The United States Department of Nerds Podcast

On this episode of the USDN Podcast, host The Chairman sits down with creator David Biggs, founder of Disco Punk Comics, to explore the origins of his upcoming indie comic series Once Upon a Hive in the West.

Inspired by spaghetti westerns and the strange realities of insect life cycles, the series imagines a gritty frontier where bugs become gunslingers, outlaws, and legends of the Wild West.

David shares the story behind launching Disco Punk Comics, the lessons he's learned navigating the indie comics scene, and how collaboration and community are shaping the future of his publishing label.

The conversation also dives into the realities of indie comic production - crowdfunding, working with artists, building creative teams, and balancing the passion of storytelling with the business of comics.

For anyone interested in indie comics, Kickstarter publishing, and creator-driven storytelling, this episode offers an inside look at what it takes to build a comic from the ground up.

Follow David Biggs / Disco Punk Comics
Instagram: https://www.instagram.com/discopunkcomics
Website: https://discopunkcomics.com

What is The United States Department of Nerds Podcast?

USDN Podcast is a cinematic indie comics interview series hosted by the USDN_Chairman and the Council of Nerds — spotlighting the creators, storytellers, and worldbuilders shaping the future of independent comics.

Each episode dives beyond headlines into the real journeys behind the books — from Kickstarter launches and creative struggles to the philosophies driving today’s indie storytelling movement.

This isn’t about rumors or recycled news.

It’s about the people creating the worlds.

Through in-depth conversations, creator spotlights, and crowdfunding discussions, USDN explores:

• The rise of indie comics
• The business of crowdfunding
• The art of worldbuilding
• The realities of independent storytelling

USDN is where indie comics come to life — for the fans, by the creators, and powered by the community.

You are listening to the USDN on the

DFPN.

Thanks for watching!

What is up, everybody,

and welcome to the United States

Department of Nerds,

where we are for the people,

by the people, and of the people.

Some stories begin with legends.

Others begin with the idea scrimpled in a

notebook,

as sketching the margins are a strange

character that refuses to stay quiet.

Sometimes the Wild West isn't filled with

cowboys.

Sometimes it's filled with wasps.

tonight on the usdm podcast we step into

a strange frontier a buzzing frontier

where creator imagination meets indie

comics grit a world called once upon a

hive in the west a place where creator

david bids is building something from the

ground up not just a comic but a

label a

a place called disco punk comics tonight

we talk about the journey of making comics

independently building a creative

collective and bringing a bizarre western

world to life this is the story behind

the hive the council of nerds is now

in session dk welcome to the usdn hey

man welcome i'm glad to be on buddy

So we got a little carried away,

everybody,

before we got started with a conversation

we were having about ethical use of AI,

which this comic does not have.

We're just putting that out there.

We were just having a conversation.

We got carried away.

We do apologize for that.

But DK, let's start at the beginning,

right?

What first pulled you into comics as a

creator?

it's um i read my first comic when

i was like eight or nine my buddy

his birthday party got an issue of blade

and i had a nightmare and i did

not start reading comics then i was at

a buddy's house in high school and i

read a random issue i don't remember being

a good one of invincible

And so funny,

I've been writing for a while.

I've had daydreams and stories for a

while.

This may be basic to admit,

but when Amazon started coming out with

Invincible,

I watched the first episode and I was

like,

I've read this before and immediately went

online and got the omnibus and just tore

through it.

And from then I was hooked.

I was probably twenty six,

twenty five at the time.

Yeah.

Followed it with everything.

Kirkman got to get it for everybody,

in my opinion.

It's it's it's such a great intro.

And then you're already into such a great

label with image.

And then if you go back in time

with image and I think I've heard you

talk about this on your other podcast,

I won't regurgitate too much.

But, you know,

the glory days of the Matt Spahn drew

me in so much.

Yeah,

it blew me away that y'all were willing

to read so much in a comic back

then.

And, you know,

reading Spawn of the Max is a lot

of verbiage.

But anyways, I was hooked.

I've always written short stories and

little novellas, tiny stories and whatnot.

But I've been daydreaming of massive

stories for a while.

And then after yelling my stories to my

friends for a long time, I decided,

you know,

let's let's do it and just go into

it.

Dude, that's a great way to do it.

And the fact that Blade gave you a

nightmare lets you know how great that

comic book was in the night.

Yes.

That most recent run of the Red Band

of Blade was fantastic.

I have a list of need to reads

a mile high,

and they were interrupted by Absolute

Series that just came out.

My daughter,

I have turned into a huge Wonder Woman

fan, so we're everything Wonder Woman.

She's too young to be checking out the

Austin illustrations that they got there,

but she loves it, man.

So honestly,

most of the comics that I've been reading,

indulging that i'm not trying to write and

produce have been with my with my kids

so it's been like a lot of spidey

gwen they got a new series out that's

going to be all right yep um but

but yeah um uh definitely need to check

that i think i read i'm not even

sure which run of blade it was but

i went back in and reread it probably

about i think it's no bigger than like

Oh, yeah.

And that's what I've always liked about

Blade and Midnight Suns and those like

smaller runs of some of the characters

that I really enjoy.

They get maybe ten or fifteen issues and

that run is done.

And then it kind of goes dormant again

for about five or ten years and then

it pops back out onto shelves again.

And honestly,

I like that because it doesn't wear you

out on the character.

Yeah.

No, I agree.

It was funny when I started getting really

big into comics and going to comic shops.

The thousand different issues,

and this I don't get yelled at because

I'm a younger guy here,

but the thousand different issues of X-Men

that I needed to go into,

all the different Avengers,

all the different DCs.

I found when it comes to streamline,

I'm more of a DC guy in the

first place and really have stuck to

those.

And I think outside media, you know,

being video games, TV,

movies has done so much recently for new

types of fandom.

And even as intelligent as DC

incorporating injustice back and forth

storylines from the video game.

to the comic,

which was one of my favorites by far

and one of my favorite games, too.

So it's kind of fun that fandom gets

the time.

Yeah,

so I ended up getting the trade paperback

of the Injustice run.

Really?

Because I wasn't collecting comic books at

the time, but I loved the video game.

And then it was like a random store

wherever I was living at the time.

And I seen the Omnibus or trade paperback

for it.

I was like, ooh, let me get that.

Yeah.

but let's jump into disco punk comics.

Where did that come from?

Disco punk.

Um,

Disco punk for a lot of reasons.

Disco for a lot of reasons.

Some that I won't get into.

Yeah,

I was always a big disco kid with

my mom.

It was always Sunday mornings cooking

breakfast, Bee Gees in the background,

Chic, all goofy disco.

