Another Zelda Podcast

In this “favorites” episode, David and Kady hop back into Another Zelda Podcast after a short break and immediately kick things off with a delightful detour: David’s brand-new real-life Deku Shield prop reveal, made by Alex Hahn (aka @ash41781). It looks like it fell straight out of Hyrule and onto the recording set.

Then the duo gushes over Epona, gets sentimental about the King of Red Lions, and gives Phantom Hourglass its due for Linebeck’s customizable steamboat. Along the way they hit Spirit Tracks’ train energy, Skyward Sword’s Loftwings, the paraglider, and a bunch of deep-cut oddities like Wolf Link, minecarts, the Twilight Princess spinner, sand seals, rafts, and Tears of the Kingdom contraptions (yes, the airbike).

Plus: listener feedback shout-outs, a sweet Amiibo gift from Taylor (aka Buford… it’s a whole thing), a quick nod to piloting Divine Beasts in Age of Calamity, and a fast-travel mini-tour across the series from warp songs and owl statues to shrines and lightroots.

Leave us a comment! - ‘Reply on Bluesky’

Check out our website: anotherzeldapodcast.com

Find a bunch of great extras on our Patreon page: https://www.patreon.com/anotherzeldapodcast

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Creators and Guests

Host
David Geisler
KR
Host
Kady Roberts

What is Another Zelda Podcast?

It’s a secret to everybody. | Another Zelda Podcast is a show wherein we talk about all things regarding The Legend of Zelda series!

David Geisler:

Hello and welcome to another Zelda podcast. My name's David and I'm here with Katie. Katie, how are you?

Kady Roberts:

I'm so good. I haven't seen you in like ages it feels like.

David Geisler:

Well We we saw each other week or two ago for D

Kady Roberts:

and D. Yeah. Technically we I'm for AZP.

David Geisler:

Feel like an AZP episode in about three months. We the last one we did of course was the music episode and that was kind of the beginning of schools of my school semester. Mhmm. And yeah. Yeah.

David Geisler:

We were, you know, there's a delay on we record these and they they come out usually two weeks to a month after we record them. A lot of times these episodes, that's just kinda how we we produce a few in one day and then obviously it comes out every other week. And so sometimes it can be, you know, we had a little bit of a buffer and that we had like two episodes built up that could kind of feed into us Mhmm. On our little break. But yeah, we had to take off for about three months, three months.

David Geisler:

I think it was technically closer to two just because of the Legends Awakened project. I had to kinda pause AZP for a minute. I really really didn't wanna do that but it was it was almost a make or break situation with Legends Awakened and I really really really need to finish school and pass and do all of that. And so every waking second was spent on that project to this these past two or three months, even to the point where my girlfriend was being tremendously patient. We were only seeing each other once every two weeks or she's she's she plays D and D with us, so she's one of the voices on the show.

David Geisler:

It was basically like, I think we had like one date in those two and a half to three months where it was really us doing a a personal thing. Mhmm. And every other time we saw each other was for the Legends Awaken podcast, and she was just a saint about it. And and obviously, we're still we're we're still in the thick of it here. There's still six episodes to produce.

David Geisler:

Six episodes, I'm excited that you're gonna be your character's gonna come into the story. I'm so excited. It's gonna be great. So yeah. Yeah.

David Geisler:

We've taken a little break. We we had to take a break. And and so be it. Here we are. We're back.

David Geisler:

Mhmm. We're back, baby.

Kady Roberts:

I'm so excited. D and D has been so fun. I've been really enjoying meeting like your little circle a little bit. Mhmm. I've been enjoying spending more time with Michelle.

Kady Roberts:

Yeah. And she's wonderful. But yeah, I'm I'm excited to be able to kind of come in now on the D and D podcast and kind of help out a little bit more. It'll be so much fun.

David Geisler:

Yeah. Yeah. Think it will be. So today, let's let's get to it for our episode today. I I completely agree and and I think it's that has been a really special project.

David Geisler:

By the way Yeah. It's 100% called Legends Awakened because I'm absolutely it's not a Zelda d it's not a Zelda podcast. It's not a Zelda d and d campaign. But 100%, it had to be You need your

Kady Roberts:

inspiration from somewhere.

David Geisler:

You know, but I had to just get it adjacent. So Awakened is kind of like Link's Awakening and Legends Legends Awakened. They have their own meaning. It has its own meaning in its story of the lore that I'm creating, that I'm writing, but I couldn't help have the title of our campaign and thus the show be be in the same breath as as Zelda titles. I couldn't help it.

David Geisler:

But anyway, yeah. So today, actually, this is pretty good. This this is technically a favorites episode. We're just gonna kinda talk about modes of transportation, some of our Okay. Favorite modes of transportation.

David Geisler:

Well, you're looking at me weird. I thought you were doing a

Kady Roberts:

deep dive, but favorites is I mean even better.

David Geisler:

I mean, either way either way, what? We just lost some light. Oh, well.

Kady Roberts:

That's okay. We Yeah. Still look

David Geisler:

That was strange. Well, cool. I'm well, basically, we're talking about modes of transportation. Jeez Louise. Gotta keep this cart moving here.

David Geisler:

Yeah. And that's perfectly fine. You you looked so I'm I'm stunned because you looked so shocked. Were you thinking like, oh my gosh, I didn't take enough notes or anything like that? Is that what you're Well, that's why I was freaking

Kady Roberts:

out when we came, because I'm a little bit, like, behind the scenes. I I messaged David today. Was like, hey, can you, like, kinda lead this episode today? I'll lead the next one. Because I was thinking, this is a deep dive, and I have time to do research on, like, the background of the transportation

David Geisler:

Yeah. To the games. I think I think I think we did originally have it as a deep dive a long time ago, and and and maybe we miscommunicated. It kinda pivoted to a favorites in that

Kady Roberts:

Favorites is even better.

David Geisler:

For me, a deep dive, and this is not what this episode's gonna be. Favorites is gonna be a ton of fun. Deep dive would be like, oh, in this game, there's wagons, and that's based on this kind of cultural thing Yeah. About blah blah

Kady Roberts:

That's why I was like, oh god. I didn't look and see how boating has evolved over the Zelda games.

David Geisler:

Nope. We are just talking as fans. Perfect. We're noting the things that exist and all that. But also, Katie, before we I I see you got listening feedback up and ready to go.

David Geisler:

I have to show you something, and I'm sorry for the people that listen, which is like 98% of our audience listens to our show, and thank you for I love podcasting as an audio medium. But check out so hey. You know about my Majora's Mask up there. Right?

Kady Roberts:

I keep staring at it. I really want to ask the person who made it how they did the, like, shading and everything on it. It's really cool.

David Geisler:

His name's Alex Hahn. He's my old college roommate. And he and I went to Columbia together. And he was like an animation, stop motion animation major and all

Kady Roberts:

of that That makes sense.

David Geisler:

Over in the film department. Mhmm. Well, a few about a year and a half ago, he made the Majora's Mask. People, they they probably if they look at our, like, our shorts on YouTube Yeah. Or our shorts on Instagram, our reels on Instagram, they'll see the the the mask in the background.

David Geisler:

Mhmm. But about three weeks ago, it was during our kinda little break that we had here.

Kady Roberts:

Mhmm.

David Geisler:

He reached out to me and he said, hey, I'm thinking about making the Deku shield. If I do make it, you know, you want it for the set? And I said, 100%. That's so cool. Are you kidding me?

David Geisler:

Yes, please. And thank you. So he this time around, he actually filmed himself, like, making it and going through the whole thing. I know you snuck a peek when we were playing D and D last week. I was trying to hide it from you, but you saw it.

David Geisler:

But let me bring it out. This look at this amazing two scale.

Kady Roberts:

So cool.

David Geisler:

Maybe we'll put this on our YouTube for sure so people can see. Look at this phenomenal one to one two scale here. Look at it. You can put your arm right into it.

Kady Roberts:

It's so cool. And

David Geisler:

it might and it's actually like it might feel a little small to an adult because it's actually scaled

Kady Roberts:

Oh, it's perfect size for me. For young

David Geisler:

actually, that's kind of funny. It's beautiful.

Kady Roberts:

This is I'm the size of a day.

David Geisler:

This looks like it's straight out of the video game. I mean, it is bonkers town.

Kady Roberts:

It'll never cease to amaze me how good people can be with, like, EVA foam and stuff, because it looks like the actual texture of wood, and you would expect to feel that when you grab it. Even like the straps look like actual leather and metal. Yes. But then you feel it, and it's like so lightweight, and it's just foam.

David Geisler:

And even little things like the you can see the wood being broken away at the top and stuff like it's not just the lines, the the texture there.

Kady Roberts:

It's gorgeous.

David Geisler:

And so if you are listening, thank you so much for your patience, people who are listening to the show. If you're inclined later on to go to our YouTube or something like that, and I'm sure this short is gonna live there. Oh, yeah. Can't help but not share it. However so I gotta work it into the set somewhere.

David Geisler:

It's going somewhere. With that said, I I have to give Alex a shout out here.

Kady Roberts:

Yeah.

David Geisler:

So he he posted a few videos of him making it Mhmm. On his Instagram channel. And so his Instagram handle is ash four one seven eight one. I think I just realized, think that's his birthday. I think it's 04/17/1981.

Kady Roberts:

Don't tell people that. They're gonna hack into his account.

David Geisler:

Oh my gosh. Oh my gosh. It is not you know, as I look at it, it doesn't look like it's his birthday.

Kady Roberts:

Okay. Good. Good.

David Geisler:

Now that I look at it. A s h ash four one seven eight one. You gotta check this guy out. He he posts a bunch of stuff. He does little projects.

David Geisler:

He does little special effects projects in his garage. He has two daughters, and he'll kind of employ them to act on green screens and be be characters and cool things like that. And I'm gonna he's never said this to me. He's he's just he just likes making projects.

Kady Roberts:

Mhmm.

David Geisler:

And I think whenever he makes a Zelda one, I don't I'm saying this. He did not come to me and say, hey, maybe you could give me a shout out. In fact, he didn't say anything of the sort. He just said, if I make this, can I donate it to the music? He said, like a good friend.

David Geisler:

Yeah. So I'm gonna try to be a good friend in return and and shout out the heck out of him here.

Kady Roberts:

Do you know if he does commissions?

David Geisler:

Well, there we go. So Ash, ASH41781 over on Instagram. He doesn't have a business or anything like that where he's doing this, but these this Majora's Mask and this Deku Shield and some of the other projects he makes and the other things that he works on, he's literally just doing it for fun that I want to push this into a spectrum where maybe if people wanna ask

Kady Roberts:

for it, he could

David Geisler:

take commissions.

Kady Roberts:

One, he he found a new follower on me today. And also, yeah, I'm gonna reach out to him and be like, hey, can I commission you?

David Geisler:

My sense he works in film and television here in Chicago, and he was actually he's actually working on season five of the bear right now. Oh, that's He makes props and stuff. Oh, fun fact. There's a show. I can't remember what show it was.

David Geisler:

Maybe it's one of the Chicago PDs or the Chicago fires or something. There's an episode coming up where one of the sets that they're gonna go to is like a cosplayer's room or house or something

Kady Roberts:

like that.

David Geisler:

And he actually messaged me and he said, hey, when we do that set, could I come grab the Majora's Mask mask and put it on the And I said, a 100%, you gotta come get this thing and put it on TV and, you know, whatever, then then put it back in the set here, because he made the thing. That's so He's a he's a wonderful human being. He's a polite guy, and and and probably is not gonna go out there and be like, for sale, ladies and gentlemen. Yeah. But if anybody wants to get in touch with them and and and have him make some things for them, I don't even know.

David Geisler:

He doesn't have rates. He doesn't have anything, but I think he needs to get be starting to get paid for this stuff. Yeah.

Kady Roberts:

It's insane. It's insane work.

David Geisler:

Yeah. Yeah. Yeah. Think he used he uses occasionally, he uses templates from other things that he finds, and occasionally, he builds stuff from scratch, and that's all just part of being a maker.

Kady Roberts:

You know?

David Geisler:

So I wanted to give a massive shout out to to to ash four one seven eight one. He's he's he he and I were college roommates, and then we we lost track of each other for about fifteen years. Mhmm. And then when I moved back to Chicago, he actually was the one starting to reach out a little bit, and we've become we've become good friends again now. He and his wife and Michelle and I have gone on a couple double dates.

David Geisler:

We went swing dancing one time. Was a ton of fun. And so it's really cool to kinda have an old friend come back into my life. And so there it is. Aw.

David Geisler:

Ash four one seven eight one. He, holy moly, Alex was my cohost on the first podcast I ever made ever. Seven sixteen Fine Art Podcast back in 2006. He and I, we would get together and we would talk about art and artists in the area, and he helped me make my very first podcast ever.

Kady Roberts:

That's so cool. And we're

David Geisler:

like, of course, we went other ways. So this is because that's a ton of time on that, but but there it is. I really really wanted to Yeah. I'm so moved. It was the Majora's Mask is cool.

David Geisler:

It's also to scale, but this Deku shield is weird. It's weird. It feels like it came right out of the video. It's weird.

Kady Roberts:

It's literally like I was saying, it it kinda messes with your mind when you touch it.

David Geisler:

Yeah. Yeah. Yeah. It's gorgeous. And so so there it is.

David Geisler:

Well, let's do other listening feedback as well.

Kady Roberts:

Awesome. We got

David Geisler:

a little bit to catch up on.

Kady Roberts:

Okay. We got a couple here today. One of them came to us on Blue Sky. It's from missus chimi bisky social. Okay.

Kady Roberts:

Sorry if I said that wrong. But, hey, I just finished listening to the armor and Breath of the Wild episode. I found one thing that was incorrect, and it was about the Hylian armor set.

