatre was in men and black
too, because I had no idea that

John had filmed himself as the
alien in the post office. I was

our visual effects supervisor. I
wasn't expecting it at all. I

just blurted out laughing in the
theatre, and everybody turned

around and looked at me. It's
not wasn't a funny moment. It

was a little embarrassing. But
anyway, after men and black I

see you were on a movie that I
was also on Deep Impact. Do you

remember what you did to either
destroy or save the

Alia Agha: that was the shot
where the big wave was coming.

And Jim Morris was running
towards camera running away from

them way.

Ed Kramer: That was Jim Marrs he
was in that? Yeah. That's the

president of Ilm. At the time,
folks.

Alia Agha: Honestly, I think
that he was still a producer at

that time. Oh, wow. But in that
shot, I imagine animated a bunch

of boats and coastlines and
things like that for the mayhem

that the waves just cause

Ed Kramer: and then we go to
snake eyes. I

Alia Agha: can't think of
anything in particular that

stood out in Snake Eyes, except
Nicolas Cage. But did you meet

Nicolas Cage? No, no, I did
that. And I was I was in the

studio completely during that
time.

Ed Kramer: And that's the number
one question you say you worked

on a movie. Oh, did you meet
whoever the actor was? No. I sat

at my desk. I never visited even
Robin Williams didn't visit

during Jumanji.

Alia Agha: So heartbroken that
he did. Flubber

Ed Kramer: Yeah, I'm Flubber
right. So now we get to Star

Wars Episode One The Phantom
Menace? I think a few of my

podcast listeners have heard of
that movie.

Alia Agha: Yeah, I was mentioned
moving on that Phantom Menace. I

do remember matching a number of
the landscapes and such that

we're in. And this is the thing
I remember most about Episode

One is being an extra. Really?
Yeah.

Ed Kramer: If I were to get the
yearbook and open that cover,

would I see you?

Alia Agha: I do remember this
one here. This is. Let me see if

I can see myself. I don't think
I was in there. I didn't have a

great costume. They didn't give
me the best costume. So this is

the crew

Ed Kramer: photo. Are you in a
shot that you know about? Just

very

Alia Agha: street scenes of
tattooing. When you see the

villager scurrying around in the
background. You know, I'm

probably two pixels high or
something. Those are my pixels.

Ed Kramer: Great, and we got to
do the same thing for the mummy

that Plaza seen at the beginning
of the movie. There's the camera

pan down across the Sphinx
thing, and then across the

plaza, and it was all model shop
stuff. But everybody who was on

the CGI crew got to put on the
costumes and have a green screen

shoot and then we were all
composited into that

Alia Agha: that one although I
did match move that shot.

Ed Kramer: Thanks for making our
feet locked to the ground. The

other thing

Alia Agha: on Episode one that
was my first experience doing

previous pre visualisation
taking storyboards, or scripts

and creating them in the 3d
environment. I did all the

cameras for the gun battle. I
was given still frames Dennis

Mirren and Dave Hey, Carrie
Costner went out to Novato and

the hills were still green. It
was in the spring and they shot

a bunch of stills. So I was
given the still photographs. I

was given storyboards, and then
the various assets Jar Jar and

all the various creatures based
on that I built out the cameras

and walked in scenes that was
probably the best experience I

had episode one that was an
opportunity to work one on one

with Dennis mir. And there were
times when he'd be at my desk

operating the mouse and I'd be
operating the keyboard just to

get the right camera the right
position that was very special.

Never forget that.

Ed Kramer: That's a really cool
memory. And those were great

episode one stories after that.
This is the film where you and I

really got to know each other my
all time favourite project that

I ever got to work with a movie
called Galaxy Quest. We made a

parody video, Chris Armstrong
wrote and directed it Sam

Stewart

Alia Agha: the voiceover I
watched that just this week. I

remember

Ed Kramer: the line. Here's a
Lea Agha busy measuring the

entire desert and there was
footage of you with a tape

measure. It looks like you are
measuring the desert. I didn't

Alia Agha: actually worked on
the shots. I was just the

location matchmaker for Galaxy
Quest. So I was on set not only

in Goblin Valley, but also in
the studios in LA that was

extraordinary. It was actually
my first job as a location match

mover errors abound. Learning
set protocol was was very

interesting. I remember at one
point somebody walked up to me

and said one thing you need to
know about working on the set is

the directors the general the
producer is the lieutenant and

it goes all the way down and
you're the private

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Alia Agha: because that was a
real learning experience, being

on set with people like
Sigourney Weaver and Helen

Rickman, Dean Paris, so
wonderful man that was on Galaxy

Quest that I got to meet Stan
Winston because he brought in

the creatures creatures the
whole time we were working on

it, the crew didn't get that
this was going to be such a

significant movie, it seemed
like a parody. And I was like,

well, who's gonna watch this
release? And you know, when I

first saw it, I was blown away.
I just laughed. It was

hilarious.

