A Marvel Rivals Podcast hosted by Coach Mills and CaptainCoach, two creator and educators for Marvel Rivals. We discuss all things Rivals including META, balance and the future of development. We will often debate controversial topics that surround the game and plan to bring on many exciting guests from pros to devs!!!
Coach Mills (00:00.738)
What's up guys and welcome to a brand new clear commas podcast. Today we are doing a special live episode with captain coaches audience and we're going to be talking about the new patch and season six and Deadpool and getting some comments and questions from you guys. what's up.
CaptainCoach (00:16.822)
I can actually show chat on screen for the whole time if you wanted to do that. Or is that too much? My chat's pretty bad.
Coach Mills (00:23.168)
No, no, I mean, you can. Yeah, sure. Fuck it. Let's do it. Yeah, go for it. Yeah, let's do it. Let's do it. Let's do it. Why not? Why not? So I get to read it. I get to read a little bit of it while it's flowing.
CaptainCoach (00:27.096)
You sure? They're gonna try to be- My chat's bad. They're really- Alright. Alright. Give me one sec.
CaptainCoach (00:39.842)
It'll be on- it'll be on my camera here.
Coach Mills (00:43.352)
Yeah, just try to crop, can you crop that a little bit on the left side? Can you crop that left side out a little bit? Perfect, all right.
CaptainCoach (00:46.261)
Yeah, yeah, I got it.
CaptainCoach (00:53.327)
And then where do you it's like flipped for me is looking on your end
Coach Mills (00:57.848)
That looks fine. That looks perfect. And I can flip things and change things. Yeah, yeah. That works perfectly. I see everybody. What's up, guys? And you don't have to make it that big. You know, because we're going to be pretty big on the screen. I think it'll be fine. Yeah, you can make it small. I could even move it around later. But yeah. Yeah, yeah, yeah. What's up, guys? What's up? What's up? Hi. Say hi. Everyone to say hi, YouTube. What's up, guys?
CaptainCoach (00:59.918)
Okay, then I'll sit a little further over here.
Is this... We could do this. No? Okay. Alright.
CaptainCoach (01:16.814)
Alright yeah, that looks good. Cool.
CaptainCoach (01:23.544)
we haven't done this since our first episode, mr. mills? it's 1.30am?
Coach Mills (01:26.25)
Yeah, yeah, just you and I, yeah. Yeah, yeah, yeah.
Yeah, it is. shit, it's huge now. Okay. Yeah. Okay. All right. So yeah, that's the main thing we're to talk about right off the bat. Before we talk, let's talk about the good. I want to hear your opinion on what is good. I know that there's some good for you specifically in there. So give me your opinions on the good of the patch notes. Yeah. you.
CaptainCoach (01:33.048)
doing a late night podcast snack. know? Season six changes though,
CaptainCoach (01:54.734)
Oh, the patch notes? Well, I was... Okay, I was gonna say Daredevil. Okay, well, uh... The Antelion nerfs... were very good. Hulk buffs, much needed Hulk buffs, good. Strange buffs, Strange is probably gonna be pushed in the meta, I like that. I- I'd probably... I'm not 100 % on how the Daredevil and Invis changes are really gonna affect. I know you play those, or you least play Daredevil. So I'm not sure how hard of a nerf those are gonna be, but pretty much they checked all the boxes, it's just what I didn't see.
That's the issue with like Phoenix not getting looked at. They kind of inadvertently nerfed Hella by making the Nemora team up a little weaker. So her win rate probably will get hit. And I like what they did with the Nemora too, pushing more of his power out of the team ups. I think there was a lot to like about the patch and I'll be honest, this isn't like hyperbole or anything. Like I was looking at either quitting or playing the game a lot less. Definitely not in a full-time capacity if the patch ended up being another really bad one.
Coach Mills (02:32.834)
Brian.
CaptainCoach (02:55.182)
because I think season five was probably the worst patch since the game's release in my opinion. But yeah, that's kind of where I'm at. for me, this is like we're back. We're back. Really like where we're at right now.
Coach Mills (03:01.089)
Really? Okay.
Coach Mills (03:07.32)
We're back. Good. Because with season five, that's we had a whole bunch of changes in season five and I liked that they did some of those changes. I just thought that they were too short handed at undoing a lot of the bad decisions in five point five. Like I think it's OK to sit in a in a bad patch so quote unquote for a month. I'm not really that cool with sitting in it for two months or three months or however long. Right. Like
We can undo some of the problems and my big my big problems with that pops up to I What are my big problems? That's actually funny. That's all his stuff
CaptainCoach (03:40.294)
yeah, we're doing the, we're doing the, this is the stop right, this is the virtual camera I'm live streaming, so you will see subs coming out. KingMire is actually an old time, long term subscriber, so KingMire, I appreciate that buddy. But I'm not gonna be doing any more shout outs, that's the only one. You snuck one in. No, I get what you're saying though, so like, okay, the Gambit nerf that they had mid season, it was 202 assault charge and that's it, it's a joke.
Coach Mills (03:52.33)
Let's go.
W
Yeah.
Coach Mills (04:08.268)
There's nothing.
CaptainCoach (04:09.056)
It's like at that point, why even nerf him? To me, it's just like, okay, we're gonna make this nerf to show you guys we know he's overpowered, but we're not actually gonna nerf him because we don't have it right yet. So I, you know, if they wanna do baby steps and just alleviate the pain that we're feeling, fine, whatever. But like, come on, surely you gotta do it more than that, right?
Coach Mills (04:16.246)
Right.
Coach Mills (04:23.512)
Yeah.
Coach Mills (04:29.112)
Yeah, I mean, because I don't blame devs for trying new shit. I just I hate it when they obviously stepped the wrong direction and they're just like, yeah, let's just let's just fucking nickel and dime it back in, you slowly that I mean, it's just a slap on the wrist. Invis Gambit. was obviously a slap on the wrist. We see it now. They had to nerf it again. Like and they probably still have to nerf those characters even again. Like it's it's just it's just tiny baby little slaps on the wrist. That's all they're doing.
CaptainCoach (04:41.869)
Well,
CaptainCoach (04:55.8)
So you don't think the nerf stick amput will be significant? Really? Okay.
Coach Mills (04:59.884)
Not at all, no, I don't think so. No, because it didn't change his charge rate. It didn't change the fact that his ultimate allows his team to go in extremely quickly. It's un-kitable, it builds up other ultimates. Like yeah, he's less survivable. Doesn't matter in triple. Doesn't matter when he's played alongside a Loki. You have to still ban completely around the character. I don't think it meaningfully changes anything about him. Now, Invis.
Sure, she does get a little weaker, less survivability. think they really hit her.
CaptainCoach (05:29.228)
They basically reeled back the buff that they gave her. But now she still has her.
Coach Mills (05:32.854)
Right. Right. But she could still, she could still self shield though. And she's still stronger than she was before she had that ability. So like, and they say, we buffed dive. Like they did buff some of the, like the divers. They said that in, their like dev vision, they did buff cap, but iron fist and blade are not the divers that like actually, it actually matters up against invades. Like those characters get a lot of value attacking tanks. They're not just hard backline engagers in the same way that like
CaptainCoach (05:40.014)
100%.
Coach Mills (06:03.308)
You know, they say, yeah, we buffed BP. That BP buff is completely irrelevant, by the way. Like, it doesn't do anything.
CaptainCoach (06:07.986)
yeah, I feel bad for BP players. That would be an example of just doing a buff just to let people know, like, hey, we see you BP. You're not in a great spot, but at least it's like getting a card for your birthday. It's like, it's not enough. It's like the thought that counts. No, need cold hard cash, mother effer.
Coach Mills (06:22.134)
Right, yeah.
Coach Mills (06:27.872)
No, I mean, it's BP meta next season, chat. What do y'all think? Any BP mains in the chat that think it's gonna be, you know, all of sudden that just makes the character. He got what, five more damage on his spear or whatever?
CaptainCoach (06:38.84)
People were telling me, some top 500 DPS players were saying like, I think he hits a break point. I'm like, dude, what does a break point matter when there's constant passive healing happening just all the time? Like, break points don't, like to me, I don't think break points matter in this game like it does in other games. Like, it's 10 damage on his combo, like big deal. Like, okay, more if you AOE, but.
Coach Mills (06:52.77)
Does it? What's the fucking man? No, it doesn't fucking matter. No, no, it doesn't. It does absolutely not.
Coach Mills (07:02.584)
Yeah, you're telling me when you spear dash spear dash or spear spear dash dash like an invis doesn't have enough time to fucking jump or like push or like shield herself or like an atom like it's just just not it's gonna be completely irrelevant it doesn't actually affect the character in any way maybe they're tying it over for a rework but yeah
CaptainCoach (07:25.132)
I can see that because I do I will say the change to the alt where he takes less damage when he does his best That's cool. That's a cool idea Why didn't they just give him like immunity like that'd be a cool to like, okay, you pop He's popping the thing he gets immunity in the animation for it. So you could like I've I frame shit Because what they're doing is they didn't want to change the animation for I don't play BP. So like any BP mains Feel free to correct me in the comments, but I know the animation for his alt is super long and then he does that
Coach Mills (07:41.305)
like a CC immune? I see what you're talking about.
Coach Mills (07:54.071)
Right.
CaptainCoach (07:54.626)
you know, he does the whatever, the dash thing. And they made it so he takes 50 % less damage during that because he's just so exposed. So it's just like, okay, this could be, he's gonna be a little more forgiving now. I'm like, why not just, if you really want to buff him, give him some kind of crazy outplay mechanic that like good BPs will use. Like I want to see more skillful things put in, not just like random passive, like, 50 % less damage when you're vulnerable. Like, okay, sure.
Coach Mills (08:20.886)
Yeah, I mean they didn't actually change anything about his kit and they just made him more survivable, but that doesn't, it's not, BP's aren't failing because their ultimates aren't going off and they're dying before their ultimates. They're failing because every cycle of their neutral is not getting any value, and there's crazy long down times. It's just, it doesn't actually, I mean, we've talked a lot about BP. I think most BP players know that this is just a slight, like it's one of those slight.
Buffs, slight insignificant changes. And that's kind of my problem with this patch notes in general is like at least 90 % of it is just very insignificant and it's not gonna change the meta. We're still gonna be, Hela is still gonna be dominant. Magneto is still gonna be dominant. Gene is still gonna be dominant. It's all the same shit. Invis, Gambit, they're still S tier, top tier supports. The meta doesn't change in any meaningful way with these changes at all. And it's season six. the only thing that could actually affect stuff in my opinion is Deadpool. That's it. He's the...
CaptainCoach (09:04.888)
Yeah.
CaptainCoach (09:09.002)
I agree. I-I-
Coach Mills (09:16.576)
And I don't even really know what to think about that character yet.
CaptainCoach (09:18.274)
I don't think the meta changes. think the meta, becomes better though. Cause at least they're going towards where you need to, like I don't see how it could get worse. Like just.
Coach Mills (09:28.438)
I mean, you're not wrong. Yeah, that's that is true. That is true. And it I mean, at least Hulk will be more viable in the fray. Like, I don't he's probably not going to be like ultra pro meta, but he's definitely going to be in that tier of, you know, he's not going to be bullied anywhere near as much as he was much more uptime. You're going have a much better time.
CaptainCoach (09:32.169)
and I, like.
CaptainCoach (09:39.938)
He'll be playable. He'll be playable now.
CaptainCoach (09:47.212)
Yeah, I'll be honest. I was hoping for BP buffs when I found out that I have Samju on my team in the tournament coming up. Yeah.
Coach Mills (09:55.424)
you do? you do? have to because you're yeah. By the way, chat, Captain Coach is playing in a 40K tournament. Make sure to go out and support him. He's going to be rocking. This is the day after the patch, right? So you're going to be on New Hulk, right?
CaptainCoach (10:07.406)
My goat, Aramori, pick me up in the first round, baby.
Coach Mills (10:12.441)
let's go, let's go. Is there gonna be bands? Are you gonna be band promo? Like, are they gonna let you play hook? Okay, nice.
CaptainCoach (10:19.606)
Yeah, yeah, yeah. I mean, I don't think there's a lot of like Spider-Man and hitscan players. I don't know much Hulk really can be playing, but it should be a good time. I'm excited. Hell yeah, dude.
Coach Mills (10:28.29)
Gotcha. That sounds good. That sounds good. I'm excited. I'm excited for you, bro. Get some, get some good clips.
CaptainCoach (10:33.186)
Bro, I can't believe you didn't get invited, like... They must have just messed up. They must have just... A mistake was made, like an accounting error. It's just like... An anomaly. Like, how did we forget about Coach Mills, bro? Like, what the fuck?
Coach Mills (10:35.956)
Yeah. Probably most likely, yes.
Yeah, I'm not too worried about it. take a look. Let me screen share. I wanna screen share the patch notes. I wanna, here, yeah, yeah, this looks good. I wanna go through these really quickly and I just wanna talk like, I want you to give it on a scale of one to 10. We'll both do that for each one of these really quickly. Or you can just say positive, negative, whatever. So this Angela change, how do you feel about this change? 50 shield nerf to, or.
CaptainCoach (10:55.157)
yeah, that's a great idea.
Coach Mills (11:14.609)
basically survivability, right? Right.
CaptainCoach (11:15.616)
Angela needed nerfs. do think getting her tankiness is a good way to go about doing it. I like the direction of this change. They probably could have nerfed her more, maybe nerfed her something like her ult is just so good and really hard to deal with. Like if you just don't have enough damage, there's not a lot of counters to it. But apart from that, like I think this is good. I think this is like a pretty solid nerf. I think is definitely going to help. It's she's still going to be strong though. It's like, like you said, there's kind of nickel and diamond, but I'd say this is like a seven out of 10. I'm pretty.
Coach Mills (11:44.792)
Seven, nine, 10? No, I pretty much agree with you. Yeah, think it's really not enough. Like 50 shield is very insignificant. Like they would need to compound this with like charge rate of the shield or something along those lines. yeah, like you said, the right direction. And in general, I think this patch notes has a lot of things in the right direction. just, the severity of the changes is where I really just am pretty disappointed with a lot of these.
CaptainCoach (11:45.622)
I think it's the right direction, it's just not enough.
Coach Mills (12:14.398)
And... Yeah, yeah, yeah.
CaptainCoach (12:14.446)
Chad, you can give your ratings too, by the way, when he asks, like everybody give your ratings too. We wanna get everybody's opinions here.
Coach Mills (12:21.57)
For next is Captain America, the vibranium energy saw. What do you think about that? Eight to six seconds.
CaptainCoach (12:28.814)
Where's the change around his ultimate? I feel like his ultimate needed some kind of, his cap's ult needs to be looked at. mean, it's a, get another support ult in a game just by having this tank on your team. Just that alone is gonna make him a valuable pick and really good players, man, they'll know that they don't have a support ult for the last fight and they'll swap to cap in games just to get one on their team. Like I've seen DPS players do that in like,
Coach Mills (12:33.558)
No, he just gets it.
CaptainCoach (12:58.338)
you know, really high rank lobbies. there's a lot of, like has just so much value just by existing. It's weird that they're buffing him.
Coach Mills (13:04.204)
No. Well, here's the thing. Captain America has the, I think this is the character that between average and low rank and pro play slash extremely high elo, there's a complete disconnect between the viability of this character. Like if you asked any pro player today, like before this buff even came out, they would say Cap is one of the best tanks in the game because he consistently pressures out cooldowns. He's extremely self-sufficient, extremely survivable.
His ultimate is really good for cycling other ultimates and all that when played with coordination and team pressure and all that stuff, it's incredible value. But the problem is even all the way up to probably Diamond or maybe even Grandmaster, you could be slamming on the back line in this, you're the entire game and no one's gonna help you. No one's gonna come with you. No one's gonna do anything that you baited out all these cooldowns. So anyways, I just think there's a massive disconnect.
And a lot of people, like I read it in the comments, they're like, when are they going to finally buff Captain America? They've been they've been asking for Captain America buffs for like, like two seasons. And it's like, Captain America is really good. Like, I don't know.