David Geisler:

Oh,

Kady Roberts:

yeah. The well worn trousers are not part of the set. Thank you for correcting me on this. For this set, you have the Hylian hood, tunic, and trousers. This set has no bonus to it.

Kady Roberts:

Yes. In my brain, I recognized that, but I absolutely said that wrong. So thank you for catching me on this because, yeah, no, that armor set is completely different from the well worn shirt and trousers you get at the beginning.

David Geisler:

And honestly, I think I was the one that kinda swayed to that. I think I said something I kinda remember this episode. Of course, I remember the episode, but I remember this moment in the episode where I was like, yeah, of course. Now you got the trousers there that you get on the whatever. And I think I might have swayed it that way a little bit, maybe you were just being played and said yes.

David Geisler:

But, nevertheless, yeah, that is that's fantastic. I love it.

Kady Roberts:

That's pretty cool. I love it. I I love when you guys can hop in and, actually, this because it it, you know, helps me learn.

David Geisler:

Wonderful. Wonderful. Okay. Over here, this is a comment over on it. Looks like Spotify.

David Geisler:

Theodore Hunt said, hello. I love your podcast. I'm 11 and listen to all your episodes in three months, and I've listened to all your episodes in three months, but I haven't got the courage to write a comment. But now, just like Link, I've built it up. Thank you for giving me a great time every day.

David Geisler:

I always listen to you on the bus. Podcast. Love this podcast. Thank you. Keep it up, in parentheses, all my other characters will go to green hearts.

David Geisler:

Oh, the all what you're allowed in the comment? Oh. Then then Theodore maxed out the comment with, you know, like, five rows of green hearts. That is just an absolute treat. And I think I actually remember replying to Theodore, and I'm so happy we're also able to read this on the show.

Kady Roberts:

That's so cute.

David Geisler:

Well, hopefully, you know, bus rides making bus rides a little better here and there, and that's amazing, Theodore. If if there's ever anything you'd like for us to talk about, because that was such a beautiful little, you know, comment there. Yeah. Let us know, and maybe we can add it into our flow for season eight or something like that.

Kady Roberts:

Oh, that'd be so nice. So this one is from William Moretti. This is on Spotify, I believe, on our Phantom Hourglass review episode, which was so fun. Mhmm. It says, out of the out of all the game series I've played, Legend of Zelda will always have a special place in my heart.

Kady Roberts:

Not because of the graphics nor the combat, but because it shows that a game can send emotion without voice actors. Never had I ever experienced a game that just instilled that kind of emotion into me. Keep on doing what you're doing because you've earned my utmost respect, and you have earned ours. So, thank you.

David Geisler:

That's amazing.

Kady Roberts:

I completely agree. I was kind of shocked because, as everyone probably knows by now, I started with Breath of the Wild and have kind of been working my way backwards. So I entered with voice acting. Yeah. Yes.

Kady Roberts:

But playing these older games, especially with, like, the Phantom Hourglass and stuff, I just the characters are so moving sometimes. I I just I feel for them. I love it.

David Geisler:

There's a version where by not hearing their voice, almost like reading a book Mhmm. You put the characterization into the text as you read it. Yeah. And sometimes there's an argument to be made that like sometimes non voice acting actually can supply more character even than voice

Kady Roberts:

acting. When the dialogue is written well, it just it's so good.

David Geisler:

Oh, by the way, I'm looking at this. This is Apple Podcast is what this was this one was on. Oh, no. This is the one. Oh.

David Geisler:

No. This is the new one Oh, for well, one's an Apple Podcast.

Kady Roberts:

There you go.

David Geisler:

K. Well, this one is okay. A the the review is titled, A Link to Past Nostalgia by screen name Ruby Casey. Casey or Cassie?

Kady Roberts:

Cassey.

David Geisler:

Cassey. Ruby Cassey. Five star review. Thank you so much, Ruby. And they say here, this is actually the first Zelda podcast I've ever listened to.

David Geisler:

I've been diving more into podcast as my as my work has shifted to more data entry, and I needed something to help me stay focused on details. It was a logical step to switch from Zelda soundtracks to a Zelda podcast. Love it. Love it. Love it.

David Geisler:

I was a little unsure at first, but as I've listened to more episodes, I have completely fallen in love with the show. Well, thank you so much. Aw. And the show's gone through a lot of different phases too. I think we're, like, on our, like, third or fourth wave of the show at

Kady Roberts:

this point. Fourth arc.

David Geisler:

Fourth arc of of things. I started the show with a wonderful person who was my cohost for a couple seasons. Then for a couple seasons, we had a lot of people kinda coming in as guests. And now Katie, you and I have like found our way in the last two seasons as being co hosts. I'm so pleased with it.

David Geisler:

It's wonderful. Yeah. So yeah, there's we've gone through a lot with the show and I've loved every single season. So anyway, to that point, my first Zelda game was a link to the past when I was about five years old. So I am a long time fan of the series.

David Geisler:

It captured my imagination as a child and continues to delight me as an adult. Listening to David, Kate, and the other contributors discuss Zelda oh, yeah. That that's my original cohost. Mhmm. Zelda reminds me of how I would discuss and theorize about Zelda with my friends growing up as each new game released.

David Geisler:

100%, Ruby. I'm I'm right there with you. That's exactly how I experienced Zelda. Game released. Thank you for reminding me of the joy of Zelda.

David Geisler:

I'm still listening through some of the backlog, and I'm going to keep listening. May the way of the hero lead to the triforce.

Kady Roberts:

Cute. May the way

David Geisler:

of the hero lead to the triforce. Oh, that was fun. Ruby, thank you so much. Wonderful.

Kady Roberts:

Thank you. Oh, it's

David Geisler:

a treat.

Kady Roberts:

Okay. I have one last one because I thought

David Geisler:

it was You have one and then I have one surprise one.

Kady Roberts:

And it's perfect for today. This is on the music of Echoes of Wisdom on Spotify. This is from another t o t k fan. So another Tears of the Kingdom fan. Finally, after relistening like 200 times to this podcast, they made a new episode.

Kady Roberts:

Keep it up, y'all.

David Geisler:

Was it what if with music?

Kady Roberts:

It's a Greenhogurt.

David Geisler:

Well, music because Music of Echoes of Wisdom was our first one back after the break. Yeah. Yeah. So there was a good seven, eight weeks there where nothing came out. Yeah.

David Geisler:

Oh boy, I was I was feeling it. I was feeling it. If I wasn't so focused on getting Legends Awakened up and running, I would have been burning in my boots. But that's hysterical. Thought it

Kady Roberts:

was so funny we had Well, to read

David Geisler:

I also something else happened over the break. Yeah. I was reached out to on maybe it was Instagram DM or something through the show. A a listener, they've been building their Amiibo collection and said, hey, I've you know, through the course of ordering different bulks, I'm I'm I'm trying to get every single Amiibo ever, I have two of the Wind Waker links. May I gift one to AZP?

David Geisler:

And you know, I I guess the, you know, the idea is like maybe we put it in our session here. So Katie, look at this. Inbox inbox link. Wind Waker link. He's so cute.

David Geisler:

As well. So I gave them permission to to mail it to us, and we also got a cool little letter from the list. Oh

Kady Roberts:

my May

David Geisler:

I read it on air here? Yes. Yeah. Oops. Some dust just came off the shelf.

David Geisler:

Alright. Wonderful. Here we go. There's dust in the air. Alright.

David Geisler:

Greetings, Dave, Katie, and the AZP team. Also, look at this handwritten. Isn't this wonderful?

Kady Roberts:

Oh, the handwriting is so nice.

David Geisler:

So cool. Alright. Thank you guys so much. So so I opened this little you know, got mailed to us. Yeah.

David Geisler:

I opened a box and and there it was. There was the link, Amiibo, but then this this amazing, you know, piece of paper here that I pulled out and just was able to read. Okay. So look at that. It's titled AZP there.

David Geisler:

Yeah. Thank you guys so much for the wonderful podcast. Your hard work shines through in every episode. Just know that this is coming from a completely obsessed Zelda nut, and your content is numero uno. This is a small token of appreciation for your continued efforts.

David Geisler:

Keep up the the fine work, and good luck with college, David. Sounds like you're approaching the finish line. Oh, I am. I know your family must be proud. Also, I should clarify something about my name.

David Geisler:

Oh, yes. Yes. Buford. My full birth name is Buford George Taylor Ogletree. We've had and Ferb.

David Geisler:

Oh, really?

Kady Roberts:

Well, Buford, the first name.

David Geisler:

Buford George Taylor Ogletree. I know. Right? You know me from Insta as Buford t Ogletree. We've definitely read Oh, yeah.

David Geisler:

A couple Bufords. Yeah. Absolutely. And I think on Patreon as George Ogletree. Absolutely.

David Geisler:

I've seen that name. Most people call me Taylor, though. The third name.

Kady Roberts:

That's so funny.

David Geisler:

Buford Buford, George, Taylor, Ogletree. Well, Taylor, this is awesome. We're I mean, you we've probably referenced this person as Buford on the show Yeah. Because of the screen names, but now we know Taylor. Taylor though.

David Geisler:

Anywho'sle. Anywho'sle.

Kady Roberts:

I love that.

David Geisler:

Love you guys and a and love you guys and a happy whatever you're into. Oh, and Dave, just know I'm screaming, it's pronounced Hailee and Dave every time you say Hillian. Used to get on you so much for that. I used to say Hillian all the time in the early parts of this show. That's great.

David Geisler:

Well, now we know Taylor.

Kady Roberts:

Oh my god. Thank you so much. That's so sweet.

David Geisler:

Old school old school listener feedback here via paper, and then I'm not taking this thing out

Kady Roberts:

of the box. No. You gotta

David Geisler:

keep I it in kinda have a rule. When I purchase things for the little Zelda set here, like some of these World of Nintendo action figures, I actually do take them out because it's kinda like part of the thing. Yeah. But since this is a gift, this is so cool.

Kady Roberts:

Like in pristine condition too.

David Geisler:

Yeah. Yeah. It really is. So that's gonna stay right here on the set. Gonna put this back, Katie, and then we'll get into it.

Kady Roberts:

Yeah. That's so cool.

David Geisler:

I'm leaving the note on the set too, Taylor. If you ever see us on social media, you'll see it folded up on the shelf here. Alright. Cute. Well, actually, maybe Taylor's seeing us, yeah, through Magical Sword too, I'm realizing.

David Geisler:

I have to double check. I'm not sure which which tier they are. But anyways, I think they might be magical sword. Taylor, oh my goodness. If you were watching us right now, there it is.

David Geisler:

Thank you so much. Absolute blast. Katie. Yes. What is for you in mode of transportation in a Zelda game?

David Geisler:

How would you define it?

Kady Roberts:

So I was thinking about this a lot because I I mentioned earlier like about ships. And I'm like, well, would you consider a raft a mode of transport is a raft a ship? I was getting real existential with it. Cool. But I would just say it's anything that can aid in your travel to make you get somewhere easier or faster.

Kady Roberts:

Is how I would define it.

David Geisler:

Yeah. I also I've to my definition, my conclusion. And but let's have a little bit of fun first. Would you consider the hover boots transportation? There's no wrong answers here.

David Geisler:

We're I having would.

Kady Roberts:

I would. Like the the Pegasus boots and stuff?

David Geisler:

Pegasus boots or the hover boots from Ocarina of Time. Yeah.

Kady Roberts:

I I would I wouldn't consider just being able to run-in the newer games it, but because those are specific items you had to obtain

David Geisler:

Mhmm.

Kady Roberts:

I would consider it in the older games.

David Geisler:

Yeah. It's like on the edge. It's like a fun shout out. Actually, I have a few of those as shout outs. Let's see what else was there.

David Geisler:

What else did I have that I was wondering? Would a do this is probably this is probably a loaded question and there's no wrong answer. Do you consider fast travel transportation?

Kady Roberts:

Yes, but not in today's case.

David Geisler:

Oh. Well, I do have a whole list of the fast travel in every single game too. We'll do it as a little honorable mention at the end of the episode here. No. Yes.

David Geisler:

I agree. I agree. Fast travel is almost the opposite of of transportation.

Kady Roberts:

Yeah. Because I feel like fast travel is an ability to get rid of transportation. It's very helpful. I use it all the time, but I probably wouldn't consider it. I have a question for you because Okay.

Kady Roberts:

I know what my answer would be. Mhmm. Within a dungeon, would you consider moving platforms a mode of transportation?

David Geisler:

Oh, it's a great question. That's a great question. So I to answer that, I will say that later in my list here, I do have, I guess it's an honorable mention of like mine carts and things like that. Yeah. I would count as modes of transportation even though they might be limited, but in Skyward Sword and of the Wild Yeah.

David Geisler:

And some other Zelda games that I don't think you know have mine cards in yet that I can't wait to tell you about. Probably not. So I guess to that degree, yes. Ultimately, kind of the rules I made for myself were, is it something that Link for the most part, is it something that Link essentially mounts Mhmm. Or gets on, or interacts with, and then that's the thing that's making the movement happen Mhmm.

David Geisler:

And Link is not the thing necessarily making the movement happen, that would be transportation for me.

Kady Roberts:

Okay. Yeah. No, I agree.

David Geisler:

Yeah. So I think what we're gonna do is, I've got I have a list here of some of our some of the the heavy hitters. We're gonna we're gonna start with the heavy hitters and then get more and more Yeah. Kinda nuanced or vague or deep divey or whatever here.

Kady Roberts:

Yeah. I'm excited when we get down there because I have I have something

David Geisler:

in my

Kady Roberts:

brain immediately.

David Geisler:

Well, I think we can't talk about a modes of transportation. We can't have a modes of transportation episode without talking about the all star of modes of transportation in Zelda games, Epona herself. That is not what you expected me to say?