And then also I used to play in

a lot of metal bands and everything or

had a jam band in high school.

And so a piece that I wrote a

long time ago had a line in it

by a character named Disco.

which is when you take the life and

love from disco,

you're just left with metal.

I won't get into it too much.

My mother passed away when I was about

twenty three for a little bit.

That kind of disco was gone and it

was the big metal scene and everything.

And so disco to me is my favorite

and my flagship character,

but also just a big piece of me

being able to move forward and create

something.

So I'm the disco punk or I'm not.

But that's the label.

No, I like it.

And so we were talking before we went

live.

So is Disco Punk Comics intended to be

a publisher, a creator collective,

or what is Disco Punk at its heart?

So the goal of Disco Punk is to

get to a place where we can offer

guidance through the potholes that I'm

learning to face as we create.

There's so many things that you just don't

know.

I'd like at one point to be kind

of an information hub for best practices

for a number of things.

I would love to publish a number of

other individuals.

My color is on Once Upon a Hive.

His name is Jorge Elias.

He's actually runs his own fiction comics,

but he's needed help in a number of

areas.

And so, you know,

Disco Comics and Fiction Comics is

bringing together

you know already and so yeah i did

not expect to be getting involved in other

individuals intellectual property so fast

um you know once upon a hive um

you know when this comes to publish in

just a few months this will be the

first piece of mine of many projects in

the work now

but already getting an avenue to help.

And so everything I'm learning on the way,

passing that information to Jorge,

and he's got a great team over there

with Fiction too.

So there's a lot of avenues for me

to look for letterers and a short notice

and everything.

So inflecting collaborations has been

great.

But yeah,

I would like it to be a big

collaboration hub.

that's kind of the goal as well,

obviously,

and selfishly to kick out all my writing,

you know,

a place to where I can indulge myself

in my own art, you know?

Yeah.

No, it's a must.

Yeah.

And so,

and I've had a number of people to

me, you know, come to me and say,

Hey,

could I help get certain things off the

ground?

You know,

are we at a place to where we're

helping fund other people's projects?

No,

we had a place to where we're very

open to help you with Kickstarter and,

you know, get things taken care of,

learn together as much as possible.

Absolutely.

Yeah.

um and i think honestly um my favorite

part of all this so far has just

been the community it's great working

alongside people being a writer alone

isn't as fun i'll tell you that much

no i will say it doesn't matter which

group you're in on facebook the the indie

comic book scene as a collective whole has

been amazing i know there's a lot of

groups that allow me to share

like the podcast in those groups.

And I am so thankful that they allow

me to do that because it literally keeps

me booked months in advance and it's

really awesome.

So it's just really amazing communities

out there.

And it's a lot of the same people

within those communities and they're all

really great.

So yeah.

But what has the indie comics journey been

like so far as you've been building Disco

Punk?

Oh,

it's been an excuse to learn something.

It's been learning that you've got a lot

to learn and you're going to keep

learning.

It's been great.

It really has...

I look at it two ways.

I've got one kind of goofy analogy.

One is you're kind of going down a

road, and like I said,

the potholes that you're going through,

there's a lot of bumps.

Where you live, there are plenty of them.

Yeah.

So listen to the people that have driven

in that road before.

That's a big piece.

But my biggest analogy, though,

is sometimes –

You're swimming in the waters you don't

know.

So it's like you're swimming,

you got your head down,

and then you touch a buoy,

then you look up and you're like, oh,

gosh, look how far I've come.

But then it's also like, man,

shore is so far away.

All you can do is put your head

down, keep swimming, find the next buoy.

But it's great.

You get inspired, like you said,

online in the community,

people that have gone so much further than

you,

more buoys than you further down that

road.

And all of them, for the most part,

without any exception so far,

had been nothing but giving with their

knowledge and respectful.

Oh, yeah.

If you ask a question,

you're going to get a multitude of

different answers that are very similar in

nature,

just different routes that that person

took to get there.

So it really is phenomenal communities out

there for that.

But what would you say has been your

biggest challenge so far with launching

the label?

Wanting to do far more than I can

do at a time.

The biggest advice that has been from

people is, hey man, just hey.

Because we have Once Upon a Hive.

I'm working with Fiction Comics for The

Fallen Seven.

I'm doing a manga right now.

It's called Riki Riki Recoil.

I have a number of things going on.

Webtoons.

But it's not without planning.

Before any of these even came to be,

I was researching for a good two years.

I was saving for a good two years.

I was talking to creators in the field

for two years,

trying to back other people's comics,

see what's everything's going on.

The biggest road bump

or the biggest challenge you ask.

Like I said,

just not making sure you can eat what's

on your plate.

But I do think different people's labels

have different purposes.

Majority of the time what I see is,

especially the first step out the door

seems to be usually superhero comics,

a series, one world,

and then you have your audience locking

into that one world.

I do have some series that'll be coming

out as well,

but I also love sci-fi one-offs and just

good stories and short one-shots.

I'm a huge one-shot fan,

and there's a lot of creators out there

that do them really well.

Yeah.

It's within the same type of genre.

It's just a multitude of one-shots.

Those are some of my favorite comic books.

But let's dive into Once Upon a Hive

in the West.

Yeah.

What is Once Upon a Hive in the

West?

It's a gritty imagination of a world,

said very plain put,

where bugs were the cowboys.

No,

it's actually a really good look at the

life cycles of bugs through this lens of

this Western spaghetti scope.

The story came to be in a really

funny, silly way.

But what it is essentially is going to

be a seven issue series.

We have a Halloween special that follows

our protagonist slip print paper wing and

his kind of journey to be the first

paper wasp to survive to the end of

winter and live again.

uh as some people may or may not

know life cycle of wasps i'm gonna nerd

out for a split second but like ninety

five percent of the population dies all

the males dies everybody dies except the

queen so there is a mass extinction and

then by next spring the population has

been reborn and if you would look at

that from a human perspective it would be

horrifying

And so many different facets within a

bug's life is actually horrifying.

And with the good Western tropes,

there's a lot of things that I like

that I've watched with my pop through the

years, like Cowboys vs. Aliens.

There's Cowboys vs. Dinosaur movies.

So there's a lot of space to play.

And within all that space,

it just wrote itself very

character-driven,

bug spaghetti Western with a whole bunch

of kookiness and wackiness to spare.

No,

it's been such a fun thing to watch

on your Instagram,

like the art coming together,

just the whole thing.

It's just like a stroke of genius.

You know what I'm saying?

And it's just so fun.

And as I was coming up with titles

for this episode,

I kept hitting on the Wild West.

And I'm like,

if I'm going to do Wild West,

it has to be Wild Wild West,

but with Wasp.