Ed Kramer: It's one of the few
movies where the movie itself

turned out even funnier than the
script. Yes, just Dean parasols

direction and how he worked with
the thermians to develop their

performance. I just feel so
lucky to have been a part of

that I got to work with Ben snow
and develop the rock monster

sequence with so many talented
technical directors. When you

are on set. Did you actually
interact with Sigourney Weaver

and Alan Rickman, and Tim Allen?

Alia Agha: Well, minimally,
because of course, I was a

private and there was their
strict protocols, approach the

talent don't get in the way.
Although Sigourney Weaver didn't

at one point approach me and it
was only because she mistook me

for the massage therapist who
had worked to kink out of Tim

Allen's neck somehow. We looked
very similar. And so she came up

to me and I'm five feet tall.
And she bent way over and said,

Thank you so much for helping to
walk away. And I was like,

great, she talked to me.

Ed Kramer: You have a story
forever about being mistakenly

talked to by Sigourney Weaver?
That's funny. After Galaxy

Quest, I see a movie that has a
lot of really cool visual

effects. I don't know that it's
as well known but mission to

Mars.

Alia Agha: Again, I was the
location match mover for mission

to Mars and was on location for
three months in Vancouver, we

were shooting in Burnaby
studios. The challenge of this

show for location match mover
was that there really were no

set. So much of it was outer
space. And the actors were hung

on wires the whole time against
black screen, how do we put

targets up there that can be
tracked, I don't know if you

remember the plastic targets
that ILM had made, they were

hexagon X's and that sort of
thing. I talked to one of the

rigging guys asking him about
cherry pickers because I needed

to get target so high, I got
some safety pins hot glue them

to the back of the target, so I
could hook them on because the

velcro wasn't working on to the
black curtains. So he asked me

to describe what I was trying to
do. And I did. And he said, Give

me an hour, I'll be right back.
And he came back with a paint

extension pole that he had
welded a clamp onto and put a

long rope on, he rigged this
thing up so that I could clamp

my plastic target on, extend it
20 feet up in the air and hook

it into the curtain, pull the
rope and let it go. So that's

what I love about the work that
we do is that people always have

a solution for something that's
never been solved before. I

still have that poll, by the
way.

Ed Kramer: And that there's
really great story about what

it's like to be on a film set
with all these incredibly

brilliant people at rigging just
to get the shot, then the shot

ends up living forever, way
longer than the people that

figured out how to regain
creative

Alia Agha: thinking at every
level. Now the unfortunate thing

about that was that they used a
lot of really long lenses, which

means that all the targets I put
up were often not even seen and

the match moving was really
difficult because the

information was sketching.

Ed Kramer: Okay, next one is
Harry Potter and the Sorcerer's

Stone the first Harry Potter
movie

Alia Agha: Yeah, that was
wonderful. I love the Harry

Potter books I was excited to
work on a Harry Potter movie was

whose location management for
that one might have been more or

less we had great information
which was the best location

matching over ever

Ed Kramer: she was a pretty good
bowler she was on my bowling

team for a while

Alia Agha: and share her
information was so right on so

detailed, so perfect. This
sequence I remember the best was

the end sequence where Harry
confronts the villain touches

his face and he turns to dust
and falls away. He's worked on

the match animation on the
character to get the face

crumbling and all the ash
falling.

Ed Kramer: That was Doug Sutton
who did the TD work on that shot

you quilling was his name
Professor coral the turbine

turbine.

Alia Agha: Yes and, and also the
shots where he has Voldemort in

the back of his head. I match
move many of those when you can

see it in the mirror. So those
were tricky shots to match. We

were cracking a reflection in
the mirror, which is one layer

of distortion in the reality of
an already unreal 2d image of a

3d environment.