Kady Roberts:

No, it's not. But I What is that face? Okay.

David Geisler:

What'd you think I was gonna say?

Kady Roberts:

I'll say it after Oh my gosh. But Epona, absolutely queen. Classic. Absolute queen.

David Geisler:

There is Link, Zelda, Ganondorf, and Epona. I

Kady Roberts:

was okay. So this ties in great with I know you said Taylor. I'm gonna call you Buford because I like the name Buford.

David Geisler:

Buford's cool. Sounds cool.

Kady Roberts:

With the Amiibos, I don't have the money or room to buy Amiibos, unfortunately. But I did get one of those, like, little Amiibo scanner things where it has all the Amiibos, like, preloaded onto it.

David Geisler:

So Yeah. You gotta be careful with those a little bit. They're they're black market. Oh, well,

Kady Roberts:

don't let Nintendo

David Geisler:

Okay. Okay.

Kady Roberts:

Cool. But because of that Mhmm. I have a Switch two now, and so I upgraded the Breath of the Wild and Tears of the Kingdom Yes. With like the extra whatever. And I got Epona in my

David Geisler:

game Yes.

Kady Roberts:

And I'm really happy about it.

David Geisler:

So you did not previously have Epona obviously in your first couple times.

Kady Roberts:

Nope. I never had any Amiibos. So it I I'm getting like all the armor sets Mhmm. Now, and I'm gonna play through the Breath of the Wild DLC now, finally, too.

David Geisler:

Oh, did you purchase it or something? Because I actually gonna buy it

Kady Roberts:

for you. I guess it just

David Geisler:

took too much time.

Kady Roberts:

I found out that I I had it. Oh. Because I must have bought it after I beat the game ages ago, and I just haven't gone back and played it. So I'm gonna do that.

David Geisler:

Yeah. That that's gonna give you another good ten, fifteen hours of game play. There's some fun shrines in there. Yeah. And low key, kind of one more divine beast.

Kady Roberts:

Yeah. Mhmm. But all that being said, Epona's wonderful. I used to be a huge horse girl growing up, which I also lived on a farm, and my obsession with horses made us get horses. So

David Geisler:

You swayed the family farm into having horses?

Kady Roberts:

Oh, absolutely.

David Geisler:

It was mostly goats. Right? Or something like that?

Kady Roberts:

Well, we had all sorts of animals, but as we got as I got older, we ended up just transitioning just to being goat farmers for a couple years.

David Geisler:

Oh, okay.

Kady Roberts:

But yeah. No. It was literally I remember, like, I was homesick one day, and I was reading a a book on how to take care of horses and, like, different plants horses can eat and stuff. Why are we got horses?

David Geisler:

And you're like, my dad looks

Kady Roberts:

so My dad was with me. I was like, look at all the different kinds of horses.

David Geisler:

And wouldn't it be great?

Kady Roberts:

So, yeah, the Breath of the Wild, Here's the Kingdom, Ocarina of Time, all the horses in the Zelda games just have a special place. And of course, Epona because she's got her own little song.

David Geisler:

She has her own song. You're

Kady Roberts:

absolutely She's she's a little a little a little cult, a little baby.

David Geisler:

In more than one game.

Kady Roberts:

Yeah.

David Geisler:

Yeah. Absolutely. So Epona, yeah, is the first horse in in I guess you could say any Zelda game meaning like that where you could actually ride. There's there's lore. Of course horses existed in the lore of the first Zelda game.

David Geisler:

But Epona's the first horse in a Zelda game. And Epona was not originally obviously that appeared in Ocarina of Time.

Kady Roberts:

Mhmm.

David Geisler:

She was not originally part of the develop she came along later on in the development process.

Kady Roberts:

Uh-huh.

David Geisler:

And and Miyamoto was really really pushing for it. Really wanted Link to be on a horse and they had to kinda change their coding a little bit. But of course, you find her at Lan Lan Ranch

Kady Roberts:

Yeah.

David Geisler:

In Ocarina of Time. You have to race Ingo to get her. Well, at first you most of time you find her as a kid first, really. Yeah. You're like, oh, this cute horse.

David Geisler:

Why is this horse so interested in me? But then as an adult, you you find to actually actually have the horse to ride around, you, of course, race Ingo a couple times.

Kady Roberts:

It was it's it's kind of hard too.

David Geisler:

Can be. Yeah. I remember losing once or twice.

Kady Roberts:

Yeah. I had to, like, look up what, like, the strat was almost.

David Geisler:

What does what does the Internet say the strat is?

Kady Roberts:

It's been a while, so I can't remember. I was using our friends all the dungeon. Mhmm. It was something like you have to spam like a certain amount of times, or like when you get close enough to him to beat it, because, you know me, I'm just right away, spam spam spam spam why why is it not working?

David Geisler:

Yeah. You gotta pick when to do the boost. Exactly. Yeah. Yeah.

David Geisler:

Yeah. Yeah. Absolutely.

Kady Roberts:

Yeah. No. I love Epona.

David Geisler:

Yeah. Epona's fantastic. So, course, yes, there's Epona's song in Ocarina of Time which summons her immediately. Mhmm. You just play the song, she shows up.

Kady Roberts:

She shows up in Majora's Mask at the beginning.

David Geisler:

And a little bit later.

Kady Roberts:

Oh, well, haven't technically played that

David Geisler:

part yet. You've probably seen a little bit. Link never becomes an adult in Majora's Mask. Mhmm. And so you actually ride around

Kady Roberts:

He becomes a lot of

David Geisler:

other things, though.

Kady Roberts:

He becomes everything but an adult. It's true.

David Geisler:

Oh my gosh. So if Ocarina of Time is the story of a of a boy be becoming a man, which there's a lot of themes there, Majora's Mask is the story of a boy experimenting

Kady Roberts:

A boy becoming the world.

David Geisler:

My chair's so squeaky. Alright. Alright. I gotta w d 40 this thing or something. Yes.

David Geisler:

Yes. So so yeah. A little bit later on, do to it's it's similar. You're you're locked out of like Icona Canyon and stuff if I remember correctly. And it's just like Ocarina of Time where you use the horse to jump over a fence.

David Geisler:

Oh. And you get Epona, I think at the ranch. I think you learned a song at the ranch. Though it's been a while, and now it's been a long time since I've played Majora's Mask up to that We're gonna do it. It's it's coming up soon.

Kady Roberts:

It'll happen.

David Geisler:

We're playing Okami right now for our review.

Kady Roberts:

I'm so excited about talking

David Geisler:

about that. It might be Majora's Mask next. I think we gotta throw one of the old Game Boy games in there, and then I'd really like for it to be Twilight Princess around, you know, maybe maybe around the fortieth anniversary or something.

Kady Roberts:

I know this isn't really the time, but I would I I still would love if if we could ever find the time, because I know it's a lot to play two games. If we could do the Oracle games and both of us start with a different one and end

David Geisler:

Back to back?

Kady Roberts:

Yeah. So that way, like, we experience it a little bit different.

David Geisler:

Maybe that's like well, yes. Yes. We could that's interesting. Maybe you started with ages and I started with seasons or vice versa, and then when we hit that point, we don't do the review yet. Mhmm.

David Geisler:

You mean? And then, like, then we also so we do the review as both of them together or we do a review

Kady Roberts:

We do them both together. Like, we we play them both differently.

David Geisler:

It's interesting. I like that idea.

Kady Roberts:

But, anyhow

David Geisler:

It might be a season eight finale thing because it's gonna take most of seasons away.

Kady Roberts:

Take a long time. But

David Geisler:

Yes. Yes. So anyway, Majora's Mask. Also, let's see here. So I also took a tremendous amount of notes

Kady Roberts:

for this episode. Was I took zero. Normally, I'm a note taker.

David Geisler:

Well, we swapped roles today because usually I'm the zero notes guy, and and you're the you're the you're the pages of notes guy. Let's see what else we have. Oh, yeah. She becomes a series staple, obviously, in most of the games after Ocarina of Time. She shows up after Majora's Mask.

David Geisler:

She definitely shows up in Twilight Princess.

Kady Roberts:

Mhmm.

David Geisler:

You know, skipped Wind Waker, there's a different thing going on in Wind Waker which we'll talk about in a minute. Yeah. She shows up in Twilight Princess and for me, well maybe the opponent in the Breath of the Wild Ties of the Kingdom is like the ultimate version, but certainly the penultimate version of opponent for me is her in Twilight Princess. She's beautiful.

Kady Roberts:

Yeah. She is like talks about her in Twilight Princess. I'm really excited to see her.

David Geisler:

Twilight Princess has a stylized art style, but it's the most photorealistic Zelda game. It's And to see Epona with those like glossy black eyes and really looking like a horse, and it was for the first time ever. And when you play Twilight Princess, it's an absolute absolute blast. Mechanically, there's one slight downside to Epona in to in Twilight Princess in that you still play a song, Epona's song to call her, but you don't have an Ocarina in Twilight Princess. So you have to go around the world and find like a flower.

David Geisler:

It's like a certain kind of flower that that leaves like flows into. That's kinda cute though. And he plays it like a little flute and then that'll bring Epona, which is cute. I love it. But it also means that you can only summon Epona where you find these flowers.

David Geisler:

So it's kinda like low key. They basically made it kinda like a contact sensitive Yeah. You can only spawn her in certain areas.

Kady Roberts:

A little What? Sorry. Was gonna say a little bit Pokemon esque where they're like, you remember Professor Oak saying, you can't use that here.

David Geisler:

Yeah. Yeah. Though, one of the highlights of Epona in Twilight Princess is that this was the first time where you could do combat on Epona. You can you can fire your your swords and stuff. You can fire your swords.

David Geisler:

Your arrows. Fire your arrows and stuff like that in Ocarina of Time. But proper sword combat, proper there are there are moments in Twilight Princess where you're on the horse Uh-huh. And the goblins are on horses racing up to you. You're slashing with your sword left and right at them.

David Geisler:

You're bumping into them. You're pulling back. There's a there's a really cool little like like rescue quest in Twilight Princess where there's a carriage that's going out of control and you have to run well, it's not on rails. Like you like Yeah. The carriage is obviously going along a path, but you are just open game playing as opponent trying to protect it from all these Bakablins That's so fun.

David Geisler:

That are attacking it so much. It's such a blast. And so once you even though you can only get Epona spawned in certain areas, it's not that big a deal. It's it's in a lot of areas that are pretty normal. Once you have Epona, boy oh boy, do you have fun riding her around all of Hyrule Field.

David Geisler:

Because also Twilight Princess is the first time that Hyrule Field was finally big enough that it kinda a does take a long

Kady Roberts:

time bit old. Yeah.

David Geisler:

To walk it. To just run it. You know, Akirina can kinda run to the other side. Mhmm. You know what I mean?

Kady Roberts:

I will say, with Epona and also just kinda grouping horses in general in, I feel like the combat on horses really was capitalized in Breath of the Wild because you can just run over monsters and kill them. And it is so funny to accidentally hit a Bokoblin when you're going Mach 10 down. Because that's the thing too. Epona like, all the horses in Breath and Tears were really well thought out in kind of like the Minecraft sense where different ones can have, like, different speeds or can jump or whatever. And when you summon Epona in, Epona has like the max speed.

Kady Roberts:

It's sponsored with the max friendship, like everything because it's like, this is your horse. Yeah. I love it.

David Geisler:

I I do I had did collect a couple horses in Breath and Tears, I have my like my staples that I kinda like. I have the ones that I've kind of raised, and I've styled them certain ways, but I just can't not

Kady Roberts:

Mhmm.

David Geisler:

Not not use Epona every time.

Kady Roberts:

Yeah.

David Geisler:

It's it's just it's just emotional. It's just it's it's with what, you know, coming from twenty years of Zelda nostalgia, you almost have to. Yeah. The downside of which I think is another part of my my notes here, is of course in Breath and Tears, Epona isn't in the main game. Yeah.

David Geisler:

And you can only access her by scanning the I think it's I have in my notes here the Super Smash Bros link amiibo is what

Kady Roberts:

brings It's her the one that he's writing Epona, I think.

David Geisler:

Well, actually, maybe that one too. Honestly, I think that's the one I used is is I have it writer link. It's around here somewhere. I think that is the one I used. Oh, yeah.

David Geisler:

There he is. You're right. So maybe my notes are incorrect. Or maybe also the Smash Brothers. Like, that Smash Brothers link, the one that Taylor just gave us.

Kady Roberts:

Yeah. Or maybe you know what? I could be wrong. Maybe it's just that you get the the horse armor set from scanning the the horse one.

David Geisler:

I think it was. I think it was. Yeah.

Kady Roberts:

Yeah. I think you're right.

David Geisler:

Anyways, so so the the slightly controversial bummer is that you can only get Epona by by by a paywall of an Amiibo. And that's a little bit of a bummer in in Breath and Tears, it's really but but Epona doesn't really isn't technically part of the main narrative in that game, so it's kind of like a special magical

Kady Roberts:

Yeah. It's like he can get a motorcycle.

David Geisler:

Yeah. You haven't yeah. You you will. Yeah. It's fun.

David Geisler:

Motorcycle's fun, I'll tell you. As well, I have a couple other notes about Epona here. She she does bless you.

Kady Roberts:

Oh, thank you.

David Geisler:

That was a you were holding that one in. Yeah. And then it snuck out. Yeah.

Kady Roberts:

Anyway.

David Geisler:

You okay? You look like you got a second one coming.

Kady Roberts:

Oh no, I'm good.

David Geisler:

Alright, Alright. I'm just recovering. Opponent is in Minish Cap.

Kady Roberts:

Really?

David Geisler:

Mhmm. But you can't ride her.