CaptainCoach (14:14.168)
Well, I know how you buff them, people aren't going to like it. It's the thing a lot of games do when they have unintended mechanics that get introduced that make a character either stronger, sometimes weaker, it's usually stronger, is you just remove the mechanic. So you'd remove the shield animation cancel because that's pretty much a necessity in higher ranks. You watch Captain America and like Pro Play and they're insane. just like the perfect shield cancels every time. And like I watch Monster playing.
Ignite Bro is just, it's fun to watch, it is, but if you want a character to be balanced in all ranks, you can't have something like that in the game.
Coach Mills (14:49.816)
But do we want that? I don't think we want that. No, I don't think we want to get rid of them. Having mechanical depth to characters, I think is good. It increases the skill skill.
CaptainCoach (14:52.716)
The animation cancels.
CaptainCoach (14:59.106)
Yeah, I agree. But if they want it to be viable in lower ranks, that's the easiest way to be able to do it. Because when you remove that, you get to buff the character now. Right.
Coach Mills (15:09.482)
Right. But like, the weird thing about this buff is I don't really think it matters that much. Like it adds some amount of damage increase to the character. It's not a crazy buff, like a flat damage buff would be much bigger than this. It's more about perception. I think it's kind of like something to appeal people, like, fine, we buffed him. Yeah, there you go. Have it. It doesn't actually really matter that much.
CaptainCoach (15:20.482)
Yeah.
CaptainCoach (15:32.364)
Yeah, I mean, it's his easiest to use ability and it's just get some ult charge really is. mean, it's using your burst combo, I guess, but like, so, okay, that'll be up more. It's really, it's just up charge or uptime ult charge is what it is. It's gonna be like a minor buff in higher ranks and then the lower rank players, know, their favorite ability that they just press and whatever that's.
Coach Mills (15:54.86)
Yeah
CaptainCoach (15:55.554)
You that's going to be up more. It's, it's, you're right. I mean, it's totally, it's like these buffs and nerfs a lot of time are more like PR than they are actually trying to change the game. Yeah. I mean, that'd be like, what do you think the hesitancy is of, of, is it, is it them just thinking the community is, they have to have some kind of data, some kind of metrics in the back that makes them buff or nerfs this amount, right?
Coach Mills (16:02.989)
That's exactly what I fucking feel like. I feel like it's PR. It's literally P fucking R.
CaptainCoach (16:23.682)
Like if it was more, they felt, like are they scared to mess up or is it something where like they just don't agree with the community perception? Like what do think it is? Cause I,
Coach Mills (16:24.184)
I don't know. I wish I understood it.
Coach Mills (16:34.424)
I wish I had any idea. I don't want to go down the conspiracy rabbit hole, but I feel like ever since we had that support strike in season three, season two, whatever the case may be, we had like the support strike. I just feel like the devs have kind of been walking on thin ice. Like they're like trying to walk around the communities, like not trying to piss people off like a little bit, like everybody. They're trying to make everyone happy. I don't really understand why.
CaptainCoach (17:00.237)
Yeah.
Coach Mills (17:02.744)
Because here's the thing, if they disagree with me or with anyone about Cap, they say, you know what, you're wrong based on our data, Captain America is underpowered. Give them a real fucking buff. Don't give them this tiny thing. Do something that actually moves them from a B tier to an A tier. Don't do something that moves them from a B minus to a B minus. It's tiny, tiny, irrelevant.
CaptainCoach (17:20.918)
Yeah.
CaptainCoach (17:29.27)
It's too early, yeah, I feel like it's too early in this game's lifespan to have these types of changes. Like either just do it all at once and actually transform the character into whatever, how he needs to be to become viable or yeah, like just don't. I I still think though they're doing this mainly for PR and it's almost like we got more on the way sort of thing or we see you. I don't see how else it could be, like what else it could be.
Like League of Legends will do these little micro adjustments like five attack damage is like the big meme with the League of Legends community. But with the game like that, that game has been out for over 10 years now. So when they do these little micro changes, it has a big impact on the meta because of how close everybody is in relative skill level to each other to where like stuff like that will actually matter. I think we're still kind in the wild west, especially with how crazy.
the amount of content that drops each patch. mean, we're getting a new character, right? So it's a lot up in the air. It's a lot of confusion. I think they're probably trying to keep the character's identity relatively close. And then for, you know, maybe someone like Widow, could see a rework coming down the road. You have to think they have reworks planned for at least a couple of these characters with how little they're changing them.
Coach Mills (18:24.94)
Ryan.
Coach Mills (18:42.434)
Yeah, I hope so. I hope so. I want a black. I think Black Panther's at the top of that list for me, at least of characters that probably need a rework that I mean, it's obvious that if that character is viable, everyone freaks out. Like if that character is strong, even though when that character was a little bit strong, he was like one of the most banned characters in the game. So he probably just needs a rework. But OK, let's let's talk real quickly. Let's go next to Doctor Strange. I want to.
CaptainCoach (18:49.773)
Yeah.
Coach Mills (19:11.576)
Because I actually think this is though, this is, we've hit a good one. I think this is a good one. The, mouse room madness conversion of dark magic to damage, it's slightly buffed. I think that's a good change. I'm not entirely sure that allows them to kill through certain ultimates, one shots.
CaptainCoach (19:26.102)
It does, well, all the healers are 275 HP now. So I think he has to do it with his ult, but yeah, you can with like an attack burst. I'm almost positive.
Coach Mills (19:30.277)
Mmm, gotcha, okay.
Coach Mills (19:34.84)
Okay, okay. But I actually think the cloaker levitation change, I wanna really get my hands on that and feel that because now you can kind of do like a weird, it's almost like a movement hop, bunny hop thing that allows you to kind of fly through the air and probably get off some pretty cool ultimates, interesting and creative ultimates. This one I really wanna play with and try.
CaptainCoach (19:57.036)
Yeah, I agree.
Coach Mills (20:00.784)
Because when I read that like back then when I read the Thor change on paper I remember you talked to me about it I didn't think it was gonna be a big deal but I didn't know it was gonna give you like that full movement capability of like 180ing and doing all this crazy stuff so So yeah anyways, I think this is a good change. think Anytime you make a character's kit deeper, I think that's a good thing And I think that's this is a good change because of that
CaptainCoach (20:23.918)
Yeah, I'm a little upset as a Hulk player because I could pretty much guaranteed air-stun Dr. Strange's out of their levitate if I knew they were gonna do it before. But that still just adds more mind games, more outplay potential. Yeah, I agree with you. I think that's good for the game. And as far as the Maelstrom of Madness buff, Dr. Strange, think most people would agree is probably one of the weaker tanks right now.
Coach Mills (20:32.98)
Yeah, right.
CaptainCoach (20:52.154)
And he used to be one of the best and it was because he had this, which was basically the ability to one shot supports and assault and kill him through. So I think every character in the game, you just look, go down the list, has some kind of broken mechanic. And I think Dr. Strange is one of the more balanced characters and now you give him kind of more of a broken mechanic again. And just like that, he's going to be able to compete. I mean, Dr. Strange meta, he's going to be meta, in my opinion.
Coach Mills (21:16.674)
Yeah, no, I agree. think this is good. Still a weird relationship with Doctor Strange at his portal. know, like, do I play Doctor Strange or do I have portal? Like that weird thing will always exist, I think.
CaptainCoach (21:25.783)
Yeah.
CaptainCoach (21:29.644)
I'd love to see them take a look at that. I know we've talked about it in the past, but add a cooldown to his portal when you swap to him, but then make it to where if you get kills with the portal or use it in some kind of aggressive way, the cooldown will go down. That's what I'd love to see for him.
Coach Mills (21:33.015)
Right.
Coach Mills (21:42.168)
Yeah, that'd be really cool, really cool. That would be an amazing change. I hope they look into stuff like that for sure. What do you feel about, how do you feel about Emma Frost, all these changes?
CaptainCoach (21:53.612)
I feel like she was finally, like, kinda in a good spot. And then they go and do this.
Like, she was finally, like, feeling balanced-ish, still kind of oppressive, but, like, not terrible to play against. And then they just, like, I mean, to be fair, this isn't a huge buff, because it's just how fast she ramps up. It's not technically, I mean, it is damage. It directly is damage, but it's, more of a ramp up.
Coach Mills (22:05.922)
Good!
Coach Mills (22:16.64)
Right. It's it. Yeah.
Coach Mills (22:22.88)
Right. My this goes back to my problem with these patches. It's like they nickel and dime nerf this character for like four patches straight only to then buffer again. Like if if there was a point in time when you thought the nickel and dime was too much, you could have just stopped there. Like why are we going down and then back up? They've done this with Psylocke to nerve then above the nerve. But like isn't the point of going slow so that you can stop right when you're happy? And I thought we were happy.
CaptainCoach (22:44.322)
Yeah, that's a good point.
Coach Mills (22:52.78)
I mean, Emma was still arguably a top 5 tank in the game, right, before these buffs.
CaptainCoach (22:54.318)
Well, this is what I'm saying, man. They don't agree with what the community is saying, either from a balanced perspective or some behind-the-scenes reason that we don't see, because you're right. Whenever you have a company, like, contradict themselves with their balance choices, that means there's some kind of disconnect. Like, they're torn behind the scenes of, like... I don't know. I don't know why they want to keep this character so strong. I don't understand why. Your guess is as good as mine.
But I think she was finally like balanced it kind of. it's just like, now she's getting re-buffed against it. It's like, why? And maybe I'm a little, my opinions are a little too strong because I play characters that Emma counters. So maybe someone has like a different opinion, but I know. feel like, like nobody likes Emma, dude. Nobody does.
Coach Mills (23:39.542)
Nah, fuck this character. For a long time, I thought that they were going to try to rework her in an interesting way because I think Emma is not that fun to play. don't know. There might be some people in chat or whatever that think Emma is super fun. think having one of her primary playmaking abilities on a massive cooldown makes her super boring. Like you're like just kind of standing around existing and tracking. And my solution to that is not to make a cooldown super long, but
CaptainCoach (24:02.573)
Yeah.
Coach Mills (24:08.354)
just make the cooldown less powerful so it doesn't have to, you don't have to sit around and wait. Like just don't put them in a fucking cut scene. But they've kind of just doubled down on Emma Frost is a character that threatens a powerful cooldown and then you're just sitting there and tracking things. Like that's what you're doing the whole game mostly.
CaptainCoach (24:23.404)
Yeah, and it's not even hard to land, especially when you're going for tanks, who you already do percentage damage to. It's just, this character seems like she's in the game just to make a portion of the cast just not get that fun. And to me, that is not a character you'd ever want in your game. Cause you compare someone like Dr. Strange, who is very, I love playing against Dr. Strange. I feel like I have chances that I'll play him. It's just Emma, just is so, God, you just can't push her off a spot.
Coach Mills (24:36.471)
Yeah.
CaptainCoach (24:53.56)
She's just so formidable, she's so tanky. I just don't really think she needed this at all. I thought she was finally like kinda okay. She was still good. She's still really good. She's meta, I feel like. You pick her into like Gambit Starlord, she counters that. She has so many good comps to play on.
Coach Mills (25:11.192)
Yeah, yeah, no, I still, I think I still had her in my S tier. I still had her as like one of the best tanks in the game, like pound for pound, super versatile. So anyways, okay, well now we get to, think probably your favorite change on this list. What do you think about it overall?
CaptainCoach (25:17.824)
Yeah, she's top five for sure, like easily.
CaptainCoach (25:26.506)
Sir we got the Hulk changes Okay, so The first thing I said I get asked all the time how I would buff Hulk I always say he doesn't need a damage increase because that kind of goes away What his identity is Hulk just by existing in a game? Kind of extends fights kind of makes the fights more longer and drawn out and he's all about like slowing down the game and kind of looking for openings Hulk is all about like
Stabilizing keep like just kind of being where you need to like I'm moving like this because this is what you do in game You kind of rock back and forth find opening then you see someone attack right so he slows down the game So I would have what though I wanted to see was him retain that identity By not getting a damage increase because if he could just jump anywhere and kill somebody then he would just never have to right So I'd say like you want to buff his shield well They kind of give us a little bit of both with I'm gonna go do the second change first his clap now
Coach Mills (25:58.872)
You're right.
CaptainCoach (26:23.886)
Goes down in cooldown so he has more opportunities to like go for those kills those burst potentials a little more damage on it But what the important part about this change that a lot of people don't realize is the patch before they made it so his clap Would reduce the cooldown of your shield which is what I say wanted I wanted to be buffed by one second for each person hit and an ideal scenario especially against like Loki's you can get half your cooldown off, but the problem
was that even if you had a really fat clap, you would never get a second clap off again to reduce the cooldown to where it would actually like be significant. Now you get two claps in between each one bubble rather than one. And that's why it's a big change. So now for instance, if I do a clap, bubbles 12 seconds, and I hit three people, the cooldown goes to nine, before the change, I would not get a second clap up again.
to potentially reduce that nine down to like a seven or six. But now, if I do a clap, reduce that to like an eight, nine second cooldown, I get another clap and then immediately get it. It effectively, in a way, like doubles the buff from last patch as well. So will Hulk be strong off of this alone? No, because he's still weak in his ult.
very easily focused down on his ult. So they gave him CC immunity, which is the third change. He's going to be a lot more playable, for sure. Now he still gets hit by things like Emigrab and Rogue, but he's going to be a lot more playable. Will he be meta viable? I don't think so. I think he'll be played though, and you'll be able to actually pick him and not have your teammates yell at you. And then the last change is the jump charge, just being able move around the map quicker. That's just going to make him... I think this is more of rewarding good Hulk's, because...
Coach Mills (28:08.439)
Yeah
CaptainCoach (28:16.428)
like high APM, high uptime, and just being able to make quick decisions. But it's a nice change. They did a jump off back in like season three and it felt really nice. I mean, this is gonna be about the same. The best part about this change is the long end of it, believe it or not. Because the fully charged jump is two, is it two seconds, right? Yeah. And now a third of a second is actually pretty good. Because you do long charges for getting flyers. You do long charges for like contesting high ground.
Coach Mills (28:35.202)
Yeah.
CaptainCoach (28:44.27)
So those seconds are gonna add up. Hulk's gonna feel pretty good. think he'll be in a... I'm glad they stayed with what his identity should be. Overall, I think these are good changes. I don't know what other Hulk man have really said yet. I haven't gotten their opinions, but I'd say for me personally, this is exactly what I wanted. And I don't think he'll be overpowered. I think he'll be good. Yeah.
Coach Mills (28:46.86)
Just so much more uptime is what it seems like just by a lot throughout the whole...
Coach Mills (29:07.228)
That's good. That's good. think that, yeah, I agree. I think this is a great, great change for a character. And this is how you actually buff a character, by the way. Oh, if you want to buff a character. It actually, it's actually things that matter.
CaptainCoach (29:15.532)
Yeah, this is significant. Yeah, he'll be easily B tier, easily. Maybe A, I think.
Coach Mills (29:22.582)
Right, right. Yeah, because I think he was arguably one of the worst tanks in the game in 5.5. And this definitely jumps him up ahead of at least several tanks in my mind. I think he's probably better all around than like the thing now, most likely, and has more versatile spots.
CaptainCoach (29:30.09)
Yeah, most likely, yeah.
CaptainCoach (29:40.042)
well, he's going have a lot of like individual carry potential now, which is something I feel like he's lacked just because of the burst from his clap. That cooldown being long, honestly feels really bad. So it's, it's, think Hulk players are, you're going to really see a lot of more of them start to pick up this character and climb with them. I definitely think you're going to see that.
Coach Mills (29:42.968)
Yeah.
Coach Mills (29:59.224)
That's awesome. Good changes.
CaptainCoach (30:00.524)
Yeah, they are. They are good changes.
Coach Mills (30:02.998)
Now we talked about BP a lot already, know, five more damage on a spear, 50 less damage when you're starting up on your ultimate, just nothing that I, in my opinion, matters like at all for this character's viability. If for some reason you were like one tricking BP before, you're probably gonna feel a little better now because you're not gonna die as much in your startup. like really good BP's were, they were hard to hit during the startup anyways, because they went so fast.