Ed Kramer: There was the actor
and we were seeing the front of

his face but on the back of his
head, you had to make the CGI

Voldemort that stuck absolutely
and track perfectly so that you

know we believe that it was the
same guy turning his head and it

was on the best. Exactly that
was it. Then we get to men and

black two, which was the one
that gave me such a big laugh

with John Burton's I

Alia Agha: was matched with lead
on that show. So I had a crew

that was a big jump. I worked in
incrementally there are probably

a few smaller shows in between
those IMDb, I don't think has

the full range of movies that I
worked on. But there were a few

shows in between there. One of
my favourite sequences, I think

was when Will Smith was chasing
the big lizard creature climbing

the ladder to go up to the
Seattle spaceship the needle.

And Will Smith had to jump on
his back and he was bouncing up

and down. And of course, he was
filmed on a kind of a blue

horse. So we had to match
animate him we had, you know, we

had to match enemy cameras and
get him to ride the creature.

There was a lot of that
actually, the scene in which he

is battling with Jarrah matching
the cameras in that sequence was

hard because the cameras are
moving around so fast because

Jarrah was shooting around him,
you know, in all the little

jars. You're trying to get him
so those were fun. I think one

of my favourite shots in that
movie was when they come out of

the pawn shops at night. They
looked down Ned Gorman did the

voice is about to step on a
cockroach, and he doesn't

because he suddenly realises
it's an alien. And he looks up

and says thank you for not
stepping on me or something like

that. I love that shot.

Ed Kramer: I had no idea that
was Ned Gorman's. Yeah, that was

Ned garment. Day after tomorrow.
You were also lead match move.

Alia Agha: I love this. Yeah,
yeah. That was the wolves. Lm

did the CG wolves. And I don't
know if you remember them

bringing in a pack of wolves and
putting them out on stage. You

don't remember that. When they
had the animators and the wolves

were on a platform. They bring
about one at a time. And it was

really just to observe them and
see how they move. And I

remember going out there just
because I had to see the wolves.

It was the first time I'd seen
one in real life and making eye

contact with a wolf was the most
chilling experience. First thing

I thought of was this is not a
dog. And the second thing is

this creatures probably more
intelligent than I am.

Ed Kramer: I don't think you can
find a wolf on the planet who

can match move. I really don't.
I don't have some sense.

Alia Agha: Being able to
interact with wolves in real

life was was the highlight for
me. I know this is not really CG

stuff, but it's what the
experience leads to really one

of

Ed Kramer: the themes that
develops is that one person can

work on a lot of different shows
over the course of a career.

That's why I think this is kind
of fun, just going movie by

movie and oh my god, you worked
on that and that the next one I

see is another really great cult
classic movie, A Series of

Unfortunate Events. What do you
remember about working on Lemony

Snicket?

Alia Agha: Well, I remember
working on the shots that were

shot in this incredible dome. I
don't know what it was called.

They had the set where they
created the Lemony Snicket world

underneath a dome so that the
sky ticular mood and lighting,

and it was beautiful. It was
beautiful. I loved working on

the shots because they were so
beautiful. And so interesting.

There was shots so well again,
the match moves were pretty

straightforward. There was
nothing unusual is you know, so

my pleasure came in revelling in
the imagery.

Ed Kramer: Beautiful. I think we
did such a beautiful job on the

CGI photorealistic good.

Alia Agha: Yeah, that was
amazing. I don't know if you

contacted Terry Mola, Tori's She
was educated on that. And that

baby is in fact, in her real
it's a beautiful shot of the

baby. But then at the very end,
one pixel pops off and you can

see that it seemed Gee, and it's
just perfect. You're sitting

there thinking this is a real
baby and then all of a sudden up

and it's like wow,

Ed Kramer: now we got Harry
Potter and the Goblet of Fire

matches lead again. Well, they

Alia Agha: have a lot of
Quidditch scenes, a lot of time

dragons. In terms of management.
What was interesting is that we

had to have particular camera
rooms built we would match move

blue screen element of the kid
on some kind of blue horse or

whatever. We would extract the
kid from that that whole match

move would be put on a rig with
a secondary camera that would

then film that element flying
through space. So we call it two

and a half d we could fly the
character around shooting it

from a secondary camera and it
was those cameras that were used

to put the kids on brooms or put
the kids on dragons.

Ed Kramer: Wow. Yeah, that's
complicated. It was very

complicated.

Alia Agha: And I have to do a
similar thing. Now. I'm just

wishing I had that camera rig.
So we're building a rig now to

reproduce that. So,

Ed Kramer: okay, Chronicles of
Narnia, Lion, Witch and

wardrobe.

