The United States Department of Nerds Podcast

On this episode of The USDN Podcast, The Chairman sits down with David Luján, creator of Nerida, to discuss indie fantasy comics, creator-owned storytelling, folklore inspiration, Kickstarter comics, and building a nine-part fantasy universe from the ground up.

David shares how mythology, fairytales, comics like Saga and Akira, and his own artistic journey shaped the world of Nerida. The conversation dives into worldbuilding, emotional storytelling, indie publishing, visual pacing, and the realities of creating comics independently in today’s industry.

If you love fantasy comics, indie creators, manga-inspired storytelling, and deep conversations about comic creation, this episode is for you.

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The USDN Podcast is a creator-focused media platform spotlighting indie comics, creator-owned storytelling, Kickstarter comics, horror comics, fantasy comics, manga-inspired storytelling, and the creators building the future of independent comics.

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What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

what is up everybody and welcome to the

united states department of nerds where we

are for the people by the people and

of the people what does it actually take

to build an entire fantasy universe as an

indie comic creator not just one issue but

Not just one arc, a full world.

Characters, mythology, magic systems,

emotional arcs, visual identity,

all built from the ground up without a

major publisher pushing you.

Tonight, we're sitting down with David,

creator of Narita,

a creator-owned fantasy comic series

blended folklore, survival, adventure,

and world building into a long-form

series.

indie comic epic.

From Kickstarter to building a planned

nine-part fantasy saga,

we're diving deep into the realities of

creating indie fantasy comics in today's

industry.

Ladies and gentlemen,

the Council of Nerds is now in session.

David, welcome to the USDN.

Hey, how's it going?

I'm stoked to be here.

I was going to attempt to pronounce your

last name,

but I did not want to embarrass myself.

My last name is pronounced Lujan.

Lujan.

Yeah.

Just like how we have Jamie,

they have Jaime in South America.

Gotcha.

I should have realized that because I got

a friend named Jamie and I got a

friend named Jaime.

Yeah.

So I'll say Jamie.

He'll go, it's Jaime.

I'm like, I'm talking to the other guy.

Yeah.

He's like, oh, yeah, that's right.

I forget.

I'm like, yeah, you forget.

But David,

for everybody meeting you for the first

time,

How did you get into storytelling?

And just give us a little bit more

of your background.

Well, let's see.

I went to art school for printmaking way

back in the day.

And I was always getting chastised by my

art professors and teachers for saying

that

looked like i was just drawing comic books

it didn't look like i was really working

on real art highbrow art or whatever yeah

uh and so like the lady that is

highbrow art okay um yeah exactly you know

but i'd be like uh you know in

lithography class doing a five color print

printing off a giant stone with the

printing press and whole thing but it's a

picture of weapon x ripping through a

bunch of bad guys and there's just blood

everywhere

And my professor's like,

that looks like Wolverine.

I was like, that's Weapon X.

Please get it straight.

And so I've always been interested in

comic books and illustration.

The idea of telling stories kind of came

a little bit later, I guess,

around twenty nineteen, twenty twenty.

I decided to really delve into writing

stories and from that.

A lot of my friends who read my

stories were like, hey,

these read like comic books and you can

draw better than you can write.

So you should probably draw these and try

to sell them to anyone.

Hey,

there's a good reason why comic books only

have twenty eight pages, right?

Exactly.

Yeah.

Yeah.

So, yeah,

that's kind of how that's how I came

to it.

And I just kind of dove in and

figured, hey, we'll give it a shot.

So the books you sent me were are

very fantasy heavy.

Were you always more drawn toward that

genre of storytelling?

no not really actually um i think it's

it's more uh for me it's it's kind

of a uh a meditation on on educating

myself because i don't know a lot about

i didn't know anything about mermaids or

fairies or yeah anything like that and a

friend gave me a book that by thomas

keitley called uh fairies elves and other

little people and it's like an

encyclopedia yeah yeah i don't know if

you've read part of it or

Yeah.

Brothers Grimm fairytale kind of stuff,

but it reads like nonfiction.

And so it was excellent,

excellent to read on the toilet when

you're just hanging out.

Yeah.

A lot of those reading material.

Absolutely.

So a lot of those stories really,

you know,

caught my attention and were like, wow,

this is an amazing,

just the short little story arc.

I could,

I was starting to visualize it in my

mind.

Like, what would it look like?

What's you know,

And so I took a whole bunch of

that and I said, well,

I want to make a story out of

this.

I don't know anything about it.

So I did a little bit of research

and kind of made my own thing out

of it.

turned out really well.

I've gotten to read the first three issues

of Yuriko and Narita,

and I absolutely love both.

You were giving me some BTS,

if you will,

some behind the scenes of Yuriko because I

love the story,

but I had some confusion on it.

I know you're going to be releasing a

novella of that one later on.

I'm really looking forward to that because

that would be a phenomenal read for that

story.

But were there any creators,

comics or films or games that kind of

shaped your imagination early on that kind

of led you down this path?

Oh, yeah, for sure.

So Saga with Fiona Staples and Brian K.

Vaughn, the art style, when I saw that,

I was like, this is really awesome.

And I instantly started picking and

choosing things that I really liked from

the way it was put together to the

way the pacing of the story to the

episodic nature of it.

The cliffhangers that are created and all

of that stuff.

Before that, Why the Last Man,

I read a little bit of,

but I never got super heavy into it.

That one was really good, too.

I don't think the TV series really did

it justice.

No, it didn't.

I wanted it to so bad.

I was like,

I'm going to watch it no matter what.

And then they canceled it halfway through.

I'm like, what?

This is crazy.

But that is what it is.

I've always been a big fan of Mark

Miller's stuff, Frank Miller's stuff.

I think my kind of Holy Grail,

I have this...

trifecta.

That's my top three of all time comic

book.

Yeah.

Uh,

Batman year one with David Mazzucchelli

and Frank Miller.

Um, uh, Akira by Katsuhiro Otomo and, uh,

um,

Nashka and the Valley of the Wind by

Miyazaki.

And those, those three, I can.

Amazing.

Yeah.

I can always go back to them and

find different ways to pace a story,

how to set up a page, how to,

all that kind of you know what i

mean so yeah no saga is really good

and if you want another one's very

episodic like that like the really good

story arts is monstrous is oh yeah really

good and fantastic writer and art team on

that one as well and i i do

tend to like those i didn't get into

saga right away i wasn't collecting when

it first started so i've been going back

and getting the um the trade paper best

for that one

And just whenever I'm like,

it's on the shelf.

He's having a sale.

Let me go ahead and grab the next

volume of that.

Yeah.

They're on what?

Issue.

I don't know where something like that.

I don't know where they are now.

Yeah.

They put out a compendium not that long

ago.

And I was like, whoa,

I didn't realize it made it that far.

You know?

Yeah.

Well, I mean,

now they're dropping trade paperbacks

after like four or five issues.

Yeah.

It just depends on the publisher and the

writer and when they want to do it.

You begin your journey as an artist first,

correct?

Then the storytelling came after the fact.

Which one of those aspects do you really

find yourself drawn more to?

I actually really, really enjoy writing.

I enjoy setting things up and pacing

things and

I feel like a puppet master when I'm

doing that.

It's fun when I'm drawing the thing that

I wrote because then I get to manipulate

myself, if that makes any sense at all.

I really actually enjoy the writing aspect

of it.

It also goes really fast for me because

I have all the cheat codes.

I know exactly what it's going to look

like.

I know exactly what it's going to

how to illustrate the thing that I'm

writing so I don't have to spend a

ton of time trying to expound on what

the imagery is that I'm writing on the

page for myself.

I've never written a script for somebody

else to draw.

So I don't know what that would be

like.

And for anybody out there wondering,

he does do the art and the story,

correct?

Yes, for both of these theories.

I've done artwork for other people,

a bunch of other comic books.

And that's a whole different beast.

But for these two, Yuriko and Narita,

yeah, I wrote them and illustrated them.

Yeah.

So, I mean,

you have that luxury of not having to

pay anybody but yourself.

Yeah.

Yeah.

Yeah, exactly.

All us normal writers are always jealous

of the writers who can do both.

My wife likes it when I'm drawing for

other people instead of drawing for myself

because my comics don't sell as well as

other people's comics do.

It's wild, right?

Yeah.

Was there something in particular that

pushed you toward indie comics

specifically?

Man,

I didn't really know anything about indie

comics.