CaptainCoach (30:31.318)
Yeah, I'm not sure mechanics. agree with you. This seems like nothing really is gonna I don't think this is gonna matter at all. I'm right there with you before we pass tanks though Do you think rogue should have gotten some buffs and maybe her gambit team up nerfed a little bit? I feel like that's something that was would have been an easy change to make
Coach Mills (30:31.674)
I just don't think it matters.
Coach Mills (30:39.16)
It's just...
Coach Mills (30:50.84)
Yeah, I don't I'm not really sure I think I think rogue is in a strong spot And she's I think she's probably bordering that a little overpowered status with the gambit team up So I think they're really heavily relying on this gambit nerf to kind of reel that back into place And I just don't think it does though. Like I just don't think it does I think I Honestly think that it's still super strong and and rogue is gonna be super strong with gambit Like I might be wrong here, but I don't think that gambit's bandwagon will go down though
CaptainCoach (30:59.085)
Yeah.
CaptainCoach (31:04.951)
That's a good point.
Coach Mills (31:19.8)
going into next season all that much, maybe 5 % at max.
CaptainCoach (31:22.694)
Yeah, that's a good point. I do think it's bad when games try to change too many things each patch, because then you don't really see the impact that each individual change makes. It's too hard to tell because there's too much going on. So I'm OK if that was the reasoning for not taking a look at Rogue. I do think Rogue is giga-S tier busted with Gambit. And then without Gambit, it's a little...
Coach Mills (31:40.311)
Right.
CaptainCoach (31:52.224)
Like mid. Just mid.
Coach Mills (31:54.668)
I mean, if it shows anything historically, they're okay with synergies being busted because I guess they give you opportunities to ban them out. Like that's kind of their reasoning. cause there, there has been a ton of historically broken, you know, team ups and synergies and that's probably what they're doing. It just, yeah. Maybe they're also kind of letting rogue ride a little bit. They did kind of let Gambit off basically Scott free one season after him.
CaptainCoach (32:04.003)
Sure.
CaptainCoach (32:13.175)
Yeah.
CaptainCoach (32:18.326)
Yeah, you're probably right.
Yeah, I I guess I'm cool with no road changes. I just feel like the team-up's way too good. I just feel like it's way too good. And just honestly, her synergy with Gambit in general is just really good too, so.
Coach Mills (32:27.61)
It is insane, yeah. It is, yeah.
Coach Mills (32:33.686)
Yeah. Now, is there any character in the Vanguard that you wish was hit? Anything before? Actually, yeah, I know we talked to BP, but like, is there anything that you would want that didn't get hit?
CaptainCoach (32:46.904)
thing is like kind of becoming more meta now. I would have liked to see him get a little tankiness, maybe even at the cost of some damage. I just feel like thing dies too fast still and you pretty much only ever want to use your jump now for damage amp. it'd be cool if he had like more interesting choices to make. I was just hoping for maybe something on Rogue, maybe like lower cool downs or something.
Coach Mills (33:05.944)
can see that. I can see that for sure.
Coach Mills (33:10.422)
Just lower cooldowns. Something along those lines. Yeah. Rogue is a tricky one for me, but yeah, I do agree that she is in the hands of someone that really knows what they're doing. She feels unkillable. Like she just has so much mobility. So much great mobility.
CaptainCoach (33:14.668)
and then I can move to a team up.
CaptainCoach (33:21.674)
yeah, she's definitely good. It's it's kind of like Hulk where you have to put a lot of effort just to get the same results that somebody else gets. The difference with her is like her alt is just so strong. So it's like, if you work up to get to that alt, you're going to get the guarantee, which is something that I think like it's the advantage she has over like Hulk for instance, because I think her and Hulk are like most similar.
I think it's just kind of the way they view the game too is just brawl characters are... their balance around the player, I think, being better than the average player. I think for a lot of these brawl characters exception thing. That might be a hot take. I don't know. I don't know. Maybe people disagree with me. I feel like it like I have to work so hard when I compare myself to like a Hawkeye who just fires one shot and gets a kill.
Coach Mills (34:14.79)
Hehehehehe
CaptainCoach (34:16.844)
So I mean, know the game's not all about kills, but then you fact, okay, okay, I gotta take space. I gotta hold the card. I have to come back. I have to protect my healers. It's just, I think your role as a tank is just more, and I think tank is the hardest role. That's just my, like, that's my hot take, I guess, too.
Coach Mills (34:29.676)
That maybe that might hold thing back forever is because he's so easy like he is the easiest out of all the tanks I think So that might that might always hold him back because I know that I know that in lower elos He's definitely very prevalent and he gets yeah console 2 so like I'm not begging for a thing meta. I'm not begging for it. but I you know
CaptainCoach (34:36.448)
Yeah.
CaptainCoach (34:43.672)
probably on console too. Yeah, he's like a, what I call a...
CaptainCoach (34:51.852)
Yeah, no, like I said, that's why I said, like, I'm okay with him getting nerfed. I just kind of wanted them to shift his power to, I don't know. I feel like the tanks in this game don't really, they're not really that tanky. They're very reliant on healers, but.
Coach Mills (34:56.482)
to simplify a little bit.
Coach Mills (35:01.272)
Yeah, I am I'm gonna I'm gonna I'm gonna probably gonna say this for every patch Let's till forever, but I still want Thor to be able to cancel his ultimate I'll keep saying that but I think his ult is like a bottom five maybe a bottom three ult in the game and the fact that like Half of my ultimates that are successful is me popping Q Baiting out an ult slamming down and then dying is like really sad So I would love to be able to pop my ult in the air bait out a little ult cancel it and actually get the fuck out of there and
You know, not feed and die would be nice. Also, like, yeah, mean, EnVyZ can just block it and stuff. mean, she was going to be have less uptime, so maybe that's going be harder. But no, he is he is good overall. just I just think his ultimate is just like a massive liability in some games. You can feel it.
CaptainCoach (35:40.31)
I feel like Thor's pretty good now though, yeah.
CaptainCoach (35:47.0)
Thor's one of those characters where if you don't pick the right champ or heroes against him, you just lose if the Thor's even remotely decent.
Coach Mills (35:55.394)
Vermoley good, yeah. I mean he's really good against Mag, frontline tanks he's good against, pretty good.
CaptainCoach (36:00.846)
By the way, if you guys ever want to counter Thor, just stack your team with more damage, and that's how you beat him. Like, go, if you're going to run triple heal, get a Mantis, and then just buff like a punny and just nuke him. Or just go, like, triple DPS, and everybody just focus Thor. That's how you deal with Thor. That's what you just, because he can't cycle through his cooldowns fast enough, because the shields he gets, so it's literally just an arms race. His stats against yours, can you DPS through his, like,
shield tanking faster than he can stabilize. And that's how you counter Thor right there. And if you don't do that, if you play a comp that doesn't have enough damage, Thor just gets to do what he wants. It's a real simple character to counter and it's not countered by any like one particular thing. It's more just, I feel like with him a comp, would you say that's accurate as someone who plays him?
Coach Mills (36:48.216)
Yeah, yeah, yeah, yeah. He can't be countered by one thing because he can kind of adapt his play style a bit. But yeah, multiple sources of high burst damage. CC too, like those things all come together. It's funny. Yeah, it's kind of exactly what you say. Like a team either deals with Thor or they don't. Like a Thor is either going like 18 and two and fucking up your team or the Thor is just inting every engagement and then, you know, swapping. But yeah, anyways, okay, let's move on to duelists. We talked about Panther.
CaptainCoach (36:56.556)
Right.
Coach Mills (37:18.336)
I'm not gonna lie to you, I got no idea what the fuck. Like I think that this is really good, but like I don't really know how good this makes Blade. Cause there have been several like walls of text for Blade in the past that I'm like, yeah, Blade's probably a lot better and then it just didn't really matter. So I don't know.
CaptainCoach (37:34.094)
Okay, so from a game design, like power fantasy, him being able to apply healing reduction on all the damage he does, like ranged and, well, ranged ability, do they share the same cooldown? They do share the same cooldown?
Coach Mills (37:51.628)
The dash does, the dash does, yeah. So you get two dash charges and you can, yeah.
CaptainCoach (37:53.624)
So now he, okay, so he won't have to make a choice between healing reduce or going into melee now. He'll just get it. Both of his dashes now apply healing reduce in some way, or form. Is that?
Coach Mills (38:06.424)
Yes, yes, yes, yes, but it's more if he hits them with all the sword, of the ancestral sword, because it can go all the way up to 32%, which is a lot.
CaptainCoach (38:16.97)
I think this is the right direction to push him in, make this more of his identity. I like where they're, because when you see a Blade on your team, you don't think, he has healing reduce. It's more just like what, like don't step in his ultimate and just, you kind of just focus him down and just kind of ignore him. But now when he comes, like he, pretty much any damage he does to you now is,
Coach Mills (38:37.034)
Yeah, yeah.
CaptainCoach (38:45.952)
or when he dashes at least, he's gonna be applying the healing reduce. So maybe that'll make him more consistent as this person who you just can't ever have uptime on you.
Coach Mills (38:49.386)
Yeah.
Coach Mills (38:55.304)
Cause if he dashes you with the shotgun, like being slowed by 40 % for a second and a half is a, that's, you're slow as fuck. Like you are going to feel so slow. And then it's going to do that chunk of 50 to you and you're going to be anti'd as well. And then if he just, like he's going to, I you know, I play a lot of throw, you play a lot of Hulk. Like we jump into the back lines. If we don't have our, you don't have your bubble or whatever. If he dashes into us and spins on us, that's 32.
percent healing reduction just for three seconds on us, which is a long time. So I feel like that's going to be felt like before. Like you said, it was it felt irrelevant. Like the anti felt almost irrelevant. Like we didn't really care.
CaptainCoach (39:37.698)
Yeah, not to mention, well, I think you'll be able to boop people in alt and the alt will probably connect on people without escapes, right? Because they'll be slowed when this alt comes down, because...
Coach Mills (39:49.928)
that's a good point. You can shotgun them into the ult. Right, right, right, right. And that's most likely going to insta-kill whoever you're doing that to. I wonder what the break points are too. I'm curious about that. Like if you, like let's say Cloak didn't have Faye, she's standing in her ult. I wonder if you're going to be able to like shotgun her into pop your ult and kill her, like guaranteed, cause she can't get out. I like, those are some things I want to know.
CaptainCoach (39:55.776)
Or an oval.
CaptainCoach (40:09.368)
Well, would it be after you cast your ult, and then you'd slow them? Because there's a cast time with the ult, right?
Coach Mills (40:15.948)
Well, if you hold it down, it goes further. So I think you could just pop it instantly if you're just trying to kill her, I think.
CaptainCoach (40:20.718)
yeah, that might be cool. You see some like anime style one shots where he just like dash, does like a quick dash.
Coach Mills (40:25.528)
I just don't know if it's enough. Some of these break points, I feel like I have to test them to really know.
CaptainCoach (40:31.2)
Yeah. Well, what's the reason for ever using the melee dash now that Range 1 has a slow and still has the healing reduce and does more damage?
Coach Mills (40:39.128)
Cause, well cause the, I think the anti-heal on, here let me go to it really quick. I think the anti-heal on the shotgun is only 18. Is that correct? What does it say? What does it say the anti-heal? When it hits, oh, daywalker dash. Daywalker dash, slow on the enemy. Oh, healing reduction proportion, oh 40. I know it hits 40, yeah. Interesting, okay.
CaptainCoach (40:59.438)
40.
CaptainCoach (41:06.732)
Yeah, I I feel like they're just always going to use the...
Coach Mills (41:09.356)
The dash, you would always want to use it.
CaptainCoach (41:14.69)
Yeah, that's weird. That's really weird.
Coach Mills (41:18.456)
Yeah, I'm not sure. I'm maybe because this is I guess this lasts longer because it's for three whole seconds. Like three whole seconds is a long time. That's yeah. I mean, I think what's one of the problems that you run into is one of them is always going to be stronger than the other kind of feels like that, especially if you kind of create similar things on each one, like there's similar. I don't know. This one's a tricky one.
CaptainCoach (41:39.928)
Yeah
CaptainCoach (41:45.71)
Well, you gotta remember, yeah, I wish I was more experienced to be able to talk on Blade, because is it a buff that he has after he dashes so he could swap targets, right? That'd be an upside to it. I'm not exactly sure how it works. Could you apply healing reduced to multiple different people? I'm not.
Coach Mills (42:01.528)
Uhhhh
Coach Mills (42:08.844)
healing or touch the purse strike? Yeah, that's a good fucking question. I don't know. That's a good question. I think it probably would. Yeah, we need Avenue or team captain to come on in. Send him an invite right now. That's too many words.
CaptainCoach (42:13.278)
Yeah, we need our blade experts, blade experts. Yeah, there's too much stuff. I think this is, I don't think blade's gonna be good, but I think this is like the direction he needed to go in. That's kind of where I'm at, but.
Coach Mills (42:30.712)
Right, right. Okay, I know, I think, and I know, I mean, I can just see that it's gonna be substantial. Like this is definitely not just a tiny buff. Like this is a big buff. They did give him compensatory nerfs here though, right? One less pellet in his gun, short wrench.
CaptainCoach (42:46.03)
Well, that's why don't think he's going to be good is because of the nerfs. Like they're reducing his overall damage.
Coach Mills (42:50.616)
This is another problem I have. Remember, if you want to buff a character, them, right? Why do they always do this? Where they're like, we're gonna buff, but also...
CaptainCoach (43:01.646)
I mean, I think these types of changes are more to chase after the power fantasy and class identity more than the actual balance. So anytime you see compensation, that's like compensation buff nurse, that's usually because they're trying to push a character into a certain play style. Usually that means it's a play style that the developers view as like they want in their game. So it's like, that's what I think it is. just, they're just.
Coach Mills (43:08.792)
More than the balance, okay.
Coach Mills (43:22.36)
Because I do remember them doing something like this in the past. Or they've done this with Torch a lot and they've done stuff like this in the past where they took a character that was kind of underpowered, they buffed him and then nerfed him in some ways and it didn't fix the underpowered problem. Like they're still underpowered.
CaptainCoach (43:35.918)
Basically, they think he'll be OP without this nerf, is why, like that's basically what that means.
Coach Mills (43:40.664)
Is what I mean, and they might be right. I don't know, but we'll see. guess we'll see. I'm not sure. OK, we can go through some of these pretty quickly. The Daredevil change, think specifically. I don't think it's enough. I think that they're nice. They're nice. I don't think it was enough. I don't think it was anywhere near enough. What do you think?
CaptainCoach (43:45.164)
Yeah, that's usually what that means.
CaptainCoach (44:03.317)
I just see devil like five times in the text. I'm just gonna defer this one to you. Does all his abilities just have the word devil in it? Devil's last, devil throw, devil chain. Hell's kitchen. It's just like.
Coach Mills (44:07.224)
Yeah.
Coach Mills (44:12.94)
Devil chain, devil chain, devil chain, devil, devil chain. My big thing is I don't think it nerfed his survivability, which is.
CaptainCoach (44:22.008)
Yeah, they needed an interface shield. I was looking for that.
Coach Mills (44:24.842)
Right, shield gained or how long his reflect was or base health. Yeah, like, yeah, he's more lethal, but Daredevil can just buy a lot of time for his team to engage. He can bait a lot of aggro and pressure even when he's not killing things. Yeah. Right, yeah, yeah, he can stay. Like, I've seen Daredevils like in a fight for like 20 seconds straight and I'm sure that motherfucker is going to die.
CaptainCoach (44:41.186)
He can tank longer and for better than tanks. Like half the tanks in the game. I'm not even joking.
It's so stupid. It's so dumb.
Coach Mills (44:52.182)
And then he's out and back to us and I'm like, how did you live? how did you live? Like the one thing is he does not gain as much fury with his devil's latch, which is like part of what generates or helps him generate like a lot of combos. So that can help like fuck with his uptime a bit. I just, yeah.