Alia Agha: Yeah, yeah, did a lot
of that match animating people

wearing blue pants so that they
could become centaurs?

Ed Kramer: I worked on a few of
those shots. Now I see Aragon,

did you get to work with Stephen
as your director?

Alia Agha: No, I was not on
location for that. When that was

tape was more or less well, but
I was the lead I was the

management lead on that.

Ed Kramer: It says lead layout
artists. So what's the

difference between match move
and layout,

Alia Agha: and here it comes.
The cool thing about this

particular job, we'll call it
integration for lack of a better

word. Match loop is simply a
component of integration

layouts. A second component,
basically what I described with

the Quidditch scenes and putting
the characters on a secondary

camera and flying them around,
so it looks like blue screen

elements or writing rooms or
dragons. That's layout. That's

basically the next step. You
mentioned, if your camera you

match some of your characters,
then you lay out the scene so

that everybody down the pipeline
from animators to final TDs

continues that secondary camera
to build shot previous is

sometimes been called layout,
but basically taking the

elements and putting them
together in a 3d pre comp in a

sense.

Ed Kramer: So that might mean a
character is shot on a blue

screen set, and has to jump from
something that was shot on one

layer of film. And then he has
to jump to something else that

was shot at a different time.
And sometimes the scales are all

different. You have to create a
3d world in which the camera

moves from one of those things,
looking at it and then moves to

the other thing and you're
compositing not just layers of

background, but 3d movements of
different parts of the

background together.

Alia Agha: Yes, exactly. It's
fun. It's a big puzzle.

Ed Kramer: It seems like a three
dimensional puzzle for each

shot. Now do they ever consult
you on how they should shoot

some of the elements

Alia Agha: would be the job of
the location match River and the

VFX it's usually the VFX making
those calls.

Ed Kramer: I don't want to miss
Iron Man. digital artists so is

that a different thing that you
were doing?

Alia Agha: At some point? The
credit at ILM shifted from

specific departments to grouping
everybody under digital artists

I basically match move match
animation match animating Tony

Stark so that his suit could
stick to him again the blue

screen two and a half d shots of
him flying through space a lot

of him was CG was there

Ed Kramer: a CG actor's face or
was that all actual performance

from the actor?

Alia Agha: I can't say for sure.
But I do believe it was

performance from the actor he
had a body scan of him so that

we could match animate him and
apply the suit the flying Iron

Man Of course was all CG the
scenes where he's in his helmet

talking that's live action, like
his face is live action. It's

composited

Ed Kramer: in. Now we've got
Indiana Jones and the Kingdom of

the Crystal Skull. Did you get
to be on set for that though?

Alia Agha: That was in the
studio for that when I did a lot

of the shots in the warehouse
Chase or Harrison Ford is

jumping from Box stack to box
stack are swinging with his whip

trying to get away from the bad
guys. They extend extension

show? Yeah,

Ed Kramer: what does it mean to
do set extension,

Alia Agha: ah set extensions.
Oftentimes, they will shoot a

blue screen element with a
portion of the set, they did

this a lot on Episode One, a lot
of what we saw were set

extensions, it's the match
movers job again to lock the

camera to that plate with the
set and the character. And then

in digit matte or digital matte
painting, they will go in and

they will either paint or have a
3d environment that's rendered

to match the foreground. And
that will be locked into that

plate. So it looks like for
example, in the warehouses,

Harrison Ford might be on one
box in foreground. And then he

looks like he's in a giant
warehouse going all the way

back. Well, in fact, there was
just a blue screen behind him,

then the warehouse behind him is
all CGI. So that's what a set

extension would be.

Ed Kramer: If the camera moves
and sees a big background, the

stuff that they're seeing is
just a CGI rendering of what

that environment would look
like. And in the foreground,

they got the character and the
one or two things he has to jump

up and interact with everything
else is the magic. Yes, exactly.