Again,

it was this whole process of discovering

something new and learning about it.

I came across a

sort of consortium, you could say,

of indie comic creators called Lesser

Known Comics.

Real nice guys.

And I said, hey,

you guys say that you're a publisher.

Would you publish my comic book?

And they're like, sure.

I mean,

it turns out it's a bunch of knuckleheads

just like me.

And we were all kind of bouncing ideas

off each other.

It's always a bunch of knuckleheads, man.

Exactly.

And that was kind of me cutting my

teeth on what the indie comic world is.

And it's great because it's so much freer

than working with publishers,

which I've worked with some publishers

before.

And that's a thing.

But it's not the same thing as the

community of working with or just being

involved in the indie comic.

So did you ever think you would chase

the mainstream?

Or were you like,

once you learned about indie comics,

were you like, this is for me?

And you were like,

I'm just not going to chase the

mainstream?

Honestly, I just haven't had.

time to chase the mainstream because i've

been so busy um like as soon as

i put out yuriko uh i got asked

to draw comic books by other people and

i was like whoa people want to pay

me to draw time traveling ninjas yeah oh

okay so yeah i started working on stuff

can you say no to time traveling ninjas

you just can't say no to that yeah

exactly yeah i'm like that sounds pretty

cool you know

uh, interdimensional, like, uh, uh,

witches living in new Orleans,

just like fun stuff.

I'm like, ah, how can I say no?

And these people are willing to pay me

to do it.

Uh, so I,

I think that I actually do want to,

at some point in time,

submit some of my pages to whatever the

big two or image comments to say, Hey,

yeah.

I don't know.

I don't know what that's like.

I'd like that experience.

Their website will tell you exactly what

it is that they want.

They want to see press kits.

That's the biggest reason why I remember

before we went live,

we were talking about press kits.

Press kits, written pages, colored pages,

your ink stage.

They want to see a little bit of

everything depending on the publisher.

If you go to...

any of the big places,

there's a link on their site that will

walk you through the process.

Yeah, and like I said,

I really haven't had time because I've

been so busy working on stuff.

That's never a bad thing, right?

Exactly, yeah, yeah, yeah.

I don't know if it can get any

better than this.

The only thing that I could see is

in lieu of playing the game, right,

If I somehow ended up being able to

work on a portion of a part of

Absolute Batman,

and that was in my credit,

all of a sudden when you go to

Comic-Con,

then suddenly people want to come to your

table.

They're like, oh,

you also draw naked vampires?

That's cool.

You know what I mean?

Everybody wants a piece of Absolute Batman

in the Absolute Universe,

and I'm just over here like, meh.

Yeah, I haven't read any of it actually.

There's been certain covers from artists

that I like in particularly that I'm like,

yeah,

I'm going to grab that cover and that's

it.

Yeah.

I'll put it like this.

Issue twenty of absolute Batman just came

out.

They've already released, I think,

one or two trade paperbacks for it.

And I'm just like.

I love the concept of what they're doing

with the absolute universe.

So more power to them.

It's probably.

made DC more money than any of their

other properties has over the last five

years.

So more power to them.

But let's dive in and talk about Narita.

That's the latest book that you just

released.

Can you tell everybody what that book is

about?

Because I really enjoyed this book.

Narita centers around a young mermaid who

gets trapped on land.

She loses her mermaid's cloak or silk,

if you will.

I use all of the mermaid kind of

lore and mythology very loosely in this

story.

She loses her mermaid's cloak,

which means she cannot return home unto

the sea.

So she's searching for it,

and she ends up getting embroiled with the

warring kingdoms of Ned very, very fast,

and things go pear-shaped,

out of control pretty quickly.

Really freaking quickly.

I was, like,

blown away by issue one because everything

was, like, boom, boom,

and she was in the shit.

I was like, oh, wow, that was really,

really fast.

And then it paced out really well after

that.

I was like, all right, yeah,

I like this.

Because it's one of those where...

It felt like it was too much,

too fast in the beginning,

but then it works itself out so well.

I'm like, I like that.

Yeah, that's kind of why I wanted to.

I'm aiming for nine issues,

and I hope that everything lines up.

It's kind of like when you're writing a

script for a floppy,

and you want it to be twenty-two pages

long.

But it ends up being twenty three pages.

And you're like, oh,

that's because I'm a crappy writer.

I could have if I had just trimmed

the fat just enough.

It should be able to get it down

to twenty two.

You know what I mean?

So even now,

like twenty two pages doesn't feel like

like most books today feel like they're

either twenty eight or thirty two.

And I'm just like and they're charging you

for it.

That's for sure.

Five ninety nine issue for most books

today,

even the ones with only twenty two pages.

So.

Yeah, it's getting to be a hard business.

But where did this original concept for

Narita come from?

It came from that, well,

it partly came from those fairy tales that

I was telling you about with Thomas and

Kylie and all those collected stories from

all over the mermaid diaspora.

Partly the concept kind of came from that.

But then at some point in time,

I was hanging out with my kid.

She was like,

she had to have been like eight, maybe.

She's seven, she's seventeen now.

Hanging out with my kid and we were

drawing at the kitchen table and I just

drew this tiny little woman and she was

hanging out with this big, huge cat.

And I was like,

is the cat big or is the lady

just small?

And so I just asked my kid.

She was like, the lady's small.

And I was like, okay, cool.

And then I had to kind of say,

well, how and why?

Like what, how did this person,

and who is this person?

And then I said, oh,

what if she's a mermaid?

That'd be cool.

You know,

like so I started writing to this concept

that I just kind of it plopped out

of my head as that imagery.

Yeah.

And then I tried to make the puzzle

fit the image that I had created.

Now, that's really cool.

And that actually answered the next

question.

It's like kind of how did she end

up being trapped on land?

And you've already discussed that.

Is there any particular theme that you

were aiming for at the core of this

story when you, I mean,

I know you just said you started with,

you know,

just an idea with your daughter at the

time.

But is there like a common core there

that you, or theme rather,

that you wanted to hit at the core

of the story?

Yeah.

I think that what I really want to

do is to tell a story about self-discovery

and a story about a person who starts

in one place and ends up completely

different.

Because when I started writing it,

I was reading, you know,

a lot of comic books that I had

from the nineties in my collection or

whatever.

And you got Wildcats and you got Wolverine

and you got, you know,

even like Hellboy and stuff like that.

And a lot of times the characters,

not so much with Hellboy,

but with the other comic books,

the characters are kind of already

completely defined.

You know what I mean?

Spartan, the leader of the Wildcats,

is Spartan, the leader of the Wildcats.

You don't get to see him develop as

a person or as a character and then

change for better or worse, right?

Or be affected by everything that's around

him.

So I really wanted to write a story

centering around a character that starts

maybe sort of naive and then changes as

she goes, learns things about the world,

but also learns things about herself as

she moves through.

You know what I mean?

Yeah.

No, I'm digging it, man.

I really enjoy just that folklore of it

and kind of how she is like a

normal human being, or not human being,

but mermaid.

And then she gets shrunken down.

a really cool way of like I know

you read the the fantasy like the the

monsters and the fairies and the mermaids

like the basically it's a encyclopedia of

that stuff right and it's written like

it's non-fiction but written as I'm sorry

it's fiction but it's written as it's

non-fiction and

And you really are hitting the themes of

that book so well with like,

there's this whole other tiny universe in

our universe.

And I thought that was just like the

coolest concept with,

and then you had the Falcon and the

cat and the native American tribe.

That was also a small,

you had a goblin.

I think it was a goblin, right?

Yeah,

the little nod who lives in the farmer's

shack.

Yeah,

I thought all those things were just these

cool little epic fantasy thing,

but it's set into our world.

Yeah.

I was like, this is so cool.

Do you find...

We're sitting here talking about all these

really cool themes,

but

How did you balance like, like,

how did you come to it?

Like,

as we mentioned that it was a very

action packed in issue one,

not to a point where it was overwhelming,

but just like it starts with the bang

and it kind of then it gets to

this really nice pace and are like,

how did you find like the balance between

the fantasy of it and the emotional

storytelling of it?

Because there is a very emotional story

being told here with the mermaid.

Uh, that's a good question.

Um, I, I think, uh,

I'm a really big fan of films like,

uh,

pulp fiction is the first thing that comes

to mind where you kind of get dropped

into this world and you don't really know

what's going on.

Um, it's disorienting.