Kady Roberts:

Oh, because you're too tiny.

David Geisler:

Well, yeah. Yeah. Right. Yeah. Yeah.

David Geisler:

Yeah. You climb her hoof and it's a mountain. No. No. Not exactly.

David Geisler:

You find her at the equivalent of the Lon Lon Ranch.

Kady Roberts:

Okay.

David Geisler:

There, she's just hanging out with Malon. I think it's called Lan Lan Farm, not Lan Lan Ranch. It's like, you know, slightly different version, but it's Lan Lan. And I think she's just kinda hanging out there in the in the I remember the graphic. As well, also Epona appears in the first Hyrule Warriors game, which was originally for the Wii U.

Kady Roberts:

Yep. And which I just got

David Geisler:

Exchange. You downloaded it? Yeah. Cool.

Kady Roberts:

I bought I bought it at Exchange, I'm gonna give it a try. But anyway.

David Geisler:

It's Bonkers Town.

Kady Roberts:

Yeah. It's like I hear they have a lot of cool original characters in it.

David Geisler:

They have some original characters. If if people think they're cool, that's awesome. That was like the most political answer.

Kady Roberts:

That's shady. Okay. Yeah.

David Geisler:

No. No. No. I was I was less than inspired by some of the original characters, but I also think there's a cool art style going on there. And also, I was probably being a little bit of a curmudgeon because I just wanted my Zelda nostalgia.

Kady Roberts:

Oh, yeah. No, miss Holt. There's a lot of Yeah. Discourse around the Hyrule Warriors games. But

David Geisler:

yeah. It's definitely a different like kinda art style to the new characters where you're kinda like, oh, do they fit with Zelda? Also, I'm not gonna I'm not gonna complain or gatekeeper any of that. There's a lot yeah. They have some new characters.

David Geisler:

I think ultimately Age of Calamity is where I really kinda clocked in where I was kinda like, oh, now I really feel like we're fitting in with Zelda. Yeah. But I will say with Hyrule Warriors, it was a blast, a bit like Super Smash Brothers. It's basically in that vein where it's outside of can canon. It was a blast to like fight a a proper Dodongo.

David Geisler:

Like a Dodongo just rolls in and it actually looks like a dinosaur. You're like, holy moly, this is a blast. And so that stuff is really, really fun. Yeah. Absolutely.

David Geisler:

In Hyrule Warriors. And I think you can also I have in my notes here that you can technically use Epona as a quote, unquote weapon in Hyrule Warriors, but I think it's just maybe on one of the attacks or something, you know, you can you can ride

Kady Roberts:

her. So what I thought you were going to say, because we have talked so much about this item, is the sailcloths.

David Geisler:

I'm gonna blow your mind.

Kady Roberts:

Uh-huh.

David Geisler:

I don't even have that on my list.

Kady Roberts:

What? How?

David Geisler:

I mean, maybe kind of do.

Kady Roberts:

Swear to god, we talk about it like every other episode.

David Geisler:

I mean, I see the paraglider down here. Yeah.

Kady Roberts:

I do the paraglider. Sailcloth. They're all in the same boat.

David Geisler:

The day you leave. Yeah. Yeah. Yeah. I I do I do have some of that for when I get down to Breath of Wild in Tears.

Kady Roberts:

Yeah. Because even I mean, we can rehash this again. Like, that was, like, the thing that Wind Waker like nailed and then just continued through the games.

David Geisler:

Yeah. The Deku Leaf. Yeah. The Wind Waker.

Kady Roberts:

Yeah. So much fun.

David Geisler:

Mhmm. It was. Absolutely. And and of course, it's very much a mode of transportation, getting to different islands and stuff like that. And I think I think maybe for me, the sailcloth in Skyward Sword's almost fast travel.

David Geisler:

And if that's just part of the fast travel, in a way.

Kady Roberts:

Don't think Skyward Sword counts because you can't move around with it.

David Geisler:

Right. And then I

Kady Roberts:

think You just go down.

David Geisler:

Breath and tears, breath and tears. But breath kinda took what was going on in Wind Waker and really nailed it. Exactly. And I do have I do have the paraglider on here. Feel like But first, what I'd like to talk about Yeah.

David Geisler:

Is the King of Red Lions from Wind Waker.

Kady Roberts:

Love the ships. I love the King of Red Lions

David Geisler:

first Oh, I don't have the ships from

Kady Roberts:

Phantom Hourglass.

David Geisler:

I missed that.

Kady Roberts:

It's not

David Geisler:

in my notes.

Kady Roberts:

Oh, we gotta talk about it.

David Geisler:

Alright. Well, let's do let's do King of Red Lions first.

Kady Roberts:

Yeah. King of Red Lions first. First off, incredible way to make the transportation narrative. Mhmm. Brilliant idea.

Kady Roberts:

Also, I like how they adapted it over, you know, from when the GameCube version to the Wii U version. And now technically there's the GameCube version again on the Switch. But Oh, yeah. The subtle changes that they made where you can get that like faster sale, which I love.

David Geisler:

Sure. Yeah.

Kady Roberts:

And things like that. But I think sorry. I'm, like, taking this from you. But

David Geisler:

Please. I want you to contribute.

Kady Roberts:

It was an interesting way to make me, like, attached to a mode of transportation or, like, to a vehicle. Because he gave him a little silly face. He gave him a personality. He has his little that he says.

David Geisler:

The king of red lions functions as Epona and Navi in Wind Yeah.

Kady Roberts:

I like the combination a lot. And I I love the big reveal, obviously.

David Geisler:

Mhmm.

Kady Roberts:

I don't know. I just I I really enjoyed the King of Red Lions. And also, I just Wind Waker has a really, really soft place in my heart now, especially after playing it, like, so intensely for the Zelda marathon. Yeah. So now it's like, that game is like way up there for me.

David Geisler:

That's that's amazing. I think one of the things I have in my notes, and I've said it in the past, it's in my opinion absolutely not an accident that the color of the boat is basically the same color as Epona. I think there's some subconscious stuff going on there.

Kady Roberts:

I don't know if I agree with that.

David Geisler:

The king of red lion's boat, it's like that amber red kind of It's

Kady Roberts:

like bright red. I would say Epona is more brown.

David Geisler:

I feel like yeah. Okay. Fine. But I guess they're in that like reddish amber brown space. But but I would say that Epona is more of like a red horse than a brown horse.

Kady Roberts:

I don't agree with you there. Cool. But also, that's okay. Yeah. That's okay.

Kady Roberts:

Yeah. You can be color blind.

David Geisler:

Crimson, when we're going in that well, at least in that warm spectrum. It's not like a yellow boat or a

Kady Roberts:

blue boat or something

David Geisler:

like that. No. You're good. I'm just messing with you. On purpose.

David Geisler:

Well, actually to that point, I think my next thing here might even support my connecting the dots here. I think it's not an accident that the king of red lions is in a similar similar color spectrum

Kady Roberts:

Uh-huh.

David Geisler:

As Epona. So because they wanted not not for people to feel like, oh, I'm on Epona, but just to have there be like a bit of a rhyming going on there where it's Uh-huh. This is your motor transportation, this is the thing, and it's gonna be in that color spectrum. Because I also have the loft wings from Skyloft in my notes here. I also think it is not an accident that Link gets the crimson loft wing because it's the color of Epona.

Kady Roberts:

Yeah. I I kinda like the because when you think about Link, obviously, you think green. If you think about him in the newer games, you might think blue. But, you know, green is his, like, iconic color. But also, when you really think about it, red is attached to him a lot too in a lot of the games.

Kady Roberts:

And I I don't know if it's because I would have to, like, have the color wheel in front of me. I don't know if they're, like, on opposite ends of the color wheel or something. So they look really good together or what. But I do like that that's a narrative that kind of goes throughout the games. Yeah.

Kady Roberts:

You can always kind of find a a red loft wing, a red boat, a red Horse. Horse. So you say.

David Geisler:

But No. I agree that opponent is is the most brown of those three things.

Kady Roberts:

Yes. But I I do agree with you there. I do like that kind of theming. And I also really enjoyed the loftwings. I knew nothing about Skyward Sword going into it.

Kady Roberts:

Yeah. So that was a very pleasant surprise, because loftwings are really cute. And also, I like that they are kind of based on those birds, it seems, that like the really scary loud noises. Yeah. Yeah.

Kady Roberts:

Really cool.

David Geisler:

Actually, Miyamoto said that it was based on those birds and a German Shepherd. German Shepherd where? I think it's the the fluffy tail on the back or something. I don't know. Yeah.

David Geisler:

Maybe the personality. Maybe maybe that.

Kady Roberts:

But I it is funny that they're obviously, you're the main character, so you get the the loft wing that is really rare and no one else has.

David Geisler:

Of course.

Kady Roberts:

But I do really like that. I like the relationship that you have with your loft wing, where you're able just to just run and jump off the edge and loft wing will come and swoop in if you whistle for it, obviously.

David Geisler:

Yeah. Have you ever tested how long you can last just falling? You can kinda Yeah.

Kady Roberts:

I do that all the time.

David Geisler:

I think it's a little bit of smoke and mirrors. I don't think you're actually really falling that far. I think they're just kinda moving cloud sprites past you. Yeah.

Kady Roberts:

See, I never I never noticed that. But I do I have done it once or twice, a little bit on accident. But the first time I didn't because I was curious. And I do like the the traveling night thing, what are you doing?

David Geisler:

Yeah. Yeah.

Kady Roberts:

But what I was gonna say was I feel like it was also them expanding more on, like you said, in Ocarina, you know, the field isn't that big. So you don't really need Epona, but it's fun to have Epona. Mhmm. And then they started building more and more and making the world bigger and bigger. And I feel like Skyloft was another great example of that because, like, they literally made it so you can't go anywhere without your loft wing.

David Geisler:

That's true.

Kady Roberts:

So they put a lot of pressure on using it.

David Geisler:

Yeah. But

Kady Roberts:

if I can take it

David Geisler:

Back to boats.

Kady Roberts:

Let me move it

David Geisler:

back to Let me take it back one more step.

Kady Roberts:

Yes.

David Geisler:

I realized as we were talking, it's not in my notes, but of course, Epona's in echoes of wisdom too.

Kady Roberts:

Oh my god, she

David Geisler:

is. Yeah. I totally skipped that

Kady Roberts:

little bit.

David Geisler:

Little bit.

Kady Roberts:

I really love Echoes of Witch style.

David Geisler:

And that little kinda like almost chibi kinda little art style is very similar to that.

Kady Roberts:

That's her song playing too.

David Geisler:

It does. It's very similar to how she's rendered in the Minish Cap. I'm very excited for

Kady Roberts:

you to

David Geisler:

play these Game Boy games.

Kady Roberts:

Me too. Yeah. We can do Minish Cap.

David Geisler:

We'll do something. Maybe we'll do something. It's like, I don't know if we I don't know if the right move is to have you go to Minish Cap and then eventually the Oracle games because of course, they get older Yeah. And a little harder to play mechanically.

Kady Roberts:

Mhmm.

David Geisler:

Or if it would be more interesting for you to do Oracle and then go Minish Cap. We'll probably do Minish Cap first. Anyways anyways.

Kady Roberts:

But to take it back to boats Yes. We obviously gotta talk about my boy's boat in Phantom Hourglass.

David Geisler:

100%, please. I actually don't have notes on that and I'm so embarrassed

Kady Roberts:

I No. You're good. I I I really love Phantom Hourglass. I really loved the boat customization aspect of it because it was I think, correct me if I'm wrong, the first time you could really customize your mode of transportation.

David Geisler:

I think so.

Kady Roberts:

Not only that, but it gave you different stats because if you had, like, the full blocks of different things, it gave you more hearts. But it was also a great tie into having a boat narratively kind of tie into the story because it is like why am I blanking on his name right now?

David Geisler:

Lock Linebeck?

Kady Roberts:

Linebeck. Thank you. Oh, my love my life. It is Linebeck's like pride and joy and it is a really big moment where he's like, alright, you're gonna be part of my crew. Like, let's go get this treasure and glory and whatever.

Kady Roberts:

And then it just kinda continues on where it's like, to the the very end of the game where, like, Linebeck's one wish is to have his ship back. Yeah. So I just I think it ties into the story great. It allows for some really cool movement where it's similar to Wind Waker, but also they found a way to make it just different enough for, like, the three d s.

David Geisler:

Yeah. I'd like to speak to that. I think I think if you kinda track you can kinda track how the steamboat thing came to be, and I think it was mechanics first. So in in Wind Waker, clearly it was like, oh, wind. We're gonna do sails, sailboat.

David Geisler:

And and the King of Red Lions is shockingly tiny. Like it's a very very small little boat. Yeah. Which is okay. It kinda I think it kinda works.

David Geisler:

But you know, it's all about you make the wind go a certain way and then the boat goes that way. When they were making a game for the DS, it was intuitively obvious that they wanted you to be wanted you to be drawing on the screens and touching the screens with your And maybe they're I would imagine, this is not based on anything, but I could imagine a scenario where they're like, well maybe you like draw a line on the screen to change the way the wind goes in the early But ultimately what they came up with was like, let's draw the path of the boat Yeah. On the map, on the water, on your bottom screen. But then it's like, well, that's not wind anymore. That's not a boat that's powered by wind.

David Geisler:

What could it be? Well, then maybe it's gotta be a steam ship. And okay, well, it's gonna be a steam ship, it's probably gotta be a little bit bigger. And this is interesting because then we can have a secondary character and we can have a whole it can be it can be the camp. It could be it could be the camp of the situation.

David Geisler:

And so you can really see how I remember when I played Phantom Hourglass and it and I realized the boat was bigger and it was powered by its own

Kady Roberts:

It's huge. Because when you go down into like the the bottom bay to fight the one pirate lady, you see like really how big this ship is.