You got to work on a bunch of
Harry Potter movies. Here's the

Half Blood Prince. Yeah, so

Alia Agha: I worked on some of
those shots and the Petunia

shots and the mentors are coming
in and grabbing Harry this is

when that's on my reel is when
the Weasley twins are fighting

and then they turn into old men
by the match enemy Get them get

the camera match and then make
them wiggling around and

fighting and then get a lock on
the head and their faces so that

when they sit up, all the hair
is scrounging around and the

hair locks to them. I'm not sure
if that's the right Harry Potter

movie. Or if I can back up a
little bit to the previous Harry

Potter film we talked about with
the dragons. And this was kind

of interesting, technically,
because it hadn't been done

before. But there are scenes
where the kids are choosing the

dragons that they're going to be
fighting, the dragons are in

their hands, neither they're
pulling them out of the bag. And

there's a scene where Harry is
wearing a glove, and he's

holding a dragon in his hand,
his hand is moving. So the

question was, how do you match
animate a surface that's

animating, it's not a rigid
object moving through space.

It's a very organic shape. So
Zoran came up with it was

something he had been
experimenting with, but hadn't

been used in production yet
where we could animate the

vertices of the geometry. So I
use that not only for the

gloves, but there's a scene in
that movie where they go into a

tent. And once they go into a
tent, they go into a magical

world, and they're pulling back
the curtain of the tent, they

wanted to put a very special
fabric on that curtain. So that

I use that same technique where
I animated the vertices back to

to create the folds of the
curtain going back, and then

they could project their
preferred fabric on that

curtain. movings. That was
pretty neat.

Ed Kramer: I hope my listeners
understand that this is

something that is invisible.
Yes, we don't see your work

because the shot just works. You
really are kind of that Wizard

of Oz behind the curtain pulling
the levers. And

Alia Agha: my family always used
to ask, you know, what is it

that you do on these movies?
Because they didn't actually

point and say, you know, that
thing is what I made, and I like

to tell them was if you can see
my work, then I didn't do it

right, because my work by nature
has to be invisible.

Ed Kramer: The one movie that I
really, really wish I could have

worked on was rango. It was more
than just doing your work. It

was actually also making the
movie.

Alia Agha: It was making the
movie I have a unique role on

Rambo in that I was set
dressing. I wasn't actually

doing the layout cameras. They
needed somebody to set dress the

town of dirt, placing barrels
placing objects throughout that

made it look like rodents lived
in this town. The general store

was really fun. So if you look
at the general store, and every

can every hat every basket was
placed by hand by me in the set.

And the fun part of that was
that I had a lot of freedom.

Here's an empty building dresser
and I got to work directly with

the director and the art
director crash McCreary in

getting the look that he wanted.
That was really special working

with Gordon Penske and crash
McCreary

Ed Kramer: I had a very similar
thing on Harry Potter to Draco

and Harry are flying around the
trench outside the Quidditch

stadium. I did the same thing I
put all the barrels all the

shovels all the rakes all the
ropes ladders, because we had to

build the entire perimeter of
the trench. Were there any CGI

challenges to that? Did they
have to develop new software

Alia Agha: because the sets were
getting so heavy with all the

assets Carlos Lunas created a
particle system for example, in

the library in other books, all
the books were hand place. They

were set pieces, but they were
particles. So that made them

very light, the grass that was
placed in different things that

was new, I was bringing in
instances of set pieces

instances of props, rather than
the actual props and they look

perfect.

Ed Kramer: were you actually
doing the looked of turntables?

No, no,

Alia Agha: I wasn't doing that.
No, I was filling the room with

stuff and then passing it on.

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Ed Kramer: what was it like at
the shop itself? Because ILM had

always been kind of we do this
work for this movie, or we do

this work for that movie, but
there must have been just some

amazing feeling in the air that
everybody was making the movie

itself.

Alia Agha: Yeah, it was it was
very exciting. The notion that

we were making an animated
feature rather than

participating in somebody else's
feature. I remember Gore

Verbinski once saying that what
surprised him about making this

movie Was that absolutely
everything had to be created for

the film? I think initially
people think well, you know,

making an animated movie that's
a lot easier than live action.

You don't have to go out on set.
You don't have to do this.

You're just right there in the
studio. And yet, like you said,

they don't realise is that every
blade of grass, every board,

everything needs to be placed by
hand again, with the particle

technique, especially in the
desert. I didn't dress the

desert. They came up where they
could just make instances of

grass clumps that would go at be
spread out.

Ed Kramer: Was Tony Platt, did
you work with?

Alia Agha: I did. I did totally
plan on that. Yeah.

Ed Kramer: I'll just tell you a
quick Tony Platt story after he

got his degree in CGI, somewhere
in Florida. He came to Atlanta

and got an internship at
Crawford, which is where I was

where Henry was, and Barbara
Nellis was there, Greg kill

master was there. And so Tony
actually started his career as

my intern.