It's, uh,

but then you start to discover things and

you start realizing that there are max

backstories to all these characters and

they behave the way they behave.

because x y and z happened to them

at some point yeah and those slow burn

reveals or non-reveals where you have no

idea why so-and-so acted the way he did

or she did um and those things kind

of keep you guessing and keep you

interested in the story i i think that

uh i don't know i've just been in

my mind working on these characters that

just live in my head

What their backstory is,

why they're there,

how they ended up there,

what their reactions are to stuff or why

their reactions would be that way.

And then don't tell you any of that.

They just do the thing that they do.

And they have a backstory,

but you don't know why.

But you do it in a way where

you can do the context clues and kind

of see where the character is coming from.

Because there's a witch and there's these

other characters that are starting to show

up in issue three.

And you're like, oh,

that's kind of interesting.

Who's he talking about and what's he

talking about?

Yeah, with the cat and his sister.

And that hints at,

I was telling my friend,

I showed that comic book to my friend,

and he was like,

what's the deal with the whole cat?

Why do cats hate fairies?

I was like, oh,

it's because of the great cat fairy wars,

duh.

he's like are we gonna see the great

cat fairy wars i was like no but

they're gonna be alluded to he's like is

that gonna be like another series that you

do i was like man if i could

get this one done yeah you know i'm

gonna be like yeah but yeah it's very

well put together very well paced the way

you're introducing the characters as you

get into later issues is very well done

and you're like

You can introduce characters and just not

do anything with them or you know they're

going to become a factor later.

But the way you introduced those

characters,

you gave us enough context there to

understand what this character is going to

be to the story.

And I think a lot of writers in

general,

they will do that and you lose the

reader if you don't give us a little...

at least with a comic book you know

you can give the contest clues through the

art of the story and i thought you

did a very good job of of doing

that so i i applaud because again i

was captivated like the entire story that

i've gotten to read so far but um

so nine parts man that's a very very

ambitious storytelling there what yeah

how'd you get to the nine

Uh, I flipped a coin.

No.

Yeah.

Somebody was asking me,

this was before I really knew what the

heck was going on.

And I like had this whole,

the whole thing plot,

the whole thing's plotted out basically.

Like I have the whole arc ready to

go.

Um, and I was like, Oh,

I think I can do this in like

nine issues probably after I had written

the first issue.

Cause I said, okay,

the first issue took this much of the

story.

And then from there,

if I do that much per issue,

it'll take about nine issues.

And a friend later was like, you know,

publishers really want to just see a

three-issue story arc.

And anything beyond that,

they're going to be like,

maybe it won't sell,

so we're not going to do that.

Maybe a four-issue story arc.

Five is definitely pushing it.

They have to have a lot of trust

in you and your writing and your art.

I didn't know that at the time.

There's a lot of things I didn't know

about writing comics when I first started.

So I've learned...

so much since then i'm still kind of

stuck on the nine number because it's to

this round number uh i don't know it

just feels good yeah i mean i i

know i understand where he was coming from

on that they like in my head a

good trade paperback is four to five

issues and then when you land on a

nine i'm like

There's going to be an odd TPB out

there at some point.

I think I wanted to select it as

a... Five stories and four stories.

Yeah, well, you know,

the first issue was like thirty-two pages

or thirty-six pages.

Yeah, it was... It was a tricky boy.

I spared no expense.

I was using... There was a lot of

silent panels and a lot of big panels

on the page.

Yeah.

And you don't have to, if the,

and they, you know, and I,

I go back to this almost every episode

of the show that I do here is

the art should tell your story in the

words should amplify your art.

And that's how it is.

That's how a good comic book works.

The art will tell your story.

Words just help it along.

They fill in the parts where the art

can't tell the story, right?

Yeah, yeah.

So it's done very well.

Like, you did it very well,

and it's one of those where you don't

need the words.

Like, you really don't.

You can follow this story without the

words and kind of figure out what is

going on, especially issue one.

Definitely issue one, you could do that.

But, yeah, nine – fuck it.

Let's roll with nine, man.

I'm with you.

I'm with you on it.

Well, it's also – it's a weird size,

too.

It's kind of a square shape.

So I'm thinking if I do a whole

collected graphic novel of it where it's

just a chunky donkey,

it's going to be like this weird square

little block,

and I'm really excited about that for some

reason, like a weird-shaped book.

Yeah, like –

collected edition of vampire hunter d the

manga is that way yeah and to me

it works i like it like that like

yeah i don't know like there's something

about weird shaped books like that that

are kind of like

You're like, I'm not going to like that.

But then you get it and you really

like it for some reason.

It's just like,

it's something cool and unique to sit on

the shelf or on your desk.

It makes people ask questions.

It doesn't fit in your normal,

like all my comic books,

the rest of my comic books are normal

comic book size.

And then I have these two comics that

are smaller.

And I'm like, hey,

why did I do that to myself?

I mean,

there is a reason why I did it,

but you know.

So did you already know, like,

I know you said you had it mapped

out,

but did you have the ending already

planned?

Like,

do you have an ending already before you

really started writing this story down?

Yeah, absolutely.

Okay.

Okay.

Yeah, so I have the ending,

and I have certain plot points.

And so I write to those plot points.

I'm like, OK,

this and this need to happen here.

This needs to happen by here.

This needs to happen by here.

And then I'll whittle it down and refine

it.

And that's how I get the mini arcs

of each issue

all of that stuff but yeah i definitely

have an ending for that and for yuriko

so okay no that that that's we could

really spend like a lot of time talking

about yuriko if we wanted to but we're

going to focus on the reader because

honestly you come back later and we can

talk about yuriko if you want to because

i really like we hashed out some like

some some good like plot holes earlier and

it was fun like yeah yeah but

much planning did you put into it going

into it you know because this is really

long form storytelling at its best like

you talking about for narita yeah yeah for

narita uh i've i did a did a

uh like a ten page mini comic of

this first uh that focused on her being

tiny and the cat being big and they're

cruising around hunting

like hunting birds,

trying to get her mermaid's cloak back.

And it was my first attempt at like

turning it into a comic book format.

And man, I just,

I was just winging it.

I had my big old pieces of bristleboard

and I was like, okay,

this page is going to look like blah,

blah, blah, blah.

And I didn't plot it out.

I didn't script it.

I didn't do anything.

And it was just not that good.

And so from there, I backtracked.

And I started doing a lot of research.

What do other people's scripts look like?

How do you translate that from this script

for Daredevil to the page?

How did it get from the script to

the page?

What did he do?

Okay, interesting.

And so then I decided...

okay let me redo this so i re

i basically rebooted the series and i've

got like five or six issues completely

finished yeah that uh no one's ever seen

or one person has seen because he hit

me up before i ever did a kickstarter

before i ever printed anything and he was

like if you just send me xerox copy

copies of this i'll pay you for them

and i was like oh uh okay

So some dude just Venmo'd me some money

and I just sent him some copies of

these books and they were tiny.

They were like itty bitty, you know?

Yeah.

And he's the only person that has them.

I don't even think I have copies of

those original books anymore.

That's actually kind of cool that there's

that one, that one out there like that.

But no,

it like when I first started writing down,

like actually putting pin to actual paper

on the comic book that I plan to

write later,

It was like,

I have no idea what I'm doing.

I'm just jotting down all my ideas and

kind of things I want to do in

the story.

I still don't have a whole lot of

the names plotted out yet of what I

want to name certain characters.

I know what the characters are.

I just don't know names for those

characters yet.

And it's one of those where I had

no real idea like you.

I don't know what to do for it.

I don't know how scripts work.

I don't know any of that.

So I was like,

I finally got my hands on one.

You know,

you can Google anything or you can go

to Reddit and get anything.

And as I'm reading it, I'm like,

it's basically almost like a movie script,

right?

Yeah, like a screenplay.

Yeah, like a screenplay.

And I was like, oh, shit.

I'm like, all right, cool.

I just got to be as descriptive as

possible and give all the details I want

and just basically word for word

regurgitate what's in my head into a paper

in a chronological order that makes sense.

then give it to my artist who can

then like hey dude we're doing too much

let's start you know hammering out certain

things

And, but no,

it is really cool learning about all that.

So I know exactly how you feel when

it felt like when you figure it out

for the first time, like, oh shit,

that's what this actually looks like.

That's how it goes from here to here

to the shelf.

And it's like this really cool process.

Like some people skip some steps in

between.

And I think that's kind of cool too.