David Geisler:

Yeah.

Kady Roberts:

Yeah.

David Geisler:

Yeah. Yeah. Absolutely. So I think that was actually really really cool that they that's why I think it's a steamboat is because they wanted you to be able to draw on the map, and I think that's wonderful.

Kady Roberts:

I think it's also cool because it's one of again, correct me if I'm wrong because I haven't played all the games, but I feel like it is one, if not the first Zelda game to kind of dip its toe out of fantasy a little bit and more into that, like, steampunk Little bit. Like sciency Yeah. Area a little bit. Not a ton. Not as much as they start doing in, like, Breath of the Wild and Tears of the Kingdom, where they have, like, full mechanical beings that they're building.

David Geisler:

Mystery tech. Yeah.

Kady Roberts:

Yeah. But it is it was really cool and a little bit shocking for me to see where it's like, oh, this isn't just, like, a pirate sailboat. This is a steam operated machine with moving wheels and everything in the water.

David Geisler:

Yeah. Absolutely. I agree. And to that point, a game that neither you and I have really, really played, we've experienced it a little bit, the sequel, of course, Spirit Tracks

Kady Roberts:

Yeah.

David Geisler:

Which I do have in my notes here. The Spirit Train is even more steampunky.

Kady Roberts:

Yeah.

David Geisler:

Like they really kinda just started going in that direction after Wind Waker.

Kady Roberts:

I feel like because like you just said, I haven't played that game yet. I don't know if you've touched it at all.

David Geisler:

I've played like a few minutes. I mean, have the cartridge. I played it just enough to kinda be like, oh, I get it. But I've never really properly put the you know, had the train going. Yeah.

David Geisler:

You know, I'm really excited to play it eventually.

Kady Roberts:

Me too. But just from the cover alone and the premise alone, it really does feel like they wanted to have a little bit of fun and to see if they could push it just a little bit further. And I love when Zelda decides to try new things. I really like it when they release a new game or I go back and play something, and I'm like, that is, maybe not entirely out of the realms of a Zelda game and like the environment, but it's enough out of the realms where it keeps things feeling really fresh and new, and it's really exciting to see it.

David Geisler:

I agree. And I actually think just about every single Zelda game does kinda try to find something new, that's usually that's oftentimes the fun part. Yeah. Occasionally, it's a little less exciting or more exciting for some, less exciting for others. Some I I think it's very rarely a make or break aspect, but I love that whenever you start playing a new Zelda game, you're kinda like, oh, that's the twist on this one.

Kady Roberts:

Exactly.

David Geisler:

Yeah. Yeah. So I so again, neither you and I have ever really properly is it piloted a train? Conducted train?

Kady Roberts:

Conducted a train.

David Geisler:

I think so. Though I have a few times like, know, I've I've done the throttle up and down on the screen, you know, playing around here and there just like a little bit.

Kady Roberts:

Haven't even opened the game. Haven't even

David Geisler:

opened it. Not a problem. Not a problem. In fact, one day wait, it was a long time ago. It a couple years ago, we were actually doing a different game for the show, and I had found the cartridge at some used video game store, and I put it in, and I started like just kind of like, oh, learning how to do some things, and then I thought to myself, wait, wait, wait, you're playing the other game, give spirit tracks your full attention when a you little bit like what you've been doing with Twilight Princess, it's like wait wait wait.

David Geisler:

Yeah. But I still have some notes about it. One of the things I didn't realize, but it makes perfect sense, is you can also customize the parts on the train, just like in Phantom Hourglass with the boat. Cool. And also then, one of the things is, so you know, as a bit of a spiritual not what is a sequel, a spiritual successor to not even spiritual, just a successor to Phantom Hourglass.

David Geisler:

When you're on your path on the boat, there's they gotta make it interesting so they have obstacles, know, oh you gotta jump the hurdles and things, little things to keep you Mhmm. Engaged. One of the things that I'm inferring here is that you know, I'm I'm gonna have when I was researching the game, I found that, you know, Zelda so the spirit tracks, Zelda becomes a spirit and she aids you. There's other mechanics that go on where she can like possess dreadnoughts and like move them around and stuff So like there's this whole thing where Zelda actually is with you the whole time as a spirit.

Kady Roberts:

That's cool.

David Geisler:

But I think one of the other things they did was that she travels with you on the train, and trains can't really jump. Maybe they can make it do that. But you she can like phase it in and out of existence. So I'm sure if there's debris on the track or something, that's the thing you're clicking instead of like the jump button for the boat. You know what I mean?

Kady Roberts:

I love that.

David Geisler:

And and then I have a little bit more to speak about that when we get to fast travel about some of the things that can happen with the train. But that's what I have for for spirit tracks. The next thing for us to talk about would be Breath of the Wild and Tears of the Kingdom. But I think this is a great time for us to kinda go to our break Mhmm. And come back and do that.

David Geisler:

And then after we kinda really get into some of the deep dive stuff with Tears of the Kingdom, I have some honorable mentions, and then I literally made a list of fast travel. You can see it right here. Yeah. And what it is in every single Zelda game. And we can just talk we can just kinda go down the list.

Kady Roberts:

I love that.

David Geisler:

Cool?

Kady Roberts:

Yeah.

David Geisler:

Alright. I'll see you on the other side of this thing. Alright, Katie. We are back.

Kady Roberts:

Yes. I'm really excited to talk about Breath of the Wild and Tears of the King.

David Geisler:

Woah. We're kinda getting to that phase here. Yeah. I think it's time to speak about the Zelda series within the last, you know, seven years.

Kady Roberts:

Yeah. So Breath of the Wild, obviously, you had the horses, you the paraglider. I feel like Breath, with it being an open world game, is where they were able to really start perfecting these modes of transportations

David Geisler:

Yeah.

Kady Roberts:

That they have built over the years. And with that also comes kind of in the way of ships. You have rafts,

David Geisler:

which Yeah.

Kady Roberts:

I don't know if you would really count it. I kind of do.

David Geisler:

I I would. I would. In fact, I feel like if they wanted to make boats, they could. But the, I mean, the the physics of the buoyancy of those rats in both games

Kady Roberts:

Mhmm.

David Geisler:

Is just beautiful. And so like those things are properly floating, properly being affected by wind and currents. It's gorgeous. And and maybe if they really were so inclined, they could make a bigger thing that would still probably well you know, like in Tears of the Kingdom, I was gonna get to this later, people literally building ships out of, you know, Ultra Hand Mhmm. And the buoyancy works is is amazing.

David Geisler:

So I would completely consider rafts as transportation. And especially in Breath of the Wild, there's kind of a you know, you can kinda tell where the rafts that are sometimes they want you to take it downstream.

Kady Roberts:

Oh,

David Geisler:

yeah. You know?

Kady Roberts:

Yeah. I was never the biggest fan of using the rafts in Breath of the Wild, and I feel like a little bit of that is because they give you cryo freeze. So I'm just hopping from place to place.

David Geisler:

I mostly hop too.

Kady Roberts:

But I do like that they give you the option, especially early in the game, and they teach you to, like, use the Deku Leaf for wind

David Geisler:

Yep.

Kady Roberts:

Which is also a great call back to the Deku Leaf in Wind Waker. Mhmm. Yeah. I don't know. Do you other than the ones we've kind of already discussed, do you know any other modes of transportation I'm forgetting in Breath?

David Geisler:

Well, kind of. I have I have some essentially, it all comes down to riding horses. Yeah. Though I do I did wanna say one thing about the rafts. I love the concept of the raft and being in the current, and how you kinda cut the rope and ride it down.

David Geisler:

Yeah. And I did do it a few times for the fun of it, and it is kind of a beautiful serene experience.

Kady Roberts:

Yeah. It's floating down the river.

David Geisler:

Yeah. Exactly. And it'll it'll catch the different currents and move along, and that's a pleasure. I will admit that I mostly cryo hopped as well. Mhmm.

David Geisler:

But sometimes when I just wanted to slow things down, I would take a raft for the fun of it. And but but very rarely did I, like, if I needed to get to the place, did I choose the raft. Yeah. Sometimes I did it for the raft's sake, but but it was still cool. I have a question

Kady Roberts:

consider Saidon a mode of transportation?

David Geisler:

That's gotta go in our deep cut honorable mentions.

Kady Roberts:

Yeah. Deep cut honorable mentions, Prince Saidon.

David Geisler:

I guess, you know, like, you kinda could, it'd be fun. It's like riding a dolphin or something. Yeah. But I guess we wanted to get like real push our glasses technical. It's you're kind of only doing it during that one party.

Kady Roberts:

I know. I don't actually consider it. I just think it's so funny.

David Geisler:

No. It's actually no. We have to consider. We have to include it, is what I mean to say. Because you're absolutely right.

David Geisler:

Like a minecart, it's not like you can just whip out a minecart anywhere you want. There's only specific places.

Kady Roberts:

Yeah.

David Geisler:

Yeah. Sai Don. Siden. The the the best

Kady Roberts:

Honorable mention, Prince Siden.

David Geisler:

Yeah. Best raft

Kady Roberts:

out The most attractive motor transportation out there. Don't tell the king of red lions.

David Geisler:

That's good. That's good. I like that. I did not have sight in on my list. That's wonderful.

David Geisler:

So you know, the one of the things we we can talk about even the horses and and riding a little bit more, I but do wanna circle back to the paraglider. Have some notes about The the the I feel like I had one more thing to say about Skyward Sword's paraglider or Sailcloth to like lead into this but don't I think we really need to talk about it. The paraglider is like if you we finally the paraglider was so perfect in Breath of the Wild. It was such a perfect tool for navigation. So of course it's transportation, of course it is.

David Geisler:

You're absolutely Because in Breath of the Wild, you want to you know, like you find yourself finding the high ground Yeah. To look around, to see where you're going. And it's so cool to have this beautiful engine that kinda stream loads things in as you go, and to slowly fly down and and and be able to assess kind of almost look at it as a map as you're flying around. Now this is Breath of the Wild only. Tears obviously takes that to the nth degree.

David Geisler:

Yeah. But it was so cool. I remember just like paragliding into the tree and you see the kinda you see the trees. You you look at an area sometimes in Breath of the Wild and you're I'm never even gonna make it over there.

Kady Roberts:

Oh yeah.

David Geisler:

I'm never gonna get there. And you slide or like in the early days when you don't have a ton of stamina and you're like, will I get across this canyon? You know? And you're watching your little green thing tick down and you're like, maybe I can get across the canyon to that other mountain over there. Uh-huh.

David Geisler:

And it's so exciting and so fun to calculate all that stuff and have that risk reward kind of thing happening was was just an absolute blast with the paraglider. I think they really nailed it.

Kady Roberts:

You can tell just by things alone that they took a lot of pride in the paraglider in Breath of the Wild just from the fact that they give you a entire ability from one of the Guardians based around it. Because Revali's whole thing is just the wind to get you to use your purifier.

David Geisler:

Oh, right. The updraft. Yeah.

Kady Roberts:

So it was huge.

David Geisler:

Actually, I have it in my notes here is that, yeah, the one of the one of the ways to get around is to find updrafts, which you can create yourself through, I guess, you know, yeah, of course, that that that ability, but also, you know, like heated air kinda rises, you know, you can make grass burn and stuff like that. Mhmm. And there's a few areas where I think they just kind of exist out there, updrafts and stuff around the edges of canyons Yeah. Over by where the Rideau live and stuff like that.

Kady Roberts:

Also, if we're getting really deep diving and nitty gritty, you could also kind of classify stasis as a mode of transportation.

David Geisler:

Woah. Let's go there.

Kady Roberts:

Because I've I see speedrunners do it all the time, but obviously, you can

David Geisler:

Oh, I see what you're talking

Kady Roberts:

You can freeze something, hit it a couple times, hop on it, and that thing will shoot you

David Geisler:

Yes, it will.

Kady Roberts:

Halfway across the map. So kinda.

David Geisler:

That's pro level stuff, but you're right. It's modes of transportation. Absolutely.

Kady Roberts:

If you wanna get really deep cut with it.

David Geisler:

100%. No. I love that. I love One of the other things that I had is that the of course, you get the the paraglider on the Great Plateau in Breath of the Wild. So it's Yeah.

David Geisler:

It is literally Oh, man. The key to the rest of the game. Mhmm. I think that the opening area of Breath of the Wild is a master class in even even Tears of the Kingdom pales in comparison even though it did an okay job as well. Yeah.

David Geisler:

That that great plateau is a master class in how to allow people to learn how to play a game and have an opening area. And you know, we're gonna play Twilight Princess in a year or two or something like that, Katie. And I really love Twilight Princess, but its opening, a bit like a commie, is very dense and linear. Yeah. And it's the opposite of what the great plateau is.

David Geisler:

I love that we were joking earlier, you know, sometimes with some of these games in the early two thousands, it was like dialogue, dialogue, dialogue, dialogue, dialogue, to get the game going. Uh-huh. And Twilight Princess has its fair share of that in the beginning. Whereas Breath of the Wild, it it is just the it is a it is a work of art that there's almost no dialogue at all, and you just start learning how to play the game and all the things you can do in that great plateau. Mhmm.

David Geisler:

That's not a mode of transportation, so I digress. I just had to talk about that. But then you get the paraglider, paraglider, and you can properly sail off this thing in any direction you want. Yeah. And and the and the game just really opens up.

Kady Roberts:

I feel like they did such a good job for their first dive into like an actual like open world type game. Yeah. And the reveal there was huge, where you you're talking to the old man, which obviously later on you find out who he really is. But he he tells you he has his paraglider and in your head when you're first playing, because you don't really have the map per se.

David Geisler:

Right.