Alia Agha: See, always be nice
to the intern. Be nice to

Ed Kramer: the intern. Then he
went on to the George Lucas's

right hand guy and strange
magic. Yeah,

Alia Agha: I worked with him on
strange magic as well. I think

the credit is 3d story artist,
essentially, previous as I

recall, the show did not have
storyboards, they didn't want to

go through the storyboard
process. Instead, we would get

pages of script again, we had
all the assets and the particle

technology had already been
developed, we bring them all

into Maya, there was a software
written by Max Chen called Ziva

is, and then gee whiz, gee whiz
was the previous software that

you could, you know, pull in
your assets, pull in your camera

and push things around was very
fast, we actually did end up

working in Maya, mostly, we took
the scripts and built out the

scenes in 3d. So it was a little
bit like directing your own

shot, where am I going to place
the characters, they're going to

be dancing ballroom sequences,
you know, who's going to be

dancing past them. It was fun
creatively in that the 3d layout

artists were able to give a lot
of their own input into the

look, the camera moves,
everything was originated from

us, all we had was a script
page. And then that, of course,

was presented to the director
and thrown out usually and do it

again. But

Ed Kramer: the director being
George, yes. There's three

movies that all are similar in
time period, and look, and

that's Transformers Dark of the
Moon, battleship, and Pacific

Rim. All three of those were
really significantly into what

could be done with CGI.

Alia Agha: And I think at that
point, we were using Zeno, we

haven't talked about Zeno, yet.
Zeno is the most extraordinary

tracking software on the planet.
I was a beta tester for Xena.

When Steve Sullivan and Max Chen
were writing this it kind of

emerged from this disco, no
software called Crimson tracker.

That was like the first tracking
software that we use at ILM back

in the 90s. At some point, ILM
threw a lot of big brains at

matchmove tracking the
developers sitting in our room

working with us working on
shots. So they developed this

software called Zeno that could
absolutely do everything. It was

kind of built with a very
familiar interface. That's what

we were using on those shots. So
at that point, they know how to

develop to the extent that you
could do stereo tracking, and I

could pull extractions, there
was even its own sequencer

attached to it. If we were
working on a layout project. You

can sequence your shots and see
how they've tied together that

software is not talked about
enough. And I really do wish it

was on the market because since
I've left ilm, I have long to

use seen in the work that I've
done. There's nothing like it.

Ed Kramer: It goes from 2013
Pacific Rim to 2019. The captain

at Whiskey tree, I would assume
that in the interim, you were

working on projects that may not
have been feature films

Alia Agha: exactly after ilm, I
worked for a startup called

creature art and mechanics. And
it was a number of ilm, people

who started it Scott Smith, Tim
Naylor, they started this

company. It was located in C
buildings, which is absolutely

cool. I was sitting in large
graphics. Upstairs C building

kitchen, which had once been in
the editing room for Jedi was

basically our lunch room. And
the way I got into that was

Terry military called me one day
and said hey, you know there's

this like little startup
happening and see building. They

don't have any projects.
Nobody's getting paid, but

people just show up and you can
use their equipment. They have

workstations and come on it. You
come for lunch and just see

everybody after that. I just
started showing up every day

with the intention of training.
We called ourselves the CG club.

Everybody just showed up. Nobody
was getting paid. We had lots of

fun. The intention of the
company was digital humans and

2014 We were approached to do a
virtual Michael Jackson breeding

Michael Jackson for the 2014
Billboard Awards. There was a

song that he had recorded that
had not been won least called

slave to the rhythm we shot a
Michael Jackson impersonator

doing all the action and replace
the heads there was extensive

asset development on Michael
Jackson's head. Since we didn't

have 3d scan of him. We wanted
him from a certain period of his

life. We had a facial modeller
named Shraga lice working with

us, he came up with the idea to
take still images of Michael

Jackson. And we did this for
Elvis as well, we developed a

really beautiful Elvis asset,
take still images, I would match

cameras. And again, you know,
you have to make up the cameras.

But I would match the camera to
the assets. So we would find

images that would give us you
know, sort of a rotation of the

face in different angles of the
space and stick the 3d geometry

on through matched cameras and
put them in a loop and he would

go through using these cameras
and the 3d image or the 3d

geometry lined up to the face
and sculpt and model the asset

and came up with a beautiful
Michael Jackson asset. So that

was presented at the Billboard
Awards. And then after that that

company was bought by a company
in Florida, we developed a

beautiful Elvis asset. Some of
the group got together and wrote

a script. Based on Elvis his
life, we were hoping to be able

to produce that as startups will
just sort of folded after about

two and a half years that was so
much fun. CG Club was amazing.