Like everybody does something a little bit

differently and everybody's going to give

you almost a different,

the a different answer that's exactly the

same they just do it a little differently

you know yeah and i still think that's

one of the coolest things out there and

um so we were just talking about the

evolution of the story like how much has

actually changed from when you first sit

down with the idea of this story to

where it is now uh

Because the concept still sounds like it's

the same,

but the story has probably kind of morphed

itself.

Yeah, I had no clear villain, really.

I had no clear reason for the villain

to be behaving the way he did.

I had no reason for her mermaid's cloak

to get stolen.

I had nothing to go on.

None of it made any sense.

So it's morphed a lot.

I came up with all those reasons.

yeah right i came up with all of

that stuff and all the impetus for people

and all the backstory and all the drama

and all that kind of stuff how much

of that i'm going to put into the

story that you the viewer gets to read

is to be determined right yeah because i

feel like sometimes people don't need

an explanation you know then you end up

in the star wars episode three type

situation and you're like dude you're just

telling me what you did why did you

do that just do the thing you know

so i'm that's what i'm avoiding right i'm

avoiding current lucas films and trying to

be more uh more along the lines of

a curacao yeah people have motivations and

impetus that are maybe beyond the viewer

and never really explained

Yeah.

And it's got multiple antagonists in this

story and some die off really quickly.

Some you can tell are going to be

there for a while.

And that's what I really enjoyed when I

read those three issues is you can kind

of be like like when you when you

first meet the first antagonist.

who originally stole the cloak, right?

You're like,

this little fucking weasel is going to get

killed.

Like, you just kind of know, like,

this dude is going to get killed,

and sure as shit, right?

Yeah, yeah.

But then there's the other ones that kind

of come up, where they're meant to be,

they're not the actual antagonists,

but they're the antagonists of the moment,

right?

And you kind of get that feeling like,

Yeah, this is, like, this may become,

like, antagonist, you know,

rather than being the antagonist right

now.

So you can kind of see how characters

are going to, like, do their thing,

but you don't really, like,

it's not as obvious.

Yeah.

So you actually have to use some reasoning

and some actual thinking to kind of be

like, oh, okay,

I can kind of see where this is

going.

I really like the idea in writing to

be able to manipulate characters where

some characters are not just all good and

characters are not all bad.

So there might be something unexpected,

something that is a really terrible idea

to do.

It's like, no, please don't do that.

Oh, God.

But that's something that adds tension to

the story.

Or

somebody that you think is is you know

altruistic and a good person or a good

character you know like their

personalities heroic and all that stuff

they might not they might have their own

self-interests that maybe they're that are

out of their control or they've got

hang-ups from the past or something like i

said the cat fairy war like you think

this cat is helping her out

But is he really helping her out?

Is he her friend or is he just

trying to trade her for something that he

wants and then he's just going to eat

her later?

You don't really know because nobody

really understands cats, dude.

Cats will...

If I died right now and my cat

was here, he'd fucking eat my face.

All three of them.

Would not hesitate.

Would not hesitate.

No.

I know exactly how you feel about cats

because I got three of them and yeah.

I fall down and they run over to

freaking laugh at you.

Yeah.

They're like, is he dead yet?

Can we eat his face yet?

Leave me alone.

Stop.

They intentionally run under my feet as

I'm trying to walk down the stairs.

I'm like, oh,

you're just trying to expedite this

process.

I see what we're doing here.

Yeah, yeah, yeah.

But what do you think, like,

what's the hardest part of maintaining

that continuity and the momentum of the

story?

Um...

it is actually a little bit difficult when

you're dealing with something that's just

large right it's not just the one shot

it's not a three three issue arc um

and it's kind of a lot to take

on you know it's not akira right it's

not thousands of pages but yeah it's gonna

be quite quite a hundred maybe two hundred

pages right when it's done that's a lot

of pages containing the continuity

the way that I try and trying to

do it is to make everything connect.

Like it's a spider's web and everything

that happens happens for a reason.

And every character who does something is

going to mean something later on.

It's going to be an important thing later

on, either for your emotion,

the emotional impact is something that

happens or, uh, it,

it's going to affect the outcome.

You know what I mean?

Yeah.

So what's up part-time comments.

Thanks for stopping through.

We appreciate you stopping through and

giving this a listen.

So I know I just asked you what

the hardest part about maintaining

continuity and momentum is,

but let's turn it the other way.

How difficult it is on you to emotionally

to stay committed to such a massive

project.

And damn, I hope you do trust me.

I need that next issue, man.

Yeah.

I mean, so Narita is like my flagship.

This is my baby, right?

I mean,

that's what I named my Instagram after.

All of my handles on social media are

based on this.

So I'm really invested in making it as

awesome as I can and sticking with it

to the end.

And who knows, maybe doing

other sub stories based out of it right

you know so there's a lot of things

you could pull out to have individual

stories in this book and i think that's

really cool yeah so what's going on mark

glad you could stop through mark ladies

and gentlemen good people right there him

and his brother both great people um

So let's turn the attention to some of

it's like to you the art and how

you do both your books are actually like

if they were put in front of me

with no names on them, I'd be like,

Oh, those are the same artist.

You have a very distinct art style.

When you look at the covers of both

your books,

you can tell in the art of the

books, you're like, that's David's.

It was very distinctive.

How would you describe your art style?

It's funny that you asked about that

because my daughter, who's also an artist,

she refers to me as the scribble master.

She's like, you just scribble stuff,

and then it ends up being a thing,

and then it ends up being another thing.

You just scribble until you scribble,

scribble, and scribble, scribble,

and then it's a thing.

I'm like, no, I'm just working.

I got an idea in my head,

but it looks weird when I put it

on paper, so then I'll scribble some more,

and then it starts to look more like

the thing.

Oh, yeah, that makes sense.

Yeah, I don't know.

I try and keep my art as loose-looking

as possible,

and I also really want it to be

I want it to look organic, right?

Because I illustrated it on an iPad.

I illustrated it on an iPad,

but I want it to look like ink

on paper.

You know what I mean?

And that's what I liked about it is

it feels like the time was taken to

do the art

But it was almost like,

I don't want to say the artist was

in a rush or kind of just like

trying to push it out fast.

But it kind of had that carefree,

you know, attitude about it.

It just kind of flows.

And you can tell where, like,

where you started making a line and then

you just kind of went with the line.

And then it ended up being like this

shape or this object or whatever it was.

And you're like...

that's cool i kind of like that and

like it just it's very carefree and that's

what i liked about it was kind of

something very refreshing you know because

you see all these like i love inkers

i love what they do and um like

the inks weren't heavy in this like you

know and you can tell it's just very

carefree artwork that it it works for the

kind of stories you're telling

yeah yeah you know well with with narita

it's been real interesting because i

really wanted the so when i work when

i'm making a page i got my lines

my inks right and then for something

that's going to be in color i'll drop

in uh another layer that's just the

shadows

And those are going to be like a

transparent,

like kind of purple or something like

that.

Or there'll be a guide for me to

do a color fade of some sort that's

going to be in the shadows.

So I let that intermediary layer do a

lot of the heavy lifting.

So if you look at just,

if you were to ever see the black

and white pages, just the inks,

quote unquote,

you'd see the line work that comes out

as actual black lines in the comic.

And then you'd see the shadows that

happen.

And then you'd see the light part.

white of the paper, right?

And it's different from if I'm doing

something like Yuriko or I did another one

called Big Chief for a writer here in

Austin.

And he wanted it to just be black

and white.

And I was like,

you want black and white like grayscale

and washes and stuff?

Or are you talking about black and white

just straight up?

And he was like,

I don't know, man,

whatever you feel like doing.

So I was like,

I'm going to go straight up inks.

I'm not going to do any halftones.

I'm not going to do any of the

thumbprint stuff.

I'm just going to,

what does it look like?

Ink on paper.

And it was really, really,

really fun to go super heavy and like

really crazy shadows just in ink.

And how much is too much and how

much is not enough and all of that

kind of stuff.

So with Narita, it's a different beast,

right?

Because-

I'm intentionally not going super heavy

with the inks in order to give it

more of a vibrant, colorful palette.

But Yuriko is the opposite of that.

Yes, absolutely.

The inks are heavy,

but it works for the story.

They're both fantasy-esque stories,

but very different stories.

And the heavier inks on Yuriko work so

well.

Without the depth of the lines,

the depths of the inks,

I don't think you would get the same

feel of the story.

It would feel different.