And it was just one of those where

I was like, it wrote itself.

You know what I'm saying?

Yeah.

In fact, it's just such a fun character.

Your main protagonist, you know?

Yeah.

Well, and so, and there's a,

there's a switch up there and I won't

give too much away and I'll probably end

up,

we'll talk about it for a little bit,

but, but I'll touch base on this too.

There were so many opportunities with

this.

It was so hard to pin down a

name because there was super, so good,

bad in the ugly, good,

bad in the bugly.

No country for old men,

no country for old wasps.

But really I wanted to kind of give

an homage to kind of a lot of

spaghetti westerns I used to watch growing

up as a kid.

the classic Clint Eastwood's, you know,

the Festival of Dollars trilogy,

and of course, you know,

Once Upon a Time in the West.

But it's not so much so,

it's not just like a classic tale of

you killed my pa.

There really is a diverse spectrum to look

at this when you start implementing the

characteristics of the different type of

bugs that may interact with a wasp in

the community that's actually built and

what is called, what is Bisbee, Arizona,

that what I call the Hive Haven Holler.

So it's a fun time.

The inspiration for it was just the

silliest thing.

I am a bug guy.

I like bugs.

I take them out of the house instead

of squashing them,

try to teach my kids that.

And they're also pretty interesting to me.

So you kind of just let them live

a little bit.

There's a wasp nest that comes up in

front of my house every single year.

It's been there for the past five years.

It comes down in wintertime.

They're all dead,

and it comes back by the time of

spring.

It was winter about two years ago,

and I'm walking with my daughter.

I mean, it was cold, cold winter,

and this wasp spooked down and then took

by, and she got scared.

I was just thinking, and I was like,

honey, that ain't trying to hurt you.

He's waiting to die.

He's put down his irons.

And he's put down his irons and I

was like, oh, wait a minute.

And I was thinking to you,

if you were born to die,

you're just waiting for the cold.

What does that life look like?

Yeah.

And so the kind of older,

gritty Western feel came and then started

typing away.

It's such a fun concept,

not just for those of us who love

comic books.

Your kids are going to love this, too.

Like,

it's just going to be one of those

fun comic books,

depending on the age of your kids,

that you can sit down and read with

your kids and enjoy with your kids.

And it's cool that you kind of made

it for that based off an experience that

you had with your daughter.

Yeah.

And it's great.

There's definitely...

upper on the age appropriacy a little bit.

There's a number of themes there that

really does stick true to the old West

being as gritty as it is.

Yeah.

My son, maybe for sure.

My daughter will give her a couple of

years.

Okay.

But no, but it's great.

I would definitely say it's great.

I guess your demographic would be

somewhere, you know, teenage and up,

so to speak.

But yeah,

if you were the goofy kid that was

always quoting Tombstone, you know,

if you said something,

Doc Holliday every five seconds.

Dude,

I think we all did when that movie

came out.

Oh, man.

There's a couple little nods.

I'm trying not to be blunt and do

this and do that,

but there are nods to things that I

appreciate that I didn't want to let

disrupt the story or influence.

In fact,

whenever I started rewriting this,

I told myself I was not going to

rewatch all my old Spaghetti Western

movies.

You did anyway.

No, I didn't.

I didn't.

I rewatched a handful of them now.

I'll tell you that.

I rewatched a fistful of dollars.

But no, I'm telling you,

I wanted to stay away from them.

Yeah.

Have them not over influence anything like

that.

And and really, it's funny.

It's a Western through and through.

But the storyline is really just inspired

by random bug facts that are just really

cool content.

No,

that's one of those where it wasn't that

long ago.

And I think I lost a day of

my life on this one because I had

seen an old John Wayne clip and I'm

like, Hulu, John Wayne,

and just started watching like Westerns.

And by the time I realized it,

my entire day was gone.

And I was like, well,

I guess I'm not doing laundry now.

Yeah.

So anyway,

It's fun when it happens,

but at the same time, you're like, damn,

I just wasted a whole entire day where

I needed to do other things on top

of that.

You can't really devote that time to

anything productive.

You're not going to be on a Clint

Eastwood trivia show.

Who are some of the key characters in

this story?

I know we got our main character,

who is the Wasp.

But what else are we looking at?

So we we really follow.

There's a there's a broadcast.

And what I can't wait for issue two

and three to come out because some of

my favorite people are brought in.

So looking over the series,

there's a lot of great characters.

Issue one kind of works as a world

builder, intro builder,

specifically for our two main

protagonists, antagonists, antagonists.

Hanny, villain, villain, hero, whatever.

Where Slick Prick, Paper Wing,

and Odd Drop Pop Pop.

Now, this issue,

majority in the most of the art that

you've seen of the wasp on the page

are going to be from Odd Drop Pop

Pop,

who is the living legend who aspires to

be the first to never lose.

And we follow him for the majority of

a story that kind of helps build our

backdrop for Slick Prick Paper Wing and to

tell his story.

So Once Upon a Hive itself is the

ballad of Slick Prick Paper Wing.

But you'll find issue one,

a pistol for Pop Pop is heavily involved.

Pop Pop being a character who was meant

for issue one that I love so much.

We've done a number of things.

We get to keep them around and play

with them a little bit more as we

get into kind of the other themes of

the later in the issue.

So we do start off with a much

more grounded Western based introducing

our world,

getting y'all comfortable with all the

bugs and bees and butterflies.

But our two main protagonists, yeah,

Paper Wasp.

We have the Dirty Dauber Gang,

which are dirt daubers.

I love that.

I love that name.

The Dobber Six.

I love them, man.

They're great characters and they're

inspired by a number of rednecks that I've

known for a while.

Dude,

you live in a state full of all

of them.

Oh, man.

Oh, yeah.

Come on now.

But I live in Memphis myself, too.

So I'm in Memphis, Tennessee.

And so I'm kind of in this weird

limbo of Tennessee.

But we have it all.

I mean,

you're you're you're Bass Pro is a

pyramid.

All right.

I still.

Yeah, I love it because of the song.

I used to go there and watch basketball

games all the time as a kid.

And dude,

I remember when Tyson fought there.

Yeah.

Yeah.

Lennox Lewis.

That's right.

That's right.

Oh, I love Memphis.

I love my town.

There's a soul food restaurant right up

the road from it that is absolutely

phenomenal.

Countless.

We got some good food out on Beale

Street as well.

I'm a big fan.

A lot of our local taco vendors and

our food trucks throughout Memphis are

rad.

That's new.

They didn't have that back when I lived

local to that area.

Well,

they've hindered out a couple areas around

here.

So it's a lot of pop-ups.

I see that last time I drove through.

Yeah.

A lot more flannel than you would have

outside of winter.