CaptainCoach (45:09.112)
Man, DPS players, you don't know how good you have it, alright? You do not know how good you have it. Like, like, you're legit playing a character that you think is like mechanically complex and hard, that's literally tankier than the actual tanks in the game, who have like a quarter of your damage. Sorry, I just had to let that out. just... This is coming deep from the heart. DPS players are so boosted. They're so boosted.
Coach Mills (45:13.217)
Yeah.
Coach Mills (45:35.419)
Ha ha!
CaptainCoach (45:36.75)
I'm fully on that train. I don't think supports are, like, just don't think supports are boosted. I don't think supports, it's DPS players now. Death in gaming? I see the light.
Coach Mills (45:45.42)
Daredevil for me is... He was right on the... We need to bring him back. He showed us the way. Shout out Death in Gaming. And okay, I know we're not specifically talking about these characters, but no Helenerf, no Jeanerf in these patch notes is to me fucking crazy. Especially Jean, think Jean has just been this super dominant force this season. And...
CaptainCoach (46:05.644)
Yeah.
Coach Mills (46:15.262)
I don't like I don't know like they love Jean. They really love I saw I saw light raging about it on Twitter that he's someone I want to get on because he hates he hates Jean with a passion and I don't blame him like That character I feel like Jean has no weaknesses. I really just feel like she's just such a strong character overall
CaptainCoach (46:23.181)
Yeah.
CaptainCoach (46:33.494)
Yeah, her instant escapes are just, they have no business being in games. I just don't think that should ever be a mechanic in any instant escape. Like there should always be some kind of counterplay. At least like show us where she's gonna go, like what direction or like, it's just, it puts all the power in her hands for every engage. When she has an instant escape and does as much damage as she does, she'll just do that and you're just dead. Like you can't even react to it.
Coach Mills (46:41.441)
It's an escape.
Coach Mills (46:53.525)
I mean, yeah, like, I agree.
Coach Mills (47:00.184)
She doesn't really have any weaknesses. She's not bad from close range. She has a fucking stun. She has high burst damage. I don't know. Anyways, I like.
CaptainCoach (47:11.434)
And I've seen her ult, the only way I'm able to stop her ult is by tanking it. I've seen one ult get broken since they buffed her health. I've seen one.
Coach Mills (47:16.514)
Don't jump into it.
Coach Mills (47:20.918)
I mean, I feel like a lot of people don't fucking shoot it, but I do like they should not make it that tanky. It's that's another one that's weird because I feel like they buffed it because in pro play there's a lot of focus fire and like they break it easily. But then like that doesn't make any sense because no one breaks it in ranked. So.
CaptainCoach (47:33.923)
Sure.
CaptainCoach (47:40.206)
Well, the other thing too, why Phoenix is especially overpowered in a ranked environment specifically, is because she forces you to play the same type of character that she is, which is range damage dealer. So if you have a Spider-Man who's pretty bad at break, or any kind of melee diver, any kind of brawler, those characters now have no way to deal with her ult, which is...
I would say pretty significant. Like her ult's pretty powerful and I think you do need to try to stop it when you can or else you have to use a support ult. It matters a lot and it's just too much health. She needs nerfs. I don't think she should be able to sit up in her ult too.
Coach Mills (48:24.588)
Yeah, no, I think if it had to fire right away would be a great change. Like she doesn't, cause then, cause it's really awkward when, right, yeah, and if you combo it perfectly. Cause it's super awkward when the, the Jean, so you dump a whole bunch of cooldowns into her, she pops her ult and so she's safe now. And so you're all looking up and just looking at the ult, waiting for it to go. Their team is pushing you so you can't look at it forever. It's, it's fucking, it's awful. I also hate that she gets to pop out of her ult at full HP.
CaptainCoach (48:29.526)
Yeah. Cause you can wait on support odds and then just like, use it as a way to just, it's, it's,
Coach Mills (48:54.252)
She was one and now she's full, popping out of her ult. And she has all of her cooldowns again and so she's gonna get to just dash and fire, fuck away.
CaptainCoach (48:57.166)
Yeah, it's, I mean, that's a cool... Yeah, I will say that's a cool flavor thing. So I would be okay with leaving the full health, because like the Phoenix rebirth. So just nerf other parts about her. Like, I think it's important to have like cool aesthetic things that might not be necessarily balanced, but are kind of like part of a character's identity. Her getting like a free full heel, that's cool, whatever. But like, man.
Coach Mills (49:05.632)
Okay, I see what you're Bruh, okay, I see that.
CaptainCoach (49:25.262)
I'm gonna sit up in the sky for 10 seconds and just like looking at her little Phoenix. Ooh, like when am I gonna? Oh, wait out the support ults. They're all dancing down there doing a Luna dance party. banned Hella, banned Phoenix. That's banned Hawkeye, Hella, Phoenix, Hawkeye and uh, and Prey. That's gonna be season six. If you do that, the game's probably gonna be okay. Cause hitscan is obviously gonna, like we said at the start, it's gonna dominate.
Coach Mills (49:44.266)
I pray.
Coach Mills (49:52.012)
Dominate, right. I think Hitskin's been dominating for too long, like all over the place. It just dominates. What's season that Hitskin hasn't been at the top? guess maybe, I mean, basically every season, I think. feel like.
CaptainCoach (49:59.915)
Yeah.
CaptainCoach (50:07.326)
I remember even in the flyer meta when everybody was saying, my God, you gotta ban flyers. You gotta ban flyers. And all the hitscan players were just kind of over in the corner just like, okay, they're not coming at us. Okay. And then that was still the best comp. Like if you could play hitscan, was still pretty good into the Ultron meta.
Coach Mills (50:15.544)
Like, yeah, okay.
Coach Mills (50:26.872)
Yeah. Yeah, I know. Yeah, hitscan is definitely something that we're going to have a whole conversation of probably a whole episode about like talking about the poke meta and like.
CaptainCoach (50:38.552)
That would be cool. We got like xslack and who's like a good hella player or someone.
Coach Mills (50:45.474)
Yeah, I definitely want to get someone that's, I don't know, maybe a pro. We could get a pro. Yeah, yeah. Bring them on and bring them on a hitskin, a hitskin pro. Okay. So we have iron fist. This is one of those other changes that I don't think really matter. I want to hear your opinion about it, but, longer block, slightly more damage during his punch combo. I mean, it's five more damage. So when I say slight, it's like, well, only the fourth hit is really slight.
CaptainCoach (50:49.506)
That would be cool. That'd be cool.
CaptainCoach (51:09.55)
Well, it's only his fourth hit, so it's like, yeah. The only thing, the only reason I really like this change, because I don't think it's really much anything, is it encourages him to do the longer combos and like actually track it, which I think is like neat. Like, okay, you get some more damage if you do a longer combo. I think that's cool. It's a weird way to buff them. It's just like, I could have given him more damage on it or something, but could really encourage him like, okay, let me get my fourth hit, then I do this, right?
Coach Mills (51:33.25)
Yeah.
CaptainCoach (51:38.39)
It just gives you like cooler, it kind of mixes up his play pattern. I think it's okay to do that sometimes with games where it's like you just buff some part of a character just so they play this way for a little bit and you take it. But like, this to me just doesn't seem like enough. But the parry, I think the parry buffs pretty good.
Coach Mills (51:54.976)
I mean, an extra point two seconds of, you know, being able to survive. But the weird thing is you still afterwards, you still want to kind of swing in, like fight in, you know, like you at some point you still have to start, you know, dealing damage. I guess that's true. Yeah.
CaptainCoach (52:06.158)
Well, it's going to give you more chance to get shields and I don't know, stall potential goes up. I think, yeah, it's like not amazing. They're really kind of trying to push him towards like being like a brawler.
Coach Mills (52:17.432)
In their dev vision thing, one of the things they said was that they wanted to change, move the meta towards like dive being better and like more engagements happening in the back in the back line to kind of like balance out the meta. Because they they literally said in the dev blog as supports have gotten more important, right? And they
didn't really buff any divers. mean, like, is Iron Fist even like a backline diver? like, he fights frontline a lot. And even if you consider him a backline diver, these buffs don't actually change anything about his matchups with like, Invis or like anything backline. Blade, he's better. They put him in like, when they were saying divers, like diver buff, like he's better as a frontline engager in a lot of ways, cause of his anti. Like he's going to get crazy value off of hitting tanks with this.
Daredevil got nerfed, Panther buff irrelevant, and then like Cap, maybe a small buff, but like, will any of these actually make meta impact? When they talk about, you know, we wanna buff dive, this doesn't do any of that, like what they said. Like, I literally think this is just PR. I think they're just saying, play more dive, guys. Like, play more dive. Because I don't see, I don't actually see it making dive any better.
CaptainCoach (53:29.292)
Okay.
Coach Mills (53:37.746)
And I'm not saying Dive is terrible right now, you can definitely play Dive and with some characters. I think Venom is still good if you've been in Viz and stuff like that. But I just don't understand.
CaptainCoach (53:46.534)
So, so like what would be a change for Iron Fist that you think would be an appropriate buff to make him meta in what like? Eternity plus like where would
Coach Mills (53:56.504)
I mean, I honestly, I've said this for a while. think Iron Fist should, and I never played Iron Fist back in the old days, but I think Iron Fist should go back to not doing HP damage, but doing flat higher damage. Like he's an actual back gun bro, like he's an actual back gun fighter. Cause like one of the things that we saw is when they buffed all these supports and they had like Invis has self shield and all these supports have survival tools. They reverted Wolverine back to like OG Wolverine, right? Like they gave, but they gave tanks counter play. so like they, supports have way more counter play now than they did.
when the game came out, I think they're much more suited to deal with what was backline iron fist. An iron fist that actually dove. An iron fist that actually would fuck things up. We have this iron fist still in that he does damage based on HP. He's really good at brawling front lines. He's still not that great at punching back lines. He's really nowhere near as strong as he was back in season zero at punching back lines. think a lot of iron fists have talked about this in the past with a lot of iron fist mains.
CaptainCoach (54:56.504)
Yeah.
Coach Mills (54:56.556)
And like some people are like horrified. They're like horrified at the idea of like, old iron fist was like a terrorist. got to understand that iron fist was the auto aim character. He's a character that like, we didn't even really understand the game back then and supports had nowhere near the tools that they have now to defend themselves. Like,
CaptainCoach (55:11.689)
100%. Yeah, no, that's a really good point. Yeah, I think Iron Fist getting the reset too makes him really hard to balance around in lower ranks. Maybe that's something they take a look at. When he gets a kill, he gets a shield, right?
Coach Mills (55:25.656)
I'm actually not familiar.
CaptainCoach (55:28.78)
Yeah, when Irofus gets a kill, he gets a shield. Because maybe it just, like, make him less snowball-y, you know? Like, feast or famine? Yeah.
Coach Mills (55:32.6)
Gotcha. Oh, snowball, a little snowball-y. Yeah, I don't know. To me, just...
CaptainCoach (55:39.756)
But maybe, because it doesn't really fit with his kit now. If he was all about assassinating healers or backline diving, and now he doesn't have that reset. Because it's like you want to commit to something, then get the shield to get out. Like go for the kill and get out. That's the idea, right? But now it's like maybe they could just not even have that and give him some other tool that would be more.
Coach Mills (55:53.11)
Right, right, right, right.
Coach Mills (56:01.528)
Because I think a world where Iron Fist catches a Jean on an off angle, could fucking actually kill her would be cool. And he just can't really do that. Like he just can't really. Like you catch Jean on an off angle, like you probably lose that fight. It was the time.
CaptainCoach (56:15.106)
That's crazy. Iron Fist in my head should be able to beat any anyone in a 1v1.
Coach Mills (56:20.086)
Yeah, yeah, like, like the way that people feel about Daredevil where like they're they're not going to go challenge him is like the way that I feel like you should feel at least a little bit of that way against iron fist, but no one feels that way. Like DPS is don't like like at all. Like hell is don't give a fuck. Like so anyways, I just think that it's just incontequential. And I overall just don't consider iron fist like a true diver in the way that they're kind of talking about him in the division. Like the way that they talked about this whole patch in the division.
like enabling dive, making it viable. Like I don't think this patch does that like at all. I really just don't. But yeah, I think this is good. This guy's been a team up boss bot forever, right?
CaptainCoach (56:58.902)
I'd to know more change.
CaptainCoach (57:04.534)
Yeah, I mean, you're in the more God probably let you take the lead on this one, but.
Coach Mills (57:08.536)
Yeah, no, think it's a good change. I think this is all good. Keep more uptime for him. Just makes him overall more effective. This guy's gonna be pretty annoying to play against. You're not gonna be able to ban him out as easily as you were before for divers and stuff. But yeah, no, overall, I just think he's good. I think... I'm surprised they didn't just completely get rid of the team up here. Like, just completely make him team up.
doesn't even need a team up. Cause I think like Neymar, Hela is still gonna be really good. Very, very strong, even with the weak in team up because he's much stronger.
CaptainCoach (57:45.334)
Yeah. Yeah, yeah. So they took power out of his team up, put it into his base kit. And so you think it'll be, what do think it'll be now? Like rankings wise without the team up, like what tier? okay.
Coach Mills (57:57.9)
without the team up between B and A, like maybe low B, low A, high B. Like he's going to be about where he was before. He just doesn't need the team up. So he's going to be more versatile. You can have a lot, a lot like you just get to have more creative comps with him. I think it's a big thing. You know, you could, you could play like, like Neymar, Psylocke, Neymar, Starlord, like just some, just stuff that you just didn't get to play before. When you just always had to have a team up with him. So yeah, I think that's, that's good. For
CaptainCoach (58:21.998)
All right, cool. W and E more change.
Coach Mills (58:28.066)
For Cloak and Dagger, think these, how do feel about this? I wanna hear your opinion on it.
CaptainCoach (58:33.838)
so the dagger storm is her bubble, right?
Coach Mills (58:39.582)
Yes, yeah. Yeah, that's the bubble. That's the bubble. So the bubble does less healing per second, but it gives a big burst of heal when it pops up. That's kind of the idea.
CaptainCoach (58:43.276)
Okay, so the...
CaptainCoach (58:50.048)
is with the Spellfield is
Coach Mills (58:52.054)
Yeah, cause that's when it forms, when the spell field is created. So yeah, when the bubble forms, it's gonna give a big burst of heal and then not as much consistent healing.
CaptainCoach (58:55.114)
Okay, interesting.
CaptainCoach (59:02.156)
So after six ticks, will, for one target, or I guess for any target, will be less healing overall. So you're gonna really wanna, so after six seconds. So this is a buff. It's a nice buff, and it gives you burst protection, which is even better. Like you'd rather have healing all at once rather than spread out. So this is a pretty nice buff. Yeah, then.
Coach Mills (59:11.328)
Overall, right.
Yeah, yeah, it's nice. It's very nice here.
Coach Mills (59:28.856)
Especially because allies and ranged get a one-time healing of 60 so like if you hit like three allies and just like bump them all up like you could get a pretty big burst of ult charge and
CaptainCoach (59:38.284)
Look, she's going to be able to hold on to her bubble for longer too.
Coach Mills (59:41.9)
That's true. Yeah, you can. It's better from behind. 100%. Yeah.
CaptainCoach (59:44.618)
Yeah, then you'll use it to bait out cool- because when I mean, I'm- when I go on cloak and she pops bubble and I'm by myself I just leave because I know I'm not gonna kill her anyway. Maybe you could kill through now though.
Coach Mills (59:51.768)
It's gonna be more important to bait it out for divers and brawlers in general.
CaptainCoach (59:58.742)
Yeah, it's kind of like a mini shit cool down now on top of just like, I don't get to die now. Like you can use it. So yeah, that's a nice change. Vail, so this is the wall.
Coach Mills (01:00:09.624)
So it's the blind and it's the heal wall, both. So they share a cool down now. So you can decide to use two blinds or two heal walls.
CaptainCoach (01:00:15.415)
Right.
CaptainCoach (01:00:19.862)
Yeah, mean, it looks like they're increasing the skill ceiling a little bit of this character potentially.