It wouldn't feel like the right tone for

the story.

No, exactly.

The way that I'm putting together and

doing the art and imagery and the color

and everything for Narita is I feel like

hopefully fits the

the vibe of the story that i'm telling

right you know you got fairies and

mermaids and you know but at the same

time you throw in like really colorful

scenes of people getting their guts ripped

out you know yeah it feels the abstract

is the word i'm thinking in my head

when i think of narita it's like you

got those abstract parts where she's in

the water in the beginning and like

there's certain scenes that are very

abstract feeling and you're like damn this

works man

I don't know if it's because it's a

fantasy epic that it works so well that

way, but it just works for the story.

Thanks.

Thank you.

Big ups, David, because I'm loving it,

man.

It is one of those where you never

know.

I get sent a lot of stuff,

and you never know.

yeah and then you get to into this

like you may not care too much for

some artwork or something but then you get

to the story and then the story makes

the art work and then you fall in

love with the art because the story makes

the art work yeah yeah yeah yeah that's

what i'm talking about make me like it

yeah that's the hardest part right is how

do you make the reader like it

Yeah, yeah, yeah, absolutely.

I think it's much harder to get the

reader interested in a story that's great

that doesn't have artwork that catches you

right away.

It's so much harder to do that.

Like I said,

I lean on my strengths because I can

draw better than I can write.

So I'm like, hey.

It works, hey.

If it works, it works, right?

If it works, it works.

Yeah, exactly.

It's crazy that you say it because, yes,

that is the case in this,

but it just works.

It's not overly done.

It's not intended to be perverse or

anything like that.

It just works for the story.

So it's kind of cool in that regards.

Were there any artists in particular that

kind of inspired the way you visually tell

stories?

Oh, man.

Yeah, like David Mazzucchelli,

definitely Mike Mignola.

His paneling

Just blows my mind.

Anytime I'm working on a page and I'm

what?

And we'll get a script and somebody sends

me, they're like,

this is going to have nine panels.

I'm like nine panels on one page.

Come on.

And then I'll open up, you know,

a BPRD or I'll open up a voice,

something or other.

And I'll just find a page that flows

really well.

That's not overcrowded.

And I'll be like, one, two, three, four,

five, six, seven, eight, nine, ten,

eleven panels on one page.

He did it.

He made it work.

And it just,

so stuff like that is very, very, yeah.

uh inspiring to me and i like i

like the challenge now of that kind of

stuff oh that's definitely a challenge

yeah because that's at that point there's

no gutters yeah there's no gutters there's

no nothing you're just using that entire

page for what it was meant to be

yeah yes exactly and i i'm a fan

of that i could care less if there's

gutters or any of that other just there's

a whole page there you can use it

for what it was intended to be used

for

So gutters and page pacing, too,

those are two things that are very,

very intentional for both of my comic

books.

Like Yuriko is on a six-panel grid,

and I can combine the panels into sections

if I want to.

It was very manga-esque.

Yes, yeah.

Was that done intentionally?

I know we're kind of bouncing between

these two stories,

but now that you said it that way,

I was like,

it kind of feels almost like a manga

when you read it.

yeah it feels i wanted it to feel

like an old school manga uh yes it's

not it's not bombastic it's not my hero

academia imagination but it's the same

thing with uh with narita right you have

these heavy white gutters on all the

panels um and they you barely rarely get

broken right they'll get broken for like a

full-page splash that's what like that

yeah

but you don't have characters typically

jumping out of the panels unless there's

something really important that's

happening.

Like the bear fight scene in issue three,

he gets thrown out of a panel and

I was like, okay,

hopefully this will have that much more

effect because the rest of the comic book

is so, you know,

stuck inside of the boxes.

Um,

so I try and use it for that,

that effect.

Uh, and that came from God, who, uh,

james heron you ever like read rumble or

yeah he did the first like five uh

five issues or ten issues of rumble um

with uh john arcudi i think and he

like the way he sets up his pages

and the way he utilizes breaking out of

panels

just blows my mind you know when he

wants a panel to be quiet we want

the page to be quiet and creepy he'll

put tons of detail he'll keep everybody in

their box and you're following along

meticulously right when he wants something

to happen quickly

It's bombastic.

It's crazy.

Things are jumping out at you.

Things are breaking out of the boxes.

I really,

really love the way that gets utilized

sometimes in comic books.

I feel like it's not utilized enough or

it's utilized too often in some comics.

My Hero Academia being one of them where

every page is like...

It works for MHA though.

Yes.

You're on the same team as my daughter

for sure.

I've only ever seen it because my daughter

like has the run.

And so I would like.

when she first got into it,

I didn't know what the hell it was.

And then I was like, Oh,

it's just a miniature comic book from

Japan.

Cool.

Yeah.

Sorry.

You know, never really read it,

but I like to look at the art

and I was like, Oh,

this is kind of neat.

I like how they do this.

And MHA was just one of those that

kind of stuck out to me because it

did just,

I don't want to say it's art regurgitated

on a page, but,

but it's a lot going on.

A lot of little details,

little intricacies that you,

you have to kind of hold the book

up to your face and just kind of

like, and you're not reading it.

You're just studying the art and seeing

like what all is going on and what

are all like,

because if you have it here, you like,

I kind of feel like if you hold

it too far away,

you're not going to get all the little

details.

So you got to bring it just a

little bit closer to get like,

Oh, look at that.

You know, it's almost like you need to,

you need like a viewfinder, right?

Like a little cardboard cutout and you can

just over the page.

Like now I can see this.

Exactly.

So much going on.

And like the guy who draws it is

just so good at those little intricate

details that if you don't pay attention to

them,

you're going to completely overlook them.

We're talking about the blood and the guts

and the cuts and the scrapes and that

kind of stuff.

He does very well.

And the dude who does Chainsaw Man is

the same way.

Yeah, I like that.

I can't remember if it's a dude or

a lady.

I think it's a dude.

My kiddo brought home a few of those

from school and was like, hey,

I got some Chainsaw Man.

I was like, ooh.

Yeah, Chainsaw Man had me, man.

I really enjoyed it.

Genji is my dude, man.

But how important is color and atmosphere

when creating fantasy comics like you're

doing?

Oh, I'd say it's very important.

As a matter of fact,

I have a color palette that's – man,

I should have taken the screenshot and

sent it to you because it's pretty nice.

Because I really like the way the colors

are done on Narita.

It's like the same color palette,

but the way it's mixed with the tones

and everything just works so well.

It's a theme throughout the book,

you know?

Yeah, yeah.

Well,

I wanted to – so in book two,

it takes place a lot during the daytime.

So it's the same colors that I was

using, but then you manipulate them.

because all of a sudden you have warm

tones affecting those colors, right,

as opposed to cool tones affecting the

colors.

When she comes out of the water,

it's all dark, purple, blues.

There's all these gray tones and weird

things like that,

and it's meant to be a little bit

creepy.

And then during the daytime,

it's like this bright forest, blah, blah,

blah.

And then issue three goes back to

nighttime again.

And so changing the transition between day

and night is something that I've been

super interested in.

uh, in comic books.

Uh, uh, what's his name?

Sean Phillips.

Uh, Ed Brubaker, you know,

they're always doing cool stuff.

They did a run called the fade out

that's set in Hollywood in the what

thirties or something like that.

And it's all, you know,

murder and intrigue and like,

like their books always are.

Right.

Yeah.

The coloring on it was amazing because it

was, uh,

they would change the warmth and the

coolness of the scenes based on if it

was daytime or nighttime and creepy,

like horrible stuff is happening at night.

And then people are just on set,

like yucking it up during the day.

So it really changed the atmosphere.

Like night and day,

literally night and day.

It was awesome.

It was so good.

When I read that, I was like, Ooh,

I want to try and use that.

So that's what I've been trying to go

for in terms of atmosphere and

Using color it's working man.

It's working whatever you're doing man.

It definitely works So deep I don't know

if you've ever done superhero comics

before do you but do you think?

Fantasy is harder to draw than like a

standard like superhero comic would be oh

I mean Yes,

and no I think

Yes, because my kid, again,

gets really upset about this.

I rarely do character sheets,

so I have no idea what these characters'

costumes are,

which is why my two main characters are

just naked ladies.

She's struggling to get home.

They're not bad.

The way he says it, it's like, yes,

they are,

but it's not gratuitous in that way.

No.

Well, I try not to be anyway, but...

I'm really bad at costumes, right?