I will say the roads there have greatly

improved to its more eastern neighbor of

Mottsville.

Oh, I can agree with that.

Memphis potholes are nuts, man.

I drive a Jeep, so it's already terrible.

So I could complain about our roads all

day, but I won't.

But yeah,

there's a number of aside from again the

two paper wasps.

We have a butterfly butterfly brothel,

which was a very interesting conversation

with the artist.

It's nothing like doing character concept

work and being like, hey man,

I know they're butterflies, but.

lingerie something skank him up a little

bit.

That was a very hilarious conversation to

have an understanding,

but now there's a whole gang of locusts.

We have Miss Widow who runs the butterfly

brothel and we had the proprietors of the

Hive Haven strip that come into play very

largely.

There's also my favorite Sheriff Buzzkill.

who is, of course,

a very large bumblebee who runs the

sheriff's station there.

So there's a big town of characters that

come into play,

and a large piece of the series is

the consequences of what happens when a

paper wasp lives past winter.

And so it becomes, of course,

old faces coming back for revenge,

but also a little bit of a deterioration

of our lead character's mind as he starts

to actually struggle with what is real in

this new season and what is not.

Mm-hmm.

Dude, I absolutely love this concept.

And honestly,

it's one of those where I'm like,

you want to hit that fast forward button

so we can get to this point of

this comic book actually releasing so it

can be in people's hands.

Yeah, no, it is tough.

And I'll say it as a creator to,

you know, get your stuff out there.

You know,

when when you're any guy even new and

you have one or two,

three or four issues that you're pushing

out,

it's a lot different from the guy who's

talking to the first one.

So I'm looking to get this first issue

in y'all's hands.

Do it right.

Make it well.

Because we are looking for immediately

hitting ground with issue two, three,

four, five.

There's only seven.

And like I said,

we have a little goofy Halloween special

that I just had to have.

Yeah.

um that we're gonna do in total and

um and then that's it everything's

scripted out everything's done we're done

with uh colors and paging uh when it

comes to issue one moving on to lettering

and editing and getting real close guys

getting real close dude i like it i

like the fact that you're almost there and

everything is being laid out properly but

um so who are some more of the

artists and kind of collaborators helping

bring this story to life

Yeah, and I actually might have, you know,

one or two updates for the couple of

things I got going on.

But the guys right in the ship right

now, Billy Micaiah Kanza,

who's been the pencil and anchor,

has been awesome.

Like I said,

I'm working on a number of different

projects right now.

He has been the most responsive,

just respectful on it.

Good communication, great concept work.

Really happy to have been working with

him.

And his color is Jorge Elias,

who is with, of course,

the team I was mentioning before,

Fiction Comics.

Yeah.

So they're doing a lot of work on

the Fallen Seven right now.

Elias has been on the cover of a

number of real good works,

some silly stuff.

One of them I think was called the

Alabama Alligator

Something, something,

but it is really good.

When I saw his work, I definitely,

I was like, all right,

we're moving forward with these guys.

So those have been the leads so far.

I'm actually working with a guy right now,

Noah Carabello.

He's with Edge Comics.

He's going to be doing our variant cover

that's in the works right now.

that we're going to have with our

Kickstarter,

which I'm going to have feature a little

bit more of Slick Prick Paper Wing to

kind of give his due justice as is

his series.

But in the fat of it,

this issue in a way is pop pops.

I like it, man.

So what was your creative process like?

Did you start with a full script or

how has this process been for you?

Like a full up collaboration at the same

time?

Or did you literally sit down,

write out this nice big script for the

full seven issues and then kind of like,

Like we shop here for one, two, three,

four, five.

So I write a lot of short stories

and I always look for goofy reasons to

write them.

And the sillier, the better.

I usually write about ten to twelve pages

and I'm writing something.

I usually know if I'm going to want

to keep playing with it or not.

And so Pop Pop was the first one

created and I had, you know,

ideas in my head for him about what

the story would be.

And I wrote probably

probably a good fifteen.

That's it.

Fifteen,

sixteen pages of scripting for all drop

pop pop and loved it so much.

And the other characters kept on

developing around it.

And this antagonist that I had been

writing out the entire time,

there was a point where to sit down

and I was like,

this is the protagonist like this is this

is who we're about.

And so once I really started to paint

more in the light of Slick Prick,

It just opened up.

And so the concepts of it really have

changed once or twice in the first two,

three weeks of inception.

And then...

I wrote script one of what is actually

what you will be reading at Once Upon

a Hive.

And it was clear to me at that

ending the way I specifically wrote it,

how much I wanted to do and how

much groundwork I've laid.

So I went to write a quick synopsis

of what I would do for an issue

two and have the synopsis for this series

done.

and so i decided i was like wow

so i'm gonna really deep dive into this

and so i did more bug research had

more fun uh learned about more about them

uh because again you know it's uh the

more you know about your characters the

more of the world you're going to be

able to build yeah and you know the

the palette of who these characters were

were right there and everyday kind of

silly things and just personified by who

they would be almost in the wild west

um and then it's very character driven i

think uh this story was more so um

But yeah,

so I started off just a sixteen-pager,

turned into a full script,

said I can't be done with this,

added more to the first script,

and just synopsis the entire story.

And then over the course of maybe about

a month or two,

took the time to script well out the

rest of it.

Okay,

so what has surprised you the most during

the production of this comic book?

Um, it's attraction.

It's weirdness.

Um, I have, I have a lot of,

I will, I will agree with that.

Yeah.

It's a, it's far out.

And, uh, I have some,

you're one of the real sci-fi stuff.

I'm a big horror guy.

I love sci-fi horror.

Um, you know, goofy stuff.

Like I think the iron lung movie that

just came out was brilliant.

Loved it.

Loved everything about it.

Everybody did.

Cause that movie like racked up on the,

the weekends, uh,

I was writing, I mentioned earlier,

I don't know if this was beforehand or

not, but I was writing a submarine story.

I stopped.

I think that was while we were,

before we went live.

Yeah.

I was writing a story and doing a

lot of research for it and watched Iron

Long and I just put it away.

I was like,

they did an existential Lovecraftian

horror in a submarine.

That's what I was writing.

They did it better.

We're going to let them have that.

Sorry, I went off the rails.

I'm sorry about that.

No, you're good.

What were we on?

What has surprised you the most during the

production of the comic book?

Yeah, the attraction of it.

I write a number of weird different

things.

Like I said,

I write a number of short stories.

When I started talking to this one,

to my buddies and to my wife,

it was kind of the...

You sure?

And when you have a number of projects

that are locked and ready to go,

and it's a matter of which ones you're

going to put budget into,

which ones are you going to start

producing, there's a lot of conversation.