Coach Mills (01:00:24.616)
I do. Yep, they are. That's exactly what they're doing, which I think is a W.
CaptainCoach (01:00:27.586)
that being said, I don't think anybody wants to play against a double blind. So like, as much as I would say like this is a cool design, this to me is like an unfun mechanic to play against. I don't know why you're giving her the ability to do that twice. Does it stack?
Coach Mills (01:00:33.216)
Yeah.
Coach Mills (01:00:41.633)
Yeah
I know we'll talk about their Deadpool in a bit. Well, no, you're not. I don't know. I don't think so, but I might be wrong. think but I think you could blind. I think you could be blind. And then by the time it comes out, you're blind again. Like you could get blinded twice in a row.
CaptainCoach (01:00:55.949)
What?
CaptainCoach (01:01:02.518)
No, you get blinded the first time, then the second one you like lose your hearing or something. fuck!
Coach Mills (01:01:05.63)
I did just lose your fucking ear and then you and then and then daredevil ults you and you're fucking blind again And and then and then deadpool fucking does the weird? Visual clear that with that. That's one of the things I was gonna say. It's like with deadpools They did the dog thing. They did the nintendog thing that we were talking about with like the there's shit on your screen with deadpool now, I'll Yeah, yeah. Yeah. Yeah, you did you brought it up? Yeah, and I was like, holy shit.
CaptainCoach (01:01:14.776)
Choke me, Emma.
CaptainCoach (01:01:26.766)
I predicted that, remember? Remember I did? I did predict that.
Coach Mills (01:01:32.428)
Yeah, they don't give a fuck about visual clarity, like at all, in this game, like at all. You don't get to see. You're lucky if you get to see.
CaptainCoach (01:01:34.7)
Hahaha
CaptainCoach (01:01:39.81)
I will say it's a pretty easy ability to dodge if you're far away. it's whatever. It's cool. just... That blind is annoying. But if you get hit by two blinds, like, it's probably your fault. You got a lot of ways to avoid it, I feel like.
Coach Mills (01:01:54.432)
Right. I mean, if fucking Gamba gets to decide, you know, eight different things at any time, like I think Cloak can get to decide to double.
CaptainCoach (01:02:02.754)
Yeah, I like how she has, yeah, more options. And she has more like, shit buttons now. Like if she really needs that burst of healing, now she can do that just boom boom, double light shield and save my team, right? So this is definitely gonna make her, she feels like a really well-rounded, like solid character now with these changes.
Coach Mills (01:02:12.203)
Right, right, right.
Coach Mills (01:02:19.916)
Yeah, kind of the type of changes that I enjoy more so than some of the, yeah.
CaptainCoach (01:02:24.738)
Yeah, because they didn't change anything crazy about her. Just like little micro, like the order of my abilities do change. More decisions to make while not making her necessarily like harder to play or anything. think this is, W change, W change.
Coach Mills (01:02:28.982)
Right.
Coach Mills (01:02:36.396)
Right. Good. Okay, so we're gonna put these together on the screen because we did talk about both of them already. Basically, he's gonna have less healing when he moves, uses his slam down, his mobility. And then also he's going to...
CaptainCoach (01:02:45.592)
Yeah.
Coach Mills (01:03:03.096)
have less healing overall. This is less healing on the ult and this is gonna be less healing with his bounces of cards. you know, his ultimates a little less flexible, a little bit less healing per second. I've heard some people say that that 20 healing per second is gonna be a big deal. I heard people think that his single target healing is being less is gonna be a big deal and his survivability being less is gonna be a big deal. I don't think it is, but what do you think?
CaptainCoach (01:03:30.414)
I think these nerves are okay. It's not enough, but I think they're okay. I think the reduced healing on his alt was needed. I would have liked to see them just remove it completely, but let's be honest, I don't think any of us actually thought that was going to happen. Did you think that was gonna happen? So I will say, just for the fact...
Coach Mills (01:03:45.334)
Yeah, no. Well, I thought they were gonna make the old expensive, like even more expensive. I think this plus 500 or 600 extra on the ultimate would have been maybe a good change.
CaptainCoach (01:03:57.016)
They've made it very clear that they pretty much want all the strategist's ults to roughly do the same thing and then they all have some kind of a secondary effect that is really the ult's identity. So the fact that we got even any reduced healing on the ultimate, I'm ecstatic about. Cause you can kill daredevils, daredevils, gambits, daredevil PTSD bro, gambits through their ults right now.
but you just need another gambit all. So now maybe, maybe not, know? the baby steps, Coach Mills, baby steps. I like to think of net ease is like a, just a child learning to walk. They just gotta let them get their ground and let them figure it out. You know?
Coach Mills (01:04:26.4)
Right. Yeah, right. my God, we're cooked.
Coach Mills (01:04:47.294)
Yeah, yeah. Here's the thing. Gambit has had the highest band rate since the beginning of the game. The highest. I don't think I'm being dramatic in saying that he is the most broken character that we've ever had in the entire history of Marvel rivals by the numbers.
CaptainCoach (01:04:49.198)
Like they're still early on in the game's life, like they're not, they're trying to, they think they got a good thing here and they're trying to keep things kinda...
Coach Mills (01:05:16.256)
And they keep just slapping him on the wrist. I will crash out about this. I literally think he is stronger than Release Emma. I think he's stronger than Release Jean. I literally think he is the most powerful character that we've ever fucking had. And the band rates reflect that. motherfuckers bet. No, I need them all. I need them all. But I'm serious. Like, this character is insane. And when a character is insane, if you want to bring him in line, like I think that they just want this character to keep being meta. And you know, I don't hate that.
CaptainCoach (01:05:31.47)
I was just giving you reactions for the thumbnail by the way.
Coach Mills (01:05:45.976)
because I think this character will be really fun to watch in pro play. I'm not gonna lie. I think watching in pro play, he's gonna be really, really cool. But if you're trying to make, yeah, he'll be really fucking cool. And I'm a hype about that. But if you're actually trying to make this character not the best character in the game, you did not succeed here. You just didn't succeed at all.
CaptainCoach (01:05:52.558)
He will be really cool, actually. He'll be really cool.
CaptainCoach (01:06:07.438)
Yeah, I kind of agree. I do kind of like how they're pushing him not away from dealing damage though. Like they're nerfing his healing, right? So that's something. that goes to show they want to keep his eye.
Coach Mills (01:06:17.336)
True, kind of. Not his primary healing, but his bounces, yeah.
CaptainCoach (01:06:22.424)
Sure.
Do you think he'll be too encouraged to primary heel? And then like maybe use his cards on other stuff or like, I'm not exactly sure.
Coach Mills (01:06:30.06)
I mean, he's already, he's already super encouraged to primary heal, like, cause he just gets to build his ultimate and his ultimate is still the best in class. It's still just so busted. and if people say, Hey, he has all these survivability, like his healing is less, his survivability is less. Well, we're, we're still just as incentivized as ever to play Gambit Loki triple sup. Like, like Gambit Loki Mantis is probably still the best back line in the entire game. So the best trio in the entire game and they cover.
CaptainCoach (01:06:33.912)
Yeah.
CaptainCoach (01:06:57.304)
Yeah, well Mantis, Loki to get looked at. But I guess we'll get to that. Yeah, and then Invisible Woman. Their team up did. I think we covered Invis, right? We pretty much went over that. Yeah.
Coach Mills (01:07:01.837)
Did they?
No, they didn't. They didn't get looked at, the team up. Yeah, yeah, yeah. Okay, yeah, we will talk. Yeah, yeah, yeah, yeah. We already talked to her. I just don't think this is enough. I don't think this is enough at all. But this is, I actually think this hurts her more than this hurts Gambit is what I would say.
CaptainCoach (01:07:20.834)
I don't either, but at least they realize what's making a ro-pee.
CaptainCoach (01:07:30.06)
Hmm.
I think yeah, because of the 25 cell feeling, I would agree with you, yeah.
Coach Mills (01:07:38.328)
Yeah, because yeah.
CaptainCoach (01:07:39.884)
I don't know though, 20 less healing per second for an entire team is, that's hundreds of healing in a fight, right? That's like over a hundred healing. So that's a lot, mean, that's.
Coach Mills (01:07:48.982)
This one, well, that's just for his ultimate, but yeah.
CaptainCoach (01:07:52.342)
Yeah. I think it's about the same. I do agree though. I think Invis got hit a little harder.
Coach Mills (01:07:58.264)
I don't really think anyone's gonna argue that these two are still not the strongest two supports in the game, right? Maybe the strongest two characters in the game? I don't really think... I mean, Cloak and Dagger's gonna be nice?
CaptainCoach (01:08:09.516)
Maybe good cloaks? Yeah, cloak I think can compete now, maybe.
Coach Mills (01:08:13.848)
I don't, I just, the fact that this character is so survivable is just hard to beat, I think. I hope I'm wrong. I hope we're in a cloak meta. I don't think we are. And I know for a fat gambit, it's still gonna be the best support in the game in the hands of someone that knows what they're doing.
CaptainCoach (01:08:29.974)
Yeah, no, I definitely agree with that. I don't think they've taken away enough of the ultimate's power.
Coach Mills (01:08:37.336)
Before we talk about team ups, how do you feel about this change? Rocket raccoon movement is.
CaptainCoach (01:08:40.212)
I, this, this hurt, this hurt my heart. I, so anyone doesn't know like Rockets my go-to healer. I'm, totally down with healing, man. I'm totally down. Just ban, ban Phoenix. And I'll even tell my team, say ban Phoenix. I'll play Rocket. I'll play Rocket. love, I love me some Rocket. This is, this is, this hurts my soul, You, you don't, you're, you're nerfing the fun part about Rocket. You're nerfing the fun part about him.
Coach Mills (01:09:01.152)
We're
Yeah.
CaptainCoach (01:09:10.23)
Why? You have a right click where you just shoot heels, for, you just heel butt. Nerf that. You have an ability, you just throw down and forget about it. Nerf that. His primary's, his primary, don't nerf his primary, I like his primary. But like, why are we nerfing the only cool part about Rocket that's left? Cause they nerfed his jump packs, I think it was back in like season one or something.
Coach Mills (01:09:21.939)
Hahaha
CaptainCoach (01:09:36.182)
And I was so, as I even said, was like never gonna play Rocket again when they did that. And I ended up keep playing him. They nerfed the distance of his jumps and increased the cooldowns. I don't get this. This is like why? Like nerf his res if you wanna nerf Rocket. They're nerfing good Rockets. Yeah, they're nerfing the good Rocket players, bro. This is a nerf directed right at me. Cause when I play Rocket in my games, my win rate's too damn high. So now these Healbot Rockets,
Coach Mills (01:09:48.6)
Anything else about him? Anything else about him? Why would they nerf this? I don't understand. Was there a...
Coach Mills (01:10:00.149)
Hehehe
CaptainCoach (01:10:06.062)
Dude, don't even wall climb to begin with. I crashed it out! This rocket change is making me so mad, I'm out of my seat. Alright, I'm just joking. What were you gonna say?
Coach Mills (01:10:10.936)
I'm just wondering why like why did the devs do this like I'm trying to understand like in every patches I'm trying to figure out what they're thinking
CaptainCoach (01:10:21.678)
i'd i'd i'd just told you they're nerfing good rockets that's what they're
Coach Mills (01:10:25.836)
But why don't they just fucking nerf Rocket's power? Like just make him heal like 2 HP less or some bullshit.
CaptainCoach (01:10:32.174)
Because they want their little critter, little cute little animal character to be easy to play and have people be able to get to a high rank not being good. I'm telling you that's what it is. They're nerfing the skillful aspect of Rocket. He's gonna be easier to shit on now in like higher rank lobbies. when he does a wall climb, it'll be easier to shoot, it'll be easier to air stun, he'll be easier to track with like melee attacks.
Everything about him is like this is going to hurt him in higher ranks, in lower ranks this won't even matter because they don't even use like they just heal bot. You can't have a character get like insane value from just doing one thing when you have these amazing cool parts of Rocket's kit like his dash is really cool. I like the mechanics of it how you can go like straight up and the wall climb which you can do crazy jukes. Why are we nerfing the fun parts about him? Why?
Coach Mills (01:11:23.872)
If anything, let's buff that shit. Let's make it like 15. Let's make this motherfucker speedy, bro. Let's make him speedy as shit and then you could know some other stuff about him. I cannot imagine anyone asking for, like I never played this character. I don't know why they would. I got pissed before like a long time ago when they nerfed Mantis' movement speed. Like when they do stuff like that, I don't like, I think that that makes characters less fun to play. Like just in general.
CaptainCoach (01:11:27.65)
For real, that's I'm saying! dude, this raccoon's got...
CaptainCoach (01:11:51.47)
The only kind of devil's advocate I could get for this is they thought that the skill check for damaging a rocket was too heavily favored in rocket and higher ranked games or whatever. just don't see what else, because why would you nerf this part about this kid out of everything? It just makes no sense. Makes no sense.
Coach Mills (01:12:09.61)
Especially where it weren't a fucking gene meta like we're in a gene meta right now then She's pretty good against rocket, you know Hit scans are also just good against rocket like they don't care that much about his movement because they could just shoot him
CaptainCoach (01:12:13.069)
Yeah.
CaptainCoach (01:12:22.646)
Rocket's gonna be very diveable now. He went from being the hardest to dive support in the game to probably one of the easier ones now, I feel like. No joke.
Coach Mills (01:12:31.522)
Can't fight back? Can't fight back? Not really. He does a deceptive amount of damage, but still.
CaptainCoach (01:12:34.54)
This... this... This hurts my heart, man. I'm sorry. This is the worst change of the patch, in my opinion. I just... My character, all the fun parts about Rocket just keep getting nerfed. I'm so sad. So sad.
Coach Mills (01:12:42.008)
Yeah, that's pretty bad
Coach Mills (01:12:48.216)
And then the only main thing I wanted to just talk about mainly was this one before we talk about Deadpool is the Yeah
CaptainCoach (01:12:56.997)
by the way, Deadpool first melee healer.
Coach Mills (01:13:01.325)
Cool.
CaptainCoach (01:13:02.466)
Yeah, which is one of my favorite things to play in games, melee healers. I guess you said you wanted to wait till we get to that?
Coach Mills (01:13:10.702)
no, let's just talk about it. Let's talk about Deadpool. Let me stop sharing this screen. Yeah, yeah, yeah. yeah, we can go. We can blow through them. I mean, this is just the Namor one that just got nerfed across the board. We talked about that. Ally damage boost effect from 25 to 15. That's just the Loki blessing on the team up. Good nerf overall.
CaptainCoach (01:13:14.252)
You don't want to go over the team ups that were right there? We're almost done. Let me just blow through these.
Yeah, we-
CaptainCoach (01:13:32.078)
No, that's a good nerf. Loki Triple Heels OP, dude.
Coach Mills (01:13:37.208)
Then the yeah, we lost the human towards Spider-Man team up. I don't think irrelevant, pretty much irrelevant. This is a good change. Like we lost. We lost Penny Parker, right? We can't do two nests anymore. I think that's good because I think that that team up was oppressive by the numbers it had just like one of the highest win rates, 69 % or something. I think that that's
CaptainCoach (01:13:43.869)
Yeah, it doesn't matter.
CaptainCoach (01:14:01.07)
Yeah, needed, it's too much guaranteed value. Just you press one button and you're, it's just, yeah, it had to go. Glad it's gone.
Coach Mills (01:14:07.104)
Yeah, probably fine. And then, yeah, for the new team ups, like, yeah, this is the Deadpool Jeff shark one is pretty cool. So as the team of anchor Deadpool gains 50 health, 5 % damage and 5 % healing, depending on the role he plays. It's got it cool. And then Jeff gets that cuddle buddy thing that like either like blinds you, does the Nintendog shit or heals. You know, and then the
CaptainCoach (01:14:32.12)
Yeah, AOE, AOE heal, AOE like blind thing.
Coach Mills (01:14:36.418)
The Penny Parker Spider-Man, this one seems pretty cool. He either gets more survivability or he gets like another marker that he can use to engage onto somebody.