Kady Roberts:

You're like, okay. This can help me so when I recline these mountains later, I can sail around or whatever.

David Geisler:

Maybe I'll get across that little frozen river.

Kady Roberts:

Yeah. And then he tells you, okay, go. And you're like, into the abyss? Like in a lot of these games, like Skyloft and things like that, you have a barrier you could see the end of. And if you go past it, the game will, like, bring you back.

David Geisler:

Yeah. Right.

Kady Roberts:

So you're like, can I go past this? And then you go, and it's just huge.

David Geisler:

Yes.

Kady Roberts:

The world is vast, and the paraglider just kinda opens all of it to you.

David Geisler:

Yes. Absolutely. I even remember being on the great plateau, looking over that edge, and thinking like, you know you're gonna get there eventually, but thinking but emotionally thinking like, I'm never gonna get down. That's so far away. Yeah.

David Geisler:

I'm never gonna get down there. And that first time you jump off the paraglider, sometimes it's from the top of the template time.

Kady Roberts:

It's kinda scary.

David Geisler:

It's little scary and you're like, woah, am I really doing this? And you watch that land that is so far away, feels like it's miles away. It's not, it feels like it's miles away, and you slowly get down, and then you finally land, and it's just like, you feel so raw and bare, and and and almost unready for like the real game. It's such a cool emotion.

Kady Roberts:

It's like a red Pocoblin just took all three of my hearts a second ago. What am I doing here?

David Geisler:

Yeah. Yeah. So that's cool. And then of course, get the paraglider from Purra, Interiors of the Kingdom. Mhmm.

David Geisler:

It's a little less dramatic, but I think that

Kady Roberts:

You can customize it though.

David Geisler:

The customizing's fun. I I I have a good time with the customizing, I'll be honest. Yeah. I I actually I think I really enjoy it. I my go to is usually the one of my Twilight Princess Amiibos allowed this to be scanned.

David Geisler:

There's a Twilight Princess one that glows in the dark. Oh. And so like when you're in the depths and stuff, it just looks cool

Kady Roberts:

That's cool.

David Geisler:

But it also puts off just a little bit of light, which is kinda neat. That one's that one's a pleasure for me to have. And of course, I usually play with my Twilight Princess clothes on on Link, and so I just go full Twilight Princess with the opponent. But I can't remember. I'm trying to remember right now.

David Geisler:

With the paraglider, do you get it from Purrab basically when she teaches you how to shoot out the towers?

Kady Roberts:

Yeah. I think you get it.

David Geisler:

Did not have it before that? Sorry. I interrupted.

Kady Roberts:

No. No. No. I I think you get it pretty early, but I think it is one of those things, like, when you first jump off the, like I was gonna call it, like, the Sky Loft adjacent.

David Geisler:

Yeah. No. No. It is. It is.

David Geisler:

I forget what it's called, but yeah.

Kady Roberts:

But I don't think you have it right away. I think you just jump into like a pile of water or like an ocean somewhere.

David Geisler:

You definitely jump into a pile of water

Kady Roberts:

from a

David Geisler:

pile of water. A pool

Kady Roberts:

of water, I don't know.

David Geisler:

No, love it. It feels like

Kady Roberts:

Like balls

David Geisler:

of It feels like a little pile of water.

Kady Roberts:

It's like your density is just gonna smack it. Like, I don't But Yeah. Yeah. It is a little bit anticlimactic in Tears of the Kingdom, but that's because they reveal to you that you can make whatever you want in Tears Yeah. Of the Kingdom later which leads to a lot of things, which I'm sure we'll get into.

Kady Roberts:

But what I wanted to ask you when you played or are currently playing I don't know if you're still playing Tears.

David Geisler:

Hey, I finally beat the Goron City

Kady Roberts:

thing. Beautiful.

David Geisler:

Yeah. It was it was a week or two ago. I was I was going to bed Mhmm. And I had my little Echoes of Wisdom Switch Lite, I said, you know what, I'm just gonna knock this out. I'm gonna do it, and play like it's the old days.

David Geisler:

Play a video game for more than fifteen minutes Uh-huh. Like I'm 20 years old again, and it was a pleasure. It was fun. I actually kinda like the the the Goma, the the rocky Goma kind of throwback to Ocarina of Time. It was a blast.

David Geisler:

So I finally have all four of the main areas beat on tears, so I think it's eventually I'm going to the castle now. But anyways, yes.

Kady Roberts:

But what I was gonna ask you, do you have a favorite mode of transportation that you built for yourself

David Geisler:

Mhmm.

Kady Roberts:

In Tears of the Kingdom?

David Geisler:

What is it? Yeah. Have a few of them saved even. Well, that's that's it's a great transition because like, of course, the next thing I was gonna do is we already kinda covered the horses. Uh-huh.

David Geisler:

And then a segue from the horses is that there's that kind of harness that you can get that you can ultra hand the horse harness onto objects.

Kady Roberts:

Oh, right.

David Geisler:

Which kinda turns the horse into an engine. So you can build a car or a cart and put the horse and strap it onto, you know, anything. And and that horse will drag stuff around. And I did a lot of that actually. Yeah.

David Geisler:

I made sleds. I made I put stuff I put items on the sleds, rode the horse around.

Kady Roberts:

Oh my god. Sorry. Pause. We didn't even mention the sand seals in Breath of the Wild. Oh my god.

Kady Roberts:

I mean, they're basically horses, but I love the sand seals. They're so fun.

David Geisler:

What's what's what's her name? The the main one? Patricia?

Kady Roberts:

Oh, something like that.

David Geisler:

Something like that.

Kady Roberts:

Yeah. But anyway, back to tears.

David Geisler:

Yeah. Sand seals are there. Well, I think everyone kinda makes the air bike thing, the two fans with the steer. That's my favorite. That's what I was gonna tell you about.

David Geisler:

I mean, have it right here. I have it right on the hover bike is what you mean. Yeah. Two fans plus a control stick. If you get the angle just right I

Kady Roberts:

was gonna say, you have to like nail that angle, ugh. You do. It's so nice.

David Geisler:

A lot of times I'll throw a like a a glowing plant on the front of it because I do like when I'm in the depths I use it a lot actually. Oh, Or I'll that's throw a headlamp on the front as I'm flying around in the depths. Yeah. I don't find I use it up on Mainland as much because because there's not a lot of height. I think if I'm on the mainland, I usually am on my horse.

David Geisler:

I'll be honest.

Kady Roberts:

Yeah. No. It's just good for when you're like up in the air and you're trying to go those far distances. Especially if you can just like strap a Korok to it and fly.

David Geisler:

That's true. That's true. Absolutely. I've made variations of it too. I've tried like three fan modes and things like that.

David Geisler:

I have made a fair amount of rafts and things to move around. A couple I have a couple cars where you can actually steer the wheels that I that I enjoy. But I have a do you know what I keep doing that I keep I never learned my lesson? I keep making really cool airships, but with the bird piece. And it just disappears.

David Geisler:

Like I had you know, basically I ultra hand I ultra hand save it. Yeah. So I have these really cool flying contraptions that I really enjoy. And of course, the bird snaps away after, you know, thirty seconds or whatever, and it all falls apart. But sometimes it's enough to get to another island.

David Geisler:

But what I've been really having fun with lately, and by lately I mean the past year, is making like little autonomous robots, like little attack robots and stuff like that.

Kady Roberts:

Yeah. I I'm a little too uncreative for Tears of the Kingdom. It's why I wanna go back and replay it now that I've had it I've given it time to kind of sink in because I was very wishy like washy on it when I first played it. But just seeing some of the things people created, I was just blown away. I'm like, how did you create this entire, like, torture chamber for this one Korok.

David Geisler:

Oh, You'll see the springs when they're like smashing. Yeah. I'm like, how do you even think of these Ferris wheels and Yeah. Both you and I think saw, like, we saw, like, the cruise ship, basically.

Kady Roberts:

Yeah. It's literally I feel like people who are really big cheers of the kingdom enjoyers are also crazy Minecraft builders.

David Geisler:

Yeah. There's I

Kady Roberts:

feel like they're the same vein.

David Geisler:

There's a Venn diagram there for Yeah. Yeah. Absolutely. Have you seen like the people that build basically houses on the front of the dragons and then they they can like mine dragon parts and stuff that way?

Kady Roberts:

People bring rockets.

David Geisler:

Yeah.

Kady Roberts:

It's crazy.

David Geisler:

Yeah. Cool. It's fun. The I I think I actually used a contraption in the Goron Land. There was one of it was one of the final gongs to get.

David Geisler:

It was up high and I could have climbed it, but I ended up building a thing that shot me up, and then I it went to a you know, you do the you do the hot air balloon version thing or whatever, and you know, couple other things. But it it was fun. I I go in and out of building, but I have a couple I have a couple like, I guess you could call them like combat robots that I've made. That's cool. You know, you put the auto the auto sync thing, and then the auto driving, and then you can kinda stack different, know, lasers or fire or different things on them, and they'll go into a battle for you, and I've definitely done some of that.

David Geisler:

I did it wasn't an original idea, but I did create a there was like a hack early on where people you know the boss for the water temple in Tears of the Kingdom? Yeah. That throws all the ink down on the ground? Yeah. There was I saw something on the Internet where a person did a floating platform, underneath it a a tire, and then a bunch of fire hydrants pointing down.

David Geisler:

So they basically made a floating sprinkler. And they would they ran that thing during the boss battle, and it was super easy because all of the ink was getting washed away all the time. So that you never slipped or anything. I wasn't skilled enough to build a huge rotating fan water sprinkler Yeah. But I did build like a a tire with some hydrants that shot out, you know, just kinda like four of them to help me in that battle.

David Geisler:

I was inspired by seeing that on the Internet, but that was a lot of fun to build something like that during the the battle.

Kady Roberts:

That's so cool.

David Geisler:

And then last but not least, now just coming to my attention, I have had fun building little like attack boats when doing some of the like the Koga battles and stuff or like the water specifically the water battle. I remember having some lasers on my on my boat and stuff like

Kady Roberts:

love Koga in that game. I love him so much.

David Geisler:

Yeah. I haven't seen the end of his storyline yet. Oh. Yeah. I've I've only I battled him like four or five times.

David Geisler:

Yeah. And I'm sure there's more to come.

Kady Roberts:

He's just goofy.

David Geisler:

Yeah. So I mean, so that's what I have to say about like all the things. I mean, know, you've seen people make like the walking mechs and stuff like that. Yeah. They work okay.

David Geisler:

It's kinda cool.

Kady Roberts:

A game that I doubt that you have on there, that has a cool mode of transportation in a way, is Age of Calamity Hyrule Warriors, because you are able to drive around and use the divine beasts. That is wonderful.

David Geisler:

Thank you so much for bringing that to the episode. Yes. You get to literally pilot the divine beasts It is in age of calamity.

Kady Roberts:

Such a cool moment. You feel so powerful.

David Geisler:

Yeah. That's fascinating. That's really cool. You're absolutely right. Yeah.

David Geisler:

And you're properly driving them around.

Kady Roberts:

Yeah. I don't see this is where it gets a little tricky where it's like technically you're on a set path.

David Geisler:

Yeah.

Kady Roberts:

So I guess you're not really driving, but you are controlling it in the sense that like it's getting you from point a to point b and you're using all its abilities to destroy things.

David Geisler:

Remember like the the elephant you were kind of on a like a road basically. Mhmm. But recent most recently actually, I was doing the one where you're piloting the bird and that one is a bit like Star Fox where it's almost like a a an area that you can kind of

Kady Roberts:

Yeah.

David Geisler:

Free roam in and fly around in. That one was a little tricky because you have to make sure you're getting all the little

Kady Roberts:

Yeah. Some of them are a little tricky.

David Geisler:

Mhmm. 100%. Love that. Thank you.

Kady Roberts:

Yeah. I remember really enjoying that in Age of Calamity because it was one of those things that I just never expected to be able to do.

David Geisler:

Yeah. You know, it's And also like Zelda and Age of Calamity, Breath of the Wild, Age of Calamity, but you know, the the engines, they're so good at scaling scaling back.

Kady Roberts:

Oh, yeah.

David Geisler:

That when I remember the first time I got in a Divine Beast, I was like, of course, this is what you do with this engine. And yes yes yes, Age of Calamity uses a slightly different engine than Breath of the Wild. But there's some similarities there with how they're loading assets and stuff like that. And I was like, this is this is exactly what you do. You zoom way out and have this massive beast You feel huge.

David Geisler:

Mountain like it's a sand pile. Yeah. Of course. It's so cool.

Kady Roberts:

Anyway, I just had to bring that up too.

David Geisler:

Yeah. Yeah. Absolutely. Absolutely. So I've got a couple deep cuts.

David Geisler:

Uh-huh. And I think we'll move on to our our fast travel part of the conversation, and then we'll be good for the night. Mhmm. So I only have a few here. My first one is something that I really am excited about.

David Geisler:

But my it was it was the first thing I thought of, and then I thought like, uh-oh, maybe I've made a terrible mistake. But I consider I thought about Wolf Link in Twilight Princess. The twist on that is the pivot is that Wolf Wolf Link, Link is the transportation. Yeah.

Kady Roberts:

I like that.

David Geisler:

And Midna's riding him. Uh-huh. And so she like literally sits on his back the whole time. Yeah. And so that's kind of fun.

David Geisler:

And Wolf Link Wolf Link does move differently than normal Link, and Wolf Link does move differently than Epona. So it is kind of it has its own, you know, unique characteristics there.

Kady Roberts:

Yeah. I like that.

David Geisler:

Another one that I put Oh yeah. This was the boots. There's boots that I always try to find something in one of the old games Uh-huh. And I have not experienced this myself personally. But in Zelda two, there's boots that let you walk on water.