And there was conversation of,

do you think Hive is one of them?

Are you sure you don't want to do

this one instead?

And I was like, no, man.

I was like,

it was just so fun when I wrote

it.

Like, it's got to be fun.

And then I'm really blown away happy about

the uniqueness that people are finding

from it.

Yeah.

No,

it's one of those where you when you

sent me the stills of the book and

that's what I turned into the hype video

for this.

Yeah.

And I was just like,

there is the two images that I used

in the middle.

One of them is kind of like the

artwork for the top left hand corner,

you know?

Yeah.

And then the other one was like the

full like wanted poster image.

That gives you the synopsis of the book.

And I was like, sitting there, I'm like,

I had stuff ready to put there.

And I was just like,

I can't cover that.

I ended up doing the first part of

the hype video and the end and part

of the hype video with the information

that I wanted to get across because I

just couldn't touch those two middle pages

that you had sent me.

I was just like,

this is too pretty to freaking cover.

And I love the one at poster that

you did with the synopsis on it.

I was just like, that's just too good.

I can't cover that.

I told Billy Micaiah,

I told him when we first started out

and he was telling me too,

he was like,

I'll have a lot of different side sketches

for each different character.

I was like, keep them all.

I was like,

every time you're doing character work or

something, just keep it for me,

send it to me, send it to me.

And I ended up being able to play

with a lot of his line work and

do a lot of cool marketing stuff.

I'd say that as an advice for anybody

who's brand new to have whatever your

artist is working on,

especially your work in progress.

get it.

If they're making videos and stuff,

get it.

You know,

that's some of my favorite stuff to watch.

A hundred percent.

Absolutely.

And right now your Instagram is full of

those.

Yeah.

I'm, I'm, I'm learning, unfortunately,

this algorithm motion that we're in right

now.

Good luck.

It'll change tomorrow.

That's, that's, I've been hearing that.

Yeah, I'm hearing that.

So it's, so it's tough.

I want to say that it's tough because

you want to get what the algorithm wants,

which is these,

shorter form things and everything that

works for a world that is created and

out there and has a fandom.

You can do a slim shot of Battle

Beast and the whole image comic world

knows exactly what's this and that.

To try to sell something to your reader,

not just what I mean sell,

I mean to purvey a thought to someone

in that shorter form is tough.

I'm actually going to be looking to see

what I can do about

I don't know.

Changing things up.

Yeah,

I love the I love making the videos

and reels, man.

They're fun.

I I'm laughing because,

and I'm not laughing at you.

I'm laughing because that is the struggle

I have for every single interview I do

because every single one is different.

So I'm,

and I try to keep it to my

flair of the podcast, right.

And make it about the person because I'm

literally marketing you for the podcast.

Right.

But it has to be different and it

has to be unique because,

each time yeah and it's just and i

laugh at myself because i'm like the exact

thing you just described doing it for one

project

i do up to eighteen sometimes a month

yeah which that that number is getting

slashed in greatly starting in april

because yeah march is like i just want

to survive march to be fair i saw

your lineup and i was like he's working

april is like i said i i did

a drastic cut down in april may i'm

taking a vacation for a week so that's

going to help but

end goal is probably ten to twelve a

month and that's still a lot compared to

what some people do yeah these are all

live everything everything is unique to

the person coming on it's not generic

everything is like as i was telling you

before we had went live i literally build

each interview to the person the man hours

i put in to learn who you are

and to go to your social media i

do the research i find questions and i

make everything literally about the person

so yeah yeah it's a lot and this

month is going to be a struggle but

i'm going to get through it like i

always do

Yeah,

aside from the actual interviewing aspect,

that's a lot of the marketing aspect.

This is the easy part.

Yeah.

This is the easy part right here.

I'd say the same thing.

It sounds crazy.

It's not easy building a comic book.

It's a much more complex machine than

anyone would assume.

But building it,

writing it is the easy part.

Like being a comic book writer is like,

yeah, that's the fun part.

You know, getting involved.

And I want to thank, too,

a number of creators out there that have

set the tone for it.

made it more acceptable,

more common to get out there and promote

your stuff, the Kickstarter style,

the social media style.

Because, you know, few of us, I think,

would have ever have, you know, gone on,

put our face somewhere and started talking

about something, put ourselves out there.

Yeah.

Been aware how big the marketing and

social media aspect is to the entirety of

the project.

And yeah, you're right.

This is creating, you know,

and having fun collaborating.

That's the easy part.

Oh, a hundred percent.

So you're working in an indie space where

creators often wear multiple hats.

What advice would you give to someone who

wants to start their own comic?

My dad gave me advice in the beginning

of this when I asked him a question

about something and he told me it takes

a wise man to understand that sometimes

someone else can do it better than you.

I mean it.

I think what I took from that was

I aspired to do all my lettering.

I aspired to do a number of different

things myself.

I'm going to hand over lettering.

I just did.

I hired a guy just a week and

a half ago.

Go ahead and get started on a number

of things for the lettering because I'm

taking a look at the quality that Billy

and Jorge have provided for me as an

illustrator.

The quality, not to toot my own horn,

that I feel like I've given this story.

And do I want to debase that by,

let's see if I can do it.

yeah and there are things and i have

webtoons and they'll all be practicing

lettering and i'll be trying to be more

professional about how i go to do so

but do i really want to have a

lower quality lettering it's going to look

terrible just because like i really want

to do it myself i want to do

it myself a guy just hired is going

to do it a lot better

And so I would say there's a handful.

I would give you a thousand pieces of

advice if you're a new creator.

But aside from that one thing,

I'll say just do it.

A lot of this is just throwing stuff

into the sky and being surprised what I'm

not saying throwing spaghetti and poor

quality at the wall.

I'm saying it's being brave enough to just

do it.

We live in a world where people think

that like somebody is a famous writer

because they're a famous writer.

They were born to be a famous writer.

a majority of the famous writers you know

had normal jobs the greatest writers

you've ever known have the greatest jobs

greatest artists you've ever seen had

normal jobs um don't sell yourself short

in an art space just do it don't

ask permission uh there are no rules

literally none aside perhaps copyright but

like there's not just um nike there yeah

So, you know,

it's funny is like that goes back to

when you're building a business or a brand

is to surround yourself with people

smarter than yourself.

Because if you're the smartest person in

the room, you've already fucked that up.

You know what I'm saying?

Yeah.

Mm hmm.

yeah absolutely um i've said this for a

long time too and i've worked in a

number of different things i won't get

into what i've done career-wise and

everything but the best resource in the

world will always be another person who's

done something before um and i'm telling

you this as a reader who i'm telling

you this is somebody who uses google

somebody who looks for things for advice

the person in front of you will always

be a better resource

Talk to these people that have done it

before.