CaptainCoach (01:14:48.918)
I think good Spider-Mans are gonna time their bursts for when that bomb detonates and they're gonna have a new one-shot combo. I think Spider-Man will be, like the good ones, he'll be pretty deadly now.
Coach Mills (01:14:56.546)
Pretty good. Pretty good. It's interesting. I always find it interesting when they give characters that don't synergize really powerful team ups. They did that with of like Bucky and Cap where it's like those characters don't really play together, but it's a strong team up.
CaptainCoach (01:15:08.92)
Yeah.
CaptainCoach (01:15:13.878)
Yeah, I actually did want to talk about that for a second too, because I feel like that's part of the problem with the rogue gambit is that they already have such good synergy with each other with the gambit alt ticking with the rogue alt damage, kind of like Star-Lord and Punnyhau. So that's partly why that team up in particular is so strong, why I think they should take power away from it. That's a really good point though, like characters that don't normally... Yeah, it's good to encourage them because it's like...
Coach Mills (01:15:21.75)
Right.
Coach Mills (01:15:33.654)
Right, yeah. Because with Spider-Man Venom, that made perfect sense. Like, yeah, you want to play those characters together anyways, right? But like Penny and Spider-Man, it's just a little... But I think that's kind of cool. It does, you know, encourage some calm diversity a little bit.
CaptainCoach (01:15:40.29)
Yeah.
CaptainCoach (01:15:49.292)
Yeah, I think Spider-Man, he'll be pretty scary. Maybe Light would disagree, I don't know. But I feel like this could be good for him. Maybe he doesn't think it's enough. I don't know. I'd be curious to hear his thoughts.
Coach Mills (01:15:56.118)
Nah, he'll hate ya.
I mean, I just know he's pissed off about hitscans being ignored. know that that's... He's super mad about that, but we'll have to have him on. We need to get some more controversial people on next time and just to see what their opinions are. Maybe after we get the hands on the patch. okay, so let's talk about... Let me stop the share of the screen and let's go ahead and talk about... I want to talk about some Deadpool. And then we can take some... I don't know if you're still live, right? You're still live? can... No, no worries.
CaptainCoach (01:16:05.353)
no, for sure, for sure.
CaptainCoach (01:16:11.554)
Yeah.
CaptainCoach (01:16:23.79)
Yeah, I'm still live. I had to hide my chat though.
You might have to blur some stuff out by the way. Just a heads up.
Coach Mills (01:16:29.624)
It's okay. we were looking at the screen, everything was too small to even read, so not a big deal. I couldn't read it anyway. So anyways, let's talk about some Deadpool. Yeah, well, how do you feel about the character? How do you feel about the overall? The kit, you know, the idea of getting a new everything?
CaptainCoach (01:16:35.307)
Okay.
CaptainCoach (01:16:47.384)
Can we talk about the release? I love the dev vision. I thought that was so good. It was so good.
Coach Mills (01:16:52.36)
I did too. I thought that they went ham on it. And here, I know I did a lot of raging in this episode, but to plead the other side, when you make a character that has three sets of abilities and like a tree of abilities and like animations and all that, that's a lot of work. That might be why the patch is kind of light. They were focused on some other shit and I get that. Deadpool is probably the hardest character that they've had to make as far as
time invested into making him because he's literally like three fucking characters in one. Gene being probably the easiest character to make because she's literally she they just like copy and paste it. Hella and then change some stuff. So anyways, I do think that that might be, you know, give them to give them a little bit of a pass because I do think that Deadpool is impressive as far as. Yeah.
CaptainCoach (01:17:40.792)
So, for the dev vision, when he's talking as if he were the devs on like, we heard the community, you guys want more tanks and healers. Right? You see what Neddys is doing, right? They're gonna use Deadpool. I think they're gonna use him as a way to be the middle man between them and the community. So, chippy old Deadpool comes and talks about the changes being made to the game, right?
Coach Mills (01:18:02.078)
To talk shit.
CaptainCoach (01:18:09.838)
So it's, they kind of like distance themselves a little bit. Cause when Deadpool was telling me that whatever, you know, obviously Deadpool, it's might be a balanced nightmare, but when he was saying it, I'm like, let's go. Like, I want to heal with my sword, dude. So I really, I haven't seen too many games do something quite like this where they use, it's cool, but it's like, if you're going to do it, Deadpool is the perfect character. So.
Coach Mills (01:18:24.97)
Mwahahahah
Coach Mills (01:18:33.29)
It's meta, like it's meta in a way, yeah, That's what he is.
CaptainCoach (01:18:39.882)
I thought it was really clever. thought they did a very good, they Guang Guang, they showed him like with the camera off to the side and the, like whatever the production in the back and I thought it was great.
Coach Mills (01:18:50.04)
I think this is gonna be the biggest release of any character that we've had.
CaptainCoach (01:18:55.662)
Well, more or less said, well, Deadpool said it, that they kind of pushed up his release because of the community wanting these characters added. Because he said, well, I'm released earlier now. He said something along those lines. So I'd be curious to see.
Coach Mills (01:19:04.268)
Mmm.
Coach Mills (01:19:11.32)
Right. If you're curious to know a little bit behind the scenes about the development. I'm wondering how this is going to go because you can only pick one Deadpool per lobby, right? Like per side. Like you can only pick per side. All right. So are people going to be like bitching at each other? Like I think every single player is going to want to try Deadpool. Like it's going to be so hard to be a Deadpool main because everyone's going to want him. they're going to people if someone's going to be like, get the fuck off of support Deadpool. I
CaptainCoach (01:19:22.594)
Per side. Yeah.
Coach Mills (01:19:40.14)
can carry you on DPS Deadpool, okay? Like, people are... This character's gonna be so popular. Like, more popular than any other character because just because of the sheer numbers. Like, every single fucking person can play the character. Yeah, yeah.
CaptainCoach (01:19:49.878)
You're gonna see Deadpool in most of your games. Most of your games. Which I think is cool because he is like the most popular Marvel character. I don't think he was before the movies, but he was already like... He was one of those characters that everybody was like Deadpool's great. You know, like everybody likes Deadpool. But now he's a character where, you know, Ryan Reynolds is playing. Everybody loves Ryan Reynolds. So he's gonna be the most popular character in the game.
Coach Mills (01:20:05.185)
Right.
CaptainCoach (01:20:15.736)
from here on till the end of the release. I don't see a character ever being more popular than Deadpool. I don't see it happening.
Coach Mills (01:20:21.856)
I doubt they'll ever do this again to, you know, a hero that can do all three roles. That seems like you can only do it with a character like this specifically.
CaptainCoach (01:20:25.846)
Nah.
If it is, it's gonna be some like super op- I mean, they could do it with any- like they could do it with Iron Man if they wanted. They could go back to older characters and do it.
Coach Mills (01:20:36.598)
I guess that's true. That's actually true, From the power level slash balance point of view, how do you feel about him?
CaptainCoach (01:20:47.025)
do you mean like...
Coach Mills (01:20:49.388)
Like how valuable do you think it's gonna be? Is it gonna be strong? Like do you think it's gonna be like super meta, like hard meta right away or?
CaptainCoach (01:20:53.646)
Yeah, well, so...
He'll always be meta. He'll always be meta because he'll always have a spec that's probably viable. I'm not exactly sure how they're balancing it. I wish I had more info on it so I could like properly talk about it. But from my point of view, I think in competitive, he's going to be what's known as like a flex pick. Which is you draft him sometimes early on into your drafts.
Coach Mills (01:21:06.978)
Brian.
CaptainCoach (01:21:27.446)
with what characters do you want to lock in for your team first, and then based off of what the enemy team goes or what they ban or what your team gets, you'll move him to whatever character you want. So competitively, like in the e-sports scene, he's going to be a meta staple forever. He's always going to be a pick, unless he's just completely under-tuned.
Coach Mills (01:21:51.032)
I don't think they'll let that happen probably.
CaptainCoach (01:21:53.142)
I don't think they will either, so that's why I'm pretty confident in saying Deadpool will always be meta. I don't see a world... unless all his specs are just ass. But if it comes down to like having it be... Okay, everybody knows that only DPS Deadpool is good and Tank and Healer Deadpool really aren't worth playing. But the good Deadpools who truly mean the character...
And don't just say I'm a healer Deadpool, which is probably what I'm gonna do. I only play tank and healer Deadpool. You're gonna see those people absolutely destroyed, people who are willing to just play any role. yeah, he's gonna be very popular, very played. I think it's exciting though, but I think the general rule, keep his kit generic and simple.
Coach Mills (01:22:38.584)
Yeah, I'm a flex player bro. I'm a flex player. I play tank, DPS and support.
CaptainCoach (01:22:48.354)
keep his numbers on the medium to strong side. And I think, I don't think he'll ever be a major issue. But it's when you let a character like that be really OP, that's when I think you start to have issues. as long as they keep him good, just by him being able to do every role is just gonna make him a very sought after pick.
Coach Mills (01:23:09.814)
Yeah, I'm really curious how deep the skill tree thing goes. Like how much that affects like is there like is the character going to be kind of underpowered when you first pick him and then like as you play the game, it's going to you're going to kind of get we talked about this whole concept on one of the pod episodes and they made it a thing, which was kind of kind of wild.
CaptainCoach (01:23:15.147)
Right.
CaptainCoach (01:23:30.264)
Yeah, Aramori I think pretty much called it, like how she predicted how it was gonna work. Yeah, I mean, just even thinking like, man, just having the option, if you play Deadpool, assuming his abilities in between tank form, healer form and damage form are relatively the same, like they look similar, right? There's definitely some crossover, like the gun aims the same way.
Coach Mills (01:23:33.08)
Yeah.
Coach Mills (01:23:50.625)
You're
Yeah, he gets like a lot of the same and then like I think one ability is different and then he gets a static. His ultimate's different, ability's different, and then he gets a static change.
CaptainCoach (01:23:58.669)
Yeah.
I think that is the exact way they should have gone about doing it. So like, bravo to them, Chef's kit. because that is the big thing that's going to make it. So if you play Deadpool, you play him because you're a Deadpool player, not because you're a healer player who wants to play Deadpool. So I think that's going to be, obviously there's going to... Right. So like what that means is like, okay, I might, you know, we always talk about how healer players...
Coach Mills (01:24:21.408)
Right, you still need to know how to play Deadpool and yeah, I see what you're saying.
CaptainCoach (01:24:29.518)
on this show at least, are the least willing to swap, because a lot of times they don't really need to. And healer players don't tend to swap to other roles much. Maybe now, if you have a healer player who picked up Deadpool who doesn't seem to need to fill as much, maybe they'll be more willing to do that. So I think this is an absolute win for the game.
Coach Mills (01:24:44.824)
And they might be able to like, you know, maybe they play support a majority of the time they play support Deadpool and then they need to play DPS this game and they need to play tank this game. They get to work from, they get to flex, but from a comfortable base, which is cool.
CaptainCoach (01:24:58.25)
Exactly. It's great. mean, honestly, they should do more characters like this. I was saying along the lines of this with, I use Iron Man as an example, like what if you had a tank version of Iron Man who's like the Hulkbuster Iron Man. Now, obviously, you couldn't have the same level of crossover with that in something like what they're doing with Daredevil, which, again, I think if you have an opportunity like this, it's good that they went for it. think it's exactly what the game needs.
Coach Mills (01:25:13.293)
Right.
Coach Mills (01:25:23.095)
It's great.
CaptainCoach (01:25:27.854)
It's exactly what the game needs. I'm just hoping it doesn't turn into a toxic situation.
Coach Mills (01:25:33.368)
It will. It probably will. But.
CaptainCoach (01:25:35.022)
Because people are going to be yelling at Deadpool because hopefully they keep the crossover high so all his Specs are relatively the same power level
Coach Mills (01:25:40.62)
It's a like.
Coach Mills (01:25:46.168)
Because what allows you to level up your character? it like kills or like how impactful, like the length of the game? I'm not entirely sure how that works. Because I think it's gonna be, it's really funny. Like what if a DPS player starts off like 0 and 5, 0 and 6, and then you're like, everyone's like swap off and he's like, no, I just unlocked like my abilities.
CaptainCoach (01:25:54.51)
I know nothing about that.
CaptainCoach (01:26:04.78)
Wait, so he unlocks abilities the more kills he gets?
Coach Mills (01:26:07.958)
Well, no, it's not like unlock, it's like you can level them up and like make them like make give them extra effects is what it seems like you can do.
CaptainCoach (01:26:15.63)
I thought that was just for show. I didn't think that was actually part of his game plan. I thought that was like part of the trailer. Like it was fluff. I didn't think that was actually as part of his gameplay. When he pulled up the book and was like.
Coach Mills (01:26:23.266)
Yeah, I know it seems like you can actually do that. Yeah, I'm pretty sure. Yeah, maybe I'm completely mis-evaluating this character. The character was very confusing to me, but... And he can also get the energy. Yeah, it seems like... Yeah, yeah. I think he can like add effects to his abilities as time goes on throughout the match. Which is... That's what it seems like. Chat, chat, let me know if I'm wrong or right. He also gets to take pictures of...
CaptainCoach (01:26:30.854)
I thought that was, yeah, I don't think that was, that's part of his gameplay, someone in chat said. I had no idea.
Coach Mills (01:26:51.65)
people that he killed on the ground and while he's taking their picture, he can't take damage or he takes super reduced damage. You can kill somebody and then pose and then survive like an ult.
CaptainCoach (01:26:58.679)
Yeah.
CaptainCoach (01:27:04.428)
He took a Magol to the booty in the...
Coach Mills (01:27:06.43)
Yeah, yeah, but that's like actually like an outplay like you could dodge you can dodge this like but anyways like
CaptainCoach (01:27:10.094)
It's sick.
CaptainCoach (01:27:13.742)
Yeah, no, that is big outplay potential, being able to immune for a second at a time when you're mid-fight. He's going to be nutty. I mean, he's obviously going be so popular.
Coach Mills (01:27:25.098)
He is gonna be so popular, he's gonna be sick. Everyone's gonna...
CaptainCoach (01:27:27.616)
His kit looks pretty simple with some power. Like he has a shield as tank, like a big AOE shield, a bubble that you can just put down and yeah. And then he also has like a deflect, Winston bubble.
Coach Mills (01:27:35.716)
Winston bubble a Winston bubble because it's called Winston and it does the same thing it will it's his stuffed animals called Winston And I think it's kind of a call to overwatch actually I like how they did it because like in overwatch Winston the made the ape the tank He drops a shield like it this same shield, so I don't know maybe maybe I'm thinking too far into it But it feels kind of like a call back to overwatch
CaptainCoach (01:27:58.166)
Someone in my chat just said, if you watch the trailer, he gets graded on all his shots or kills. So I think headshots, crits, build your abilities faster. Yeah, that would be lore accurate, right?
Coach Mills (01:28:07.51)
Yeah, it's not my fault I'm zero and five. I just haven't unlocked my abilities that I need to actually kill. Don't make me swap off now. I'm close. I don't know. It's gonna be bad. It's gonna be, I don't know. I'm super excited. I think it's gonna be, I think we're gonna see probably some of the biggest spike in game, like in player base that we've seen in a long, long time. Cause it doesn't really matter what role you main. Deadpool's just waiting. He's waiting to be picked. Come on. He's waiting for you to insta-lock it a little bit faster than the next guy.
CaptainCoach (01:28:10.809)
Hahaha.
CaptainCoach (01:28:25.198)
100%.
CaptainCoach (01:28:33.292)
Yeah. No excuses. I can't wait to have five Insta-locks with a Deadpool DPS in my games.
Coach Mills (01:28:42.52)
But yeah, okay. So yeah, we ranted about Deadpool. We talked about the balance. Any closing thoughts or anything you want to talk about before we can ask some questions to chat?
CaptainCoach (01:28:55.66)
Someone just said, I'm pretty sure he can swap during the fight, but he has to power up after he swaps. Yeah, that would make sense that he, I think you have to go and swap though, and I would assume in your hero.