And after that I work for
whiskey tree. The captain was a

Chinese productions based on a
true story of a plane that took

off in China. Somehow the front
windshield was blown out. They

were flying through the
mountains, and they had to turn

the plane around flying through
a tremendous storm with a hole

in the windshield in the
cockpit. And he ended up landing

it safely and everybody lives.
The work that we did was the

whole flight of the aeroplane.
And it's experienced going

through the big clouds in the
store. That was a pretty good

film. I don't know that it was
released in the United States.

Ed Kramer: I know you went down
to DD worked with my buddy Jim,

can you talk about what you did
there, I

Alia Agha: can talk about some
of it. The shows that I worked

on are on the verge of being
released or have been released.

When COVID hit in 2019. I was
teaching matches with the

Academy of Art we went to remote
learning in March finished out

the semester. And I expected
that I would go back in the

fall. But then enrollment
dropped due to COVID. So I

started looking around saw an ad
for facial tracker for DD remote

work. So it did work remotely.
The first show I worked on was

in Supermassive Games, it's just
been released the quarry that

was using masquerade technology
to track the faces. And after

having worked on the asset
development for Michael Jackson

and Elvis working on this show
was just huge leaps and bounds

in terms of technology and how
we were getting the results. It

was extraordinary, you know that
you can just get wrinkles and

subtle twitches in the skin
based on the tracking markers

based on what the software would
do. And I can't tell you

everything about it. But the
results were beautiful. And

after that I worked on a
Chevelle. I did facial tracking

on She Hulk as well. And that
should be coming out soon.

Ed Kramer: I'm excited for that.
So we've made it through your

work. And this represents a huge
chunk of time from the late

1980s. Up until right now 2022.
We're talking in June of 2022.

Do you ever look back on your
lace, you're still in it? So

maybe you don't yet have this
global perspective? I like to

now think back on it as a period
of time of my life. What do you

think back on overall on your
career and what you've seen and

how it's gone? And who you are
in it?

Alia Agha: Wow. Well, I think I
was incredibly fortunate to be

around for what I consider the
golden age of visual effects. I

didn't realise the gift that it
was at the time. But when I do

look back I realised I learned
from the people who were

inventing the craft as they were
inventing, I just don't know of

any other opportunity that could
have been better learning from

these brilliant, brilliant minds
coming up with solutions to

impossible problems that had
never been solved before. So

that's the thing that comes out
for me most when I look back was

sitting in a room looking around
at the people in the room just

imagining the IQ quotient going
through the ceiling. You know,

and that was a privilege to work
with such extraordinary people

beyond that, you know, I think
being a female in the industry.

Ed Kramer: That was my next
question. So you just led right

into it

Alia Agha: being one of the I
imagine one of the few first

women in CGI, I would guess
although I have no evidence of

this, that I was probably the
first Arab American woman to

work in CGI. We were
trailblazing in our own way

keeping up technologically. I'm
an artist. I don't have a

technological background per se.
I identify more as an artist

learning that technology as it
was being developed was huge

challenge immensely exciting
then of course a little bit

insecure. Like, they're gonna
find me out. I realised now that

everybody was kind of going
through that as well, because

everybody was learning that
hasn't changed. I'm working on

another stop motion film. And
Jim said, as I was leaving Diddy

goes, well, this is a great book
into your career. I'm working on

a puppet show. It's being
integrated with CG. This is like

a studios. Yeah, and I'm camera
matchmove lead at Laika studios.

It really does feel like I've
come full circle in my career

working at Leica. We are doing
things that we haven't done

before. We're developing
technology and it's constantly

learning. I think that's what I
love about my career more than

anything. It's nonstop learning
feel really privileged. I feel

really blessed that I've been
able to do this work and work

with people like you, many of
our friends, I have no words.

You

Ed Kramer: have plenty of words,
and they were just brilliant.

Thank you so much Alia Agha, for
being on the podcast, CGI

Fridays for the companion. You
are a wonderful, wonderful

guest. Thank you so much. This
was great.

Alia Agha: Thank you. It's been
a pleasure.

Lawrence Kao: Thanks for
listening to CGI Fridays with

Industrial Light and Magic alum
Ed Kramer. The companion is the

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