Listen to their advice about Kickstarters,

about story writing,

about not getting overly involved in

things you don't want to get overly

involved in.

Be receptive.

And when it's your turn,

teach somebody what you can.

Yeah.

So...

I can't remember if we talked about this.

Actually, no,

we already talked about this.

This is one of the first things we

talked about was the community for Indie

Comments today.

So we'll scroll over that one and go

to this.

What role do you think social platforms

play in building an audience for comments

like this?

Right now, it's huge.

To be honest with you,

I can't imagine how you guys would have

gone about it beforehand.

Look,

we don't live in a day and age

where people have thousands of dollars to

pay artists to do this unless they have

some type of budgeting or getting

crowdfunding or anything.

I don't really understand how like a

nineties in these guys would have got off

the ground.

The bigger guys that we respect and know

that we call me like an indie like

image were founded by people that were

already very successful in a very

successful industry.

Um, I think it plays a massive role.

I never once thought I'd be, I didn't,

I didn't get on Facebook before I started

comic books.

I didn't get on Instagram,

TikTok or anything like that.

I felt old asking my friends advice about

how to build a TikTok and do all

this and do all that.

But it's, it's paramountly important.

It's very important,

which does kind of sting to say that

there is an extent to where creative

community is being with.

I mean, there is an algorithm.

There is a madman science behind something

you really don't have that much control

over.

So, again, advice to new people.

Learn it.

You don't have to start treading this

water because it's part of it.

Social media has been wonderful, you know,

and don't.

I think it's slow.

Your brand will grow as you do.

When that moment is right,

it's going to hit the right way and

you're going to find your audience.

But what else is coming for Disco Punk?

Oh, man.

Probably more than I should.

So I have Once Upon a Hive and

we're ready for issue two ASAP ASAP.

Ricky Ricky Recoil is a

Very fun,

very fun manga that I've been working on.

I originally did not want it to be

a manga.

And I even said when I was looking

and listing for an artist for this,

it's not going to be that guy.

And some guy sent me something.

I was like, yeah, I can see that.

And I was like, man,

it just really changed the way I looked

at it.

But Riki Riki Recoil is going to be

great.

I said when I first started that I

didn't do superheroes.

Sorry, I'll be right back.

I got to check something.

Oh, you're good, Buff.

I apologize to everybody who is watching

at home right now.

One of my cats sounded like it was

struggling to get a hairball up.

Thankfully,

this microphone and stuff cuts a lot of

background noise out.

No, you're doing it.

I'm hearing it in this ear,

and I'm like, come on, dude.

You're all right here.

Cat's all good, though, right?

Yeah, no, he'll be fine.

He's got long hair,

so it's one of those where it happens

with him.

Yeah.

Yeah.

So Ricky, Ricky recoil.

Yeah.

I think Ricky,

Ricky recoils can be real fun.

Definitely a sci-fi driven.

Don't want to give too much away.

Go ahead.

Social media is right away.

Check out that one.

We have a lot of content on that.

A lot of works in progress that are

coming out.

There's a lot of stuff on your Instagram.

Well,

and a couple of the projects I'll talk

about real quick,

we haven't really released yet that we

haven't really brought to the public.

So the couple of big ones right now,

of course, Riki Riki Requel,

Once Upon a Hive,

and we have The Fallen Seven, which,

of course, fiction comics.

Yep.

and uh and they had some great stuff

there um they really do um i wanted

maybe as much as i can to get

this out because i read the story as

a writer i love it um and writers

don't always like everybody else's stuff

um so i mean it's one of those

things i read it and i was like

oh man that was a

um some great story um very excited to

talk about this one real quick and i'm

going to be releasing information on this

i had a buddy that passed away about

two years ago named jc and growing up

he would tell these infatuated stories

that just were not true and we would

find out like five years later growing up

in the south we we all had that

one friend

Oh, wait,

so he told this story one time,

and this is where I got the inspiration

for it, where he was telling me,

he was like, he talked like this,

and he was like,

so I was in a fight with a

dude,

and I put my arms like this on

the wall,

and I just like scissor kicked him in

the face.

And we're like, JC, that didn't happen.

But five years later,

like after high school,

I'm talking to some guy,

and he was like, oh,

you're friends with JC.

And I was like, yeah, yeah, yeah.

He was like, dude,

I was in seventh grade with him.

He scissor kicked some dude in the face.

And I'm like, that can't be true.

And but anyways,

there's a really good guy.

He would tell these crazy stories that

just could not be true.

And then you'd find out that were.

So when he passed away and he was

just he was a big hippie.

He had a smiley face,

smiley face tattoo on his butt,

all the stuff he passed away.

I wrote this story called J.C.

McSmiley Face Spaceman.

So we have a webtoon that's going to

be kind of coming up.

It's going to be voice acted and a

couple of things,

but it's basically the story of a very

embellished space adventure that my buddy

JC had.

And it's very it's very potty mouth humor.

It's really teenage stoner flick.

It's got to be a real good sign,

but we're bringing that in.

Gosh, what else?

Because there's more coming.

I'm working with a rather, rather,

rather talented,

well-known artist around the social media

community to a sixty page one shot that

has been in slow production for a while.

That is a graphic novel.

It had to be.

So many people at times come to me,

have you thought about breaking that down?

And I'm like, no.

So that story is Genesis.

That is the creation of the universe into

which everything I have written lives in.

And it's a great story.

It's definitely kind of the opus ode to

art.

It was owed to my mom and really

heartfelt sci-fi story.

That's in slow production right now.

Not going to be.

My dogs are coming out.

It's going to be a second before we

get that one really where we need it

to be.

I have heard horror stories about people

crowdfunding for longer projects,

even getting the funding and still messing

it up.

I've seen some really successful ones out

there where they

know somebody who has a currently they

just funded this there's the second part

of their graphic novel series and the

third part is coming soon so stay tuned

to everybody that will yeah they will be

back but um

That's a complete misconception,

I believe.

It's really all about how you and people

you're creating this book with utilize

their social media to push people to that

project.

So for people to say, oh, well,

they don't do as well,

that is not true at all.

Not that they don't do as well.

I think with the additional longevity of

the project,

with the time that it takes to create,

from what I've just, again,

before I started doing anything,

I spent like a year just talking with

people.

hearing the goods, hearing the bads.