Coach Mills (01:29:06.277)
So you restart the book is what he's saying. Like you don't, you have to start fresh. Seems like.
CaptainCoach (01:29:12.556)
Yeah, that would make, we got Greg Albert in chat. Shout out, Greg Albert.
Coach Mills (01:29:15.468)
Greg, bring him in the pod. Here's the invite. Give him the link. Greg, give him the link. Give him the link. Give him the link. You can just send him that link. Send him that link. He's in.
CaptainCoach (01:29:18.392)
Greg Albert, you want to hop on? Give him the link. Get in here, bro. We still got to talk about. We still got to talk about.
Coach Mills (01:29:28.884)
I don't know, we were just going to talk, read some comments with chat, but I'm curious what Greg has to say. If he's around, just join them.
CaptainCoach (01:29:36.782)
Let's see if he wants to.
Coach Mills (01:29:39.67)
CaptainCoach (01:29:41.656)
get a little bit of...
Coach Mills (01:29:42.41)
Yeah, I could Frank car cat in here to bitch about back panther. He's probably let's say about that But yeah, no, could cut I can cut any any dead space in the pod in between things
CaptainCoach (01:29:55.278)
I mean, we're just about wrapping up, right? Oh, he says he's hopping and he says he's hopping, all right. Let's do a little season six freestyle, Greg Albert.
Coach Mills (01:29:56.652)
Doored is about wrapping up, Let's go!
Yeah
CaptainCoach (01:30:06.092)
Right. People don't know me and Greg Albert, the way we met was he invited me on his stream back in our league of legends days. And I came on and did a freestyle on a stream because I saw him doing it. It was like the first time I'd ever done something like that, like freestyled. And it turns out I love freestyle rapping. I do it for fun. And we've been friends ever since. I've known Greg Albert for, geez, like seven years. Met him at TwitchCon. Bro was buying me drinks for my birthday. It's a good long time buddy of mine.
We both ended up picking the same hero in the same game after we had both quit League of Legends. Essentially, it had become the same type of content creator, pretty much identical. And unbeknownst to either of us, I go and look, and we're both rocking pretty much the same amount of viewers and followers. was crazy. It was crazy. It was good to see my homie come on in the up and up. Greg Albert's a good buddy of mine. Let me.
Give me an invite.
Coach Mills (01:31:07.064)
We're doing an unofficial, unofficial, Hulk podcast.
CaptainCoach (01:31:12.51)
yeah, we could ask him about the changes. I'm trying to find, I can't find his name. Where is he?
Coach Mills (01:31:14.604)
Yup, yup, yup.
CaptainCoach (01:31:20.962)
Greg Aber, just send me a message, dude.
Coach Mills (01:31:23.224)
But I have him, I think. Is this him?
CaptainCoach (01:31:25.504)
I feel like...
Coach Mills (01:31:27.596)
Discord. I think I'll send it to him.
CaptainCoach (01:31:32.523)
I see here, I got you now.
Wow. Sorry, I got so many friends, you know, let the sword through.
Coach Mills (01:31:39.294)
Duh, Mr. Popular over here. Shit.
CaptainCoach (01:31:46.466)
We play Hulk so differently. Yeah, we do kind of play Hulk different.
Coach Mills (01:31:51.606)
It's cool that that character has so much depth that you can have so many different play styles.
CaptainCoach (01:31:56.12)
Hulk's the best, best character.
Coach Mills (01:31:59.224)
There's a lot of characters that just have the same place though. Just do the same shit.
CaptainCoach (01:32:03.682)
I think we could just ask Greg like his overall thoughts in the patch.
Cause I'm sure he's got a couple thoughts.
Coach Mills (01:32:12.024)
Yeah, we can read some hot takes and chat with him here and he can throw in his opinions on them too. I don't care. That sounds fun.
CaptainCoach (01:32:16.704)
Yeah, and then, Chad, get your opinions ready, get your thoughts ready, your questions, and we'll...
Coach Mills (01:32:23.08)
This has probably been the most negative I've been about patch. Like I'm typically super optimistic about patch notes. What's up, Greg? The go. What's up, bro?
CaptainCoach (01:32:29.39)
Ayyyy
GragAlbert (01:32:30.715)
Yo, what up, baby?
GragAlbert (01:32:36.689)
Holy shit, bro. I mean, I don't know if I was ready for some camera action. Holy shit, bro.
Coach Mills (01:32:36.844)
Let's go.
CaptainCoach (01:32:40.406)
You're good, man, you're good. It's 3 a.m. just for anyone watching who doesn't know when we're recording this. It's 3 a.m. There he is.
Coach Mills (01:32:40.881)
Yeah, looking good, looking good, what's up?
GragAlbert (01:32:43.933)
Ha ha ha
GragAlbert (01:32:48.381)
how you guys doing? How you guys doing? I was just, you know, getting pretty high and saw your stream on YouTube and I was like, bro, let me hop in here. As soon as I clicked in, we just talking about Deadpool and I just thought it was so funny. But I loved... Yeah, patch notes were great. I looked at them earlier today.
Coach Mills (01:32:50.573)
Dude.
Coach Mills (01:32:55.19)
Hahaha!
CaptainCoach (01:32:59.33)
Bye.
Coach Mills (01:33:02.88)
Yeah, we went through the whole patch notes, the entire thing together.
GragAlbert (01:33:09.563)
I'm happy with them, I'm happy with them. mean, honestly, I just like any changes because anytime there's changes, whether they're bad or good, I enjoy the adventure we go on as a community to just figure out what's good and, you know, it just keeps things fresh. Even bad changes, I'd rather have than no changes at all. I don't know if that's a hot take.
Coach Mills (01:33:28.194)
Fair enough. mean, did you play Overwatch? Were you an Overwatch player, Greg? Or did you ever play it?
GragAlbert (01:33:32.189)
Nah, not really. I played a tiny bit of Overwatch 2, a teensy bit. I... teensy bit's maybe an under-exaggeration. I played a little bit. I just never grinded it, you know? It was just a game that a bunch of my friends played, so I hopped on and played whenever they did.
Coach Mills (01:33:37.101)
See you
Coach Mills (01:33:46.616)
Fair enough, fair enough.
CaptainCoach (01:33:47.987)
Bro grinded that League of Legends.
GragAlbert (01:33:49.561)
Yeah, me and coach I heard you talking about the history. I always talk about the history so much. It's so funny that we like Knew each other for so long and then we just didn't we didn't talk for a while and we just independently completely like coincidentally Mane the same character and like, you know, I had a had a great moments with Hulk I just love it. It just shows that we were kindred spirits all the way back then
CaptainCoach (01:34:01.56)
Yep.
Coach Mills (01:34:14.252)
When did y'all both main in League?
CaptainCoach (01:34:14.454)
Hahaha!
GragAlbert (01:34:17.245)
I was a Gragas one trick. That's why my name is Greg Albert I was the most played Gragas in the world for I think I'm number three still and I haven't even played the game in five years. Yeah
CaptainCoach (01:34:23.99)
He's he he was the number one most played and it wasn't even close. could he took like years off. He was still number one.
Coach Mills (01:34:24.856)
sh- My man from fucking-
GragAlbert (01:34:29.625)
Yeah. Yes. Yes. Yeah, because they, I think they even phased out the mastery point system. I think it's still internally being tracked, but they have like levels now instead of mastery points, I think. But I was at six and a half million mastery points in second place was like two million or something like that. So now I'm finally third. Someone has like seven and someone else has six or whatever. Yeah.
Coach Mills (01:34:33.324)
That's fucking crazy.
CaptainCoach (01:34:48.984)
Ha
CaptainCoach (01:34:56.216)
League days were fun, League days were super fun.
GragAlbert (01:35:00.477)
Good times. I'm still I still the only way I would go back to league is if like you and I And like got a group of other Marvel Rivals streamers together and we just wanted to like do a random fun variety day I don't know when like rivals is down or something. Maybe maybe end of season. I'll be up I'll be up because I'm gonna play till the end of the season
CaptainCoach (01:35:16.384)
I'm down. I,
Coach Mills (01:35:17.208)
I gotta whoppin' two hours in Twisted Fate, aka Gambit of League of Legends. He's literally...
GragAlbert (01:35:22.663)
That would be perfect. That would be perfect. We'll go drag to us at Fatebot, dude. Me and you.
CaptainCoach (01:35:23.646)
Okay
We could do a, I could put together like a little mini tournament, because I know Jeremy wants to play against me and I know Quackly, if you know Quack, he's old league player. And I'm sure there's like a few more. Okay, so what about the Hulk changes? Give me your thoughts on the Hulk changes. They did the jump charge is faster. The clap is lower. Yeah. And then push back and alt.
GragAlbert (01:35:34.673)
Yeah.
GragAlbert (01:35:46.459)
Yeah.
Clap cooldown is lower and there's a little bit of damage, right? Five damage, if I remember correctly.
CaptainCoach (01:35:55.382)
How do you feel about that?
GragAlbert (01:35:57.027)
I it because I didn't want full- I mean, I'm sure you've heard me raging about it recently, Coach, just like, you know, basically fighting the community about like, Hulk is not that bad, because every game is like, people just want to throw as soon as I lock in Hulk. I mean, I'm sure you know. You know exactly how often per stream do you hear people complain about Hulk before A, before the game even started, or B, when it's just obviously not your fault.
CaptainCoach (01:36:22.35)
Yeah, I will say, part of me likes Hulk being bad, because it's way better content. Because it just gives me just a solid path, because normally I gotta mentally, like, eh, should I say something? Should I not? It's like, I'm gonna flame this ass. Like, nah, I'm playing it I just go right in, dude. I legit get the...
GragAlbert (01:36:29.019)
That's true. Yeah. I mean, yeah, 100%.
GragAlbert (01:36:42.941)
Let's play Hulk and we get angry, baby!
CaptainCoach (01:36:45.984)
I'll get the team tilted before the game even starts. I'll give them my villain speech on why I'm playing this character and how feeble they are. But I'm playing Hulk. Then once I do that, they don't give me any shit. I don't got a problem with it.
GragAlbert (01:36:53.843)
my god.
GragAlbert (01:36:59.037)
I mean, maybe it's the content driving me, honestly, but also I think I've gone insane myself and I just, I don't know, I just still think Hulk is unique. I still think even in this season he's still really good because like, yes, everyone will do something better than him, but he's the only one that could do all of it, right? Like you could go anywhere, you could do anything. It's, and it's, he could do it faster. Like an Angela and a Thor and a Cap could also potentially be everywhere all at once, but I feel like they can't do it as quickly as Hulk can. Like how many, no other tank can
react to like your brawling and then a strange ult your backline and actually being able the jump speed is literally what enables him to jump back there in time and save his team and I don't know I just and also he has a long-range hard CC that stops heals like he has very unique characteristics that I just will I this season I've been defending Hulk with my whole heart because I really don't think he's as bad as everyone thinks I think he's the value floor is extremely low for him maybe the lowest it's ever been in this meta but
CaptainCoach (01:37:36.908)
Yeah.
CaptainCoach (01:37:58.03)
That's good way to put it, yeah.
GragAlbert (01:37:58.781)
And that's how I think that's how I think like that's how I think the game is though like every character has different value floors and when a character's value floor is so high where like even if you've never played the character before you will add a shit ton of value that's when the characters like Overtune but the ceiling the value ceiling is always almost infinite with every character and like it's very rare even the fucking black like with Black Widow the throw character like if you're a god aimer you will be carrying your games, you know, for example
CaptainCoach (01:38:11.587)
Yeah.
Coach Mills (01:38:23.829)
It's kind of interesting that you say about that about value floor, because I think that's how the community evaluates characters like more than they should probably. It's just the value floor.
CaptainCoach (01:38:31.222)
I think a lot of it's perception of like the most dominant negative opinions like streamers. Hulk sucks. Remember when Jeff sucks? Mills? Right.
Coach Mills (01:38:34.78)
right.
GragAlbert (01:38:36.443)
Yeah.
Yeah, remember when Wolverine sucked?
Coach Mills (01:38:40.242)
Yeah, yeah, yeah. Well, because I think, as an example, in DPS, think Bucky has probably the highest value floor out of every DPS. There's never a game where a Bucky is just, you think so? I think he has such a high value floor just because base, you don't even need to aim on that character.
CaptainCoach (01:38:50.094)
I disagree. Yeah. I can't aim on Bucky for shit, but I can get on... I'll get on Mr. Fantastic and I won't miss a shot, right?
GragAlbert (01:38:58.235)
He does have pretty big projectiles. He has pretty big projectiles.
Coach Mills (01:39:03.48)
That's another reason why everyone in every video I ever make tells me that Mr. Fantastic should be A-tier or S-tier or whatever. I I get that comment all the time.
CaptainCoach (01:39:11.73)
Mr. Fantastic, I don't think he'll ever be good in the highest ranks. Just because he's too... He's too easy. Like, I feel like...
GragAlbert (01:39:19.015)
You
Coach Mills (01:39:20.428)
That's the thing is value flow. Yeah, I guess you're right. Yeah, but I think I think Bucky's the same way like a lot of these characters have these high
CaptainCoach (01:39:23.106)
Yeah, like pretty much what he said.
GragAlbert (01:39:23.173)
I don't know, but you can get pretty crazy with the shakes, you know what saying? Like when you shake that.
CaptainCoach (01:39:27.34)
dude, i'll be fuckin' like, goin' through like a two million dollar lock, bro i'll be doin' like an operation, you know, like
GragAlbert (01:39:30.715)
Like, wwwaaah!
GragAlbert (01:39:36.611)
Dude, we literally play, we are both of our best DBS picks, our picks are fantastic, both of our best support picks are rockin'. Me and Cody are just literally like just twins, or full twins.
CaptainCoach (01:39:41.774)
Thing you like thing
Coach Mills (01:39:47.692)
Do you know if you all watch basketball? I don't know if you either watch basketball. you not at all? Do you know who Wemby is? I don't know if you know who Wemby is at all. Yeah, because I was watching I was watching the Wemby the Spurs versus Thunder matchup. One of the casters said Wemby made a dunk and they said, oh, I didn't know Mr. Fantastic was real. I was like, what the fuck? Yeah. Oh, my God. Damn. But.
CaptainCoach (01:39:51.07)
Nah, not really. Not much anymore.
GragAlbert (01:39:52.413)
Tiny bit a tiny bit, but yeah, yeah, no Wemby
GragAlbert (01:40:04.829)
That's a bar. That's a bar.
CaptainCoach (01:40:05.634)
HAHAHA
CaptainCoach (01:40:10.478)
That's funny. Bro, Greg, how you feel about doing a little freestyle? You know what?
GragAlbert (01:40:15.119)
freestyle
Coach Mills (01:40:16.287)
shit, on the phone?
GragAlbert (01:40:20.541)
Well could do a little beatboxing for you. I could do a little beatboxing for you. I haven't gotten a chance to beatbox for somebody to freestyle in a while.
CaptainCoach (01:40:22.786)
We don't have to.
CaptainCoach (01:40:27.15)
Oh, beatbox. Well, don't want to do it if I'm the only one doing it. Then it's going to look like it was my idea.
GragAlbert (01:40:31.261)
No, like I lay down the beat and you drop it and you drop the heat, you know? Type shit.
Coach Mills (01:40:34.913)
Heh.
GragAlbert (01:40:39.581)
But what are we doing? Well, I mean, I don't even know how it would sound though, you know, like both...
CaptainCoach (01:40:43.041)
Alright, alright, alright, alright. Yeah, no, no, no, let's do it if it's bad, we'll edit it out.
GragAlbert (01:40:48.881)
Alright, here we go.