David Geisler:

But the treasure just lets you go over the tiles, you know, on the main map and stuff like that. So that's kind of like the hover boots in Ocarina of Time or you know, you know, maybe

Kady Roberts:

Yeah. Also there's slight hover boots in Link's Awakening that lets you walk over a couple like air tiles. Same with the Pegasus boots. Lets you run super fast and bash into things which is cool.

David Geisler:

You're absolutely right. Yeah. Yeah. So I kinda just you know, boots in general I guess we could say. Yeah.

David Geisler:

And then another one I had so this is we kinda brought this up already but the mine carts were my honorable mention. I think the reason they were honorable mention is maybe a little bit like Seiden. You know, they're they're they're kind of only in specific areas. It's not like you just like summon a mine cart and build track in front of you. But when it happens, it's fun.

David Geisler:

I I really the the first time I ever experienced a mine cart in a Zelda game is in Oracle of Ages.

Kady Roberts:

Oh, okay. Bringing it back.

David Geisler:

Yeah. That was the first time that really like a mine cart, in my opinion, was really represented where you would hock in it and like a roller coaster, go off on the track. And you kinda have to solve the puzzles of doing flipping switches in which if the track goes this way or that way

Kady Roberts:

Yeah.

David Geisler:

How does it change things. And I think there was mine carts in Oracle's seasons as well. I'm only halfway through Oracle's seasons. And so that was I remember playing that on the Game Boy Color thinking like, woah, this is new, this is cool. Yeah.

David Geisler:

And then of course it continued on because then it shows up again in Minish Cap. There's there's mine carts, then they rip. They move really really fast Yeah. In Minish Cap, almost too fast. And then there's the whole roller coaster section in Skyward Sword that show that pops up, which is the mine carts for that, you know, that mine area.

David Geisler:

And then of course we have It. Hey, I'm stuttering because I'm getting a little excited. Like is so true for so many things in Breath of the Wild, that entire idea, that entire concept is refined to almost perfection Yeah. In Breath of the Wild where you can put the minecarts on and move them on the trails and even find different ways to move the minecarts on those trails and things or trails tracks and things like that.

Kady Roberts:

Yeah. Another honorable mention that you can speak to because I haven't played it yet, and you might have it on your list, is the I think it's called the spinner from Twilight Princess?

David Geisler:

Yes. Yes.

Kady Roberts:

Would you consider that? I don't know. Haven't played it yet.

David Geisler:

100%. 100% I would. It's it's a bit like a minecart in that there's only certain tracks and trails that you can connect I mean you can like free ride it, but it doesn't move much, you know. Yeah. But once you snap onto these kind of side rails, yeah, you take off.

David Geisler:

Yeah, absolutely. Thank you for bringing that one I love it. That's great. Then I tried to think of like what's the weirdest? What's the weirdest mode of transportation?

David Geisler:

Not weird in like, is it transportation or not? Uh-huh. Something that's clearly transportation. Uh-huh. And it's the weirdest one that I could think of in any Zelda game.

David Geisler:

And again, I'm using the rule of something that Link is mounting or getting on or it's grabbing him and that that other thing, that creature or device or whatever is the source of movement.

Kady Roberts:

Uh-huh.

David Geisler:

I think we've talked about the kangaroo that's in the Oracle games. Right?

Kady Roberts:

I think you've mentioned it before.

David Geisler:

You hop in its pouch and it jumps around. Uh-huh. That's not my pick. Oh. I think I think Just bringing it up.

David Geisler:

I think we I'm doing little micro shout outs. I think we've talked about the Dodongo that you befriend in the Oracle games and ride around.

Kady Roberts:

Sure.

David Geisler:

Sure. Cool. Excellent. But what we haven't spoke spoken about much is Moosh. Right?

David Geisler:

I know. I know I'm trying Moosh fun is a blue bear that has tiny wings and can fly. Aw. And Moosh will you will befriend Moosh in Oracle of Ages and Seasons, and Moosh will pick you up or you jump I think you jump on Moosh's back and ride ride them around. That's cute.

David Geisler:

And then they will jump up into the air and I think they hold Link. Aw. And their little wings, you can use them to fly over like gaps and things like that. That's so And so, I think if there's anything in a Zelda game that you would not expect to see, that's probably the the weirdest or not even necessarily the most creative, but the most out out there thing is a bear with tiny wings that flies that Link rides around.

Kady Roberts:

I love that. Oh my god.

David Geisler:

Moosh.

Kady Roberts:

Oh, I'm gonna love Moosh. I have a I have an image of Moosh in my head right now, and I hope it's what he looks like. Yeah. Because it's really cute in my brain right now.

David Geisler:

Moosh is pretty cute.

Kady Roberts:

Kind of kind of an honorable mention, because it is a little bit. I've been playing the new Hyrule Warriors two. Yes. Imprisonment War.

David Geisler:

Which which I've done gonna do a quick plug over on our We Patreon right have a we have a like a quick thirty minute episode of you kind of giving us your first impressions of it.

Kady Roberts:

Yeah. But I'm not too far into it as of yet because I've been playing a lot of Okami. But similar to the old game, obviously, you can start running around and sometimes you just run faster if you're running for a while. Mhmm. Mhmm.

Kady Roberts:

You can play as Minoru, and when she reaches that point where she can, like, kinda be sprinting around, since her whole thing is, like, the Ultra Hand, like, building stuff Yeah. She starts riding around on, like, a little wheel or something that she you can like guide her along that she's literally riding on something, like standing on it. So it's kinda cool.

David Geisler:

I think I've seen screenshots of that. Yeah. It's one of the standard like Tears of the Kingdom wheels that you can put on cards.

Kady Roberts:

Oh, yeah.

David Geisler:

I And then she hops on it like it's like a like a segue or something.

Kady Roberts:

Yeah. I'll talk more to it, but Minoru is one of my favorite characters to play as so far in that game because of a lot of callbacks to the things you can build in Tiers of

David Geisler:

the That's cool. Yeah. I'm excited for that conversation. Okay. So that brings us to unless oh, well, let's do this then.

David Geisler:

Listeners, if you can think of another fun, weird, silly, out there mode of transportation that Link uses, I think we, you know, there's no really there's no wrong answers Yeah.

Kady Roberts:

I'm sure we forgot stuff.

David Geisler:

I'm sure there's some items in there that could kind of, you know, kind of pass as transportation like we've talked about the boots and things like that. But last but not least, I think we should discuss fast travel. And we I am I am one to kind of avoid fast

Kady Roberts:

travel Who's say

David Geisler:

you're And I'm not against it. I I hear you. I I when sometimes I think, you know, every Zelda game literally every Zelda game has a fast travel option. Yeah. And I think there's times where that's really really important.

David Geisler:

There's times where you gotta like just warp over to the town to buy some arrows or something Yeah. And warp back. Sometimes for me, at least my play style, if I start using fast travel too much, I start kind of losing the sense of scale of the game Yeah. And you're really just kind of going Get lost in to sauce. Dot to dot, you get lost in the sauce.

David Geisler:

And it's like dot to dot to dot, and and also when I play Zelda games, I've realized that I'm very much like a journey not the destination player. Mhmm. Like I like the journey. Yeah. Sometimes I go pseudo hard mode and say well that's it, no warping at all.

David Geisler:

If I'm not near Hateno Village or Hateno Village or or or how do you pronounce it? If I'm on the other side of Hyrule, guess what? I gotta ride my horse over there or I I you know and I don't you know if I need it and that's part of the decision making process. Maybe it's a little bit of the d and d and me too where it's like it's fun. Not even d and d, but like it's tactical.

David Geisler:

Yeah. Alright. However, I'm not against fast trial. I think it's really important, and so I'd like to talk about how each game does it. But you you were about to say something.

Kady Roberts:

Yeah. Sorry. Was just gonna say, I think Breath of the Wild, it's like it goes into Tears of the Kingdom as well. They're basically like the same continuation games. But they really like heavy hit fast travel.

Kady Roberts:

They give you so many places. And I feel like they realized after they came out with the game, maybe we put a little bit too much because people are missing stuff or aren't Yeah. Traveling the world. So they have recently implemented I think it's just with the Switch two version where you can now track where you've walked. So I've seen a lot of people online purposefully like going to every single nook and cranny so they can like fill up the map with their footprints.

David Geisler:

I can speak to that. Called the hero's path. Yeah. And it was DLC for Breath of the Wild.

Kady Roberts:

Okay. That's what it was. And so

David Geisler:

you'll probably experience it. Now you push x on the map, you can see your

Kady Roberts:

whole life. Because I'm playing it, the DLC now on the Switch two for the first time, so I wasn't sure if it was the Switch two version or the DLC version.

David Geisler:

You've got it as DLC. And in Tears of the Kingdom, that hero's path is something you earn. Yeah. So it's not DLC, is cool. They didn't lock it behind a thing.

David Geisler:

Mhmm. You earn it from Robbie or something like that, if I remember correctly. And the hero's path is great. I use it all the time to look. Fun fact about hero's path, it was actually a developer tool while they were making the game.

David Geisler:

Really? Because what they would do is they would have play testers play the game and they would see where they started to be To gravitate to the You get a heat map like oh they tend to be here more and they tend to be here less. So they would take the areas where people would go less and that's where they would put like the secrets and the hidden And like, now we I like we can kinda tell like people don't go as much instinctively, so we'll put a secret little maybe a Korok down there or And something like so yeah, you're absolutely right. That is great. And so anyways, I think one thing I love love.

David Geisler:

One thing I like about fast travel is that it allows a player to play the game however they want and and to whatever capacity they need in the moment. Like there are times where I've only have twenty minutes to play, and guess what I need to I need to pop pop pop to this place, this place, this place. Yeah. Sure. I'll fast travel.

David Geisler:

There are times where I love that my twenty minutes of gameplay is just walking through the forest because I'm eventually gonna get to that town over the next y or z. With that said, every Zelda game has expressed fast travel a little differently. Oh, and actually as a personal note, this is a little critical of Echoes of Wisdom, but when you said the thing about like, how you know how in Breath of the Wild every single shrine is a warp point Yeah. When in Choose a Kingdom, even the light routes and all that. Yeah.

David Geisler:

I I never use the fast travel in Echoes of Wisdom because I feel like it's just so easy to get around.

Kady Roberts:

Oh, it is.

David Geisler:

And I for me, that was the one time where I kinda felt like, oh, I think there's a like maybe a few too many of these. That was that was when I actually finally had that emotion the first time.

Kady Roberts:

Yeah. No. I actually can attest to that because I'm someone I if you give me fast travel, I'm gonna use it. Like, I I'm a very impatient person. I lose interest in games very easily.

Kady Roberts:

So especially with Zelda, I don't wanna lose interest. I'm just gonna fast travel and warp. Echoes was like that for me too, where I'm like, I don't really need to warp. I'd rather not have the four seconds or whatever of loading time of me warping and just walk the four seconds.

David Geisler:

Walk the four seconds over. Yeah. Yeah. So that's not that's not like a game breaker or anything, but it was the first time when you said that, it's realized, that's oh, the first time I had that emotion was in Echoes of Wisdom. Like, maybe there's maybe there's too many of these.

David Geisler:

But anyway, let's talk about it. We're gonna go through release order. Oh. Fast travel release order. So we start with the Legend of Zelda for the NES.

David Geisler:

Uh-huh. And there is the recorder which teleports you to cleared dungeons. Fun fact about the recorder is that the sprite is the exact same sprite as the flute or the recorder in Super Mario Brothers three. Same graphic. Okay.

David Geisler:

And actually, I think it's called the flute in Zelda. Maybe I don't know. Anyways, maybe it's called the

Kady Roberts:

I wouldn't know.

David Geisler:

But it's a thing you play, and and you can warp around. I actually don't have fast travel for Zelda two. There may not be, come to think of it. I There is. Wanna think Let me know, I don't think there is.

Kady Roberts:

Isn't that just a side scroller?

David Geisler:

Well, that's the one where you have an overworld map. It's a little bit more like a role playing game. You have an overworld map and then you zoom in and all of your zoom in moments are side scrolling.

Kady Roberts:

Okay. Yeah. I've seen a little bit of gameplay for that one.

David Geisler:

The overworld map is very similar to like a Final Fantasy, like an early Final Fantasy or something like that where it's grid based and you're just moving along the grid. Uh-huh. Anyways, so the next one I have anyway is A Link to the Past for the Super Nintendo. And it again is a flute that summons a bird for fast travel to key locations. And also they call it a flute but it like looks like an ocarina Yeah.

David Geisler:

If I remember correctly. And you kinda and the thing swoops the bird swoops down, pulls you up, and then you can pick a couple spots on the map and there it is. Ocarina of time, there's the warp song which will teleport you to the different temples Mhmm. Where you can play the warp songs to the temples once you earn them, so you can work back there. And for me that fast travel was kinda just the right amount for me It was like it was like well I don't really need to go to the forest temple but I kinda need to go gotta go to Kakirio Village or you know Kakariko Village or

Kady Roberts:

Yeah.

David Geisler:

Tongue tied. Kakiri Village.

Kady Roberts:

There you go. Got there.

David Geisler:

But it's close enough that I can kinda pat you know what I mean? Or maybe I do just go across the way anyways. So that was nice. Over in Majora's Mask, it's the owl statues and the song of soaring, which allow teleportation. Oracle of ages and Oracle of Seasons, on the Game Boy Color, it's a thing called the Gale Seeds.

David Geisler:

There's a whole seed system in the Oracle games, where you get like a seed you get a bag of seeds and you get a seed shooter eventually. You find different trees and you grab these different inventory things, and so it is cool until you go to your item selection, because then you start getting to a point where you're like, I will I choose seed shooter and the blue seeds. And like, you know, you're like pushing a like three times, but it's fine. It's actually awesome. And so the gale seeds are like a tornado seed and you throw them down.