So fantasy is all about cool costumes and

where does that set you in kind of

a time-based period thing and dah, dah,

dah, dah, dah, dah.

Whereas with superheroes,

it's kind of like you're basically drawing

a naked person and you paint on some

super suit and then they got ripped abs,

but they're perfect, right?

You know what I mean?

So in that aspect,

it's a little bit easier because I can

draw the human form all day long and

then just paint them yellow and all of

a sudden it's whoever,

you know what I mean?

uh so there's that and also the thing

with uh the thing with superhero comic

books is superhero comic books tend to

take place and this is this is the

the latter the opposite argument superhero

comic books tend to take place in a

an urban environment usually like a modern

like metropolis yeah you know wherever um

so you have to draw an urban environment

which is like a nightmarish scenario for

me right yeah

It's like the least fun thing to do

to draw a building.

Like I can draw that house over there,

but it's not going to be fun,

you know?

Whereas I know people who draw urban

environments like that's one of their

they're really good at it Yeah,

I mean you know later they're like oh

They just have those it's the same

buildings just recycled to some degree

because they just keep those buildings

like and they just like Okay,

and they just pull it like oh there.

Oh,

there are so many cheat codes I've been

watching I'll do a rabbit hole with cheat

codes how to drop bill yes They can

look at perspective and stuff,

and I'm like oh yeah,

I know that you know I

When you start learning how they do it,

you're like, oh, that's how they do it?

But then you're like, damn,

that's still fucking impressive though.

Yeah, you fooled me.

Yeah,

because you still have to know how the

perception of it is.

They're looking at it from this direction.

You're going to see a whole new side

of this building.

They're still putting in a lot of effort

Yeah, yeah.

Into it.

So it's kind of wild.

Like, oh, it's a cheat code.

But at the same time,

it's still a lot of work and skill

that went into that.

So I did a comic book called Dusk

Witch about a young priestess, I guess,

who lives in New Orleans.

And she's trying to keep the monsters of

the Dusk Realm at bay from breaking into

our universe.

But she lives in New Orleans.

And so I needed to make the comic

book look like it was set in New

Orleans.

And I've been there a million times.

It's one of my favorite places to go.

Oh, yeah, absolutely.

There's just so much crazy.

It's like you can never, like,

you always see something that you didn't

see the time you were there before.

Yep.

And everything's so old and kind of rotten

and dilapidated, but still standing.

It's got a thousand coats of paint on

it.

You're still stopping for beignets at the

same spot no matter what.

Yep, exactly.

That hour-long line.

Yeah.

But that was a really interesting one for

me because, again,

it was a fantasy book involving magic and

all that kind of stuff.

But I had to draw it in an

urban setting and not just an urban

setting.

It had to be New Orleans.

It had to look like New Orleans

specifically.

So, man,

I was walking all over the place on

Google Maps just looking for cool houses.

I was basically scouting for a photo

shoot.

online in order to make this comic book

look believable.

Oh, you got to do the,

this time you're there.

I don't know if you've done it before.

Do the horse and carriage ride.

I have not done that.

Get that other perspective of it.

It's, it's a whole nother vibe at night.

Cause I've done the horse and carriage

both during the day and at night,

the same as that tour,

the same as that driver.

Yeah.

Two completely different vibes.

Yeah.

Yeah, yeah, yeah, totally.

But you got to do it.

It's one of those where – and get

the pictures and everything else for

reference later because it is amazing.

Like it's this really cool, vibrant,

old southern town during the day,

but at night it just fucking just feels

creepy.

The vibe is different.

And you're like, man, this is cool,

but – and it's the fucking degrees

outside, you know?

Yeah, yeah, yeah, yeah.

So my band went and played a show

recently.

Well, not too recently.

I guess last year in New Orleans.

And my wife had to fly back early.

She plays guitar in my band.

And she had to fly back early for

a job in town.

And so I was left there with a

day on my own where I just got

to kind of wander around.

And it happened right as I was working

on this comic Big Chief that I talked

about earlier a little bit about the New

Orleans Indians and

but they're like a,

basically a superhero gang,

like an altruistic superhero gang who were

trying to keep these like crazy, nasty,

like drug addled rat creatures at bay who

are coming up from the city streets.

And so I got to wander around.

That's actually believable in New Orleans.

Yeah, exactly.

It really is.

It really is.

And that book,

that book is much more believable as like

an actual New Orleans story.

Yeah.

But that one, that one, I got to,

I got to take tons of reference photos

and like,

really kind of go hang out in cemeteries

and do sketches and all kinds of stuff.

When I was there, it's like, yeah.

And it's wild because the port of new

Orleans is like right in the middle of

new Orleans.

Yeah.

And you like the, they got the nice,

um, well, it's not really nice, but the,

um,

the mall over there and right in front

of the mall is the no shit port

to get on the, like,

I think it's Caribbean cruise line.

yeah yeah it's like it's wild it's like

right there and like you can literally

walk out of the mall straight onto your

cruise ship yeah it's real weird it's real

weird and it really puts you in

perspective too because you're this big

and that boat is just like if you've

never been on a cruise before like that

thing is just a massive machine and it's

really cool like i don't know why i

think those are the coolest things ever

But I do.

I've never been on a cruise, man.

I've never been.

My dad's been a bunch of times,

but he's never invited me.

Come on, Dad.

Hey, Father's Day is coming up in June,

right?

There you go.

Sure.

Bless your chance.

Yeah.

Yeah.

So you're a Kickstarter guy.

I am.

Why has Kickstarter kind of taught you

about indie comics?

Because it can very much humble you or

it could, you know,

inflate your ego a little bit.

Yeah.

I think Kickstarter has caused me to have

an actual very healthy view of creating my

own comic books and creating indie comics

in general.

Because I'm like a wham, bam, thank you,

ma'am type person on Kickstarter.

My Kickstarter campaign lasts for fourteen

days.

Okay, yeah.

And it's like,

you either want the comic book or you

don't.

I hit it hard for fourteen days on

all the social medias, blah, blah, blah,

blah, blah, blah.

And then

Right before it's done,

I'll order the comics to have them printed

so that they show up to me in

time for me to get them out the

door.

And then, boom, fulfillment's done.

I just operate real fast knowing that I

can just keep doing Kickstarters and they

can keep growing.

So I feel like it's actually,

I don't stress about,

oh, man,

I didn't hit that point or I didn't

– this stretch goal and that thing and

da-da-da-da.

Because that stuff, like, that's cool,

you know, whatever.

But the amount of stress versus the amount

of payoff for, like,

those extra five sales of a comic book

is really bad.

It's kind of wild, right, because –

You get the option.

You can do a fourteen day and I

think it's what a twenty eight day.

I don't know if there's anything that goes

past the twenty eight days or whatever.

You can do a thirty day one.

It's a thirty day.

Yeah.

Yeah.

And like you kind of like depending on

who's on the show, it goes both ways.

Right.

You're like one of the few that do

like, hey,

I'm a fourteen day type of guy.

Boom.

Yeah.

Out the door.

done yeah and there's some people who are

like i need that full thirty days to

get you know to the point i want

to be at yeah are they some people

are just very overly ambitious and what

they're expecting yeah you know and and i

hate to see those like where you're you're

like

they're just trying too much at one time

or it's only like their second Kickstarter

or something like that.

And they're just like, Oh,

the first one went really well.

The second one's going to do better.

I've learned my lessons.

Like, no,

you're not done learning lessons.

You got more to learn.

You got overly ambitious on this one.

So, so the way I see it is,

and I have other friends who are in

the comic scene who do this too.

It's like,

You do a Kickstarter.

It's book number one.

Hopefully, it sells a whole bunch.

That's awesome.

People love issue one.

Then you do issue two.

It doesn't sell as much,

but you throw issue one in there.

So people like this last campaign for

issue three,

The majority of the fulfillment that I did

was actually for people who got the tier

that was all three books because they had

never heard of the series at all.

I end up doing that a lot.

I have a podcast about indie comics,

and what usually ends up happening is the

next time that Kickstarter comes back

around in case I missed it,

like in this case, yeah,

I did read them,

but I'm very much a physical copy type

of person.

But the next time it comes around, though,

it's going to be like, okay,

now there's four books.

I need all four books because I like

to have my hands on all four books.

I'm a physical collector.

And, you know, like I follow the person,

right?