CaptainCoach (01:40:54.178)
Huh. Yo, chillin'.
yeah, yeah, yo, we chillin' with Greg Alba like Fat Alba We so cool, yeah, we take the kids to school We doin' Hulk Smash, we do a body bash We doin' this street take to the top, no crash Air stun, get this shit, we got the fun Comin' at you, yeah, Jeremy is buns Doin' this shit all day, climbin' ELO Everybody says Coach makin' shit like free throws yeah, we do this shit with Coach Mills, yeah
Pay the bills with the podcast, yo that shit so ass We doin' this shit like we puff puff pass so easy Yeah I'm sleazy, Hulk droppin' dimes from the sky so easy Yeah, you get behindies, droppin' beats like rap from the 90s Yo, Coach get a heinie, come on with my punches from behindie Yeah, we just done
Coach Mills (01:41:54.23)
hahahaha
GragAlbert (01:41:56.519)
Perfect dude. man that just brought me back dude. That just brought me back.
Coach Mills (01:41:59.192)
That's the whole intro. Like that's the intro. We're not doing anything else. It's just that.
CaptainCoach (01:42:01.044)
S-
CaptainCoach (01:42:09.489)
Alright, Q &A time? Is it Q &A time?
Coach Mills (01:42:11.508)
It's good A-time I guess, yeah. Holy.
GragAlbert (01:42:14.781)
that was good, dude. Thank you for that.
CaptainCoach (01:42:14.926)
Jesus. I was telling them the first time I had ever freestyled was on your stream. First time.
GragAlbert (01:42:21.745)
There you go. There you go. Re-Living the Glory days.
CaptainCoach (01:42:26.54)
All right, you guys you guys got your chats should we just start taking questions or
GragAlbert (01:42:33.317)
I'm not streaming bro, I'm just chilling here right now.
Coach Mills (01:42:34.86)
Yeah, it's all your chat. It's your chat getting all the questions. I mean, can grab questions from the YouTube video too, but.
CaptainCoach (01:42:35.15)
Alright. this is my chat?
GragAlbert (01:42:41.723)
I was just, yeah, I vibing.
CaptainCoach (01:42:41.998)
Alright.
Alright, well Chad, thoughts on the meta or things you want us to know? Dude, I'm so out of it right now.
GragAlbert (01:42:52.861)
Well yeah, because you just laid down fucking 18 bars of heat. You gotta cool down a little, you know what I'm saying? Sorry, I'm really cringe right now. I'm so cringe right now. I apologize for real.
Coach Mills (01:42:53.058)
You
CaptainCoach (01:42:55.344)
Hehehehe... Hehehehe...
CaptainCoach (01:43:03.63)
Okay, here we go, here we go. How high value of a ban would you put Deadpool since it would be multiple characters technically? Very high. That's why I think he's gonna be a permanent meta staple. And if you don't have a Deadpool player, chances are the enemy team does. So I think Deadpool will always be a okay ban. That's why I say like they gotta try and maybe not make them too OP. Thoughts, guys?
Like, they gotta kinda keep him mid, I feel like. Jack of all trades type of character.
Coach Mills (01:43:39.416)
My question is how many people do you think will throw if I ban Deadpool on day one every game? If we do three stack and just ban Deadpool every game, what do you think? What's the over under on throwers versus not throwers every game?
GragAlbert (01:43:53.959)
play ranked first weekend. That's my rule, bro. I just do not play ranked first weekend ever. I refuse. I'll be playing my first ranked game on Monday. That's for sure.
CaptainCoach (01:44:04.558)
Coach, why did you and Albert quit league? You wanna answer that?
GragAlbert (01:44:09.721)
Why do we quit? I mean, I don't know if we quit League for the same reasons necessarily. I just, I mean, I had a moment, I had a moment where, you know, I used to play the game and enjoy being a team player and making plays around my team and helping them and stuff. That was like my favorite thing to do. I love playing. I basically invented Gragas support, to be honest, and it became meta in, in Worlds. But when I climbed to my peak,
Coach Mills (01:44:32.664)
GragAlbert (01:44:34.941)
The only time I climbed to my peak is when I started being a selfish ass motherfucker taking every single resource from every single person, letting them dive right next to me to get gold and just completely be the worst piece of shit teammate ever and then I instantly hit like my peak rank immediately playing top lane doing that and uh it just made me not like what being a League of Legends player meant like you have to be
So arrogant and dismissive of your team that they have less value to you than a minion in order to actually climb Consistently at least solo queue. I don't know. Maybe if I played in Oregon That's why I would only want to play it with friends ever again I just like I'm not trying to like play a game where you have to literally hog all resources to actually give yourself solo carry potential And I just quit
CaptainCoach (01:45:04.59)
You
CaptainCoach (01:45:15.854)
For those of you guys watching who don't know, minion, it's not the thing from the Pixar movies or whatever. A minion is a little monster that you just shoot with one ability and they just die and it's just gold. It's just like gold to make you stronger. They're nothing. You just kill them over and over all game. So that's what he's comparing his teammates to.
GragAlbert (01:45:23.621)
Ha!
Coach Mills (01:45:38.264)
It's like when you have a teammate on Jeff, it's the same thing. It's basically the same.
GragAlbert (01:45:38.459)
Yeah, but getting the gold...
CaptainCoach (01:45:42.348)
Well, like Marvel Rivals does kind of have a little bit of that selfish gameplay rewarded with their performance point system.
GragAlbert (01:45:48.637)
think so, but you know, in League it's not the same as League. In League your character literally gets physically better as you're hogging those resources, which is crazy.
CaptainCoach (01:45:55.798)
Yeah. Feeding in League is way worse than in any other game. Because it makes the enemy team stronger.
GragAlbert (01:46:00.815)
Yeah, I mean you get the ult charge I guess of course, that's feeding, that's only one resource there is, your whole item build is being built based on the player feeding. Yeah, that's a good point, feeding on league is so much more stressful and terrible for everyone else in the game than in Rivals I think. I don't know.
CaptainCoach (01:46:05.751)
Yeah.
Coach Mills (01:46:21.378)
This is a good comment by someone, they said too many cancer heroes and only two band slots. How do y'all feel about like the double bands and all that? I think that that's a problem that they can solve pretty quickly if they wanted to.
GragAlbert (01:46:28.069)
I hate it.
I agree. I hate the band system, I want a new one. actually, you were just mentioning Overwatch. Overwatch currently has a way better band system. And not only is it better, but it's faster.
Coach Mills (01:46:42.273)
Agreed. Yeah.
GragAlbert (01:46:45.219)
Which is crazy. I've talked about I've yapped about this a lot like they're banned like every every game designer I've read like all these fucking game design blogs They're always like the same shit like we want to reduce the amount of time it takes for a player to get into a game Right so that factors into all our decision so like overwatch made their decisions about roll cue in and made the Or after they did roll cue they made the tank roll only one instead of two Ten made it five e five simply because the tank queue times were so so long And they needed there to only be one tank. I that was in their own dev
CaptainCoach (01:47:12.622)
Hmm. Yeah. So they actually brought that over from World of Warcraft, another Blizzard game. I'm not sure if that's why they did it, but that's something that they did in that they had tank queues. But in that game, they would just give you gold and resources for queuing up. They just encourage you to try to queue up more. Because they had the same issue. They had the same issue. Yeah. So in tanks and WoW became gigabusted to get more people to play them.
GragAlbert (01:47:15.133)
blog.
Really? That makes sense.
GragAlbert (01:47:33.755)
Yeah, yeah. Makes sense, makes sense.
GragAlbert (01:47:42.599)
There you go. Yeah. Exact same thing happened in Overwatch. that's, and, but their band, their band system has...
CaptainCoach (01:47:43.534)
Yeah.
GragAlbert (01:47:49.213)
shorter time to like there's a less of a like that band system plays into their calculations of like how much time does it take for somebody to actually get into a game there's the queue time and the band phase and so they want it to be as short as possible from a designer's perspective and over watches is better and faster because they don't we don't take turns with the bands like everyone submits I think up to three or four bands and then it just for each team or each person on each team and then each team gets to selected from their from their selections and it's guaranteed not unique is like very very
CaptainCoach (01:47:58.029)
Yeah.
GragAlbert (01:48:19.11)
simple
Coach Mills (01:48:21.144)
I almost wish though it would go in way I I don't know I don't know how you feel about this But I like the idea of it going in waves because then you can change your bands based on what they ban First that's the only that's the only thing that I like because then you like if they ban in viz you're like wait Maybe we should ban Angela. Maybe we should ban wolf. You know like some shit like that And and in it in fairness, you know, I mean overwatch wouldn't even try a fucking hero band system until rivals proved that people liked it So but yeah, we could definitely innovate on it now like a hundred percent make it better
GragAlbert (01:48:29.393)
That's true. That's true. That's a good point.
GragAlbert (01:48:37.169)
That's a great point.
CaptainCoach (01:48:48.704)
It's vacate, it's vacate says, do you think the emma buffs are big or no? We kinda already talked about that.
GragAlbert (01:48:57.789)
remember the exact numbers but
CaptainCoach (01:48:58.67)
She has quicker ramp up. I don't think they're big. I think they're like whatever, but
GragAlbert (01:49:03.579)
I mean I just hate MSL, I don't know.
CaptainCoach (01:49:05.483)
Yeah, just not a character that really needs buffs.
GragAlbert (01:49:08.644)
I agree.
CaptainCoach (01:49:09.548)
I don't think they're super big, it will have more damage now.
GragAlbert (01:49:14.767)
Yep. I think she's one of the hardest carry characters that you could play. She's such a carry. You could just walk up and just kill people. It's kind of insane.
CaptainCoach (01:49:20.98)
I agree. Yeah, I agree.
CaptainCoach (01:49:26.498)
Yeah. Yeah, she can kind of just run at you. And just like wherever she goes, she just wins her fights. just really hard to deal with her. Ten avoids, that'd be nice.
GragAlbert (01:49:34.907)
Yeah. Yeah.
CaptainCoach (01:49:41.486)
Do you guys think placement matches will have any more of an impact this season than it did last season? I don't think so. They haven't really made much mention of that, have they?
GragAlbert (01:49:48.539)
Yeah, you know what's funny? just, we've only done one placements ever because there's only at the beginning of the season and not at the half season. So I just like don't remember how it even went honestly. It's like so far for me.
Coach Mills (01:50:01.352)
I think it probably will be a bit more impactful. Because they did say that the first one was going to be light. It was going to be based on all your past seasons. All the ranked data they had in previous seasons. This one's probably going to be based primarily on the previous season you played. So like this season, like how well you did in season five is probably what it's going to place you by.
CaptainCoach (01:50:21.272)
I think the whole placement thing was a whole lot of nothing. Like it was just kind of re-skinning the ranked experience that they already had. I think it was more aesthetic than anything. Like don't think it changed much. Personally. I've noticed no difference. It took me the same amount of games, more or less.
GragAlbert (01:50:40.091)
I think it was less, I do notice a difference in that I think it was less of a reset than they've done in the past.
because I feel like most people... and that's why I think the peaks and the bear and the cutoffs for One Above All this season are higher than they were the previous seasons because in season two, the seasons, I think it was in season two, the seasons were three months long in total, one and a half months per half season. But then in seasons three and four, they became only one month each. So they were significantly shorter. And that's why all the cutoffs for One Above All in both those seasons was way lower than the previous seasons.
CaptainCoach (01:50:47.372)
Yeah.
GragAlbert (01:51:16.175)
we're seeing a return to that height because I felt like the placements didn't reset us as much. Or did they?
CaptainCoach (01:51:22.067)
I thought it was more just there's like more people playing.
Coach Mills (01:51:26.68)
I mean, the main thing it's doing is it's stopping Smurfs is like the main thing it's doing. And at Smurfs at the bottom ranks. Because I watch Paz, he just grinds unranked to GMs like every day. That's all he does. He doesn't grind through bronze and silver like anymore. He just appears higher than that, which that's, I mean, it's not really going to affect us in any meaningful way, but like, I think it does help a little bit. Smurfs mainly is what it's doing.
GragAlbert (01:51:27.58)
Maybe.
GragAlbert (01:51:50.415)
Okay. Yeah, that's valuable.
CaptainCoach (01:51:53.39)
Fidor says, do you think Hulk will still require buffs or is there any kind of buff you specifically wanted, Greg?
GragAlbert (01:52:01.501)
I mean, you know like we were saying before I I want Hulk to never get buffed ever, bro I wanted no buffs on this patch notes genuinely so but
CaptainCoach (01:52:07.669)
Hehehehe
GragAlbert (01:52:12.709)
I think these buffs are good, they weren't that crazy and I think they are going to add a lot of potential for Hulk. Like, the lowering of his bubble cooldown might, even though it was only, what, two seconds? The fact that it went down to six seconds means that in theory you could get a six man clap and have no cooldown, right? I think that, so that could be an interesting threshold if like, something crazy is happening where you could just clap bubble, or bubble clap bubble would be kind of insane.
but I don't know, I don't think it's that crazy of changes. I do think the displacement stuff is great. I think he really needed that. I think all Hulk players would agree that getting hard CC'd feels okay, because if you're getting choke slammed or fucking frozen, I get it, it makes sense that it's gonna stop me. But for a fucking Jeff to just, and it's just like, now my whole fucking life is ruined, I don't know, man. It's just like the displacement.
CaptainCoach (01:53:01.326)
my God. I forgot about that one.
GragAlbert (01:53:05.423)
Like the fact that Jeff's right click will literally fully cancel your ult if he staggers the right clicks based on your jump timing. Like you could just completely keep you in place. So I like that the displacement is not going to affect him anymore and it's only going to be hard to see. And I think it's very, very fair for Hulk. So I like these changes and I hope, I hope that the, it really depends on how the community receives it though, because you know, Hulk has a history for whatever reason of either being hated or banned. There's been no other realities.
CaptainCoach (01:53:12.099)
Yeah.
CaptainCoach (01:53:16.636)
dude.
CaptainCoach (01:53:22.358)
It is, it is fair. It is fair.
GragAlbert (01:53:35.337)
for us coach. We're either hated or banned out. At all times.
CaptainCoach (01:53:38.03)
I think Hulk will be good. I think he'll be in a good spot. And I don't think he'll be banned all the time because hitscan's still in the game. I think the higher rank you go, the less he'll probably get banned unless...
GragAlbert (01:53:46.065)
Yeah.
Coach Mills (01:53:47.702)
Yeah, and y'all don't have any broken team ups either, that which is good
GragAlbert (01:53:50.171)
yeah i think i i'm i'm very excited for the season i think
CaptainCoach (01:53:51.0)
Yeah.
I am too. It's definitely, I'm going to lock in. It's kind of brought me back. I'm excited. I'm really excited. And yeah, I'm not really seeing any more questions. Coach Mills, did you want to wrap it up?
GragAlbert (01:54:00.274)
Yeah.
Coach Mills (01:54:05.142)
Yeah, yeah, I know. mean, yeah, yeah, we can just wrap it up. Thank you. Thank you, Greg, for coming on just just randomly.
CaptainCoach (01:54:08.641)
Yeah, dude. Yeah, man.
GragAlbert (01:54:09.789)
I was I was honored to even invite me on real quick, you know, dude, the my greatest Thanks is for doing that freestyle session with me, dude. Oh, that's like the most fun for me, man I love it just laying down a beat here in captain coach
CaptainCoach (01:54:14.735)
yeah man.
CaptainCoach (01:54:19.054)
Mmmmm
Coach Mills (01:54:23.004)
We gotta get a, we gotta do an episode where we just start inviting random streamers just like here, join, join, join, join, join, just get like six people in here. Just start, just start, yeah, but chaos at the end of a stream, end of pods. Yeah. But yeah.
GragAlbert (01:54:31.803)
Yeah, I you could use a little Rivals Discord that we got that we're all in. Like, I'm sure random people would join from that.
CaptainCoach (01:54:37.725)
yeah. Hell yeah, dude. Hey, good luck in the tourney, too.
Coach Mills (01:54:40.044)
But yeah, mean that, Yeah, good luck. Good luck both of you. But yeah.
GragAlbert (01:54:42.491)
Yeah, yeah, I'm excited for it. I'm excited for it. Yeah, yeah, can do well. We're all gonna do well.
Coach Mills (01:54:49.961)
But yeah, thank you all for coming to the ClearComics pod. A little bit of a different episode, but I hope you liked it. Smash the like, subscribe, and we'll catch you later.
GragAlbert (01:54:58.205)
you