David Geisler:

I And think does a bird come get you again? No. No. No. I think maybe just like a tornado comes across Uh-huh.

David Geisler:

And grabs you. My foot was bumping on something down there. Alright. They warp you between seed trees, which is which is there's not that many points to warp to and which again is kinda like was just right for me personally. Wind Waker, it's the again, Gale, the ballad of Gale.

David Geisler:

Gale's summons a tornado for sea travel. The Ballad of Gale's? Wait. You're just talking about the frogs or the

Kady Roberts:

Oh. Wind Waker? I sorry. I thought you were still on the Oracle games. I'm so sorry.

Kady Roberts:

It was fine. All this fast travel is blurring together.

David Geisler:

Well, is blurring a little because it's also called Gales.

Kady Roberts:

Yeah.

David Geisler:

It's like the same word.

Kady Roberts:

Yeah. No. I I really like the modes of transportation in Wind Waker a lot. Mhmm. I like the little song you play.

Kady Roberts:

I'm sorry. I could actually talk to these ones. Yep. And I don't know. I I just I like that mode a lot.

David Geisler:

The tornado swoops you up drops you off where you need. Yeah. Perfectly fine. Absolutely.

Kady Roberts:

They don't give it to you too early in the game either. I like that they make Yeah. Kind of have to really explore the world and get to know it first before they kind of let you do it.

David Geisler:

You're absolutely right. That's really smart of you to say they

Kady Roberts:

You have to have the bow and arrow.

David Geisler:

You like really don't you can you can do like the first fourth of the game with without it, I think. Not the first third.

Kady Roberts:

Well, yeah. Because you you have to have the bow and arrow, you have to go through a certain amount of dungeons before you can even access it.

David Geisler:

Yeah. Yeah. That's cool. That's cool. So you really feel the distance in the ocean.

David Geisler:

Moving along after that, the Minish Cap for the Game Boy Advance. It's the Wind Crests and the Ocarina of Wind calls a bird to warp you to crests.

Kady Roberts:

There you are.

David Geisler:

There's a lot of flute playing and a bird sweeps It tends to be a theme in the kind of the two d After older that, we have Twilight Princess, which Midna, she just low key, you just talk to her and she can

Kady Roberts:

You're like, hey, can you

David Geisler:

Can you take me here, drop me there, she'll drop you different portals, yeah, absolutely, which allows regional teleportation, that was on the GameCube. And then the Phantom Hourglass on the DS, the Cyclone Slate warps

Kady Roberts:

your ship. Cyclone Slate. Mhmm. I like it. I like that you get to go talk to little golden frog boys.

David Geisler:

Yes. Yeah. You're right. Yeah. The golden frogs.

David Geisler:

That's right. I remember that. Neither of you or I have experienced this, but on Spirit Tracks, again, for the DS, there's the Song of Birds warp portals. And I looked into this a

Kady Roberts:

little bit. A giant bird comes by and picks up your train. No,

David Geisler:

there's something about like there's portals on the tracks.

Kady Roberts:

Oh,

David Geisler:

okay. And if you can trigger them correctly, you'll portal into one and portal out of another one on another area somewhere. And you activate them, I don't know if it's through Zelda or maybe it's through shooting with an arrow or something like that, but there's like ways to activate these portals. And so that's how the the the the you that you or the train move around. Yeah.

David Geisler:

It's like, I don't think you can necessarily like warp to a town, you warp, you know. Okay. There it is. Skip around on the tracks. Skyward sword for originally for the Wii.

David Geisler:

There's the bird statues Yeah. Which enable sky to surface travel. That's about as close as it gets to any kind of teleportation.

Kady Roberts:

Yeah. They I will say when I played Skyward, I wish there was a little bit more fast travel personally.

David Geisler:

Well, it's interesting because what it is one thing that I took note of with Skyward Sword is that when you're going down to a region, you kinda pick where to land, and that's kind of your moment of teleportation. But once you're down there, there you can't like just like zap zap around.

Kady Roberts:

You can't move around. And same with when you're in the sky. The sky is really big, and the luff wings do take a while. Mhmm. So it was a little bit sloggy for me sometimes of, like, okay.

Kady Roberts:

I have to go all the way over here, and then I have to come all the way back. Guys, why are you making me actually play the game right now?

David Geisler:

Well, Katie, on Skyward Sword HD, if you have the Zelda Loftwing Amiibo

Kady Roberts:

Of course, it's an Amiibo.

David Geisler:

Which which I do have there. Yeah. I I wanna you know, I I think what Taylor's doing with like trying to collect all Amiibo is super cool and super awesome. For me, my relationship with Amiibo is if I'm at a store and I come across one Yeah. And it's Zelda, I'll be like, okay, that's cool.

David Geisler:

I'll pick I'll pick it out. I kinda let fate decide. Yeah. In fact, you sold me this one here. Remember, about a year or two ago Yeah.

David Geisler:

The Guardian.

Kady Roberts:

When I was working at the exchange. I was like, you gotta come pick this thing up.

David Geisler:

And they got a Guardian amiibo and I came and and picked it up. And so the the Loftwing, I remember I was literally just like walking through some random target and it was actually like a year after Skyward Sword HD came out. I'm sure they were just clearing their inventory or something. And I like, okay, yes, will get you. But anyway, if you have the Zelda, Loftwing, Amiibo, and Skyward Sword HD, you can actually trigger it on your controller and warp out of wherever you are at any point to pick a new spot to go.

David Geisler:

So they gave They put well, anywhere of the points that you could land in.

Kady Roberts:

Oh, okay.

David Geisler:

So you can you can

Kady Roberts:

That's nice.

David Geisler:

You can you can you don't have to go to a bird statue to go up to the sky. You you don't have You can do it from anywhere.

Kady Roberts:

Yeah. Go up and then

David Geisler:

come back down with it and then pick where to go again. They they kind of like added fast travel into it.

Kady Roberts:

Yeah, made it a little bit easier.

David Geisler:

Maybe it's a little bit like your, fast sail clock in Wind Waker, but you know, HD remakes, they do some of those things and maybe the pace of which people play games has changed a little and, or some of the travel has changed and so

Kady Roberts:

they It's harder to hold people's attention nowadays.

David Geisler:

Yeah, that could be, that could be. Okay. A Link Between Worlds, which I had not beaten, but I've played almost all the way through. Irene's Broomstick, which takes you to Weather Veins, which is very similar to A Link to the Past aesthetically, but kind of a spiritual successor anyway. And then Breath of the Wild, Fizz Switch, fast travels activated by shrines and technically the divine beasts.

David Geisler:

That's it. You all, you go to a shrine, you connect, you know, it's one of Go

Kady Roberts:

to one of the like 150 shrines.

David Geisler:

Yeah. That's actually one of those things where maybe with so many

Kady Roberts:

But the world is super big.

David Geisler:

Yeah. Yeah. I mean, I still found myself walking around and not teleporting too much, but but yeah. On the Choose the Kingdom, the same thing, but times three because you've also got all the, all the clouds up in the sky and all the light roots as well. Exactly.

David Geisler:

Which, which the one thing is that like it was, I remember it was so dramatic to go down into the depths and find those holes to get in. And then once you find a couple of light routes, you can kind of just work down there. Yeah. It takes a little bit of the fun out, but it's okay.

Kady Roberts:

Yeah. I do like that they mark it on your map when you find like the little wells. So at least then like, if you're a completionist like me, you're more inclined to find all the different wells.

David Geisler:

What Wait, are you you're talking about wells? You're talking about the paths that go down to the depths? Oh. Like the big red, you know

Kady Roberts:

Yeah. Fair enough. Some wells do take you to the depths.

David Geisler:

You're right. There's a few. You're right?

Kady Roberts:

That's why I was getting confused.

David Geisler:

Oh, caves and caverns. I actually love the wells in Tactics of the Kingdom. I love because you don't really see the map. You just see the entrance point. You have to it's it's the opposite of fast travel in that you have to kind of memorize where you are in those wells, and even some of the caverns and stuff like that.

David Geisler:

I I think that's an absolute blast.

Kady Roberts:

Yeah. No, it is fun in Taste of the Kingdom because the depths mirrors the overworld. Kind of like switching between your map, like the overworld map and then your incomplete depths map and trying to like correlate with where you're at and kind of move around.

David Geisler:

Have you ever been in the depths? Cause the depths is, it's, was it y flipped or x flipped? So like a mountain on the mainland or on, in Hyrule, on the surface is a valley in the depths. They flipped the math. And so then, what feels like a high point in the depths is actually usually like a real low point in, in, on the surface.

David Geisler:

So have you ever been like in the depths and you're trying to navigate around and you're like, can I really get around this crazy wall? So you go to the surface map and you see, oh, that's a mountain there. Okay. That's going be a hole. I can get around there.

David Geisler:

Like you actually use the surface map to track in the depths. I've done it a number of times.

Kady Roberts:

Yeah. It wasn't until I finished the game and then we talked about it that you brought that up. So I need to go back and replay now that I know that, but I never made that connection.

David Geisler:

I don't think it's, I don't think it's tremendously obvious. It was just a few times I started noticing, which is also why wherever there's water in the depths, basically the water becomes walls that go all the way up to the top of the depths because that's ground zero or whatever, right? Anyways, that's all part of it. I recently had fun getting to the, one of the light routes that you have to like, you had to find one of the depth holes by one of the, you know, there's like a couple places of water where you, because you can't go through water in the depths. Yeah.

David Geisler:

So if you see water on the mainland or on the surface, that's going just be a flat out wall in the depths. Uh-huh. And so there was one I was, I had to get real clever. Had to drop into a hole somewhere else, take a teeny tiny path to get to a light route. It was fun.

Kady Roberts:

And I didn't know exactly the one you're talking about. I felt really frustrated. Like how do I get around that?

David Geisler:

Yes. Yeah. Yeah. Yeah. It's, it's, it really brings that sense of adventure back, the depths anyway.

David Geisler:

Anyways. Okay. So there it is. Tooth the Kingdom of Fast Travel shines light routes. That's all of it.

David Geisler:

That is a list of traveling via beast mechanics or magic in the Zelda games.

Kady Roberts:

I couldn't have put it better myself.

David Geisler:

Well, I I stumbled a little bit there, but Katie, let's let's let's get out of here.

Kady Roberts:

Yes. Let's hightail it. We

David Geisler:

Let's hightail it out of here on which mode of transportation? What's your mode of transportation of choice if we if we

Kady Roberts:

Oh my god, I got a horse. Give me my horse.

David Geisler:

It's a horse. Is it a Pona or any horse or?

Kady Roberts:

You can have a Pona, I'll be nice.

David Geisler:

Maybe you take Zelda's horse or or or Demise's or not Demise's Oh, I want Ganon's big horse.

Kady Roberts:

Big horse. Clydesdales were always my favorite horses.

David Geisler:

When I I think I've said this in the show before, but when I got the big horse in both games Mhmm. I 100% named it Demise. I thought that was

Kady Roberts:

kinda funny. That's really smart.

David Geisler:

I might do that my next playthrough. That was cool. It was like, it was fun to like be on Demise. Anyways. Yeah.

David Geisler:

Cool. Excellent. Alright. Well, Katie, let's let's do our outros here. It's been almost three months since we've done them.

Kady Roberts:

Oh goodness.

David Geisler:

So if people wanna find you on the internet, on the old interwebs, where can they do it?

Kady Roberts:

You can find me on Instagram at the letters k d Stargazer. Other than that, I haven't been real active on anything else. So yeah, just Instagram for now.

David Geisler:

Mhmm. Absolutely. It's super cool. I'm raptor paint over there on Instagram. All the socials actually, I'm raptor paint blue sky x Instagram.

David Geisler:

I'm technically on TikTok, but I'm not posting anything. I actually have it just to go check the Zelda TikToks that But we but to that point then, of course, you know, another Zelda podcast, you can go to our website anotherzeldapodcast.com, or you can find us by basically searching another Zelda podcast in all the things. Mhmm. We've been in season seven here, we've been having a lot of fun posting a bunch of shorts and reels and video components, little clips of our shows. That's been a lot of fun to put together and put out.

David Geisler:

And also then if you go to our website, you can get information about our Patreon account where we have three different tiers and we have a bunch of different things that we offer and it's all very very exciting. Yeah. Another Zelda pod. Another Zelda podcast is our is our name screen name for most things. A few of them, it's another Zelda pod.

Kady Roberts:

Yeah. You'll find. You'll figure out.

David Geisler:

And then I wanted to pull it up here real quick. I don't know if I still have it up, but I'm going to say oh, wait. It was ash four one seven eight one is my friend who made up the amazing shield.

Kady Roberts:

Yes. Subscribe to our Patreon if you are willing and able. We appreciate it. But especially do it so you could see his, like, masterpieces. So you can reach out to him and just say, hey, we saw this shield.

Kady Roberts:

We saw this mask. You're incredibly talented because he deserves to hear it.

David Geisler:

As well over on Patreon, almost immediately, as I said already, we have we we also we do video episodes over there and we also do bonus episodes. Mhmm. You know, quick little twenty, thirty minute bonus episodes, which we have another one coming up here, will be Katie talking about her first impressions of the imprisoning wars. I do not yet have a Switch two. Uh-huh.

David Geisler:

I'm looking forward to it. It'll happen. It's probably gonna happen around the time of the Zelda fortieth anniversary because something's gonna come out.

Kady Roberts:

Oh my gosh.

David Geisler:

That's gonna, you know, tip the scale for me. But until then, I'm excited to to hear about your thoughts on the imprisonment wars. Yeah.

Kady Roberts:

Alright. I can't wait.

David Geisler:

Bye everybody. Bye.