You follow your artist or your creators on

Kickstarter, right?

that way you just automatically like boom

hey david just gets off a new kickstarter

and you're like oh which one you know

because i'm familiar with your books and i

can be like oh yeah maybe not that

one i'll circle back when the next issue

in narita comes out or the next issue

of yuriko comes out absolutely yeah i had

a lot of this time around i had

a lot of backers who actually had missed

issue two but got issue one and then

i somehow fell off the radar for whatever

reason

But then I got back onto their radar

when issue three came out,

and they were like, oh, cool.

All right.

I don't know how I missed number two,

but I want to get both of those,

you know,

get caught up to the series again,

you know, blah, blah, blah.

So which has been harder?

And I ask this question a lot,

and I always get about the same answer

when I ask it.

What's harder,

creating the comic or building and

maintaining the audience for the comic in

your work?

Creating the comic is harder by far for

me.

I do what's called social media crunches

every morning.

I get on.

I log on.

I follow people.

I've shared some followers that aren't

interested in me.

I try and go through and see what's

going on and give away a bunch of

likes to some people.

I respond to any comments.

I get it done in the first week.

Thirty minutes of the morning.

And that's my afternoons.

Yeah.

Yeah.

Right.

I go to my normal job.

I come home.

I'm like, OK,

I know I just released these clips on

social media or to my YouTube.

So now let me go push those clips

over to my other social medias.

Yep.

And then like I admit,

like I'm working on fits in this.

And this is one of those things where

I come back from the vacation,

reinvigorate it.

like i want to do different things and

do more things from a social media

standpoint that i'm going to start doing

when i come back and so hopefully that

will drive more attention to what we're

doing here with the podcast and indie

creators and that kind of stuff so but

It's like weekends and weekends and

weekends and evenings after shows.

Just what can I do to bring more

eyes into what we do for Indie Comics

and with Indie Comics and for Indie

creators in general?

And it's hard.

I have one major goal for that.

I feel like, though,

that it's an incremental thing, right?

Because it's the same thing you do with

a comic book.

It's just mountains.

it's Mount Fuji to get to the top

of that mountain is really, really hard.

But if you just get up to base

camp first day,

and then after that you go, you know,

you hike for four hours and then you

hike for another four hours the next day.

Like eventually you will get to the top

of that mountain and then you'll make your

way back down.

It's kind of the same thing with social

media.

And another reason why I do like,

I limit myself and say, Oh,

I'm only going to do, you know,

a few minutes a day or, or how,

however long I'm going to do it is

to cut myself off.

Because it's very easy to spiral.

It's so easy to just get sucked in.

Oh, yeah, that's cool.

Oh, that's cool.

Then you realize, oh, no,

I just wasted an hour when I could

have been drawing or I could have been

whatever.

I don't have to draw, though.

For me,

it's like the social media aspect is kind

of what I do.

For me,

it's like I promote the Davids of the

world, the Marts of the world,

and then

i have to figure out then how to

bring their followers and their audience

and convert them over to being my audience

as well and hopefully introduce them to

more creators and more artists and more

inkers and publishers that they may not be

familiar with and that's like my yeah my

big goal in my my mount rushmore if

you will of or my mount fuji if

you will of what i want to do

with this podcast which is to make indie

comics

mainstream, spoken in the same words as,

oh yeah,

did you see that new comic book from

Dark Horse or from Image?

Like, yeah, that's cool, but hey,

did you read Narita?

Yeah.

I'm trying to figure that part out.

And that's why I have...

plot hours upon hours of like time behind

this keyboard here trying to figure out

how I can do that and there's no

right or wrong way it's just one day

it's going to be like a it happens

is what I'm hoping there's no right or

wrong answer it's just do the work yeah

exactly like right now I'm really trying

to build my

Threads audience because I'm kind of new

to that platform.

During my Kickstarter campaign,

it was great because there's a lot more

interactive threads that were happening

where people were like, hey,

post your Kickstarter, tell us about it,

give us your sales pitch.

And so I was doing a lot of

that during that time.

But then the in-between time,

I don't really know what to do.

I can comment on people's stuff,

but so what?

You know what I mean?

Yeah.

that's me right now that's where i'm at

with all my social medias it's like i'm

really good at the advertising part i'm

really good at the follow-ups with the

creators like sharing the reels and stuff

But what do I do in between that

stuff?

I need other types of content to go

out to these other platforms because every

platform is different.

Threads, yes,

they're owned by Meta and Instagram,

but Threads is very much interactive.

So I have some stuff I'm going to

start doing when I come back.

this a little bit more interactive and

hopefully we'll like, Oh,

he's talking about this book or that book,

or he's talking about this creator or that

creator.

He's asking for our inputs into stuff.

And I'm hoping that drives a little bit

more because honestly,

I just kind of like, I went from,

um,

like,

twenty followers on threads one day to,

like, a hundred and fifty or something.

Like, over a nice, like,

swell of a moment.

I was like, oh,

this is kind of cool.

Like, because you lingered, like,

I lingered right there in, like,

that sixty or seventy for a while.

And then it was like, boop, jumped over.

And then it's like,

you always will lose followers or you'll

gain followers.

And I've never understood that, like,

why are you unfollowing?

Yeah.

Like it makes no sense.

It makes zero sense.

Are you just followed me while I was

pushing this one creator?

And then you unfollowed me when you

noticed that, Oh, he has no more,

nothing else to share about that creator.

Well, I do,

but you have to stick around for it.

Like, yeah,

I no longer have reels for them.

Like I've shared all the reels,

but I'm still going to be sharing their

content as it comes across my feet as

well.

So, yes,

I'm going to share a bunch of reels

from this podcast with you, David.

And then when those reels run out, well,

guess what?

When I see David post later,

I'm going to share that content as well.

So stick around.

Yeah, yeah, yeah.

I mean,

it's the same thing on Blue Sky.

Like,

I have a whole – I created a

list of, like, just indie comic lovers,

just people who have gone through my page

and been like,

this is awesome and this is awesome and

this is awesome.

Or they're pumping stuff out that has to

do with indie comics and –

Um,

I've started to finally get some traction

on there,

but I want to make sure that I

keep those people that I don't lose those.

I don't want to unfollow any of those

people.

There are any number of trolls on any

number of all these platforms.

Yeah.

The blue sky is like, Oh,

we're the anti Twitter.

Then all of a sudden it's like no

different than Twitter.

This is why I never had a Twitter.

I know.

I'm like,

if I want to deal with politics,

I would just watch the news.

Yeah, exactly.

So, I mean, yeah, for, for,

for blue sky, for example, I logged in,

in,

in the real world on my computer and

like put in a bunch of keywords that

were going to be blocked.

So anybody who mentions anything about the

Supreme court or the Senate or anything

political at all, it's like, Nope, Nope,

Nope, Nope.

I literally only want comic book content

only.

They still have trouble with that.

They still can't fathom that.

I only want to see dinky indie comics

that are like mine.

That's all I want from you.

Leave me alone with everything else.

I don't care.

I'm a hundred percent behind that, dude.

What advice would you give another creator

getting ready to launch their first

Kickstarter or their first comic book?

What advice would you have for them?

I would have a little checklist.

So you would want to put up six

pages, maybe the first six pages,

maybe not.

It's the scattershot of pages on a

platform like Global Comics or something

like that or Webtoon, wherever.

Somebody can go and check it out for

free.

If I may, comics.one is a great option.

Okay.

I've heard of this.

I haven't gone to check it out.

They're a great indie platform made by an

indie creator for indie creators.

You can sell your work on there.

You can say, for instance,

if you no longer have print copies of

your comic book,

you can work with them and you can

have your book printed like print on

demand.

Like if I wanted to order a copy

of Narita and you were on comics.

One,

I could order issue number three of Narita

one copy.

They're going to print that one copy and

send it straight to my house.

Wow, that's crazy.

And they're working with several different

printing companies to make that happen for

you.

So I really like them.

I've not put my name behind any of

these other ones.

And that's not saying they're not good or

they're not credible sources because they

very much are.

But I really like the direction of Comet

Stop One is going in because for long,

they're going to have their own

marketplace in there where you can auction

like a whatnot auction within there.

You can crowdfund.

within comments.one wow crazy it's it's

being there's a better beta testament

right now i think that we just closed

the first two crowdfunding campaigns in

there and i think they both funded so

cool that's awesome i really like them and

yes that's me pitching for them to to

all my other indie creator brethren out

there because

it's very rare that I stick my name

on something and I would be willing to

stick my name on theirs.

Well, yeah.