And there was a number of things that

shine through to me about people that have

made mistakes with larger projects,

getting funded early or missing funding

or, you know,

going fifty pages in a seventy pager and

not getting there.

um so we're doing things slow away i

mean we're taking our time we're doing it

right we're making sure it's getting done

and it to me is one of the

biggest pieces close to my heart so i

really want to make sure uh it's done

with care and then in the back of

it uh like i said i may have

said this from podcasts i've just been

writing this story daydreaming since i was

about fifteen years old um there will come

a day well disco punk will be doing

something called eaters

But when we get there,

I'm going to make sure I have my

own Ryan Otley to my Kirkman.

Like, I need somebody.

We got a long way to go, baby.

So I want to make sure we're buckled

in.

What a combination to want to have your

own part of.

Who couldn't want one?

I've said that to so many people.

Like, could you just be my Otley, man?

Could you just work with me on everything

that I really want you to?

Those two put their name on anything.

A brown paper bag is going to sell.

It's going to be the most creative brown

paper bag you've ever seen.

Yeah, it's just the partnership of it.

That's what I long for.

I really want nothing more.

And I love all the artists that I

have now,

especially all the artists I have for the

series will remain on the series.

They will be my guys.

But yeah,

you're definitely always looking for,

especially the series that I want to do

when I'm ready for it is long.

Yeah.

There's a lot going on.

There's a lot of factors.

There's a lot of worlds to build.

There's a lot of different sections,

areas.

It's going to take someone who's really,

really, this is a long haul deal.

And also, I think as well,

it's easier once you have a little bit

more traction to want to be in a

place to set up so many consecutive

successful campaigns to get something

done.

Yeah.

And that does start to eat at you

after a while from what I hear.

Yeah, I can imagine.

I'm fresh.

I'm real green.

Hey, I'm learning every day I go.

I'm coming out swinging with a lot of

stuff.

I've done a lot of research,

but I also do understand that there's just

so much to learn.

And so, like I said,

every different street that I'm on,

there is a new...

new way to cross the street every time

and so there's a lot of hat you

ask you know what type of hats what

type of roles do you play it's a

lot you if you want to be a

writer if you've written a story and you

want to bring it to life in the

form of a comic book you have to

put on a producer's hat I've worked in

management for the majority of my life

managing an artist is a very different

thing than managing somebody who's

employed by a company you also work for

And there's a lot of,

there are artists out there that work at

different paces and you gotta learn

different personalities,

who's gonna work with what,

how things are gonna go.

So yeah, you wear a manager's hat,

a producer's hat, a funder's hat,

a marketer's hat.

Get ready.

I feel that.

All worth it.

I feel that.

Mega worth it.

Get ready.

You're having some fun.

Oh, yeah.

So what do you see as your long-term

vision, not just for the label,

but let's say five years from now,

how would you define disco punk success?

I...

Five years from now,

I kind of know what I want in

five years from now in three categories.

As for me, DK Biggs, I,

in the next five years,

want to continue to learn illustration so

I can maybe one day start working on

my own variant covers and attributing to

my own illustrative.

That's my five-year goal is in the next

five years.

I've been working for the past year or

so.

I'm still trashed.

Probably still going to be trashed five

years, but I'm having fun.

For Disco Punk Comics itself,

I want to see successful traction for the

series that I have here,

and I want to become again somewhat of

an information hub or a community.

Disco Punk is a community for people to

learn how to do this right,

find people to collaborate with.

I'm inspired by a number of people.

In Indie Comics,

you'll see some guy who's lone wolfing it

and trying to get everything done and

freelance and everything,

and then you'll come across every now and

then teams.

And doesn't everybody long to be a part

of one, you know?

So I would love to cultivate and continue

growing my my room of artists and

teammates and then more letters,

editors and just more people on the way.

So I can sit back, write,

produce and have people that have their

own hats that are helping me out.

That'd be nice in five years.

Don't blame me there, man.

I think that's the ultimate goal for not

just you,

but a lot of creators out there,

even for guys like me.

I would love to be able to get

to a point where I write the interview,

I do the interview,

I then take said interview and I slide

it over to my guy over here who

makes my clips and he does my social

media and I can just focus right here

where I want to be.

Yeah.

Well, and two,

and I'll say this as the aspiration,

and I'll make it quick.

I know we're probably close on time.

You're good.

When you look at some of the success

again, Indy is a very broad term.

When you look at people that are like

dark hearts,

dark horse or image or anything,

they do have teams where a writer is

doing this.

A pencil is doing this and he was

doing this.

A colorist is doing this and editors doing

this.

You'll find yourself when you start out

more roles and responsibilities come to a

smaller team.

So if I if I were to aspire

to get to my one of my favorite

series that I really can't wait to show

to the world,

it's going to come with a team.

Because you need to consistently be

releasing issues not to lose too much of

the track mod.

No.

Once you've got something good going,

you want to keep it going.

Otherwise, you lose the traction on it.

Nobody knows DK,

so if that traction's gone, it's gone.

You may not get that back.

Whereas a Robert Kirkman takes it like,

hey, guys,

I need to take a three-month break from

writing this series.

I will be back.

He pops back up in three months.

It's like he was never gone anyway because

his name is Robert Kirkman.

right yeah oh yeah oh and then there's

a number of writers that work under him

to do this and do that in those

worlds too uh and i also say this

and this is maybe because um i i

did not luckily with the research i did

i did not share this delusion but i've

had a number of people that i've seen

either come to me or i've posted online

and whatnot if you're a writer if you've

made the idea

You're going to have to budget it.

You're going to have to figure it out

like this is.

You're not gonna put a script on Facebook

and our course is going to be like

alright son,

let's make you a star like get ready

like so you know you'd be aware that

that's part of it.

Artists don't want to work for free.

The idea can be...

They're not going to either.

Yeah, exactly.

The idea can be the greatest thing in

the world.

But I see it all the time in

posts and stuff,

and I see kids get thrashed by it.

I wish I could have reached out to

them and said, hey, let me help you.

This is how we find artists a different

way.

This is how we save a couple bucks

and maybe pay one or two pages a

month or do something.

But saying, hey,

I've seen people on there.

I have a fifty-two issue synopsis written.

Who wants to do it all for free?

Let's split the money.

They're just like, well...

google google the type of indie sales

you're going to see give yourself a

realistic budget look at it from a

business standpoint uh have two devils on

your shoulder one that wants to create

things blindly carefree and the other ones

that's making sure that your pockets are

okay and you're not leaving yourself down

that road oh yeah yeah and it's amazing

what a simple google search will tell you

right off the hand no kidding no kidding

and it's it's

But anyways, go ahead.

No, no, no.

Trust me.

You definitely want to go.

No,

I was just going to say on Google

as well,

it's

There's a number of things that,

so as a,

as a writer and a producer,

you are going to look at things very

differently from other people that are in

the market that are more so freelancers.