I mean,

comics.one or whatever your preferred

platform is, essentially,

if you're giving away a free preview of

your comic book,

get that up and running and you have,

whether it's,

whatever your crowdfunding platform is,

if it's going to be, you know,

an Indiegogo or it's going to be a

Kickstarter or it's going to be whatever

your crowdfunding thing is,

you need to drive your audience there

right so once you start getting onto your

socials and saying hey check out this

comic book then you've got a link

Ready to go so that you can actually

promote that link and start sending people

there right away.

Yeah.

Because too often I see people,

myself included,

sometimes they're posting cool pictures

and stuff.

And everyone's like, oh, that's cool.

You know, you got thirty likes.

You got a hundred likes, blah, blah, blah,

blah.

But you didn't tell them to go to

the thing,

sign up for the thing so they can

buy the thing, get the stuff.

You know what I mean?

Yep.

So that would be my number,

number one piece of advice.

Yeah.

And that's something I also need to get

better at as well is like just putting

a quick,

a tiny URL to the Kickstarter campaign.

Like it's always in the description of

what I'm posting,

but I know the thing is there to

make a tiny URL there.

You know,

that way you can just click off the

reel, right?

I remember it after the fact.

Yeah, it's all like connectivity.

Well, for me too,

like if I draw a cool picture of

Yuriko or Narita or whoever, I'm like,

ooh, I want to post this.

This looks great.

I'm going to post it.

Everyone's going to like it.

I'm going to feel good about myself.

That's awesome.

But really what I need to do is

I need to save that image for when

I'm ready to start really promoting my

campaigns.

And then I have cannon fodder.

Then I have imagery.

Then I have stuff to show people.

You tease it, right?

You tease it.

You just post a partial sketch of an

arm or a foot or a leg.

It's like, hey,

who am I working on this week?

In actuality,

so right now I'm working on a comic

called Big Game Saga.

This is a time-traveling ninja who gets

abducted from time and hunted for support.

this is issue two.

And what I should have is a Kickstarter

page right now,

but I just got the green light from

the writer to say, Hey, should we,

should we do a Kickstarter for this?

Cause he didn't know if he was going

to shop it around to some publishers or

whatever.

And he's like, yeah,

let's go ahead and do a Kickstarter.

So I should have, if I was smart,

already had the Kickstarter page ready to

go for the prelaunch.

And now,

and because I've been putting out images

of this thing all over blue sky and

threads and whatever, I'm like,

me working on pages and work in progress

and this is a screenshot of what my

screen looks like right now yeah coloring

the comic just all the dumb stuff right

so if i was smart i would have

some be able to direct people so who's

going to do that kickstarter are you going

to run that kickstarter or is the writer

uh i will probably run it off out

of mind um okay because i trust them

and we've done it before through mine okay

and then

I'll add him as a co-host or whatever.

Got you.

I have been involved in some Kickstarters

where I was not happy with the results.

Yeah.

And I was like, oh, my God,

what have I got myself involved in?

This is not cool.

It makes me look bad.

You know, that kind of thing.

Yeah.

You got to be.

That's the one thing you got is your

reputation in the industry.

And you got to protect that shit at

all costs.

Yeah.

It's like if I'm not doing the

fulfillment, then no,

we're not doing a Kickstarter together.

Yeah.

I want that out the door and I

want it to be fast.

I hear the horror stories.

pretty often of people getting burned on

kickstarters or they supported a

kickstarter and then it funded they got

paid and then they just never delivered

and that just makes you look horrible as

a creator and i don't want to that

people i don't want people to have to

go through that but the creator themselves

like what are you doing what in your

life has changed to make this happen

Yeah.

Can you come back from this and are

you working to fix that?

You know, I mean,

I don't even I don't ever start campaigns

unless the book is done,

like completely colored, lettered, edited,

done in the can.

Because, you know, man,

like the Kickstarter is going to offset

the cost of the comic book.

But it's let's be honest that my level

of, I don't know,

popularity

It's not going to raise ten grand.

It's not going to raise twenty grand.

There's not enough boobs in my comic books

to make that happen on Kickstarter.

A lot of people call this true.

It's puffed up and sad.

Yeah.

I mean,

I sneak in as many boobs as I

think this comic I'm working on right now.

I snuck in like six boobs.

No, five boobs.

There's five boobs in there.

But they're itty bitty and they're like

in a locker, you know,

pasted to a wall because it's a big

sausage party.

It's a bunch of dudes, like,

guys with guns and ninjas with swords.

And I'm like, there's gotta be, like,

a couple of boobs.

The writer just laughed.

No, a hundred percent.

A hundred percent.

Oh, that's frickin' hilarious.

But, um...

What can readers expect from the future of

Narita?

Uh, you guys can expect...

Things to get even more complicated.

I mean, they're already complicated.

They're already complicated,

but it's going to get even weirder.

The next two issues,

next two or three issues,

there's going to be a bunch of full

on like two page spread battle scenes

between warring factions.

It's going to be,

it's going to be very difficult to draw,

but I'm excited for the challenge.

And I hope it comes out as cool

as it is in my mind.

So yeah,

So I know there's a nine issue run

of this comic book expected.

Do you, at the end of the day,

think this will become larger than that?

Or is like, it's going to be nine,

it's going to be done.

And I want to go to the next

thing.

It's going to be nine and done with

this story for sure.

That's not to say that there isn't going

to be something that catches my interest.

That's a spinoff that happens in the same

world.

Right.

But maybe the cat and fairy word makes

a return.

The cat.

Yeah.

The cat, the great cat very well.

It'd be like the Silmarillion of the

Narita diaspora.

You know,

I don't have to come with a glossary,

like a compendium.

You have to look up the terms and

the name where the compendium is bigger

than the book.

Yeah.

Yeah.

Yeah.

People get this tome and there's only

like, you know,

it's when he pages of comic and the

rest of it's like,

let me explain what's happening.

You know?

I'm not that good at lore.

There's not enough in my brain.

The actual Narita arc, I think,

is going to be done at nine.

But that's not to say that more stuff

won't happen in this world.

Yeah.

I like it, man.

I like it.

The fact that you just compared it to

Lord of the Rings is awesome.

There's no comparison.

You're the one that said it, man.

I'm way down here.

So when readers finish Narita,

whether it be next year or the year

after when you round out these nine

issues,

what do you want them to remember the

most about Narita?

Ooh.

It can't be boobs.

Well,

that's probably what they're going to

write.

I really want them to remember her

costumes, you know?

Yeah.

What do I want them to remember?

I don't know, man.

I want them to, I mean,

I honestly want them to remember the final

battle scene that happens between the

wizard and the rest of the parties

involved.

In my mind,

that is like this weird apex moment.

Yeah.

That visually,

hopefully will look pretty cool.

But yeah, I don't know.

That's, that's a good question, man.

I don't know what people are going to

take away from it, you know?

hopefully they're going to take away that

you told a story that with as few

words as possible with amazing artwork

that just worked together very, very well.

And it went to show that you can

tell a good story without the words or

with as little words as possible.

Yeah.

is true yeah because that's what i'm

taking away because i really like it that

way my scripts my script pages have very

few very few words it's funny it's like

blank page for me to draw out sketch

out the idea of what i want it

to be you know but it works so

well for this type of story but david

before i let you go you have to

tell everybody where they can find you and

your works at um so narita comic

Dot com is my website where you can

go, you know,

buy comics from me directly if you want

to.

I'm also on Instagram,

Blue Sky and Threads.

And it's just at Narita Comic.

And yeah,

that's that's pretty much the best way to

get a hold of me.

And all those he just mentioned are down

in the description of this show right now.

If you want to check those out,

I highly recommend you do so.

And while you're there, hit the website,

pick up a couple of these books because

you will not be disappointed with either

Narita.

are yuriko and i will put the syllable

approval on both those books but david i

want to say a huge thank you to

you for joining us tonight and giving us

a deeper look into both narita and yuriko

and what those worlds are going to become

um it's really cool i thoroughly enjoyed

both of those stories i can't thank you

enough for sending those over to me to

have a look at and to read

But for everybody else out there,

make sure you support indie creators,

support creator-owned storytelling,

and check out Narita yourself across

David's social medias.

Make sure you like, follow, and share,

because this has been the USDM Podcast,

where indie comics come to life.

Ladies and gentlemen,

the Council of Nerds is now adjourned.

Y'all be safe out there.

Adios.

Thank you.