Um, I heard somebody say this,

I don't entirely believe this,

but to an extent,

some common book artists are there to draw

pages, not to create books.

You are the one creating the book.

You are the brainchild.

You're the one doing all this.

Um,

be very aware of that concept that like

you,

I'm not sure where I was really going

with this, but like,

I think I know where you're going with

this.

So I think what you're trying to portray

here is or purvey.

Some artists have to have their hands

held.

And what I mean by that is you

give them your story.

But they need more than that.

They need to know what your characters are

looking at.

For instance,

if you have a character facing this way

and you want them to be looking at

something specific on that screen that

way, they want you to tell them,

are they facing east?

Are they facing west?

Are they facing north?

Provide your artists the guidance that

you're looking for.

Don't just give them the story.

Pervade your idea to that artist so they

can interpret your story and your idea and

your thought the way that you intend it

to be.

Because you can do that.

some artists intentionally allow an artist

to change your story entirely entirely and

and that's a fact and that's it's not

a slight to them it's just that this

came from your brain they are translating

like they and and so that's a big

piece of it but yeah it's it's just

go out there meet people be respectful

also be aware especially depending on

where you're finding artists there are

scams it's it's a whole world out there

no matter where you are contracts

Google Docs will create simple contracts

with signatures that are legal.

Set absolutely clear expectations.

Timeline.

Talk about timeline.

I mean, there's a thousand things.

I could talk literally for the next hour

about do's and don'ts.

I could, too.

And that's another show for another time.

I'll bring you back to that one with

some of the other people that I know

that are really good at this.

And we'll have a roundtable about that

one.

That sounds good.

Yeah.

I got some thoughts on that.

Yeah.

But just be mindful of who you're working

with, their limitations,

what they need to make your dreams come

true is the short stick of that.

Yes.

Yeah.

Yeah.

But DK,

I'm going to hit you with some rapid

fire questions.

You ready?

Oh, let's go.

Favorite comic of all time.

Favorite comic of all time is the boys.

Hands down.

Fucking good one, dude.

I'm happy that we're getting season five,

but I'm also sad that we're getting season

five.

You know what I'm saying?

I love it because they're so different.

It's just watching a new interpretation of

the characters almost.

It really is,

but if I don't get the comic book

ending, I will fucking riot.

You can't.

You can't.

Noir's dead.

Except for that part, but you can't.

Spoiler, sorry.

Well,

they've already killed him in the show.

They killed one of them.

The fake one is still there.

Yeah, so I...

The Boys to me,

and I'm going to make a joke,

is my Forrest Gump because it's one of

my favorites.

But it's also you're going to cry

specifically like two times.

Yeah.

And I'll never the first time reading

this.

It cracked me up so hard because I

was like tearing up.

And my wife looked at me and I

was just like.

Starlight and Wee Huey are separating,

but they both know they shouldn't.

They both know they're wrong.

But anyways, too,

that's ones where if you're reading that,

you got to make sure no one's looking

over your shoulder because it's just

graphic.

Oh,

there's a reason why it says graphic on

the cover.

It's gnarly.

Favorite Western?

Favorite Western?

If it counts as a Western,

which it should,

it's No Country for Old Men.

Fucking brilliant.

I love that movie.

Oh, my God.

It's so good.

Yes.

Creator you would love to collaborate

with?

I don't even know if I should say

it.

There's some dude I've talked to once or

twice.

It's a really, really,

really high up guy that's just been

probably nice to be messing to me because

I'm a fan.

Todd Beetz.

I would kill for a Todd Beetz cover.

Dude, phenomenal, phenomenal artist.

Great guy.

Great dude.

That's the way I feel about Aubrey

Sitterson as a writer who writes Free

Planet for Image right now.

Yeah.

The story and everything going on

currently in the world is just –

The perfect time for that story to land.

But it's just an absolutely beautiful

story about what it truly means to be

the first free planet.

Yeah.

To truly be free.

Well, I think, I think too,

and I've said this to Todd,

I put messages on there once or twice

and we talked about, oh wait,

we're not like friends or anything,

but he's been nice again,

probably responded to me and was just

like,

he writes these amazing pieces and they're

not like,

he's just talking about how he feels,

like, you know,

the struggles of being an artist,

the issues that he's gone through.

He writes these amazing pieces,

and I'm a writer,

and he says he's not.

He is.

It's wild, right,

how good some of these artists are at

writing.

But you ask them to write a comic,

but they're going to be like, no,

that ain't what I do.

You write beautifully.

Why not?

Yeah.

I will interpret your story for you.

I'll draw your story.

Like character creation.

If I could illustrate –

That would just be so good.

I love world building.

And so that's one of the reasons why

I aspire to do so.

But I look at so many different artists

and one of the reasons,

one of the ways I found the artist

that's going to be working on Genesis is

just seeing his art.

And I saw it and I was like,

that is disco.

Like that's the character I've thought

about since I was seventeen years old.

There he is.

All right.

One word to describe Disco Pump.

Disco.

Fucking love it.

Let's go.

Let's go, DK, man.

DK,

tell everybody where they can find you and

Disco Punk Comics.

You can check out Disco Punk Comics on

Instagram, TikTok, and Facebook.

We've recently opened up on threads just

because I like to talk with people a

little bit more,

and you all seem to be a lot

more talkative there.

Reach us out there.

We should have a website that I'll have

links to by the end of this month

that's in production right now.

I'm not good at building it.

Having a friend help out,

sorry for the delay.

I like it, dude.

I like it.

Once you've got more links,

if you want to shoot those to me,

I can go back and add those to

this show as well.

And then to the kicks,

you can find me at Disco Punk Comics

on the Kickstarter.

I have not launched the project yet.

You can follow the creator, though.

And if you follow the creators and once

they launch a project, it gives you like,

hey,

Disco Punk just launched a new campaign.

So that's really cool.

And that's what I do a lot of

is I just follow the creator.

Yeah.

But every creator builds something

different.

Some build heroes, some build worlds,

and some build entire hives.

Tonight, we spoke with David Biggs, a.k.a.

DK,

the creator behind Once Upon a Hive in

the West and the mind behind Disco Comets,

a project that shows just how powerful

independent storytelling can be because

the future of comets isn't just happening

at major places.

Publishers.

It can be happening in garages,

in notebooks, on drawing tables,

or in the minds of creators who decide

to build their own frontier.

If you've enjoyed this conversation,

make sure to subscribe to the USDN Podcast

for more creator interviews,

more indie comic spotlights,

and the stories from behind the panels.

Ladies and gentlemen,

this has been the USDN Podcast,

where indie comics come to life.

The council is now adjourned.

Y'all be safe out there.

Y'all take care, guys.